You are on page 1of 124

LOVE IN A RADIOACTIVE WORLD

Chernobyl Mon Amour is a freeform roleplaying game


in which hopeless criminals find a final opportunity for
life and love in the Chernobyl Zone of Alienation. The
game focuses on the emotional experience of falling in
love in a world of radioactivity and death.
Every story eventually ends badly but you can find a
moment of happiness along the way.

Designer Juhana Pettersson has also worked on the


games Valley of Eternity, Vampire: the Masquerade 5th
Edition and Maa.
Chernobyl Mon Amour
A Roleplaying Game About Love and
Radioactivity
Game design: Juhana Pettersson
Graphic design: Tommi Kovala
Cover: Joel Sammallahti
Illustrations: Joel Sammallahti
Maps: Miska Fredman
Photos: Maria & Juhana Pettersson
Translated into English: Jukka Särkijärvi
Publisher: Pohjoismaisen roolipelaamisen seura ry
Playtesting: Maria Pettersson, Olga Koiverianine, Risto Paalanen, Markus
Montola, Jaakko Stenros, Anne Liljeström:

Thank you: Joona Pettersson, Maria Pettersson, Wille Ruotsalainen, Jukka


Särkijärvi
Published in Finnish in 2016 as Tšernobyl, rakastettuni
Printed: drivethrurpg.com
Chernobyl Mon Amour 2019 © Juhana Pettersson

www.nordicrpg.fi
Table of Contents
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

26th of April, 1986 . . . . . . . . . . . . . . . . . . . . . . . . . . . 18

romantic leads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

Example Characters . . . . . . . . . . . . . . . . . . . . . . . . . . 35

Player’s Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44

Game Master’s Guide . . . . . . . . . . . . . . . . . . . . . . . . . . 52

The Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

The Zoners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

etiquette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

Best Places for a Date . . . . . . . . . . . . . . . . . . . . . . . . 102

Scenario: For the Atom . . . . . . . . . . . . . . . . . . . . . . . 109

Scenario: Radiant Angel . . . . . . . . . . . . . . . . . . . . . . 117


I visited the Chernobyl Zone of Alien- ambient level in the vicinity of the
ation in July 2010. We got to within Sarcophagus.
a hundred meters of the Sarco­phagus The Red Forest is an area near the
protecting the Reactor No. 4 destroyed Sarcophagus where an especially sub-
in the accident. The Sarcophagus con- stantial amount of radioactive materi-
sists of concrete elements that have als landed during the Chernobyl acci-
been fitted on top of a reactor building dent. The pines in the forest turned a
resembling a factory. reddish brown. During the cleaning
The Sarcophagus is not an impreg- operation after the accident, the trees
nable tomb sealing radioactive mate- were cut and buried underground,
rials in forever and ever. It’s a crum- but the area is still one of the most
bling structure full of holes. Birds radioactive in the world.
make their nests in the ruins of the If you want to see what happens
reactor. People worry that the Sar- when people mess up their environ-
cophagus will collapse and create a ment so thoroughly that it becomes
billowing cloud of radioactive dust, unfit for human habitation, the Red
like what happens when you slam Forest is a good place to start.
shut a book that’s been on the shelf
for too long. Paradise on Earth
One of the peculiarities of radiation We arrived at the Zone of Alienation
is that because it spreads to the envi- on a sunny summer day. The sound
ronment via radioactive particles, its of crickets was everywhere and the
intensity can vary radically in a small air smelled of lively nature. Trees cast
area. The radiation is where the par- the ruined buildings in shade and
ticles are. If the radioactive dust has light filtered through the leaves.
been collecting in a corner, it’s dan- The Chernobyl Zone of Alienation
gerous there but not necessarily next is very beautiful.
to it. It’s unwise to spend too much Our guide kept repeating the word
time near the Sarcophagus, but it paradise. The Zone of Alienation is a
won’t kill you. paradise for animals that would be
We spent two days in the Zone hunted to extinction in other parts
of Alienation. During the days we of the world. It’s a paradise for but-
explored the ruins with a guide. The terflies, largely unaffected by radia-
evenings and nights were spent at tion. Paradise for plants that won’t be
the atmospheric Hotel Chernobyl. stamped on by people. In Chernobyl,
We got our worst dose of radiation it’s obvious that from the perspective
when we drove on a road passing by of nature, radioactivity is nothing
the Red Forest. The driver acceler- compared to the destruction caused
ated and the guide suggested we turn by humans.
on our dosimeter. The level of radia- People don’t want to live in a
tion inside the car was four times the radioactive environment, so it’s been

7
largely left alone. The postapocalyp- you could play it by strumming the
tic landscape is not the barren waste- strings inside.
land of Mad Max, but a vibrant place The Chernobyl Zone of Alienation
full of life. is a romantic place. In Soviet times,
From a human perspective, radioac- Pripyat was an elite city for privi-
tivity sucks because people are indi- leged workers. The idea of a model
vidualists. The individual gets sick city can still be seen in the ruins. It
and dies. Nature’s perspective is dif- represents a future that might have
ferent: in a radioactive environment, been real once. Its remains appeal to
the inbreeding of almost extinct spe- a lost sense of hope for the future,
cies is not such a problem because the naivete possible before the 1986
radiation creates artificial variation in nuclear accident.
their genes. Individuals might get sick The ruins of Chernobyl are filled
and suffer, but at that point the pups with echoes from a world in which
have been born and the next genera- utopia was built on the back of
tion is underway. nuclear power. In this world, the
We had our share of adventure. We atom is a train engine pulling human-
accidentally got trapped in a ruined ity towards a bright future. Nuclear
laboratory where they used to con- energy is an infinite source of green
duct experiments on the effects of energy, a tireless giant ready to build
radioactivity on fish. An air current the worker’s paradise of the Soviet
slammed the door shut just as we’d Union as well as the conformist capi-
packed into a room in which fish talism of the Fifties United States.
stored in jars stared at us. Fortunately, After the accident, the nature of
two of our group had gone elsewhere the paradise changed. The model
and managed to kick in the door. city of nuclear power plant employ-
The problem with opening the ees lost its citizens. Instead of a per-
door ourselves was that radioactiv- fect society, it became a place out-
ity tends to stick to metal. Opening side society.
the door from the inside would have
required touching a metal door han-
dle with our bare hands. Atom Fact: No Cockroaches

Romance in Ruins According to a pop culture cliche, the


A tank lies in tall grass. Close by, radioactive wasteland is populated by
there’s a yellow sign warning of nothing but cockroaches. This is not
radioactivity. true. The Chernobyl Zone of Alien-
On the shore of the Pripyat River, ation is a cockroach-free zone. Cock-
there’s a ruined cafe with its stained roaches do best in human company,
glass windows still intact. and without people there are no cock-
On the tenth floor of an apart- roaches. The cockroach’s ability to
ment building, there’s an apartment withstand radiation is not very good.
empty of everything except a piano. After radioactivity has killed the last
Its keys don’t work anymore, but cockroach, butterflies still fly free.

8
Radioactive Love Atom Fact: Radioactive Laundry
On a pier, there’s a bench on which is Washed Separately
two people can sit and watch the Our guide told us that after we’d
Pripyat River. Further away, there are left the radioactive area, we should
rusted hulks of ships, and closer, huge wash our clothes in three batches.
but peaceful dragonflies. First the whites, then the colors, and
The Zone of Alienation is a place finally the radioactives. This way
where you’d like to be alone with radioactive particles would not stick
your loved one. The world seems far on clothes that were previously non-
away and life is simple. The presence radioactive, but would be washed
of death makes you value your life all away into the drain.
the more.
The romanticism of ruins becomes
a longing for love. We climbed to
the roof of a sixteen-floor apartment
building so we could see the city of
Pripyat from above. From our high
vantage point, the Zone of Alienation
appears as a forest with a few build-
ings sticking out from between the
trees here and there. The Sarcopha-
gus holding the Reactor No. 4 was
visible further away. Its recognizable
silhouette dominated the landscape,
but fortunately the ruins and the for-
est held countless hiding places.
The radiation cuts the Zone of
Alienation off from the world. Despite
this, and because of it, two people
can be happy together there. And
why not more; I’m sure polyamory is
fine in the Zone.
Chernobyl Mon Amour is a roleplay-
ing game about people who find love
after they’ve escaped outside society.
Their life starts when they arrive in a
radioactive paradise.

Juhana Pettersson,
Brussels, 12th of July, 2016

9
Introduction

I’d just graduated as a doctor when the suggesting that I was not the heterosex-
Soviet Union fell. Salaries in the public ual woman I claimed to be. I decided that
sector fell with it. There were so many prison was not for me.
people who wanted to work in the pri- I escaped, but I knew there’s no place I
vate sector, I never had a chance. I lived can go. I had to get somewhere far away,
in Kyiv, but my family is from the coun- out of the reach of the police, news, and
tryside and I have no connections. Many cellmates. I went to the Zone of Alien-
of my friends moved to France, Ger- ation. Nobody would follow me there.
many or the US. They need more doc- There’s an urban legend in Ukraine
tors there. about a criminal who flees the police
I became a truck driver. I drove the to the Chernobyl Zone of Alienation.
same roads for twenty years. I found When he’s finally caught, it turns out
a husband, divorced him, remarried, he’s so seriously contaminated with
divorced again. I watched medical dra- radioactivity that he can’t be taken
mas on TV, but the world had passed out of the Zone. They leave him
me by. there, to live among the ruins.
I was drunk and late from the sched- This legend is one of the core inspi-
ule. I drove into an intersection and didn’t rations for Chernobyl Mon Amour.
notice a car coming from the right. A In the world of the game, the Zone
diplomat and her husband both died as of Alienation is almost the same as in
their car was crushed under my truck. real life, but not quite. It’s more dan-
I escaped the scene and went to my sis- gerous, more isolated, and a unique
ter’s place to hide. In the morning when community of criminals and escap-
I woke up, my sister looked at me and ees live there. People with no place
held her son in her arms as if to pro- in the society outside the Zone.
tect him from something evil. The news Those who escape to the Zone
showed my face and pictures of man- of Alienation leave their old lives
gled bodies. They were influential peo- behind. The radioactive area is their
ple with important friends. My sister entire world.
was afraid of me, because friends of the
people I killed would have me murdered. A Love Story
Now or later. I’m not a young woman anymore, and I
I went to court. Got sentenced to didn’t expect much from life. I wanted to
prison. The other convicts didn’t much live among people who couldn’t judge me
like me. They told me to make most or ask too many questions. I wanted to
of my limited time on earth. My killer be of use to somebody in my small way.
would be rewarded, but no sense in hur- I thought that the Zone of Alienation
rying. My cellmate Larissa tattooed a might give me a chance to start anew,
filthy picture in the back of my neck out of the reach of my past mistakes.

12
I never expected the Zone to give me the moment, happy about having a
the love of my life. second chance and being still alive
I’ve been married twice. I was a doc- and cancer-free. Their love is love in
tor at my first wedding and a truck the shadow of death.
driver at my second. Both relationships You have to love today, because
lasted until the wedding, and not much there might not be a tomorrow.
longer. I figured that maybe storybook
romance was not for me. People around Inhabitants of the Zone
me had lovers and mistresses, cata- We were on a date in the Helicopter Bis-
strophic marriages and heavenly honey- tro, close to where we first met. The Bis-
moons. I knew it was possible but when tro is run by a man called the General.
it was my turn, it didn’t seem to lead to He’s an invisible shape somewhere on the
anything but disappointment. edges of our consciousness. I don’t know
I met Danil in the bread line. They if this is because he stays in the shad-
gave away food from outside the Zone ows cast by the candlelight or because I
at the Vehicle Graveyard. Danil asked can’t keep my eyes from Danil’s face.
if I could help him carry bread to the I tell him about how one of the guys
hospital. He told me he was a doctor from the Jupiter Gang tried to blackmail
and that he helped people in return for us for morphine. Our dog Stalin bit him
favors. Sometimes for free. in the balls. Danil smiles, almost laughs,
I carried two bags of bread to the hos- and in the candlelight it’s the most affect-
pital where he lived, and never left. ing sight in the world.
There’s a vase on the table, and a red
Chernobyl Mon Amour is a game in rose in the vase. The daughter of the
which people fall in love. During the General is standing by the door, look-
game, characters fall for each other, ing out and playing her violin. The story
encounter obstacles to their love, but goes that she hasn’t said a word after
finally get each other. Love happens her lover went to prove something inside
in a radioactive wasteland and mak- the Sarcophagus, and never returned.
ing it real is the responsibility of both We can afford to eat at the Gener-
the players and the Game Master. al’s bistro because Vadym the Fork shot
The inhabitants of the Zone of himself in the foot. Danil operated on his
Alienation are criminals who can’t knee while I held his hand. We had run
really judge each other. Some of them out of painkillers at that point, so I gave
are willing to repeat their mistakes. Vadym a shot of vodka every time the
Others, such as the player characters, pain got too bad.
want to start anew. They come to Vadym the Fork might be a murderer
the Zone free from the baggage and and a madman, but he knows how to
expectations of a previous life, on show gratitude. I just hope he doesn’t
their way towards love, ready or not. like us too much. His last doctor was
The Zone of Alienation might be found with a fork sticking out of his fore-
a beautiful natural paradise, but for head. They say he’d let Viagra run out.
people it means death. The inhab-
itants of the Zone have no illusions
about having a future. They live in

13
The Zone of Alienation is inhab- The end will come when I die. It’s not
ited by people who have escaped important if the end is happy. It proba-
the world. Outsiders are seen rarely, bly won’t be. The essential thing is all
if ever. Nobody who lives in normal that comes before. If we’ve been happy
society wants to make radioactivity before the end.
part of who they are. Before I go, I want to visit the inside
Some are ordinary people caught of the Sarcophagus and bring back
in circumstances so extraordinary something that will give our little hos-
that they can’t make it back to the pital a future. Radiation doesn’t hurt an
shore. Others are professional crimi- older person the same way it hurts the
nals, nutcases or incorrigible murder- young, and I know I’ll die soon no mat-
ers. They try to continue their lives in ter what.
the Zone as before.
There are no cops in the Zone, or The love stories in Chernobyl Mon
anyone else you can turn to if some- Amour rarely end in death, but radio-
thing bad happens. Because of this, activity is always present in the game.
nobody survives without friends and Love is one of the two core pillars
allies who are ready to go against of the game, and the other is mov-
criminals and ne’erdowells for the ing towards radioactivity. You don’t
sake of their comrades. escape radiation. You embrace it.
It’s not impossible to live in the A clean person could technically
Zone. You can walk home from your walk out of the Zone and nobody
lover’s place at night in Pripyat if would know she’d ever been there.
you’re sober and know the terrain. Because of this, newcomers are not
But if the lover has a jealous, influ- trusted until they have visited some
ential and violent girlfriend or boy- of the more radioactive areas of the
friend, life can become challenging. Zone.
Badly contaminated people are
Radioactivity respected because they’ve made the
I haven’t told Danil that I have cancer. Zone part of who they are. They’re
He’ll notice it soon. It’s hard to fool a committed to the lifestyle it entails.
doctor. I don’t know how much time I They’ll be there for the rest of their
have left. Maybe a year, maybe more. lives.
The Zone doesn’t have the tools to diag- Radioactivity opens doors and
nose something like this. makes your life easier. It’s the price
I have a friend who called his mar- player characters have to pay when
riage a happy end. We studied together. they settle down in a place forgotten
He was in his twenties. I thought it by the whole world.
strange that life should end at twenty,
even if happily.
We haven’t married with Danil,
because it doesn’t feel like it makes sense
in the Zone. I know this is not a happy
end. This is a happy life.

14
Research

This game has been inspired by a number of books, movies and games.
Igor Kostin’s photo book Chernobyl: Confessions of a Reporter is an excel-
lent look into the accident and its aftermath. Kostin took the only photograph
of the reactor itself that survives from the day of the accident.
In her book Voices from Chernobyl, Svetlana Alexievich interviews count-
less people whose lives have been affected by the accident. There are survi-
vors, family members of relief workers who died after the accident, soldiers
and doctors. Her book is full of touching, sometimes strange details that have
been sprinkled liberally around this book. Alexievich was awarded the Nobel
prize for literature in 2015.
Mary Mycio’s book Wormwood Forest is a look into what’s going on in
Chernobyl’s natural environment today. It’s the most significant source for this
game’s depiction of Zone nature.
Zhores Medvedev’s book The Legacy of Chernobyl is recommended to
everyone who wants to have a better understanding of what happened dur-
ing the accident. The book is old, but still good. Written by a Soviet scientist
who emigrated to the West, it has enough scepticism towards the facts pre-
sented by all sides.
The Italian photographer Pierpaolo Mittica has a book called Chernobyl:
The Hidden Legacy documenting the ruins and the people of the Chernobyl
area as they are now.
In a sense, Ville Vuorela’s roleplaying game Stalker is a mirror image of
Chernobyl Mon Amour. In Stalker, the Zone is a horrible and dangerous place
player characters visit despite the risk to their lives. In this game, the Zone
saves people and gives them a chance to have new lives. Nevertheless, Stalker
and its source material, the Strugatsky brothers novel Roadside Picnic and the
Tarkovsky movie Stalker, have an excellent Zone atmosphere. One of the
best Finnish roleplaying games, Stalker is available in English as well.
The Ukrainian developer GSC Game World has made a shooter called
S.T.A.L.K.E.R: Shadow of Chernobyl, with the sequels Clear Sky and Call of
Pripyat. They place elements from the Strugatsky brothers novel in the ruins
of Chernobyl. The Zone of the videogames is more hostile than in Chernobyl
Mon Amour, but their sense of place is wonderful.
The videogame Call of Duty 4: Modern Warfare has a level set in the ghost
city of Pripyat. The level excellently shows what the Zone looks like today. It’s
also the most difficult part of the game, so the player will get to know Ferris
wheel and the bumper cars of Pripyat’s amusement park intimately.
In 2019, HBO produced a miniseries called Chernobyl about the accident.
The best way to get to know the Chernobyl Zone of Alienation is to go
there yourself. A two-day trip is not horribly expensive, and the amount of
radiation it involves is small. On the net, you can find many different compa-
nies offering tours.

15
This Book

The real Chernobyl Mon Amour is not this book. The game is an event in which
the players and the Game Master participate. This book has three things:
The book gives advice on how to play Chernobyl Mon Amour. How the
player creates a character for themselves, how to approach the game and how
to get as much out of it as possible.
The book contains guidelines for the Game Master on how to run a game
so it works.
In the end, the book is about creating certain kinds of experiences for the
participants of the game. Because of this, a big part of it is raw experiential
material players and the Game Master can use to create places, supporting
characters, situations and scenes for their own games.
My hope is that based on the book, players know how to play, the Game
Master knows how to run the game, and all know how to use the setting of
the Chernobyl Zone of Alienation in as interesting a fashion as possible.

16
26th of April, 1986

We were playing by the river with The driver talked to himself. We


Misha when we happened to look realized he was scared. Still, the most
in the direction of the power plant. important thing was that we were on
There was smoke rising from it, a the front seat of an army truck. That
lonely column of black against an was the greatest thing in the world.
open sky. For once, Misha would get to tell sto-
We thought that Martians or capi- ries that were true.
talists were attacking. Misha said that —————
he’d heard that when you split the Saturday, April 26th was the most
atom, the halves float away from the wonderful day of my life. I married
cooling towers in a mist that resem- the man of my dreams. Vasili was an
bled smoke. I didn’t take him very seri- engineer and worked at the Cher-
ously. He was always making up stuff. nobyl nuclear power plant. We had
For a while, it was exciting to only met a few months before, after
watch the smoke, but then we got my family moved to Pripyat. The
bored and started to bike towards wedding was rushed because I was
home. Someone said they’d heard the pregnant. We wanted to be married
sound of an explosion, in the night or by the time our friends and families
in the morning, and that there’d been found there was a baby on the way.
an accident at the power plant. There It may sound prosaic to get mar-
was talk of helicopters, soldiers and ried for a baby, but in reality there
firemen. It was exciting. was nothing prosaic about it. Because
Misha and I started biking towards of men like Vasili we would all be liv-
the plant, because we wanted to ing in a paradise. He was so handsome
see soldiers. Misha told me his big that all my friends were jealous of
brother was a soldier and that he’d me. He practiced judo and shooting,
fought the Americans. I didn’t believe and talked about how nuclear power
his tales, but I let him spin them. I would provide cheap and abundant
used to always call out his lying, but electricity to catalyze development.
then thought that perhaps the stories My mother fainted at the wedding.
were important to him. On our wedding night, we did not
We didn’t get very far along the sleep. We were too deeply in love.
tree-lined road when we encountered On Sunday morning, they came to
an army truck. It stopped, and the get Vasili even though he was sup-
driver asked where we were going. posed to have the day off. There had
We didn’t answer, and he guessed been an accident at the plant the
we were headed to the power plant. previous day. I remembered hearing
He got out, threw our bikes into the something about it at the wedding
back, and sat us next to him. but nobody thought it was serious.

18
There was a little smoke and a cou- a burning reactor, the chain reaction
ple of guests had to cancel due to would stop.
overtime. It didn’t. We worked for days. I
Vasili had to go help in the after- flew, and the guys would pour sand
math of the accident. We were for- from the open side door. To pour the
bidden to leave Pripyat. Two days sand, you had to reach out of the door
later, they loaded us all onto buses and put your face into the air rising
and drove us to Kyiv. from the reactor. All for nothing. The
————— sand was useless, even detrimental.
When he left that morning, Vasili After the operation, I retired on dis-
smiled and waved. I didn’t realize it ability pension. Radioactivity brings
back then, but the man who came health problems so disgusting I won’t
to pick him up was tired and afraid. talk about them here. I’ve had a lot of
He knew that the lives of Vasili, time to study while sick. Call me per-
Pripyat, and maybe even me were verse, but I want to know the thing
already over. that’s been killing me for almost
On the night between Friday and thirty years now.
Saturday, they ran a test of the cooling —————
systems. The reactor went offline, and “Someone has to dive under the
coolant ceased flowing. The standing reactor.” That’s what the chief said.
water vaporized so fast it exploded, Incredible. How can you ask any-
which flung the roof of Reactor No. one to dive into a concrete trap right
4 high into the air. The debris from under an active chain reaction? Atoms
this first explosion spread around the splitting above your head. That’s
area that was later to be known as the where you’ll be splashing around in
Red Forest. your gear.
According to one theory, if an Of course I did it. At that point,
uncontrolled chain reaction took the work had taken an apocalyp-
place in the reactor, it would spread tic air and everyone made unbeliev-
everywhere and finally the whole able sacrifices. It’s hard to remember
world would explode in endless what I was thinking. Maybe nothing.
nuclear fire. I flew a helicopter that Anything could happen in the reac-
dumped sand into the smoking reac- tor, and the crisis had to be stopped.
tor crater and I am happy that theory If someone had to dive into tunnels
was false. flooded with radioactive water, why
I may be just a pilot, but that not. I’ll do it.
doesn’t mean I could not nowadays This is how my father told the story.
understand how a nuclear plant He joked right until the end, though
works. Back when I sat in my heli- it was clear he wouldn’t live long. I
copter and kept it in place in the col- was ten, and my mother managed to
umn of hot air rising from the plant, arrange a meeting for us, even though
I didn’t yet understand anything it was forbidden. Soon, my father was
about them. I only knew that if you taken to Moscow. He died there.
dumped sand from a helicopter into I ended up in the field of nuclear
power myself. I graduated as an

19
engineer and worked at the same it came near something radioactive.
plant as my father. Ukraine needs Grandma kept it on her living room
power, so it kept going for fifteen table and took measurements when-
more years after the disaster. I’ve had ever anybody came calling.
to give up the atom since then, and At Easter, we talked grandma into
my current post is at a coal plant visiting us, though she disapproved
whose power is used to slowly run of our open windows. She squeezed
down the reactors. her dosimeter with both hands when
The atom’s in our blood. Dad had she crossed the threshold, and started
time to tell how mechanical robots pointing it in every direction once
broke down in the radiation after the grandchildren had said hello.
the accident, and that’s why they It started beeping like mad. Grandma
deployed “biological robots” – humans. wasn’t put off. She was finally val-
Father was so radioactive when he idated when she found something
died that they buried him in a lead really radioactive. All her fears were
coffin that was soldered shut. I still well-founded. My husband thought
think about him, now and then, and I there was something wrong with the
feel that as long as his body still radi- dosimeter and we all speculated what
ates, he is somehow with me. it might be. It beeped even more furi-
————— ously in the kitchen.
My grandma Natalia went crazy Diana wasn’t around that Easter,
when Chernobyl blew up. She was which was good. Later, we found out
scared of radiation even thought we the location of her inexhaustible trea-
lived in Kyiv. We had to keep the win- sure trove. In the weeks after the acci-
dows closed, even in the summer. It dent, she’d been to the Zone of Alien-
was always stifling hot at grandma’s ation and cleared out apartments,
place, but to her the heat was nothing factories and other buildings. With
compared to the invisible threat that some items it was perfectly safe, but
could make anybody sick with cancer. our pots were made of metal, some-
One of my husband’s cousins, Diana, thing known to accumulate radioac-
was a junk dealer, selling all kinds of tive particles.
stuff that she found. Her prices were —————
low and it was quality merchandise, I guess you could blame all of this on
things you couldn’t always find in a man and a dog.
stores. I figured her for a dealer in sto- My marriage got destroyed by
len goods but couldn’t bother to be war. I guess I could be bitter that
too pissed about it. Thanks to her, we a perfectly okay man became sickly
got spare parts for our car, pots and and sullen because of Afghanistan.
pans for the kitchen, and a proper Petro came back a drug addict, and
flute for our daughter, one that her though we got rid of morphine, the
music teacher complimented. liquor stayed.
It was three years after the accident We both worked at the sanitation
when grandma Natalia got her hands plant. People defecate even in the
on a dosimeter. It was a clumsy thing city of the future. We had a small
that started beeping like hell when house and nice neighbors. I spent a

20
lot of time with them so’s not to look It showed up a couple of days later.
at Petro’s boozing. Around the same time, the neighbor
When we all got moved to Kyiv arrived to see how his house fared.
after the accident and we got a small We celebrated late into the night.
apartment with Petro, I figured things In the late 90s, my daughter found
were bad. It was cramped and he me. She’d moved away before the
sometimes got violent. Our dog had accident and now owned a shop sell-
been left in the Zone. ing women’s shoes. She was a capital-
After being cooped up for a cou- ist. She tried to talk me into leaving
ple of months, I decided to go get the many times over the next few years,
dog, even though it was forbidden to because she was afraid the radiation
go to the Zone. It wasn’t particularly would kill me.
hard to get to our house. We lived Since then my husband’s died,
close to nature and I knew the area. even the dog has died, but me and
Someone had broken into one of the the neighbor are still going strong. It’s
neighboring houses, but our home nice to live at home and my daugh-
was like we’d left yesterday. ter sends me packages when she has
I made some tea. I waited for the dog. the time.

21
Romantic Leads
Chernobyl Mon Amour is a roleplay- One Player
ing game with a strong focus on If there is only one player, the game
social play. Each player has a charac- becomes a carefully tailored fictitious
ter, a role they have created together romance between the Game Master
with the Game Master and the other and the player. You could play the
players. The character is the player’s game like this on a date.
point of view into the game and the Normally in a roleplaying game,
choices made during character cre- the presence of other players sup-
ation have a huge impact on the play plies a social alibi to do things that
experience. would be too intimate between two
The players interact with the people. If a love scene has a couple of
game’s scenes through their charac- additional players present even just
ters. The game should not have more as spectators who don’t participate in
than four players, because the inti- the in-game action, it has more room
macy of the atmosphere suffers from to breathe.
too many people. If the game is missing this alibi, its
The Game Master is responsible for nature changes. The further the player
everything apart from the player char- and Game Master go in sex scenes or
acters: pacing, non-player characters, confessions of love, the more socially
the world, and other basic roleplaying exposed they become to each other.
game stuff. In many games, the Game Unless this is the express goal, you
Master has a lot of game mechanics, should avoid two-player Chernobyl
dice and other things to help them, Mon Amour.
but in Chernobyl Mon Amour the
social focus of the game makes such
things counterproductive. Atom Fact: A Radioactivity-
The tight framing of the game Eating Fungus
gives the Game Master all the nec- When humans and their machines
essary tools for when they need to finally dared to enter the reactor
find out what happens. The story is building destroyed in the accident,
always about the tension of love and they found something unexpected.
radioactivity. Much of the radioactive fuel had
melted into a huge glob, now cov-
ered with fungal growth. The fungus
was able to use radiation as a source
of energy. Later research revealed
that it also grew faster when exposed
to radiation.

23
Character Generation player groups have different lim-
The player characters are criminals its. This is not about what the play-
who have done something unforgiv- ers consider morally wrong, but what
able. It could be anything. The char- kind of crimes make a character too
acter may have shot the kid next unsympathetic for the game to work.
door while drunk. They could have Sex crimes are commonly in this
performed medical experiments on category. Murder, robbery and white-
patients without their consent. They collar crime works, but a sadistic
can be a murderer, a thief, a pyroma- serial killer may be too much. Cor-
niac, a traitor and a cheat. ruption is good, but killing children,
The character is someone who can’t even by accident, may be over the
afford to judge anyone. Their own line. Or the other way around. The
crimes weigh too heavy. They cannot group should talk these things over,
live in normal society, and because of and consider the character’s current
that they can’t spit on other crimi- relationship with their crime. It is
nals. They’re a criminal too. especially relevant to remember that
The characters are scoundrels and this is not a rational moral discussion,
assholes with terrible deeds in their but an exploration of the feelings and
past, but in the frame of the game, emotions that will guide the game
they are capable of being human to experience.
one another. The group of player char- Remember too that the crime is a
acters may have its own internal ten- part of the character’s charm. Crim-
sions, but its basic tone is positive. inals, bad guys, nutjobs, and violent
Every character is guilty. Nobody people are sexy, at least in fiction.
has done time because of false wit- Chernobyl Mon Amour is an oppor-
ness or because the cops caught the tunity to play stuff that in real life
wrong guy. Everyone has to flee to would be dumb or miserable, but can
the Zone from a past and deeds that be fun and exciting in a game. Here,
are real. too, it pays to check that all play-
The crime may be central to the ers are on the same page about the
character’s identity or just one back- game’s style. If one of the characters
ground element among others. They is a morally upright model citizen and
may regret it or not. The key is that the rest are not, the experience may
the crime offers a motive for the will be hard for the good guy’s player.
to start a new life.
From a structural point of view, The Zone
the crime’s function is to separate As a player, you should make a char-
the character from society. The crime acter who wants to be in the Zone.
must be bad enough that the char- In the beginning, culture shock and
acter understands there is no going bewilderment over the new living
back, no chance for a normal life. conditions are okay, but the game
This is the central balancing act fails if the character’s central motiva-
in character generation: the crime tion is to get out. It’s critical that the
must be serious, but still something characters can imagine spending the
that the players can accept. Different rest of their lives in the Zone.

24
Life After Prison to meet the parents. In the Zone, such
For this game to work, you must troubles are in the past, and everyone
believe that a person can atone for accepts that there’s no going back to
their crimes and return to society. For their earlier lives.
the characters in the game, returning It’s also good if the characters have
to their previous lives is impossible positive motivations related to the
because a corrupt prison system mis- Zone itself. A relationship to nature
treats its wards or powers like venge- is helpful: if the character likes liv-
ful oligarchs and a bloodthirsty media ing in the woods and roughing it in
vow vengeance. the bush, it’s easier to get used to the
In other words, returning to soci- materially poorer circumstances of
ety is hard for a specific reason, not life in the Zone than if they’re urban-
because it’s somehow self-evidently ites who get anxious if there’s over a
impossible. block to the nearest nightclub.
This game has an optimistic view The character can be attracted
of humanity: In the Zone, the char- to many things in the Zone. Maybe
acters can make something good of they’re from the countryside and
their lives together. The player can want to return to their childhood
decide how much remorse means scenery. Perhaps vacations at the
to the character, but in the lives of summer cabin were the best days of
the characters the Zone is a second their life. Maybe they think the ruins
chance. are hauntingly beautiful. Maybe they
find radiation sexy.
The character’s relationship with
Two central elements of the game the Zone can be conflicted. Maybe
are character motivation and relation- the character yearns for things from
ship with nature. If the character’s their former life. Negative elements
motivation is to find a place in the like these can also work in the ser-
community and experience love, the vice of interesting game content
game works. If, on the other hand, the about the Zone. If the character wants
character wants to learn a trade and back to the club scene in Kyiv, they
move to America, the game will not can found their own nightclub in the
work. In this regard, characters whose Zone, where the locals can dance until
ambitions are down-to-earth work dawn. Bringing music into the Zone
better. Personal ambitions rather than can form its own side plot, where the
a great life’s work. club owner gets a crush on a mysteri-
The character should, in other ous smuggler.
words, be someone motivated by
desires for relationships, sex, or com-
munity rather than career or society.
The character could be overjoyed
that in the Zone he is finally free of
his conservative family and mother
and can get his gay on without wor-
rying if he can ever take his boyfriend

25
Appearance Group Dynamics
The characters of Chernobyl Mon You should create the player charac-
Amour are criminals, and many have ters together as a group so that they
been to prison. They aren’t all young have connections to one another,
and run the gamut looks-wise. a clear motivation for being in the
Every character should be some- Zone, and romantic tensions with
one that somebody can fall in love one another. You should also con-
with. Even if the romances happen sider how the group survives in the
between player characters and sup- radioactive wilderness. It’s not a bad
porting characters, the game works idea for all of them to have some use-
best if there’s at least some kind of fris- ful skills.
son between the player characters. Ideally, each character has at least
Body, appearance, and style all play one target of romantic attraction, one
important roles in love stories and strong friendship, and at least one
falling in love. Because of this, it pays thing that only they can do.
to consider how the character’s life For example, the characters can
has marked them and which features break down like this:
could be appealing to someone. Vadym had a good life as a wil-
The character can be a young, derness guide, taking rich clients on
unreal blossom that the Zoners find hunting trips. Life was good, until a
difficult to relate to. She can be a drunken argument at a hunting lodge
forty-year-old, grim woman with an ended with him shooting the chief of
arresting confidence and intensity. He police. He tried to hide his crime by
can be a man battered and bruised in chopping up the body, leading to the
prison with a fascinating air of gentle media branding him as “Vadym the
danger. They can be a charismatic ass- Hatchetman”.
hole with a face you’d like to punch Nadiya was a doctor doing impor-
but who’s never boring. tant research on experimental brain
When thinking about appearance, tumor operations. It was difficult
you should remember that style is at to find patients for her tests, and
least as important, if not moreso, as she dreamt of making a discovery
physical qualities. that would allow her to start a new
If you have trouble coming up life in the United States. Thus, she
with your character’s charming, fas- began operating without informing
cinating, exciting, or beautiful fea- the patients that the treatment was
tures, feel free to collaborate with experimental. Sixteen patients died
other players. Go over each character before she was caught.
as a group and brainstorm what peo- Pavlo was a cop who was on the
ple could find attractive in them. If take, beat up suspects, murdered pris-
the character’s player likes the ideas oners, and lived a comfortable mid-
other players come up with, they dle-class life. Internal Affairs decided
become part of the character. to make an example of him, choos-
i9ng him randomly out of a horde of
potential candidates.

26
Irina was a soldier selling military changing the gender makeup and
equipment to Chechenya. She had making characters gay or bisexual.
accomplices; all were convicted of
high treason. Transliteration
Vadym and Nadiya are siblings. This game contains names in both
Pavlo and Irina are accomplices: Pavlo Russian and Ukrainian. In both cases,
was a part of Irina’s smuggling oper- the names have been transliterated in
ation. Both pairs are one another’s English. Often, the same name exists
best friends, with solid, loyal rela- in both languages but the translitera-
tionships. Vadym likes strong women tion differs. If the name is Russian, it’s
who can take care of their own busi- written Vadim. If Ukrainian, Vadym. If
ness. Irina wants a reliable, down-to- Russian, Katya. If Ukraininan, Katiya.
earth man. Vadym and Irina have a
good chance of finding one another.
Nadiya likes assholes and men who Player Dynamics
are prepared to break the rules. Pavlo A basic rule of all roleplaying games is
wants someone whom he can protect that you don’t confuse the player and
and who’s smarter than he is. The the character. If the character Natalia
chances between him and Nadiya are appears to be a coward, that doesn’t
also good. mean her player Maija is one. The
Specializations break down so that characters and players each live their
Vadym is the wilderness expert of own, separate lives. Despite this rule,
the group, Nadiya is the doctor, Pavlo in a game about romance you should
handles violence, and Irina is the think about who’s playing and what
dealer and expert in military matters. they might be interested in. Personal
Everyone can feel useful. taste is important in romantic top-
In this example, friendships and ics and a game played with a small
romantic relationships are positioned group can be tailored according to
so that every character has one sin- those tastes.
gle clear romantic option. This works The players’ relationships with one
best for short games where you want another outside the game are also
to get quickly into the romance. important. They must be cool with
In a longer campaign with many playing a game with romance and sex
play sessions, you could also play out with this group, even if there may
the phase where people figure out not be actual sex scenes.
who they want to be with. In this Content-wise, you should pay
case, you could have more romantic attention to the gender makeup: how
options, as long as nobody is left alone. many are men, women, non-binary?
The friend can be the most unlikely How many straight, gay, or other?
romantic option for each character. This is the most basic level where
In the example, the guys should be the group makeup affects the atmo-
friends with one another, the women sphere. If the players are very differ-
likewise, if you assume everybody is ent from one another, it creates ten-
straight. You can mix things up by sion and emotional bleed, which
makes the game more interesting.

27
Alibi is the excuse provided by the You should prepare the play space
game to do fun stuff that would be as if you would for a date. Mood light-
problematic without it. Paavo can ing. Candles. Sinatra and Kraftwerk.
play out a romance in the game with- Roses on the table. A bottle of wine,
out cheating on his real-life boyfriend, maybe two. Either everyone eats
because it is just a game. Because of beforehand or someone cooks some-
this, you should try to balance the thing fancier. Even snacks should
group dynamics so that there are play into the mood. If there’s a half-
interesting tensions while still main- empty bag of chips on the table, it’s
taining the alibi. that much harder to get into the
Dynamics between characters and romantic feeling.
players are improved if the players Off-game conversations like how
create characters that speak to them people are doing and how everyone’s
on a personal level. The game can be job sucks should be taken care of
used to explore relationships that briefly before starting the game. The
are fascinating as ideas but would be Game Master can make the transition
terrible in real life. Maybe Paavo is into the game clearer by changing
attracted to men who are unpredict- the lighting or putting on music.
able, dramatic goofballs. Dating one Coming up with characters on
would be trying in real life but can the fly leads to obvious and repeti-
be fun in the game. tive ideas. Because of this, the play-
To work, Chernobyl Mon Amour ers should prepare character ideas in
needs the players to trust and be advance of the planning night based
relaxed with one another. Interest- on what the Game Master has told
ing and emotional content does not them about the game. However,
need to be left to chance: The Game remember that you should not lock
Master can plan for it ahead of time, down your character because it’s pos-
together with the players. sible that they’re incompatible with
the other players’ characters. You
Planning Night should also consider what you want
If the game is meant to go on for from the game and what kind of
several sessions, you should first get issues and situations interest you.
together with the players to plan. For When communicating about the
a one-shot, you can use the pregen- game to the players, the Game Master
erated characters in this book or the should be very clear about what the
Game Master can tailor a new set of game is about, what the themes are,
characters for their own game. and what kind of characters might
The game’s atmosphere should be work in it.
considered from the beginning. The For example, the Game Master has
play space should be intimate and pri- sketched out a game where one of
vate: playing in a crowded clubroom the major themes is organized crime.
or home with small children running The idea is that professional criminals
around is not possible. The themes of who have vanished from the normal
both love and radiation should be vis- world are building their own commu-
ible in the play space. nity in the Zone. The outsiders have

28
Picking Your Players
Chernobyl Mon Amour is not a game for everyone. Everyone who participates
should be comfortable playing a game about intimate feelings in a way that
supports bleed, experiencing the emotions of your character for real. If a player
is not interested in doing this, they won’t get much out of the game.
Safety is also a consideration in terms of player selection. This works two
ways:
Each player should know what they’re getting into and consider whether
this is really the game they want to play. Sometimes playing a scene where
your boyfriend says he no longer loves you is harder than anything you’d find
in a horror game.
Use common sense to leave out players who would make it hard for others
to play this game.
As a rule of thumb, based on their ages and backgrounds every player should
be theoretically able to date one another in real life without it being question-
able. If all the other players are in their forties, it doesn’t work if one is fifteen.
This probably goes without saying, but because the game contains sex and
romance, it’s not something you play with your close family members.

The X-Card
The X-card is a tool used in many roleplaying games and communities to help
participants take care of themselves during the game. It can be any kind of a
token but the obvious choice is a card with a big X on it. You place it on the
table or otherwise within easy reach of everyone.
When something happens in the game that breaks your experience you
take the card and hold it up. Or perhaps just touch it. When other partici-
pants see you do this, the game stops and you calibrate together to find a way
to move forward that works for everyone.
If you see another participant use the X-card, treat the situation with
respect.
If the X-card is in play, you need to make sure everyone understands how
it works before the game starts. You must also stress that using the card is
always okay.
You can also use the X-card as a check-in tool if you suspect the game might
be getting out of hand. Any participant can point to it in a questioning man-
ner, thus creating the opening for others to pick it up if necessary. Or not pick
it up if they’re okay.
Remember that the X-card is just a tool. It doesn’t replace going through
the types of content that will happen in the game with the participants in
advance, nor does it obviate the need for a culture of care for your fellow
participant.

29
become the ones writing the rules this exercise is to lower the pressure
for the whole society. It is up to the and stress of the game, because these
characters to either accept this sys- fears are often very similar. Once the
tem or try to build an alternative. participants have heard each other’s
For the setup to work on a per- worries, it’s easier for them to relax.
sonal level, it’s good if all the charac- The expectation round opens up
ters have previous contacts with pro- what people want from the game.
fessional criminals. Whatever drove This makes it easier to play together
them to the Zone may tie in with this and ends the excercise on a positive
theme. The players can come up with note.
different character ideas: one might Awkward date. Everyone tells an
be a remorseful hitman, another a pol- anecdote or a story from their love
itician convicted of corruption and life. This should be humorous: it can
now on the run from death threats. be embarrassing, funny, or just weird.
They can have old friends in the It can be about a strange ex or your
Zone, and maybe also enemies. Per- own embarrassing fumbling. The rel-
haps one of the characters has an ex evant thing is that the players talk
who pops up and causes awkward about romance and their own expe-
situations. riences with it.
The planning night proper should Bad crush. Sometimes we get
begin with the Game Master going infatuated with people we are com-
over the game’s themes, style, and patible with. This is great. However,
topics. Some of them are from this most of us also have a type we feel
book, some are their own work. This attracted to that would be catastrio-
should be old news to the players, phic if we actually ended up in a rela-
because the Game Master has already tionship with them. The participants
presented it to them in advance of each tell about their bad type. Maybe
the planning night. However, now a gay player gets crushes on straight
the players can go over yhe plan people, a leftie on right-wingers, or
together and make sure everybody is anyone on total nutjobs. This exer-
on the same page. cise is about finding things that are
Once the game’s themes, culture, difficult to enact in real life but fun
and style have been sufficiently dis- to experience in a game.
cussed, it’s time to build some esprit The fear and beauty of the
de corps. There are exercises for this, atom. This exercise has two rounds.
and you should do at least a few of In the first round, everyone talks
them. Even though the Game Mas- about something they fear about
ter leads the exercises, they must also nuclear power or radioactivity. Per-
participate just as the players do. sonal memories related to the topic
Fears and expectations. In this are the best, but anecdotes, stories,
exercise, you make two rounds. In and just how you feel are also appro-
the first round, each participant priate. On the second round, you
talks about a fear they have about describe something beautiful about
the game. In the second, they talk nuclear power. If the tone of the sec-
about an expectation. The point of ond round gets weird, it has served

30
its purpose. If I myself would do this, but is not into longer relationships.
I’d tell how as a kid I saw news about You will find out during play if they
a nuclear accident in Russia while my want to change or if they find play-
parents were there on a trip. I might mates with similar likes. The player
continue on to Svetlana Alexievich’s wants the liberty to be irresponsible
book Voices from Chernobyl, where in relationships, because it’s fun but
one of the stories tells of a man dying creates problems in real life.
of radiation poisoning. It’s narrated • The character is a looker, char-
by his wife, who explains in graphic ismatic, and wonderful. They get
detail how their sex life didn’t end around. There is no mystery to why
even on his death bed. playing a character like this is fun,
Once you have done enough exer- no matter what other characteris-
cises, it’s time to go over the char- tics they have. Being desirable can be
acter concepts. They are still prelimi- enjoyable in a roleplaying game.
nary at this point and the players may If the character concept ties into the
have had different approaches to the reasons the player has for participating
process. If the Game Master feels it in the game, you are on the right track.
to be necessary, they can talk about When going over the concepts,
the character concepts with the play- the essence of the group of charac-
ers even before the planning night to ters begins to form. The Game Master
make sure that each player has what must make a quick evaluation of two
they need. The player must consider important things:
their character carefully. It cannot be Do the characters form a coherent,
half-assed or improvised at the last functional whole that serves the con-
minute. cept of the game?
Here are a couple of examples of what Are the characters compatible?
a player character might look like: It’s possible that the answer to
• The character is a depressed cos- either question is no. This is a prob-
mopolite who has led a complicated lem, and must be solved immediately.
life and ended up in jail after a mess A question of group dynamics can be
of bribery, graft, narcotics and assas- resolved by asking a couple of players
sination. She desires a simple life and to tune their concepts a bit, but it’s
wishes to leave the chaos behind, also possible that everything has to
but has a tendency to complicate her be started anew. This is not necessar-
own affairs. ily a bad thing, because many players’
• The character is a different gen- second idea is better than their first.
der or orientation from the player. It’s still a lot of work and demands
The player wants to explore the lim- you pay attention so that nobody
its of his identity and experiment brings a half-baked, lazy, or dull char-
with things that haven’t been part acter to the game.
of his life. If the player is a straight The characters might, for instance,
guy, maybe he wants to explore gay be too immoral. If the game looks
romance. like a club for cold-hearted killers
• The character is a terrible flirt motivated by winning instead of
and hits on everything that moves, romance, you’re on the wrong track.

31
The characters might also have tonal victims. The Game Master must stick
issues that are only visible when you to the style they have chosen: if the
throw them together. Maybe one of style is caricatured and the charac-
them simply does not belong. This ters are terrorists and child-killers, it’s
leads to the second question: do all unreasonable to suddenly bring in a
the characters look like they can suffering victim whose life a charac-
have a positive relationship with one ter destroyed into the game.
another? Once the players have heard each
They don’t need to be BFFs and other’s concepts and started discuss-
conflict is allowed. However, it’s ing them, the details will settle into
imperative that the characters can place. Characters with similar back-
reasonably spend time together. Ide- grounds know one another. Traitors
ally, any two characters should be have been convicted as one another’s
able to go out for a beer and bitching accomplices. This way, characters can
session after a failed date. be tied together naturally as the play-
It’s also possible that characters don’t ers’ ideas begin to intermingle.
work together because of social, soci- The Game Master must partici-
etal, linguistic, or other reasons. Maybe pate in brainstorming the character
everyone else made career people in concepts and note the players’ com-
their fifties and one brought an 18-year- ments, wishes, impressions and other
old. Romance will not work if the other thoughts that help in tailoring the
characters start acting all parental. game to these specific people. This
Or maybe it will. Who knows? A is one of the wonders of roleplay-
fictional space is great for playing ing games: you are not writing for
romance that would be questionable an audience of millions or even the
in real life. spectators at a theatre, but for four or
At this point, it’s also a good idea to fewer people. Mutual trust, knowing
reflect on how players react to each each other and the fact that the game
other’s crimes and other character- will not be visible to outsiders grants
determining features. The incestu- a creative freedom that is entirely
ous dynamic suggested above can be impossible in most other art forms.
darkly hilarious in one group but dis- As the Game Master participates
gusting moral turpitude for another. in the conversation, they should pay
It’s important to respect other play- attention to player dynamics. Is one
ers’ feelings and remember that they of the players dominant? Is someone
cannot always be rationally justi- left out? Issues in player dynamics can
fied. It is imperative that everyone rarely be resolved with a single trick,
can play together in a relaxed atmo- but they can be mitigated if caught in
sphere, in good faith. time. It’s also important to say aloud
With the crimes of the characters, that if the game doesn’t work for you,
it also matters how the Game Master you can and should leave. Playing out
handles them. If they are presented of a sense of social obligation is not
in a superficial or carnivalized fash- fun and not good gaming.
ion, they can be much more serious Once you’ve chewed on the charac-
while still being palatable than if you ters enough, it’s time to start compil-
zoom in on the crying faces of the ing your ideas and making decisions.
32
Ukraine
Most of the Zone is located in Ukraine, and the rest is in Belarus. Ukrainian
characters are a natural fit, because the distance to the Zone is the shortest.
It depends on the players and the Game Master how “Ukrainian” they want
their game to be. The game’s themes and topics do not require deeper analy-
sis of Ukrainian culture and recent history as such, but local color can make
the game more interesting.
The political situation in Ukraine is volatile and changes quickly, and tying
the characters’ backgrounds to it can make the game feel more meaningful.
Civil war, changes in leadership, and riots all create situations where a charac-
ter can get in trouble.
On the other hand, it’s imperative that once the character arrives in the
Zone, their focus is on the Zone. The game cannot work if real-life events form
an inseparably large part of the character’s concept. Chernobyl Mon Amour is
not a game where the character’s personal history dominates the events. The
background is meant to get them into the Zone, where they can start the next
chapter of their life.
Of course, it can be fun if the characters’ former enemies show up in the
Zone with the same intentions. They are also looking for a new life, but it can
be hard to rebuild while staring your old acquaintances in the face.
You should have enough Ukraine in the game to get the character names
and ethnic backgrounds right. Because the entire game happens in the Zone,
you don’t need to learn a lot of history, but you should probably at least read
through the Wikipedia articles for Ukraine and the Soviet Union.

Some ideas must be cut as inappro- written presentation of the character.


priate and others cemented into the It can be a series of bullet points or
foundation of the game. a freeform text, whatever the player
Once you’ve talked enough, there’s feels like. The Game Master can
one more exercise: coordinate this so that the players’
What’s the dumbest thing that details match. One page of material is
could happen? The Game Master enough, five pages is too much.
asks the question and the players Finally, the player comes up with a
answer in turn. The idea is to air out name and looks for a picture on the
fears, make the players relax, and cre- Internet. There are websites with lists
ate entertaining conversation to end of names from different countries and
the planning night on a high note. If cultures to help in naming the char-
the players start competing to figure acter. With pictures, there are two
out ways the game can go south, this methods: you can look for one single
exercise has been a success. representative picture to show how
the character looks like, or if you
Before the First Game want to emphasize style, pick five
The players still have some work to ten different images that together
before the first game. They need to convey an impression of who the
compile the material created in the character is.
planning night and distill it into a
33
Example Characters
Anna
Love
You read somewhere that people You used to be a cynic who took
develop a functional moral compass what she wanted, but falling in love
only when they’re around 25. You changed how you approached the
don’t know how true that is, but it world. You were a hopeless romantic
seems to jive for you. When young, when it came to love and dating. In
you did a whole lot of stuff you’ve prison, you started thinking you were
come to regret. actually kind of a terrible person, and
You thought you should always get if you stayed in the box or the streets
what you wanted. You middle-class of Kyiv, you’d never get a second
parents couldn’t always give what chance. The change also applied to
you wished, so you had to take things how you thought about love. You no
into your own hands. Some of your longer want to sacrifice yourself for
friends started dating violent nutjobs anyone, but take it day by day, happy
because that way they got in on all to be alive. You want to find someone
kinds of cool things. You didn’t have you don’t need to coddle.
the patience for that. By the time you Awkwardly enough, Oksana also
hit 18, you’d done breaking and enter- lives in the Zone.
ing, dealt drugs, and blackmailed your
teachers for money. Crime
You started dating the love of your The son of the oligarch was six when
life, Oksana. You got into a lot of shit you killed him. Your face was on TV
together and for a while, it felt like and politicians swore you’d spend the
you’d never get caught. Then you rest of your life in jail. You got out after
accidentally killed a child, the son eight years, although you don’t know
of an oligarch. The cops started look- why your sentence was cut short.
ing lively after that. In the interroga-
tion chamber, you took sole blame to Skills
keep Oksana out of jail. You thought You can talk your way out of diffi-
you sacrificed yourself for love. cult situations, sing and play guitar,
You did time from 19 to 27, and handle drugs, stab people, pick a lock,
changed your mind about a lot of and rationalize your actions so well
things. When you got out, you knew that you almost believe your stories
it would’ve been hard enough to get yourself. But then, in the small hours
rehabilitated even without the guilt of the night, doubt settles in.
and the hitmen after you.

35
Sasha Love
For a small-time crook, you destroyed Your love life is an epic muddle. You
your life in remarkably grand style. said yes to everyone, leaked secrets
The crime that got you jailed in the all over the place, and ended up in
end had nothing to do with the doz- the weirdest situations while trip-
ens and hundreds of cons that kept ping on acid. You’re a nice, comfort-
your life moving along. able presence when you’re all there,
You used to be well networked in but your impulse control is poor.
the Kyiv criminal underworld. You You fantasize about a steadier rela-
were a courier and coke dealer for tionship and have resolved to make it
celebrities. When it was three in the happen. Despite this, you’re still very
morning and the party started wan- gifted at waking up next to weird
ing, you were the one they called to people.
give it a chemical boost. You weren’t
particularly loyal or dependable but Crime
people tended to overlook your You were delivering heroin to a met-
sketchiness, much to the confusion ropolitan bishop. They were rush-
of your friends. ing you because he couldn’t give
You lived like this until it got bor- his speech without fortification. You
ing. You had a romantic idea of a coun- fucked up the dosage; the bishop
try house and thought you might find OD’d and died.
someone nice to fall in love with. In jail, you heard they’d kill you in
prison. You bribed a couple of guards
and decided it was time to vanish.

Skills
You can plan a crime, sleep anywhere,
take care of yourself, party hard, wax
poetic about narcotics, adapt, get
yourself scarce, and seem harmless.

37
Juliya
Crime
You were successful. Until lately, this “High treason” is such an ugly phrase.
was self-evident. You graduated as a You figured that after your conviction
physician and did interesting consul- your days would be numbered, consid-
tancy jobs for the army while work- ering how many army and intelligence
ing your private practice. You got officers hated your guts. Once the
called abroad as an expert, espe- treason got out, your affairs got scru-
cially to international courts when tinized more carefully and suddenly
your employer needed someone to all kinds of embezzlement and profes-
discredit the claims of human rights sional misconduct came to light.
activists. You rationalized this to your- In the middle of your interroga-
self as “service to the truth”. tions you got away in the most dar-
You worked as much as humanly ing manner possible: walking out
possible. You took amphetamine. You with your head held high, ignored by
led a research team in a project about soldiers and police who didn’t realize
soldiers’ endurance on the battle- you were a prisoner. Now that you’ve
field. You were profligate with your calmed down a bit and got off amphet-
money. You didn’t have the energy amine, your earlier life has begun to
to think how things should get done. feel like a surrealist nightmare.
You sold military secrets to Russia to
cover your debts. Sleep deprivation Skills
and stress impaired your judgment. A You’re a physician. It’s been a while
couple of soldiers even died in ethi- since you’ve stitched someone up or
cally suspect experiments that you’d set a broken bone, but it feels good to
approved. do simple things to help people. Way
back when you decided to get into
Love medicine, one of your motivations
Your love life has always been a sham- was to be helpful. And if it wasn’t
bles. You’ve had a series of confus- then, it is now.
ing and unfortunate affairs with col-
leagues, but you never prioritized
them and your tendency to make
dumb decisions while hopped up
didn’t help. You’ve thought that you
should maybe do something about
this, once your life stabilizes a bit.
Maybe fall in love, or learn to really
know someone. That would be new.
Until now, your relationships have
been so awful that even little things
can make you very happy.

39
Dima Love
You think of yourself as a simple, You want a simpler life, but this
down-to-earth guy. You did a ten- doesn’t mean you are attracted to sim-
year stint in the military, five years as ple people. Even a difficult person’s
a pilot. It’s kinda cool, but you don’t problems are easier than the moral
want to make a big thing out of it. muddle of your military career. As a
You like nature and dogs, and get younger man, you were even married
crushes on people who are smarter for a while and you consider your rela-
than you are. tionship history pretty normal. You
After you stopped flying, you could continue your track record of
started suffering from psychologi- successful relationships and perhaps
cal issues stemming from the bomb- distract the ghosts of the past.
ing campaigns you participated in. Of
course you understood that in a civil Crime
war, you need to bomb traitors, but The army doesn’t look kindly upon
some of the traitors were also your those who steal state’s property, sell
mother’s family. You saw on Twitter it, and sympathize with the enemy.
how they posted photos of craters Someone else might have gotten off
you’d caused. It was hard to rational- on a lighter sentence, but your past
ize, so you solved the problem with as a pilot pissed people off. There
liquor. was a lot of investment in you, and
Your CO’s weren’t too understand- all for this.
ing of your alcoholism and you got Fortunately, the prison transport
reassigned. You were bounced around was driven by an old friend of yours
and considered a loser who couldn’t or you’d have ended up in the clink
handle the reality of war. Your loy- instead of the Zone.
alty to the army took a blow and you
decided to make some extra cash by Skills
dealing morphine from the infirmary You know how to pilot a fighter
to your friends. The business took off plane, which is admittedly not a very
and soon you were selling to anyone useful skill in the Zone. You know
with money. how to cook in the field, dress an ani-
mal, light a campfire, do carpentry,
fix simple machines, and box.

41
The Player’s Guide

How do you play Chernobyl Mon supporting characters are perfectly


Amour? focused professionals. They are ordi-
Playing a roleplaying game with a nary people who live their own lives,
focus on social play is not hard. Still, make mistakes, get weird ideas, and
you should take a moment before let their passions take them where
starting your game to think about they may.
play style, especially if there are play-
ers who are used to a different type Improvisation
of roleplaying game. Experience has The players can and must improvise
shown that Chernobyl Mon Amour is for both themselves and others. You
sometimes easier for roleplaying game can deepen your character’s history
novices than veterans. and invent new details. For example:
An ideal game group has a mix of the characters run into a bear. The
experienced roleplayers and newbies. player declares that when he was a
This way, there’s both a certain basic child, their character was bear-hunt-
competence that keeps the game ing with his mother. He’d felt sorry for
moving and new points of view that the bear, and had loaded his drunken
prevent it from being same old, same mother’s rifle with blanks when she
old. wasn’t looking.
The player’s purpose is not to win You can also come up with details
or to direct their character to perform about the other player characters, as
heroic deeds. The important thing is long as you keep faithful to the style
social relationships: friends, enemies, of the game. Maybe two of the char-
lovers. acters have known each other since
Paranoia and competitiveness are they were kids. Because of this, in
the worst enemies of this play style. addition to their character, his best
The game works best if the play- friend was also on the hunting trip.
ers advance their plans without too The mother blamed the friend for the
much worry and the Game Master blanks and gave him a proper hiding.
runs the game world in a forgiving The friend has a tendency to bring
and merciful way. If you’re slipping to this up whenever he wants the char-
meet the mistress of a former crime acter to do something.
boss, her bodyguard could be drunk Done right, this kind of improvi-
or passed out in a ditch. There will be sation is a gift to your fellow player:
adversity, but it’s not going to be an it deepens the characters and their
uphill battle all the way. common history and provides mate-
This leads us to another enemy of rial for more improvisation. Maybe
good social play: the power fantasy. the friend’s player decides that their
Neither the player characters nor the character wished for a more fulfilling

44
Atom Fact: The Effects of Radiation On a Human Being
There are many kinds of radioactive radiation, depending on what kind of par-
ticle we’re talking about. Different radioactive substances have very different
half-lives. Some types of radiation affect things at long range from the particle
and are difficult to escape. Others peter out only a few centimeters from the
particle. Because of this latter sort, radiation may fluctuate wildly in a small
area. In the game, you can simplify and declare that where there are particles,
there’s radiation. Some radioactive substances like river mud radiate out to
dozens of centimeters, while radioactive metal affects things only a couple of
centimeters away.
If radiation exposure is long-term or serious, the symptoms are tempo-
rary hair loss and weakening of the immune system. This makes the exposed
person more vulnerable to infection. Blood clots slower than normal, which
makes internal hemorrhaging more dangerous and wounds slow to heal. Radi-
ation may make a person sterile or damage the nervous system.
If the exposure is bad enough, a person will die in weeks or even a day.
Long-term exposure to a milder dose of radiation ups the cancer risk sig-
nificantly, especially in younger people. Studies of the Chernobyl area indi-
cate that cancer takes typically about 20 years to manifest. Because of this, the
effects of radiation on the population have only started to become clear after
very long-term studies.
Typical cancers are breast and stomach cancer, prostrate cancer, lung can-
cer, and colon cancer. In the harsh environment of the Zone, many commit
suicide rather than suffer cancer to the bitter end.

Other Player Characters


end to the bear hunt. Now he’s an The game runs best if the relation-
adult, and wishes to take down the ships between the player characters
bear he never could as a child. stay more or less positive. They can
Improvising a common history deepen and change. Characters can
with supporting characters is also fail one another. The players should
possible, within the limits set by the still remember the characters’ com-
game’s style. If the improvised idea mon history and the pacifying effects
sucks, the Game Master or another of shared morning hangovers. What
player will block it. felt like an unforgivable crime at
You can also come up with new night may be perfectly solvable in
stuff for the game world. The Zone the light of day.
has such a limited population that Forgiveness may become its own
riffing on that may be hard, but sim- story, and you should keep in mind
ple things like “There’s an abandoned, that both good and bad things can
dilapidated cabin near our home. I go deepen the characters’ common
there.” works well. history.
Conversations between the char-
acters are a big part of the game,

45
and effort should be put into it. If my first impression? Player charac-
the characters can figure out a natu- ters should be regularly charmed and
ral reason to live together, they will chagrined in equal measure. A sup-
have opportunities to have nightly porting character can be impressive,
conversations about philosophy or embarrassing, sexy, scary, and the
morning talks about how yesterday’s player characters can have very dif-
date went. Finding a place to stay in ferent opinions of them. If one of the
the Zone is not a fait accompli, and player characters starts putting the
fixing up a rundown building with moves on a supporting character the
friends is a good way for everyone to others think is scary or a dork, it will
get a roof over their heads. This also make for a fun scene where the char-
handily places the characters close to acters discuss the supporting charac-
one another. ter’s merits as a romantic partner.
It’s good for the game if the player For the player, every supporting
characters have plans for the other character is an opportunity to direct
characters. These can be, much like the game in the direction she wants.
the themes of the game, romantic, If the character is interested in the
but they don’t have to be. Helpful- supporting character, they can go on
ness is a good reason for this: a char- a date, arrange “random” encounters,
acter wants to find a boyfriend for her plead a friend to act as an intermedi-
friend and arranges all kinds of dates ary, stalk them a bit, or interrogate
for her, sometimes without asking their exes.
or warning. The character thinks her
friend needs some action and tricks Motivation
her on a hunting trip. The character Characters have different motiva-
fears her friend’s boyfriend is treating tions, which should be carefully con-
her badly, and comes up with a con- sidered at the start of the game to
voluted plan to boost her self-esteem. make things run smoothly. Every-
thing a character does springs from
Supporting Characters their motivations, and if they’re cal-
Basically, everything that works with ibrated correctly, there’s no need to
player characters also works with fear the character going out of synch
supporting characters. With support- with the rest of the game.
ing characters, the player need not Survival. Chernobyl Mon Amour
consider quite so much how events is not a survival game that revels in
in the game may affect the core rela- cold, hunger, and misery. The charac-
tionships between the player charac- ters can have a hard time, but not so
ters that sustain the game. A charac- hard they can’t schedule a date. Sur-
ter can betray their lover and make a vival is a more quotidian motivation:
mortal enemy without creating struc- what must the characters do right
tural problems. after they’ve arrived in the Zone?
When the player characters meet They must find food and a place to
supporting characters, the player stay, get to know people, learn how
should ask herself: what could I want to trade. Once the basics are taken
from this guy? How do I react? What’s care of, they can get more ambitious.

46
Maybe one of them wants to run a in the beginning. Playing a grouchy
dance club or a movie theatre whose hermit sits ill with the themes of the
programme must be smuggled in game. This motivation is tied to the
from the outside. other theme of the game, radiation.
Friends. If a character doesn’t To be a true Zoner, you must learn to
have enough problems, her friends love the atom, and this love cannot
surely do. They can be player char- stay at the level of metaphor. At some
acters or supporting characters, but point, they’ll be sitting by a campfire
sticking your nose into their business when someone passes around a bag of
is a good way to keep things mov- radioactive blueberries. They can eat
ing. Caretaking, a desire to meddle in or decline, but their choice will be
the affairs of others, and sense of duty remembered.
are all good motivations for helping
others. Structuring
Romance. Does the character In the beginning, you should agree
want easy sex or a lasting relation- how long the game is going to take:
ship? Is she trying to fix her earlier one night, five sessions, or even ten
mistakes or does she revel in her or twenty. A roleplaying game is a
freedom to be herself? The character living thing and plans can change
doesn’t necessarily have to think she’s depending on what happens, but it
looking for love as long as the player is still a good idea to pace your play
takes it into account. The player can according to the assumed length of
also plan the character’s arc so that the game.
upon her arrival in the Zone she’s If the game only lasts one night,
thinking she’s never going to date you need to get into the core themes
again because her previous relation- right out of the gate. The first pick-up
ship was such an unmitigated disas- line can be deployed at around the
ter. She makes a lot of noise about it half-hour mark. There’s no time to
until she falls for someone. Twists like meet a whole lot of supporting char-
this are often fun, and the plans of the acters, and emphasis is on the play
player and the character need not be between the player characters.
the same. For that reason, you should In a five-session game, you have
consider character motivations both time to wander in the beginning.
in terms of what the character wants You have time to see the world and
and what you as a player want. talk with supporting characters. Rela-
Community. The characters want tionships can be more complicated:
to be part of a community. They must maybe a character has time to get it
decide how, and on whose terms. on with one person but then end up
Do they want to build something with another.
for themselves or prove their worth The play style will change as the arc
to the inhabitants of the Zone? The of the game advances. At the begin-
community creates demands that the ning, you can play a freer game, but
characters must meet. It is better if starting around the third session you
they really do want to participate in should start pulling the themes of
life in the Zone, even if it’s difficult

47
the game together and avoid starting Play Culture
anything new. Every participant must take the game
As a general rule, the longer the seriously. You arrive on time and you
game, the more liberty you have. One don’t skip out in the middle of the
of the game’s ideals is that it should session. If a game has been scheduled,
play out with roughly the same atti- you don’t cancel.
tude as real life. As a player, you make Roleplaying has one simple rule:
choices according to what the char- the more you put in, the more you
acter would do. get out of it. Memorable, life-chang-
In practice, this ideal does not actu- ing game experiences are not possible
alize completely since as a player you if the players are only half present.
must also take your co-players and the During the game, you don’t talk
structure of the game into account, about things outside the game. Keep
but the longer the game lasts, the your mobile phones and iPads away.
more room you have for side treks, Everyone follows even the scenes
improvisation, and surprising conver- where their characters aren’t present.
sations that take hours. Because of By putting the priority on a good
this, you might say the game is at its play experience, you get a good play
best when it lasts for ten sessions or experience.
more. The experience of life cannot
be squeezed into a single night, and equally or even more interesting than
needs room to meander. In a longer succeeding. Here, you should con-
game the Game Master also has more sider what you want out of the game.
options to react to what the players If the failure of a relationship feels
come up with. Plans have time to depressing, don’t aim for it. However,
come together. if having all your character’s secrets
Despite the liberties of a long revealed sounds like it would be fun,
game, it also brings its own structural you can intentionally steer the game
responsibilities. These are mostly in that direction.
on the Game Master, but especially Commentary track. You can
towards the end of the game you freely narrate your character’s inner
should start considering the whole. life to the other players. It makes for a
What does this game mean, and what deeper game and lets you understand
do I need for it to be meaningful? what’s going on in the heads of others
and why things are they way they are.
Technique For example, the character has tried
As a player, you have access to a tool- to get in a night trip into the Sarcoph-
box of techniques to make the game agus for many sessions. It’s clear that
run better. if she survives the radioactive night,
Play to lose. “Play to lose” is a she’s no longer a newbie but a Zoner.
guideline often heard in Nordic larp At the last second, she decides not to
that works equally well in Chernobyl go. The player explains to the others:
Mon Amour. It does not literally mean it’s not about cowardice, but that she
that you should always lose. Instead, doesn’t want to experience the Sac-
you should think that losing can be rophagus in a crowd. It has become

48
too important to her, and she intends When the characters celebrate their
to go in alone the next night, even if new home, you can bring out a bot-
it is a lot more dangerous. tle of champagne so it really feels
Non-obvious solutions. Some- like a party. A character hosts a party
times you can surprise the other play- whose playlist is composed solely of
ers by doing something that on the Kylie Minogue’s “Can’t Get You Out
face of it is illogical and unexpected. of My Head”, and you play it from
Maybe a character has been bad- your phone.
mouthing a supporting character for Letters and other messages.
a long time until she finally tries to Whatever letters or other messages
pick him up at a party. The player has your characters receive can be real
figured that the character has mixed objects. Maybe your character has
feelings about the supporting charac- a secret crush on another character,
ter that she expresses in various ways. and you can write an anonymous
In a crowd she’ll talk shit about him, love letter and ask the Game Master
but tries to hit on him when drunk. to feed it into the game at the appro-
Extreme lameness. Sometimes, priate moment.
you should do things that make your Playing with Barbie dolls. How
fellow players cringe. One trick is to does your character dress? How do
play your character with such embar- they decorate? You can take your
rassing desperation, it’ll become hard time with these questions during
to watch. Take it far enough, and the the game. You can explain your char-
others will squirm and excuse them- acter’s style, and throw the ball to
selves from the room. Sometimes another player. If someone’s headed
doing this is an end unto itself: who out for a date, you can ask: “What are
among us has lived their life with- you wearing?” If the characters are
out these moments? Getting dumped hosting a party, specifying the solu-
presents an opportunity for this. tions and choices they make can be
Instead of accepting it with poise and very interesting. Such play is fun
dignity, the character can break apart because it reveals small things about
completely, beg, fall on their knees, the characters’ personalities.
promise the moon from the sky, cry,
appeal to the good old times, and in Immersion
general abandon all concept of per- Even though as a player you should
sonal dignity. take into account the big picture
Music, snacks, and other spe- and the needs of the other players,
cial effects. The primary responsibil- the main goal of the game is to give
ity for background music and other you an experience of life through
environmental effects is on the Game your character. You immerse your-
Master, but as a player you can also self in the character, experience their
bring in something extra. Maybe life, grieve and celebrate, hate and
you want to make a date scene more love, all according to what happens
memorable, so you bring a bouquet to them.
of roses that you put on the table You experience the game through
in a vase as the scene commences. your character, and an interesting

49
character offers you meaning
through which the whole game is
contextualized.
Your character is not a marionette
controlled by you. You are the char-
acter. You don’t say: “Next, my char-
acter will…”, but “Next, I will…”
Experience has shown that when
you immerse into the events of the
game through your character, it’s pos-
sible to react organically to things in
an entirely different way from how
you’d do it yourself. This is the goal.
Within the frame of the immersion,
it is of course possible to steer for
more interesting play. You can think
that your character wouldn’t dare go
into the cellar where they put the
irradiated uniforms of firemen who
died in the aftermath of the disaster.
Refusal, though, makes for a less inter-
esting game and the character being
left out of cool scenes. You should
ask: what are the circumstances that
would make my character go along
with this? When you can find such a
logic or framework, the character can
do what you want without breaking
their internal logic. Sometimes this
kind of steering happens by itself, and
sometimes you must work for it.

Axioms For Play


Coming to the Zone was one of the
best choices of your life.
You can live in the Zone. Getting
by is hard, but not impossible.
Radiation is to be embraced. Be
mindful of the risks, but exposure can
be good.
Love will not wait.

50
The Game Master’s Guide

The Game Master’s role is vital to doing. Nobody’s first game is a mas-
Chernobyl Mon Amour. The Game Mas- terpiece, but if the players are out to
ter decides what scenes are played, have a good time, it will be fun.
makes the call on what is possible The final responsibility for the
and what isn’t, and keeps the world game lies with the Game Master.
going round. The Game Master is not Their word is the law, and it’s also
a storyteller who makes every deci- their task to make rulings on argu-
sion. Their task is to create a frame- ments and unclear situations so that
work where the players can experi- the game can progress. However, this
ence interesting scenes in the lives of authority should always be used spar-
their characters. ingly, with the understanding that its
The main concept for the game purpose is to facilitate a good experi-
usually comes at the Game Master’s ence for all participants.
initiative, but roleplaying is a collab-
orative art form. One of the great joys
of gamemastering is seeing the play- Scenes
ers’ ideas, creativity, and energy bring The game consists of scenes. In a
the game to life. When the game sur- scene, something interesting hap-
prises the Game Master, it works. pens, which is the reason it is played
Because of this, the Game Master out. You can think up some scenes
should not try to control the game, beforehand, or come up with them
but instead nudge its events along on the fly. During play, they must
with a softer touch. react to the players’ actions, and it is
In a game like Chernobyl Mon usually a good idea to leave their res-
Amour with its focus on social situ- olution open when planning.
ations, there are a lot of scenes with During the game, you must always
no pressing conflict. The substance be clear about where the characters
is in the nuances and details, the are and what is happening. Every
specifics of what happens and how. scene must have a distinct starting
If the players are talking amongst point, usually the point at which
themselves, the Game Master may something happens. For example:
better serve the game by stepping “You’re at home, sleeping. It’s dark
back and letting things roll on their outside and the candle you left burn-
own. At other times, the best thing ing has gone out. You wake up, and
to do is to end the scene and swiftly it sounds as if someone’s playing the
cut to the next one. How can you tell guitar under your window.”
which solution is correct? An opening like this gives the
Gamemastering is easy enough player a situation their can immedi-
to start, but it is a skill same as any ately react to. Their character can go
other. The best way to learn is by to the window and see what’s up.
52
Life, Not Story in the same scene, you should make
The goal of the game is to give players sure that those not present get some-
experiences from the lives their char- thing cool in the next scene. Watch-
acters. As things happen to the char- ing others play is interesting, but
acter, as the character goes through every player must regularly get to
life as depicted in the game’s events, do something themselves. Because
so does the player who’s along for of this, you should make sure during
the ride. The game mimics real life the planning stage that all characters
in the sense that the immediate have something to do.
moment, reacting to a situation, mak- Some scenes last for ten minutes,
ing goals and trying to achieve them, others take two hours. Because of
are the substance of the character’s this, you should be prepared to scrap
existence. some of the scenes you’ve planned
The game is not about collabor- out. It’s not unusual that events prog-
ative storytelling, but about living ress quickly at the start of the game
the life of the characters, together when the players haven’t yet settled
and with the help of the Game Mas- into the social space created by the
ter. It can be sped up, and you can game. At some point, they warm up,
skip the boring parts. The player can and a scene you thought was going to
sometimes take into account things be brief suddenly expands into intri-
outside the game that have nothing cate, improvised social play. The play-
to do with the character’s viewpoint. ers are on fire, the game is moving
They can think about the arc of the along, new things happen, and you
character’s story and ensure its satis- struggle just to keep up. This is good,
factory ending. even if it wrecks your plans.
The point is to experience the The basic structure of the game
character’s life, as created through should still be a chain of clearly out-
the communal medium of a roleplay- lined scenes. You should be very care-
ing game. You do not need to be a ful not to let the game degenerate into
purist about this, just follow it as a speculative vacillating. A character can
general principle. ponder out aloud if she should head
Of course, the game can give birth to the party. Another answers that
to stories: when a player tells their he could maybe come along as wing-
friend about the events of the game, man. Speculation like this needs to
they have turned into a story. The be stopped in favour of clear declara-
mechanism is the same as when the tions of action. They either go or don’t.
player relates anecdotes about their Speculating on possible events turns
real life. the game into insubstantial crap.
Many scenes start on player initia-
Scenes start when something inter- tive. The Game Master’s basic ques-
esting happens and end when the tion is: “What do you do?” If the
subject has been resolved. All the answer is “We’re off to steal booze
characters can be in the same scene, from the town of Chernobyl,” it’s
or different characters in different sit- clear what the next scene is going to
uations. If everyone is not present be about.

53
List of Scenes
Your planned list of scenes might look like this:

1 – The wake-up 4 – The journey


One or more of the characters wake Sad Varvara comes to pick up the
up in the wee hours to the sound of characters. She checks out the liquor
Sad Varvara from the Jazz Club play- and comments on the quality, either
ing guitar under their window. It is approving or deriding. The Hunting
a melancholy song. She has come to Party has an upscale rep. If Dariya
ask the characters to the party next tags along, she asks Varvara inap-
morning at the Hunting Party’s dacha. propriately personal questions. “You
They need liquor for that. don’t have to answer this but I was
2 – Liquor just thinking why do all your rela-
The characters must bring gifts, so tionships end badly? Or that’s what
it’s likely that next on the itinerary is I heard…”
a booze run. During earlier game ses- Dariya can also ask these from the
sions, they’ve found out about a cou- characters if you feel they need to
ple of likely places to get booze, and be grilled a bit. She can reveal weird
now they must pick one. If the play- rumours spread about them behind
ers sound clueless, you can remind their backs.
them of a couple of the locations that The characters pass through a small
have come up. The shop in Chernobyl settlement or meet a group headed
town, or Helicopter Bistro. somewhere else. Some of the support-
It’s up to the characters if they steal ing characters are people the charac-
or buy the booze, if they get it by ters already know who aren’t impor-
honest means or underhanded trick- tant enough to get invited to the
ery. An open scene like this, where Hunting Party’s events. If the party
the characters solve a problem, can comes up in conversation, they’re
take a very long time if the plan is envious and want to know if life at
ambitious (Chernobyl town store) or the dacha is as grand as everyone
it can be over in a jiffy (buy the stuff says.
somewhere near). 5 – The car
3 – Freeloader North of Pripyat, Uncle Seryozha’s
Dariya is a drug dealer who has limousine and chauffeur are waiting
heard the characters are headed to for the characters. The chauffeur is an
the Hunting Party’s fete. She wants old, quiet man, reserved in his role.
in. That’s why she’s waiting for them Like many Soviet cars, the limo’s sus-
when they return with the liquor. pension is excellent and the ride is
She’s charismatic but sketchy, and smoother than expected. The limo is
is more interested in doing irradi- necessary for two reasons: it’d take
ated drugs than romance. She may let hours to walk to the dacha, and Uncle
on that something interesting might Seryozha wants to make clear who’s
happen at the party for the characters privileged and who’s not.
to take part in.

55
Before heading out, the chauffeur to show familiar supporting charac-
asks Sad Varvara about the characters, ters in a new light: what kind of man
and she tells him they are her friends. is the Hunting Party’s groundskeeper
Dariya can be used to admire the when he’s off duty?
limo so it has the appropriate effect: The party should have at least one
“Wow, I mean wow… that’s crazy… I’d supporting character that one of the
heard about this…” characters is in love with or crush-
6 – The party ing on.
In addition to the hosts, Uncle 7 – The hunt
Seryozha’s party has a couple of dozen Once the sun goes down, Uncle
people. Some have been invited, and Seryozha comes out and announces
some just tagged along like the char- that the night will conclude with a
acters. There are well-known Zoners, hunt. Those guests who have been at
some eminences grises, and a random the Hunting Party’s events before perk
smattering of other folk. A sharp-eyed up. He announces that the quarry will
observer may note that the guests are get one hour’s lead. “And now I sup-
a mix of older, more influential folk pose everyone wants to find out who
and young, good-looking people. is going to provide sport for us.”
Uncle Seryozha may at some point He points at a supporting char-
make a speech to the guests, but most acter one of the characters has feel-
of the time he’s in his private quar- ings for. They’ve done something
ters getting liquored up. If he wants that offended Uncle Seryozha. Maybe
to talk to someone, he invites them they stole something from the Hunt-
to him. ing Party, or flirted with Uncle Seryo-
This is the biggest of the scenes on zha’s children, or beat him at cards.
this list. I usually make a picture com- Seryozha says the prey can be killed
pilation of all the supporting charac- after the one hour period of grace has
ters present so that the players can elapsed. The victim flees immedi-
easily see who’s there. For this scene, ately, running away from the dacha.
you need at least ten supporting The characters have many ways
characters, and each player character to react to the situation. They can
should have at least some unfinished abstain, talk some of the other guests
business with as many of them as pos- into helping out, or come up with
sible. In case the players don’t take something unexpected. They can par-
the initiative, at least one support- ticipate in the hunt and hope they
ing character should have something find the victim first. If they are suc-
planned for each of the characters. cessful, they can escape the party
The point of the scene is to depict together with the victim, though
the life of the criminal elite in the that requires a long walk through
Zone. There’s a hierarchy in place, Belarussian woods back to the south-
and the characters are at its bottom, ern Zone. They can catch the vic-
but the party has enough of the carni- tim and do something so bizarre that
val atmosphere that they do not need Uncle Seryozha must accept it even
to be quite as deferential as they ordi- if the victim lives. To pull off a stunt
narily would. It is also an opportunity like this, there must be an element

56
of radiation. Maybe they cut off a fin- flirt with the guests, who know what
ger and throw it into the Red For- happens if they respond in kind.
est. Thus, the victim would be sym- In this scene, all the plots started
bolically given over to the atom and earlier in the party are wrapped up.
could then be renamed, free from Many of them will form spontane-
past obligations. ously during the game.
Or the characters can hunt them If the characters flee the party dur-
down and kill them to get into Uncle ing the chase, the ending will be
Seryozha’s good graces. If they aren’t entirely different. They have a long
interested in the chase, it can also end walk ahead of them, and they may
with the victim’s escape. They will encounter other hunters with their
certainly remember the characters own, perhaps surprising goals. The
were at the party and may wish to Belarusian woods are large and scary,
discuss things further, for good or ill. especially at night. The end of the
8 – The party, part two game may feature an encounter with
When the chase is over, the party one of the large animals of the Zone.
is back on. The proximity of death This is also a good time to advance
gives it a kick, and the guests will be things between the characters and
wilder and take bigger risks. Proposi- the hunt’s victim.
tions of all kinds have more chance I usually have 5-7 scenes per ses-
of being accepted. Stupid shit gets sion, plus the ones invented by play-
pulled. Uncle Seryozha’s bodyguard ers. This is highly individual, and will
wants to show that liquor has no be affected by the Game Master’s per-
effect on his aim and shoots a hole sonal style and the dynamics of the
in someone’s ear. Seryozha’s children player group.

Supporting Characters
The Game Master’s most important be someone’s lover. That’s when you
job is to play the supporting charac- accept the setback and return to the
ters. This is a game about romance drawing board.
and radiation. For the romance to Supporting characters have differ-
work, the supporting characters must ent functions in the game. Some are
be good. just scenery. There are enough people
Playing supporting characters that in the Zone that not everybody needs
work in romantic scenes requires that to be interesting. The bartender can
you listen to the players, have humil- be just a bartender.
ity, and know your own limits. Some- Some supporting characters have
times you will be surprised by the a mechanical function. There are
supporting character a player con- no mobile phones in the Zone, but
siders interesting. That’s when you it’s useful for the game for commu-
improvise. Other times, a foolproof nication to work. To this end, you
romantic partner totally bombs. The can come up with a few support-
players think he’s a joke, and don’t ing characters who deliver messages.
even realize that he was planned to Maybe Dariya the dealer has a habit

57
of hanging out near the characters’ has an engine like this, improvisation
place and a handy tendency to be is easier.
headed to wherever they need a mes- Designing interesting supporting
sage taken. The characters could also characters depends on what kind of
have a neighbor who takes messages concepts the Game Master can pull
for them when they’re not home. off. That’s a question of personality,
Explaining the game world can also and characters one Game Master can
happen through supporting charac- make work may flop with another.
ters. This is another mechanical func- Because of this, these instructions are
tion: through these supporting char- very subjective. These tricks work for
acters, the players will comprehend me, but not necessarily everyone.
how the world works. With these Keeping this in mind, a couple of
characters, it’s useful to be transpar- rules of thumb:
ent about when they’re being trust- Nobody likes a goody two-
worthy and when they are not. shoes. Good-looking, friendly, strong
Maybe Dariya is reliable when she’s but gentle, smart, noble. Anyone could
describing the Zone’s power groups fall for this guy, right? In practice,
and their goals, but utterly untrust- often the opposite happens. The nice
worthy when it comes to her own do-gooder is boring and annoying.
plans. You can bring out the differ- Everybody loves assholes, nut-
ence in her manner of speech. jobs, and freaks. It’s not a coinci-
If you need to plan out more than dence that many fictional objects of
one interesting supporting character desire are complete dicks. You can mix
at a time, approach them in groups. things up by making a guy like this do
Maybe the characters’ neighbors are a something positive now and then.
Zone-style reconstituted family with The roleplaying game is fic-
parents in their forties and children tion, and subject to different
in their twenties. From this, you can rules than real life. In real life,
easily start figuring out what they’re it’d probably be easier to date the
doing in the Zone, what are the con- do-gooder than the nutjob, but the
flicts between them and what keeps attraction of a roleplaying game is
them together. Answering questions that the events are not real. That
like these gets you multiple support- allows for exploring stuff you’d never
ing characters for the effort of one. want to actually happen in reality.
Different people have different Don’t hesitate to show love. The
ways of making interesting charac- players can initiate romance by them-
ters, but my way starts with a con- selves, but the supporting characters
flict. The supporting character must can also make the first move. They
not be consistent, and must have ele- can ask the characters out for dates or
ments in their personality that don’t make surprising confessions of love.
quite jive. Maybe they’re selfish but Make physically attractive sup-
charitable, cynical and romantic, porting characters. The characters
brave but a coward. That way, they of Chernobyl Mon Amour have seen life.
have at least two different ways they They’re not 18-year-old models. Taking
can go. If the supporting character this into account, don’t be too modest

58
about how supporting characters look. One of the special challenges of
The key is in describing them subjec- romancing supporting characters is
tively, highlighting elements that you when the player character gets inter-
could fall in love with. It’s a good idea ested in someone the Game Master
to have pictures of them so the play- considers irrelevant. Maybe the alco-
ers have something to latch on to. holic next door is delivering a message
Trust in the classics. Twilight, when someone thinks to ask them
True Blood, and many other films, out. At that point, the Game Master
books and TV shows have a main char- should quickly improvise new mate-
acter who two differently attractive rial for the supporting character so
people are fighting over. This setup is that they’ll be sufficiently interesting
seen so often because it works. It’s fun by the time the date comes up. My
to be in the middle of a love triangle. own trick is to come up with random
Avoid making things easy. If the elements off the top of my head and
romance is kindled or the character trust that I can stitch them together
gets a crush, there must be hardships into a reasonable whole by the next
to overcome. Passively pining over a game session. With this tactic, I only
distant supporting character isn’t a need to bluff until the end of the ses-
whole lot of fun, but an angry ex, jeal- sion. After that, I have the time I need
ous parents or other external difficul- to think things through.
ties work well. The player should find
out new and surprising things about Opposition
the supporting character during the The characters can’t have everything
romance. Everything shouldn’t be as they want. The world must resist
it looks. somehow. At the same time, it’s also
In a romance between a player char- important that the Game Master be
acter and a supporting character, the sympathetic towards the player char-
Game Master should approach play- acters and their dreams. The charac-
ing the supporting character with ters must be able to do stupid shit
the same care and intimacy that the without immediately incurring horri-
player has with their character. The ble consequences. This requires a bal-
details of their scenes are very impor- ancing act: the Zone is dangerous, but
tant, and the Game Master should the game must go on.
play them in more detail than with If the character decides to go smack
other supporting characters. talk the Jupiter Gang when drunk out
Nevertheless, keep in mind that of his skull, something must happen.
the supporting character is a sup- In situations like these, you must cre-
porting character. The Game Master ate the impression of serious conse-
should also contemplate the relation- quences without running the game
ship’s greater context and structure, into a cul-de-sac. The bad option is
and how to keep it interesting. These that the gangsters kill the character.
things often work best if they’re That stops the game, and the other
thought about during the planning players will no longer dare come up
phase and the session itself is played with dramatic scenes.
in a more immediate, reactive style.

59
Romance Between Player The consequence is dramatic and
Characters serious, but it also takes the game
The Game Master can actively sup- forward.
port romance between player char- In romance, there’s always the
acters. There are two good ways to temptation of letting things degen-
do this: coming up with scenes, and erate into fluffy happiness. It’s nice
questions. in real life, but dull in the game. A
Both require a bit of alertness. If it character’s relationship can be good if
seems like the characters are interested the source of trouble is external. Exes
in one another, the Game Master can can cause trouble, and the character’s
frame a scene where they are by them- lover can have other ambitions than
selves in the kitchen at night. That make life difficult. Maybe someone
way the players have room to develop jealous and powerful decides to cre-
their characters’ relationship further. ate problems. Challenges like these
Creating these scenes requires humil- keep the game eventful.
ity from the Game Master, because the
players cannot be forced into roman- Dice
tic situations. The players need stim- Sometimes, the characters must fail.
ulation and opportunities to do their Unlike many roleplaying games, Cher-
thing. nobyl Mon Amour does not require
If the characters’ relationship seems complex rulesets, but sometimes a
unclear or the players appear uncer- bit of randomness livens things up. If
tain about what’s going on, the Game a character tries to fix a motorbike,
Master can directly ask a player what run from their enemies, or win at fist-
her character is thinking. It may not icuffs, you can roll dice. The chances
even have anything to do with a scene can be 50/50, or 30/70, depending on
or a situation, but it gives the Game the circumstances. With easy stuff,
Master and the other players some- you don’t need randomness. If dice
thing they can use to develop things are rolled, it works best if the players
further. If the character can’t express can see the result.
her crush but the player tells the other You can also roll a die for situa-
players about it, they can then direct tions no character is participating in.
their play accordingly. If they are following a football match,
the Game Master can ask the play-
Instead, the Game Master might ers which side appears to be playing
declare that a gang member punches strong. The assesment made by the
the character’s lights out. The other players can be the basis for the proba-
characters wake up in the middle of bility for who wins and who loses, for
the night when the unconscious char- example 7/10 for Team A and 3/10 for
acter is deposited on their doorstep Team B. The Game Master can then
with insulting pictures scrawled on roll a die or ask a player to do so.
his face with a felt tip marker. Dur- A ten-sided die is useful because it
ing the next week, the gang members intuitively maps to percentage-based
will distribute polaroids of the char- probabilities.
acter posed in various weird ways.

60
Chernobyl Mon Amour is not heavy broken, they take a pint glass to the
on combat or action, but sometimes face, they fall prone. A weak fighter
love and radiation can lead to fights, can take one setback, while a hardass
chases, and other exciting situations. could take up to three.
Running them is challenging and If the situation is complex, dividing
requires the Game Master to have a the action into rounds becomes more
bit of flair. important. For instance, if two of the
In action scenes, the most impor- characters try to slow down pursu-
tant thing is to decide the function ers while a third is hightailing it on a
of the scene and what’s at stake. For bike, there are so many moving parts
example, there are many kinds of fist- on the board that a more systematic
fights. Sometimes it’s a barroom brawl approach is called for. Sometimes you
where taking down your opponent can even assign bonuses of +1 or +2 to
isn’t all that important. The fighting die rolls, especially if two characters
itself is the thing. In a case like that, roll against each other.
you don’t need to play out the scene In hunting, chases, and arm-wres-
in much detail, just come up with tling, you can divide the conflict into
funny incidents that could happen dice rolls like this:
during the brawl.
If, on the other hand, the charac- GAME MASTER: You’ve never seen
ter’s rival shows up at the break of Xeniya run before, but now that she’s
dawn to find out who’s tougher, it after you, it’s pretty scary. She’s sur-
does matter who comes out on top. prisingly fast.
You can structure the fight in rounds, PLAYER: Can’t be faster than I am.
like many other roleplaying games do, Before I went to prison, I was a rent-a-
with each participant having time to cop chasing down shoplifters.
do one thing per round. Like throw a GAME MASTER: Okay. You run to
punch. They can both roll a die, and the road right as Boris from next door
see how the fight goes. rounds the corner. Roll a die to see if
Fights where someone actually tries either of you collide with him. Take a
to kill another person are extremely +1 rent-a-cop bonus.
rare. The system is the same, but you PLAYER: I got one, so two with the
can remind the players of how dan- bonus.
gerous lethal weapons are by not let- GAME MASTER: Xeniya gets three.
ting the characters go uninjured. You run into Boris, who falls down.
Fights should almost never lead to Xeniya can almost grab the back of
someone’s death. You can plan this your hoodie.
out beforehand by figuring out when PLAYER: I continue running along
each participant is going to give the road, even if it is dumb.
up. One might flee after taking one GAME MASTER: Xeniya’s right on
punch, while another may keep at the your heels. She’s shouting: “You fuck-
brawl until the bitter end. As a rule of ing prick, you cheated on me for the
thumb, if one combatant gets a worse last time!” Roll dice.
roll than their opponent, something PLAYER: Four with the bonus.
bad happens to them. Their nose gets

61
GAME MASTER: Xeniya gets Why Is the System Used In This
three. There’s an old kindergarten Game So Vague?
along the road and some dude on the The action rules in Chernobyl Mon
roof. You can’t make out what he’s Amour are open-ended, inaccurate,
shouting at you. and handwavey on purpose.
PLAYER: Isn’t the canal right by The game’s focus is on social scenes,
here? I circle there and try to dive in and the player’s most important tool
the water before Xeniya can catch is their character. In my experience, if
me. there are rules, they get used. That’s
GAME MASTER: Okay, let’s roll. when the game’s focus moves from
PLAYER: Five. social interaction to rolling dice. The
GAME MASTER: Xeniya only got human element is forgotten when the
two, so you run to the edge of the players interact with rules mechanics.
canal, rumble down the embank- If the character is described through
ment, and dive in. There’s some reeds numeric values with mechanical sig-
and a half-sunken rowing boat, so if nificance, they become more impor-
you swim fast you can escape. Xeniya tant than the character’s personality.
is wearing a leather jacket and she Because of this, the game also lacks
doesn’t want it to get wet. You hear the narrative mechanics typical of
her shout: “You can’t escape me! I storygames. They would distance the
know where you live!” participants from the human realities
In this example, the Game Master of the game and foreground the artifi-
could also ask one of the other play- cial nature of the game.
ers to make the dice rolls for Xeniya
even if she is a supporting character. For instance, if the characters are out
Usually, there is no definite win- to steal booze from Chernobyl town,
ner, and the situation ends with the a supporting character can explain a
introduction of a new element. Win- few different ways of going about it.
ning and losing is less important than If the players don’t have enough
the progression of events. The ran- information about the situation to
domness of dice is there to make the form an opinion, the choice is point-
situation more exciting, not to model less. If their options are to break into
reality. Action scenes are created by the liquor storeroom through the
the players and the Game Master back door or the basement hatch, it’s
working together, and chance helps not meaningful unless there’s a clear
to introduce the randomness preva- difference between the options. The
lent in real life. knowledge that the back door is vis-
ible from the neighboring house but
Choices the basement hatch is noisy and
The game should have meaning- could wake up the shopkeeper suf-
ful choices. A choice works when fices. When making the choice, the
the player understands they’re mak- players get to decide the nature of
ing a choice, and understands their the risk: would they rather deal with
options. You can use supporting char- the neighbor or the shopkeeper?
acters to make the options explicit.

62
The hardest, most fun choices are, can also take the initiative. Maybe
of course, about romance. Choosing one of the characters’ acquaintances
between two rival suitors is a clas- wants to get to the reactor for their
sic. Supporting characters can force own reasons. He’ll help the charac-
player characters into making differ- ters get started so that he can follow
ent choices by making demands or them in secret after they go in.
creating situations that force them to
act. If one of the suitors says that now Sex Scenes
is the time to choose, the character Sex is important when it comes to
can choose them, the other suitor, or love stories and romance, but the
to stay single. characters don’t always have to fall in
Of course, there are always ordi- love or even have a crush on some-
nary, everyday choices to make. one to get horny. Sometimes they
What to wear on a date? Confront a just want to fuck. Sex scenes should
friend about an issue now or put up be played out if they will reveal
with it for the time being? Do some- something interesting about the char-
thing stupid while drunk? When the acters. It may not be obvious at the
choices have been thought out well, beginning of the scene what that
the game should feature the full something is.
scale from everyday choices to the Sex scenes have their own chal-
big things that affect the character’s lenges, which relate to how natu-
entire life. ral the Game Master and players
One way to bring choices into the feel about playing them. The Game
game is to give the characters open- Master should approach sex scenes
ended problems. They must complete calmly. The scene should only go as
an initiation ritual that culminates at far as the Game Master and players
midnight, inside the Sarcophagus, can hold it together without undue
near Reactor No. 4. To survive, they embarassment.
must gather information about the In running and playing the scene,
interior of the Sarcophagus so they you should consider the subjective
can avoid getting a lethal dose of radi- viewpoints of the characters. What do
ation, they must interpret the ritual they want? Why are they having sex?
in a way that will impress the Zon- Do they seek satisfaction or do they
ers, and figure out how to get inside. want to make the other party happy?
The scenario is complicated, and the The Game Master can ask the player
players can come up with surprising what their character is feeling and tell
solutions. what they can read about a supporting
If the challenge is too great or hard character. If there are two (or more)
to grasp, the players can feel helpless. player characters involved, it may be
They don’t know how to approach interesting to explore how their atti-
the situation. In this case, the Game tudes differ. It’s tragic if one of them
Master can help by summing up what is fulfilling a long-time dream while
the characters already know or hint- the other is just fucking because they
ing at someone who might be able to didn’t feel like saying no.
advise them. A supporting character

64
Paranoia Play
Can’t steal booze without endless revisions of the plan. Can’t free the prisoner
because what if he turns on us and has friends that will come and kill us? Can’t
ask someone out on a date because what if...
Paranoia playing means that the game gets stuck because the players don’t
have a firm grasp of how the world works. When this happens, the game has
failed. The players don’t dare to do things because they fear the Game Master
will punish them.
Screwballing and risk-taking needs to have consequences, but Chernobyl
Mon Amour works best if the Game Master is merciful and lets their support-
ing characters be morons from time to time. The characters in the game are
not hyperalert overachievers. They’re just people. Player characters screw up,
supporting characters screw up, and issues are resolved without always resort-
ing to the most extreme possible solution.
If this issue comes up, the Game Master can try to solve it by outright
telling the players that in this game, it’s possible to take risks and do stupid
things without the game breaking down. The Game Master must also stand
behind this statement: screwing around must have interesting, non-fatal con-
sequences for the players to know that paranoia is unnecessary.
In an actual play situation, the Game Master can also ease the problem by
straight up telling the players that their action will not have negative conse-
quences. If they hesitate to free a Jupiter gang member because they fear his
friends, the Game Master can say that the prisoner will probably be too embar-
rassed to tell his friends about getting caught.

Discussing how the characters feel happy discovery if this is the case and
about and approach the act is more tends to lead to good sex. If the par-
interesting than a carnal, superficial ties involved have different, less com-
description of what appendage goes patible desires, the scene can show
where. A subjective play style that how they play out in relation to one
springs from the character’s personal another. Sometimes characters can
experience also allows bypassing the find ways to make both happy, and
naturalistic narration that a sex scene sometimes it just results in bad sex.
easily slips into. A scene where sex is Sex scenes can also result in nega-
just squishy bits and bodily fluids can tive consequences. Maybe the other
be amusing, but this tends to ignore party is just plain bad in bed. Lack of
the lust and desire that are so very experience or confidence can lead to
important to the characters’ internal nobody getting what they want. This
experience. builds a foundation for future ten-
One of the clearest things a sex sions between the characters.
scene can bring out is whether the When playing a sex scene, the
characters are compatible or not. Is it Game Master should try to gauge the
good sex? The scene can reveal that situation and how the players are feel-
they have similar tastes. It’s always a ing, so that they can end the scene

65
at the right moment and go over the Sex Scenes – an Example
action in the proper level of detail. Victor of the Strontium Wolves
The right approach varies widely and meets one of the characters at a party
depends on participants and the situ- in Pripyat and tells them he’s never
ation. The ability to read a social sit- fucked at any of the iconic radioactive
uation is vital to running and playing locations in the Zone. He’s nonchalant
sex scenes. If the scene isn’t working, about it, but the character picks up on
it’s best to just gloss over it, cut it it and suggests the issue be rectified
short and move on. immediately. Maybe the character is
If playing things out in detail interested in Victor, wants something
doesn’t feel right, the Game Mas- to brag about, or is attracted to radio-
ter can just ask the players what the active places.
scene reveals about their characters. Victor and the character slip out
This way you can preserve the func- and head to the Pripyat fire station.
tion of the scene, even if you don’t go The most irradiated part of the build-
into the nitty-gritty. ing is the basement and its dressing
If everybody is alright with sex rooms, where the firefighters changed
scenes, they can be played out for the their clothes during the disaster. They
simple reason that playing sex is fun. carried so many radioactive particles
in their clothes that it’s not a place
Participant Comfort where you want to hang around.
The Game Master plans for what hap- During the scene, both Victor and
pens in the game, but they are also the character make a quick radiation
responsible for everything going dive into the basement, but neither
smoothly during play. Are the play- is self-destructive enough to want
ers in a good mood? Is everyone men- to fuck there. Instead, the adrenaline
tally and socially safe? Chernobyl Mon rush of the dive is released at the top
Amour can be very personal. It not of the stairs.
only demands trust between the As the Game Master and the player
Game Master and the players, but figure out what happens, the key ele-
also that any problems get resolved. ment turns out to be the surface they
Examples of such problems are screw on. Victor is fine with the peb-
being part of a character dynamic ble-strewn floor, but the player char-
that brings up bad real life memo- acter wants at least a coat under
ries or sex scenes that feel too inti- them.
mate to be played out in such detail. Once they get down to business,
These kinds of issues can be surpris- it’s swiftly over. It’s not complicated
ing and it’s not always obvious even since it turns out both participants
to the players themselves why some- are thinking more about bragging
thing feels bad. Because of this, prob- rights than good sex. In this sense,
lems can come up even if the play- the scene is harmonious, if not partic-
ers have discussed the limits of what ularly intimate.
they want and don’t want to play in
the game.

66
Sometimes you can see the prob- be prepared to address problems and
lem coming and break off the game. talk about uncomfortable, real life
You can talk things through with the issues the participants might have.
others and figure out how to over- The Game Master has a special
come it. For example, a supporting responsibility over mental safety.
character reminds a player of a recent However, this leaves one person
ex to a distracting degree. Either the exposed, that being the Game Mas-
Game Master realizes something is ter. When running a game, it’s easy to
wrong or the player speaks out. As a do everything for the players and for-
result, the Game Master sidelines the get you should take care of your own
supporting character or changes their limits. Even though the Game Mas-
dynamic. ter has all the power, it can still feel
However, experience has shown difficult to cut a scene that crosses
that you often don’t realize there is your boundaries. The game is flowing
a problem until after the damage has and the players love it. Can you bring
been done. In these cases, you can talk yourself to interrupt it even if you’re
about it with the group after the ses- feeling bad? The desire to keep the
sion and figure out how to avoid such game going can muddle the Game
situations in the future. If a player Master’s judgment over their own
says that they can’t deal with a cer- well-being. You must be alert for this,
tain relationship dynamic, it’s up to because the players are usually too
the Game Master and the other play- tied up in the game to have a good
ers to make sure it won’t be repeated. grasp of the situation as a whole. For-
Bear in mind that this is not about tunately the Game Master also has
morality but about players being able good tools to take care of their own
to participate fully and have an inter- safety, the simplest being to cut away
esting experience. A player who feels from the scene in question.
good about the game is a good player
and the player is always more impor-
tant than the game.
You can have a participant who’s
perfectly fine playing the victim of
a physically abusive boyfriend yet
unable to play a scene where another
character exhibits even mild con-
trolling behavior. We each have our
personal issues and histories and the
beauty of a roleplaying game is that
they can be taken into account by
the people we play with.
In other games, such problems can
be avoided by keeping things super-
ficial, but Chernobyl Mon Amour is
supposed to go beyond your com-
fort zone. Because of this, you should

67
The Cut
A simple tool you can introduce to the game is the cut. This means that when
a participant says ”cut”, the game cuts and everyone will talk off-game to
resolve the issue. A typical use for cut is that something has come up in the
play that a participant can’t deal with.
I’ve had participants cut because the aggression exhibited in a scene where
characters yell at each other was too much, the mention of violence towards
children felt bad and the dynamics of a domestic violence scene brought up
real trauma. In each case, the Game Master must determine how to proceed,
making care that play goes on in a way that works for everyone.
Keep in mind that the Game Master can also cut.
It’s not enough to have the tool theoretically in use. There must also be a
play culture in which it’s acceptable to use it. To foster this, it’s often good
that early in the game, someone actually uses the cut just to establish that it
can be used.
The cut can be an alternative for using the X-card, or you can have both. It’s
a way of formalizing when someone essentially needs to say: “Time out! Time
out! We got to talk about this off-game for a second.” If your players are used to
a particular method, such as either the X-card or the cut, continue with that.

When Things Go Bad


Chernobyl Mon Amour is a tricky game in terms of participant safety because
a certain amount of hurt is part of the game. Love hurts and so does heart-
break. Because of this, participants should play with an eye towards their own
well-being.
Yet playtest experience shows that even in a game with conscientious, car-
ing players, things sometimes go bad. A player misjudges their ability to play
a certain kind of a scene, or the Game Master comes up with something sub-
tly terrible that can’t be stoppped with a simple ’cut’ because the damage has
already been done.
When this happens, the participants should have an off-game discussion
about the situation. When doing so, remember these guidelines:
1. Don’t hurry. Give the discussion the time it needs.
2. Accept emotions as valid. People don’t stop the game just for the fun of it.
3. Don’t make it a moral issue. The game is make-believe and the things that
affect us strongly are personal and random.4. Listen, learn and adapt. Although
discussions like this are sometimes painful, they are also a learning opportu-
nity for how to make the game even better for the specific individuals you’re
playing with.

68
Preparation the middle of a hunting ritual. The
The game is at its best when the Game Master has thus decided that
Game Master has prepared well and the characters are hunting, but lets
knows what they are doing. As with them continue as they will. Maybe
many things related to gamemaster- they will hide and follow the Stron-
ing, the type and quantity of prep- tium Wolves. Maybe they will call
aration is personal. My prep time is loudly until the Wolves show up,
usually the same as the duration of and invite them to a housewarming
the session, one evening. Most of my party.
prepwork is about creating the list Of course, good manners require
of scenes and inventing supporting the Game Master to stick to things
characters. You can spend an amaz- the characters would sensibly do
ing amount of time on Google Image when making decisions like this for
Search, trying to find just the right them. If the characters hunt often, it’s
picture for a supporting character. no stretch to assume they’re hunting
The challenge of preparation is that at the start of a given scene.
the game must feel open-ended, so
the players can do what they will. Yet A Living World
you can’t prepare for everything, so The characters are the focus of the
you should prep stuff that the play- game, but if you want the game to
ers and characters will go for. You live, the supporting characters must
can also expect that a part of your also do things. The world comes alive
material will go unused. With me, when you make sure that something
the loss is around 30%, and it’s mostly happens even when the characters
caused by player actions. The game are not present. Maybe they hear that
ends up having so many player-initi- the Strontium Wolves and the Jupi-
ated scenes that there’s no room for ter Gang had a big fight and some-
what I prepared. This is the ”kill your one died. Maybe one of their friends
darlings” phase of gamemastering, brags about entering the Sarcophagus
because although a part of the mate- last night.
rial can be saved for the next session, You can also use the living world
some of it is destined for the bin. to build meaningful choices. If the
A good way to keep the game tightly characters decide to go to one party,
focused yet create a feeling of freedom they will miss another. The host of
is to plan scenes with a strong starting that other party is pissed, and will try
position but an open ending. to sabotage someone’s relationship.
The Game Master can start a scene One of the easiest ways to make
by declaring: “A couple of days later, sure there’s something happening
you’re hunting boar when you stum- in the world is to create supporting
ble upon an animal someone has just characters that are doing something
killed. They must be nearby, because when the characters show up. They’re
nobody would leave their catch just not just loafing around, but about to
lying around like that.” The Game leave, coming from somewhere, get-
Master continues the scene by bring- ting drunk alone, or agonizing over a
ing in a pair of Strontium Wolves in love letter.

69
Radiation
In real life, radiation is not a happy learning to accept radiation as part of
thing, but it is an important part of their life.
the aesthetic of Chernobyl Mon Amour. The supporting characters will pull
The game has two themes, love and off all kinds of stunts related to radia-
radiation. Love is the easier one: most tion, and gain the admiration of other
of us can identify with it. Radiation is supporting characters. This way, the
harder, because it demands that the whole social environment of the
characters develop a perverse rela- Zone is built on the assumption that
tionship to it. you have to accept a certain amount
In Chernobyl Mon Amour, the effects of radiation. It’s even better if you
of radiation on the human body are learn to love it.
realistic. Radiation sickness is very bad The themes of Chernobyl Mon
for your health, and living in the Zone Amour can be broken down into
exposes the characters to a higher can- their most classic expressions: sex
cer risk no matter what they do to and death. Maybe that’s why fucking
shield themselves. in radioactive locations is such a big
To live in the Zone, you must thing in the Zone.
accept the rules of the Zone. They
can be distilled into radiation and its The Zone
acceptance. If the character can’t eat In reality, you can enter the Zone,
berries off a bush in Pripyat, knowing and it’s not even hard. I was there for
that the plants channel radioactive two days, and there are many com-
particles from the ground into those panies that organize such outings.
berries, they can’t begin a new life. There are thousands of people who
There’s one good trick to making commute to the Zone. A decommis-
radiation cool: peer pressure. Regard- sioned nuclear power plant can’t be
less of what the characters do, all the left to its own devices.
supporting characters are really into In the world of the game, the Zone
radioactivity. is separated from the regular world.
To the inhabitants of the Zone, The states of Ukraine and Belarus
radiation is deeply meaningful. A true keep a tighter control on who gets
Zoner has accepted radiation and is to enter, and tourism doesn’t exist.
not afraid of it. To many, it is the Some people go there to work, but
fear of radiation that singles out the they are fewer and live in isolation.
outsider. In reality, some elderly people
If the characters are new in the actually do live in the Zone, having
Zone, the old Zoners will try to feel returned to their homes after the
out their attitudes about radiation. If evacuation. Their relatives secretly
the characters are scared, they’ll be visit them from time to time. This is
laughed at. The arc of a longer game not a major phenomenon, however,
can be formed by the characters

73
and they only number around one The other half of the Zone is the
hundred. Polesie State Radioecological Reserve
In Chernobyl Mon Amour, the Zone on the Belarussian side of the bor-
is home to around five hundred crim- der. This area is 2 162 square kilome-
inals and outlaws who have fled ordi- tres in size and has no habitation. It is
nary society, each for their own rea- by far the largest nature preserve in
sons. They live in isolation and have Belarus, and cannot be entered with-
nothing to do with the workers, sol- out express permission.
diers or outsiders that visit the Zone. From the Zoner’s point of view, the
They have their own community left border between Ukraine and Belarus
alone by the power plant employ- doesn’t matter much. It is guarded
ees. When this book talks about the only rarely and is easy to cross. There
inhabitants of the Zone, these are the is no fence or other barrier, and the
people it refers to. difference between Ukrainian trees
Contact with outsiders does not and Belarussian trees is a mere line
play a major part in the game. At on a map.
most, something can be stolen from Culturally, they are still different.
their apartments, but in general, all Practically all Zoners live in popula-
action happens among the Zoner tion centres on the Ukrainian side. The
community. Belarussian side is wilderness. Some go
there to hunt or get away from peo-
The Geography of the Zone ple, but there is really nothing there
The Zone has two parts. The power but untouched, irradiated nature.
plant itself and the town of Pripyat
are on the Ukrainian side of the bor- Pripyat River
der, in a Zone of Alienation 2  600 The most significant natural forma-
square kilometres in size. Entering tion in the area is the Pripyat River,
the Zone without permission is for- which flows through the Zone. It
bidden, but the border is not partic- meanders down from Belarus in the
ularly tightly guarded. It’s possible to north to Ukraine, right past the Cher-
slip in during the night, if one can nobyl power plant, and finally joins
avoid the patrols. the Dnepr. The waters end up in the
The Zone of Alienation is further Black Sea.
divided into the 30-kilometre Zone Radioactive materials have a ten-
and the 10-kilometre Zone. The inner dency to sink to the bottom, which
10-kilometre Zone is more polluted, is why the mud and sand at the bot-
but the difference is important mostly tom of Pripyat River are radioactive.
to people who work in the Zone or There are some fish in the river, the
are otherwise on authorized busi- most famous being the huge, mutated
ness. The outer zone contains Cher- sheatfish that can grow to four metres
nobyl town, inhabited by the power in length. They are frequently found
plant’s workers, and the inner zone in the cooling pond where the water
contains the plant itself and the town is warmer, between the power plant
of Pripyat. and the river.

74
Zoners disagree on whether it’s a The town is guarded, but not partic-
good idea to live by the river. Some ularly well. Despite this, the social
think it is a smart choice, because you rift between Zoners and power plant
can use a boat to easily reach other workers runs deep. Neither group
places by the water, and in the winter wants anything to do with the other
you can skate on the ice. The cooling – with one exception. There’s some-
pond, of course, never freezes. You thing in Chernobyl town that the
can also catch fish that can be eaten Zoners talk about a lot and some-
if you’re not a wuss about radiation. times rob in the middle of the night:
The proximity of the river does the liquor store. In principle, it is for-
cause one significant problem, which bidden for the workers to bring alco-
makes many avoid it. There are many hol into the Zone of Alienation, but
marshlands and standing pools of the rule is flagrantly broken, to the
water nearby, which are home to point that the Chernobyl grocery
incredible amounts of mosquitoes. store mostly carries booze, smokes,
and Pringles.
Chernobyl Town Many Zoners make their own
Both the power plant and the town alcohol, but booze from outside the
inhabited by its workers are known Zone has its own attraction. Unfor-
by the name of Chernobyl. It used to tunately, it’s not easy to steal. When
be larger, but nowadays the popula- the store closes at sundown, the bot-
tion stands at 550. The buildings used tles are placed in an iron chest with
by the workers are maintained, and a large padlock.
the rest are falling to ruin. A special
feature of the town are thick pipes The Red Forest
on the ground that have been pulled The Red Forest is an area southwest of
up into gateways at crossroads to let the Chernobyl reactor. It is one of the
cars drive through. These pipes con- most radioactive places in the Zone,
tain power lines and water and sew- and even a short stay can have serious
age pipes. In a normal town, they’d health repercussions. The name of
be dug underground, but there is the forest comes from the red colour
so much radioactive material down of the pines that were killed by radia-
there that nobody wants to poke tion. In the post-disaster cleanup, the
around in it. Red Forest was bulldozed and the
The town contains apartment build- trees buried. Immediately after the
ings where the workers live for three disaster, the radioactivity of the area
weeks at a time before being rotated was 20 times that of Hiroshima and
out of the radioactive Zone for a while. Nagasaki after the nuclear bombs.
Some buildings are used as offices. The forest has regrown since then,
Hotel Chernobyl is a dinky hotel that at least in part. The trees are still
most resembles a student dormitory stunted and the grass is barely alive.
and houses people on short work vis- Many places have no trees at all. As
its. It usually has only a few guests. they grow, the trees pull both nutri-
The Zoners are not interested in ents and radioactive particles from
the goings-on of Chernobyl town. the ground. If there’s ever a forest

75
fire, all those particles will be carried The radar was decommissioned in
away in the smoke and the wind. 1989, three years after the disaster.
Intentionally setting such a fire The similar Russian Duga arrays were
is often talked about among Zoners recommissioned in 2013.
as the ultimate act of nihilism, but The area is named Chernobyl-2.
nobody has yet done it. Sometimes, The radar itself is a huge wall of steel
newbies to the Zone try to prove struts and supports, rising high above
they are worthy of the community by the nearby blocks of flats. The struc-
taking the atom into their hearts and ture is almost impossibly large, rem-
hiking into the Red Forest. With the iniscent of the edges of virtual real-
atom, moderation is very important, ity when the simulation begins to
and these people tend to die of the glitch. Ukrainian authorities have
complications of radiation sickness. debated demolishing it, fearing that
Rumors tell of a forester who if it comes down on its own, its huge
lived in Pripyat before the disaster weight might cause a small earth-
and now dwells in a little cabin in quake. The metal of the radar is radio-
the middle of the Red Forest. He is active after the disaster, making it dif-
so old that radiation no longer affects ficult to handle.
him. It is said he removes signposts The radar still functions as an
warning of radiation so that Zoners antenna, and you can plug in your
moving about at night wouldn’t real- own radio gear. It is said that through
ize they’ve arrived in the Red Forest the radar, you can hear forlorn confes-
until it’s too late. sions of love from lonely operators of
The road that the plant work- Siberian Duga stations. If you listen to
ers use to drive to the plant from the white noise long enough, you can
Chernobyl town passes through the also hear messages from dead people,
Red Forest. It’s a bad idea to walk it cosmonauts lost in space, and radio-
unprotected. Workers start acceler- active angels. Imbibing reasonable
ating their cars well before the for- amounts of vodka while listening can
est and pass through it careening as help make out the signals.
fast as they can because they want to The radar is a rusty ruin, but it is
spend as little time in the radiation still powered by an unknown source.
as possible. If you drive fast enough, If you know what you are doing, you
you can be through the forest in just can use it as a transmitter, though
a couple of minutes. nobody has done this in decades. As
a transmitter, its maximum power is
Chernobyl-2 around ten megawatts. This makes
In the year 1976, a new and extremely it almost incomprehensibly power-
powerful radio signal was detected ful, and it is said that messages sent
around the world. It was nicknamed through it will carry beyond reality
“the Russian Woodpecker”. The sig- itself. As a point of comparison, the
nal originated from the Duga-1 radar world’s largest radiotelescope at Are-
array, built between the towns of cibo, Puerto Rico, has the power of
Pripyat and Chernobyl, southwest of one megawatt.
the road connecting the two.

76
The Bunker the Bunker is claustrophobic but not
Two kilometres west of Chernobyl-2, cramped. It receives power from an
there’s an underground complex. No unknown source, though the lights
road leads there, and its entrance is and other electric equipment are too
just a small concrete building that decayed to be of any use.
looks like a weather station, deep in Rumours tell of an underground
the woods. Back when the Chernob- tunnel that leads from the Bunker to
yl-2 radar array was active, the bunker a building in Pripyat, or maybe even
was a part of the area’s missile defence the reactor itself.
system and housed a large group of
soldiers in reserve. The underground The Whole Wide World
centre also performed orbital surveil- Chernobyl Mon Amour happens in the
lance and communications, as well as Zone. The Zone is the world of the
defence research. game, and nothing outside it has any
Zoners know the place as the Bun- meaning. Because of this, you need
ker. It’s a mythical place that’s hard to be careful in using elements that
to find and can be imagined to hold have ties outside the Zone.
the solution to all of one’s problems. Chernobyl-2 and the Bunker are
The Bunker was largely safe from locations where you can hear echoes
the effects of the disaster, and con- of the outside world. The histories of
tains few radioactive particles. It’s dif- the Soviet Union and the Cold War
ficult to get stuff up from there, so it are concrete and present here, much
is largely preserved in the condition moreso than in other places. It’s
it was left when the Soviet Union col- important that the signals of Cher-
lapsed. There are still top secret doc- nobyl-2 and the documents in the
ument archives, the Soviet flag in the Bunker are illusions from somewhere
corner of the mess hall, and dried afar, not real hooks that the charac-
cups of coffee on the table. ters can follow up on.
The Bunker makes for an attrac- Chernobyl-2 and the Bunker repre-
tive dwelling because it contains edi- sent the past whose ruins the charac-
ble canned food, and those inside ters are building their lives on. Follow-
have nothing to fear from wild ani- ing their signposts leads nowhere.
mals or other people. However, the
Bunker has mysteries of its own: par-
anoid hermits who decide to move in Kopachi
never come out. They’re never heard Kopachi is a small village located
of again, for those who want to make between Pripyat and Chernobyl
the Bunker into their own fiefdom town, near the Chernobyl-2 radar
just vanish. On the other hand, lovers station. At the time of the disaster,
who use the Bunker as a secret love only about a thousand people lived
nest return safe and sound. in Kopachi. The power plant was
The Bunker has three underground very near, so after the disaster all the
levels. It was originally built to house buildings were demolished and bur-
500 people, though in conditions rem- ied. The exceptions were two kinder-
iniscent of a submarine. Abandoned,

77
gartens, a cattle farm, and a cemetery, The Zoners and the old folk don’t
which were left as they were. share a lot in common. The old folk
The Zoners have repurposed some are thought of as weird or mad, and
of the buildings in Kopachi. There they consider the newcomers crim-
are about 20 people living here, and inals and hooligans. There is some
they own the Zone’s only cows, trade, though – they know how to
named Atom and Radium. The cem- distill moonshine in Parichev.
etery is still in use, the only one in
the Zone. Most of the Zone’s dead Reactors No. 5 and 6
remain where they fall, in some for- The Chernobyl nuclear power plant
saken, radioactive cellar, but the ones was originally meant to have six
who are buried properly are buried reactors. Four were finished and
here. The inhabitants of Kopachi like the last two were being built when
to use the official, yellow radiation the disaster happened. On the night
warning signs sprinkled around the of the disaster, work continued at
Zone as grave markers. the nearby building site. 286 build-
People come to Kopachi for milk ers were at their jobs when Reactor
or funerals. No. 4 was spewing forth radioactive
substances.
Parichev In the end, the two reactors were
Parichev is a little village by the never completed. The only thing
Pripyat River, east of Chernobyl town. remaining are the skeletons of enor-
In its time, Parichev was more of a mous cooling towers. The rusty struc-
suburb than a village, home to about tures are so large that walking inside
1200 people. In addition to the houses, them feels like you are still outdoors.
Parichev’s only landmark was the fire The cooling towers are near the
station whose ruins still stand there. power plant, so Zoners don’t go there
Currently, Parichev houses 26 people, often. The power plant’s guards some-
all of them elderly folk who returned times venture to them, and nobody
to the Zone right after the disaster. The wants to deal with soldiers. There is
houses here are mostly wooden cabins, line of sight between the towers and
though there are a couple of decrepit the plant.
rowhouses as well. They are all decay- The cooling towers were never
ing and have a lot of vegetation grow- completed, so you can enter them,
ing on them. It’s hard to say which walking between steel girders. Look-
ones are inhabited and which ones ing up, you can see the sky, framed in
abandoned. The inhabitants returned iron. The structures are so impressive
to their own homes, sprinkled amid that despite the danger, Zoners have
the empty houses of Parichev. some of their most important celebra-
Parichev is one of the most thor- tions inside. Especially when some-
oughly looted places in the Zone, one is about to enter the Chernobyl
because the elderly have scavenged power plant itself, it is traditional to
their neighbors’ houses many times celebrate the deed in a ceremony
over. inside a cooling tower. They shoot

78
flares that go off inside the tower and pre-disaster demographics, there are
eat radioactive blueberries. many ruins of schools and kindergar-
Near the plant, soldiers usually tens in Pripyat yet no care homes for
shoot first and ask questions later, the elderly.
especially at night. If the celebrating Pripyat also has 16-story apartment
Zoners hear shots while at the cool- buildings, a factory, large public
ing tower, they take their torches and buildings, and everything else that its
flee in different directions, while the inhabitants might have needed. The
hero of the day heads to the plant, city is also accessible by train. The
vanishing in the tall, dry grass. Yanov railway station is at its south-
The cooling towers are also a tra- ern edge, though it’s off-limits to Zon-
ditional spot for weddings. The cere- ers. There isn’t much train traffic, but
monies are held at night and the cer- when there is, it is on its way to the
emony itself can take hours. Zoner power plant and guarded by soldiers.
clergymen have their own ways of The widest of the roads leaving
bringing the Holy Atom into the Pripyat, Prospekt Lenina, takes you to
Orthodox Christian ceremony. Radi- the south, towards the power plant. It
ation is a God’s gift that protects the starts at the main square in the mid-
Zoners and gives them a chance for a dle of Pripyat. It crosses over the rail-
new life. Atonement is possible only road via a bridge at the city limits. It
in the embrace of the Atom. is called the Bridge of Death for two
reasons. After the disaster, the dying
Pripyat cleaners, “liquidators”, were brought
Pripyat is the largest population cen- to Pripyat along the bridge. Since
tre in the Zone of Alienation. At the then, it has taken a second meaning,
time of the disaster, it was home to as foolhardy Zoners sometimes jump
some 50,000 people. It was a closed from the bridge to the roof of the
city, inhabited by the elite of the train. It’s just before the Yanov station
Soviet Union, and had been built from and the train slows down enough that
the ground up only a couple of years it’s possible to survive.
earlier to support the nearby power The Zoners ride on the roof as long
plant. The population was composed as they dare, and then jump off at a
of young families, and people were curve. This pursuit causes a death
unusually educated. Pripyat was the every couple of years. Usually they
model of an ideal society, where priv- screw up the jump, but sometimes
ileged workers could live a better life death comes by a soldier’s bullet.
than less fortunate Soviet citizens. Hundreds of people live in Pripyat’s
The city of the future was built on apartments and other buildings. In
the bank of the Pripyat River, north daytime, only a trained eye can tell
of the Chernobyl Nuclear Power an inhabited building from an empty
Plant. It is made up of five smaller one. In the night it’s easier because of
districts in a semi-circle around the the lights. Some houses have inhab-
amusement park on the riverbank. ited floors where dozens of people
Every district had its own primary form their own community. Some
school and kindergarten. Due to the live alone, and in the darkness there

79
may be entire blocks of flats with just The Jupiter Factory
one lonely candle at the window. The Jupiter Factory is an enormous
Pripyat’s central square is next to industrial complex. It is the largest
the amusement park. Its most impor- industrial ruin in the Zone, and is
tant building is the Palace of Cul- made up of large halls still filled with
ture Energetik, which the Zoners still heavy equipment. You can climb into
keep open and active. its offices, and glistening substances
still seep from cracked pipes. The fac-
Mortality in the Zone tory is right next to Pripyat, at the
People die all the time in the Zone. southwest city limit.
Suicides, radiation poisonings, and Officially, the factory manufac-
insane risk-taking are all common tured small radios for the Soviet con-
enough that a single death will not sumer market, but the truth is more
shock the community. Many Zoners exciting. After all, it was located in
think they are living on borrowed a closed zone in a city that was not
time anyway, and do not prioritize marked on any maps, and made com-
survival like they might have in the ponents for radars, radio surveillance,
outside world. and communications equipment.
Though people die often, violent The factory, or actually its auxiliary
deaths are rare. Murders are almost buildings, are inhabited by one of the
nonexistent, and manslaughters are larger factions of Zoners, the Jupiter
usually between drunken friends, one Gang. There are about 50 members,
of whom had a knife. Deadly violence and they mostly keep apart from out-
is no more common in the Zone than siders. They are violent, rob other
in the outside world. Zoners, and defend their own. It is
Reactions to a death depend a lot possible to join the Jupiter Gang, but
on how it happened. Radiation sick- their initiation ritual is brutal.
ness is taken philosophically. The The actual factory halls are too
Atom takes its own. More tragic large and unpleasant for living, but
deaths, like suicides, cause melan- the gang members keep a close eye
choly binge drinking and moaning on them and it is difficult for an
about the harshness of life. outsider to slip in. If an intruder is
Funeral arrangements fall on the caught, they are roundly beaten and
deceased’s friends, but once the thrown out.
funeral is held, even complete strang- The Jupiter Gang is not alone in
ers may show up. The Zone lacks their factory. The tracks of an unusu-
entertainment options, so people ally large dog or wolf are sometimes
come to a funeral out of curiosity, seen in the pools of unknown sub-
and because the Zoner community is stances spread all over the floor.
small, in the end.
The Amusement Park
The amusement park at the centre of
Pripyat is the most famous sight in the
city. The rides, like the ferris wheel
and the bumper cars, are primarily

80
made of metal and thus very radioac- The Chernobyl Nuclear
tive. Despite this, it’s a popular place Power Plant
to spend time. People come here for At the heart of the Zone of Alienation
walks or picnics, and violence in the lies the Chernobyl Nuclear Power
park is considered gauche. If you Plant, whose Reactor No. 4 suffered a
want a date with a Jupiter gang mem- catastrophic steam explosion on Sat-
ber without getting beaten by their urday, 26th of April 1986. The explo-
friends, this is the place for it. sion flung most of the plant’s roof
The rides are rusty, but now and into the nearby forest, since known
then the ferris wheel gets repaired as the Red Forest. The cloud that rose
enough to run if someone supplies up into the sky spread across Europe,
their own generator. Different Zoner contaminating things like the lichen
factions use the ferris wheel for their that reindeer eat in Lapland.
own rituals. If a newbie wants to con- The power plant saw use even
vince their community that they are after the explosion, because it was
a true child of the Atom, the ferris central to the region’s energy pro-
wheel is a good way to do it. The oth- duction. Reactor No. 2 was powered
ers will gather around the wheel to down in 1991 after a fire. Reactor No.
cheer as the initiate climbs into one 1 followed in 1996, and finally Reactor
of the gondolas. The wheel slowly No. 3 in 2000.
begins to turn. A full rotation feels The plant is a huge lump of a build-
like an eternity, especially if you’re ing, dominated by the Sarcophagus
along on the ride. built to shield reactor four. It is still
The metal is so radioactive that a radioactive deathtrap, where the
you will feel it quickly. One rotation explosion has created strange new
is enough to convince the audience. compounds. The Sarcophagus is a
Two rounds means that you are ready concrete chest that seals the reactor
to sacrifice yourself for the Atom. within but is by no means airtight.
Three is madness. Because of the rust, It’s possible to slip into Reactor No.
the wheel makes a horrible screech- 4 through cracks in the Sarcopha-
ing noise regardless of how much it gus, via underground tunnels, or by
is oiled. climbing up the wall and entering
the holes near the ceiling. There is a
Atom Fact: Nausea new protective shell in the works to
Among the first symptoms of radia- be placed on top of the Sarcophagus,
tion sickness are vomiting and diar- but the project has suffered many set-
rhea. This is because quickly renew- backs and delays. According to cur-
ing tissue, like what you have in your rent information, it should be in place
digestive tract, is most affected by by the end of 2017.
radiation. Because of this, old peo-
ple can withstand radiation better
than young folk. Their tissue doesn’t
renew as quickly, so they are less vul-
nerable to damage.

81
The World Changes to slip past if one is willing to take
I started writing this game in 2010 the risk of getting shot.
and finished it in 2016. During these Reactor No. 2 is in better shape, but
six years, many things happened. it, too, bears the marks of an accident.
The situation in Ukraine changed The walls are blackened by fire. Reac-
radically and the New Shelter has tors No. 1 and 3 are basically intact,
become a part of the landscape. It there if one wants to see what a reac-
cannot be seen in the photographs in tor looked before it blew up. It isn’t
this book, which were taken in 2010. easy, because they are guarded much
If you want a look at the New Shelter, more closely than the disaster reac-
Google “New Safe Confinement”. tors. There’s no easy way in. Most of
As you plan your own game of the Zoners are not interested anyway,
Chernobyl Mon Amour, you can because they lack the mysticism of
decide whether you like the old, nuclear doom.
creaking Sarcophagus or the modern In the daytime, birds flying in and
New Safe Confinement better. Use out of the Sarcophagus are a common
the one that works for the game you sight. The concrete shell is a popular
want to make. nesting place.

Inside, Reactor No. 4 is a labyrinth Soldiers


of fire-blackened concrete walls. In The plant, the train, and the soldiers
theory, it is possible to walk right up guarding the Zone are not meant as
to where the original uncontrolled enemies. They are a force of nature
reaction occurred, but in practice that sets limits to the possibilities
this is extremely dangerous. Radia- of life in the Zone. They cannot be
tion does not distribute evenly, and fought, and they will always outnum-
may fluctuate wildly over small areas. ber you. They can only be avoided
Even if it is perfectly safe to stand and dodged.
here, a metre away the radiation may
be lethal. It is invisible and not all
dosimeters measure all types of radi-
ation. Strong radiation makes electric
devices like flashlights and dosime-
ters break down quickly. First they
start to glitch, and then they die.
There are many bodies inside the
reactor. Most of them are Zoners who
came here to prove something or to
commit suicide.
Moving about in the reactor area is
extremely dangerous, as the soldiers
guarding it are easy on the trigger.
Their routes have not been organized
very well, however, so it is possible

83
The Zoners

The Zone is home to some five hun- An Unhappy Couple


dred criminals, outlaws, wanted peo- Vladyslav and Mykola were small-
ple, and fugitives. Many Zoners live time criminals and lovers in Odessa
alone or in smaller groups in the ruins who thought they had hit upon the
of Pripyat or one of the smaller vil- gig of their lifetime. A local politi-
lages. In addition to these unofficial cian’s son passed out in front of Myko-
groups, a part of the population has la’s car during a coke deal. The cou-
organized into societies, gangs, and ple improvised a kidnapping that was
other groups with more cohesion. supposed to end with them moving
A typical group of Zoners com- abroad with their riches. Instead, the
prises four to ten people, living in a police entered their hideout through
shared floor on an apartment block, a the wall and the politician said their
row house, or a cottage. Most of the life expectancy in jail would be short.
buildings have been repaired using They decided to flee to the Zone and
materials from other abandoned start a new life.
buildings, but some enterprising new Vladyslav and Mykola live in a flat in
arrivals have built their own wooden the fourth district of Pripyat. They’ve
houses. They tend to be fairly simple fixed up an apartment near the Little
cabins, because building materials are Star of the Deniers of the Atom. Vla-
not easy to come by in the Zone. Fell- dyslav is a 35-year-old, bearded, reli-
ing trees and looting ruins are usually able-looking man. Mykola is younger
the only options. and quicker, and his job was to han-
The groups of people living in the dle the human element of their cons.
Zone form a loose community with As long as their life was difficult and
their own gathering places, traditions, dangerous, their love bloomed. Sur-
and events. About half the inhabit- vival in Odessa, the kidnapping,
ants are regular Zoners, and the other escaping to the Zone. These were the
half belongs to the gangs. The char- best moments of their relationship.
acters’ first contact is probably with Now that everything is fine, their
the “regular Zoners”, because the bliss has started to crack. Vladyslav is
gang members are tied up with their wondering if Mykola is conning him as
own things. The characters may join a well. Mykola can’t bear that their sex
gang, but the assumption is that they life ended as they entered the Zone.
will not.

85
Deniers of the Atom Most Deniers of the Atom have a
The Deniers of the Atom are a com- very poor understanding of life in the
munity of about 20, living in the Little Zone. They tend to be people who
Star kindergarten in the fourth district arrived in the Zone alone and were
of Pripyat. The Jupiter Factory is not not able to face the horrors of radia-
far. The Little Star is one of the best- tion. The Deniers of the Atom often
fortified buildings in the Zone, because try to find newbies before they meet
the Deniers of the Atom have a lot of anyone else to convince them that
enemies. They will not accept many the Zone is a lethally dangerous place
of the principles and tenets that other and the only safety is with a tight
Zoners hold dear and have gained an community that avoids radiation to
outlaw status even among outlaws. the utmost.
The Deniers of the Atom try to The Deniers of the Atom have
live in the Zone as insulated from the access to an unknown and appar-
radiation as possible. They live in iso- ently inexhaustible store of Soviet-
lation in their kindergarten and rarely era canned food. They live on this
leave. They have a garden on the roof, and the bounty of their garden.
and have bricked shut their windows From a romantic point of view, the
so that outsiders have a hard time attraction of the Deniers of the Atom
breaking in. The Jupiter Gang and the is in their naivete and separation
Strontium Wolves attack the Little from the world. Also, like nearly all of
Star regularly, though this is more a the gangs, they offer the chance for
“fuck you” than a serious threat. a romantic relationship strictly con-
Because they are so despised, few demned by the community. In the
want anything to do with the Deniers case of the Deniers of the Atom, you
of the Atom. Their community care- can assume that both the other Zon-
fully monitors contact with other ers and the Deniers will regard the
Zoners. The Deniers of the Atom romance very negatively. Because of
resemble a cult with their empha- this, it’s best for prospective lovers
sis on bodily purity and the impor- to meet in secret. Maybe the charac-
tance of communal life. In their par- ter can help the Denier of the Atom
lance, the phrase ”Clean World” refers accept radiation and experience all
to a time before nuclear power. They the wonderful things that the Zone
approach it through literature. has to offer. Likewise, the Denier of
In the evening the Deniers of the the Atom can bring the character to
Atom gather together to read aloud the strange secrets in the basement of
Tolstoy novels. All kinds of dating, the Little Star.
sex, and romance are strictly forbid-
den, for in a radioactive world there
can be no love and definitely no chil-
dren. The punishment for breaking
this ban can escalate into physical
violence. The community is cruel to
those who stick out.

86
The Victim off vinyl and the gigs are usually
Yuri arrived in the Zone with his father acoustic.
when he was only twelve. After the The Jazz Club is attended by
first few nightmarish days and nights, around 30 people, most of whom are
the Deniers of the Atom saved them former hired killers and their friends
from the misery, hunger, and can- and family. They are connected by
cer. Father became one of their most their love of music, but the Zoners
devoted members. According to him, know that you’re not welcome to the
they might as well live on a foreign jazz evenings unless you also belong
planet, and only the walls, cans, and there by trade.
garden of the Little Star gave them Politics, business, and organized
a chance. Like many Deniers of the crime in Russia and Ukraine employ
Atom, father wears a gas mask when- a lot of hitmen, some of them very
ever he is outdoors. good at what they do. Unfortunately,
Yuri’s rebellion began when he situations change, and sometimes it
stopped wearing his gas mask at the happens that a hitman’s existence
age of 18. He has begun to suspect becomes awkward to important peo-
that outside the Little Star, there is ple. Another hired gun may be dis-
a life more difficult, interesting, and patched after them, or the cops take
exciting than anything he can expe- care of them in jail.
rience inside. Many professional killers dream of
The first impression of Yuri is that retiring to Ibiza after accumulating
he’s utterly incapable of staying alive enough capital, but in practice many
in the Zone. He is tall, broad-shoul- of them end up here, in the Zone.
dered, and so relaxed it’s unreal. He is The Jazz Club has a consensus that
naïve, trusting, and easily taken advan- the Zone is not a place for killing
tage of. He has basically no sense of people, but sometimes things esca-
self-preservation and will home in late and violence is unavoidable. The
on anything cool. Parties, drugs, sex. members of the Jazz Club will defend
Yuri can surprise you, however. If you themselves and sometimes each
betray him or treat him badly, it may other, but they also believe that if a
turn out that he is a survivor after all. member dies violently, it happened
of their own free will. Revenge is not
The Jazz Club of their style, unless it’s because of per-
Chernobyl-2 sonal friendship.
Every Thursday, there’s a meetup of The Jazz Club’s meetings are a pop-
jazz aficionados at the Chernobyl-2 ular topic in the zone, because their
radar station. Sometimes they even members have the best cigars, the
have a gig. Chernobyl-2 is a good rarest whisky, and the weirdest por-
place for listening music, because a nography. When it comes to hard-to-
proficient sound technician can pull get luxury goods, you can’t beat the
power for the gear straight from the Jazz Club. Basically anyone can show
radar array. The club is sufficiently tra- up to their meetings, but outsiders
ditionalist that their music is played will get the cold shoulder. A guest
who doesn’t belong might get asked

87
between sets: “Are you sure you’re in drunk, and nobody is allowed to go
the right place? This is more for us to sleep before he has passed out. He
fans of jazz.” rules his dacha as a dictator and has
Romantically, retired hitmen rep- a habit of shooting those who break
resent danger, the attraction to vio- his rules.
lence, and the brutality of force. They Uncle Seryozha has a thin wife who
tend to be civilized, punctual, and starts drinking early in the morning,
capable of taking what they want. and a son and a daughter in their twen-
The appreciate the finer things in life, ties, Oleksandr and Anastasiya. He is
be it vintage wine or an attractive very jealous of his children and lets
date. If the romance develops, the them leave the dacha only rarely, and
killer may turn out to be jealous or then with a minimum of two body-
overprotective. They will rescue the guards. They are both very beautiful.
object of their affection, but the price They chafe under their father’s strict
will be paid in the blood of others. discipline, but are also used to people
doing as they want. They are the two
The Hunting Party best-dressed people in the Zone.
The biggest, most beautiful building Dating-wise, the Hunting Party is
in the Zone constructed by Zoners is a realm ruled by a conservative patri-
a dacha at the border of Ukraine and arch, where wooing carries the risk
Belarus, where the former crime boss of ending up as a game animal in the
Sergei “Uncle Seryozha” Maximov- Belarusian woods. If you try some-
ich Demidov is spending his retire- thing with Uncle Seryozha’s children,
ment. During his career, Uncle Seryo- you wake up naked, to the sound of
zha regretted that he never had the the hunting horn. In addition to the
time to go hunting. Now he has all children, the Hunting Party offers
the time in the world, so sometimes other potential romantic partners.
he and his retinue head out from his Perhaps Uncle Seryozha has a right-
dacha to the Belarusian forest after elk hand man or woman, who follows
and bear. More commonly, though, their boss’s every order until falling in
hunting plans are scuttled by liquor, love with one of the characters. The
and they never get out of the dacha. danger brings its own flavor to sex
Uncle Seryozha has a group of and romance. Uncle Seryozha’s chil-
around 30 hangarounders. Some of dren are beautiful assholes, who want
them came with him to the Zone, oth- to break the rules and experience life.
ers are former subordinates who later You can take things in many direc-
followed him, and the rest are Zoners tions with them: maybe it’s fun to
who joined for their own reasons. teach a fancy brat a lesson, or maybe
The dacha itself is as close to a pal- the cruel youth can force their will on
ace as possible when building with a player character who falls for them.
logs in the middle of the woods. It Zoners have only a few cars at their
has two floors and a basement, sev- disposal, and gas is hard to come by.
eral outbuildings, and a guard tower. It’s common knowledge that Uncle
Uncle Seryozha still gets food and sup- Seryozha’s ZIL-41047 limousine is
plies from the outside. He’s usually the finest car in the Zone. The black

88
A Collector of Lace
Vira specialized in using her mocking smile and aggressive sexuality to get
close to her targets. She operated in parties, on hunting trips, at strip clubs,
and other venues where the target was at leisure and it was easy to bypass
bodyguards in the heat of the moment. Killing her targets with improvised
weapons like broken glasses, forks, or ballpoint pens became something of a
trademark.
Vira’s career was short, only a couple of years. Everybody knew who she
was and she liked parties, coke, and her own reflection far too much to slow
down. She’s not in the Zone because of any particular murder but because her
few friends decided she was no longer worth the trouble.
She has decided to quit the murder business and superficial life. She is going
to become a cultivated person, who appreciates jazz and classical music, and
understands spiritual values. She doesn’t yearn to leave the Zone, but deep
down, she’s bored. Her favourite things in the world were killing people and
lace underwear. Each is difficult in the Zone, for different reasons.
When it comes to relationships, Vira likes everything that breaks her lim-
its and forces her into a new situation or position. She gets bored easily, fears
nothing, and cannot be tied down into any conventional relationship arrange-
ment. If there are no exciting twists in the romance, she will make some.

Ella Fitzgerald’s Number One Fan


Kyrylo’s nom de guerre was the Terminator of Kharkov. After a stint in the
army, he moved to the private sector but his basic job description, killing,
remained the same. His career lasted for some twenty years, and over 50 dead
bodies. He had a habit of loading his phone full of Ella Fitzgerald songs and
waiting on a rooftop with a sniper rifle until he could shoot his target’s head
off through a window from hundreds of metres away. It was calming, even
meditative, to wait on the roof and listen to music that speaks more of life
than anything Kyrylo has ever experienced.
The money got him a good apartment, vintage scotch, and bespoke suits.
Sometimes Kyrylo went to the opera. In his forties, he started thinking about
his future and realized his life was going nowhere. He was lonely, and a retire-
ment in Marseille, Florida, or Bangkok didn’t sound appealing. He decided to
leave for the Zone, where people would understand him.
Kyrylo is one of the central characters of the Jazz Club. He’s a broad-shoul-
dered, slightly battered-looking man with a deep focus whenever he listens to
music or falls in love. Kyrylo does not have crushes; when he’s interested in
someone, it is as if he sees something nobody else can see. Something as beau-
tiful as music that speaks of the deepest truths of the human condition.
Violence holds no appeal to Kyrylo, but it does come easily to him. In the
Zone, he tries to leave people alive, but if someone bothers his date, things
escalate quickly.

89
vehicle is carefully maintained by Factory before noon, you can have a
Uncle Seryozha’s chauffeur. The boss normal conversation with them. On
himself uses it only rarely. Usually the other hand, if you go there in the
the car is seen bringing his children evening, you end up as the night’s
somewhere. entertainment. It’s rarely lethal, but
humiliation is certain.
Weird Relationships Basically anybody can join, if
Most people in the Zone are sane they’re willing and able to do meth
people that you can have mature, and beat up people. The initiation
balanced relationships with. There’s rituals are different every time, but
always drama, but the idea is that the element of humiliation is always
you can find a suitable partner in the strong. Some examples are sucking
Zone. off every member of the gang, or hav-
However, some of these gangs and ing to sit on the ground while every-
other factions represent more fucked one else pisses on the initiate. If you
up relationship options, the kind that can take it, you’re in. The initiation
would be kinda horrible in real life. usually lasts for a couple of days, and
These gangs offer the chance to date to get to that point requires hanging
nutjobs, sadists, and psychopaths. with the gang for around a month.
Before the initiation, the initiate is
basically a slave that any gang mem-
The Jupiter Gang ber can order around. Every member
The Jupiter Gang are the closest the has gone through the same process.
Zone has to a biker club. The lives The Jupiter Gang has few rules, but
of their few dozen members revolve harsh discipline. Individual activity,
around moonshine, sex, and violence. especially directed outside the gang,
The cheap drugs they cook are the is frowned upon. The gang being
most plentiful in the Zone, even if the what it is, this frowning may express
quality control leaves something to be itself as drunken stabbing. When it
desired. Every night is a party night, comes to romance, the gang is about
and at the end they usually head out choices and community. If a gang
to beat up someone living nearby. member and a character fall in love,
Keeping motorbikes running in sooner or later one of them will have
the Zone is hard, but the Jupiter to change their life. Either the gang
mechanics usually have one or two member must abandon the gang, or
vehicles patched together from rusty the character has to join. Both options
iron. They don’t last long, and it’s not are difficult. You can’t just walk away
unusual that after midnight some- from the Jupiter Gang, and traitors
one drives one of them through the are killed. If someone known to date
Deniers of the Atom’ wall to lay hands a gang member tries to get in, the ini-
on “fresh meat”. tiation will be unusually hard.
The Jupiter Gang is feuding with
pretty much all other Zoner fac-
tions, but they are also surprisingly
approachable. If you go to the Jupiter

90
The Mechanic Strontium Wolves
Lara the Bolt was a junkie from Kyiv Along with the Jupiter Gang, the
whose enemies were never very pow- Strontium Wolves are the two most
erful, but there were a lot of them. violent gangs in the Zone. Their ideal
When she finally got a longer sen- is to become a part of the Zone’s nat-
tence, she faced a prison life in close ural system. Strontium is a radioac-
proximity to all of them. That did tive material that resembles calcium.
not feel good. She dosed herself up If a human or animal gets it in their
on meth and performed a jailbreak system, it will not pass through, but
details of which she can’t remember. ends up in the bones. A strontium
In the Zone, she drifted around for a skeleton is radioactive, and very bad
time but the Jupiter Gang’s style felt for your health.
familiar and understandable. Many animals in the Zone are radio-
In the gang, Lara has even managed active, but their strontium bones do
to improve herself. She has learned to not prevent them from thriving. By
fight and build cars. Building insane the time a wolf dies of cancer, it has
mechanical devices is fun, and it’s had ample opportunity to procreate.
awesome to see them roll out and The Strontium Wolves see this as a
spread terror. part of the circle of life. To become a
Lara is a sinewy woman in good member, an initiate must kill a wolf,
physical shape, usually seen in her bear, or wild boar, armed only with a
mechanic’s overalls. She tries to piece of radioactive metal. In the ini-
limit her boozing and hellraising to tiation ritual, the new member eats a
the evenings so that there’s a sem- powder made of the horns of an elk
blance of order in her existence. Now living in the Zone.
that her life is back on track, she has The Strontium Wolves dwell in
begun to contemplate her miserable small cabins and huts, away from the
love life. The Jupiter Gang is kinda other Zoners. They hunt together,
difficult for that, because Lara’s type armed with knives, and perform rit-
is vulnerable people who stir her pro- uals where they paint their naked
tective instincts. Previously, she has bodies with blood. Sometimes they
been so broken up herself that find- attack the other villages of the Zone
ing people like that has been impossi- to raid and pillage.
ble, but the situation is different now. The Strontium Wolves are the
Because of this, she might go look- only faction in the Zone that tries to
ing outside the gang. Lara tries not to aggressively reproduce. Making chil-
think about the choices the relation- dren is seen as a duty, because the
ship of her dreams might lead to. Strontium Wolves believe the Zone
is but a foreshadowing of what the
entire world will eventually be like.
Climate change and natural disasters
will destroy most of humankind, and
survivors must be able to live in the
polluted wilderness, just as they do
in the Zone. Disabled children are

91
born more frequently than outside The Liberated Man
the Zone, and the Strontium Wolves When Viktor worked as a personal
see taking care of them as normal. trainer, his clientele comprised mostly
The rest of the Zoners generally of the trophy wives of rich and pow-
view the Strontium Wolves as dan- erful men. Many were lonely and if
gerous lunatics. They number about he offered a more personal touch,
50, 35 of them adult. The Wolves he got tipped a lot more. Viktor has
don’t exactly disapprove interacting always liked people and emphatized
with outsiders, especially if child- with their sorrows, perhaps too eas-
making is involved. When the child ily. Fucking the wives of business-
is born, they will try to bring it in men was unwise, but it felt easy to
and raise it as a Strontium Wolf, and go along with it, help a fellow human,
if a Wolf is too involved with an out- and make some money.
sider, they will attempt to bring the Many of Viktor’s clients were tem-
outsider into the gang as well. peramental and knew their own
From a romantic perspective, the worth, and certainly knew how to
Strontium Wolves are half-animals, hit back if they felt they were mis-
living in the moment, stalking the treated. One of them told her hus-
woods. Maybe the character will band during a fight that the bun in
bring out a Wolf’s desire to experi- the oven wasn’t his. It was Viktor’s.
ence the finer things in life, or a char- Hard to say if that was true. Viktor
acter is attracted to the Wolves’ crazi- was leaving a nightclub when two
ness. The social gulf between Wolves men beat him up badly. When he got
and regular Zoners isn’t as deep as it home, he found out that the extent
is with some of the other gangs, but of his services to his clients was now
sooner or later the Wolves assume common knowledge. The apartment
that if you hang out with them, you had been demolished and there was
must be ready to live like them. If a death threat on the wall. Viktor
you’re not, and especially if there is a decided to head into the Zone.
child involved, conflict is inevitable. Viktor is an adaptable person. He
gets crushes easily, goes along with
anything, and will accept the most
outlandish excuses. It doesn’t take
much for him to make radical deci-
sions. He’s funny, charismatic, and
active. It’s easy to like him, but in the
end he will always do as he pleases.
Deep down, the Zone and the Stron-
tium Wolf philosophy has released
him of all external pressure. It’s easy
to be with him, but dating may result
in a child or two.

92
The Greenhouse is acceptable at the Greenhouse, you
Can you lead a normal life in the can’t talk about your problems with
ruins of Pripyat? The inhabitants of anyone.
the Greenhouse are doing their best Many newbies move into the
to prove that yes, you can. On the Greenhouse. Talk of how life can go
surface, the Greenhouse resembles on as before appeals to those shocked
life outside the Zone. Located in the by the primitive conditions in the
north of Pripyat, on the border of Zone. The Greenhouse is selling
the fourth district, there’s a test farm the idea that adaptation is unneces-
whose greenhouse has been refur- sary. Some residents move out after a
bished for food production. while, and there are no special sanc-
The community known as the tions. The biggest barrier to leaving is
Greenhouse has around 40 members. the fact that Greenhouse people are
They try to dress as people dress on disliked by the other communities.
the outside. They have apartments They are thought of as self-important
and working hours. Dinner is eaten and self-righteous, emphasizing how
around the dining room table, and they are better than everyone else.
some have even made children. Along On the face of it, it’s easy to kindle
with the Strontium Wolves, the a relationship with someone from the
Greenhouse is the only faction that Greenhouse. You can encounter them
has made actual plans for the future. away from home, and there are no
Where the Wolves adapt to the Zone, barriers to social relationships. Soon,
the Greenhouse bends it’s surround- though, you will notice how the
ings to its own needs. demands placed upon them by the
The Greenhouse is not afraid of community are too harsh for them
radiation. Its health effects are played to actually have time for anything
down and the resulting problems are else. The relationship has a future
blamed on the patient. It’s a fact that only if the character can tear away
a human being needs only five hours their love from the mentally destruc-
of sleep per night. tive environment of the Greenhouse.
The Greenhouse trades a lot with The problem is that members usually
other communities and its members can’t see how the Greenhouse is hurt-
regularly interact with their neigh- ing them.
bors. Greenhouse residents know that
it’s entirely possible to live a fully
normal life in the Zone, if only you
are willing to put in some work.
They try to conceal it, but the
Greenhouse’s secret is common
knowledge: it’s the Zone’s suicide
central. You cannot live in the Zone as
you would on the outside, and if you
feel this is because of your own infe-
riority, it is easy to fall into despair.
As only a positive and happy attitude

93
Miss Perfection
Masha isn’t a criminal like the other Zoners, at least in her own mind. She used
to work for Russia’s FSB as an intelligence analyst. In her work, she saw infor-
mation about a multitude of abuses of power that she began leaking to the
media and human rights organizations. She didn’t get far with Russian media,
but soon her leaks were picked up outside the country.
Her primary goals used to be a methodical life and efficient career advance-
ment, before her conscience messed things up. However, it was not for noth-
ing that she worked at the FSB, and she figured out that the jig was up a few
hours before they came to arrest her. Masha guessed that if she stayed put
they’d arrest her and she’d disappear into some godforsaken hole, so the Zone
felt like a reasonable option.
Based on first impressions, the Greenhouse looked like the only good com-
munity in the Zone. She moved in and made herself useful during the first
Jupiter Gang attack. The ideal of an organized and tightly scheduled life has
just one problem: Masha no longer has any goals. Career and the Motherland
are meaningless here. She works according to the principles of the Green-
house, but has a hard time figuring out why any of it matters.
Masha is looking for something to believe in. Romance and falling in love
may be a part of this, but in the end she can only be happy with someone
who has a broader vision of life. A mere person cannot make her happy. She
needs an ideal.

94
Etiquette
Zoners are not uptight. People dress fast, but at parties you get to make
how they will, and outside of the out in peace.
gangs, people are used to making
their own decisions. There’s enough Ukrainian and Russian names
communal feeling that people will Ukrainian and Russian names have
take care of their friends and likeable three parts: given name, patronym,
strangers, but an asshole can pass out and family name. Additionally, there
in the snow and nobody gives a shit. are nicknames based on the given
The difference between when peo- name.
ple work and when they cut loose is A character may be called Boris
stark. An ordinary Monday is quiet, Ivanovich Sokurov. Thus, his nick-
but once it’s party time, Zoners put name would be Borya. His father’s
in a lot of effort. One of the reasons is name is Ivan, which is combined with
that in the Zone, there’s limited enter- a suffix for Ivanovich.
tainment and a lot of free time, and If the character is a woman, her
people must come up with stuff to do name could be Natalia Ivanovna
on a regular basis. It’s not uncommon Sokurova. Her nickname would be
to have a party three nights a week. Natasha. Her father’s name is Ivan, so
The interaction between the dif- her patronym is Ivanovna. Female sur-
ferent groups is shaped by the way names get appended with an -a, result-
they all stew in the same small area. ing in Sokurova, not just Sokurov.
More or less every Zoner will get The same given name may have
attacked by the Jupiter Gang at some several nicknames. This helps in dif-
point, because there just aren’t a lot ferentiating people with the same
of targets to go around. Zoners drink first name from one another. Other
and do a lot of drugs, but the worst nicknames for Boris are Boba, Bob,
excesses are curtailed by the poor Borulya, and Boryha.
availability of suitable substances. Russian-style, my own name would
Most Zoners go by a first name, be Juhana Eerovich Pettersson.
a nickname, or sometimes their last
name. Using one’s full name is rare, The Anniversary
because almost everyone knows of the Disaster
everyone else. Most people don’t The Zoners observe each and every
want to be remembered from the holiday that anyone can think up.
outside world, where some of them The most important is their own, the
have enjoyed their fifteen minutes of anniversary of the Chernobyl disaster.
infamy in the papers. The combina- It has many names. The week leading
tion of given name and patronym is up to the anniversary itself is called
also sometimes used. the Celebration of the Atom. The
Generally speaking, Zoners respect actual date is April 26th, but the Cele-
privacy and romance. Gossip spreads

96
bration of the Atom usually kicks off gone out is traditionally used to make
well in advance. radical, life-changing decisions.
At the beginning of the Celebra- There’s a point of etiquette about
tion, Zoners begin to fast. The more the candles: they cannot be too long.
enthusiastic celebrants start earlier, Nobody wants to wait half an hour
the rest as the week progresses. The for them to die.
fast lasts from dawn to sundown, and Most of the gangs respect the anni-
at night there’s a feast. Tradition- versary and the Celebration of the
ally, only food grown in the soil of Atom. The Deniers of the Atom keep
the Zone or hunted in its woods is to themselves, and sometimes the
served. Thus, the power of the Atom Strontium Wolves or the Jupiter Gang
is carried from the land to its inhab- observe the anniversary by attacking
itants. The rarer and harder catches them. The Greenhouse participates,
like European bison are hunted on but without enthusiasm.
the first days of the Celebration.
The dramatic climax of the Cel- The Zone League
ebration of the Atom occurs on the The largest sports field in the Zone,
eve of the anniversary. Zoners build the Avandgard Stadium, is in Pripyat.
a wooden tower which is set on fire It’s in the centre, between the amuse-
and finally blown up around mid- ment park and the fifth district. There
night. The ceremony is usually held at are raised bleachers on its northern
the central square of Pripyat, though edge. Maintaining the field is diffi-
sometimes the Zoners experiment cult, but Zoners work together on it
with a new location. As part of the rit- so that each summer, they can play
ual, Zoners watch the flaming tower the Zone League. Football is serious
from as close as possible. Once the business in the Zone.
fire has gone out and there is noth- There are five teams in the League,
ing left except burnt wood, they rub and to keep the season going they
the ashes on their face or bare skin. play several combinations before the
Many take off their shirt and some- finals. Men, women, and other gen-
times other clothes at this point. ders all play together. During the
Compared to the eve, the day of games, there is a truce between differ-
the anniversary itself is peaceful. ent factions, but things may get out
After sundown, people go as close of hand once the winner is declared.
to the power plant as possible. Some Feelings run hot.
years, the soldiers allow them to The Jupiter Gang has their own
approach and some years they don’t. team, also called Jupiter. Strontium
Everyone brings a candle, a stick of 90 is composed of Strontium Wolves
incense, or a small torch and leaves it and members of the Jazz Club. It is
on the ground near the plant. Once the most feared team in the Zone,
everyone has left their flame, they but rarely claims the championship.
wait in silence until the last one has Radium, Reactor, and Polonium are
gone out. After this, they leave. The all composed of regular Zoners.
moment right after the candles have Football is the single most impor-
tant power bringing the Zone’s various

97
factions together. Because there are swim or dive in the Pripyat River.
a lot of games, the different groups The goal is to swim carefully so as
have to deal with one another. The not to disturb the silt at the bot-
referee has traditionally been a man tom. After the Red Forest, the crazi-
called Sokolov, who has lived in the est radiation dive is also acquatic, and
Zone for a while now. He played pro- requires scuba gear. You can dive in
fessional football back in his youth, the cooling pond of the power plant
in Belarus. People generally agree he and swim through the water intake
has a favorite among the teams of the pipes straight beneath the exploded
Zone, but the identity of that favor- Reactor No. 4. The necessary gear is
ite depends on who’s talking. Proving hard to come by in the Zone, so this
his bias by going over old matches is type of stunt is rare.
one of the favourite discussion topics
in the Zone. Dust Racing
Every summer, the Zoners organize
Radiation Diving a racing contest, where at sundown
There are a lot of people in the Zone they start from Pripyat, drive into
who feel the need to prove they are the sparsely-populated western Zone,
tougher than anyone else. The most then turn towards Chernobyl town,
common way of doing this is radia- drive through it, turn north and drive
tion diving. That’s when you and past the cooling pond on the east
your friends go to a place of strong side, and finally drive past the Sar-
radiation. You either run through the cophagus and return to Pripyat.
radioactive area, or rush in and out. There are usually around ten cars
Sometimes, two people compete by in the contest. The date varies, and
seeing who can stay in the longest. moves around a lot because of the
Most Zoner communities try to stop weather. The spirit of the contest
these kinds of contests, though. Radi- requires the weather to be warm and
ation is invisible, and catching a lethal dry so that the unpaved roads will be
dose by accident is easy. as dusty as possible. Radioactive parti-
The most iconic radiation dive is a cles settle into the ground, where the
run through the Red Forest, but in wheels may fling them back up. The
practice most Zoners understand this more road dust, the better the effect.
to be suicide. There’s a fire station in You are only allowed to participate
Pripyat whose basement is very radio- in a car you’ve built yourself, and the
active, because it houses the locker chassis must come from a pre-disas-
rooms of the firefighters who partic- ter original or one of the vehicles
ipated in the post-disaster cleanup used in the cleanup operation. There
efforts. The protective clothes hang- are hundreds of abandoned helicop-
ing from the walls are still extremely ters, trucks, cars, and other vehicles
radioactive. There are no lights in the that had to be left behind once the
basement, and it’s easy to fall and hit cleanup was done. Radioactive parti-
your head running in the darkness. cles stick to metal, and none of the
Sometimes people take the concept metallic vehicles could be removed
more literally and the participants from the Zone.

98
None of these abandoned wrecks It is not unheard of that there is
work, so the radioactive chassis needs no winner because nobody makes it
its motor and probably most other to the goal. Sometimes people drive
parts replaced. New parts are smug- so aggressively that every car falls to
gled from the outside or stolen from pieces.
rivals.
The cars tend to look wild, not only The Abortion Clinic
because they are self-made but also In the Zone, there are many love
because the rules approve destroying stories but few families. The Zoners
the competition through ramming. think that especially after stronger
Their outer surfaces are rusty, radio- doses of radiation, the risk of getting
active metal, studded with spikes a deformed baby is too great. Most
and armor plating, though the worst people also think that the Zone is not
excesses are curtailed by the Zone’s a place with enough of a future for
rather challenging racing terrain a child to have a chance. To them,
which favours lighter vehicles that the Zone is the final destination for
won’t get stuck on branches. people the world has forsaken, where
Dust racer cars rarely see use out- they can live in the moment and die
side of the race because they break of radiation sickness.
down. Still, sometimes even the Zoners
The interiors of the cars are insu- forget to use a rubber and someone
lated so that radiation will not bother ends up pregnant. That’s when they
the driver too much. The materials usually head to the abortion clinic.
used are packing plastic, Styrofoam, The only abortion clinic in the
and cardboard. Radioactive metal Zone operates near the Belarusian
doesn’t radiate very far, so it is pos- border in the village of Chapayevka,
sible to drive the car without seri- or its ruins. Chapayevka is located 35
ous exposure. The dust cloud from kilometers east of Pripyat, and apart
the car ahead is the worse danger, from the clinic there’s nothing there.
because getting radioactive particles The dense forest typical of the Bela­
in your lungs means the radiation is rusian Zone has taken over the ruins
coming from within your own body. and the clinic itself operates in a
The dust race doesn’t have an orga- cabin that’s easy to miss even when
nizer as such, and is arranged by com- walking nearby.
munal effort. The decision about the The clinic is run by an older woman
date can lead to heated arguments, named Polina Sergeyevna. She is a
usually because some want to post- warm, grandmotherly person who says
pone for a dustier day and others she worked as a doctor at Pripyat’s
fear the rest of the summer will be Hospital no. 126. According to her, the
one long rainstorm. The judges are clinic was evacuated from the hospital
usually three Zoners from different and is still a part of its operations.
groups who are not friends with any Actually, Polina Sergeyevna was a
of the drivers. Some years this is diffi- cleaning lady at the hospital before
cult, and new arrivals to the Zone are the disaster, and has no training to
often chosen for this duty. perform abortions. She is a self-taught

99
amateur, whose good-natured bedside Contraception
manner goes a long way to cover for Contraceptives such as condoms are
the roughness of her folksy methods. sought-after luxuries in the Zone. Mak-
The abortion doesn’t need to be ing them yourself is hard or impos-
paid right away, but Zoners say that sible, so they are smuggled in from
Polina Sergeyevna always gets what’s outside or stolen from power plant
due to her in the end. Most women workers. A condom has good trade
coming to the clinic bring the appro- value compared to booze, because
priate fee up front. They do not want moonshine is distilled locally.
to owe her. One of the regular topics of discus-
Sometimes Zoners decide to keep sion in the Zone is whether a condom
their children. A few even send their is one-use or if you can wash it off.
babies out of the Zone. Most Zoner
parents are optimistic slackers.
The abortion clinic is not a gener-
ally controversial topic in the Zone,
but the Strontium Wolves do not
like it. The Wolves do not care what
members of other groups do, but if a
Wolf gets caught visiting, the conse-
quences are very bad.

100
Best Places for a Date
Helicopter Bistro
The Vehicle Graveyard is a junkyard The General has a daughter, or
for old Soviet helicopters that were maybe a granddaughter, a young
used in the cleanup operation. Because woman who looks like she lives in
radioactivity sticks to metal, they had other worlds. When the sun goes
to be abandoned in the Zone. They down and the Bistro opens, she takes
no longer fly, just lie on the ground in out her violin and plays sad songs.
endless rows. The dry grass and rusty They urge the listener to enjoy the
metal hide many things. One of them moment because tomorrow things
is the Helicopter Bistro. will be different.
The Bistro opens at sundown. It’s The Zoners call her the Angel,
easy to find by the fire outside that because the story goes that she and
shines far in the dark Graveyard. her father arrived to the Zone on the
Dodging between the helicopter same helicopter that houses the Bistro.
chassises can be ghostly, but the radi- It is said she never speaks, and those
ation is only dangerous if you touch who fall in love with her are doomed
the metal. to wonder if she is even aware that
The proprietor is an old man by the they exist. Attempts to rob the Bistro
name of General. He’s both the cook are very unwise, because of both the
and the waiter. The Bistro has been General and the Angel. They’re capa-
built inside an old transport helicop- ble of a surprising amount of brutal-
ter. There’s a red velvet curtain in ity if the situation calls for it.
its doorway, and old, framed photo- Or so the rumor goes. You shouldn’t
graphs of happy and innocent people believe everything you hear, espe-
decorate its walls. cially when it’s about the Vehicle
The Bistro only has a few, small Graveyard.
tables, and all of them seat two. The
General provides the services of the The Roof of Apartment
Bistro at no charge, and he does Building No. 17
everything to ensure that his guests Apartment building no. 17 is one of the
enjoy themselves. It is said, though, tallest buildings in Pripyat, a 16-story
that if you have spent a night at the tower rising out of the woods. No. 17
General’s, he may ask about it at a is mostly empty, but there are a few
later date. Maybe he requests a bottle inhabitants who have fixed them-
of cognac, or a delivery of rare fruit. selves apartments in the top floors.
Once you’ve had yours, you must They are united by their love of a
help get the ingredients for someone good view, because carrying drinking
else’s romantic dinner. water up there is a tough job. Only
someone who really wants to look

102
over the rooftops at the power plant, their melancholy life stories. It’s a
morning or night, would live there. good place to meet up with someone
Pripyat’s lovers have discovered in an informal context. It’s easy to get
the sunsets at no. 17, and there’s a to know Zoners here, because people
slow-burning feud between them move fluidly between cliques.
and the inhabitants. The inhabitants Actual shows are sporadic, usually
do not like outsiders in their build- on Wednesdays, Fridays and Satur-
ing. Would you enjoy listening to the days in the evening and a matinee on
giggling of giddy lovers when you’re Sunday. The Kino usually shows three
trying to sleep? films in a row, with people coming
The traditional no. 17 date requires and going all the way through. Kino
walking up to the top floor via the Atom is operated by a woman in her
stairwell, climbing up to the attic, and forties named Oksana Ivanovna, origi-
then to the roof. There’s a body of a nally from Kyiv. Apparently she used
dead dog in the attic. You must not to work in the field of culture or in
touch it as disturbing the body brings academia, and still holds on to her
bad luck. Sometimes the building’s uncompromising dignity.
inhabitants try to bar doors or block Most nights, Oksana Ivanovna sits
staircases. In such cases, you must go at the back of the room, smoking and
through windows, use a crowbar, or looking at the screen, often the only
try climbing through a second story person actually following the movie.
window. Now and then, she introduces a film
The roof is flat concrete with grass and talks about what it means to her.
growing in its cracks. Once you’ve You’re supposed to stay quiet, and
made it to the roof, you spread a blan- applaud respectfully at the end.
ket and sit down to drink moonshine Kino Atom’s programming consists
and watch the sun set over the dis- of a dozen old romantic tragedies.
tant Sarcophagus. Tradition dictates Lovers yearn for one another for the
that you spend the whole night on rest of their lives. Even at their death-
the rooftop. This is easy in the sum- beds they still wonder if it could have
mer, but harder in the winter, though gone differently. The movies are on
every New Year’s Eve the roof is lit- film, and the projector runs on a gen-
tered with couples and small groups. erator chugging away in the cellar.
The bartender and bouncer of the
Kino Atom theatre is Oksana Ivanovna’s new pro-
The Palace of Culture is one of the tégé, Bruno. Bruno is a handsome
most recognizable landmarks in man in his twenties, of uncertain eth-
Pripyat. Before the disaster, it housed nicity, and delights in shooting down
a movie theatre. It’s still in use, in a people trying to hit on him. He likes
way. These days, you sit in the ruins to do it as publicly as possible. The
in folding chairs and there’s a small only comfort for the dejected is that
bar that sells vodka, Zone-made apple this fate has already been shared by
wine, and apricot liquor. most of the Kino Atom regulars.
People come to Kino Atom to sit, Sometimes, the film catches fire in
talk with their friends, drink, and tell the middle of the movie. That’s when

103
Oksana Ivanovna’s thoughts turn to arousing suspicion. Many Zoners eat
her past, and Bruno shoos the cus- at Café Pripyat, and going there is
tomers away. The two can be seen not suspicious. Because there are so
sitting by a candle at the bar late into few tables, it’s normal that customers
the night, Oksana Ivanovna talking, eat side by side. Sitting at the same
Bruno listening and pouring more table with someone at Café Pripyat
apricot liquor. means nothing, which makes it pop-
ular among those cheating on their
Café Pripyat spouses.
Café Pripyat is famed for its painted Café Pripyat doesn’t accept money.
glass windows, and is open when- Instead, customers open a tab that
ever there’s light outside. It is run by they must periodically shorten by
a collective of old Zoners, the Doc- delivering the Doctors various goods.
tors. They have since been joined by If the debt isn’t paid in time, the Doc-
newcomers, but originally they com- tors will make a house call.
prised a bunch of employees of old On occasion, lovers have secretly
Hospital no. 126, who stayed in the entered Café Pripyat at night to eat in
Zone to make money illegally sell- private and admire the painted glass
ing abandoned hospital equipment. in the moonlight.
Later, they stayed because they were
wanted by the law for selling radio- Neptune’s Day
active hospital equipment. The orig- In the Soviet Union, Navy Day was
inal Doctors are senior citizens by the last Sunday of July. The unof-
now, and only a few are left. None ficial Neptune’s Day, when people
of them are actually physicians – they engaged in all sorts of sailor-themed
were cleaning staff, cafeteria staff, and playfulness was held on the same
maintenance workers. day. Nobody gives a damn about the
The Doctors long held the monop- Soviet Navy in the Zone, but the old-
oly on healthcare in the Zone, and est residents still remember how on
the business was brutal and primi- Neptune’s Day there was boating on
tive. Lately, some actual physicians the Pripyat River and they crowned
have arrived, and the Doctor col- the King of the Seas.
lective has taken up running a café. This holiday is still in the Zoner cal-
Some of them still live in the old Hos- endar. Radiation changes some things,
pital no. 126 across the street from but it’s hot in July and methods for
Café Pripyat, while others live in a cooling down are in demand. There
nearby apartment building. are ample participants for all sorts of
Café Pripyat opens at dawn and hijinks on the Pripyat River and in
upholds traditional Soviet service the power plant’s cooling pond.
culture. Amidst the ruins, there are The mood of Neptune’s Day is play-
tables, chairs, and a minimalist field ful, and costumes are part of the deal.
kitchen. A typical lunch is soup, with On Neptune’s Day, nobody has to be
meat and potatoes. themselves.
The café is useful when you want One of the recurring topics of
to meet your lover discreetly, without discussion in the Zone is whether

104
cheating counts if it happens on Nep- heard all the way across the pond in
tune’s Day. Typical excuses include: Pripyat.
“Lose is free in Neptune’s domain.” In principle, everyone must obey
“I was just playing a role.” the royal couple no matter what
“Neptune’s Day doesn’t count.” they desire, and it’s a part of the cul-
These explanations are often heard ture that people try to provoke them
through your neighbor’s wall to the into making over-the-top requests. If
sound of breaking dishes. they try to wimp out, they get fed
Neptune’s Day is celebrated all more drugs.
around the Zone, but the major The shadow event has a bad rep
events happen in Pripyat and in the even by Zone standards, and many
village of Lelev. In Pripyat there’s a slip in to participate without telling
big party by the river, with everyone their friends. People go there to get
in a sea-themed costume. Those who wasted and fuck random people.
have no costume, especially new
arrivals, get carried to the riverbank
and thrown in the water. When they
splash to the shore, they must crawl
before the throne of the King of the
Seas and swear eternal loyalty.
The role of the King of the Seas is
chosen somewhat erratically. Some-
times it’s a King, sometimes a Queen,
sometimes a royal couple.
The party in Pripyat is one of the
biggest and most chaotic parties in
the Zone, so it’s no wonder there’s a
shadow event. The village of Lelev is
on the southern edge of the power
plant’s cooling pond. It used to be a
small place of about 1,200 inhabitants,
remembered for a particularly pleas-
ant park. Now nobody lives there and
nearly all the buildings have been
bulldozed.
The few remaining buildings are
right by the edge of the water, and
people drag in mattresses and bring
meat for barbecue. In the shadow
event, the most recent arrivals to
the Zone are crowned the King and
Queen. They’re given unreasonable
amounts of drink, fed psychoactive
mushrooms, and their reign is her-
alded with ritual drumming that is

105
Adventure
– For the Atom
“For the Atom” is a one-night game next to the Zone of Alienation. Katiya
where the characters escape from is an energetic woman in her thirties
prison and arrive in the Zone. The and full of crazy ideas.
outside world can no longer offer The characters must come up with
them a chance at life, so they have a way to get out of the train carriage. If
decided together to start over in a they are successful, they can run into
radioactive paradise. the Zone under the cover of darkness.
The players can make their own There’s tall grass growing next to the
characters or use the sample charac- tracks. The characters’ hands are all
ters from the beginning of this book, cuffed in the front. They and Katiya
adapted to their needs. Because the are in a carriage with 30 prisoners all
game takes only one session, it works told, both men and women. Its layout
best if the players are capable of tak- is open, and both walls have benches
ing initiative. that the prisoners are chained to.
Running the game, it’s important to The players can come up with var-
remember that the players are them- ious ways to get free at the right
selves responsible for the key roman- moment. Maybe one of the charac-
tic scenes and choices. That’s the core ters asks to get to the bathroom when
content of this scenario. The dramaric there’s only one guard in the carriage,
scenes outlined here are to give the and another can wrench their poorly
game structure and keep things mov- attached handcuffs off the bench. This
ing. Although there are kidnappings is not meant to be hard: anything the
and initiation rites, the most impor- players suggest should work, as long
tant scene in the game may be a date as it makes a modicum of sense.
that two players improvise between If you want more excitement in
their characters. the scene, just as the characters have
opened the door with a key they stole
Scene 1 – The Escape off a guard, the train starts moving.
This scene is set on a train transport- Everyone rolls a die, and on a result of
ing the characters between prisons. 1, the character lands poorly and will
At the beginning of the scene, they have to take care with their ankle for
have agreed together to escape to a few days.
the Zone with the help of a contact The escape is quickly noticed and
among the other prisoners. you can keep the players on their
Contact: Katiya is in jail for killing toes with spotlights on the grass,
a cop, and suspects she’s going to be shouts, and gunshots. The guards will
murdered. She has arranged through not pursue, however, and the charac-
her underworld contacts that the ters will make it to the Zone.
train will stop for fifteen minutes

109
Scene 2 – The Zone Scene 3 – Pripyat
The characters arrive in the Zone, a If the characters follow Katiya’s instruc-
place they do not know, in the mid- tions and head north along the road,
dle of the night, with no possessions they will reach Pripyat in a couple of
but the prison uniforms at their back hours. The city pops up unexpectedly.
and the handcuffs on their wrists. They cannot see it from the woods
The first impression can be fright- until they are walking past apartment
ening. It’s pitch black in the night and buildings. They enter the city by the
the tall grass soon gives way to thick main road and immediately run into
woods that make movement difficult. a garden party taking advantage of a
One of the characters can get their beautiful summer Sunday.
shoes wet in a stream. On the lawn in front of an apart-
Wading through the woods doesn’t ment building, there’s a grill, plas-
need to last all that long in terms tic chairs spread around haphazardly,
of real time, because the characters and someone trying to get a boom-
don’t really have access to easy solu- box to work. There are about 20 peo-
tions. At some point, morning comes ple present. Everyone turns to look at
and the sun rises, and the characters the characters, surprised: their party
discover they are in a beautiful nat- is being invaded by a group of dirty
ural paradise, where sunlight filters and tired fugitives. The characters are
through the birch boughs. At dawn, met with understanding, however,
Katiya leaves. She thanks the charac- since everyone present has at one
ters, saying that she must go on alone. time been in their place.
She’s been just as lost as the charac- The people at the garden party
ters, but in the daylight she spots a look ordinary, maybe a bit more worn
road beyond the trees. She suggests than people outside the Zone. The
the characters take the road to the characters are received with warmth,
north, which should take them to but also some reservations. Nobody
Pripyat. Katiya herself heads off in a has anything against them, but no
different direction. one wants to take them home. The
Later on, the characters will run garden party wants to be hospitable
into Katiya now and then. Her func- while suggesting the characters build
tion is to always make the oppo- their new life on their own.
site choice from the characters and
so illustrate the opportunities of the
Zone. If they befriend the Strontium
Wolves, Katiya joins the Greenhouse.
If they move in a Pripyat apartment
building, she can be found in a small
commune in one of the Zone’s ruined
villages. If someone decides to fall
for Katiya, her signals are constantly
mixed. At night she’s fully into it, but
when morning comes she has disap-
peared to pursue her own schemes.

110
Garden Party Supporting The characters meet Vova, who
Characters gives them some pointers as to what
The garden party can have more sup- they should do next. Living in the
porting characters created by the Zone requires a place to stay, and
Game Master, but these two are he can suggest apartment buildings,
important. ruined cabins, and the like. This is an
Xeniya is a woman in her fif- important choice to make, and they
ties, who spent a good fifteen years should consider the options carefully.
behind bars before breakin out and Do they want a place somewhere
heading to the Zone. She carries her- high, with a good view, or low, where
self in a way suggesting a deeply con- it’s easier to move around? Next to the
fident capacity for violence, and has river so they can reach a boat quickly,
no need to make threats. or far away so the mosquitos won’t
She’s the hostess of the party: she bother them in the summer months?
brought down the beast whose meat
is sizzling in the grill. She lives in a Scene 4 – Home
nearby apartment building. She’s Guided by Vova, the characters
friendly, but not helpful, and tolerates decide to stay somewhere. It’s prob-
no bullshit. Try to fuck with her and ably unnecessary to play this out
you’ll get your ass kicked. Romanti- moment to moment. Just go over the
cally, Xeniya is interested in signifi- initial practicalities of living in the
cantly younger men and women who Zone with the players. In game time,
yearn for a strong, older person. Her it can take as long as a week as they
relationships are short, chaotic, and set up their home.
very sexual. The Game Master should come up
Vova is a twenty-something with with a few neighbors who can help
dreadlocks. He’s very young by Zone them join the social networks of the
standards and a bit of a slacker. He Zone. They don’t need to be impor-
owns one set of clothes, consisting of tant characters, and their role is to
jeans and a t-shirt with holes in it. In help the players figure out how life
the winter, he may have a coat, but works here. For example, next door
he is not as bothered by cold as others a woman trades the fish the charac-
are. He’s garrulous, in excellent phys- ters pull from the river for vegetables
ical condition, and has a tendency to smuggled from the outside.
fall for everyone he meets. He’s help- The neighbors should be some-
ful, charitable, knows a lot of cool times friendly, sometimes brusque.
places, and regards the property of They won’t be outright rude, but it’s
others as his own. He doesn’t consider always possible that at three in the
himself a thief, but he often picks up morning there’s a man at the door,
stuff and puts it in his pocket. drunk out of his skull, demanding to
know what the fuck the characters
are doing here in the Zone.

112
Scene 5 – Romance Scene 6 – Radiation
The more general conversation The game’s other main theme is radi-
which characterizes the last scene ation, highlighted in this scene. At
ends when one of the earlier sup- three in the morning, the characters
porting characters shows up to visit a are woken up by the sound of drums
player character with romantic inten- from the outside. When they go to
tions. The characters have no obliga- the window, they see their home sur-
tion to go along; this scene is merely rounded by about 30 people wearing
intended to return the game to its gas masks and wielding torches. Some
central themes. have drums, and beat out a hypnotic,
Some examples of what might ritualistic beat.
happen: The characters might get scared,
Katiya’s found a scene she likes, especially if they think this is a lynch-
maybe with one of the Zone gangs. ing party. However, if they look more
Still, she hasn’t been able to get one closely, they will note that many of
of the characters out of her mind. So the people have cans of beer or vodka
she comes for a visit, ostensibly with bottles, and nobody has anything that
the purpose of talking her crush into looks like a weapon.
joining her new crew. She’s not a When the crowd sees one of the
very good PR person for her gang and characters, an older woman comes
blurts out all kinds of revelations that to the fore, carrying a sign with the
make them sound terrible. At the iconic logo warning of radiation. She
same time, she tries to maneuver her- shouts that it is time to make the
self alone with her crush. characters true Zoners.
Xeniya is interested if one of the If they go along, the crowd forms a
characters is her type: a bit lost, much procession that walks to the banks of
younger than her, male or female. the Pripyat River. The older woman
She’s very direct and if her feelings are wades in waist-deep into the water,
not reciprocated, she leaves quickly. and the characters are expected to
Vova shows up with his guitar, follow her one by one. She pushes
intending to hang out at the charac- them under the surface, and when
ters’ place for a day or two. He can also they splutter back up, gives them a
flirt with one or more of the charac- swig of vodka.
ters. Vova crushes on everybody and The scene works best if you play
it’s obvious that nothing serious will up its dreamlike quality, the feel of
come of it. However, getting stoned radioactive mud at the characters’
and having relaxed sex is well within feet, and the joy of acceptance as
the realm of possibility. they rise from the waters.
If none of these three feel like If casual sex fits the characters and
they’ll work, you can also use a new your players, once they’ve risen from
supporting character, either from this the water they notice that people are
book or newly made up. In this case, getting frisky under the anonymous
the supporting character must have cover of the gas masks. People who
a motivation for visiting the player might be neighbours make proposi-
characters. tions, dance, and laugh.

113
If the characters don’t join the rit- The date will happen on the roof
ual, a different ritual will take place of one of Pripyat’s tallest apartment
outside their home, a dark and mali- buildings. There’s a good view over
cious one, and in the morning their the forest towards the power plant
walls will be covered with symbols and the Sarcophagus.
of the atom. If the ex in question is Katiya’s,
Xeniya’s, or Vova’s, the situation will
Scene 7 – Jealousy otherwise proceed similarly, but the
This scene is the game’s dramatic cli- victim will be the player character
max. A lot of the game’s events fall that the supporting character is inter-
into place depending on how the ested in. They’ll be kidnapped with
players and their characters pick up the idea that “if I can’t have ‘em, no
on various romantic possibilities. If one can”. The kidnapper isn’t hard-
the romance is kindled between char- ened enough to kill anyone straight
acters, the game plays out very dif- away, though. Instead, they’ll take
ferently from how it will if everyone the character to the rooftop and start
falls for the same supporting char- a conversation about the unfairness of
acter. It’s good if at least one char- life. “What do you have that I don’t?”
acter develops a romantic plot, and The other characters have the
it’s quite possible that not everybody opportunity to interfere because one
will. Maybe the game’s chemistry just of their neighbors will have seen what
doesn’t work for them. In these cases, happened and come and tell them.
it’s good to give them opportunities, They can follow the kidnapper and the
but avoid forcing the issue. victim to the rooftop. You should let
At this point, the characters will the conversation between the kidnap-
have had some romance in the Zone. per and the victim go on for a while
The Zoners are no longer teenagers before interrupting it with a rescue.
getting into their first relationships The scene can resolve in a num-
but mature people with histories. ber of ways. The character can talk
This includes exes. the kidnapper into letting go. The
One of these exes will be jealous, other player characters can show up
and decide it is time to cause some and save the day. If you want to make
trouble. it really dramatic, the kidnapper can
If all of the romance is between jump to their death from the roof.
player characters, it’s one of their ex. It’s hard to plan the kidnapper
The ex came to the Zone earlier with- beforehand, since the details depend
out the knowledge of the player char- on whose ex the kidnapper is. They’ll
acters, for reasons of their own. The be a man, woman, or person of some
ex has been fantasizing about rekin- other gender in their thirties, and
dling an old relationship and was hor- they’ve led a hard life. They’ve lived
rified that their old flame has moved in the Zone for a while now, and their
on. Thus, they will show up when defining personality trait is bitter-
the character is alone, and force them ness. They feel the world owes them
to go on a date at gunpoint. for their suffering and sacrifices. They
could be named Olesya or Petya.

114
Scene 8 – The End
After the kidnapping, it’s time to end
the game. Because a lot of the con-
tent is very personal, the Game Mas-
ter must keep an eye out for things
that come up during play. It may be
that after the kidnapping you need
a party scene where the characters
celebrate how the day was saved.
This is an opportunity to finish or
finalize relationships and settle ten-
sions between characters. If one of
the characters has a thing develop-
ing with a supporting character, the
scene can introduce a final element
of surprise into the game. If you want
a melancholy ending, the relationship
a character has with Vova or Xeniya
can end.
The Game Master can also ask the
players directly about their charac-
ters’ relationships. “How does your
character feel about this relationship?”
It can provoke the players into taking
the game to a romantically appropri-
ate conclusion.

115
Scenario
– The Radiant Angel
The Radiant Angel is a framework for and pay more attention to how the
a ten-session mini campaign. In the characters arrange their everyday
beginning, the characters are new- existence.
comers to the Zone, and during the
campaign they get settled, get to Session 2 – Party
know its inhabitants, and encoun- In the second session, the commu-
ter its myriad challenges. You may nity of the Zone really opens up. The
not think so when you arrive, but characters see a few different parties
the Zone often shows its best sides held by the Zoners and encounter
to newcomers, and some of its prob- one or two gangs. During this session,
lems are not obvious until you have the player characters meet a bunch
lived there for a while. As the cam- of locals they can fall for or who can
paign progresses, the characters will fall for them. They will see how peo-
begin to understand how the Zone ple who have embraced the Atom are
really works, and what their place in respected in the community.
it might be. This session is meant to let the char-
acters get to know the Zone. It can be
Session 1 meandering and go off on tangents,
– Arriving to the Zone and the Game Master can follow the
In the first game session, the charac- characters wherever they want to go.
ters arrive in the Zone. They meet The important thing is to introduce
some Zoners and get settled. Arriving enough supporting characters in suf-
in the Zone is exciting and action- ficient depth that the players under-
filled, and there’s no reason to rush stand what they are all about.
things. At this point, everything they
see is new and wondrous. The roman- Session 3
tic themes can be introduced through – The First Setbacks
describing the landscape. Maybe the In the third session, the characters
characters have finally evaded the will have their first real setbacks.
soldiers and stop to take a breather, One of the Zoner gangs puts them on
and watch the moon and the stars notice. Here, it is important to main-
reflected from the placid surface of tain the tone of the game. The Jupiter
Pripyat River. Gang could come in at night to burn
You can model this session after down the characters’ painstakingly
the first scenario, Towards the Atom, renovated cabin, but that’s too grim.
but in a ten-session campaign there’s Maybe they’ll just shout threats and
much less pressure to fit an entire paint obscenities on the front door.
dramatic arc into a single session.
You can let the game flow naturally

117
Jupiter is the easiest gang for this Scene 4 – The Upstarts
purpose, but you can use any of the The characters’ honeymoon with the
others too. Zone is over, but at the same time
This works best if the bad guys their relationship with it deepens.
have a face. Maybe the Jupiter Gang There are rumors that they know
terrorizes the characters at the start something about the Radiant Angel,
of the session, and then asks them to which puts them in a difficult posi-
visit the Factory. If they accept the tion. Nobody knows what the Angel
invitation, a gang member will inter- is, but people think it has some sort
rogate them about the Radiant Angel. of deep radioactive significance.
This is the first the characters will Because the characters are clearly
have heard of it. At the same time, withholding information about the
one of the other gang members will Angel, people think they are annoy-
hit on the characters. ing upstarts. Zoners who have for-
After the third session, all of the merly been friendly now advise them
characters should have some sort of that the Zone must be approached
romance going on. with humility, and you can’t think
that you could be more in favor with

118
the Atom than people who have lived by the players. The function of these
here for years. new developents is not to question
This will obviously be a source the characters’ plans but to give them
of great bewilderment to the char- nuance and heighten the impression
actera, but at the same time should of a living world.
clarify the social importance of radio- At the end of the session, the char-
active rituals. Maybe their romantic acters feel more like a part of the com-
partners will also get interested in munity. They notice they’re accepted
the Angel. into conversations they were previ-
This session’s content is mostly ously shut out of. Someone in a posi-
social, and deepens the supporting tion of power mentions the Radiant
characters seen earlier. You can also Angel in passing and gives the char-
play romantic scenes with the char- acters an opportunity to learn some-
acters and their partners. thing new.

Session 5 – To Join the Atom The Radiant Angel


The difficulties of the two previous “The Radiant Angel” is a story making
sessions come to a head in this one. the rounds in the Zone, but the facts
The characters are at a party, and a of the case are unclear to most. The
drunk comes at them on account of phrase sounds fascinating, so people
them being arrogant dicks. A support- pick up on it. It has something to do
ing character can mention that one with the time before the disaster, but
way to normalize the situation is to opinions differ whether it’s a person
organize a ritual of radiation for some- or an object.
one else. This would demonstrate the In truth, the Radiant Angel is a
communal spirit of the characters woman doctor who treated firefight-
and signal that they’re not a threat. ers in the disaster area at the expense
For this to work, the Game Master of her own health. Miraculously, she
needs to supply some candidates for is still alive. She spent many years in
such a ritual. retirement in Kyiv, but moved to the
Maybe one of the characters’ Zone about six months back to die
acquaintances is finally ready for a here, in the ruins of the catastrophe
radiation dive. They’ve been talking that changed the course of her life.
about it for a while, and the char- Her real name is Rozalina Mihailova.
acters can lend a hand to make it a Some of the old folk in the Zone still
memorable event. Ideally, the ritual remember her, and she may even
is so complex that executing it will have family in the area. Following
take most of the session. Don’t let the these ties, it’s possible to slowly fig-
planning go on too long though. Once ure out who the Radiant Angel is.
the ritual is on, the supporting char-
acters should add something surpris-
ing to it. This requires a bit of impro-
visation, but you can plan beforehand
for which supporting characters
might pick up on ideas expressed

119
Session 6 Session 8 – Escalation
– The World Opens Up The end is near, and this session’s
The characters’ position in the com- theme is how the situation gets out
munities of the Zone has changed, of control. There will be more things
and it’s a good idea to review the set- happening than the characters can
ting. In this session, they meet sup- react to. The rumor mill is wild with
porting characters, go to parties, and stories of the Radiant Angel.
get a better idea of why Zoners are If the characters have a significant
so interested in this Radiant Angel. personal relationship to the Radi-
Everyone wants to be appreciated ant Angel, it’s best not to bring her
and belong. Through the Angel, the out before the next session. If they
characters have the opportunity to are more tied up in their own things,
become part of a Zone legend. they could meet her now. Maybe
This is also a fine opportunity to she comes to them, or maybe they
bring in more complications to the happen upon information that helps
characters’ relationships. Exes show them locate her.
up to bother them, strange fetishes If they find her now, the other Zon-
come to light, and the guy who for- ers may react in an unexpected and
merly was all about free love is now strange manner.
talking about commitment. If the Radiant Angel has become
important to the characters, you can
Session 7 reveal her background during this ses-
– Wondrous Places sion. The characters will meet senior
This is the last game before the home Zoners who were there on the day of
stretch. Now is the time to develop the disaster and remember her per-
the characters’ previous relationships sonally. They will find out her spouse
further and visit all the cool places was a firefighter who never came out
in the Zone. The characters will be from the depths of Reactor No. 4.
invited to the Hunting Party’s fete to
meet Uncle Seryozha, and a one-night
stand turns out to be a member of
the Jazz Club.
This is also a good session if the
characters want to organize some-
thing big in the Zone, be it a party or
a friendship game of football between
the Strontium Wolves and the Jupi-
ter Gang.

120
Session 9 – Climax Session 10 – Epilogue
All the plots reach their climax. Pro- In the final session, the characters’
posals, desperate romantic gestures, story is over. We will see the shape
dangerous radioactive stunts, every- of their lives, and gain insight into
thing happens now. It’s a good idea the challenges they might face in the
to keep the world lively and ensure future.
that the supporting characters will The Epilogue’s key element is a
also pull off surprising stunts even bunch of newcomers fresh to the Zone
when the player characters are not with naught but ragged prison uni-
there to see it. forms to their name. They are going
Though the Radiant Angel’s the- through the same things the charac-
matic role is significant, the focus ters once did, but now it is the char-
should remain with events that are acters’ role to help them find a place
important to the players and their to stay and organize the rituals that
characters. If the Angel is important will make them into true Zoners.
to them, a meeting in a dilapidated To this end, it’s good if the new-
old cabin can easily be played up as a comers resemble the characters, but
spiritual experience about the Atom’s not so much it would be weird. This
effect on human life. If the Angel’s allows the characters to see them-
role is smaller, the climactic scene selves, and understand the long way
can be about the characters’ love life. they have come.
You should schedule a bit of empty
time at the end of the session so that
the characters can go over the events
among themselves. This social play
will continue in the next session, but
the energy will have had time to dis-
sipate. Because of this it is important
not to end on a cliffhanger.

121

You might also like