Professional Documents
Culture Documents
List of Changes
List of Changes
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# Version 1.14 #
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[+] Added Enable/Disable All buttons to the following dialogs:
Hero Properties' Spells
Prison Properties' Spells
Hero Identity Properties' Spells
Map Specifications' Heroes
Note: does not disable heroes already present on the map
Map Specifications' Artifacts
Note: Disable All leaves "Admiral's Hat" as available as a
minimum of 1 artifact is required
Map Specifications' Spells
Map Specifications' Secondary Skills
[+] Added customize all heroes' availability button to Map Specifications' Heroes
tab
[+] You can now remove all available Spells from Map Properties (there was a
minimum of 1 by level)
[+] Updated for SoD_SP version 1.18.0
[+] *.msg files are no longer required, now the editor will read *.msk files just
like the heroes3 engine
Note: cleaned all LOD archives of msg files and optimized their size
[+] Added option to match minimap darkening of objects to match game or hdmod (see
documentation)
[-] Fixed the experience combobox width of Random Heroes
[-] Fixed a bug with saving of SoD_SP options and features
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# Version 1.13 #
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[+] Palette objects image now focus exclusively on the non-trivial rectangle
[+] Palette objects may be drawn without shadow [optional]
[+] The Eraser tool no longer removes roads and rivers [optional]
[-] Fixed a critical error due to improper allocator use
[-] Heretic's primary skill predictor odds corrected
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# Version 1.12 #
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[-] Fixed loading of Heroes' negative primary skills
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# Version 1.11 #
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[+] Fixed the Lookout Tower building requirement (Fort instead of Castle)
[+] All creature dwellings have had their building requirements removed
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# Version 1.10 #
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[-] Fixed a bug with loading of saved mapmaker options and features
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# Version 1.09 #
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[+] Added customizable passability drawing weight (0 to 100%)
[-] Fixed a bug with extended experience levels display
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# Version 1.08 #
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[+] Flat map objects may no longer have their shadows rendered, matching the game's
behaviour [optional]
[+] Grid lines may now be 1 pixel thin [optional]
[+] Grid lines may now be drawn before map objects instead of being drawn over them
[optional]
[ ] Improved location determination of random objects checkmark
[ ] Hero Primary skills up/down arrows now range from -128 to +127
[-] Fixed a typo with Spell Shrines patch that would throw an error
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# Version 1.07 #
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[+] You can now show/hide the minimap selection rectangle (hotkey 'CTRL+M')
[+] Added Map Screenshot mode which makes a copy of the entire map and minimap to
bitmaps (hotkey CTRL+ALT+F12)
Note1: Output is based on map name and sent to the
"<Unleashed>/Screenshots/" folder
Note2: You will temporarily lose control of the mapeditor while it
scrolls the map to take screenshots and glue them together
Note3: There is no compression at all! All images are non-indexed 24-bit
bitmaps with each map square being 32x32 pixels;
this results in relatively large image which you can compress at your
leisure.
Approximate sizes per map side:
Minimap 60.8 KB
18x18 0.95 MB
36x36 3.80 MB
72x72 15.2 MB
108x108 34.2 MB
144x144 60.8 MB
180x180 94.9 MB
216x216 136.8 MB
252x252 186.0 MB
[+] Fixed a bug with 'Validate Map' where objects with an entrance outside the map
boundaries would cause an error
[+] Heroes can now be disallowed from hiring by all Players through the 'Hero
Identity Properties' dialog
[ ] All Unleashed hotkeys are now done through Accelerators
[ ] Secondary monitor patch was improved
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# Version 1.05 #
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[+] Increased undo count from 32 to 100
[+] Added an option to always make map description visible in Heroes3.exe
[ ] The number of objects placed on the map is now computed when pressing F12
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# Version 1.04 #
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[+] Terrain type under mouse cursor is now shown in status bar hint
[+] SoD/WoG map versions have been split, for the most part
[ ] Shrines of Magic no longer reset when set to off-limits spells
[-] Fixed a typo in 4 side columns code
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# Version 1.03 #
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[ ] Lifted limit on Seer Huts from 48 to 65,535
Note: requires SoD_SP version 1.15 or more recent
[ ] Version text is correctly updated
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# Version 1.02 #
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[+] Press F12 to get the number of objects placed on this map.
Note: requires that the map was saved, loaded or randomly generated
[ ] Restored negative values options for guards of resources and artifacts, capped
between [-32,768; +32,767]
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# Version 1.01 #
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[+] All stable hero levels are shown (some digits cut off due to scroll bar)
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# Version 1.0 #
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[+] Added limits to various extended dialogs based on game limits (e.g. Hero
creatures can only go as high as 32,767)
[+] Added level reference next to hero experience dropdown list
[+] Added terrain selection hotkeys (1 = dirt, 2 = sand, ..., 0 = rock)
[+] Magic Shrines may now grant any spell, irregardless of level
[+] Item sidepanel extended with 4th column
[+] Now compatible with extra map sizes: 18x18, 180x180, 216x216 & 252x252 added to
default sizes
[+] Manifest Version updated (modern UI appearance)
[+] Map area now updates when mapeditor is on a secondary monitor
[+] Quest Guards and Seer Huts can now require extra Artifacts
[+] Seer Hut can reward you with extra Artifacts
[+] Heroes can receive Spell Book in backpack
[ ] Disabled Help Menu (buggy in modern OS)
[ ] Titan's Lightning Bolt no longer available in Towns
[-] Fixed order of hero experience level (100 and 108 were flipped around)
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# Beta Version 2 #
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# Beta Version 1 #
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[+] Adventure Map Objects limits have been modified to respect game hard caps
Garrison 32 to 255
Mine/Lighthouse 144 to 255
Black Market 32 to 639
Note1: other objects now allow 65,535
Note2: Towns, Seer Huts were not changed as 48 is a hard cap
Note3: objects with soft caps are now limited to 65,535 but they will be
copies of each other (e.g. Arena, Garden of Knowledge, ...)
[+] The Grail (requires digging) can now be placed within 9 tiles of map edge
[+] Fixed a bug introduced by Grayface patch which prevented Angelic Alliance,
Armor of the Damned, Titan's Thunder and Power of the Dragonfather from ever being
equipped
[+] Lord Haart (Knight) may now be placed directly in AB/SOD
[+] Hero (adventure map and Map Specifications) droplist for level 0 experience
revised to provide -2,147,483,648 experience (lowest possible)
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# Alpha Version 3 #
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[+] Heroes may now be placed with 0 creatures (ghost hero) without "Backspace-
Enter" trick
[+] May now require Quest to achieve level up to 99,999
Note1: soft cap of 65,535
Note2: hard cap of 6,424 for heroes in SOD
Note3: hard cap of 32,767 for heroes in WOG
[+] Dialog limits reinstated but changed character limits to most dialogs, matching
game limits
Note: where negative values are allowed, an extra character is allowed
for negative sign however this extra character cannot be used for positive values.
[+] Map Specifications may now allow up heroes to achieve up to Experience Level
109
Note1: Keyboard input now allowed
Note2: Reduced to 109 from 127 as 109 is the last useful value
[-] Typos in List of Changes
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# Alpha Version 2 #
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# Alpha Version 1 #
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