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# Version 1.14 #
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[+] Added Enable/Disable All buttons to the following dialogs:
Hero Properties' Spells
Prison Properties' Spells
Hero Identity Properties' Spells
Map Specifications' Heroes
Note: does not disable heroes already present on the map
Map Specifications' Artifacts
Note: Disable All leaves "Admiral's Hat" as available as a
minimum of 1 artifact is required
Map Specifications' Spells
Map Specifications' Secondary Skills
[+] Added customize all heroes' availability button to Map Specifications' Heroes
tab
[+] You can now remove all available Spells from Map Properties (there was a
minimum of 1 by level)
[+] Updated for SoD_SP version 1.18.0
[+] *.msg files are no longer required, now the editor will read *.msk files just
like the heroes3 engine
Note: cleaned all LOD archives of msg files and optimized their size
[+] Added option to match minimap darkening of objects to match game or hdmod (see
documentation)
[-] Fixed the experience combobox width of Random Heroes
[-] Fixed a bug with saving of SoD_SP options and features

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# Version 1.13 #
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[+] Palette objects image now focus exclusively on the non-trivial rectangle
[+] Palette objects may be drawn without shadow [optional]
[+] The Eraser tool no longer removes roads and rivers [optional]
[-] Fixed a critical error due to improper allocator use
[-] Heretic's primary skill predictor odds corrected

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# Version 1.12 #
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[-] Fixed loading of Heroes' negative primary skills

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# Version 1.11 #
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[+] Fixed the Lookout Tower building requirement (Fort instead of Castle)
[+] All creature dwellings have had their building requirements removed

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# Version 1.10 #
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[-] Fixed a bug with loading of saved mapmaker options and features

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# Version 1.09 #
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[+] Added customizable passability drawing weight (0 to 100%)
[-] Fixed a bug with extended experience levels display

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# Version 1.08 #
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[+] Flat map objects may no longer have their shadows rendered, matching the game's
behaviour [optional]
[+] Grid lines may now be 1 pixel thin [optional]
[+] Grid lines may now be drawn before map objects instead of being drawn over them
[optional]
[ ] Improved location determination of random objects checkmark
[ ] Hero Primary skills up/down arrows now range from -128 to +127
[-] Fixed a typo with Spell Shrines patch that would throw an error

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# Version 1.07 #
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[+] You can now show/hide the minimap selection rectangle (hotkey 'CTRL+M')
[+] Added Map Screenshot mode which makes a copy of the entire map and minimap to
bitmaps (hotkey CTRL+ALT+F12)
Note1: Output is based on map name and sent to the
"<Unleashed>/Screenshots/" folder
Note2: You will temporarily lose control of the mapeditor while it
scrolls the map to take screenshots and glue them together
Note3: There is no compression at all! All images are non-indexed 24-bit
bitmaps with each map square being 32x32 pixels;
this results in relatively large image which you can compress at your
leisure.
Approximate sizes per map side:
Minimap 60.8 KB
18x18 0.95 MB
36x36 3.80 MB
72x72 15.2 MB
108x108 34.2 MB
144x144 60.8 MB
180x180 94.9 MB
216x216 136.8 MB
252x252 186.0 MB
[+] Fixed a bug with 'Validate Map' where objects with an entrance outside the map
boundaries would cause an error
[+] Heroes can now be disallowed from hiring by all Players through the 'Hero
Identity Properties' dialog
[ ] All Unleashed hotkeys are now done through Accelerators
[ ] Secondary monitor patch was improved

[*] Rewritten from scratch using H3ME_API


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# Version 1.06 #
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[+] Added optional replacement images for some toolbars, see "<Unleashed>/images/"
folder
[+] Hero portraits can now be scrolled using mouse wheel
[+] Heroes hireability may now be null ('May be hired by' option always enabled)
[+] Hero primary skills are now predicted
Note: artifacts are not considered.
[+] Added one-click-paste button, available in the terrain object toolbars (hotkey
'~')
[+] Integration with SoD_SP mod grants mapmakers several new options (hotkey
'CTRL+F9') [SoD only]
SoD_SP options may be locked
New SoD_SP features for mapmakers only
Hero seed (1~255) may now be selected
Up to 512 random objects can now have their properties set
Mapmaker extended modifications can be password-protected
Compatibility is not affected
[+] Added additional LOD/PAC support
Note1: archives should be placed in the "<Unleashed>/Mods/" folder
Note2: the text list of objects contained in the archive to be added
should be placed within the archive itself and bear the same name
e.g. <Unleashed>/Mods/ABCDEF.lod, the 'ABCDEF.lod' archive should
contain the text file 'ABCDEF.txt'.
Note3: there is a 12 character limit on file names contained in LOD
archives, including extension
[ ] WoG mapeditor patch downgraded to 3.3.0.0 (compatibility requirement for
objects of new LOD archives)
[ ] patcher_x86 updated to 4.5.4.0
[ ] Negative creature numbers are now properly shown in a few additional spots
[ ] Set limits to various fields were corrected and improved
[-] Fixed some version issues when using 'WoG' expansion
[-] Fixed hidden errors with hero experience field
[-] Fixed calculation of number of objects placed on the map
[-] Fixed missing reference for map sizes.
[-] Fixed missing reference for undo count.

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# Version 1.05 #
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[+] Increased undo count from 32 to 100
[+] Added an option to always make map description visible in Heroes3.exe
[ ] The number of objects placed on the map is now computed when pressing F12

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# Version 1.04 #
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[+] Terrain type under mouse cursor is now shown in status bar hint
[+] SoD/WoG map versions have been split, for the most part
[ ] Shrines of Magic no longer reset when set to off-limits spells
[-] Fixed a typo in 4 side columns code
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# Version 1.03 #
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[ ] Lifted limit on Seer Huts from 48 to 65,535
Note: requires SoD_SP version 1.15 or more recent
[ ] Version text is correctly updated

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# Version 1.02 #
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[+] Press F12 to get the number of objects placed on this map.
Note: requires that the map was saved, loaded or randomly generated
[ ] Restored negative values options for guards of resources and artifacts, capped
between [-32,768; +32,767]

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# Version 1.01 #
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[+] All stable hero levels are shown (some digits cut off due to scroll bar)

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# Version 1.0 #
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[+] Added limits to various extended dialogs based on game limits (e.g. Hero
creatures can only go as high as 32,767)
[+] Added level reference next to hero experience dropdown list
[+] Added terrain selection hotkeys (1 = dirt, 2 = sand, ..., 0 = rock)
[+] Magic Shrines may now grant any spell, irregardless of level
[+] Item sidepanel extended with 4th column
[+] Now compatible with extra map sizes: 18x18, 180x180, 216x216 & 252x252 added to
default sizes
[+] Manifest Version updated (modern UI appearance)
[+] Map area now updates when mapeditor is on a secondary monitor
[+] Quest Guards and Seer Huts can now require extra Artifacts
[+] Seer Hut can reward you with extra Artifacts
[+] Heroes can receive Spell Book in backpack
[ ] Disabled Help Menu (buggy in modern OS)
[ ] Titan's Lightning Bolt no longer available in Towns
[-] Fixed order of hero experience level (100 and 108 were flipped around)

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# Beta Version 2 #
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[+] Titan's Lightning Bolt is now enabled as a regular spell


Note1: Although the spell could be enabled in Towns, the Level 5 Mage
Guilds appear empty in game
Note2: Opening an item with this spell will crash in other mapeditors
[+] Removed spell restrictions from factions (e.g. may learn Animate Dead in
Castle)
[+] Negative creatures for Events, Pandora's Boxes & Seer Huts now working, capped
between [-32,768; +32,767]
Note1: use the UP arrow to generate the negative symbol "-"
Note2: negative creatures are automatically converted to the equivalent
number between [32,768; 65,535] (negative numbers are stored as positive + 65,536)
Note3: Mapeditor will show positive values after adding. After
closing/opening editor again, it will show negative but stored as positive in hex.
[+] Achieve Level Quest now limited to [1; 32,767]
[+] Hero Primary Skills now capped between [-128; +127]
[-] Fixed mistake that disabled Monere in AB/SOD
[-] Removed ability to put negative creatures on heroes and garrisons (not allowed
by game)

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# Beta Version 1 #
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[+] Adventure Map Objects limits have been modified to respect game hard caps
Garrison 32 to 255
Mine/Lighthouse 144 to 255
Black Market 32 to 639
Note1: other objects now allow 65,535
Note2: Towns, Seer Huts were not changed as 48 is a hard cap
Note3: objects with soft caps are now limited to 65,535 but they will be
copies of each other (e.g. Arena, Garden of Knowledge, ...)
[+] The Grail (requires digging) can now be placed within 9 tiles of map edge
[+] Fixed a bug introduced by Grayface patch which prevented Angelic Alliance,
Armor of the Damned, Titan's Thunder and Power of the Dragonfather from ever being
equipped
[+] Lord Haart (Knight) may now be placed directly in AB/SOD
[+] Hero (adventure map and Map Specifications) droplist for level 0 experience
revised to provide -2,147,483,648 experience (lowest possible)

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# Alpha Version 3 #
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[+] Heroes may now be placed with 0 creatures (ghost hero) without "Backspace-
Enter" trick
[+] May now require Quest to achieve level up to 99,999
Note1: soft cap of 65,535
Note2: hard cap of 6,424 for heroes in SOD
Note3: hard cap of 32,767 for heroes in WOG
[+] Dialog limits reinstated but changed character limits to most dialogs, matching
game limits
Note: where negative values are allowed, an extra character is allowed
for negative sign however this extra character cannot be used for positive values.
[+] Map Specifications may now allow up heroes to achieve up to Experience Level
109
Note1: Keyboard input now allowed
Note2: Reduced to 109 from 127 as 109 is the last useful value
[-] Typos in List of Changes
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# Alpha Version 2 #
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[+] Resources on Adventure Map limit reduced to 524,287 resources


Note: game hard cap of 524,287 [52,428,700 for gold]
[+] Removed the required 4 minimum Secondary Skills in Map Specifications:
Available Secondary Skills
[+] Rewards from Seer Huts can now be negative, down to -128 primary skills
Note: use the UP arrow to generate the negative symbol "-"
[+] Hero Primary Skills may now be negative
Note1: use the UP arrow to generate the negative symbol "-"
Note2: hard cap of -128 allowed by game
Note3: The next time you open MapEditor, 256 will have been added to
negative values but the effect remains the same. (-128 becomes +128, -1 becomes
+255)
[+] Hero/Garrison/Defenders creatures may now be negative
Note: use the UP arrow to generate the negative symbol "-"
[+] New splash art for MapEditor launch
[-] Fixed Adventure Map Resources control width glitch

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# Alpha Version 1 #
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[+] No limits on creatures for Hero/Garrison/Defenders


Note: hard cap of 32,767 enforced by game
[+] No limits on experience gained from Events/Pandora Boxes
Note: hard cap of 2,147,483,647 enforced by game
[+] Events/Pandoras may now Take 9,999 spell points
Note: 'Give' is still capped at 999 by game
[+] No limits on creatures granted by Events/Pandora Boxes
Note: hard cap of 32,767 enforced by game
[+] May now require Quest to achieve level up to 127
[+] No limits on Quest to acquire resources
Note: hard cap of 2,147,483,647 enforced by game
[+] Seers may now reward up to 2,147,483,647 experience
[+] Seers may now reward up to 2,147,483,647 resources
[+] Seers may now reward up to +127 to given primary skill
[+] Seers may now reward up to 2,147,483,647 creatures
Note: hard cap?
[+] Town Events may now produce more weekly creatures
Note: hard cap of 32,767? enforced by game
[+] Timed Events may now give/take up to 2,147,483,647 resources
[+] Map Specifications may now allow up heroes to achieve up to Experience Level
127
Note1: requires UP arrow key for now
Note2: 75 = 88; 89 = 100; 101 = 108; 109 = 868 [restriction = in-game
effect]
[+] Victory Conditions: may now require accumulation of 2,147,483,647 creatures
[+] Victory Conditions: may now require accumulation of 2,147,483,647 resources
[+] Wandering Creatures on the Adventure Map may now consist of 4,095 creatures
Note1: opening the map in any other MapEditor will automatically reset
to 4,000
Note2: the game enforces a hard cap of 4,095
[+] Wandering Creatures Reward extended to 2,147,483,647 resources
[+] Resources on Adventure Map extended to 2,147,483,647 resources
[+] No limits on resources gained/taken from Events/Pandora Boxes
Note: hard cap of 2,147,483,647 resources set by game, sometimes buggy
[+] Lose Condition: Time limits revised to 1d, 2d, 3d, 4d, 5d, 6d, 1w, 2w, 3w, 4w,
5w, 6w, 1m, 2m, 3m, 4m, 5m, 6m, 7m, 8m, 9m, 10m, 12m, 24m
[+] Events/Pandora Boxes may now grant up to +127 primary skills
Note: while negative values are possible, the game ignores them
[+] May now require Quest to achieve Primary Skills greater than 99
Note1: game cap is 127
Note2: to be used with WoG
[+] Hero Primary Skills may now be entered up to 127
[+] Hero (adventure map and Map Specifications) droplist experience revised to
provide experience allowing the following levels: 1, 59, 71, 74, 88, 100, 108, 868,
3732, 5920, 6424, 0
Note: level 0 is achieved when negative experience occurs, -100,000,000
experience is granted here
[+] Dialog widths extended to accommodate more digits
[+] Droplist lengths extended to visualize more items
[+] All known non-buggy available sprites for SoD added

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