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Druid Vs Necromancer Rulebook
Druid Vs Necromancer Rulebook
INTRODUCTION
CREDITS
Welcome to the Mage Wars®: Druid vs. Necromancer
expansion set! In this set you’ll find 2 Mage Cards, 2 Mage Ability Game Design Bryan Pope
Cards, 216 spell cards, 2 spellbooks, and a sheet of die-cut markers, Assistant Game Design Aaron Brosman, Alexander Mont
as well as these rules. You’ll Art Director John Guytan
need the Mage Wars®: Core Layout and Design Chris Henson
Set in order to play. With Playtest Manager Patrick Connor
the spells included you will Cover and Mage Art Craig Spearing
be able to construct both a Production Manager John Rogers
Druid and a Necromancer
spellbook, as well as develop
new strategies for the PLAYTESTERS
original four Mages. We’ve
even included recommended Zac Belado Justin Matthew Emanuele Dylan McInnis
spell lists for the Druid and Marc Bennett Rafael Fuentes Matt McInnis
Necromancer. Your cards Lewis Bronson Andrew Michael Glass John Milligan
come organized in this same Matthew Burch Harry E. Gloss Jerome Minter II
order for your convenience. David Chang Joshua Hughes Dalius Rupainis
Let’s get started! Martin Cubberley Adam Humpolick Daniel Stegner
Ray D’Arcy Matthew Humpolick Stephen Walters
John Cornelius Edmond Tim McCurry Daniel M Ward III
SPECIAL ABILITIES THE DRUID’S SPELLBOOK
THE DRUID Spreading Vines
Life springs up in the EQUIPMENT 1 Druid’s Leaf Ring
We have tended our groves footsteps of the Druid. 1 Meditation Amulet
for centuries beyond Each Deployment 1 Mohktari’s Branch
remembrance. We are Phase, the Druid may 1 Veteran’s Belt
The Bog Queen stirs in the Death is the ally of a skilled Necromancer. 1 Death Ring
Darkfenne. Death has They spend their time perfecting diseases 1 Deathshroud Staff
returned to Etheria, and to spread amongst the peoples of Etheria. 1 Libro Mortuos
The benefit of this study is two-fold: 1 Meditation Amulet
we are the reapers. The 1 Wand of Healing
unholy tides of undeath First, studying plagues has granted the
CONJURATIONS 1 Altar of Skulls
sweep across the land, Necromancer the Poison Immunity trait.
1 Graveyard
and each that falls before Secondly, during the Upkeep Phase, for
3 Wall of Bones
our blight will rise in each object that has one or more poison
1 Ziggurat of Undeath
our service. We bind the condition markers on it, the Necromancer CREATURES 3 Acolyte of the Bog Queen
fallen to our will and may pay 1 mana to place 1 direct poison 2 Deathfang
march forward to offer damage on that object. 2 Grey Wraith
the souls of the living to 1 Mort
our unholy Queen. Eternal Servant 2 Plague Zombie
Plagues are but one 1 Ravenous Ghoul
Necromancers master the dark arts. They aspect of death. Through 1 Shaggoth-Zora
raise skeletons and zombies from the dead his blasphemous studies, 2 Skeletal Archer
and unleash them upon the living. From the Necromancer can 2 Skeletal Knight
his graveyard and book of the dead, he make a single undead 5 Skeletal Minion
of the risen dead. Who can stand against a When Summoning a non-Legendary non- 2 Venomous Zombie
wave of flesh and bones? Epic undead creature, the Necromancer 2 Zombie Brute
can make it his Eternal Servant and 4 Zombie Crawler
Conjuration Attack Actions trained in when building their spellbook, and double the level for
If a conjuration has an attack bar, then once per round, before or any untrained spells.
after any friendly creature’s Action Phase, it can make that attack. Example: Druids are trained in level one Water spells. They pay double
Use a ready marker to keep track of making that attack. Unless the for all Water spells above level one, as normal. Level one Water spells will
spell text says otherwise, you can make the attack once per round, cost one spellpoint, but level three Water spells will cost six.
and the conjuration can make its attack the same round it comes
into play. If a spell has the “X School Only” trait, only a Mage trained in that
school, up to that spell’s level or higher, can use that spell.
Destroyed Example: Any “Water Mage Only” spells of level one are available to a
When an object is destroyed, everything attached to it is destroyed Druid, but not higher level “Water Mage Only” spells. Those are beyond
and discarded. This includes damage, condition markers, tokens, her training.
enchantments, and conjurations. Ability markers are returned to
the Mage. Then, the object is placed in its owner’s discard pile. Removed from the Game
The object may then resolve a “destroyed” effect. For example, a When an object is removed from the game, unless an ability or
Plague Zombie will explode. Some effects replace being discarded effect specifically says otherwise, it is beyond the reach of any
such as Cantrip or Obliterate. effect or ability in the game, and has no effect on anything in the
game. It cannot be cast again.
Spell School Training Example: Animate Dead cannot be cast on a creature that was removed
A mage pays spellpoints equal to the level of any spells they’re from the game, because it is not in a discard pile. See “Obliterate.”
CODEX
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