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Rules Summary - Combat
Rules Summary - Combat
Condition Monitor Boxes = Structure x Area (Square Meters, 10cm Thick) Simple Action: Throw or Shoot at location, unopposed:
Example: Door = 1m wide x 2m tall = 2 square meters Area Throwing Weapons + AGI [Physical] (3) OR
Each (Structure) amount of damage blasts a 1 square meter hole in Barrier Heavy Weapons + AGI [Accuracy] (3)
Not affected by Stun attacks Failure = Scatter (see below)
Barriers do not get Defense Test, Attacker’s Hits add to Damage 2d6 for direction (7 is direction thrown/shot)
Barriers Resist Damage with Structure + Armor Launcher with Airburst Link: Reduces 2 meters/Hit
To simplify: Don’t roll Dmg Resist, assume (Structure + Armor)/3 Successes