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Samuel Chovanec (Order #29123745)

RPG Random Encounter Collection

Credits Foreword
Author, Designer, Layout, and Cover Design: Luke I host weekly live streams where the participants and
Hart I create RPG resources for game masters and players
Editor: Danni Arriaga to use in their own games. I do this as my way of
giving back to the RPG community and helping others
Artwork: Adobe Stock in their games.
This Random Encounter Collection you have in your
Contacting the Author hands now is a compilation of four random encounter
Email: info@thedmlair.com tables we created over the course of four live streams.
My hope is that you will find the random encounters it
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contains interesting and useful for your own games.
I also want to express my sincere appreciation for
Game Master Resources all the participants in my live streams who helped
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of DM resources such as magic items, new monsters, RPG community owes them a debt of gratitude for
and even entire fifth edition adventures! their enthusiastic efforts. Thank you!
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practical information and resources that game so that everyone has the option to get it free of charge.
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any specific questions you may have. more free RPG resources for the community to use.

Website - Looking for free 5e adventures and other Finally, I plan to update this resource from time to
game master resources—such as NPCs, magic items, time as we create more random encounter tables on
puzzles, and traps—to use in your games? Look no my live streams.
further!
Discord - Join a growing community of game masters What You'll Find Here
and players committed to helping each other run Here you’ll find four random encounter tables, each
awesome games. one designed for a specific tier of play.
What, no art? Yep, that’s right. Artwork costs money
Legal Stuff to commission, and I’m offering this resource free of
Random Encounter Collection, Copyright © 2020, charge. If you’re looking for fancy artwork and other
Luke Hart, The DM Lair, LLC frills, this resource probably isn’t for you.
However, if you’re looking for useful random
Open Game License v 1.0a Copyright 2000,
encounter tables, read on.
Wizards of the Coast, LLC.
System Reference Document 5.1 Copyright 2016,
Wizards of the Coast, Inc.; Authors Mike Mearls,
Jeremy Crawford, Chris Perkins, Rodney Thompson,
Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R.
Cordell, Chris Sims, and Steve Townshend, based on
original material by E. Gary Gygax and Dave Arneson.

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Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

Level 1-4 Random Encounters 31-32 1d3 duergar are blending into their
surroundings, waiting to ambush prey that
d100 Encounter happens by. The PCs might just be that
1-2 1d4+1 gnolls are chasing a fox when the prey.
PCs run across them 33-34 The PCs come across two adult red dragons
3-4 1d3 scarecrows are lurking inside a field of fighting in the distance, having a territory
tall grass that the players pass through dispute.
5-6 1d8+2 grung are harvesting herbs, and the 35-36 The party finds a roadside shrine to the god
players walk into their territory of travel. On it is an offering of food and a
few coins. If the PCs take anything from the
7-8 A goblin is stuck in a pit trap. It has a bag of shrine, they have “bad luck” for the day.
gold and looks rather tired and sad.
37-38 They encounter an owlbear attacking a
9-10 1d2 redcaps are tracking the PCs from small caravan of four wealthy nobles with
behind with the intent of attacking them 1d6+2 guards. If the PCs help defeat the
when they camp at night owlbear, the nobles give them a medal
11-12 ​1d8+2 winged kobolds are in trees or near worth 50 gp that gives them street cred in
the ceiling waiting for their simple pit any nearby city.
trap to be sprung, and then ambush the 39-40 PC’s encounter a patrol of 1d4+1 hostile
characters hobgoblins. Killing them might bring the
13-14 1d2 quasits transformed into either toads, rest of the hobgoblin hoard down on the
giant centipedes, or bats are planning on PC’s.
ambushing something and watch as the 41-42 Patches of poisonous plants grow in a
PCs near. field of plants that look very similar. The
15-16 An adult black dragon flies overhead but plants can be used as an ingredient to make
doesn’t appear to notice the characters – potions of poison. If touched, the player(s)
unless they do something stupid. must succeed a DC 13 Constitution saving
17-18 A trail of 1d4+1 pixies leads the party to throw or be poisoned for 1d4 hours.
an injured dryad who throws a few attacks 43-44 A well-known serial killer (use the spy stat
their way out of panic at first. If the PCs block) who broke out of prison passes by
attack back, the pixies aid the dryad. the party wearing a hooded cloak trying to
19-20 1d4 harpies start stalking the adventures, disguise himself. The man is acting very
thinking they’ll be easy prey oddly. If apprehended, the PCs could earn a
lot of money. The PCs recognize the serial
21-22 2d6 bandits are waiting along the road. killer on a successful DC 14 Intelligence
They demand a 25 gp payment from the (Investigation) check.
characters to pass; otherwise, they attack.
45-46 A traveling merchant (thug) in a wagon
23-24 An acolyte con artist wants to gamble with drops a rug as they pass by the PCs. It’s
the adventurers. She’s down on her luck actually a rug of smothering, and the
and needs to pay for a mistake she made to merchant is actually a highway robber
gain entry back into her religious order. preying on good-nature people that try to
25-26 The party comes across 3 wolves hunting a return the rug to him.
deer. They can either watch nature take its 47-48 A random skeleton walks by carrying a mop.
course or save the victim. It asks the PCs to buy it a drink at the next
27-28 1 troll is very hungry. It speaks Common village.
and demands food from the party. If they 49-50 A trail of small oddly realistic animal parts
give the troll food, it leaves them alone. is scattered about the ground. Should the
29-30 A band of 1d6+2 goblins are looking for party make too much noise, they hear a
dead dragons to use their scales to make squawk and see 1d4 cockatrices emerging
shields. The goblins are not hostile and ask from a hole nearby.
the PCs if they have any leads. 51-52 A skeleton riding on a skeleton horse, that
only appears at night.

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Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

53-54 A succubus disguised as a regular woman 81-82 A drunken paladin (knight) riding a horse
is roadside by a broken cart. She gets their walks past the PCs. He is rude to them and
help fixing the wagon, and attempts to will provoke them. If they attack him and he
charm one of the PCs and give him a kiss escapes, the party will be attacked two days
(draining kiss). later by a group of 1d4+1 paladins (knights).
55-56 The PCs encounter a bear stuck in a 83-84 There is a plate of food on a table in the
hunter’s trap. middle of the road. That’s it.
57-58 A traveling chef is passing through a town 85-86 Two hooded figures are leading a third
and is looking for adventurers to search for bound figure along the road. If questioned,
exotic creatures and herbs. The rarer the they claim the person is a captured criminal.
animal or herb, the more the chef will pay. The two hooded figures are actually 1 cult
59-60 2d6 twig blights are running from a fire fanatic and 1 cultist taking an innocent
elemental that is trying to burn them up. If person to be sacrificed.
the PCs do not interfere, the blights and fire 87-88 A dryad runs by, chased by a woodsman
elemental just pass them by. (berserker) swinging his axe. If the PCs
61-62 A druid is in a field hosting a planting/ help the dryad, she rewards them with
farming class to promote the care of nature some treasure. Same goes if they help the
to a group of halflings. woodsman.
63-64 1d4+2 firenewt warriors have taken over 89-90 A satyr offers to show the party a magical
the blacksmith shop and taken shelter in wonder, for a price. If they go there, there
the forge’s fire, fighting anyone who tries to are 1d4+1 additional satyrs waiting to jump
come in them. The satyrs are drunks that just ran
out of wine.
65-66 2d6 lepers (commoners) driven from a
nearby city ambush the party, seeking food 91-92 The PCs meet a friendly, medium-sized,
young dire wolf that is famished. Feeding
67-68 3 blink dogs are locked into battle with it and making a successful DC 12 Wisdom
a two doppelgangers. If the PCs help the (Animal Handling) check gains the group a
blinks dogs win, they will show them the new friend.
location of a hidden treasure.
93-94 An oni and a hag are in the middle of the
69-70 There is an illusionary camp with a warm road, discussing who is prettier. They ask
fire, a pile of food, and supplies that can the party to help settle the problem.
trick/charm players to come close. If they
do, 1d3 quicklings attacks the PCs. 95-96 An ancient gold dragon approaches the
party disguised as a noblewoman. She jests
71-72 The party is being stalked by 1d6+2 wolves. with the party for a while before moving
If the party succeeds on a DC 15 Wisdom on. If provoked, she will perform a show of
(Perception) check, they notice the wolves. strength to intimidate the party.
Otherwise, when the wolves attack, they
gain surprise. 97-98 A cage containing a flail snail has fallen
off a caravan and is attacking the caravan
73-74 1d4+1 scouts ambush the PC’s. Looting workers who come to close to it. The
their bodies uncovers some gold and a note workers will ask the PCs to help them get
saying someone has put a bounty on the the cage back in the wagon, rewarding them
PCs’ heads. if they help.
75-76 2d4 boggles raid the PC’s camp at night, 99-100 1d4+1 well-designed and expensive swords
attempting to steal bed sheets and dirty lay on the ground and no one is nearby. The
clothes to make their own beds back home swords were animated by a servant of the
77-78 A knight on a warhorse wielding a lance God of Mischief and left in the road by his
claims the party are dragons in disguise and followers. The swords are flying swords and
charges them down. will attack any who come near.
79-80 A plague doctor is dumping a cart of dead
bodies into a freshly dug hole in the ground,
and is preparing to burn them. If asked, the
doctor will tell the PCs that the outbreak
seems to be a new disease.

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Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

Level 5-10 Random Encounters 23-24 You find a small toy bear lying in the road
in a town. The owner is a small child. If you
d100 Encounter find the child and return the bear, the child’s
1-2 1d4+1 statues (helmed horrors) surround mother gives you a silver coin reward.
a fountain filled with gold. If a player tries 25-26 An adult green dragon swoops down in
to take the gold, the statues animate and front of the party. He demands a tribute to
attack. his hoard in order to leave them alive. If the
3-4 The group encounters 1d4 wyverns party declines, he will fight.
attacking a merchant caravan. The 27-28 The party hears cries for help. If they
merchants reward handsomely if the PCs investigate, they find a captured woman
help them. harried by 1d6+2 spine devils. If the party
5-6 There is a pile of tattered parchments in the engages the devils, the woman reveals
road. They are actually handbills, chewed herself to be a succubus who’d laid an
up by Horses and Goats, that advertise a ambush for them.
local theater group. 29-30 A group of farmers approach the PCs and
7-8 A pack of 1d6+2 centaurs approach the ask them to help find their herd of goats,
players and request they stop hunting in promising a good reward. The PCs can find
their woods. The centaurs are convinced the goats in a field. If they enter the field,
that the PCs are responsible for this. they are attacked by 2d6 ankhegs.
9-10 The party encounters a small circle in 31-32 A dragon died, leaving a huge horde of
the ground devoid of plant life, black and treasure nearby. Now, two groups of
scorched. In the center of the circle is a clay treasure hunters are fighting each other
pot. Entering the circle causes a wraith and over the treasure at the mouth of the dragon
2d6 specters to emerge from the pot and lair. Each group is composed of 1d6+1
attack. veterans.
11-12 There is an area covered with shrubbery. If 33-34 The group finds a baby owlbear being
the party does not pass through carefully, attacked by 2d6 wolves.
they step on an awakened shrub, who is 35-36 A nightmare comes running down the road,
buddies with an awakened tree which that drawing a black carriage behind it. It stops
attacks the party to defend the shrub’s in front of the PCs, and from the inside the
honor. carriage a harsh voice says, “Do you want to
13-14 A pack of 2d4+2 drakes run across the path buy something?” It belongs to a chain devil
in-front of the PCs. If the PCs are spotted or merchant who is selling magic items that
intervene, they are attacked. are all cursed. However, the devil doesn’t
tell the party about the curses on them. If
15-16 A cave filled with potatoes. A young the PCs attack, the nightmare joins in to
remorhaz guards them. help the devil. The devil keeps all his wears
17-18 ​A wagon is ahead of the party on a cliffside hidden away in a Tiny Chest spell where
when out of nowhere a troll throws a only he can access them.
boulder at it, causing it to dangle off the cliff. 37-38 A kleptomaniac (bandit) is found beaten by
Upon investigation, the party finds 1d4+1 the side of the road. If the players help him,
trolls moving to attack the wagon. they discover later that they are missing
19-20 The PCs come across a shining sword in items. They can attempt to recover the
the middle of a large flower bed. If they items by tracking him down and getting
touch the sword, a group of 1d6+1 yellow them back.
musk creepers and 1d6+1 yellow musk 39-40 While walking through town, 1d4+2
zombies rise up out of the flower bed and children surround the players, admiring
attack. their cool armor and weapons. They are
21-22 A group of 1d4 giant goats are eating a actually halfling thieves (bandits) trying to
several corpses lying by the road. pickpocket them.

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Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

41-42 The group finds 1d6+2 barrels marked 61-62 The party can hear complaining coming
“wine” lying on the side of a road. They are from inside a chest (locked, DC 13 to open)
actually mimics and spring to life if touched Once opened, the party finds a helmed
or picked up. The mimics have cult fanatics horror that complains when it’s not being
controlling them through dark magic. used for its purpose, which is to be a guard.
43-44 A pixie asks the party to make a dress for an It will happily agree to work for the party,
upcoming date. If they agree, they receive but only for the purpose of guarding things.
gold. If they don’t, she runs away crying and It will not just follow them about and fight
returns later with her oni date and the oni’s stuff.
sister, both very upset. 63-64 The PCs find 3d6 kobolds talking about a
45-46 One of the religious PCs gets a vision of a terrible being they worship and hope for the
five-headed dragon, attempting to coerce the honor of being eaten by. After investigating,
PC into changing their religious following to the party finds it’s an orphan young white
that of her own. dragon they are taking care of.
47-48 The party encounters a traveling 65-66 A dwarf brew-master travelling by wagon
merchant selling potions dirt cheap. Upon to the nearest city. He has a broken wheel
investigation of a potion, it is discovered to without a replacement. Should the party
be poison. Turning the merchant over to the help, they are rewarded with a cask of fine
local authorities brings a nice reward. spirits.
49-50 A monster hunter (knight) approaches the 67-68 A group of 1d4+2 hunters (spies) are
party for assistance slaying a mark, which hunting unicorns, and ask the party to assist
turns out to be a tyrannosaurus rex. She them for a reward. Two unicorns dwell in a
promised the party a nice reward if they nearby forest.
help her. On round 3 of the battle, the 69-70 A friendly mimic. That acts as a guide for
T-rex’s mate, another tyrannosaurs rex, the local area, only to lead the party to a
arrives to join the battle. dangerous area
51-52 The plants in a forest form a maze which 71-72 A young treant awakens to discover
leads the party to a tree that is home to a 1d4+1 driders occupying its limbs and is
dryad vampire (use vampire stat block). The desperately trying to shake them off. It cries
vampire demands one PC as an offer to let out to the passing PCs for assistance.
the rest of them go. 73-74 A pair of young brass dragons are arguing
53-54 The PCs find a pair of boots endlessly because their wyrmling baby was born
walking in a circle. If put on, the boots allow a Red Dragon. The brass “father” wants
the wearer to endlessly walk without tiring. the party to kill the young red dragon
If taken off, the boots return to where they responsible, believing he lives somewhere
were put on. nearby.
55-56 A massive herd of 8d6 stench kows is 75-76 The PCs come across a pond filled with
crossing through the area. black ooze. If they approach it, out comes
57-58 A masked figure approaches the party, 1d4+2 black puddings that attempt to kill
requesting aid in smuggling themselves the party.
and their partner out of the city. If the party 77-78 A blind chicken farmer hears the party
probes for details, they learn that the couple approach and calls for their assistance,
are medusas. wanting them to find out what happened
59-60 3d6 skeletons are playing dice in a roadside to his wife and sons. His chicken coop has
ruin. If disturbed, they will attack, as they been overrun with 3d6 cockatrices that
are all extremely irritable due to the dice have turned his wife and sons to stone. (The
falling between their bony fingers. farmer isn’t too bright, and his chickens
never were real chickens. They’ve been
cockatrices the entire time.)

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Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

79-80 A friendly orc war chief and 2d6 orcs are on 99-100 A group of bacchanalian revelers welcomes
a crab fishing trip. They have accidentally the party in for drinking (clothes optional).
caught three chuul which are attacking
them as the party walks by. If the party
helps the orcs, they may mistake the help
as an attack or reward them, depending on
Level 11-16 Random Encounters
what the PCs do. d100 Encounter
81-82 The party is ambushed all of the sudden, 1-2 The party is ambushed by 1d6+2
as 1d4+1 bulettes come bursting out of the weretigers.
ground, possibly getting a surprise round. 3-4 The group encounters a traveling
83-84 The party sees a trail of biscuits leading to apothecary that has potions that have
a huge wooden box that is propped up with strange, random effects. Roll on the Wild
a branch. A pile of biscuits sits underneath Magic table when a player drinks one.
the box, and a rope connected to the box is 5-6 A group of 2d6+2 elven bandits who only
tied to a branch that leads to a snickering talk in questions. They will allow the
hill giant. The hill giant believes he is characters through if they can stump them.
invisible, and he’s trying to trap his dinner.
7-8 There is an abandoned house. Inside a coat
85-86 A group of 1d6 mages are fighting a group rack lurk 1d3 cloakers.
1d6 druids. The mages want the magical
mushrooms the druids are protecting. 9-10 They come across what appears to be a
wizard on a farm casting spells at a pig.
87-88 The party comes upon a camp in a The wizard is actually a lich, and it’s having
picturesque location. Camping here is an trouble targeting the pig with its spells. The
artist with easels set up. The artist is a lich is only hostile if attacked.
horned devil in disguise and offers to paint
the PCs into a landscape painting for a few 11-12 The party encounters a group of 3d6
gold. If they agree, it uses a special paint veterans escorting a notorious killer to be
brush to brush the PCs’ souls into the executed. The killer is actually an innocent
painting. man and pleads for the PC’s help.
89-90 The party sees a chest on a hill made of 13-14 A dwarven tax collector approaches the
rocks. It turns out there are 1d4+1 galeb party and demands 15% of the takings from
duhrs guarding the chest. Inside the chest is their last adventure as taxes to be paid to
a nice prize. the local ruler. There are 1d6 bodyguards
(gladiators) with the dwarf who attack if the
91-92 The PCs come across a river with a PCs refuse.
destroyed bridge. Hidden nearby and
invisible is an archmage. When the party 15-16 The party encounters an adult copper
begins to wade across the river, it attacks dragon that just want to tell some jokes and
them. listen to a story or two from the heroes.
93-94 The party sees a giant boulder blocking 17-18 An ancient dragon (pick a color appropriate
the road. It is actually a stone golem that to local area) running a protection racket
attacks if disturbed. offers to sell the party “dragon insurance”
for 500 gold. If the PCs refuse, it attacks.
95-96 An unarmed ogre runs past the party,
chased by 1d2+1 ogres armed with clubs. 19-20 The party comes across an abandoned
(The unarmed ogre was accused of stealing inn by the side of the road that, despite its
food from the others.) The players can help dilapidated looks, it is a hideout for 1d4+1
either side or just ignore them. They get assassins.
10d6 gold from helping either side. 21-22 A group of 2d6 teenagers (bandits) who
97-98 The party sees an adult red dragon fly away style themselves “demon hunters” and call
from a blasted battlefield. On the battlefield, themselves The Order of the Holy Sword,
they can find a dying adventurer (he took an approach the heroes and ask if there are any
arrow to the knee) who begs them to avenge demons nearby. One of the members insists
the deaths of his friends. He can tell them that the PCs may be demons and demands
where the lair of the dragon is, but then proof that they are not.
dies.

6
Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

23-24 A recently exploded house of a wizard, who 45-46 A mummy lord confronts the party, claiming
failed to transport to another plane. There they raided its tomb, and demands they
are two vampires in the ruins, fighting over hand over the stolen items. The party can
the territory. avoid a combat by giving it at least one
25-26 There are two people on a farm arguing magical item and 1000 gp worth of treasure
over who owns a cow. One person or coin.
abandoned the calf and the other person 47-48 The PCs stumble across a group of 4
took it in. The first person wants it back harried newbie adventures (veteran) who
now. The players must decide who the are gravely wounded and running for their
owner is, and whomever receives it gives lives out of a troll cave with 1d4+1 venom
them a 20 gp reward as thanks. trolls in it.
27-28 The party hears wailing somewhere off the 49-50 An extremely stressed woman (a siren in
road. If they investigate, they find a young disguise) approaches the party and begs for
gold dragon weeping for her fallen sister. A them to help her dying sister. If they follow
poisoned arrow pierces the sister’s heart. her, she leads them to an ambush of 1d6+2
29-30 The group encounters a drunken archmage other sirens!
with the hiccups who accidentally casts a 51-52 A very young storm giant and its pet behir
spell each time he hiccups or burps. Some request the party’s assistance in hunting
of the spells are very harmful and target the a local ancient (area appropriate color)
party. dragon. The giant boasted his way into this
31-32 A djinni appears, granting one wish. If the deadly hunt, and now needs assistance.
wish is a selfish wish, it shall be twisted like 53-54 There’s a rickety bridge above rushing
a monkey’s paw. water. Some of the bridge is missing, and
33-34 There’s a group of 4d6 tribal warriors the party needs to jump over the gaps to get
celebrating around a massive bonfire. If across. If they all go on the bridge at once, it
party joins in the celebrations, they warriors collapses.
give them some nice gifts. 55-56 The party encounters a man wearing no
35-36 The party finds a fortune tellers wagon with clothes and drunk out of his mind running
a broken wheel. If they help the fortune along the road. The man challenges them to
teller, he reads their fortune. The fortune a dance off.
teller is an alhoon with two mages as 57-58 They find a very wise, talking duck by the
thralls. side of the road with a chess board. One of
37-38 1d4+2 duergar warlords approach the them may challenge the duck to a game. If
party and accuse them of having stolen they win, the duck shows himself as a druid,
their gems. The duergar attack if the party granting a request.
doesn’t give them at least 500 gp worth of 59-60 The party finds a bed of colorful flowers of
gems. exceptional beauty and heavenly aroma.
39-40 1d4+2 invisible stalkers decided to steal The flowers do nothing, but are valuable.
from the party at night. The next day, feeling 61-62 A mysterious figure appears from nowhere
much braver, they assault the party. and offers the players a chance to draw a
41-42 The group fights a paladin (champion) being card from the Deck of Many Things.
mind-controlled by a sentient sword who is 63-64 A group of 2d4+4 fire elementals are
trying to find a worthy master. The sword fighting a group of 2d4+4 water elementals.
chooses one of the players it wants to be its If the group helps the fire elements, they are
master and telepathically begs the player to rewarded with a magical sword. If they help
defeat the paladin in one-on-one combat in the water elementals, they are rewarded
order to claim it as their own. with an Alchemy Jug.
43-44 The party encounters a traveling merchant 65-66 There is a drunk guy making moves on the
selling items dirt cheap. The items are PCs.
actually stolen, and that could come back to
bite the party later.

7
Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

67-68 The PC’s crest a hill to see the unthinkable, 87-88 A well-known paladin who’s wounded and
a mighty kraken on dry land. A split second dying asks the party to carry word back
later, it turns into a cow, then an ancient to his family of his fate and heroic deeds.
red dragon, then a mouse. The local friendly (He doesn’t admit to the fact that many of
wizard’s polymorph spell has gone amok. his deeds were actually done by his lowly
69-70 A travelling con man (secretly a vampire) squire.)
attempts to con the party into joining him 89-90 The party encounters a Bard entertaining
on a quest to save a loved one from a group an adult red dragon who is in love with the
of goblins. He leads them into an ambush Bard. If the group approaches, the bard will
and two vampire spawn join the vampire in start mocking them and making fun of them.
attacking the PCs. The Dragon will defend the Elven Bard
71-72 A kobold philosopher, surrounded by other from the party by any means necessary.
kobold intellectuals, asks the party what 91-92 10d10 spooked cows stampede through the
came first: the egg or the first dragon? road.
73-74 The group encounters a local champion 93-94 A pair of a succubi and an incubus, along
(gladiator, STR 18) who challenges the with 1d4+2 cambions, attempt to relieve the
strongest member of the party to a boulder party of their gold for some schemes they
rolling contest (a series of Athletics checks have planned.
contested by the gladiator’s). 95-96 The PCs find a hungry and wounded cat
75-76 The party comes across a travelling dragon that, if healed and fed, will transform into a
turtle with a city on it back. (Contributed by treessym and follow the party
Daniel Treanor.) 97-98 The party comes across a single sad
77-78 The group finds a large, dismembered horse monodrone that asks them the meaning of
leg. It does not rot, and no animals have life and then walks off dejected.
eaten off it. The leg belongs to Sleipnir, 99-100 A planetar stops the party and demands that
Odin’s horse, and was lost when Thor took they repent for the sins of their past. If each
the horse without asking. PC doesn’t confess to at least one major sin
79-80 At a farm along the path, a farmer and then repent, it attacks.
complains about a weed infesting his farm.
The party can cut the weed back for a small
reward or find a natural parasite to the
weed for a larger reward.
Level 17-20 Random Encounters
81-82 The party meets a deva with a broken d100 Encounter
wing. He was stabbed by dagger which 1-2 The PCs are surrounded by two adult black
cursed him, and now he can’t receive any dragons who demand the PCs service in
magical healing. The deva will reward them retrieving a magic item for them. If they
handsomely if they aid him. refuse, the dragons attack.
83-84 A chosen of the god of dragons (any area 3-4 The group encounters a dragon turtle.
appropriate adult dragon CR13-17 ) 5-6 The PCs encounter a unicorn grazing near a
approaches the party, demanding a fight pond. While they are there, a flock of 1d6+2
to the death to appease its god. The party wyverns swoop down to attack the creature,
might be able to talk the dragon down. seeking revenge for a previous slight.
85-86 The group finds a dead delivery man with 7-8 An adult gold dragon got his head stuck
a bag full of mail. The mail contains intel inside a wall when he was chasing some
on a certain city, and there is a note on gnolls.
the man describing where the mail should
be delivered. If the party delivers the mail 9-10 The characters encounter a demigod,
without opening it, they receive a reward. Valerifalar, who asks them to burn a nest of
1d4+1 green dragon wyrmlings. If the PCs
do it, sometime later in the campaign, the
ancient green dragon mother, tracks them
down for revenge.

8
Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

11-12 A group of 1d6+2 kenku mimes 29-30 A PC gets shot with an arrow in knee.
(commoners) want to play a game of (That’s it.) The assailant cannot be found.
charades with the PCs. If they refuse, the 31-32 The PCs come across an old beggar man
mimes open doors in the air and walk away who asks for 250 gp for medicine for his
with sad faces. dying daughter. If they refuse, he reveals
13-14 The group encounters an ancient red himself as an ancient brass dragon who
dragon, named Slathbog the Bearded, punishes them for their heartlessness.
sitting on its treasure hoard contemplating 33-34 The party stumbles across a massacred
what to do with its life other than killing and village. In the center, they find demons
hording treasure. She asks the party their and devils drawing up an alliance (1d4+1
advice. glabrezu and 1d4+1 chain devils.) If they
15-16 The PCs encounter two ice devils chasing see them, they invite the PCs to join them.
after a low-level group of 1d4+1 adventurers Otherwise, they attack.
(thugs, scouts, and apprentices) who are 35-36 The party encounters a pile of dead
wounded and shouting for help. If the PCs bodies with a large pot on top of it. (The
help, the adventurers give them 2d10x100 pot contains 500 gp.) Anyone who comes
gold. too close has to succeed on a DC 17
17-18 1d4 hungry remorhazes ambush the party, Constitution saving throw or become
burrowing out of their hidden positions infected by a horrible disease.
under the ground. When a remorhaz 37-38 When the party enters a random building
swallows a PC, it turns and leaves the they come across, they spot a glowing
encounter, burrowing underground where it sword on the floor. If touched, it releases
can consume its meal in peace. a surge of power, ​animating everything
19-20 A group of 1d4+1 elves approach the party, not nailed down to the floor. The animated
accusing them of poaching in their forest. objects converge into 1d4+2 trash golems
They demand reparations, or they become (use crystal golem stats) that attack.
hostile. 39-40 The party finds a pair of kids being beaten
21-22 An adult brass dragon asks for the party to by 6 goblins. If they kill the goblins, the kids
retrieve an egg stolen by the minions of a thank them. When the party isn’t on guard,
rival white dragon. The egg has been moved the kids turn back into vampire form and try
to the white dragon’s lair where the brass to rob the PCs.
dragon doesn’t dare to travel. In return, 41-42 A hibernating purple worm is found curled
the party will receive a nice piece of the up, unaware of the party’s presence. The
brass dragon’s treasure as a token of her worm does nothing but slumber unless it
gratitude. takes more than 20 points of damage from
23-24 The party encounters a death knight named a magical source. Non-magical damage has
Luke Lightbane at the side of the road no effect on the worm while in hibernation.
selling hoodies. The death knight becomes If woken, the purple worm immediately
upset if they don’t buy some. attacks the party.
25-26 The PCs come across three green dragon 43-44 The players witness a wounded planetar fall
eggs on a fire being cooked by a group of from the sky near the party.
4d6 gold-scaled kobolds. If the players save 45-46 The characters find a magical +3 sword.
the eggs, there will be an ancient green However, when the sword makes contact
dragon looking for them who will reward with a monster for the first time, it spawns
them handsomely for their return (or blame 1d4 young blue dragons and crumbles to
them for stealing the eggs). dust.
27-28 A giant ape has been pushed out of its 47-48 The party is approached by a group of
habitat due to a growing city spreading dwarves asking for their help clearing a
more and more. It has started attacking mine they were working. It now has 1d6+2
and even killing those who attempt to push medusas in it, running about and turning
further into the wild, putting a halt to the people to stone.
growth of the booming city. The party will
be rewarded a handsome amount of gold if
they kill the beast.

9
Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

49-50 A tabaxi pirate captain tries to enlist the 71-72 The party encounters a merchant selling
PCs help in retrieving treasure that they lost a wolf cub, only the cub is actually the
because they don’t like water. If they agree, merchant’s werewolf child that they are
they get a cut. If they disagree, the pirates trying to get rid of. If one of the party
trail them. members buys the cub, it bites them.
51-52 The party finds an ancient gold dragon 73-74 Due to a misspelled word in a contract
who is convinced that the party are demons signed in the Halls of Concordance, a marut
in disguise. He wants to enact justice for shows up to punish one of the PC’s for
slaughtering a village. breaking a contract that they didn’t sign.
53-54 A group of 4d6 minotaur plane travelers are 75-76 The party is ambushed by a group of 1d6+1
stuck in the material plane and need the assassins. Apparently, somebody they
PC’s help to get back to the Astral Plane. killed in the past put his entire net worth
55-56 A woman approaches the party frantic as a bounty on their heads in his will. The
that her daughter has gone missing. Upon assassins can be paid off.
investigation, they discover she wandered 77-78 The party stumbles upon a marilith and her
into the cemetery and is now hiding from a young daughter. Protective of her daughter,
mummy lord. the mother threatens the party by whipping
57-58 A young boy has become bonded to a grey her tail at them. If they back away, she only
render. The party meets a group of 1d6 watches until they are gone then returns to
knights led by a warlord that wants to whatever she and her daughter were doing.
kill the beast, even if it means killing the If the party draws their weapons or attempts
innocent child. The boy is pleading with the to attack either her or her daughter, both
knights to let him and his friend go. mariliths attack.
59-60 The PCS find a friendly necromancer who 79-80 Party encounters what they believe is a
raised 3d6 skeletons and 2d8 zombies, starving kobold offering to cast the mend
which follow him. He robs peoples’ graves spell in exchange for food. If the party
and is genuinely convinced he’s giving them interacts with them, an entire horde of
a second chance at life. kobolds ambush them.
61-62 Two ancient red dragons are discovered 81-82 An ancient blue dragon has a +2 magical
arguing about the exact shade of red of their sword piercing it to the ground by the tail,
scales. Each of them demands the party making it impossible to move. The dragon
help settle the argument, but it’s impossible cannot remove the sword due to a curse
to please both. and it is immune to all damage and spells as
long as it’s pinned in place. The players can
63-64 An aboleth who was turned into a frog tells remove the sword quite easily, but there’d
the party he needs to be kissed by royalty to be a loose ancient blue dragon.
lift the curse.
83-84 A talking goat explains that it is a warlock
65-66 The characters find a kraken and a polymorphed by its patron after angering
leviathan fighting while traveling across the him. The goat wants someone to cast dispel
sea. Their combat is making the ocean very magic on it. Dispel magic only works if the
turbulent, threatening to sink their ship if caster succeeds on a DC 20 spellcasting
the PCs do nothing. ability check.
67-68 A sinkhole forms under the party, and they 85-86 The PCs run across a sentient sword (use
fall into a cave with two adult rust monsters mage stat block) with arms and legs walking
and a group of 2d10 juvenile rust monsters along the road. The sword communicates
(1/2 hp of a rust monster). telepathically and engages them in small
69-70 The players witness a group of 2d6 cultists talk.
throw an innocent into a portal to the 87-88 The party encounters a very depressed
negative plane, releasing a night walker that and misled aspiring undead cleric (war
begins a rampage. priest) who is in constant danger of “healing
himself to life.”

10
Samuel Chovanec (Order #29123745)
RPG Random Encounter Collection

89-90 The party comes across some old ruins


that have many valuable items in organized
piles. If the party tries to take any of the
items, 1d4 stone juggernauts animate from
among the ruins and attack them.
91-92 A king asks the characters to rid the
countryside of a bothersome troll. The
players find out the troll is really the King
polymorphed by an evil wizard, who took his
place.
93-94 1d10+5 adult elephants charge across
the path. The party needs to make DC 15
Dexterity saving throws to avoid trampling
damage. They can attack the elephants if
they wish, gaining 5d10x100 gp worth of
ivory from each kill.
95-96 The party finds a beaten up, tired little
goblin who tells them that his cave got
invaded by an ancient red dragon that killed
everyone else inside. The goblin begs the
PCs to get revenge.
97-98 A portal from the astral plane releases an
astral dreadnought that attacks.
99-100 The group encounters a waking tarrasque.

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Samuel Chovanec (Order #29123745)

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