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House Danaan

124 Automatic Success 245


House Daireann 126 Complications 246
House Dougal 127 Time 248
House Eiluned 128 Examples of Rolls 248
House Fiona 129
House Gwydion 131 Chapter Six:
House Leanhaun 132 Systems and Drama 251
House Liam 133 Dramatic Systems 251
House Scathach 135 Tempers 257
House Varich 136 Oaths 264
Banality 267
Chapter Three: Character Nightmare 274
Creation & Traits 139 Combat 275
Character Creation Chart 148 Example of Combat 288
Personality Archetypes: Legacies 156 Health 290
Attributes 160 Sources of Injury 291
Abilities 162 Bedlam 294
Backgrounds 168 Book Three: Grump 296
Willpower 172
Glamour 172
Chapter Seven:
Banality 173
The Dreaming 299
The Dreaming 299
Health 174
Dream Mechanics 300
Experience 175
Merits and Flaws 176
The Mists of Forgetfulness 303
Near Dreaming 304
Book Two: Wilder 190
Far Dreaming 306
Chapter Four: Deep Dreaming 306
Arts and Realms 193 Freeholds 311
Cantrips 193 Chimera 315
Unleashing 196 Shaping Dreamstuff 316
Arts 197 The Nature of Chimera 318
Contract 203 Treasures 323
Realms 232
Seven Dreams Brought to Life 236
Chapter Eight: Storytelling 327
Setting the Stage 327
Chapter Five: Rules 241 Character Creation 328
The Golden Rule 241 Story Time 331
Rolling Dice 242 The Elements of Story 334
Actions 243 The Prelude 338
Ratings 243 Running the Game 339
Difficulties 244

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