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INTRODUCTION overview CHARACTERS ‘skiLLs Feats €QuPMeENT compat SORCERY THE HYBORIAN AGE GAZETTEER RELIGION BESTIARY CAMPAIGNS CHARACTER SHEET INDEX DEDICATIONS Sreve Lang and Ron Edward (pls the excellent Forums a The Forge) foe leteing me bounce ideas and, with Jake Norwond, for ogping tho Sword and Sorcery Hag fy Shr for being herself lan Thanks 10 my legion of playtesers ~ especially those who disagreed with me about the way I did things!) Thanks too, te Vincent Dirlage, Dale Ripple, and the Robert E, Howard Usited Press Association all of which proved invaluable co my researc fr ths gate, Thanks alba wo Bride who wats tebe Bei) ana Kyle (who wars a hear and « wooden leg, $0 he can be pirate too) Robert 1 Howard - because THE ROLEPLAYING GAME % 6 15 80 108 Bo 158 188 238 248 283 294 332 346 348 Conan the Role-Playing Game is © 2008 Conan Properties Incernational LLC. CONAN®. CONAN THE BARBARIAN® and «clawed logos, chacacter, names, and disinetve likenesses vhercaf ace crademarks of Conan Properties Incernational LLC unless otherwise noced, All Righes Reserved, Mongoose Publishing Lad Authorized UseeConan ‘The Roleplaying Game is release wneler version 1.0 of the Open Gaanie Liveme _meanewichout the written permission athe puller is expresly $2. for the text oF this license. With the character levels all game mechanics and statistics (including the same mechanics ofall fess, skill, classes, creatures, spells and the combat chapter) are declared open content. Pringed in China AUTHORS Paul Tucker and Ian Sturrock ADDITIONAL MATERIAL Vincent Daslage and H Barker DEVELOPMENT = E0ITING Tan Barstow COVER ART Chris Quilliams MAP OF HYBORIA Jesus Barony CHARACTER SHEET Alexander Sascha Coyner INTERIOR ARTISTS Alejandro Villen, Andrew Hepworth, Chad Sergesketter, Chris Quilliams, Danilo Moretti, Jason Rosenstock, Jesus Barony; Ronald Smith, Vebjorn Strommen, Warren Mahy iPROOFREACING Bridette Kirwen ~... Portents magazine. PLAyTESTERS Morgan Nash, Chiara Mac Call, Hayden Nash, Adam Taylor, Ian Over, Simon English, Rafael Dei Svaldi, Guilherme Dei Svaldi, Gustavo Emmel, Leonel Caldcla, André Mendes Rotta, H Barker, Wesley R. Gassaway, Betty Gassaway, Danny Gordon, Raven Gordon, Michael Dunmire, Vincent Darlage, Bob Probst, Chris Bradley, Craig Pekar, Jason Durall, Mark ‘neo’ Howe, Mark Billanie, Mark Sizes, Michael J Young, Alan moore, Jamie Godfrey, Daniel Scothome, Daniel Haslam, Christy Ward, Jason Ward, Jason Hohler, Kevin French, William Dvorak, Jack Cox, Brent Strickland, Melissa Strickland, Adam Crossingham, ‘Ales Aplin, Paul Evans, David Little, Nick Lowson, Dougal, MeLachan, Mark Stedman, Sam. Vail, Alan Marson, Robert Hall, “‘Itevor Kerslake, André Chabot, Antonio Eleuteri, Emilia Eleuteri, Francesco Cascone, Claudio Mormile, Angelo , Paul O'Neal, Patrick O'Neal, Chuy ndez, Butch Mercado , D'Angelo Ramos, Jay Hafner, Eric D. Schurger, Geissler G. Golding, Brian Fulford, Richard D. Cserep, Jason Waltcip, James Williams, Scott Bradley. SPECIAL THANKS Theodore Bergquist & Fredrik Malmberg at Conan Properties. Continuing support for Conan The Roleplaying Game can be found at ‘wwrw.conan.com, www.mongoosepublishing.com and in the pages of Signs and Wiba s proce Tae THE HYBORIAN AGE is the scant few hundred years when the kingdoms descended fiom dhe ld Hyborian ures Inve become civilised and powerful dominating the kinds all about them oth econamically and militarily, ‘This is a mythical time, thousands of years before recorded history, when even the continents had a different shape fom their modern contours The Hyborian kingdoms themselves are dominated by Aguilonia, a richly fertile land which inchides within ice capacious borders some of the doughtiest soldiers in alle world, the fierce pikemen of Gunderland, stalwart archers of the Bossonian Marches, and superb knights of Poieain, ‘is, combined with the strong plate armour manulacvuredl boy Aquiloaia’s highly skilled armourers, have ensured this ur, and allowed Aauilonia to gor the hest of the raiding in ies sporadic wats with is traditional enemy Nemedia raion is virally unassailable From » Despite this, Aquilonia can sometimes bea vitint af ts uvn sucess — cis landlocked and has no dircetion for its surplus population ro expand in, withour going eo fll-scalewar with treat the} Nemeslia. Various attempts to sere in Cimmeria and the Precish Wilderness have been repulsed by he barbarians of those lands. Aquilonia’ ordinary farmers and crafismen loa longingly upon the vast Forested estates caimied by ie nobles for their hunting. A suong leader who vllered «| eur down the foreses and ler the people sete there might fone day gain the popuilar support to wrest control from Aguilonias ancient nionareay — and indeed, this is exactly how Conan eventually becomes King here. Aguilonias Hyborian ueighbours are its old sival Nemedia, almost as powerful and perhaps a more ancien civilisation; Brythuni Argos. the great maritime Urding nation: sad Ophir and Koth, rwo kingdoms somewhat morally weakened by the influence of the pleastre-oriented culture of the east Like Aquilonia, mest of these counties revere Miers, a enlightened, civilised god, chough Koth and perhaps Ophir have allowed the Shem Mina in their everence snd Carinthia with theie city states pantheon #0 displace ‘The lands ro the nasth and west of Aquilonia are beyond civilisaion, The Pictish Wilderness stretches up much of the continent's wercern coast, and only the heavily fortified strip of land known as the Bossonian Marches prevents the Picts from surging into Aqvilonia om constant suis, South of the Wilderness is Zing rmaririme trade and influence, a hind of expert swordsmen, car. Just olf its coast are the Baracha bles, pirate strongholds largely seuled hy Argossean ‘lors, who regolarly plunder Zingaraa ports and do bate with Zingaras own buveaneers athe lifelong rival of Argos For chivalry, and lrequent civil North of the Aguiloaian province of Gundesland is Cimuueria, misty, basbarie bill country and original home fof Conan himself; Beyond Cimmmeria are the rwo nations fof the Nordheimis: Asgard and Vanaheim, grim, icy hands populated by wartio who are yrimmer stil. Also to the north is Hyperborea, whose eultare mingles that of Nordheim and the I Iyborians. populated Border Kingdoms form Ihe sparsely a bulwark IS THE HYBORIAN AGE A ‘Low MAGIC’ OR ‘Low FANTASY’ SETTINGS Emphatically nos. More of the Conan storie, even those thar focus predominantly on baling semiey oF individual wartiors, feature a lease one ev] sorcerer ~ often whole societies, priethuads or evens of them, lets bere Magical iems abound too, though mn the bevels sil of poser sl fl mood of epic fnsary games. Almoue a sorcerous jets unigue, an cnn with is own pice and is own tk, Likewise, stage creacues ate elaively frequent in held beyond civilisation wheter cteate by ful magi, le ver Fim an ealie gr or somichow degenerates from savage humans over the centuies, Though an oninary citiscn of Anuilania may never encounter asocerer, ein ghoul ar alchemical preptaton in ef, the ade ll Rae ty heen sel sch things beng commonplace However, Conan, as oriinaly visualised by Howasl, is not ‘igh fantasy’ ether, but sword-and-sorcery It has much the same relationship to the works of Tolkien and his lessor imitators as docs the hard-boiled crime fiction of Raymond Chandler to the fanny. _more proper dewetve tales of Agatha Christie. This is visceral, dark, We Thete ae no elves, gnomes and dwarves co beftiend, and if you de meet « morster it will be 4 figure of terron, mol convenient way to giener a few expotience points. Furthermore, your character will not hegin the game with some gteat destiny to full as, the descendne oft legendary kingdom or the inheritor sone peat aitefat whatever destiny you have is whar you can west rom Tile with your own mgluy aris, or cuc oma it with your great woudl = ial Ic should also be noted that despite the apparently common presence of the supernanural, i ig alvays mysterious and rerifying [The supemacual clement is dfily waren ine the main plot, hur i is often scheming human foes whose plots provide Conan, with his most dangerous advennares, The weind non-human creatures encountered must often be fled from, rach than simply hhaeled. On several occasions Conan eles co abandon any chance atthe staggering wealth on offer rather chan be destroyed by jis dreadful guardians, and the wise adventure should consider doing the same, beswoen Cimmeria and che Hyborian counties of religion of spider-worship, iis unequalled thieves, and its Brythunia and Nemesis, super Bhalkhana wathorse. South of the Hyborian kingdoms is the vase expanse of Adventuring within the Hyborian kingdoms is well-suited Shem, pastoral meadowland of city-states tothe east desert €0 more martial characters who are happy enough to join populated by noniad tribes w che west. Shei dees almost 2 mexcenary company and fight where they are ondered. ho maritime trade, but Shemite merchants send caravans Por those thieves coment 19 rob he occasional merchant far to the north, west and south, across crackless desert, caravan or rich houschold, the Hyborian lands can also though jungle and to almost every nation oF the world. provide a good living, if perhaps a short one when they get ‘South of Shem is the ancient sorcerous theocracy of Stygia, cal. and heyond i the unexplored, savage continent af Kush [Beyond che civilised Hyborian lands Tice adventure: lost Fast of the Shomie desert is similarly unknown territory cities still populated with mysterious civilisations, ancient for most Hyborians. It is stid the kingdoms of Ti tombs filled with sorcerous artefxts, unexplored jungles, we desert weird Kingdoms whose customs and even language are Khitai and Venulhye control he fauads beyond and steppe, and caravans do sometimes come out of these utcrly unlike anything known in Aquilonia. For hose Iystetions lands with exotic goods and strange arteficts for Who are norafaid of the unknown, and are prepared o risk fae everything on a wild veneuse, untold wealth awaits— riches from belore the dawn of time, hidden pirate teasure- swar-chests of defeated ki Also vo the east of the Hyborian kingdoms, bur far etches, 1 boewer know ws tiem, is Ube ancient civilisation of Zamora. Bordcring on Beythunia, Corinthia The folk of these lands ure often su aad Keth to che west, and the trackless The nomads of Shem, fierce, prin steppes between Shem and ian w ihe t© Zaniora ssith only their mounts, a few herd animals, 4. exst, Zamora is Faned for its complex white robes co ward off the harsh sun, lances and bows for hunring and war, The Kshatriyn warrior nobles of Venulya, whose heavily suatified society has endured and nge to Hyborian eyes travelling from Turan prospered centuries, ‘The wpstare Shahs of Tran, so recently no more than Hyrkanian hocseues. footed men of Khita bells in chit lost jugs. hinving bass J savage warsiors of Kush and beyond, clad only it feathered head-dresses, as ready « bush in an encmy’s skal as to breathe Here, too, cant be found monsters ~ the legendary man: ss, the enormous serpents aed of summoned by sorcery in pase scons. All these Ihehold, bur iti sid thae most ean primeval forest beasts stout heart, sung aria and sharp blade. The demons of the Outer Dark, called up by sorcery ar by bad luck, can be quite another matter The open seas provide another ser of challenges. Pirates abound an every seich of water, in che Western Sea, up and down the Black Coast and fhe go the cast in the Vilayet Sea, So successful ate are ay confident about attacking a fortified port rown as they are when simply’ cal Whedber hide wguinst cd ina spor af acd fe or explotin lands and ne lor of trouble — and gain a lot of exin ailing uese bluod-drenched waters, On a more spiritual neve, most nation have a religion of some kind, Few have any proof chat anything more than comfort forthe ir teligions but this does nat stop th Tae only falls who kno with certainty are the « forthe tse part assured of damnation, Many of the movers and shakers uf sowiely, particularly in the sorcerous land. of Siygia, ate either sorcerers themscly or regulstly employ sorcerers to get whut they wart. Occasionally a genuinely pious priest il learn a hile beter to fax the wizatde of his enue Ihr eves Bi hoe! goes heared lk is power, ‘Uhose scholars driven to the rapped on Easth study of magic purely by 4 quest far kul Lae fits wo abandon their lofty foe the pate power of wirardey The he Hyh an Ag ball itself, home to more diabotic creases and Beyond the Outer Dark ss spores by costi often alms beyond the Farth of The Outer Dark, ho he source of many a weind master id under its own power or blown WELCOME To CHE Iisboiian Age, 4 tine of righty-thewed haratians, evil sorcerers, corrupt priests, This it the free and ose famous of all sword-and-sorvery world, the time of Caan ‘grannieal kings and unnatural monsters the Cimmerian, a thief reaver a slayer, yer destined one day ce rule the most powerfl nation of the age. "The storie of Conan, 28 chronicled by the writer Robert E. Hovsird, form the basis and inspiration forthe game you now hold in your hands Conan The Role-Playing Gare. The Hyborian Age is nasned fr che Hyborian kingdoms, she pre-eminent powers ofthe age, which are most culcually and ologiclly advanced aeds on Earth, he king’ disones msintsined eh bows, plate armour, and feudal, These kingdoms make war against one a than against the ecaltherats all rewind them; the wild Picts, raiding northmen, Sorceries of Sepia tothe south, Beyond Stygia and the plains of| Shem lcs the continent of Kush, blck and unknown, a bind of her mare often sriious Hyrkanian namads and the dread jungles and descr: far to the east are more kingdoms perhaps almost as advanced as the Fiyborian lands, but litde more than legends Vendhya and Khia’ are the most prominent CONAN THE ROLEPLAYING GAME Conan The Roleplaying Game allows players to cake the on the lex al characters fron shis rich and vivid world, whether Hyborian orn’ of dhe other myriad races who people che tales ‘of Comat. Ay Howard’ hero did, they cat leara the sills of ehe thief, the mercenary soldier, he desert nomad and othe roles om their way co greatness HARACTERS Siar liy Coons Relea ame pn aa peclessas Shc Tew wk dlesaeptiel. Jud otc Liyborian Age and in you oat Elen. One player lll: de le oie Gate Maer eutrlling she peopled ence ttn dal ‘vithin the land, whilst the other playcts wil be valiant heroes, avitright rogues, or cormupe demon worshippers acenrting to their tastes! Ihe (Games Master sets the Hyborian efi the other players; allowing them 10 explore everywhere from the unknown islands wese of Zingara to che smi-legendary kingdoms beyond the deserts and steppes of eastern Shem from the frozen lands of | the sir and Vanir wo he lush jungles of Kush If you've never played a roleplaying game before... Then weldame to Conan The Rlploying Gemeand the hottest explinacion of toleplaying ever writer One paripane~ dhe ‘Gates Mage descrtes he seen ane Players decide how Anee clatter will react. “Vou sep inte the tori cavern anid ‘potas fracious met ep, says the Ganies Mast," urs teres oo ad bars ifm: What do you do? Run? Hide? Charge the beast, hefing your brosdsword with a ferocious baedlecry? The Games Master, using the rules asa guideline, decides what reaults your actions have. Repeat all thar xe the ears aF a few hhouss, mising. in hideous ghouls, cryptic texts, sacrificial cults, corrupt sorcerers, nubile maidens, madness, hortos, death and the greatest fantasy hero of all cme and you have a sexion of Cotuan The Roleplaying Gare THE CONAN RULEBOOK “This hook wil give you everything you need to ereate and play characters in che time of Conan, as well as give che Games Masict caough information co accurately portay dhe Hyborian Age. The following chapters can be found within his book Ghiepise t= Ween wo the Fyburtan Age Glupter 2 Inueduectiou: Overview of character creation aud the Conaa game system Chapter 4 Characters A complete guide e erating charscete for use inthe game — the mighty barbarians and other heroes of the Hiyhorian Age, vile soncerers and wite scholars eunning thieves. Chapter 4 ~ Skill: A full Tie and dewiling ofthe sill used in Conan The Roleplaying Game (Chapter 5 Tricks of sword andl sorcery: Feats are special talents dhat may be acquired over time, permidting « player ew euly customise his characcer Chapter 6 Laat, Cait and Spits of War: Conan widhls variety of sometimes bizarie weapons during his taves, and these, along with armour t0 protect good thar might be of use or salve to adventurers, are caver here Chapter 7 — Cambor: Fall les fore in combat are svete in this chapter, whether you are a Cimmerian basbasia, Hypesborean mercenary or pirate ofthe Red Brotherhood, Chaprer § ancient and subsly dangerous power chat cat include evezythiog, from eutses to alchemy and mesteris wo deionolugg. This Sorcery: Sorcery isthe magic of Conan’s world an chapter provides Full rwol fue paying’ soncerous eliaractors, including the Rules al Sorcery, mumerous Sorcery Styles and Iba varity of magic, herbal ad alelerical items. Chupiee 9. “The Hybocian cr ‘his chapter is a hitory of the Llyborian Age wriren by Robert E. Hoard himeclf, the creator oF the orginal Conan stories. He devised it asa tool for himuclf ro ensure sha all his Conan tales were consistent ith cach other, and ir can serve precisely che same purpose for any Games Master Chapter 10 — regions of the late Hyborian Age in detail, inlading mysterious lose cites and ocher places ripe for pl oer This covers all che kingdoms and other er, Wale features adventure hooks for many of the areas, snl a overview of Hyborian culture Chapter 11 Religion: ‘This cavers the varions gods ane goddesses ofthe IIyorian kin bligatians and be dorms and heycnd, ak well x the them rs that cans from wornshippin Chapter 12 mundane and magical th Bessy: This ehaprer desals the ereauures boch live in the Hyborian Age, ftom conlinary animal 19 the demons of che Queer Dark. Chapeer 13 — Campaigns: Conan is a sword-and sorcery setting like no other and Gi informacion given in this chapyer,allaing them us eum truly mies Masters will belt oan the lunigue campaigns in keeping with ve siyle of he osginal NEw TO CONANT You are in for areal teat! Coming straight from the super’ saries and E, Howard, dhe barbasian hero Conan lives in the Hyborian Age, a time when a scrong right scm and a shaep blade can prcvail apainst any wizardry, however diabolic, No other sword -and-sorcery serting draws on such powerfully written source mavcral, sil s fresh woday as shen i was wetten sevency yeas ago. Iryou have meverencountered Conan before, sou ae encouraged to surt reading Welvome to te Llyborian on BS, before commencing with the main rules. hi will give you a good introduerion ra the blend of roguish exploits, hero deed, fel soccery, medieval cultare epic Fantasy that make py the setting of Conan. From there, resurn to this chaprer and sar rearing some eharacers ro gin play with. [In many yays, Hyborian bordercrs, nobles solders are the easiest characters with which o begin playing tis pame. as they have a Uefnie place in Hyborian culcute and sociery. as well asa strong motivation to do great deeds so as to increase their reputations. set In addicion, chey almose always have something w do honing cheir-combar skills, pulling for barbarian raiders, spearheading an sivack ont neighbouting land, o¢ defending hvir kingdom fro iusasion. Tlawever itis possible ro phy ay oss oF race right [tony the stat, and certainly barbarians, ‘aoanads, pirates and thieves can be added to the mi withow 100 ‘auch difficulty Scholars area little trickier ro play to begin with. ‘They offer mare choices at choraccer cretion, and potentially mous poset than some of the other character ~ if a trzble price. For this reason they ate pethaps best left il borh players and Games Masrs are fanilar with che Hyborian Age, Conan The REG does not require a balanced’ party 26 suine oder 20 game might; if you want co play with a purty of all Boswnian slaies, this could work perfectly well Conan of Cimmeria ~ a thief, a reaver, a slayer, one day a King Conan sides dhiough the pages of Elowads stories, a man of insti and dation rater dan piesophy, aay ready avtge ay perceive light with sharp swotd or sedgshammec Tike ist. He eegulay gaineihes, allows, vibra rank, yal favour eagical teasers — and just as quickly loses them again. (Onerthe years though, he pros in cunning leadership quali reputation, until he isan day ead 20 ts on the aca prize fall ~scirng power ax King of Aquilona IS ns ct pa es en ee tena ne i The basic rule to renetnber i that aay check made in 420 ares, whether it bv a Perform check to sce how well your dlaneing went down at the feast a ranged atad shoot I yekanin fons ie mak by rolling one rsenty sided dice and adding the appropriate modifier foonel on your character shoot. Vor orforns checks, yon simply asd your Perform skill bonus. Far ranged areack rolls you add your Desteiey modificr nd ann. The tonal ofthis all made against a target aumber ‘osally called a Dificulty Class (DC). TF d ‘equals or exceeds this number, your characrt has succeeded in total of he roll the ation being atempred. That, in a nutshell is what Conan syste is all shou VETERAN PLAYERS. Tad tas of st a OGL See rts have made ome smal ciunges co ihe cre mle found ld set cr bec of magic inthe Flyborian Aye, and dhe deadly naure oF combut, In addition, there is aw alien though characters enn ehiose wo havea Code of Honour i iey su wish, New poinss cw look our for in the characer chiprer are as follows + Mlichssing is tundled somewhar differents, being actively encourage by Conant The RPG rakes to rcllect the kindof well rounded adventurers portrayed by the + Each racestillhasa l5vouned Class, but therearespeilic benefits in the form of hams feats foe characters wie gain eves in cheir Favoured Class rather chan penalties for those who do not + Churaciers of each race begin the game with own ranks {ncach of thvee ur four skills, which felate co che culture and enviroment of that race. Thisis in addition vo the ‘sual kills gained at 1* level + There are two new statistics, Base Dodge Bonus and Base Party Honus. ‘hese sflce the diferent defensive ‘options availahle ro characters, since anmnour in Conan The RPG reduces damage rther than ml it Ian for you w he hit, + Another new stasic is Magic Ateack Bons. This pes ‘ap with level advances muck ike the Base Arack Bom hough Magic Arack Bonus is usually a Joe lower, ‘Magic Auack Bonus is used 19 make a magie attack ral when casting spells drat cargec other creacurs. In most nai auack vol will set che Diffculey Class For the targets swing thew scholars ro be the only splleasting character clas, all i Attack Bonus to allow scholars to multiclass without too great a penal Though it is usual for the clases havea Ma WHAT YOU NEEO TO PLAy i begie playinng Conan The Rokplaying Gixme, all you need is the felawings + Oncor more fiends w begin playing with and exploring the Hyborian Age 1 Acharacrershseephorocopled fia this book ord loaded from our weh ste A peneil,enserand spare paper A fall set of dice, including four-sided dice (44), sin-sidea dice (6), cigh-sided dice (a), ten-sided dice (110), relve-sded dice (12) and wemny-ided dice (420), THE RULES The fire and most importanc rule of Conan The Roleplaying game «that if you cont lke it cage it ‘Games Masters and players should work cogether to creme invalving, exiting and, above all, fin scores. As such, yore dom have to rmemotise every rule in chit book in ender enjoy playing ‘Conati The Roleplayinys Came. oce ‘Dice rolls are described with expressions such ax 4443) which means ‘oll thece four-sided dice and add 3° (rsulring in a smimbet between 6 and 15). The frst numbor tells yon how many dice 9 soll adding dhe results together). The number immediately after the a tells you the aype of die to use, Any jsumberafier tha indiestes a quantiy that ivaded or subtracted from the esl do: Percentile dice work a linle diferente You genciate number becween I and 100 by rolling rwo different ren sided dle. One (designated before you ral) isthe tens digi, The ether isthe ones digit. Tivo Os represent 100. WHAT you CAN 90 In Conan The Roleplaying Game, you can be a mighty thewed lusbasian, stalking the frozen Now for ve desert nornad, derrmined to forge the tribes into 3 mighty alliance a beaurifl yor fll soncoress seeking the knowledge of the ancients THE PLAYER'S ROLE Ti. Cann The RPG, players porta a character within che world of Hyboria, they atthe heros, he central fas of thestory and game. Thrnugh theiracions ther characts ean rset greatness orale tui, THE GAMES MASTER'S ROLE In Canan The RPG, Gomes Masters ate the sanytllers, they portray the world of Hybora fr (and with) their players, eine ton the actions of the characters and presenting obsccles acul challenges for dhem co tes thir mettle agin CHARACTER CREATION SUMMARY Review the Chasavteis, Skills, eats, Equipmencand this chapter and fellow the below steps to create a character, 1) Determine your concept. You should come up with your idea for your character in consultation with the oder plkyers and the Games Master 2) Roll ability scores. 3) Choose class and rac 4) Assign and adjus abi 5) Deterine class and race features. 6) Pick skills and secord them, including bereft rom clans, race and ability sues 7) Seer tating ens 8) Select your equipment, cicher individually a from ane ofthe equipment pcages. 9) Finalise your character, including personalising the sreibures rm fully detail your Hyborian hero, ABILITy STORES In Conan The Roleplaying pam, silks determine the physical and mental characcrstics bf your charter, he below meebo ane used co generate characters. Players and Garnes Masteis | should agree on which method isco be uss forall charsctes Standard Generation Method: ‘lo gensrate a set scores for a characier, roll 4d6 and discard the dic wich the lewest fae vale ‘his will create a score berween 3 (all four ice rolling 13) and 18 (chee ofthe four dive waning up a 6), Being able ro remove the lowest number inclines the average value ofeach score and rends to create characters with higher shan average abilities. Repeat this procedure five times. Once you have generaced sx values in thie way, eithee assign thes in the order rolled to the six eorrespanding ability scones a place hem in any order desired unl all sie nunnhers have been used Heroic Charaeter Generation: This variant creates heres with high scores wo sitsulate their postion as exceptions ta both the lewsof nature and the common man, While dete is sil yore room for low scares in this medal, each ehancrer erated wih itil generally haveat least one very high ubiliy and porensally more. Ability scores start at 2 value of 8 und pet x bonus equal to 1810, rolled separately for each stats, Alter generation, the values can be moved herween the different categories. This method is very flesihle, but it can resale in move powwertul starters than any other generation variant because characters cannot stare wih any ability penalties greater than ABILITY MOOIFIERS Each ability, afer changes made hecanse of race ha 4 nde tanging from -5 40 +5. Table: Ability Modifiers and Bonus Spl shows the modifier for cach score The mudliier is the number you apply 10 the die voll when yur character ries to do something telated to chat ailry. You also use dhe nwlitier wish some nuabers that aren die rll. posiive moter is called a bonus, and a nogative modifier i called a penalty ‘Table21: Ability Modifiers Sco Modifier L So = 3 12 1 L617 18. S21 22-2 THe Abilities acl ability partially describes your characice and affects some ‘of hisor her evi STRENGTH (stR) Surenggh measures Your characi’s musele and physical power This ability is expecially important for barbatians and soldiers because ic helps them prevail in combat. Strong als limits che amount of equipment your charactor ca caer You apply your characters Strength muir rx Melee arack ells. Damage rolls when using a melee weapon or a thiown weap Cin reezive only one-half the characters Sixengil bonus, while two-handed aeacks receive one anda alf cms the Suen ding a sling). (LSsepuions: OFF hand actacks bonus. A Strength penaey, bur nor a bonus, applies 1 atiacks made with 3 how thar is nota eampasice how (Climb, Jump, and Swim checks, These are the sille chat have Stengeh as theit kay abiley, Strength checks (for brcaking down doors and the lik). OExteERity (OEx) Detesy eared omar seins lnm at Ilince! ThA Walon crore etatae and pits, bu cao Bh the le Fr charac coho. crea or mel evar tl We ing het ete You apply your characters Dextercy modifier Ranged attack rolls, including those for attacke made with bows, erosbows, javelins, dhrowing axes and athor ranged sveapons, Defence Value (DY), provided that the characeer can seuee vw the atick Reties saving throws, far avuidigtrgps and other auacls that you cu exape by ming quickly Balaace, Escape A Move Silently, Open Lack Ride, Slight of land, Tuunble, and Use Rope checks These ate the skills thar have Desxteriey a their key ail. CONSTITUTION (CON) eal and Constivuion represents your character in, ant forall clasts, iy i imp Yous apply your characters Constitution mosifer tos Bach rll ofa Hit Die (though a penalty can never drop 3 resulr elon 1—thae i, a characrer always gains at lease 1 hie poring each time he or she advance in level) Fortude saving throws, for resisting poison, masive damage and similar thea Concenctation checks. Concentration is skill, important ce soceetes, that has Comsticucion as it hey abiligy her Ta character’ Constitution sce changes et hier ler Constitution modifier, the chatacters hit points ale increase or deceease aecosdingly INTELLIGENCE (INT) eterna he gel eae iigter ar! ai a petit nperune hbaeg deide wera jG eke a TS “talaga tlle iF the'game ‘i The neiber A al poe ued TR le sianaberalvaye gem ln Til puerta) Appraite, Cra. Deigher Spt, Duabe Deve, Forgery Tt ithe bey avcistoce anche ‘An animal hasan Innllgence score of | or 2° erate of IRs icicles bes rec x le. 5, Search, and Spelleraft checks. These are the SOOM (wis) ats eg ata pl este acd puarcad Wale lite esr Sics ea tonie iokarapin, Wallen pace bel ‘une wich and aware of ones surmundings. If you wane vour character wo have acute senses, pa thigh scare in Wise i. Eyery create has « Wino sce You apply your characters Wisdom modifier ro: Will saving theows for negating the effect of hypnotism and other mind affct Heal, Listen, Profession, Sense Motive, Spor, and Sutvival cduvcks, These ate the skills that have Wisdom as their ey abil CHARISMA (CHA) Charisma mea force of perauisivencs,pononal magnet, abiry vo kad, and piganed aici Tis aly sopra etl sete uns a personals ler in a sia selling, Evety crests hasa Clarita eaee You spply your characters Chatisma modifir to Ila, Diplemacy, Disguise, Gather Information, Handle Animal, tvinidate Pevirm, and Use Magie Deve checks ‘Vhese are the skills thar have Chaamna as thei key ability Geter recente eee When an ability score changes, all attributes associated with age accordingly. A character does noc retroactively {get additional skill points for previous levels i she increases her intelligence CHANGING ABILITy SCORES In the originl I loward stories, Conan changes percepeibly ver the years, Fven as middle-aged king he has lnsr nothing of his yourhfil strength spel and viralts tnd hae gael enormously leadership qualities and common seme. He is often capable of what would eo the weak falk oa lace age sccm to be superhuman actions, such as rising above his head che vast block: oF stone in che above example, Time and atin he demonserates himself to be dhe fastest and strongest Player characters in Conan The RPG can wer i ahey survive Long le di in acre ability, education able to and as AAs these is relatively litte permanent magic personally benefit characters in the Hyborian Age chatacters should mature in most respects as chey bee ‘esperioncod, characters in Canin The RPG may increase their Ability scares as fallow i ‘At 4 level and every fur levels thereaier (8, 124, 16 and sins a permanent 41 increase to any one of his abiliy sores, a slcered by the player + Ar 6" level andl every four levels thereafter (10%, 148 0 levels) each chara axl 18% level) wah character guns permanent +1 itetaee alls wliy se Bhncombseice tles ae Lene largely we a thaacter’s Stromal score and determine how much charseter’s atmiour and cquipment slow hier or her down. Lncumbrasce comes in ro paris: encumbrance by armour and encumbrance by rota he The former is nor erly acted hy Serengrh a it deal ly with the limits af mobility imposed hy the armour incl The arer is entirely hased on Seengzh as he sttonger a character is the greater the load he ean handle witho succumbing tothe slowing effec of heavy and unvicldy burdens, A dusacter’s body aimour defines his masiamue Dexterity bonus to his Defence Value, armour check penal, speed and ranning speed. Unless your character is weak o¢ carrying @ lor of gear, thar is all you ned! to know. The extra gear your character caries will slow him sr her down any more than the cady docs, IFyoir character is weak or carrying alot of gear, however, hen you will need w calculate encumbrance bby weight, Doing so is most important when your characte i co Carry some heavy object «nought slow hier her down more than the armour already docs, otal che weight of all the charactors items, including Oliver's lovey eyes Nace in won ‘apnea And fc was asconshi 7 ballstos aren, weagvins and geat: Campate thi total tothe characters Strength om the Carrying Capacity table. Depending nn how compares to the character’ carrying capacity, he may’ be earying a lig ; medium or heavy load. Like armour 2 ehuaracter’s load affects his maximum Dexterity bonus © Defence, cartes a check pen check penilty), reduces the characters speed and affcrs how fast ey (which works like an armour the euaacter cancun, as shown on ee Carrying Los table. hheawy load counts as easy attiour for de purpuse of abilities dorsilly ht ave vesrivied by armour. Carrying light load does ‘at encuunber 4 chaticet IF 9 chamnerer is wonting armas, se the worse armour oF from lead) far each category. Dav not sack the penalies, as a character can only suffer from one ser of LIFTING SINC head, character.n i ae mach ax double his maxim food fF the growin, bt h terion inthis way, the characerInses any Deseriry hams ta Delence and eats move aly 5 fect por round (aya Fillerosnd action). A chaeacter can geneclly push ord se much as Biv cies his maximum load, Fevourable 60 ‘can only stagger around with it, While g along the ground ‘a double these numbers, while bad circumstances ean reduce Tet i ie hel. Bic IRES Te pnt on Cayng Copy ae or Meum bipedal crcarures. A larger hipeddl ereanute can camry mone wei Aegan alee ee lla Ea eI a, Gargantuan 38, Colossal x16. A smaller ereaure can carry les weight depending on is sie cacegors as Follows Small x3/4, Tiny x1/2, Diminurive x1/4, Fine x1/8, Quidrupeds can catry heavier Tistead of the multipliers oreespaniding Ws the crewute’s Sirergih score on the Canying Capacity sable by the apprupiigte modilin, as follows: Hive 1/4, Diminutive 21/2, Tiny 3/4, Small x1, Medivm 1.5, Large 33, Huge x6, Gargancuait x12, Coles 224 Far Serengeh scores noc shown an Carty the Serengeh score bewween nuraber i the “ones digi as dhe eesture’ Seengeh cles sd smutiply he nuelbers i shat ay 4 far eve Carrying Capacity ARMOUR AND Seagih Light ium Henny La ee ae Hexylead €NCUMBRANCE FOR, 1 3 Ib. or tess: 6b. OTHER BASE SPEEOS : eo ee ie ble cow poses sel peed gies Poe al ee 2 > specdefiomy2 fet ma 100 fr G10 foo nererments) 4 Bib. ovles 14 20h 5 Olio an sot Sears Send. Spoaleoees 6 Binh less i a0 15, Of i t. 23 lb. or less 24-46 Th. 47-70lb, 20 fi. 80 ft. Ss fe. 8 Wlborkes —_2/-541b. Swi 30k 90K, oO 3 30lb.orles 31-6016 90 35 100 horlos 34-661, 00 I wf ih arless 39-76Ih, 97-118 $7=1301h Si-lvolb, 101-1501 S9A1G6Ib, 117-175 Ib, 66 Ib. or less Ib. | 10 Ib. 154-240 sob 201-300 234-350 267-400 154306 Ib, 90/460, 174 34Gb 347.5206 B 200 Ib. or less 201-400, 401-600 Ib a a ie 35TH ofless 234-466 7-700, 25 206 Ib. Geless 267-533 lb, 534-800 Ib 26306 b.drless 307-6131b, 614-920, WB «SMGthgrlew 347-6931 694-1,040 3 & 801-1 th, 9341400 . Pi @Blborles 486i, 50 Ib. or loss 58 Ib orles (6b, or less 86 1b. orless 100 Ib. or less 116 Ihvorlew 135 Ib, or les 117-2331, 34266 I, 153 Ib. ores 179 Ib orlese| WOO Tb. oles 401-800 Th 200 466 1b. ocles 467-939 lb, Toad Maiuin ‘a g Loads Max Dex MoveEMENT ‘These are dhrve movement seals, a flows + Taesiel, for eombac, mewstired in fier (or squares) per + Local for esploving an area, measured in leet pee minute Overland, for per hour oF miles per cy. from place to place, measured in miles Modes of Movement: While mowing atthe dfferene movement souks, ereauses generally walk, hustle oF run, Fach «ype of movement allects the specd of the character and the action that can be porformed at che sume time. The Combat {and Running Avy} Chapter vil evplain simultaneous actions in greter deal, af alle A valle represents unbusree buc purpose movement ae 3 miles per hous for ax unencunbered person Huse: A hustle is a jog, at about & miles pe tunencimbered human. A character moving his spoed wie in a single ond, or moving thar speed inthe same round that he hour for an perfinms a sandand action oe another move action is hustling sven he moves. Run G3): Moving, three times speed is a running pace for a character in heavy azmout Ic sepresents about 9 miles per hour fora human in fll place or heavy combat armour. Run (dl: Moving four times speed is a running pace for a ccuacacter in light or no armour. I epresenes about 12 miles por hour lor an unencumbered human, or 8 anes per hour for & Funan in chainmail or tactial buy an wrsuch as rin ge speed a Check Penalty GOft) 20K.) Run 3 stints TACTICAL MOVEMENT Use tautical movement lor umbat Charscters generally de nat wall dusing combat they hustle or run. A character wh raves his speed and tales some action is hustling for ahout ball the roxind and doing something ese the other half Hampered Movements Difficelt termin, abstisles, ot poor visibility can hamper movement, When mavement is hampered cach square maved into usually counts as rH squaes, effectively raduing the distance that a character ean cover in a moe, IF more cha one condition applics, multiply together alladiional ‘costs chat apply. This isa specific excepcion co che normal rule for doubling, I same siaatinns, your movement rmay be se hampered chat youdo uot have sulicient speed even w move 5 feet (1 squate) in such a case, you may use a Fill-ound action co move 5 feet (1 square) ia any dircetion, even diagonally. Even though his Ino like 9 5foae step tis nats and hs it prowolses atacks of lpporcinity narmaly. Von cannor rake advanage of this ale £0 move through impasahle terrain area mave when all movement is prohibited 10 you. You cannot run or charge through any square thar would hamper your movemens. Movement and Distance 15 feet ne Round (Taetical)” Wak Be 9 a eee ce ee Hustle Se sont AOR 6h. 8 fan 3) Ee OE A Geist chr cannon mor cane Ba F190 10 Deer ling he nonlea ‘One Minute (Local) sega St eliaratck tc Es wae oR 200, 300% ADR Biwi 300 fe 40k wor soo RUIN Run 63) aR i ‘90 fi. Lath fe A chamerer cannot rin for an extended Run ff) Cao eT BARN 1200 LOD RHO! Nene Anenping eo ina Ons Hour Oveland) ova ce Huse Se tae ERR pee tthe wocs cua hue ta ee Cte Owed) ca ae Ss ies 1Gimies 24 miles 92 ies Hustle a = oe = tha feet ies 3 ls [amovement i ofen mead in sguaces oi die bate BASIC MOVEMENT CChunscters exploring an arca use basie movement, measured in feet per ivute Wille A chacacter ean oll without « problem on the Joc seale Llustle: A character can hustle wiehout a problem om dhe local scale. See Overland Manenieng, below, for mavement measured in miles per hae Run: A character with 4 Contnition seore of 9 or higher ean ran fir a minute withont 9 panhlem. Generally, character ean run fora mimute trv betire having ro eet fo minuce OVERLANSD MOVEMENT Characters cevering long dstanece erostonunery se overland movement. Overland movement ¢ measured in miles per howe (or miles per day A day represents 8 hours of anual cravel ime For rowed wateccralt, «day represents 10 hours of rowing, Fora sailing ship ic represents 24 hours WALK A character can walk 8 hours in-a day of rravel without a problem, Walking for longor than chat can wear him or her cut (see Forced March, below). HUSTLE A character cn hustle for hou without 4 problem, Husling in berween sleep cycles deals 1 point of ponlethal damage, and cach addicional hour deals ewice the damage taken during the previous hour of busting. A character or a second hour who takes any: nonlethal damage from long distance overland travel when time ic Fons tan important ft or in shoct apply TERRAIN (Phe terrain dhvough which characier travels alfets how much Terrain and Overland Movement). A highway is straight, major, paved distance he ean cover in an hour oF « day (se road. A road is typically a ditt or gravel ua A tril is Hike w road, excepe thar allows only single file travel and does wot benclita party revelling with vehicles Irackless teria is a wild rca with no paths FORCES MARCH In day of normal walengo charaaer was oe 8 hours. The ssrA the dap: Gn ape Halong wil wing chi in dey faking Sete cfr mel nt bt ear bejond # hours, a Consiuton chick (DC 10, +2 per exen hues veguie AF che chock fils he character ker 16 A character en walk for mote than 8 hours jes of won lethal damage. A character who takes any nonlethal damage fama Tones march becomes fisigued, Eliminating the ‘noolethal damage abo eliminates the fsrigae. Iris very possible for a character 19 march ina unconsciousness by pushing himself roo hard on foxced snacl, MOUNTES MOVEMENT |A mount beating a rider can nue atx hustle, ‘The damage it rakee when doing 20, hossever, is lethal dasnage, The ereature can alan be ridden ina Freed mac, but its Constitution checks automatically fil, and, again, the damage it toes is leh damage, Mounts alo become fitigued when they take any damage from hustling or forced marches, Hamy Gon Diffie “Obstacle Toor vy Tips = * May requis Sal chock sred Movement wail Terrain and Overland Movement “Terrain Highway Read or Trail Wackless Desert andy sl x2 x2 Torest xl xt sf Hills sw x onsle al x3 Moor si xl x3 Mountains 3374 x3 x12 Plains xh xl 33/4 Swamp x 7 xin. Tundra Rowen’! B84 7 THE RULES OF €xXPLORATION VISION ANO LIGHTING CONOITIONS Several erennures have darision and can see in the dark, bur characwers without this quality mood light fo se by, See the table above for the radius dat lit source illuminares aad Kw long, ielams, In an acea of night light, all raracters can see clearly A creanute exnnot hide in ai atca of bright light unless ic is invisible oF has cower In an ares of shadowy illursination, 9 character ean see dil G ccharaccet A creature in an area of shadowy illuesination ca make a Hide chock wo conceal inl, Tn areas oF otal darmese, creatures without darkvision ae eflectivey blinded. tn adiion tS within this area have canccalment relive eo dha tune obvious offers, a blinded ereature has 50 in combs (all opponents have total concealment, loses any Denteiy bonus 1 Defence, takes a -2 penalty o Defence, roves a half speed and tiles 84 penalty on Search checks and mos Strength and Dexterity based shill eu. (Crearares with low-light vision (the Waruli and other characters with che Byes of che Cat xt) ean effectively double the given radius of bright light and shadewsy illamination whilst they are sing this equipmene. Light Sources and Illuimination “Object Bright Shadowy | Duration Caudle wat She howe ‘Disposable Light Sick 10f Si 2 hors Lance el 50 Ok. Shripine Torch 20 fe 40% Uh Ti candle dacs not provide bright illansination, voy shadowy illumination, | A tloolight Lanter lumina a cone, nova radius roves fr ca THE HYBORIAN AGE Aime of mighty heroes and churlsh sigahonds; vil gorcerers and and the -Hyrhanians snd master thieves. In 6 8 time tune anyother, and those whe experience this time live the fullest et Tivos imaginable constancy = sitiving against powerful foes and fe" Prmitess vaqubond a generat - hell. Fve been tunnacual horrors, secking vue fe eervehtue except a hing and T may be chat unimaginable wealth andl ancien. \be/ive Te. The fron pleased hm, wid he sels Jarome hard Widhin this ehopeer are presensed mest and css of Conon Pe gy he havea ng foe PG for use by players in cneating, heir charscrers - CHARACTER RACES Duting the Hyborian Age, « great variety of huraans. poo the land, They: have «sill geater waieay of culutes. Though Can The RPG docs characters, ie does present several variant human tees od Thess ate not intended ro direerly emulare ar stereonypeany teal-world peoples oF nasions, bur anly co oer an appropriate way £6 t simulate the wari eulees and pooples described hy Robert F Hossard in the Canan stories Many of the human races of Hyboria ate often categorised by particular sircotypes. As such many have a favoured class lace below) and some advantages and qualities thar make them Sstinee fom other cultures and ees This chapter provides ouly a brief overview ofthe eaten. As they ate all esseutaly hus, lie descripian is needed, and sauch ta be infested frm ere vations special abilities and attributes of the different races. Hovicwe iti rscarnmended that lection of race be dane in conjunerian with Chapter 10: A Guide 10 Conan’ Word. Ie 5 not necessary to read the enttery of thar chapter, and indeed the Games Master ray’ wish to restrict she players fram viewing some of the leas well-known regions, but it will certainly be useful co read the main entry for the tegion Characters Terees of the byborian: Age {ve seem all the great cities of the Ayjborians, the Shemites, the 5 the iknow ccuries south of the black ‘Kush wih Rae of the Sea of Vilage We beer « mercenary ea a eorsair zak hes he srg his shooBers fad serecebed his mighty Figure on the rocks fs as god life as gy. LBon't Bow how Loy SUL ee yore OOMINANCE OF THE HYBORIAN kINGOOMS As might be expected in a game ser in‘ The Hyborian Age the dominant people thro western lands ate the Hyh In most Conan RPG campaigas, the majority of che — player characcers willbe ethos ‘or one of the peoples living loses tw che Hyborian kingdoms, chat the Cin Shenites, Te roamed This, | of hs outh, ayoar. T tg Iyborians 5b whlch Zain nd: Zangat, “Pls he Hike ceday de not preclude characters leon other realms, an the occasional Hiyzkaniau atches, Siygian sovcerer Islands ean enhance any camps the civilised Hyborian Ki cots of the Souter even these ser deep in vins of Aquilonia and Nemedia, Adventurers in the Hyborian age do travel anwand «gwd dea, and Canan, though a Cimmetian by birth, visits mone of less ‘very country in the world during the course of his adventures Some Games Masters may prefer co start heir Conan RPG campaigns far from che Hyborian lands, in dian Vendhya or beyond the presr Sourhern Dsere ofthe Black Kingdoms, and ‘his ean bea rewarding new whe on the Conan mythos, Thus she Games Master may choane us vestrict certain character aces from play, depending on his plans fr the campaign. For exaimpley if he has a deaaled campaign set in and around the Llimsclian mownrsing, based around iseereibal raids and the hasharic politics of the region, he may require all the characters mo he Himelian tribesmen; or he may only nec ane character to be a Himelian, so a have at leat some Jocal connection, wich the rest boing esiles ar wanderers from other lands, In most case, it should be possible ro allow a more oF less free choice of race at the character gencration sage, due to the Mforomentioned tendency of adventures so wander The Conan stories often fiarure mercenary or bandit groups comprising rae rae bund of feclancets From all ovct dhe’ world, aul vettain ongaaisacions jicluding pirate, es See Clnpter 10: A Guide ro Conanis World foc more infirmation abe. almost invariably suet Kens and Tree Compas such hand, at well as more on the various places aad people of the Hyborian Age RACIAL O€ESCRIPTIONS Each nace has a pagraph oF 90 of introductory description, them some motes on culture, religion and typical character aes. The enuy (or religion should be read in conjunction with the enuty for religion under the character class chosen by the player: efore selecting a god or goddess (if any) from those preented in Chaprer Il: Religion in the Hyborian Age. The names section frst gives names dawn directly from the Canan stories, then suggestions for similar names. The culture section describes the culture of each race briefly inch whiel real-world cultures Howard based chem on, i iy aegis fll renee BACKGROUND SkILLS Each major race or variant race gains cither three of fine Background Skill, as defined in chis section, For exch Background Skil jn a racial Background Skil liting, a character From that eace gains 2 ranks of Ue approptiae skill, whether or not it woul usually be a class sill oe Bim Fr example ws Southern Islander, Abub gain ibe flowing background Skille: Profscion (ailr), Survie, and Perf (dance). He ira 0 level Thi Alshough Profsion aud Perform (dace) are thc las sls Suro iran, Drape di, Aba fas ue ranks in ech of Prosi (alr), Suro. and owe Silene lefe be choses fis sarang sil for bis ee and teligence omar AVOURES CLASSES In Contn The RPG, each race has one or move favoured casi, Rachir chan allowing for easier mul-classing. fe char ‘of thac race and lass, voured clases grant homus fears. A draraceer who gains levels in the favoured clas fe his eace tins one bonus fear at 1 level in that cass. one at 5 level, saul one at 10" level, Nowe thac ics always class level chat is cousidered (or purposes ul favoured clase bonus fats, not total character level Plt hearcs “Suc cere wee Bers there as nl lind “There wist a Shomitink thenteyfeier, with his hook nse ad orld i Grin wevch sitting on the he of a tarieg-haired Gurnerae some defeated wit IE jeate were causing all the shouts of mirth was « [Banapper come BF stoning co Site are ths EM A these Sows merriment Chunbered to the law sroke-seained sj where rascals gathered fn every stage of ragn and tatters furtive cot purses, leering kaanyers. quis fingered thieves wauering braving wlth their woucen, strident toed women elad or awry faces, “Native rages sere the Romi sleet Zarmoriwns, with Baggers 1 chur Darke shied, darkeeysd ores a ge or half Rozen onelan se Iyperboren cir, Ba great gat fi jorous, with a broabswark strapped ne for me wore steel openly Ov the Bac bor Thee ws 0 boleyed mercenary saler a Yeserter from Aut che fate groma trae where int ofessioal rs Yésanre “Koel t9 teach wo Zamarians whe were born wiel more brow ledge af be eld ever acca A Fr example Garm ita Picts barbarian. At 1° level be ins a bonus fa fr beng of hr rs fewoured elas, Soon time later he ‘oes aio tearm ve way ofa saanan, and ea. 3* level baraianl 2° level scholar (Piesh shaman). Though he i naw a 5° level ‘character fe does mo et gan anather fivonred elas bana fas, aid ‘wil os do sa wil he achtees > level i the barbarian eae For races with eve favoured clases. add te characters level in the ovo livoured classes together ro devemiine the fivoured class deve For éxaraple Auk af na Kunse 3s a Sos noble At 1 kvel de gain a bows fea for being of his nace’ ftoawred clase. Some sme Leer he hat al taken initiation io the preahoud ef Set dnd ler osery = he sora 3 ded nobel level whaler pri of Set. (Nate shar rholar i another fvouned ela for Sein) Ue ‘ale the rhs levels tgerer 0 determin he faomared la Lol, swhih s 3 level ~allewing bam gain anorher bans fat PROHIBITEO CLASSES Cereain races never produce members of a particular clans, at Feast ac low levels, Any class listed as 9 prohibited clase for a particular race may never be selected asthe iniral 1” level cass for a characcr af that race. At the Games Master discretion, the character may later be permitted to gain levels in 3 prohibited lass, so long. ay he la sufficient opportuni For example, Cimmerians never produce characters of che Noble, Scholar, Pirate or Nomad elises, Cimmetian chiftains ind as a Landlocked ation with no steppes deserts, it does not Inve the cerrain to allow fox ether pia because there is no formalised system of teaching ave simply high-level labia yor nomadism, Likewise there ea he no scholars the wountry does noe even have the shamans and primitive potest that might

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