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MAPEH - Arts
Quarter 1 – Module 10:
Utilizes Art Skills (Software and
Hardware) in Cartoon Character
Making
MAPEH – Arts Grade 6
Alternative Delivery Mode
Quarter 1 – Module 10: Utilizes Art Skills (Software and Hardware) in Cartoon Character
Making
First Edition, 2020

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over them.

Published by the Department of Education


Secretary: Leonor Magtolis Briones
Undersecretary: Diosdado M. San Antonio

Development Team of the Module


Author: Roselyn T. Navida
Editor: Gerry D. Almanon
Reviewers: Rebecca Y. Ibarreta, Mahnnie Q. Tolentino, Hajji S. Tropa
Illustrator: Roselyn T. Navida
Layout Artist: Roselyn T. Navida
Management Team: Ma. Gemma M. Ledesma, Josilyn S. Solana
Miguel Mac D. Aposin, Jose Niro Nillasca
Elena P. Gonzaga, Donald T. Genine, Jerry A. Oquendo
Dobie Parohinog, Mahnnie Q. Tolentino
Rebecca Y. Ibarreta, Hajji S. Tropa
Ana Maria D. Arboleda, Annalyn N. Bebita
Jeannen C. Borreros

Printed in the Philippines by ________________________

Department of Education – Region VI - Western Visayas


Office Address: Duran St., Iloilo City
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E-mail Address: region6@deped.gov.ph
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MAPEH - Arts
Quarter 1 – Module 10:
Utilizes Art Skills (Software and
Hardware) in Cartoon Character
Making
Introductory Message
For the facilitator:

Welcome to the MAPEH - Arts 6 Alternative Delivery Mode (ADM) Module on


Utilizes Art Skills (Software and Hardware) in Cartoon Character Making!

This module was collaboratively designed, developed and reviewed by


educators both from public and private institutions to assist you, the teacher or
facilitator in helping the learners meet the standards set by the K to 12 Curriculum
while overcoming their personal, social, and economic constraints in schooling.

This learning resource hopes to engage the learners into guided and
independent learning activities at their own pace and time. Furthermore, this also
aims to help learners acquire the needed 21st century skills while taking into
consideration their needs and circumstances.

In addition to the material in the main text, you will also see this box in the
body of the module:

Notes to the Teacher


This contains helpful tips or strategies that
will help you in guiding the learners.

As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Furthermore, you are expected to encourage and assist
the learners as they do the tasks included in the module.

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For the learner:

Welcome to the MAPEH - Arts 6 Alternative Delivery Mode (ADM) Module on


Utilizes Art Skills (Software and Hardware) in Cartoon Character Making!

The hand is one of the most symbolized part of the human body. It is often
used to depict skill, action and purpose. Through our hands we may learn, create
and accomplish. Hence, the hand in this learning resource signifies that you as a
learner is capable and empowered to successfully achieve the relevant competencies
and skills at your own pace and time. Your academic success lies in your own hands!

This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning resource while being an active
learner.

This module has the following parts and corresponding icons:

What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.

What I Know This part includes an activity that aims to


check what you already know about the
lesson to take. If you get all the answers
correct (100%), you may decide to skip this
module.

What’s In This is a brief drill or review to help you link


the current lesson with the previous one.

What’s New In this portion, the new lesson will be


introduced to you in various ways; a story, a
song, a poem, a problem opener, an activity
or a situation.

What is It This section provides a brief discussion of the


lesson. This aims to help you discover and
understand new concepts and skills.

What’s More This comprises activities for independent


practice to solidify your understanding and
skills of the topic. You may check the answers
to the exercises using the Answer Key at the
end of the module.

What I Have Learned This includes questions or blank


sentence/paragraph to be filled in to process
what you learned from the lesson.

What I Can Do This section provides an activity which will


help you transfer your new knowledge or skill
into real life situations or concerns.

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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.

Additional Activities In this portion, another activity will be given


to you to enrich your knowledge or skill of the
lesson learned.

Answer Key This contains answers to all activities in the


module.

At the end of this module you will also find:

References This is a list of all sources used in developing


this module.

The following are some reminders in using this module:

1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are not
alone.

We hope that through this material, you will experience meaningful learning
and gain deep understanding of the relevant competencies. You can do it!

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What I Need to Know

This module was designed and written with you in mind. It is here to help you
master how to utilize art skills in using new technologies (hardware and software) in
cartoon character making. The scope of this module permits it to be used in many
different learning situations. The language used recognizes the diverse vocabulary
level of pupils. The lessons are arranged to follow the standard sequence of the
course. But the order in which you read them can be changed to correspond with
the module you are now using.

The module aims that a learner utilizes Art Skills (hardware and software) in
cartoon character making (A6PR-IVg) and is divided into three lessons, namely:

 Lesson 1 – Art Skills vs Hardware Tools and Computer Software


 Lesson 2 – Common Cartoon Character Making Software Applications
 Lesson 3 – Getting Started with Software Applications

After going through this module, you are expected to:


1. familiarize or acquaint yourself in hardware tools and computer software;
2. learn how to manipulate and follow steps in using hardware tools and
computer software applications; and
3. make an artwork using any computer software.

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What I Know

Identify if the following are Hardware Tools by writing HT and SA for Software
Applications. Use a separate sheet of paper for your answers.

1. 6.

2. 7.

3. 8.

4.
9.

10.
5.

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Lesson Art Skills vs Computer
1 Software and Hardware
Tools

In this lesson, you can learn many things about Art Skills, Software and
hardware. These things had been discussed in the past lessons, but we need to
deepen our understanding about this.

What’s In

Arrange the following steps in making a cartoon character. Write the


corresponding 1 - 5 on the box before the steps.

 Add a head
 Practice drawing a box, a sphere, and a cylinder
 Master the flour neck
 Stretch them, bend, and twist them
 Add limbs

Notes to the Teacher


The teacher will provide pictures as examples so that the learner
can easily understand what is being discussed in this module.
He/she should also monitor closely the progress of the child. It is
strongly advised that there will be a once a week interaction
between the teacher and the learner.

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What’s New

Look at the two pictures.

1 2

 What can you say about these pictures?


 Can you identify what picture was done by the use of hardware tools
and what is by digital?
 Are you interested to make one like these?
 Ask yourself if you have the skills.

What is It

Art Skills
Artistic ability includes skills and talent to create fine works of art: painting,
drawing, sculpting, musical composition, etc. Creativity ability is the skill and talent
to use our imagination to create and solve. A better artist is creative. Art skills can
be applied thru drawing by hand and digital or using computer (hardware or
software).

What is a Hardware?
Computer hardware includes the physical, tangible parts or components of a
computer, such as the cabinet, central processing unit, monitor, keyboard, computer
data storage, graphics card, sound card, speakers, scanners, printers, mouse, and
motherboard.
Pencils, Crayons, canvas, brushes, pens and papers are also hardware tools
used in art.

What is a Software?
Software is a collection of instructions that enable the user to interact with a
computer, it’s hardware, or perform tasks. Without software, most computers would
be useless.

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Computer software that are of help in drawing, designing, and editing of
pictures and illustrations are the following:

 MS Paint
 GIMP
 Adobe Photoshop
 Inkscape
 Powerpoint
 Publisher
 Photo editor
 Others

What’s More

Identify the following by writing HARDWARE or SOFTWARE on a separate


sheet of paper.

1.

2.

3.

4.

5.

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What I Have Learned

 Software is a collection of instructions that enable the user to interact with a


computer, it’s hardware, or perform tasks. Without software, most computers
would be useless.
 Hardware includes the physical, tangible parts or components of a computer,
such as the cabinet, central processing unit, monitor, keyboard, computer data
storage, graphics card, sound card, speakers, scanners, printers, mouse and
motherboard.
 Other hardware tools are pencils, crayons, brushes, papers, canvas, boards and
others.
 Artistic ability includes skills and talent to create fine works of art: painting,
drawing, sculpting, musical composition, and acting.

What I Can Do

Try to answer the following questions.


 What is an Art Skill?
 What is a Software? Give examples.
 What is a Hardware? Give some examples.

Assessment

Read the sentences comprehensively. Write YES if the statement is right and
NO if not. Use another sheet of paper for your answer.
1. A mouse of a computer is an example of Hardware.
2. Painting belongs to Software.
3. Sculpture or sculpting is an Art skill.
4. Composing music is a software.
5. Photoshop editor is a software.

Additional Activities

Discover software that could be of help for making art works.

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What I Know

Match the icon in column A with the correct application name in column B.
Write the correct letter of your answer on a separate sheet of paper.

Column A Column B

1. A. Synfig Studio

2. B. Inkscape

3. C. Pencil

4. D. Tupi

5. E. Cartoonize

6. F. Scratch

7. G. Wooz World

8. H. WeeWorld

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Lesson
Common Cartoon Character
2 Making Software Applications

In this lesson, you can learn many things about common cartoon character
making software applications. The last lesson introduces you to the definition of art
skill, computer software and hardware tools. Here, you will focus your attention on
what software applications were suitable in making cartoon characters. This will
help you appreciate more and enhance your hidden talent.

What’s In

Read the following sentences carefully. Write check (  ) if the statement is


correct and an X if it is wrong. Write your answer in a separate sheet of paper.
1. A mouse of a computer is an example of software.
2. Painting belongs to art skill.
3. Sculpture or sculpting is a software.
4. Composing music is an art skill.
5. Photoshop editor is a software.

Notes to the Teacher


The teacher will provide pictures as examples so that the
learner can easily understand what is being discussed in this
module. He/she should also monitor closely the progress of the
child. It is strongly advised that there will be a once a week
interaction between the teacher and the learner.

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What’s New

Try to analyze the two given pictures. Where is an original photo? Where is a
cartoonize photo?

A B

https://cdn.friendlystock.com/wp-content/uploads/2018/upset-
customer-calling-support-cartoon-clipart-324x324.jpg

 How can you differentiate a cartoonize picture from an original one?

What is It

Top Thirteen (13) Cartoon Making Software Programs


https://blog.udemy.com/cartoon-making-software/

Cartoons (animated or not) aroused the interest of young and old today.
Children love to sketch or draw their favorite cartoon character or even buying them
in stuffed toys form.

Here are some common Cartoon Making Software Programs that can develop
your skills in creating your own cartoon character.

1. Inkscape
This is a free software program that has imaging editing and creating abilities
similar to Adobe Illustrator. It is an open software that will run on a variety of
programs, such as windows, Mac and Linux. Here are some features that Inkscape
provides:

• Create logos and other forms of artwork from scratch.


• It can draw cartoons and artwork for animation use.
• It will convert bitmap images into vector images.
• Can be used to design websites and interface mockups in a quick and timely
manner.

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2. Pencil
If you are looking for a free and easy to use cartoon making software program,
Pencil might be a good program to start off with. It is an open source 2D cartoon
animation and drawing program. It will run on Windows, Mac and Linux and provide
you with the following tools:

• Import background images from a file and draw backgrounds for a picture.
• Use multiple layers to create cartoons and other animated objects.
• Draw each of its frames manually or apply copy and paste to create images.
• It will export your cartoon animation in FLV format or in individual images
for each frame.
• You can easily add sound to your cartoon animation.

3. Tupi
A free 2D cartoon and animation drawing program that is limited to Linux
processing systems. It is a lot like pencil and can do everything that pencil can do as
well as:

• Use a variety of common video formats to export animations.


• It can “tween” objects from one another. This allows users to not have to
manually draw each frame.
• Use and work with vector images.

4. Scratch
This is an educational cartoon making software produced by MIT, and can be
used to create fun and basic animations and cartoons. Scratch is open source and
will run on windows, Mac and Linux. It will help you do the following things:

• Create cartoons and animations by drawing sprites and triggers that can
make the sprites move and change.
• Develop interactive games by using dropping and dragging commands to
build a code.
• You can share your Scratch creations online with the other Scratch users.

5. SynfigStudio
A 2D animation and drawing program for more advanced cartoon and animation
making. It is an open source platform and is compatible with Windows, Mac and
Linux. If you are just starting out with cartoon making, you might want to stick to
some of the simpler programs above. This particular cartoon making software has a
steep learning curve and will enable you to work with vector images.

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6. WeeWorld
A free cartoon making website that will allow you t create a cartoon that you can
share online. It gives you the chance to explore and expand your knowledge with
thoughtful game play applications from charitable campaigns to drug awareness
programs.

7. Manga Avatar Face Maker


A popular website that allows you to create a cartoon character of yourself using
an Avatar face Maker. This program allows you to select your specific eyes, hair, lips
and mouth to create the ideal cartoon character for you.

8. Custom Anime
This is a great place to create a very specific cartoon character for yourself that
focuses not only on your face but your entire body as well. You will be in charge of
the dress of your character and any accessories you might find handy.

9. Cartoon Pho.to.
With this, you can take any picture that you want and cartoon it. You can
cartoon your face into different emotions, and also cartoon still life photos.

10. Wooz World


A great and safe online place for kids to dive into a virtual world. There are no
downloads required and you can play entirely online. It will enable you to cartoon
yourself and play in an alternate cartoon world.

11. Build Your Wild Self


This is a fun and interactive website where you can create a cartoon character
of yourself using different wild and imaginative body parts. For instance, you can
add the wings of a dragon onto your body for a cool and fun effect. Basically, you are
combining body parts from various wild animals with that of a human for fun and
imaginative take on the cartooning process.

12. OSOQ
This is a very easy and fun place to create a cartoon character online that
requires almost a little to no effort. It is a basic and fun photo avatar editor.

13. Cartoonize
Another website that will allow you to cartoon your face, Cartoonize provides a
simple solution to creating a cartoon of your photo. The site will easily allow you to
upload a photo directly from your computer and alter it and apply effects as you
wish.

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What’s More

Using any of the given software application and website, try to make a cartoon
out of your own photo. The rubric below will determine your rating.

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What I Have Learned

The top thirteen (13) Cartoon making Software Programs that can help us
create cartoon characters even ourselves.

 Inkscape
 Pencil
 Tupi
 Scratch
 Synfig Studio
 WeeWorld
 Manga Avatar Face Maker
 Custom Anime
 Cartoon Pho.to.
 Wooz World
 Build Your Wild Self
 OSOQ
 Cartoonize

What I Can Do

Using Inkscape application software, draw any artwork that you wish. Print it
in a clean bond paper and submit next meeting. Your work will be rated by this rubric
below.

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Assessment

Read the statements carefully. Write TRUE if the sentence is correct and
FALSE if not. Write your answer on a separate sheet of paper.

1. Artworks also affects emotions of viewers.

2. There were limited software applications for cartoon character making.

3. Online websites are an easy way to learn cartoon character making.

4. Inkscape can create logos and other forms of artwork from scratch.

5. Cartoons are likely a form of entertainment.

Additional Activities

Explore the different given application software and websites.

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What I Know

Arrange the steps in creating a saucer using Inkscape. Number it


chronologically from 1 to the last number. Use a separate sheet of paper for your
answer.

Creating the saucer


______ Fill the ellipse with a radial gradient.

______ Create the center of the plate. Draw a smaller ellipse.

______ Adjust the size and center of the gradient relative to your ellipse.

______ Once again duplicate one of your existing ellipses and fill with another
radial gradient with two heavy dark shades.

______ Add a blurry drop-shadow. Duplicate the bottom-most ellipse.

______ Open up a new document. Get ready to draw. Select the circle/ellipse
tool (F5) from the tool box.

______ Add another ellipse to form the white lip around the plate.

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Lesson
Getting Started with
3 Software Application
In this lesson, it is nice to use the art skill a learner. Using the Inkscape
Software, let the learner show their expertise in all the elements and principles
studied. Starting with a simple artwork and following religiously the steps, it is
certain that the learner can produce a nice output.

What’s In

As a sort of review in the past lesson, can you give me the Five (5) Cartoon
Making Software Programs? List it down on a separate sheet of paper.

Notes to the Teacher


The teacher will provide pictures as examples so that the
learner can easily understand what is being discussed in this
module. He/she should also monitor closely the progress of the
child. It is strongly advised that there will be once a week
interaction with the teacher and learner.

What’s New

 What application icon can you see in the picture?


 Do you have an idea on how to use it?

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What is It

Creating a Cup and Saucer Using Inkscape Software

Inkscape is an open source alternative to Adobe Illustrator and other


programs for creating vector graphics. In this first Inkscape tutorial for Vectortuts+,
we’ll create a beautiful coffee cup and show off some of the Inkscape features. We’ll
mostly be drawing shapes and using the Gradient Tool to accomplish the desired
effect.
This practice activity will surely be of great help for beginners like you. Let’s
start with a simple artwork project.

A. Create the Saucer

Step 1
Begin by opening up a new document in Inkscape. Let’s start by making the
saucer that the coffee cup rests on. The saucer will be comprised of five different
ellipses, so get ready to draw. Select the circle/Ellipse Tool (F5) from the Toolbox.
Then draw an ellipse about the proportions you wanted it to be. We need to change
the fill and stroke (outline) colors, so select your ellipse and open up the Fill and
Stroke dialog window by going to Object>Fill and Stroke (Control+Shift+F). On the
Stroke paint tab click the “X” button to eliminate the outline on this shape.

Step 2
Fill the ellipse with a radial gradient. We’ll be doing quite a few radial and
linear gradients in this tutorial, so pay close attention if you’ve never done this in
Inkscape before. On the Fill tab, click the Radial Gradient button. Inkscape
automatically fills your shape with a gradient – normally fading to transparent by
default. Click the Edit button underneath the gradient. Now you can edit the
gradient’s color Sops and their Transparency. Set the first stop to a light shade of
gray. Set the second stop to a darker shade of gray. Make sure the Transparency for
both colors is set to Opaque (no transparency).

Step 3
Adjust the size and center of the gradient relative to your ellipse. Drag the
gradient handles on the ellipse. If the gradient handles are no visible, simply click
the Create and Edit Gradients button from the toolbox (Control+F1). Now you’ve
completed one ellipse and you know how to create and edit gradients.

Step 4
The next ellipse will form the white lip around the plate. The easiest way to
make this is to duplicate the ellipse you just made by going to Edit>duplicate
(Control+D). Then fill it with a very light gray color from the Fill and Stroke window.

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Then lower it just a few pixels lower than your first ellipse, and place it behind the
first ellipse by going to Object>lower.

Step 5
For the dark gray base of the saucer. Once again, duplicate one of your
existing ellipse. Now, fill it with another radial gradient with two very dark shades of
gray. Then move the center of the gradient down to the bottom of the ellipse. The
base of the plate doesn’t need to be quite as wide as the rest of the plate. Press F1
and push the left and right sides of the ellipse in a little bit to “squish” it some.

Note that if you hold down Shift while dragging one of the edges, you can move
both sides equally at once. Also, stretch the bottom of the ellipse down just a little
bit to get the curve of the bottom of the saucer just right.

Move the whole ellipse down a few pixels and press the Page Down button a
few times to place the ellipse below the other two. You should end up with something
that looks like the image below. Note the proportions of the bottom ellipse (selected)
compared to the other two. The saucer is starting to take shape.

Step 6
Create the center of the plate. Draw a smaller ellipse (or select the topmost
ellipse and scale it down). Open up the Fill and Stroke dialog (Control + Shift + F).
Then fill it with a flat gray color. Drag the Alpha slider below the color wheel to 100.

Give it a stroke color of full opacity. On the stroke style tab set the width to
match the picture below. The actual size of the stroke will vary depending on how big
you drew your ellipses.

Step 7
The plate is almost finished now. The last step is to add a blurry drop-shadow.
Duplicate the bottom-most ellipse (the dark gray base). Then blur it 10% (from the
bottom of the Fill and Stroke window). Place it below all the other objects.

You now have a finished saucer.

B. Create the Cup

Step 1
Begin by drawing two shapes with the Bezier Curves tool (Shift + F6). Make
one for the face of the coffee cup and one to form the outer rim of the cup. These
shapes need to match up in width and the amount of curve. I recommend that you
turn on the grid to help you draw these lines (Shift + #). Also note, click to create a
point, click-drag to create a curve.

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Step 2
With the grid still on, place the rim directly on top of the cup face. Eliminate
the stroke from both shapes. Fill the rim shape (that looks like an ellipse) with a solid
color gray. Fill the cup face with a radial gradient that goes from light shade at the
center to dark. Then place the center of the gradient near the top of the cup shape.

Step 3
Duplicate the rim shape and scale it in a little bit to form the width of the rim.
Give this shape a thin gray stroke and a radial gradient from light to dark. Then drag
the gradient handles.

Step 4
Create the coffee inside the cup. We obviously want to create a shape that
gives the appearance of the coffee being inside the rim. To do that we’ll have to create
an ellipse for the coffee and intersect it with the inner rim.

Create an ellipse. Then set it on the top of the rim. Then duplicate the ellipse
that makes up the inner portion of the rim. Then select both the duplicated ellipse
and the one you just drew. Now go to the menu and choose Path>Intersection
(Control +*).

You should end up with a shape that looks like coffee in a cup. Now you can
fill it with a radial gradient using any two (or more) shades of brown.

Step 5
Creating the handle of the cup is a cinch. Use the Bezier Tool to make a shape
similar to the handle. Give it a thin light gray stroke and fill it with a linear gradient
from bottom left to top right using two shades of gray. Now place it behind the cup.

Step 6
To give the cup some personality, we’re going to add some blue stripes
around it. The way to do it is a little trickier than meets the eye. You can’t simply
draw a line, because the end of the line would never match up with the edge of the
cup.

Step 7
Create an ellipse with about the same proportions as the coffee cup rim. Then
fill it with any color (no stroke). Now duplicate that ellipse, place it below the first
one, and pull the bottom drag handles down a little bit. Then push the sides in some
too.

Step 8
Select both ellipses and choose Path>Difference (control + Minus sign) from
the menu. Presto! You have now have a beautiful vanishing curve. Fill your shape
with whatever color you prefer. Duplicate it as many times as you want. Then place
it on top of your coffee cup wherever you choose.

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Step 9
Let’s create a reflection on the side of our cup. Draw a shape with the Bezier
tool. Color it white and drag the Alpha slider to about 90 so that it’s transparent.
Place it on the top of the cup face and colored lines.

Step 10
Now for some steam. Begin by drawing a small white ellipse. Make it semi-
transparent and blur the edges of it significantly. Place it above your coffee. This will
give the general impression of heat and steam.

Step 11
Create a shape with the Bezier tool. Color it a light brown or gold color, make
it semi-transparent and blur it also. Play around with the Master Opacity and Blur
settings until it looks just right.

Step 12
Place the finished cup on top of our saucer. Then add a small drop shadow
underneath the cup. Simply draw a small black ellipse and blur it.

What’s More

Here is another tutorial for the learners to try. Follow the steps, print your
work after finishing your project and submit on time. (Teacher will decide when to
pass or submit the output).
How to Create a Cartoon Rocketship with
Inkscape
by: Chris Hildenbrand8
Step 1 – Start with a few circles for the base,
the fin and the window.
Step 2 – After deforming the top of the rocket
with the nodes tool, create a rectangle
and place it at the base of the ships
body. It is used to cut off the base with
the Path/Difference (Control + -)
command.
Step 3 – Create a few more rectangles for the pattern on the ship’s body. Add another
rectangle with rounded edges for the front fin.

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Step 4 – Duplicate the rocket ship’s body. Combine this copy with the rectangles of
the design via Path/Intersection option (command+*). Deform the left wing
next by moving the right node and turning it’s node handle to a near
horizontal.
Step 5 – Add a duplicate of the wing, mirror it horizontally and place it on the right
side of the ship. Move it below the body via Page Down. Create a duplicate of
the rocket base for the shading. Use the node edit tool to move the left nodes.
Step 6 – Change the fill of the shadow shape to a gradient fill with transparency (0%
at the top and -50% at the base). It’s either dark purple or dark brown to pure
black when creating shadows. It gives the illustration a warmer feel.
Step 7 – Two more circles make the highlights to the window and another three (3)
circles add light to the fins. Convert those three to paths (shift + control + C)
and move the bottom node down. Move the nodes on either side to match the
rounded shape of the fins.
Step 8 – To make the illustrations more interesting add a second light source on the
right side. It will cast a shine onto the right side of the rocket and match the
highlight we already placed on the right fin. It’s a duplicate of the dark shade
object, filled white and scaled down a little. Bring in the lower left and center
left node to create an even shape.
Step 9 – Add a few more circles as highlights for the window and window frame and
you have your cartoon rocket ship.

What I Have Learned

Inkscape is an open source alternative to Adobe Illustrator and other


programs for creating vector graphics. In this first Inkscape tutorial for Vectortuts+,
we’ll create a beautiful coffee cup and show off some of the Inkscape features. We’ll
mostly be drawing shapes and using the Gradient Tool to accomplish the desired
effect.

Familiarization with the different Inkscape Tools and constant practice will
surely enhance the skill of beginners.

21
What I Can Do

With your prior knowledge on the use of software, create a simple artwork,
preferably a cartoon character. Apply all that you have learned from this lesson. Your
work will be rated by this rubric below.

22
Assessment

With the ample knowledge that you have gained from our lessons/tutorials,
show now your skills by creating your cartoon designing any of the cartoon character
software presented. Your work will be rated accordingly with a rubric below.

Additional Activities

Surf the net, open the free websites that will enhance your skills in cartoon
character making.

23
24
What I Know What I Can Do What’s More
1. SA  Art Skill is a talent 1. Hardware
2. SA to create an art. 2. Software
3. SA  Hardware is 3. Software
4. HT physical, tangible 4. Hardware
5. HT components of a
5. Hardware
6. SA computer.
7. HT  Software is a
8. HT collection of Assessment
9. HT instructions that
10. SA enable the user to 1. YES
interact with a 2. NO
computer, it’s 3. YES
What's In hardware, or 4. NO
perform tasks. 5. YES
1. 5
2. 1
3. 3 What’s New
4. 2
5. 4 Answers vary
Answer Key: Lesson 1
25
What I Know What's In Assessment
1. B 1. x 1. TRUE
2. C 2.  2. FALSE
3. F 3. x 3. TRUE
4. A 4.  4. TRUE
5. H 5.  5. TRUE
6. G
7. E
8. D What’s More
c/o Rubric
What I Can Do
c/o Rubric
Answer Key: Lesson 2
26
What I Know What's In What's New
2 1. Inkscape Answers may vary
6 2. Pencil
3 3. Scratch
5
What's More
4. Tupi
7 5. Synfig Studio c/o rubric
1 6. WeeWorld
4 7. Manga Avatar
Face Maker Assessment
8. Cartoonize
9. Custom Anime c/o rubric
10. OSOQ
11. Cartoon Pho.to.
12. Wooz World
13. Build Your Wild
Self
Answer Key: Lesson 3
References
Retrieved from:
http://www.pixabay.com
http://www.wikipedia.com
https://www.cartoonize.net/
https://blog.udemy.com/cartoon-making-software/
https://pixabay.tumblr.com/image/184815051174
http://www.pixabay.com. Popular images-logos
https://www.bing.com/images/search?q=ppt+tabs+image&id=

http://2.bp.blogspot.com/-
D3spQgmNNfU/Ve5IerBAk4I/AAAAAAAAAA4/o9u6EWhFd6k/s1600/ArtRubric.jpg
https://design.tutsplus.com/tutorials/creating-a-coffee-cup-with-inkscape--vector-
30

https://design.tutsplus.com/tutorials/quick-tip-how-to-create-a-cartoon-
rocketship-with-inkscape--vector-5300
https://play.google.com/store/apps/details?id=com.iudesk.android.photo.editor&
hl=en_US
http://www.cartoonmotivators.com/blog/why-cartoons-are-such-effective-
communicators/

https://i.pinimg.com/originals/e5/43/03/e54303493a543006112f1a96b911a736.
png
D2022F478AE513959324E1B7A27CB8802999ACA6&form=IQFRBA&first=1&cw=1
129&ch=423

27
For inquiries or feedback, please write or call:

Department of Education - Bureau of Learning Resources (DepEd-BLR)

Ground Floor, Bonifacio Bldg., DepEd Complex


Meralco Avenue, Pasig City, Philippines 1600

Telefax: (632) 8634-1072; 8634-1054; 8631-4985

Email Address: blr.lrqad@deped.gov.ph * blr.lrpd@deped.gov.ph

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