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Called Shots

Touch Only Attack Test with +2 dice. Deal no damage, only Melee only, not actually a
touch effects (Electricity, Touch Spells, etc.). called shot, no -4 penalty

Blast out of Knock an item out of target's hands. Item lands


Hands (net hits) metres away.

Break Weapon Weapon resists as heavy material barrier. If Melee only, requires Martial
damage comes through, EITHER reduce Art
accuracy by 1 (down to 3) OR reduce reach by 1
(down to 0).

Dirty Trick Target suffers -4 modifier on his next action. requires 1 net hit

Disarm Unarmed Attack: Unarmed only, requires Martial


if STR+net hits > target's physical limit, you Art
snatch the weapon away;
if STR+net hits <= target's physical limit, target
suffers -[net hits] on using the weapon;
if the attack is unsuccessful, target gains +2 on
using the weapon for that Action Phase

Etanglement Whip Attack: specified exotic weapons only


target can't move further than the weapon's
range,
target's AGI suffers -[net hits] for this Action
Phase,
if AGI=0, target can only attempt to break free:
Escape Artist (current AGI penalty)

Feint Net hits become penalty on next defense test. Melee only, requires Martial
Only the one most recent feint counts. Art

Harder Knock Change Stun to Physical damage.

Knock Down Knock target prone if STR+net hits>target's Melee only


physical limit. Causes no damage. Attacker may
choose to fall prone too.

Pin If DV>Armor (of clothing only!), target's clothing Archery/Throwing weapons


and flesh are pinned to wall/floor/etc. Target only, requires Martial Art
takes -2 to all Defense Tests.
Break Free: BOD+STR (Pin net hits) [Physical]
Simple Action OR Free Action. On a Free Action,
target takes (Pin net hits)P damage, unresisted.
Failed Break Free Action: add (treshold-hits) to
the Free Action Damage.

Reverse Gain superior position in grapple/clinch/etc. Unarmed only, requires Martial


Art

Shake Up Target loses 5 Initiative Score. If Initiative Sore


drops below 0, target loses his last Action Phase
for this Initiative Pass. Grazing hit: only effect;
>=1 net hit: effect + normal damage.

Specific Target Effects depending on specific target on Dice Penalty depending on


opponent's body. specific target on opponent's
body

Splitting the Split damage between Physical and Stun. Target's modified armor>0
Damage

Trick Shot Hits become positive dice modifier for


Intimidation.

Vitals +2 DV

Ammo-Specific Called Shots


Name Ammo Description Effect Modifier DV
Limit

Bellringer Gel Hit the head for a Stunned (-10 Ini) -8 4


concussion.

Bullseye APDS Hit the same spot AP x #Bullets -4 -


Double- on armour to (max. x3)
Tap/Burst increase AP.

Down the Capsule Shoot right down Toxin Power +2, -8 2


Gullet the target's throat. optional: increased
secondary effects

Extreme Assault Cannon Shoot, like, super Composure (net hits) -4 0


Intimidation intimidatingly, I Test or -10 Ini
guess?

Finger Explosive, Gel, Blast out of Hands Soak base weapon -4 2


Popper Gyrojet Plus, with damage damage with BOD,
Hollow Point cap at 2 DV,
object thrown an
extra meter

Flame On! Tracer Ignite flammable Ignite flammable -6 1


material material

Flash Blind Flare Shoot a flare at the -8 on target's next -6 2


target to blind Action Phase,
them briefly no vision-based
Perception for 30
seconds (10 Combat
Rounds)

Here's Muck Explosive, Blind target with Enhanced Dirty Trick (- -4 0


in Your Eye! Frangible, blood from the 5 on next action)
Gyrojet Plus, same Gunshot
Hollow Point wound
Hit 'em Injection Dart Hit a jugular vein to Toxin Power +2, -6 1
Where it increase Toxin Speed +1 Category
Counts Power

Light 'em Up Flare, Gyrojet Ignite flammable Ignite flammable -10 1


material material

More Muck EX-Explosive Blind target with Enhanced Dirty Trick (- -4 0


explosions! 6 on next action)

Nasty Finger Flechette Blast out of Hands Soak base weapon -4 2


Prick with damage damage with BOD

On Pins and Flechette Put flechette 1 square meter per -4 0


Needles needles in the shot covered,
ground around the 1/2 Movement on
target covered area,
if barefoot: 3P
resisted with BOD

Ricochet Shot HI-C, Gyrojet Bounce the bullet Composure (2) Test or -6 -
off anything with -1 on next Action
armor of at least 6 Phase for being
shaken

Shake, Rattle, Ex-Explosive Immobilise the -8 Ini -4 0


and Boom! target

Shake, Rattle, Explosive, Throw target off -6 Ini -4 0


and Pop! Gyrojet Plus balance

Shredded Flechette Rip a large raw 1P bleeding damage -4 10


Flesh wound for every action until
a) successful First Aid
+ LOG (4) test, or b)
Heal spell heals at
least 1 box

Spinner Gel, Gyrojet Hit the shoulder to -4 for next Action -4 2


spin the target Phase
around and throw
them off balance

Tag! Gyrojet Tracker, Embed bullet in Embed bullet in -4 0


Tracker target's armor target's armor

That Hit the AV, Gyrojet Hit a specific target Eye: blinded, varies varies
Spot Taser, on the target's Ear: deafened,
Stick'n'Shock, body Arm/Hand: Drop Item,
Taser Dart Leg/Foot: Agility (2) or
fall prone

Through and APDS, Gauss Shoot through the -(Armor + 1


Through and Rifle hostage and into BOD/2) (front)
Into the target - (rear)
Troll Finger Ex-Explosive Blast out of Hands Soak base weapon -4 3
Popper with damage damage with BOD,
cap at 3 DV,
object thrown 2 extra
meters

Up the Ante Assault Cannon, Hit specific target, Doubles DV Limit of varies varies
AV, AV Assault but harder! Called Shots to
Cannon specific location

Warning Shot Injection Dart Warn the target Composure (4) or -6 1


instead of actually show compliance with
hitting it? the attacker

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