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Keywords: Typical mathematics instruction starts with a teacher explaining a worked example, followed by
Creativity students’ practicing isomorphic problems. Because such instruction may not optimally help
Failure students notice the critical features of the concept, an alternative way is to have them generate
Algebra learning their own examples across a range of contexts. One hundred and sixty four students participated
Example generation
in three algebra-learning studies, where they completed several worksheets, each targeting a
Problem-solving
specific algebraic manipulation principle. Each worksheet started with worked examples pre-
senting the targeted principle, after which the students had to generate their own examples.
Student-generated examples varied from being only superficially different from the worked-ex-
amples, to creative ones that differed on a structural level. Path analyses revealed significant
indirect and direct effects of structural creativity. The indirect effect revealed that structural
creativity was associated with a higher error rate, which, in turn, negatively influenced im-
mediate learning. Interestingly, in spite of the indirect effect, and what was a relatively simple
and short intervention embedded in a longer instructional program, the direct effect of structural
creativity on delayed posttest outcomes was positive and significant. We situate our findings in
the extant literature on the role of failure in mathematical creativity and learning.
1. Introduction
A major goal of mathematics instruction is to gain flexible problem-solving skills. Problem-solving skills can be basic in nature: for
example, algebraic manipulation and simplification skills. Such skills require not only a simple application of the principles and
procedures, but also the ability to distinguish and select between different types of procedures (Sweller, Van Merriënboer, & Paas,
1998; Ziegler & Stern, 2014). As an analytical contrast, problem-solving skills can also be more complex: for example, finding
solutions to novel problems that require students to attend to the deep structure of the problem and generate multiple representations
and solutions (e.g., Kapur, 2016).
Creativity can be considered an integral part of problem solving, especially when it comes to generating solutions (Chamberlin &
Moon, 2005; Plucker, Beghetto, & Dow, 2004). Good problem-solving skills are characterized by originality and flexibility of
thinking, the same features that characterize creative thinking. Similarly, good manipulation skills may be characterized by a flexible
and original use of skills, also a feature of creative use (Haylock, 1997). Thus, mathematics instruction should not only teach problem
solving and manipulation skills, but do so in a way that develops creativity (Cropley, 2005; Nadjafikhah, Yaftian, & Bakhshalizadeh,
2012; Schoenfeld, 1988).
Typical mathematics instruction expects students to learn correct solution procedures and methods (Nathan, 2012). The teacher
⁎
Corresponding author at: Institute for Learning Sciences and Higher Education, ETH Zurich, Clausiusstrasse 59, 8092 Zurich, Switzerland.
E-mail address: esther.ziegler@gess.ethz.ch (E. Ziegler).
https://doi.org/10.1016/j.tsc.2018.03.009
Received 5 July 2017; Received in revised form 20 March 2018; Accepted 22 March 2018
Available online 26 March 2018
1871-1871/ © 2018 Elsevier Ltd. All rights reserved.
E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
uses worked examples and highlights critical features in the process. The students’ task is to follow the teachers’ instruction, and
understand and apply the taught procedures. Typically, worked examples are followed up with problem-solving practice on iso-
morphic problems to develop fluency.
Solving isomorphic problems does not require flexibility, because a superficial variation of a problem (e.g., changing the value of
a parameter, or the label for a variable) is easily noticed. In such instruction, creative approaches are under-emphasized because they
go beyond the scope of to-be-learned solutions, and may lead to errors (Beghetto & Sriraman, 2016; Cropley, 2010; Gralewski &
Karwowski, 2013; Runco, Acar, & Cayirdaga, 2017). Of course, good teachers may naturally highlight critical features of problems
and discuss alternative solutions, but students are rarely given the opportunities to be creative (Cropley, 2005; Nadjafikhah et al.,
2012; Sriraman, 2005). One way to develop creativity and flexibility is to provide students with the opportunity to solve problems on
their own, and generate their own examples, problems and solutions (Kapur, 2016; Watson & Mason, 2002). Thus, the focus should be
not only on teaching correct procedures but also on enabling creative thinking and behavior (Ginsburg, 1996).
A widely-used definition of creativity, across a number of fields, is simply the number of ideas one can generate, also called
productive fluency (Cropley, 2000; Guilford, 1967). Additionally, these ideas are also assessed for novelty and usefulness (e.g.,
Benedek, Jauk, Sommer, Arendasy, & Neubauer, 2014; Lubart, 1994; Plucker et al., 2004; Runco & Jaeger, 2012). Thus, creativity
refers not only to the production of ideas, but also to the extent to which the ideas are novel and useful.
In the field of mathematics, the measure of novelty and usefulness may apply to professional mathematicians’ creativity.
Mathematicians are expected to produce novel ideas that are applicable; the more novel the idea, the better. However, we need to
reconceive novelty and usefulness if we are to use them for students in the process of learning mathematics. Of course, students
cannot be expected to produce new and original work, or extend the body of existing mathematical knowledge (Ervynck, 1991).
Instead, they should be given the opportunity to produce novel solutions to problems, or formulate new possibilities or questions
(Nadjafikhah et al., 2012; Sriraman, 2005). Therefore, even though students’ ideas may not be novel from the standpoint of the
discipline, they can be conceived as novel from the perspective of the learner and their prior knowledge (Kapur & Bielaczyc, 2012;
Lobato, 2003). Likewise, usefulness can be conceived as whether, and to what extent, these ideas influence students’ learning and
understanding (Schwartz & Bransford, 1998).
In short, creativity can be conceived as the number of ideas students produce, as well as the usefulness of the ideas for learning.
Next, we examine the relationship between creativity and failure: how creativity and failure co-occur when students are given the
opportunity to generate problems and solutions during initial learning.
Failure in mathematics is traditionally seen as an opportunity for teachers and students to receive feedback about the current state
of knowledge and areas for improvement (Hattie & Timperley, 2007). Research has also shown that failure can be a tool for preparing
students to benefit from subsequent instruction (Kapur, 2008; Schwartz & Martin, 2004). The shared idea in both the approaches is
that failure is a constructive part of learning. In the context of learning algebraic manipulation skills, we define failure as errors
student make in the application of these skills.
Performance in mathematics varies depending on individual differences. One of the key predictors of achievement differences is
intelligence (e.g., Mayes, Calhoun, Bixler, & Zimmerman, 2009). High-intelligence students usually make fewer errors when pro-
cessing mathematical material compared to low-intelligence students. As creativity and intelligence share a common cognitive base,
creative students can be expected to outperform less-creative students (Benedek et al., 2014; Nusbaum & Silvia, 2011). High error
rates are often seen as an indicator of low performers and low understanding (Bjork, 1994), which is why there tends to be little
constructive use of failure in traditional western classrooms (e.g., Stevenson & Stigler, 1994).
Apart from individual differences, low learning rates and sub-optimal solutions during initial learning are not necessarily a bad
sign. On the contrary, some learning impediments are even welcome, for example when they raise the level of difficulty in a desirable
way that helps students encode and retrieve information better (Bjork, 1994, Schmidt & Bjork, 1992). Difficulties during exposure to
new material can be said to be desirable when they activate, highlight, or connect pieces of information and, in turn, lead to improved
retention.
An example of a desirable difficulty is contrasted or interleaved processing of two or more principles. Such processing is more
demanding than sequenced or blocked processing of the principles. The former leads to more errors during instruction but higher
gains in retention (Rohrer & Pashler, 2010; Rohrer & Taylor, 2007; Ziegler & Stern, 2014, 2016). Another example is having students
generate information on their own, such as generating answers, explanations, solutions and procedures (Atkinson, Derry, Renkl, &
Wortham, 2000; Bjork & Bjork, 2011; Chi, 2000; Renkl, 1997; Watson & Mason, 2002; Ziegler, Edelsbrunner, & Stern, 2018). Similar
results of how errors can be beneficial in initial learning are also found in productive failure research, where students are prompted to
find multiple solutions to complex problems before learning from instruction (Kapur, 2008, 2013, 2014).
In sum, making errors appears to be pedagogically desirable for specific materials and learning settings, provided students are
engaged in processing that is germane for learning. Characteristics of such processing are combining information, experiencing
variation of material, going beyond presented material, and generating multiple solutions—all characteristics of creative thinking
and behavior. One might therefore conjecture a connection between errors and creativity, and its effect on learning. Integrating
research on errors and mathematical creativity makes it conceivable that students who make more errors in the process of generating
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solutions, when controlled for reasoning ability, may also tend to produce more creative solutions. Conversely, students who tend to
produce more creative solutions may also tend to make more errors. Opportunities for student-generated solutions may increase the
likelihood of forming novel associations and combinations. This may drive creativity, but may also increase the likelihood of making
errors. The current study tests this conjecture on the co-occurrence of creativity and errors, and its influence on learning.
The aim of our study is to examine whether and how the co-occurrence of errors and creativity influences learning in the context
of learning algebraic manipulation skills.
Our algebra material consisted of learning two similar algebra principles of addition and multiplication. Students often tend to
confuse the addition and multiplication principles. Algebraic manipulation skills are typically not considered to be complex problem-
solving skills. Instead, they include the ability to distinguish and correctly apply these principles. A correct application can be seen as
an indicator of understanding the syntactic structure of algebra. An understanding of the syntactic structure of algebra is crucial for
learners, as it forms the basis for flexible use in applications (Kirshner & Awtry, 2004; Ottmar, Landy, & Goldstone, 2012). Speci-
fically, we look at the errors students make when given the opportunity to generate worked examples (that is, the problem and the
associated solution) from given worked examples.
We analyzed existing data of three former algebra-learning studies (Ziegler, Edelsbrunner, & Star, under revision; Ziegler & Stern,
2014). Our main goal was to examine how the production of creative worked examples (hereinafter referred to as examples)influ-
ences student learning. We carried out our goal through the following three-step analytical process: First, students’ generated ex-
amples were rated on the basis of superficial and structural creativity (defined in the following section) in comparison to the worked
examples presented in the learning program. Second, we examined the co-occurrence of students’ creativity scores and the generation
errors. Third, we examined the influence of students’ creativity scores and their generation errors on immediate learning and posttest
learning outcomes, controlling for pre-existing differences in reasoning ability.
We hypothesized that variations on a superficial level would neither influence the generation error rate nor posttest outcomes.
However, variations that attempt to change the deep structure may lead to more errors during initial learning. What remains un-
certain is, as argued earlier, whether these generation errors will have a beneficial effect on learning. We conjecture that the nature of
the targeted knowledge could further mediate the effect. Because this study did not focus on complex problem-solving and transfer,
but on basic problem-solving skills, we are unable to robustly predict the effects of creativity and errors on learning of basic algebraic
manipulation skills. Finally, we expected positive correlations of more creative productions with pre-existing differences in reasoning
ability.
2. Methods
2.1. Participants
Our data come from a sample of 164 students participating in three algebra learning studies (Ziegler et al., under revision; Ziegler
& Stern, 2014). In all three studies, contrast and sequential conditions were compared in a self-learning setting. The students in the
contrast condition studied addition and multiplication algebra examples presented to them simultaneously next to each other on a
worksheet (see Fig. 1). The students in the sequential conditions received first all the addition examples followed by all the multi-
plication examples. The results showed a consistent advantage of contrasted learning of the two algebra principles in the medium and
long term. Overall, 393 students participated in the studies. However, because the students in the contrasted learning condition
consistently outperformed those in the sequential learning condition, we only evaluated data of the 164 students in the contrasted
learning condition. The data we used for this study have not been analyzed or reported elsewhere.
The classes were from urban and suburban public schools in the Swiss canton of Zurich. All participants were sixth-graders who
had not yet received formal instruction in algebra. Students with insufficient language comprehension and those with special needs
were not eligible to participate in the study and instead worked on other materials with their teachers in a separate room. The
participating students were volunteers, and their parents provided written consent. Every teacher participating with their class was
rewarded 150 Swiss francs (approx. 150 US dollars), and each student received a small gift.
Data of six students were excluded from assessments and analysis because they missed training days, leaving 158 students in the
final sample with a mean age of 12.48 years (SD = 0.56 years).
Each student participated in four 90-min training sessions on four consecutive days, and in three posttests. For the present
purposes, only the first posttest was included.
At the beginning of the first session, the students completed a pretest to assess their prior algebra knowledge. Then, a 5-min slide
presentation was given to explain how to read and write terms with letters (algebraic terms) and how to use the mathematical
expression “raise to the power of”. Subsequently, the students completed nine algebra units in a self-learning mode, which included
instruction using self-study worksheets followed by practice problems. After each unit, they took an end-of-unit test as a measure of
immediate learning. At the end of the experiment, the students completed a reasoning test.
The experiment was carried out by the first author, with support from a research assistant, in groups of 12–15 students in
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
A3 xy + xy + xy = 3 · xy M3 xy · xy · xy = x · y · x · y · x · y
= 3xy = x· x· x· y· y·y
= x3 · y3 = x3y3
2b + 2b + 2b + 2b + 2b = 5 · 2b 2b · 2b · 2b · 2b · 2b = 2 · b · 2 · b · 2 · b · 2 · b · 2 · b
= 10b = 2· 2· 2· 2· 2 · b· b· b· b· b
= 32 · b5 = 32b5
3cx + 3cx = 2 · 3cx 3cx · 3cx = 3· c· x· 3· c· x
= 6cx = 3· 3· c· c· x· x
= 9 · c2 · x2 = 9c2x2
A4 c2 + c2 + c2 + c2 = 4 · c2 = 4c2 M4 c2 · c2 · c2 · c2 = c · c · c · c · c · c · c · c = c8
a4 + a4 = 2 · a4 = 2a4 a4 · a4 = a · a · a · a · a · a · a · a = a8
x3 + x3 + x3 = 3· x3 = 3x3 x 3 · x 3 · x 3 = x · x · x · x · x · x · x · x · x = x9
A5 2x + 5x + 2x = 9x M5 2x · 5x · 2x = 2·x·5·x·2·x
= 2·2·5·x·x·x
= 20 · x3 = 20x3
3bc + bc + 6bc = 3bc + 1bc + 6bc 3bc · bc · 6bc = 3·b·c ·b·c·6·b·c
= 10bc = 3·6·b·b·b·c·c·c
= 18 · b3 · c3 = 18b3c3
y3 + 4y3 = 1y3 + 4y3 y3 · 4y3 = y·y·y·4·y·y·y
= 5y3 = 4·y·y·y·y·y·y
= 4 · y6 = 4y6
A7 xy + x + xy + x + x = x + x + x + xy + xy M7 xy · x · xy · x · x = x·y·x·x·y·x·x
= 3 · x + 2 · xy = x·x·x·x·x·y·y
= 3x + 2xy = x5 · y2 = x5y2
c2 + c + c + c2 + c = c + c + c + c2 + c2 c2 · c · c · c2 · c = c·c·c·c·c·c·c
= 3 · c + 2 · c2 = 3c + 2c2 = c7
Fig. 1. Worked examples: addition learning steps (A3–A7), and multiplication learning steps (M3–M7). Grey-cursive = the intermediate steps to the
solutions that were marked red in the original version; black-bold = the examples and the results.
classrooms at the students’ schools. The students were instructed to work on their own and to ask the instructors directly if they had
questions or problems with the material.
The instructional materials consisted of a paper-and-pencil self-study packet that included nine units with nine worksheets on the
topic of simplifying algebraic expressions. Each of the nine worksheets targeted a specific algebraic manipulation principle (i.e.,
adding and multiplying algebraic terms). Each worksheet consisted of a worked example section, an example generation section, and
a practice section.
In the worked example section, the main section at the top of each worksheet (Table 1), the students were presented with two
Table 1
Scheduling of the units.
Activities 1 unit per lesson 2 units per day
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
blocks of 2–3 worked examples, one block of addition and one block of multiplication (for an example, see Fig. 1).
Every learning step exemplified one or two rules of increasing difficulty. The addition and multiplication examples used identical
numbers and letters; thus, the examples were differentiated only in the use of addition and multiplication signs, which naturally
affected the solution steps and results. The students were instructed to self-explain the worked examples by writing down how the
algebra problems were solved, and to ascertain the underlying principle on their own. To facilitate this step, the students were given
prompts to guide them in looking carefully at the worked examples and verbalizing the algebra principles. Their verbal explanations
were assessed by the research assistants. If their explanations were incorrect, the students were required to correct them. If their
explanations were too short, they were asked to write them out in greater detail before continuing to the next section.
In the example generation section of the worksheet, a section of shorter duration than the preceding worked example section (see
Table 1), the students were instructed to generate two examples for each block of worked examples. They were asked to generate
varied examples using other numbers and letters. If the students made an error, the only feedback given was whether the example
was correct or wrong. This feedback was given to all the students who made errors, and they were asked to correct their mistakes as
part of the self-learning instruction. Hence, the correct-incorrect feedback was the mechanism for the students to figure out where the
difficulty in the material was, and this mechanism was available to all the students. There was no additional teaching. Two measures
were used to assess the generated examples: Errors in generating examples (generation errors), and creativity in generating examples
(creativity). It is also important to note that the analyses of errors and creativity reported in this paper was not part of the original
study from which we extracted data for secondary analyses here, and therefore, there was no possibility of providing differential or
additional feedback or help to particular groups of students in situ.
In the practice problems section, at the end of each unit, the students received isomorphic practice problems to apply the self-
learned principles.
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
Table 2
Coding scheme.
A For superficial creativity
Category Description Scoring
Terms of higher ○ Not changing the degree of the terms, i.e., retaining double letters xy to ab, or retaining the same exponents c2 to m2 0 point
degree
○ Changing the numbers of terms by more than 2 ½ pointb
○ Using terms with more than the presented number of letters, i.e., changing xy to bmq, or xy to ypqhj, e.g. 1 pointb
flc + s + s + flc, 5qgh + qgh + 4qgh =, 4abcd + 2abcd + 10abcd =
○ Using exponents that do not appear in any of the presented examples, i.e., changing c2 to m6, or c2 to u7, or new
combinations of double letters and powers, e.g., nm3 + 2nm3 =
Different terms ○ Using the same number of different terms, i.e., changing 2 terms “ab, a” to 2 similar terms “xy, x” 0 point
○ Using more different terms, i.e., changing 3 different terms “4, x, y” to 4 different terms “8, z, y, b” or 2 different 1 pointb
terms “ab, a” to 3 different terms “ab, a, m”, or 2 different terms “c2, c” to 3 different terms “m2, m, xm”
Extraordinary Creating examples in an extraordinary way, such as: 1-2 pointsb
changes ○ Using high exponents (≥ 8), e.g., from c2 ∙ c2 ∙ c2 ∙ c2 = to g9 + g9 + g9 =, a30 ∙ a30 =, z10 + z10 + z10 + z10 =,
zw9 + 9zw9 =
○ Using mixed exponents in the same problem, e.g., from x3 ∙ x3 ∙ x3 = toy6 ∙ 3y4 =, x4 ∙ x7 ∙ x2 ∙ x24 =, a + b2 + c3 =,
m ∙ y ∙ x3 ∙ m ∙ m2 ∙ y ∙ y2 =, m2 + x4 + y8 =, e5b5a5y5 ∙ e3b3a3y3 ∙ 3ebay =, a3 + b + b2 + a + a3 + b =,
○ Using high Coefficients (≥ 10), e.g., from 5ab + 3ab = to 5c + 18c + 100000c =, 36 cd + 46 cd + 60cd =,
1327x + 53x =, 3la ∙ 10la ∙ 20la =
○ Applying many repetitions of terms (≥ 4), e.g., from 4cx + 4cx = to 3st + 3st + 3st + 3st + 3st + 3st + 3st + 3st =,
z8 + z8 + z8 + z8 + z8 + z8 + z8 + z8 + z8 + z8 =,
5+a+5+b+a+b+b+a+b+a+a+4+a+5+b+a=
○ Using 2 and more new different terms, e.g., from c2 + c + c2 + c + c2 = to c2 + d + d2 + c + cd + c + c2 + cd =,
a3 + b + b2 + a + a3 + b =
○ Using words with a meaning, e.g., johannes ∙ johannes = j2o2h2a2n2n2e2s2, ebay ∙ ebay = e2b2a2y2,
7xyzjuhe + xyzjuhe + 2xyzjuhe = 10xyzjuhe, beo ∙ beo ∙ a2 ∙ b2 ∙ c2 ∙ ha ∙ ha ∙ e3 ∙ c3 ∙ o3 = b4e5o5a4c5h2, ubs + ubs = 2ubs
Note. amaximum score for superficial creativity per example = 1 point, bmaximum score for structural creativity per example = 3 points.
thinking. In subtest 3, the students had to recognize regularity or irregularity in geometrical figures across 40 items. In subtest 4, they
had to recognize regularity or irregularity in number and letter series across 40 items. Their reasoning ability was an average of the
two sub-scores.
2.4.5. Posttest
As an indicator of posttest learning outcomes, all the students completed a 58-item algebra posttest that assessed their ability to
simplify expressions targeted in the intervention (e.g., “a2 · a · ay · 4a =”, “5ab + b + 3b + 2ab + 2b =”, “y · y3 · y2 · y =”,
“2 + 5x + 4 + 2x + 3 =”). The posttest was given one day after all the units were completed. Students’ algebra knowledge was
operationalized as the number of completely correct answers. No marks were given for partially correct answers.
Given the focus of the study was on algebraic manipulation skills, these end-of-unit tests as well as the posttest targeted basic
problem-solving skills. Basic problem-solving skills require not only a simple application of the rules and procedures, but also the
ability to distinguish between different types of procedures. However, it should be noted these tests did not contain items that target
complex problem-solving skills or transfer.
3. Results
Out of eight algebra problems, the students only solved 1.17 (SD = 1.24) on average, and only 6 students out of 158 reached 4
points. This low score on the algebra pretest implies a floor effect and indicates that the students had almost no prior algebra
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
knowledge. The reasoning score reached 27.54 (out of 40, SD = 3.95) points. Thus, for the analyses, only reasoning ability was
included as a control variable.
The generation error rate was generally low. The generation error scores averaged over the nine units ranged from 0.05 to 0.34
(out of a maximal score of 4 per unit) with high standard deviations between 0.25 and 0.70. The generation error score summed up
over the three units 4, 5, and 7 reached only 0.79. The generation error rate was sufficiently manifest only when the error scores of all
nine units were summed up to 2.04 points (SD = 1.99). However, the error sum score of the three units 4, 5, and 7 was highly
correlated to the overall score of all nine units, r = 0.699, p < .001, and also the overall score to the single unit scores. In particular,
for unit 4, r = 0.464, p < .001, for unit 5, r = 0.514, p < .001, and for unit 7, r = 0.383, p < .001.
The path analyses were run with SPSS Amos 23. The path diagrams (Fig. 3) illustrate the direct and indirect relationships together
with the standardized regression coefficients. We ran separate path analyses for structural creativity and superficial creativity. Both
models showed good fits, for structural creativity, RMSEA = 0.00, RMSEA CI 90 = 0.00 to 0.07, CFI = 0.99, and for superficial
creativity, RMSEA = 0.04, RMSEA CI 90 = 0.00 to 0.22, CFI = 0.99. Statistical significances of the standardized indirect effects were
tested using bootstrapping procedures (resampled 10,000 times and used the bias-corrected method to create the 90% confidence
interval (Arbuckle, 2009)). In addition, we ran path models separately for immediate learning and posttest outcomes. The resulting
patterns and model fits were very similar to our final models (Fig. 3) and are therefore not reported separately.
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
Fig. 2. The pie charts (A) display the distribution of the structural creativity scores on the single units. The legend displays the score ranging from 0
to 11 points. The pie charts (B) display the distribution of the superficial creativity scores on the single units. The legend displays the score ranging
from 0 to 4 points.
significantly positive with no mediation via the indirect path, β = 0.11, p = .035. Overall, even though structural creativity was
associated with increased generation errors indirectly, which negatively influenced immediate learning, it had overall a direct positive
impact on the posttest outcomes.
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
.01
A e1
1
.18* -.25* e2
1
-.10 .34***
-.05
structural creativity immediate learning
e3
1
.54***
.11*
posttest outcomes
.09
B e1
1
.00 -.26** e2
1
-.08 .35***
.04
superficial creativity immediate learning
e3
1
.54***
-.09
posttest outcomes
Fig. 3. Standardized regression coefficients for the relationship between structural creativity and immediate learning or posttest outcomes (A) and
between superficial creativity and immediate learning or posttest outcomes (B) as mediated by generation errors and controlled by reasoning ability.
*p < .05, **p < .01 ***p < .001.
Table 3
Test of mediation for path analysis model.
Relationship Standardized direct effect Standardized indirect effect Result
Note. *p < .05. Structural = structural creativity, superficial = superficial creativity, errors = generation errors, immediate = immediate learning,
posttest = posttest outcomes. (A) For the relationship between structural creativity and the outcomes, and (B) between superficial creativity and the
outcomes. The arrows (→) show indirect mediation paths.
by generation errors, β = 0.00, p = .960 (see Table 3). The standardized direct effect between structural creativity and generation
error was not related at all, β = 0.00, p = .964. Thus, there was only a negative direct effect between generation errors and immediate
learning, β = −0.26, p = .009. Also, the relationship between superficial creativity and posttest outcomes showed a negative trend
with no mediation on the indirect path, β = −0.09, p = .090. Overall, superficial creativity did not impact immediate learning or
posttest outcomes.
4. Discussion
This study was designed to examine the interplay of failure, creativity and learning in an algebraic manipulation context. We
analyzed existing data from three former studies implementing an algebra self-learning program that prompted the students to
generate their own examples based on presented worked examples. Our main analytical goal was to examine whether student-
generated examples were correct or incorrect, shared superficial or structural similarity with the worked examples, and relate this
variation to immediate learning and posttest outcomes, controlling for pre-existing differences in reasoning ability.
Path analyses allowed us to examine the direct and indirect effects of the association between creativity and errors, and its effect
on learning. The indirect path showed that creativity was associated with higher error rates, which negatively influenced immediate
learning, but not posttest outcomes. The direct path showed a positive effect of structural creativity (after controlling for reasoning
ability) on posttest outcomes, in spite of it leading to higher error rate in the generation phase, and its negative influence on
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
immediate learning. Finally, we also showed that there was neither a direct effect nor an indirect effect for superficial creativity,
further bolstering the case for structural creativity.
As expected, structural creativity in generating examples led to a higher error rate after controlling for pre-existing differences in
reasoning ability, whereas superficial creativity did not influence the error rate. One possible explanation is that structural changes
may result in problems that are more difficult, increasing the likelihood of error when students try to solve them. Because superficial
changes do not attend to deep structure, it is not surprising that such changes do not influence learning.
We also found that higher error generation rates negatively influenced immediate learning. Unexpectedly, however, this negative
influence did not extend to posttest outcomes. At the same time, structural creativity had a significant and positive, direct effect on
posttest outcomes. One interpretation of these findings is that generating examples with structural creativity introduces a desirable
difficulty (Bjork, 1994, Rohrer & Taylor, 2007; Schmidt & Bjork, 1992; Ziegler & Stern, 2014; Ziegler et al., 2018), because such
problems are also harder to solve. This, in turn, may have increased the error rates. In other words, attempts at structural creativity
came at a cost of generating errors, but making these errors was only detrimental for immediate learning, because structural crea-
tivity had a direct effect on posttest outcomes. Even though the direct effect is small, it is important to note that a simple and short
creativity intervention of 20 min embedded in a longer instructional program of 90 min managed to produce this small but significant
effect.
An alternative interpretation of these findings is that the feedback given to the students when they made errors, which they were
asked to correct, may have led to learning from these errors. As a result of such learning, they may perform better on both the
immediate learning and posttest outcomes. However, our data does not provide full empirical support for this interpretation. Our
findings showed that the learning gains became manifest only on the posttest outcomes, but not in immediate learning.
An important contribution of our findings emerges when contrasted with past research on productive failure, which demonstrated
a positive impact on conceptual knowledge and transfer but not on basic procedural knowledge (Kapur, 2014). Our study, although
not designed to be a productive failure demonstration, shows that making errors can help learn basic problem-solving skills and
procedures as well. Thus conceived, our findings can be seen as extending past research and showing advantages of failure in dealing
with even basic algebraic manipulation skills (in combination with creative behavior). That is, failure in initial learning may be useful
for not only novel conceptual material but also for basic problem-solving skills.
Although the effects reported are significant, they are weak. While this is a limitation, the results are nonetheless interesting and
warrant continued research and exploration. Future research would do well to replicate and test our conjectures experimentally.
Based on the findings concerning students’ creativity in present study, an experimental study could be designed with an explicit
prompting of students to design multiple and creative examples. Specifically, the posttest could be designed to include items that tap
not only basic algebraic manipulation skills targeted in our study, but also more complex problem-solving and transfer. Perhaps then
we may be able to detect a stronger effect of creativity on learning.
Another limitation in our study might be that the students, in general, made only sparse errors in generating examples. This was
an indication that the task of generating examples was easy. Past research on productive failure indicates that there needs to be
sufficient and diverse student production for the failure to be productive (Kapur, 2013, 2014). This was not the case in our study,
where the students engaged with relatively easy algebraic manipulation material that is quite different from typical productive failure
material dealing with more complex conceptual concepts. Prompting students for multiple creative solutions and explaining their
solutions may lead to a broader range of errors.
Related to this point, another limitation might be that the students who generated highly creative examples and struggled with
them during the intervention did not get feedback on their creative examples, other than correct-incorrect feedback. The students had
to correct these errors by themselves, and were not given the opportunity to further elaborate or discuss these problems in class. Note
also that the students processed a whole series of problems over four days. What they learned in one step was overlaid by new
problems in the next step. Thus, applied creativity in one step may have remained isolated instead of it deepening through deliberate
discussion and consolidation. An intervention that addresses these limitations may afford students more opportunities to be creative,
make errors, and learn from them.
4.2. Conclusion
Our study provides a simple but significant demonstration of the co-occurrence of creativity and errors. Even with a short
intervention, we were able to show how creativity is associated with making errors, how these errors have a detrimental effect on
immediate but not longer-term learning, and that creativity positively influences learning in the longer term. In doing so, our study
underscores the importance of designing for creativity and failure in mathematics instruction, while also suggesting several ways in
which future research could build upon our findings.
Acknowledgements
We are grateful to Sara Ziegler for her assistance in the implementation of the Study in the school classes, Adrienne Suter for her
contribution in the development of the creativity coding scheme, and Sara Ziegler and Adrienne Suter for their assistance in the
evaluation of the test materials.
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E. Ziegler, M. Kapur Thinking Skills and Creativity 30 (2018) 64–75
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