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This weapon has a +3 to attack and damage rolls. Ammunition for this weapon
is summoned by the bow for each attack made and disappears after the attack
is made, whether it hits or misses.
Queen
(Whip) Very Rare
Ring of Sustenance
(Ring) Rare
While wearing this ring, Aura doesn’t need to eat, drink, or sleep.
Allows for the wear to cast the teleport spell at will within the walls of the Great
Tomb of Nazarick.
FENN LEGENDARY ACTIONS
Large Beast (Unaligned) Fenn can take 2 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
Armor Class: 17 (natural armor) creature’s turn. Fenn regains spent legendary actions at the start of their turn.
Hit Points: 323 (38d10+114)
Speed: 70 ft Detect: Fenn makes a Wisdom (Perception) check.
Attack: Fenn makes one claw or bite attack.
STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 17 (+3) 14 (+2) 14 (+2) 10 (+0)
Keen Hearing and Smell: Fenn has advantage on Wisdom (Perception) checks
that rely on hearing or smell.
Crown Companions: While within 200 ft of Aura, Fenn gains the following
benefits (included in stats):
• It gains an additional attack when they take the Attack action.
• It gains an additional +10 ft of movement.
• It can replace their attack stat with Aura’s Wisdom modifier for
attack and damage rolls.
• It has advantage on all saving throws.
• It can use their action to make a melee attack against each creature
of its choice within 5 ft of it.
• When hit with an attack, it can use its reaction to half the damage
it takes.
• It shares any benefits Aura has against Favored Enemies.
Pack Tactics: Fenn has advantage on attack rolls against a creature if at least
one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
ACTIONS
Multiattack: Fenn makes 1 bite and 2 claw attack. Its additional attack from
Master Tamer can be either.
Bite: Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 20
(4d6+6) piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 13
(3d4+6) slashing damage.
QUADRACILE LEGENDARY ACTIONS
Large Beast (Unaligned) Quadracile can take 2 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of
Armor Class 18 (natural armor) another creature’s turn. Quadracile regains spent legendary actions at the
Hit Points: 322 (43d10+86) start of their turn.
Speed: 70 ft, climb 70 ft
Attack: Quadracile makes one tail or tongue whip attack.
STR DEX CON INT WIS CHA Hide: Quadracile makes a Dexterity (Stealth) check.
18 (+4) 16 (+3) 15 (+2) 10 (+0) 13 (+1) 11 (+0)
Ambush Hunter: Quadracile can deal an additional 28 (8d6) damage when she
it’s a target with a weapon attack and has advantage on the attack roll or when
the target is within 5 ft of an ally of Quadracile that isn’t incapacitated and
doesn’t have disadvantage on the attack roll.
Tail: Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 18 (4d6+6)
bludgeoning damage.
Tongue Lash: Ranged Weapon Attack: +12 to hit, reach 20 ft., one creature.
Hit: 12 (2d6+6) bludgeoning damage plus 13 (3d8) poison damage.