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THESTORYSPANNER NET QUICK RULES REFERENCE COMBAT OPTIONS Incidentals (Free) Speak Drop item, Release Person, Minor Movernent Maneuvers (1 0r 2) Aim, Assist, Guarded Stance, Interact with Environment, Manage Gear, Mount/Dismount, ‘inte sscntrmne oye, Drop-to/Stand-from Prone, Preparation Actions (1) Skill Check, Combat Check, Activate Ability Activate Force Power, Exchange for Maneuver BODQ@eQe SWRP Veteran Cheat Sheet THE DICE POOL ABILITY DIC: ede form he base ie every eton pool PROFICIENCY BCE: Replace ¢ to apply postive upgrades DIFFICULTY DICE: Aled based onthe dificult ofan a CHALLENGE DIE: keplace # to apply nestive upgrades BOOST DICE: ied for minor helpfleircurnstances o eeclmichessiicnsnsttem uttered SETBACK DICE: Added for minor harmful circumstances. (2 sIrecextra Maneuver (may not exceed 2 Manewversper Tur) | RESULTS MODIFYING DICE «Give F/M to.a chosen Character/Adversary ey + Increase/decrease means add/remove dice or@ | #Neg (until end of Round) there ae only @y add another @ instead, + nile or Ranged Defensive Bonus anti next Turn Ly + Downgrade means replacea @ with a @. If @ *Do Something Extraordinary (GM's discretion) pepe * Perform inorder all increases, all upgrades, + Upgrade difficulty of Target's next check (4 to @)) .¥) LeSME all downgrades, and then all decreases. d character's next check (to @) a DUAL WIELDING RANGE BANDS & ATTACK DIFFICULTY 4, Designate weapons as primary/secondary Range te Distances ificuky Notes 2 sul ool rom worse possible combination ofeach weapon's characteristics and skills <5 < 15m $4 | Meleeand grappling Close enough rouse anitem. | 3. Select the worst possible attack difficulty Shere 5-30 | 155m Szeofatpicarom gui, | & Difficulty +4, or +4 @ sls don't match Medium 30-1208 9-36 Type ng, Must peak oly Fee ob we hitwiheccandane Long 120-800 | 36-180 HH Infantry push range Speak only by shouting 7. if both weapons hit, activate qualities of Extreme 600-8000 | 180-2400 944 Llgeofpersanalcombat scl. Speech i ro ter megron with additional €F of @ hand f.e no Ranged (eae) weapons) Move From. Cost COMBAT MODIFIERS Desengage ATTACKING PRONE TARGETS: Ac Eto melee attack. Add Ito ranged attacks, er! Medlum . sa, TSI maneuver | SHOOTING AT ENGAGED TARGETS: rade dficlly once. hits wrong tare ey - SHOOTING WHILE ENGAGED: Difficulty +@ for Ranged (Light) or +4 for Ran en ed The engaged opponent adds [HJ to next melee attack. Gunnery attacks are impossible while engaged. ang. | Exveme xtreme | Long | "MEE | TARGET SIZE: Difficulty +2 if target is atleast 2 silhouettes staller/larger than you. FALLING MEDICAL CHECKS & CARE Medicine Check Results SOCIAL SKILLS Range Results nt Status Difficulty Cr ‘Short 10Damage 10a Wounds s Hall Twas @ 4B Recover Stra Toor Medium | 50 Damage. 20 stain, Wounds> Half Tesh. 3 Heal Wounds Coercion tical jury +50 toro, | | Wounds >Toreshald — @@@ | | @ _ Heal from aCritical injury Deception —_—isepline 4am incapacitated, 3 Sta Cetial njry Severity Leadership Extreme STATUS EFFECTS DISORIENTED: Ad im to all checks. IMMOBILIZED: Can't mane ‘STAGGERED: Cntical ary Negotiation _Negatiation/Cool Incqpacitate ATTEMPTING ON SELF: + 4 (only + ifdroid). AFTER ENCOUNTER: simple Discipline or Co BACTA TANKS: -1 wound per 2 hrs. (6 hrs. if incapacitated), May attempt Resilience check after 24 hrs. to healing from a Critical Injury. WITHOUT MEDPAC: 4. eck, #45 recover strain, 1, NIGHT'S REST:-1 wound, all strain, OIL BATHS: -1 wound per hr, (droids) Can't take actions, WEEK'S REST: Resilience check to heal from a Critical injury, THESTORYSPANNER NET i QUICK RULES REFERENCE Sw RPG Feet Sheet THE GOOD THE BAD Terrible! Awesome! soe MC ROOM BC MUL MM sor cece ‘Adds ¥¥ to the Pool Adds Y to the Pool Empowers Hinders eet? MT eee ATUL wingers Describe itt Cancels out Good Twist = Bad Twist pamcor ADVANTAGE {°) — {Oo} THREAT Safer Stn Share [ Boost Dice Cancels out ABILITY DICE BASIC DIFFICULTY DICE These dice are the core of every pool First good thing into the pool rom Skills o Characteristics «Have the 3 & (3 Symbols PROFICIENCY DICE RAISING CHALLENGE DICE First bad thing into the pool From the Difficulty of the Task «Have the & Symbols THE STAKES Upgrade the basic dice by swapping for these. Ability Dice upgrade to these ram Skils or Characteristics « Have the ¥%, €2, @ Symbols BOOST DICE SPECIAL SETBACK DICE CIRCUMSTANCES, « For Disarray & Carelessness rom Environmental Benefits From Environmental Obstacles «Have the 3 & (3 Symbols «Have the Y & Symbols BUILDING YOUR BUILDING YOUR DICE POOL DICE POOL THE GOOD PARTS THE FORCE DICE THE BAD PARTS Find Skill Rank and related Characteristic « Establish the Destiny Poo! Every Skill Check has a Difficulty 4 The Large Mumber is the number of @ + Rolled to use Force Powers 4 The stated Diffiealty isthe number of # 2 The Small Numa the upgrades ta @ « Have the © & @ Symbols 2 The Gamemaster may call for upgrades to @ 3 Add any relevant [2 banuses tothe pool 3 Add any relevant m penalties tothe poo! DIFFICULTIE: EXAMPLES SIMPLE 0 - EXAMPLES Agility Score 3 > EASY 1 + Had3 > $04 Melee Rank 4 > AVERAGE = 2 ++ Destiny Point1 > 4 HARD 3 +44 Medicine Rank 4 > DAUNTING 4 4464 Daunting 4 > Intellect Score 2 > FORMIDABLE 5 ¢¢¢¢¢ Adversary 2 > ski 5 and 30d “Teh ii ia ee «SC SPEND EXPERIENCE. Difficulty Dice upgrade to these From Adversaries or Destiny «Have the Y, &, @ Symbols Other Spec. Tree | 30. | 40 I O < wocmusmrec SWRPG Fes sheet COMBAT OPTIONS _ RESULTS & DICE TRIUMPH Incidentals (Free) Speak, Drop tem, Relea ri, Minor Movernent Maneuvers (1.07 2) Aim, Assist, Guarded Stance, interact with out Move, Drop d-from Prone, Preparat Actions (1) Skill Check, Combat Check, Activate Ability Activate Force Power, Exchange for Maneuver o to Character/Ally using nex friendly Difficulty ice Maneuvers per Turn) ® PROMCIENCY For upgrading | Ste = @ DIFFICULTY: the defaule bad dic, | EY ¢ Aenge 4 intil next Turn) QD HALLENGE: For upgrading + Herd oee LB sonst: ror goodcircumstances, | pauntag 9444 SETBACK For bad cumstances. ® TEFORCE: Used in Destiny Pool and to activate Fonce Powers soeee get's next Check (4 to @) check (@ 0 @) Specialization: 2nd | 3rd 4th | Sth | Gth | { BuySkillRank 1 2 3 4S. SPEND XP [cose sec tee 200 Biro “Saar 2 eee ade allied Character Other Spec. Tree | 30 | 40s" | SO | GO | TO | | NowCareer Skil 10x" | 15% | 206 | 153" | 3e THESTORYSPANNER NET i ACK RULES REFERENCE SWRP Brest Sheet COMBAT OPTIONS RESULTS & DICE mn, Minor Movernent TRIUMPH Psy Incidentals (Free) Speak, Drop Item, Re Maneuvers (1 0r 2) Aim, Assist, Guarded Stance, Interact with Coed th ‘ount/bismourt, | a coe ue ove Drp-o/Sandfrom Prone, reparaon | FAILURE ‘Actions (1) Skill Check, Combat Check, Activate Abily, | [i Era aiereerrrte using next friendly init @ ABILITY: te default good die. Difeatty ice 2 Maneuvers per Turn) ® PROFLIENCY: For upgrading @. Simple @ DIFFICULTY: The default bad ter ¢ Average * @ CMLLENGE For upgrading + mm, Oe DB 00st: For good circumst Haunting 4964 BM SETBACK: For bad circumstances, | Formidable #¢¢¢¢ Aliseretion) acter’ next Check (@ to @) Specialization: | 2nd | 3rd 4th | Sth Gth | { BuySkillRank 1 2 3 4S. ©) THE FORTE: Used in Destiny Pool and to activate Force Powers Other Spec. Tree | 30 | 40 | SOx | Ow | Tow | | NanCareer Skil | 10x | 15x | 206 | 15w | 30 THESTORYSPANNER NET Pilot QUICK RULES REFERENCE SWRPG Cheat Sheet VEHICLE MANEUVERS DAMAGE CONTROL VEHICLE ACTIONS Actions Grew | Sil, Spd. | Effects Maneuvers Crew | Sil Erfeats System Strain Hull wouma —_Oificuty ‘Accel/Decelerate Plt Any Any increase/decrease current speed by Siraln< Hal Tesh. Trauma Tneshald Evasive Plot 1:4 ge UParade dificuly ofncomina/outgoing combat . aolt 006 Maneuvers checks once until end of pilot's next tur GAINING THE ADVANTAGE Upgrade ct of utgtn/inceming combat Stay on Target — Pilot 1-4 3 ks once until endof plot's nex tu ‘Ship making Check Difficulty Punch tt pia tay 36 Seema sek esa | [Yoena eed tare ORR tdffrwncetn cure and mcxinun weeds | | iavting tin ome epecd os tages” 90 Angle Deflectors Any | Any fay Move point of efnse to another TWoveling speeds Xslawer han the get. O04 Damage Control any Any Any ° the , ancl Evasive Manewers penlis, Advantage Plat 14 A sarget.on 8c Additional Actions Check /Difficulty Effects Astrogation (64) se a defense zone tattack/hit Plot Course povecusn rg yey rel rom difieu tran per % Co-Pilot Protas (04) ‘per ¥ (cannot be performed by the pilot) Target must make a Computers (4) checkeo Jamming Computers (44) | communicate. resect per Jam another target per &. Increase rating ofa defense zone once until start Boost Shields Mechanics (4) | of crew me ind per extra amage Control fr Hull Trauma Special ate Manual Repairs | Acts (900) | 8 of ull Trauma on success. cover I more point per extra Grant to next ally onboard firing a weap. rant Eo each lloming lly er extra 0%. Spend (ACA to nfl 1 system Stain pr hit Leadership (604) Fire Discipline ispine (664) Scan the Enemy | Perception (69) | sirsholls. spend (9S System Strain and Hull ls Slice Enemy's Systems Computers (644) coming Guided at Computers (64) Vigance (644) member OO. “Spoof” Missiles Upgrade cfu OTHER FACTORS PILOTING DIFFICULTY: igherof Speed or silhouette. Lower upgrades the dificult DISABLE SYSTEM: @ or (2EHLY. DESTROY SYSTEM: Spend HYPERSPACE TRAVEL: Multiply travel time by starship hyp Traveling speedis 26 slower than the target. 044 PLANETARY RANGE BANDS Starfighter dogfights Point blank for capital ships < 364m Beyond line-of sight weapons range ery and self propelled weapons. < 50m Ground: edge of artilery range <300hm Space: yp <200hm — Grount:, << 30004en Space: egeof capi pital ship range > 200hm — Ground: beyond sensor ra > 300Dkem _ Space: beyond engage INTERSTELLAR TRAVEL me it Speed. 24 56 ose | Short 1 Short | Chose | manecvers maneiver Short Medium 2 aasewer Medium | Short maneuvers Short Long 2 Long | Short maneuvers Type Time Wi ‘S=ASmin _ orbit hyperspace ump renge Sublight | 30-90min Plane’ surface toa moon Travel 12h Planet toplanet, sume syst A2-T2he system center to ferthestreache 10-24he Course plotted withina sector Hyper 10-72hr Course plored wthinal hive 3-10dy Course plotted between regions 1-30 Course plotted acrss the gal rive class.

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