Professional Documents
Culture Documents
Children with Down syndrome, like neurotypical children, are growing up with extensive exposure
to computer technology. Computers and computer-related devices have the potential to help these
children in education, career development, and independent living. Our understanding of com-
puter usage by this population is quite limited. Most of the software, games, and Web sites that
children with Down syndrome interact with are designed without consideration of their special
needs, making the applications less effective or completely inaccessible. We conducted a large-
scale survey that collected computer usage information from the parents of approximately six
hundred children with Down syndrome. This article reports the text responses collected in the
survey and is intended as a step towards understanding the difficulties children with Down syn-
drome experience while using computers. The relationship between the age and the specific type of
difficulties, as well as related design challenges are also reported. A number of potential research
directions and hypotheses are identified for future studies. Due to limitations in survey method-
ology, the findings need to be further validated through hypothesis-driven, empirical studies.
Categories and Subject Descriptors: H.5.0 [Information Interfaces and Presentation]:
General; K.4.2 [Computers and Society]: Social Issues—Assistive technologies for persons with
disabilities
General Terms: Human Factors
Additional Key Words and Phrases: Down syndrome, computer use, children, human-computer
interaction
Author’s addresses: J. Feng and J. Lazar, Department of Computer and Information Sciences,
Towson University, 7800 York Road Rm. 477, Towson, MD 21252-0001; email: jfeng@towson.edu;
L. Kumin, Loyola University, 4501 North Charles Street, Baltimore, MD 21210; A. Ozok, UMBC,
Baltimore, MD 21250.
Permission to make digital or hard copies of part or all of this work for personal or classroom
use is granted without fee provided that copies are not made or distributed for profit or direct
commercial advantage and that copies show this notice on the first page or initial screen of a
display along with the full citation. Copyrights for components of this work owned by others than
ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to
post on servers, to redistribute to lists, or to use any component of this work in other works requires
prior specific permission and/or a fee. Permissions may be requested from the Publications Dept.,
ACM, Inc., 2 Penn Plaza, Suite 701, New York, NY 10121-0701 USA, fax +1 (212) 869-0481, or
permissions@acm.org.
c 2010 ACM 1936-7228/2010/03-ART13 $10.00 DOI: 10.1145/1714458.1714460.
http://doi.acm.org/10.1145/1714458.1714460.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 2 · J. Feng et al.
1. INTRODUCTION
Increasing attention has recently been drawn in the Human-Computer In-
teraction (HCI) community towards the design and development of accessible
computer applications for individuals with developmental or cognitive impair-
ments (e.g., Dawe [2006; 2007]; Mohamed et al. [2006]). Due to better health-
care and education, the quality of life has improved for people with Down
syndrome (DS). Children with DS grow up and live in the community and are
surrounded by technology. Compared to the neurotypical children or children
with other types of developmental disabilities, children with DS can be consid-
ered fairely unique in that all three major types of capabilities (cognitive, mo-
tor, and perceptual) are affected but the disability often is mild [Cohen 1999].
Therefore, the child’s computer usage is subject to the combined impact of lim-
itations in multiple channels, making it more difficult to accommodate than
those cases where only one single channel is affected. In addition, the gap
in intellectual skills between children with DS and their neurotypical peers
increases as they grow older, requiring the design to constantly adapt to the
evolving needs of the population [Carr 1985]. Although the characteristics of
DS are thoroughly studied and documented, our knowledge is very limited on
how these characteristics affect the development of computer skills and the
adoption of information technology.
We conducted an online survey that was designed to collect information on
existing computer usage by children with DS. Approximately 600 parents of
children with DS responded to the survey and provided information on their
children’s general computer usage behavior. More importantly, this survey
generated, for the first time, extensive information on the difficulties experi-
enced by children with DS when interacting with computers. Getting a better
understanding of what exactly children with DS know about computers, and
how they use them, can help researchers and practitioners develop more effec-
tive interfaces targeted specifically towards this population. It can also provide
insights to improve educational programs that teach appropriate computer,
language, and professional skills leading to increased employment opportuni-
ties and a better quality of life.
This article discusses the difficulties reported by parents about their chil-
dren’s computer use and the possible underlying causes. The first section pro-
vides a review of existing literature on the characteristics of DS as related
to computer usage, and the studies in HCI and special education fields that
involve children with DS. The following section describes the design of the
survey, the data collection and analysis procedure, the demographic informa-
tion of the sample, and the general categories of difficulties experienced by
children with DS when interacting with computers. The next five sections fo-
cus on cognitive difficulties, physical difficulties, software-related difficulties,
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 3
societal and educational factors, and the impact of age. Typical comments and
examples provided by the parents are directly cited to help the reader under-
stand each type of difficulty. In the last few sections, we discuss the implica-
tions of the findings, the limitations of the study, and suggestions for future
research.
2. RELATED RESEARCH
understanding what others say than expressing their own thoughts verbally
[Buckley and Bird 2001; Chapman and Hesketh 2000; Buckley and Johnson-
Glenburg 2008]. Individuals with DS have relative strength in vocabulary and
everyday social language but substantial difficulty with grammar [Berglund
et al. 2001; Chapman and Hesketh 2000], auditory-verbal short-term mem-
ory [Kanno and Ikeda 2002], and complex conversational skills [Hopmann and
Wilen 1993; Kumin 2008]. Due to both physical and cognitive limitations (e.g.,
low muscle tone, difficulty with memory for verbal information), individuals
with DS tend to have reduced speech intelligibility (understandable speech)
[Abbeduto and Murphy 2004; Chapman and Hesketh 2000].
In the area of motor skills, both fine motor (e.g., cutting with scissors) and
gross motor (walking) skills are delayed [Bruni 2006; Winders 1997]. Low
muscle tone and weak muscles are often a problem. The research and clinical
literature also report difficulties in the sensory areas of hearing [Roizen 1997;
Shott 2000], vision [Roizen et al. 1994], and tactile (touch) [Bruni 2006].
In the last decade, significant research has been conducted to identify the
phenotype (characteristics) that occur with the genotype of trisomy 21. The
findings have documented that the characteristics of DS are connected to other
developmental disabilities such as autism, fragile X syndrome, and Williams
syndrome in multiple aspects, but the cognitive, physical, and social phenotype
as a whole is highly distinctive [Abbeduto and Murphy 2004; Abbeduto et al.
2001; Landa 2007; Laws and Bishop 2004; McElwee and Bernard 2002; Rice
et al. 2005; Roberts et al. 2007; Rogers et al. 2001]. First, multiple channels
of abilities (most notably cognitive and physical) are affected by the syndrome
but the disability tends to be mild or moderate. In this aspect, Down syndrome
is similar to fragile X syndrome and Williams syndrome, but very different
from conditions that affect specific functions such as aphasia or dyslexia. The
fact that DS affects all three channels of human abilities suggests that lessons
learned from studying people with disabilities in a single channel can not be
readily applied to individuals with DS because the difficulties in other chan-
nels introduce additional challenges. Second, children with DS make progress
in intellectual skills as they grow, but at a substantially slower rate compared
to their neurotypical peers [Carr 1985]. As a result, the gap in intellectual
skills between individuals with DS and their neurotypical peers increases from
infancy to adulthood, as reflected in decreasing IQ scores. This trend is also
observed in males with fragile X syndrome. But other populations such as chil-
dren with autism, children with Williams syndrome, and females with fragile
X syndrome generally show stable IQ scores as they grow older and sometimes
even increased IQ scores in response to intervention [Venter et al. 1992]. Be-
cause the educational and entertainment software and materials on the Web
are designed according to the developmental pace of neurotypical children,
older children with DS may experience more problems due to the increasing
gap than younger children. Third, maladaptive behaviors such as social anxi-
ety and attention deficit occur at lower rates among individuals with DS com-
pared to children with Autism, Fragile X syndrome, and Williams syndrome,
who typically experience more frequent problems in social interaction (e.g.,
Wing and Gould [1979] and Phillips et al. [1998]). This comparative strength
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 5
may potentially affect the motivation of computer use as well as the interaction
styles of the children. For instance, it has been reported that young children
with DS tend to use their social skills as a tool to avoid solving challenging
problems [Wishart 1993].
Although the characteristics of DS are thoroughly studied and well under-
stood, there appears to be a disconnection in the literature between those char-
acteristics and their impact on the everyday computer usage by children with
DS. In other words, we know these characteristics can potentially affect a va-
riety of computer usage activities. For example, difficulties in abstract think-
ing, short-term memory, and attention span affect general problem solving and
learning activities when using computers. The impact on fine motor skills and
muscle tone may play a role when the individual uses a variety of input de-
vices such as the mouse, keyboard, and trackballs. However, there is a lack
of empirical or qualitative data that allow us to map these characteristics to
the specific activities affected and further evaluate the extent to which these
activities are affected.
depending on the quality of the software. First, the contents of many software
programs are not age appropriate. Second, many educational software pro-
grams are unable to reach educational goals and are used as a tool for mere
entertainment. Third, many programs do not promote independent learning.
The empirical study conducted by Ortega-Tudela and Gomez-Ariza [2006]
examined the impact of an educational software program on learning mathe-
matical counting skills. Eighteen children with DS participated in the study.
Ten of those children used multimedia education software to learn basic count-
ing skills and the other eight tried to learn the same counting skills via the
traditional paper-and-pencil approach. After 15 sessions, children who used
the educational software demonstrated significantly higher performance than
those who used paper and pencil. The authors suggested that children who
used educational software benefit from the integration of auditory and visual
information, personalized task sequences that help to address attention deficit
and working memory limitations, and the presentation of animated objects
that helps overcome deficits in abstract thinking.
It is important to examine how assistive (or standard) technologies could
help individuals with DS be more independent, yet remain connected to oth-
ers and in touch with caregivers, to get assistance when needed [Lewis 2005].
Dawe [2006; 2007] examined how young adults with cognitive impairments
and their families adopt assistive technology. The participants in the study
included a combination of individuals with DS, autism, or other unspecified
developmental delays or disabilities. Two separate studies were completed,
one focusing on assistive technologies in general, the other focusing on mobile
phone usage. The study concluded that different individuals or groups are in-
volved in the adoption process at different stages and the objectives of these
individuals may be different. For example, parents want the school system
to introduce and support the best technology available for their children (e.g.,
touchscreen), but teachers tend to prefer technology with which a student is
already familiar (e.g., mouse). A few participants did not use a cell phone be-
cause they could not connect the ringing tone of the phone with the idea that
someone is trying to reach them. Participants had difficulty with navigation
menus that had too many options. The primary design guideline from the
Dawe study is to keep the design small and simple.
Although there is little research on computer usage of individuals with DS,
there is one well-documented design case for this population [Kirijian and My-
ers 2007]. The National Down Syndrome Society worked with a Web design
firm to develop a Web site specifically designed for people with DS, called Web
Fun Central. The goal was to teach Web browsing and other computer skills
specifically to teenagers with DS. Six individuals with DS became part of the
design team and took part in usability testing sessions. Two separate usabil-
ity tests, both involving the same six participants, were completed to inform
the design. As a part of this process, the researchers were able to develop
a number of guidelines for designing Web sites and computer-based learning
modules for people with DS. While the project provided valuable lessons for
design and development, the guidelines and findings need further verification
due to its small sample size. Most of the guidelines proposed are also similar to
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 7
general design heuristics (e.g., provide clear guidance, feedback, and rewards).
The question on how Web design for individuals with DS is different from the
general public therefore remains unanswered.
Despite the potential benefit of the usage of multimedia and educational
software for individuals with DS and the potential that computer technology
may provide for individuals with DS, our understanding is rather limited re-
garding whether and how individuals with DS use computers in their every-
day lives. There appears to be a substantial need of baseline information on a
number of topics, including the basic computer skills people with DS naturally
possess, the objectives for using computers, and the difficulties they experience
while using computers. Knowledge on these issues will help researchers and
practitioners form a concrete and accurate picture of this unique population,
and understand how to help individuals with DS make better use of technol-
ogy. This was the major motivation for us to conduct the national survey on
computer usage by children with DS.
Part of the survey results were previously reported in Feng et al. [2008]. For
the 561 children studied in the survey, 83% started using computers by age six.
Most of the children use computers for learning (80%) and entertainment (95%)
purposes. The most commonly used computer applications include educational
software, computer games, and the Internet. Keyboard (85.6%) and mouse
(93.2%) are the most commonly used input devices. Although widely adopted,
keyboard usage is challenging for the children surveyed. 49.6% of the children
can only type using one index finger, 27.9% can type using two index fingers,
11.7% can type using two or more fingers on one hand, and only 10.8% can type
using multiple fingers on both hands. Parents reported that the children spent,
on average, 3.5 hours a week on the computer at school (standard deviation =
3.12) and 4.94 hours a week at home (standard deviation = 5.13).
The data reported in Feng et al. [2008] document that children with DS are
capable of using computers in their everyday life for a variety of activities.
However, we need to acknowledge that the technology usage percentage only
reflects part of the big picture. The numbers were generated by categorizing
children using a simplistic, binary approach, namely, whether or not the child
uses a specific technique or application. This approach fails to reveal the ways
and contexts in which the technology is being used [Dawe 2006]. The majority
of the parents provided detailed text descriptions about various problems and
challenges that their children experience when using computers. This arti-
cle reports on findings from the text descriptions and provides an overview
of the computer-related problems and challenges experienced by children
with DS.
3. RESEARCH METHODS
computers. The data collected does not reflect children who do not use com-
puters, and therefore would not be representative of all children with DS.
The questions were split into four sections: general computer usage, interac-
tion techniques [Zevenbergen 2007], usage of personal electronics, and demo-
graphic and background information [Debell and Chapman 2003]. The survey
included a combination of multiple-choice questions with only one option to be
checked, multiple-choice questions where respondents could check as many as
applied, Likert scales, and open-ended questions.
The survey instrument was pilot tested to improve the clarity of questions.
The language and wording of the survey questions were carefully selected
to make sure the targeted audiences fully understood the meaning of each
question. The use of technical terms was kept at a minimum. An easy-to-
understand definition was provided in situations where a technical term had
to be used. When information was asked about different categories of applica-
tions or activities, examples for each category were provided.
The study was designed to have parents of children with DS fill out the
survey, rather than having the children themselves fill it out. There were
two reasons for this approach. First, there was some concern that even the
older children might have trouble understanding some of the questions. Sur-
vey responses from parents were likely to be more accurate. Second, it was
unclear that children with DS would be able to fully understand the need for
informed consent and be able to give their consent. In addition, the use of
proxy users (either caregivers or close relatives) is considered acceptable in
research on users with disabilities and has been adopted in a number of suc-
cessful studies that examined conditions such as aphasia, autism, and locked-
in syndrome (e.g., Allen et al. [2007], Dawe [2006], Dawe [2007], and Doble
et al. [2003]). Compared to researchers who can only observe participants for
a limited amount of time, parents have the advantage of continuously observ-
ing their children in natural settings. On the other hand, the use of proxy
users also has its limitations. What we collected reflects what the parents
observed and there might be situations or challenges that the parents did
not capture. Therefore, the challenges that we will discuss in the following
sections are not intended to be an exhaustive collection of what the children
experience.
—“What are the common difficulties your child has, if any, using the com-
puter?”
—“What potential solutions, if any, can you suggest to the problems your child
has or may have using the computer?”
Among the 600 responses, 39 were excluded in Feng et al. [2008] because the
age information was either missing or out of the targeted age range of the
study (4–21), reducing the sample size to 561 children. The data reported in
this article describes 513 of the 561 children whose parents provided text de-
scriptions to questions 29 and 30. 237 of the 513 children were female. The
children were between 4–21 years old. The majority of the children were school
aged, with approximately 51% between ages 5–10, 17% between ages 11–13,
and 22% between ages 14–18. Most of the children started using computers
at a very young age, with 74% starting by age 5 and nearly 90% starting by
age 7. 495 parents provided information about their children’s current or past
(in cases when the child had graduated from high school) education settings.
Approximately 57% of the 495 children attended mainstream classes in reg-
ular schools, 27% attended special education classes in regular schools, 11%
attended special education schools, and 5% were home-schooled. For more de-
tailed information on the computer usage statistics of the participants, consult
Feng et al. [2008].
The responses to Questions 29 and 30 contain approximately 22,700 words.
Information obtained from the dataset covers underlying problems, usage pat-
terns, and interaction strategies as related to computer applications. Content
analysis was conducted on the text dataset. Due to the lack of literature in this
domain, the objective of the content analysis was not to develop a construct or
model to explain the difficulties reported in the survey. Instead, the goal was
to provide a summary of the difficulties that children with DS experience when
using computers. In the first stage of the content analysis, three researchers
read through the responses and identified high-level categories such as: cogni-
tive difficulties, typing difficulties, mouse difficulties, reading difficulties, and
frustration. These high-level coding schemes, although helpful, have specific
limitations in the context of our survey. The majority of the respondents did
not specify high-level difficulties, but provided detailed instances of the prob-
lem that their children experienced, such as “difficulty in using passwords,”
“difficulty in clicking the mouse,” “hard to engage in real conversation,” etc.
Only documenting the high-level coding categories would not reflect the rich
information provided by the parents. Moreover, grouping each individual low-
level instance to high-level categories can be tricky. For example, “difficulty in
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 10 · J. Feng et al.
4. COGNITIVE LIMITATIONS
Three subcategories were listed under cognitive difficulties. They are general
cognitive difficulties, language difficulties, and difficulties caused by frustra-
tion. Language- and frustration-related difficulties were very frequently stated
with approximately one out of four respondents reporting difficulties under ei-
ther of the two categories. 11.8% of the respondents stated difficulties due to
general cognitive limitations.
abilities are typically two years behind their age in primary school [Buckley
and Bird 2001]. However, the gap is likely to increase as the child gets older.
A study in the U.K. suggested that approximately 35% of teenagers with DS
could not read at 8–9 years level, which is considered to be the bottom line for
independent reading. The reading abilities for teenagers in special schools fall
further behind [Buckley et al. 2001].
Limited reading skills affect computer usage in multiple aspects. Parents
reported that children with DS find it very hard to understand and follow text-
based instructions of applications and Web sites. This is particularly prob-
lematic during the initial interaction with a piece of software or a Web site.
Parents often have to sit together with their children and show them step by
step how to accomplish a specific task. Limited reading skills also make it
hard to navigate within applications, menus, or Web sites because the children
could not understand the keywords in the menu or the instructions. The fol-
lowing quotes suggest iconic language combined with text for key navigation
functions may work better for children with DS. For all the quotes, the number
in the parentheses following the quote states the age of the child.
“She has trouble reading the words like exit or start...sometimes she
just clicks on things until she gets places”.(6)
Reading problems make it difficult to retrieve information on the Internet and
cause frustration among the children.
“[His difficulty is] understanding how to find things (search, se-
lect links to click <overwhelming number of results>, find what
he needs on the page) on the Internet; overwhelming number of
words on a page, has a hard time following the words. . . difficulty
understanding some directions; frustration leading to giving up. . .
he would benefit from programs which offer auditory instructions
rather than requiring reading.” (13)
Limited reading skills make the children highly vulnerable to errors and un-
expected outputs.
“[His difficulty] is in problem solving...if computer isn’t “working”
like he wants it to, he gets frustrated. He can’t read the error mes-
sages so needs someone always nearby.” (7)
Lack of reading skills also makes it difficult for children to take full advantage
of computers and the Internet as a communication tool.
“[Her difficulty is] lack of reading skills, lack of socialization that en-
able her to chat, . . . she uses sign language, pecs (picture exchange
communication system [Bondy and Frost 2001]), some speech to
communicate and that needs to be incorporated into the programs.”
(14)
The parent responses suggest that the difficulty in reading with traditional
books extends to on-screen reading. Software or games designed for neurotyp-
ical children may require reading levels not appropriate for children with DS.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 13
Table I. Example Comments from Parents Regarding Writing and Communication Difficulties
Age Description
14 “Another problem is answering who, what, why questions appropriately and
participating in a real conversation. If the activities were geared to these
difficulties and articulation difficulties it would help in all areas of her life.”
17 “He would love to send emails to his family and friends but spelling and composing
are challenges. We are looking into voice activated word processing for him.”
21 “Email and chat are not rewarding experiences, too slow and difficult.”
And when the reading level of the software is appropriate for the child, the in-
terest level and presentation of the material may be too immature for the child.
difficulties. Among the 513 children in this sample, only 23% of those aged be-
low 14 use computers for communication purposes. In contrast, 46% of those
aged 14 and above use computers for communication purposes.
4.2 Frustration
Parents reported children with DS frequently get frustrated when using com-
puters. Frustration can be attributed to four major sources: navigation prob-
lems, difficulty in trouble shooting, lack of patience, and design flaws.
4.2.2 Trouble Shooting. Parents reported that children with DS have very
low error tolerance and are therefore vulnerable to unexpected interruptions
or problems. Many children depend on a routine process that they remember
to get into specific Web pages or applications. They may get stuck if a single
step goes wrong during that process and they have very limited understanding
concerning why an error occurs or what to do to fix it.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 15
4.2.3 Lack of Patience. Parents reported that children with DS are impa-
tient in using technology. They do not like to wait and frequently get frustrated
when application software or a Web page takes substantial amount of time to
load. When using educational software or playing online games, they expect
obvious and ready answers and can get frustrated when the answer is not
straight forward. Some parents commented as follows.
“His patience level is low and he does not do well yet in sitting and
listening to anyone else try to teach him how to use various pro-
grams or Web sites.” (8)
“[Her difficulty is the] lack of patience with computer games and
educational software. If the answer is not easily achievable, she
doesn’t have the patience to try multiple things. Instructions need
to be simple and short. She doesn’t have the patience for learning
the keyboard at this point and struggles if the mouse click “range”
is too small.” (8)
tapes, etc., and then copy the word into a search engine such as
Google to find Web sites that he’d like to visit.” (13)
Frustration with computers has been documented for both the general com-
puter users [Ceaparu et al. 2004] and users with visual disabilities [Lazar et al.
2006]. However, frustration may have greater impact on children with DS due
to their limited cognitive and language abilities. Children with DS who have
higher language and communication skills experience less frustration because
they can explain what happened, how they feel, and what they want [Buckley
et al. 2002]. The lack of language and communication skills may be one factor
that causes the nine-year old boy to “sit and sob” when a problem occurs. To
address this challenge, we need to think of ways to reduce the incidents or de-
sign features that may induce frustration. Equally important, we also need to
help children with DS learn how to deal with frustration when they encounter
problems.
5. PHYSICAL LIMITATIONS
DS has a substantial impact on physical capabilities. Children with DS usually
have small hands and short fingers, low muscle tone, and limited fine motor
skills [Bruni 2006]. All these characteristics have implications for the use of
standard input devices. Small hands and short fingers make it hard to reach
the keys on a standard keyboard or mouse. Children with low muscle tone can
experience frequent tiredness or muscle pain after using computers for a short
period of time. The manipulation of the keyboards and mice require fine mo-
tor skills in which children with DS experience substantial delay compared to
their neurotypical peers. According to the Feng et al. [2008] results, more than
22% of respondents reported difficulties in typing. More than 10% reported
difficulties in using the mouse. 9% of respondents reported general physical
limitations without specifically stating the computer usage functions affected
by the limitations.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 18 · J. Feng et al.
6. SOFTWARE PROBLEMS
Parents reported a variety of software-related challenges, ranging from access
problems to design flaws. More than 12% of participants reported difficulty
accessing appropriate software. Overall, there is a severe lack of software pro-
grams designed for children with cognitive disabilities. Existing software is
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 19
not effectively distributed, making the situation even worse. As one parent
states:
“. . . although my child could do many more things than he is do-
ing on the computer, his computer experience has always been lim-
ited by the software that software companies bother to write and
how “accessible” that software is to children with poor receptive lan-
guage skills. There are many activities in software programs that
he is capable of doing, cognitively, but which are not offered with
simple enough instructions on how to work the software itself, and
therefore limit his ability to participate.” (13)
A major challenge for software design for children with DS is the discrepancy
between the developmental pace of cognitive and analytical capabilities and
the developmental pace of preferences and tastes. Existing literature suggests
that children with DS are quite competent in social and emotional perspectives
that affect a person’s preference and taste [Buckley et al. 2002]. As they get
older, their preference and tastes become more mature, but their motor and
cognitive capabilities, especially the latter, lag behind. This means that they
need to learn skills that are typically acquired at a much younger age for neu-
rotypical children. For instance, a ten-year old child with DS might need to
learn simple mathematical skills that are typical for a seven-year old. Most of
the programs or games available for him are designed with features that have
appeal for typically developed, 7-year old children (e.g., childish cartoon char-
acteristics with exaggerated tones and gestures). Those features might seem
naı̈ve and boring for children with DS who are chronologically 10 years old.
This creates a paradox: children with DS normally outgrow the programs or
games that teach them the skills that they need to learn. The following are a
group of sample messages from parents with similar concerns:
“He is a 14-year old boy at a kindergarten level, and he would like
to have more “cool,” age-appropriate programs at his level.” (14)
“I would say that the difficulty is now that he is 14, it is difficult
to find appropriate computer fun software for him. The early learn-
ing [software] are too young for him, and the teen programs are too
difficult.” (14)
The challenge of developing software or games with the appropriate levels of
content and design presentation is also observed among other user popula-
tions. Henderson et al. [2005] developed a computer game to help deaf chil-
dren learn American Sign Language. They found that the original game was
not challenging enough for some children and one child even added advanced
sign language that was not included in the corpus. A corresponding redesign
provided the motivation for children to play the game longer. Similar prob-
lems have also been observed among children who speak English as a second
language (e.g., Duff [2006]).
Parents also reported a number of design flaws in computer software and
games. Note that design flaws are previously discussed in the section of causes
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 20 · J. Feng et al.
for frustration, where the focus is on flaws that induce frustration. In this sec-
tion, the discussion focuses on design flaws that do not necessarily incur frus-
tration, but reduce the efficacy of the software or prevent users from achieving
the desired objectives.
In addition to excessive information and inconsistent design, parents re-
ported that inappropriate responses frequently cause problems for the chil-
dren. Positive feedback for failed attempts, designed to encourage children,
may lead to unexpected and undesired interaction patterns.
“A big distraction is the positive feedback he gets from selecting
wrong answers. He likes to hear the responses so he often selects
wrong answers just to hear the response, then he laughs about it.”
(10)
These kinds of negative reinforcement are highly problematic because they
may cast negative impacts on the skills and knowledge that children have
already acquired. Another related comment suggests that software with too
many entertainment elements may not be beneficial for learning. The rela-
tionship between the entertainment elements and the learning elements in
software is interesting and more research is needed to verify the claim.
“[There is] too much distraction built into the programs. Too much
entertainment and not enough materials that require the child to
work, click, or respond to get a stimulus on the screen. The best
programs are the ones that do not entertain but require a response
from the child. . . ” (8)
7. SOCIETAL DIFFICULTIES
7.1 Curriculum
Parents reported that computer education for children with cognitive disabil-
ities is not currently recognized as an important area of learning for children
with DS. Many schools do not offer computer courses in which children with
DS can enroll. Even when these courses are offered, they are not accompanied
by materials or instructions designed to help children with DS. Well-trained
teachers or programs that teach computer skills for children with DS are very
hard to find. Most computer learning appears to be happening at home. Pro-
grams that train parents with both computer knowledge and skills for teaching
children with DS are highly recommended by parents as an area of need.
“I think one of the first solutions is influence a change of mind
set...we need to encourage the education community to look at merg-
ing academics with function. I would begin by adding a computer
curriculum to a school districts program. I would suggest that spe-
cial ed. programs and assistive tech specialists have more tools
available to them for the enhancement and encouragement of com-
puter use for children with DS. They need to have a broader knowl-
edge base of how academics and daily living skills can be adapted
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 21
This comment suggests the conflict between the children’s need for timely as-
sistance and supervision and their equally important need for personal pri-
vacy. Children with DS are facing a dilemma in computer usage. On one hand,
they are not capable of using computers independently and need frequent help
from their parents on a variety of tasks. On the other hand, they desire that
some, if not all, of their computer and online activities be kept private, even
from their parents. The fact that both comments are from children aged in
their mid-teens provides insights on when privacy needs emerge among these
children.
In addition, the dominant user name and password authentication mech-
anism is reported to be problematic for children with DS. Due to cognitive
impairments, it is very hard for children with DS to understand why the mech-
anism is needed and how it works. It is also highly challenging for them to re-
member the user name and password for a specific account because of limited
memory. Finally, due to limited typing skills, errors are highly likely to occur
when they enter the user name and password. It is particularly problematic
when the authentication mechanism requires a “strong password” with more
than eight characters containing both uppercase and lowercase letters. Par-
ents reported that they have to enter the user name and password for their
children in many cases. This challenge prohibits the children from accessing
a large number of free online services and resources independently. The next
quote is interesting in that it suggests the need for password help acts as an
unexpected but convenient supervision tool for parents.
Fig. 2. Percentage of children whose parents reported difficulty in navigation or trouble shooting.
Similar to the rest of the findings, the regression has its limitations in that
parents might miss specific difficulties that their children encountered. How-
ever, due to the large sample size, we do not think this limitation threatens
the validity of the regression as long as the focus is on the overall trend, not
the accurate prediction of the percentages. It is possible that the actual per-
centage of children experiencing specific types of difficulties is higher than the
reported percentages, suggesting that the actual percentage-age curve might
be higher than those shown in Figures 2, 3, and 4. But the overall pattern
shown in these curves is unlikely to change because the difficulties missed by
the parents would affect all age groups. We also analyzed potential outliers
for the regression analyses. No outliers were identified for the regression on
trouble shooting difficulties. One or two outliers were identified for the other
regression analyses (i.e., age 15 for navigation difficulty; age 11 for reading
difficulty; ages 14 and 21 for writing/communication difficulty; age 4 for mouse
difficulty; age 14 for typing difficulty). According to the high leverage index hi,
the outliers only affect the parameter estimation, not the significance of the
overall trend.
Figure 2 demonstrates the relationship between age and the percentage of
children whose parents reported difficulty in navigation or trouble shooting. A
regression analysis shows that there is a quadratic relationship between age
and the percentage of children experiencing navigation difficulties (F (2, 15) =
6.69, p < 0.01). The peak years during which children with DS experience
navigation difficulties is between ages ten and fifteen. A linear relationship
exists between age and the percentage of children experiencing difficulties in
trouble shooting (F (1, 16) = 8.46, p < 0.05). For older children, difficulties in
trouble shooting were reported less often than for younger children.
Figure 3 demonstrates the relationship between age and the percentage of
children who experienced difficulty in reading or writing/communication. A
regression analysis shows that there is a quadratic relationship between age
and the percentage of children experiencing reading difficulties (F (2, 15) =
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 24 · J. Feng et al.
Fig. 3. Percentage of children whose parents reported difficulty in reading and writing/
communication.
8.98, p < 0.005). The peak years during which children with DS experience
reading difficulties is between ages nine and fourteen. A linear relationship
exists between age and the percentage of children experiencing writing and
communication difficulties (F (1, 16) = 29.24, p < 0.001). For older children,
difficulties in writing and communication were reported more often than for
younger children.
Figure 4 demonstrates the relationship between children’s age and the per-
centage of children who experienced difficulty in using mouse or typing. A
regression analysis shows that there is a linear relationship between age and
the percentage of children experiencing difficulty in using a mouse (F (1, 16) =
34.4, p < 0.001). For older children, difficulties in using a mouse were reported
less often than for younger children. A quadratic relationship exists between
age and the percentage of children experiencing typing difficulties (F (2, 15) =
9.41, p < 0.005). The peak years during which children with DS experience
typing difficulties is between ages ten and fifteen.
Besides the overall age-related trends shown in the regressions, there is, at
least for a subset of the children, a possible trend of decreased computer us-
age after the children complete school. Some parents of older children with
DS reported that their children lost interest in computers although they fre-
quently used computers for educational or entertainment purposes when they
were younger. As several parents stated:
“She is no longer interested in using the computer. We used it for her
education (home-educated her from birth through 12th grade). She
spends all day working at the skill center and relaxes with music at
home.” (21)
“She was using the computer for education software more in the past
but has lost interest lately.” (20)
More information needs to be collected to verify these claims. If this pattern
is found to be common among children with DS, it may indicate that existing
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 25
Fig. 4. Percentage of children whose parents reported difficulty in using a mouse and typing.
9. IMPLICATIONS
Built on top of existing knowledge about children with DS and general design
issues for children, the current study made a step towards closing the gap be-
tween the well-understood characteristics of DS and their impact on computer
usage, which itself is not well understood. It expands our knowledge of user
needs and computer usage behavior of children with DS and provides implica-
tions for design, the general research approach, as well as future research.
9.1.1 Impact of Limitations in Multiple Channels. When the user only has
one specific type of disability, the designer can adopt alternative techniques
that employ abilities that are not affected. For example, speech recognition is
recommended for users with physical disabilities in hands and arms but in-
tact speech functions. However, since DS affects multiple channels of abilities,
designers may find that the solutions to address problems in one aspect may
not work well due to limitations in other channels. Using speech input as an
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 26 · J. Feng et al.
9.1.2 Impact of Age. The survey results suggest that different types of
challenges are more common at specific age ranges. As is shown in Figures 2 to
4, three different trends emerge regarding different types of difficulties asso-
ciated with age. For older children, difficulties in trouble shooting and mouse
usage are reported less often; difficulties in writing and communication are
reported more often; and difficulties in navigation, reading, and typing are
increasingly reported before age ten and gradually decrease during the late
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 27
teens. We envision that the different trends are formed as the result of the
combined effect of the children’s developing abilities and their evolving needs
for computers. The pattern for mouse usage shows that difficulty in using the
mouse is more common before a child turns eight. During these years, most
children primarily interact with computers using the mouse but their fine mo-
tor skills are still limited. As the children’s fine motor skills gradually improve,
most children with DS reported in this survey eventually master the skills re-
quired to use the mouse. In contrast, writing and communication difficulties
do not show substantial impact until approximately age ten and the increasing
trend continues well into the late teens.
The quadratic patterns are more complicated and further research is needed
to confirm these patterns and explain their underlying causes. For both read-
ing and typing difficulties, it is hard to explain the decreasing trend in the late
teens because the children’s reading and typing skills remain limited during
those years. Further research is needed to examine the possible causes such
as improved skills, decreased needs for these skills, or intentional avoidance of
tasks involving these skills. Investigation of the possible avoidance strategies
is particularly interesting because avoidance strategies are frequently adopted
by younger children with DS when presented with challenging tasks [Wishart
1993].
These findings provide insights on the needed skills at different age ranges.
It may help if the children are trained for specific skills one or two years
before they typically experience substantial difficulty related to those skills.
For example, mouse skills can be trained early on when the children are five
or six years old, while typing and navigation skills may wait until eight or
nine. Therefore, software that teaches these skills needs to target specific age
ranges. In the meanwhile, the design of software or Web sites for specific age
groups needs to adapt to the challenges that these children typically experi-
ence. Meanwhile, it should be noted that the variable of age is highly corre-
lated with computer experience as reflected by the number of years that the
child has used computers (Person’s r (511) = 0.86, p < 0.001). Thus computer
experience is a significant confounding factor for age. In this study, it is im-
possible to separate the impact of experience from age and further studies are
needed to investigate the two factors.
9.2.1 Addressing User Diversity. One of the most important issues with
the design and research for children with DS is how to address substantial
user diversity. Multiple studies report that people with DS demonstrate wide
individual variation in cognitive, physical, language, and learning capabilities
(e.g., Carr [1985], Chapman and Hesketh [2000], and Mundy et al. [1995]).
Moreover, the delays in different types of skills are not consistent. For in-
stance, in adolescents with DS, the lexical and syntax skills diverge, with lex-
ical comprehension being better than syntax comprehension [Chapman et al.
1991]. The survey results suggest that the wide individual variation among
the DS population is also reflected in computer-related skills and capabilities.
Some parents commented that their children were capable of completing a va-
riety of activities on computers independently, while others need constant as-
sistance. For the population studied in this survey, age is an important factor
that affects children’s capabilities and interests and contributes to substantial
user diversity. An empirical study that examines a limited number of partici-
pants recruited from the general DS population may observe a large variation
in performance that can hardly inform the design. A more effective approach
is to investigate the population through subgroups that are defined according
to the known cognitive, physical, or language skills. This approach has been
adopted for designing virtual peers for children with autism and the results
are promising [Tartaro and Cassell 2008].
Due to the limited scope of this survey, we did not collect information on chil-
dren’s cognitive, physical, language, or learning abilities and therefore could
not discuss the findings according to more targeted subgroups. It should be
noted that the assessment of these abilities can be quite complex and time con-
suming. For instance, the Stanford-Binet Intelligence Scale, a standard test for
assessing intelligence and cognitive capabilities, tests four areas through 15
subtests [Becker 2003]. If the test results are not available for a specific child,
it would take substantial time to run the test and collect the needed informa-
tion. In addition, children with DS do not respond in an “assessment” situation
the same as neurotypical children. The scores of the same closely spaced tests
can fluctuate substantially for the same child, with previously demonstrated
skills disappearing in later tests [Wishart 1998]. Cognitive tests, with a few ex-
ceptions such as the Comprehensive Test of Nonverbal Intelligence, are based
on language, and language skills will affect cognitive scores. Fatigue, lan-
guage skills in understanding instructions, and language skills in terms of
encoding expressive language messages and saying them with understandable
speech when responding will all affect the accuracy of test scores. Researchers
should be well aware of these challenges when defining and studying different
subgroups.
9.2.2 Children with DS and their Neurotypical Peers. For decades, many
researchers believed that the development of children with DS was just a
“slowed-down” version of the development of neurotypical children. How-
ever, studies suggest that there might be fundamental differences in the
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 29
development processes. For instance, children with DS are more likely to use
avoidance strategies than their neurotypical peers when faced with cognitive
challenges [Wishart 1993]. When presented a slightly “difficult” cognitive task,
children with DS tend to immediately “opt-out” or engage in diversionary ploys
such as slipping under the table or waving and clapping until the task is aban-
doned. In addition, children with DS only demonstrate interest in tasks that
fall within very narrowly defined cognitive ranges: those slightly more or less
difficult than their current development stage. The lack of interest in both
“easy” and “difficult” tasks means that already acquired skills are not suffi-
ciently exercised and many opportunities for learning new skills are missed.
This may partially explain why the progress made by children with DS is more
unstable compared to their neurotypical peers [Wishart 1993].
To date, our understanding of the difference in the development process is
still limited and further studies are needed to provide more confirmative an-
swers to this question. However, existing evidence of the difference does sug-
gest that the “design for all” approach may have limitations for children with
DS. The needs of children with DS are quite unique and inconsistent regard-
ing their chronological age, so approaches such as lowering the reading level
by two years may not completely solve the problem. The substantial delay in
cognitive, physical, language, and learning abilities, combined with the typical
development pace in social and emotional abilities, presents further challenges
for the delivery of age-appropriate materials that appeal to children with DS.
Theoretically, children with DS are likely to benefit more from software and
Web sites that are well tailored to their abilities and needs, such as the Web
Fun Central Web site discussed earlier in the article. Practically, it is unrealis-
tic to develop a special version of every related software or Web site specifically
for children with DS. Moreover, a recent survey on people with autism found
that existing software for individuals with cognitive disabilities is not quite
successful in reaching the target users. Only 25% of the respondents to that
survey ever used applications designed for people with cognitive disabilities
[Putnam and Chong 2008]. Compared to the “design for one” approach, the
“design for all” approach is more feasible from a cost aspect and may be more
realistic, even if it does not meet the exact needs of users with DS.
are talkative and sociable. They are expected to be comfortable with a speech-
based interaction style. Second, children with DS type at very slow rates and
the text generated contains frequent spelling and grammatical errors. On
the other hand, the obvious challenge for the adoption of speech technology
is recognition errors [Oviatt 2000]. Although the accuracy of speech recogni-
tion technology has improved dramatically in the past two decades and recog-
nition accuracy rates as high as 98% have been reported [Karat et al. 2003],
recognition errors are unlikely to be eliminated and lab-based studies observed
substantially higher recognition error rates (e.g., Sears et al. [2003]). To fur-
ther complicate the situation, the majority of children with DS have speech
disabilities due to weak muscle power and cognitive delays. Speech intelligi-
bility difficulties affect over 95% of individuals with DS [Abbeduto and Murphy
2004]. Their speech is not as clear as that of a typical child and recognition er-
ror rates therefore might be higher (see the parents’ comment that follows).
Therefore, only those high-functioning children with clear speech may benefit
from speech technology.
“If his speech were clearer, he might benefit from a program that
could type what he says. He could also benefit from a program that
could read the site to him. Maybe there could be a way to highlight
what he wants read. He knows how to highlight items already.” (16)
To date, the actual efficacy of speech technology as used by children with DS
has not been empirically evaluated. Both lab-based studies and ethnographical
examinations are needed to provide benchmark data on text generation speed,
recognition error rates, and the degree of error tolerance. The study of error
tolerance will be interesting in that the children’s attitude towards errors may
be different from their neutotypical peers as a result of their limited typing
skills. Error tolerance may also be affected by the nature of the tasks as well
as the interaction context. In a recent six-month field study, Hu et al. [2009]
observed that adults with upper-body physical disabilities had higher levels
of tolerance for recognition errors when using Instant Messaging than when
using Word. In many cases of misrecognition (e.g., “Hi, dude” recognized as
“Hi, duke”), the user just ignored the errors and sent the messages out without
correcting the errors. Interestingly, the other party also seemed to be fine with
the errors and the communication went on smoothly. It will be interesting to
study whether this type of behavior also occurs among children with DS.
While large vocabulary dictation applications can be challenging for most
children with DS, customized, speaker-dependent speech input techniques
with a small vocabulary that focuses on specific tasks may achieve higher
recognition accuracy and help alleviate frustration related to keyboard usage.
It was reported that customized speech applications improved the performance
of users with dysarthria in both small and large vocabulary task settings (e.g.,
Green et al. [2003] and Manasse et al. [2000]). Regarding the characteristics
of speech, DS is similar to flaccid dysarthria because both cases involve oral
motor difficulties. In contrast to apraxia that typically generates highly in-
consistent errors, oral motor skills difficulty results in very consistent errors,
making the adaptation comparatively easier.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 31
9.3.3 The Impact of Age on Computer Usage. Three questions emerge from
the results regarding the impact of age on computer usage. First, the different
patterns in the specific types of difficulties related to age (see Figures 2–4)
need to be verified by more focused studies. The causes for the increasing and
decreasing trends in specific age ranges need to be identified. Second, more
detailed information needs to be collected on the evolving differences between
children with DS and their neurotypical peers regarding computer usage.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 32 · J. Feng et al.
Third, the reported loss of interest in computers after the children finish
school needs to be verified. If the lack of interest is common among children
with DS after they finish school, we need to find out the underlying cause and
its implications: Does it lead to healthier lifestyle or does it result in missed op-
portunities? One possible explanation for this phenomenon is that the children
were not provided the opportunity to apply their computer skills and knowl-
edge in the workplace because most of the typical jobs offered to individuals
with DS do not involve the use of computers. However, this hypothesis cannot
explain why these children also stopped using computers at home. Another
possible explanation is that existing computer activities are mainly education-
and entertainment-oriented (e.g., improve math skills, improve reading) and
therefore, although the children benefit from these activities, their commit-
ment to computers decreases as they leave the educational setting or find other
sources of entertainment. According to Feng et al. [2008] results, 95% of the
children use computers for entertainment purposes and 80% use computers
for educational purposes. Only one-third of the children use computers for
communication purposes such as email. If this hypothesis is confirmed, it will
highlight the need to find solutions to transform the acquired computer skills
into practical benefits in the everyday life of children with DS.
Second, the survey only targeted children with DS who are currently us-
ing computers. A key population that is not included consists of children with
DS who are not using computers. Information on children who are not using
computers will allow us to make comparisons between the two groups of chil-
dren and identify the critical factors that encourage or hinder a child with DS
from adopting computer-related technology. We are planning to develop a sur-
vey that specifically focuses on children with DS who are not using computers.
The survey will be distributed mainly through DS community newsletters and
postal mailings.
Third, we acknowledge that the categorization of specific items in Figure 1
is worth further examination. The categorization is only used for summariz-
ing the survey results. It is not intended to be interpreted as an established
construct or model to explain the observed difficulties. The boundary between
different categories can be quite fuzzy. For instance, we currently group typing
difficulties under physical limitations. However, typing involves the collabo-
ration of all three sets of human capabilities. The existing categorization is
not the only way to approach this problem and modifications can be made to
improve and clarify the categorization.
11. CONCLUSION
The survey provides, for the first time, a constellation of the difficulties that
children with DS experience when they use computers. Better understand-
ing of the difficulties that these children encounter is the first step to explain
and address these problems. In addition, interesting patterns emerge from
the results regarding the impact of age on different types of difficulty. These
patterns suggest the combined effect of the children’s evolving abilities and
needs as they grow older. The survey also provides insights on the needed ar-
eas for research and helps develop appropriate research hypotheses for future
controlled empirical studies. Some of the identified issues overlap with neu-
rotypical children and children with other types of developmental disabilities,
but the overall picture of computer usage by children with DS is unique and
needs further investigation. Due to the descriptive nature of the data collected
through survey studies, the findings of this survey need to be verified through
more structured, hypothesis-driven empirical studies that allow prescriptive
judgments.
APPENDICES
Please answer the following questions based on your child’s computer use.
Both laptop and desktop computers qualify.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 35
1. What are your child’s objectives when using the computer? (Check as many
as appropriate)
Learning Fun Communication
Other (Please specify)
2. How often does your child use word processing applications (e.g., Microsoft
Word)?
Very often Often Sometimes Seldom Never
3. How often does your child use presentation applications (e.g., Microsoft
PowerPoint)?
4. How often does your child use E-mail applications?
5. How often does your child use Instant Messaging?
6. How often does your child use the Web/Internet?
7. How often does your child use educational software?
8. How often does your child use computer applications for videos (e.g., movie
clips, news videos)?
9. How often does your child use computer games?
10. How often does your child use online chatting?
11. If your child visits online chat rooms, which chat room(s) does he/she visit
frequently, and how often (e.g. daily or weekly)?
12. How do you think the activities such as those in Questions 2-10 would help
in your child’s daily life at school?
13. How do you think the activities such as those in Questions 2-10 would help
in your child’s daily life at home?
14. How do you think the activities such as those in Questions 2-10 would help
in your child’s interaction with his/her friends?
15. How do you think the activities such as those in Questions 2-10 would help
in your child’s future?
16. Approximately how many hours per week does your child use a computer
at school?
17. Approximately how many hours per week does your child use a computer
at home?
18. Approximately how many hours per week does your child use the Inter-
net/Web? (combined school and home)?
19. Does your child typically use the computer anywhere aside from school
and home (such as friends’ houses or libraries)? If so, where?
20. How often does your child visit educational websites?
21. How often does your child visit news websites?
22. How often does your child visit entertaining cartoon websites (e.g.,
www.cartoons.com)?
23. How often does your child visit entertaining pictures websites (e.g.,
www.squiglysplayhouse.com)?
24. How often does your child visit entertaining comics websites (e.g.,
www.comics.com)?
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 36 · J. Feng et al.
25. How often does your child visit entertaining games websites (e.g.,
www.games.com)?
26. How often does your child visit personal homepages?
27. Does your child enjoy using computers alone, or working together on the
computer with other people (including you!), or both?
Alone With other People Both
(mark as many as apply)
Father
Mother
Older/Younger Brother/Sister
Other Family Member
Mentor
Other People (Please Specify):
1. Please mark those computer input devices that your child uses (Mark as
many as appropriate)
Keyboard Mouse Joystick
Stylus Touch screen Touchpad
Track ball Keypad Speech
Keyguard (plate placed over the keyboard that allows users to not
accidentally press keys other than the intended key)
Other (please specify)
2. If your child uses a keyboard, which of the following best describes the way
he/she types?
Type using all fingers of both hands
Type using one hand (two or more fingers involved)
Type using two index fingers
Type using one index finger
3. Please mark the output devices that your child uses (Mark as many as ap-
propriate)
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 37
16. If there are specific software packages and applications that your child
uses successfully, please let us know what they are.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 39
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 40 · J. Feng et al.
ACKNOWLEDGMENTS
The authors would like to thank all the parents who responded to the survey.
The authors also like to thank the editor and the reviewers for their thor-
ough and constructive comments that helped tremendously when revising the
article.
REFERENCES
Abbeduto, L., Pavetto, M., Kesin, E., Weissman, M., Karadottir, S., O’Brien, A., and Cawthon,
S. 2001. The linguistic and cognitive profile of DS: Evidence from a comparison with fragile X
syndrome. Down Syndr. Res. Pract. 7, 9–15.
Abbeduto, L. and Murphy, M. 2004. Language, social cognition, maladaptive behavior, and com-
munication in Down syndrome and fragile X syndrome. In Developmental Language Disorders:
From Phenotypes to Etiologies, M. L. Rice and S. F. Warren Eds., Erlbaum, Mahwah, NJ.
Allen, M., McGrenere, J., and Purves, B. 2007. The design and evaluation of PhotoTalk: A digital
image communication application for people with aphasia. In Proceedings of the 9th Interna-
tional ACM SIGACCESS Conference on Computers and Accessibility. 187–194.
Alton, S. 1998. Differentiation not discrimination: Delivering the curriculum for children with
Down’s syndrome in main stream schools. Support Learn. 13, 4, 167–173.
Becker, K. A. 2003. History of the Stanford-Binet Intelligence Scales: Content and Psychometrics.
Stanford-Binet Intelligence Scales, 5th Ed. Assessment Service Bulletin No. 1, Riverside Pub-
lishing, Itasca, IL.
Berglund, E., Eriksson, M., and Johansson. 2001. Parental reports of spoken language skills in
children with Down syndrome. J. Speech Hear. Res. 44, 179–191.
Bird, E. K. R. and Chapman, R. S. 1994. Sequential recall in individuals with Down syndrome.
J. Speech Hear. Res. 37, 1369–1381.
Black, B. and Wood, A. 2003. Utilising information communication technology to assist the edu-
cation of individuals with Down syndrome. Tech. rep.: The Down Syndrome Educational Trust,
Portmouth, UK.
Blankenberger, S. and Hahn, K. 1991. Effects of icon design on human-computer interaction.
Int. J. Man-Mach. Stud. 35, 3, 363–377.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 41
Bondy, A. and Frost, L. 2001. The picture exchange communication system. Behav. Modif. 25, 5,
725–744.
Braunger, J. and Lewis, J. 2005. Building a Knowledge Base in Reading 2nd Ed. International
Reading Association.
Bruni, M. 2006. Fine Motor Skills for Children with Down Syndrome 2nd Ed. Woodbine House,
Bethesda, MD.
Buckley, S. 2000. Assisting individuals with Down syndrome to access information technology - An
overview. Tech. rep.: The Syndrome Educational Trust, Portsmouth, UK.
Buckley, S. 2009. Report of the research directions symposium. Down Synd. Res. Pract. 12 (online
version).
Buckley, S. and Bird, G. 2001. Speech and language development in individuals with Down syn-
drome (5-11 years): An overview. Tech. rep.: Down Syndrome Educational Trust, Portsmouth,
UK.
Buckley, S., Bird, G., and Sacks, B. 2002. Social development for individuals with Down syndrome -
An overview. Down Synd. Issues Inform.
Buckley, S., Bird, G., Sacks, B., and Archer, T. 2001. A comparison of mainstream and special
school education for teenagers with Down syndrome: Implications for parents and teachers.
Down Synd. Res. Pract. 9, 3, 54–67.
Buckley, S. and Johnson-Glenburg, M. C. 2008. Increasing literacy learning for individuals with
Down syndrome and fragile X syndrome. In Speech and Language Development and Intervention
in Down Syndrome and Fragile X Syndrome, J. E. Roberts, R. S. Chapman, and S. F. Warren
Eds., Paul H. Brookes Publishing, Baltimore, MD, 233–254.
Capone, G. 2002. Down syndrome and autism spectrum disorders. In Down Syndrome: Visions for
the 21st Century. W. I. Cohen, L. Nadel, and M. E. Madnick Eds., Wiley-Liss, NY, 327–336.
Capone, G., Goyal, P., Ares, W., and Lannigan, E. 2006. Neurobehavioral disorders in children,
adolescents, and young adults with Down syndrome. Amer. J. Med. Genetics Part C-Seminars in
Med. Genetics 142C, 3, 158–127.
Cardoso-Martins, C., Peterson, R., Olson, R., and Pennington, B. 2008. Component reading skills
in Down Syndrome. Read. Writ. 21, 6, 587–674.
Carr, J. 1985. The development of intelligence. In Current Approaches to Down’s Syndrome, D.
Lane and B. Stratford Eds., Holt, Rinehart and Winston, London, 167–186.
Ceaparu, I., Lazar, J., Bessiere, K., Robinson, J., and Shneiderman, B. 2004. Determining causes
and severity of end-user frustration. Int. J. Hum.-Comput. Interact. 17, 3, 333–356.
Centers for Disease Control and Prevention. 2006. Improved national prevalence estimates for
18 selected major birth defects-United States, 1999-2001. Morbid. Mortal. Weekly Rep. 54,
1301–1305.
Chall, J. 1983. Stages of Reading Development. McGraw-Hill.
Chapman, R. S., Schwartz, S. E., and Kay-Raining Bird, E. 1991. Language skills of children and
adolescents with Down syndrome: I: Comprehension. J. Speech Hear. Res. 34, 1106–1120.
Chapman, R. S. and Hesketh, L. J. 2000. Behavioral phenotype of individuals with Down syn-
drome. Mental Retard. Developm. Disabil. Res. Rev. 6, 84–95.
Chellapilla, K., Simard, P., and Czerwinski, M. 2005. Computers beat humans at single character
recognition in reading-based human interaction proofs (HIPs). In Proceedings of the 2nd Confer-
ence on Email and Anti-Spam (CEAS).
Cohen, W. 1999. Health care guidelines for individuals with Down syndrome. In Down Syndrome,
W. Cohen, L. Nadel, and M. Madnick Eds.
Cohone, T., Baecker, R., Marziali, E., and Mindy, S. 2007. Memories of a life: A design case study for
Alzheimer’s Disease. In Universal Usability: Designing Computer Interfaces for Diverse Users,
J. Lazar Ed., John Wiley and Sons, Chichester, UK, 357–387.
Dawe, M. 2006. Desperately seeking simplicity: How young adults with cognitive disabilities and
their families adopt assistive technologies. In Proceedings of the ACM Conference on Human
Factors in Computing Systems (CHI). 1143–1152.
Dawe, M. 2007. Understanding mobile phone requirements for young adults with cognitive dis-
abilities. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI).
179–186.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 42 · J. Feng et al.
Debell, M. and Chapman, C. 2003. Computer and Internet use by children and adolescents in
2001. Statistical analysis rep., National Center for Education Statistics, U. S. Department of
Education. http://nces.ed.gov/pubs2004/2004014.pdf.
Dempster, F. 1981. Memory span: Sources of individual and developmental differences. Psych.
Bull. 89, 63–100.
Devlin, L. and Morrison, P. J. 2004. Mosaic Down’s syndrome prevalence in a complete population
study. Arch. Diseases Childhood 89, 1177–1181.
Doble, J., Haig, A., Anderson, C., and Katz, R. 2003. Impairment, activity, participation, life sat-
isfaction, and survival in persons with locked-in syndrome for over a decade: Follow-Up on a
previously reported cohort. J. Head Trauma Rehabil. 18, 5, 435–444.
Duff, P. 2006. Language, literacy, content, and (pop) culture: Challenges for ESL students in main-
stream courses. Canad. Mod. Lang. Rev. 58, 1, 103–132.
Druin, A., Bederson, B., Hourcade, J., Sherman, L., Revelle, G., Platner, M., and Weng, S. 2001.
Designing a digital library for young children: An intergenerational partnership. Proc. JCDL 01,
398–405.
Everitt, K., Bragin, T., Fogarty, J., Kohno, T. 2009. A comprehensive study of frequency, interfer-
ence, and training of multiple graphical passwords. In Proceedings of the ACM Computer-Human
Interaction Conference (CHI’09). 889–898.
Feng, J., Lazar, J., Kumin, L., and Ozok, A. 2008. Computer usage by young individuals with Down
syndrome: An exploratory study. In Proceedings of ACM (ASSETS’08). 35–42.
Fombonne, E. 2003. Epidemiological surveys of autism and other pervasive developmental disor-
ders: An update. J. Autism Developm. Disorders 33, 365–382.
Green, P., Carmichael, J., Hatzis, A., Enderby, P., Hawley, M., and Parker, M. 2003. Automatic
speech recognition with sparse training data for dysarthric speakers. In Proceedings of the
Eurospeech’03 Conference. 1189–1192.
Hart, M. 2005. Autism/excel study. In Proceedings of ASSETS’05 Conference. 136–141.
Henderson, V., Lee, S., Brashear, H., Hamilton, H., Starner, T., and Hamilton, S. 2005. Develop-
ment of an American sign language game for deaf children. In Proceedings of Interaction Design
and Children Conference.
Hopmann, M. R. and Wilen, E. 1993. Visual and auditory processing in children with Down syn-
drome: Individual differences. Society for Research in Child Development.
Hu, R., Zhu, S., Feng, J., and Sears, A. 2009. Evolving requirements for speech applications:
Lessons learned from a speech study. Tech. rep.
Hourcade, J. 2006. Learning from preschool children’s pointing sub-movements. In Proceedings of
the Interaction Design and Children Conference. 65–72.
Jermyn, I., Mayer, A., Monrose, F., Reiter, M., and Rubin, A. 1999. The design and analysis of
graphical passwords. In Proceedings of the 8th USENIX Security Symposium.
Kanno, K. and Ikeda, Y. 2002. Word length effect in verbal short-term memory in individuals with
Down’s syndrome. J. Intellect. Disabil. Res. 46, 613–618.
Karat, C., Vergo, J., and Nahamoo, D. 2003. Conversational interface technologies. In The Human-
Computer Interaction Handbook, J. Jacko and A. Sears Eds., LEA, NJ, 169–186.
Kientz, J., Hayes, G., Westeyn, T., Starner, T., and Abowd, G. 2007. Pervasive computing and
autism: Assisting caregivers of children with special needs. IEEE Pervas. Comput., Special Issue
on Pervas. Healthcare. 28–35.
Kirijian, A. and Myers, M. 2007. Web fun central: Online learning tools for individuals with Down
syndrome. In Universal Usability: Designing Computer Interfaces for Diverse Users, J. Lazar
Ed., John Wiley and Sons, Chichester, UK, 195–230.
Krstic, I. and Garfinkel, S. 2007. Bitfrost: The one laptop per child security model. In Proceedings
of the Symposium on Usable Privacy and Security. 132–142.
Kumin, L. 2008. Language intervention to encourage complex use: A clinical perspective. In Speech
and Language Development and Intervention in Down Syndrome and Fragile X Syndrome, J. E.
Roberts, R. S. Chapman, and S. F. Warren Eds., Paul H. Brookes Publishing, Baltimore, MA,
193–218.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
Computer Usage by Children with Down Syndrome · 13: 43
Kumin, L. 2006a. Differential diagnosis and treatment of speech sound production problems in
individuals with Down syndrome. Down Synd. Quart. 8, 7–18.
Kumin, L. 2006b. Speech intelligibility and childhood verbal apraxia in children with Down syn-
drome. Down Synd. Res. Pract. 10, 10–22.
Kumin, L. 2003. Early Communication Skills in Children with Down Syndrome: A Guide for Par-
ents and Professionals. Woodbine House, Bethesda, MD.
Kuo, C., Romanosky, S., and Cranor, L. F. 2006. Human selection of mnemonic phrase-based pass-
words. In Proceedings of the Symposium on Usable Security and Privacy. 12–14.
Landa, R. 2007. Early communication development and intervention for children with autism.
Mental Retard. Devel. Disabil. Res. Rev. 13, 16–25.
Laws, G. and Bishop, D. 2004. Pragmatic language impairment and social deficits in Williams
syndrome: A comparison with Down’s syndrome and specific language impairment. Int. J. Lang.
Comm. Disord. 39, 45–64.
Lazar, J., Feng, J., and Allen, A. 2006. Determining the impact of computer frustration on the mood
of blind users browsing the Web. In Proceedings of ACM ASSETS Conference. 149–156.
Lazar, J. and Preece, J. 1999. Designing and implementing Web-based surveys. J. Comput. Inform.
Syst. 39, 4, 63–67.
Lehman, J. 1998. Toward the use of speech and natual language technology in intervention for a
language-disordered population. In Proceedings of the ASSETS Conference. 19–26.
Lewis, C. 2005. HCI for people with cognitive disabilities. ACM SIGACCESS Accessibil. Comput.
83, 12–18.
Liben, L. and Downs, R. 1991. The role of graphic representations in understanding the world.
In Visions of Aesthetics, the Environment, and Development: The Legacy of Joachim Wohlwill,
R. Downs, L. Liben, and D. Palermom Eds., Erlbasum, Hillsdale, NJ.
Lloyd, J., Moni, K., and Jobling, A. 2006. Breaking the hype cycle: Using the computer effectively
with learners with intellectual disabilities. Down Synd. Res. Pract. 9, 3, 68–74.
Long, C. and Moskowitz, C. 2005. Simple desktop security with Chameleon. In Security and
Usability, Designing Secure Systems that People Can Use, L. F. Cranor and S. Garfinkel Eds.,
O’Reilly Media, 335–356.
Manasse, N. J., Hux, K., and Rankin-Erickson, J. L. 2000. Speech recognition training for en-
hancing written language generation by a traumatic brain injury survivor. Brain Injury 63, 3,
1015–1034.
Mateos, M., Martin, E., Villalon, R., and Luna, M. 2008. Reading and writing to learn in secondary
education: Online processing activity and written products in summarizing and synthesizing
tasks. Read. Writ. 21, 675–697.
McElwee, C. and Bernard, S. 2002. Genetic syndromes and mental retardation. Current Opin.
Psychiatry 15, 469–475.
McGuire, D. and Chicoine, B. 2006. Mental Wellness in Adults with Down Syndrome. Woodbine
House, Bethesda, MD.
Moffatt, K., McGrenere, J., Purves, B., and Klawe, M. 2004. The participatory design of a sound and
image enhanced daily planner for people with aphasia. In Proceedings of the ACM Conference
on Human Factors in Computing Systems (CHI’04). 407–414.
Mohamed, O., Courboulay, V., Sehaba, K., and Menard, M. 2006. Attention analysis in interactive
software for children with autism. In Proceedings of the ASSETS Conference. 133–140.
Moncur, W. and Leplatre, G. 2007. Pictures at the ATM: Exploring the usability of multiple graphi-
cal passwords. In Proceedings of the ACM Conference on Computer-Human Interaction (CHI’07).
887–894.
Moyes, J. and Jordan, P. 1993. Icon design and its effect on guessability, learnability, and experi-
enced user performance. In People and Computers VIII, J. D. Alti, D. Diaper, and S. Guest Eds.,
49–59.
Mundy, P., Kasari, C., Sigman, M., and Ruskin, E. 1995. Nonverbal communication and early
language acquisition in children with Down syndrome and in normally developing children.
J. Speech Hear. Res. 38, 157–167.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.
13: 44 · J. Feng et al.
Ortega-Tudela, J. and Gomez-Ariza, C. 2006. Computer assisted teaching and mathematical learn-
ing in Down syndrome children. Comput. Math. Down Synd. 22, 298–307.
Oviatt, S. L. 2000. Taming speech recognition errors within a multimodal interface. Comm. ACM
43, 9, 45–51.
Phillips, W., Baron-Cohen, S., and Rutter, M. 1998. Understanding intention in normal develop-
ment and in autism. Brit. J. Devel. Psych. 16, 337–348.
Putnam, C. and Chong, L. 2008. Software and technologies designed for people with autism: What
do users want? In Proceedings of the ASSETS Conference. 3–10.
Rice, M. L., Warren, S. F., and Betz, S. K. 2005. Language symptoms of developmental language
disorders: An overview of autism, Down syndrome, fragile X, specific language impairment, and
Williams syndrome. Appl. Psycholinguist. 26, 7–27.
Roberts, J. E., Price, J., and Malkin, C. 2007. Language and communication development in Down
syndrome. Mental Retard. Devel. Disabil. Res. Rev. 13, 26–35.
Rogers, S. J., Wehner, D. E., and Hagerman, R. 2001. The behavioral phenotype in fragile X: Symp-
toms of autism in very young children with fragile X syndrome, idiopathic autism, and other
developmental disorders. J. Devel. Pediatr. 22, 409–417.
Roizen, N. 1997. Hearing loss in children with Down syndrome: A review. Down Synd. Quart.
2, 1–4.
Roizen, N. J., Mets, M. B., and Blondis, T. A. 1994. Ophthalmic disorders in children with Down
syndrome. Devel. Med. Child Neurol. 36, 594–600.
Sears, A., Feng, J., Oseitutu, K., and Karat, C. 2003. Speech-Based navigation during dictation:
Difficulties, consequences, and solutions. Hum. Comput. Interact. 18, 3, 229–257.
Shott, S. R. 2000. Down syndrome: Common pediatric ear, nose, and throat problems. Down Synd.
Quart. 5, 1–6.
Sloper, P., Glenn, S. M., and Cunningham, C. C. 1986. The effect of intensity of training on sensori-
motor development in infants with Down syndrome. J. Mental Defic. Res. 30, 149–162.
Standing, L. 1973. Learning 10,000 pictures. Quart. J. Exper. Psych. 25, 207–222.
Tartaro, A. and Cassell, J. 2008. Playing with virtual peers: Bootstrapping contingent discourse
in children with autism. In Proceedings of the International Conference of the Learning Science.
ACM Press, New York.
Venter, A., Lord, C., and Schopler, E. 1992. A follow-up study of high-functioning autistic children.
J. Child Psych. Psychiat. 33, 3, 489–597.
Winders, P. 1997. Gross Motor Skills in Children with Down Syndrome: A Guide for Parents and
Professionals. Woodbine House, Bethesda, MD.
Wing, L. and Gould, J. 1979. Severe impairments of social interaction and associated abnormalities
in children: Epidemiology and classification. J. Autism Devel. Disorders 9, 11–29.
Wishart, J. G. 1993. Learning the hard way: Avoidance strategies in young children with Down’s
syndrome. Down’s Synd. Res. Pract. 1, 47–55.
Wishart, J. G. 1998. Cognitive development in young children with Down syndrome: Developmen-
tal strengths, developmental weaknesses. In Proceedings of the 1st Biennial Scientific Conference
on Down Syndrome.
Wu, M., Baecker, R., and Richards, B. 2007. Designing a cognitive aid for and with people who
have anterograde amnesia. In Universal Usability: Designing Computer Interfaces for Diverse
Users, J. Lazar Ed., John Wiley and Sons, Chichester, UK, 317–356.
Yan, J., Blackwell, A., Anderson, R., and Grant, A. 2005. The memorability and security of pass-
words. In Security and Usability, Designing Secure Systems that People Can Use, L. F. Cranor
and S. Garfinkel Eds., O’Reilly Media, 129–142.
Zevenbergen, R. 2007. Digital natives come to preschool: Implications for early childhood practice.
Contemp. Issues Early Childhood 8, 1, 18–28.
ACM Transactions on Accessible Computing, Vol. 2, No. 3, Article 13, Pub. date: March 2010.