You are on page 1of 12
EXiREORER' Teco knowiedge Rin, Knowledge PLORER’S ROLE The Empire is vast, but itis a mere fraction of the gat axy, and the Explorer seeks to uncover the countless: ‘mysteries and opportunities the universe contains. Ex: plorers are both vitally important and insidiously dan: {gerous to the New Order; on the one hand, they reveal information, trade routes, and resources that are deep- ly coveted by the Empire, and on the other hand, they expand the ranges into which rebels, criminals, and Iconoclasts can spread out and avoid Imperial migt The Empire employs countless scouts and mer ccantile agents, and there are many more such enti lies working for the millions of galactic corporations seeking advantage over one another as they expand. The Explorer is a free agent; he makes his own way, lracks his own discoveries, and arranges his own spe- cial deals and connections. He will often sell the infor mation he has at a decent price, or arrange to guide those tho wish to go where he has been, Other Explorers scour the HoloNet and other data services, looking for groups, businesses, or organiza: tions in need. This is why the most well-traveled Ex- plore's are in the greatest demand: they have maps: and information about places only a fraction of a per- Cent of the galaxy’s population might knows even ex: ist. An Explorer with data about a planet a company wishes to exploit, or with a safe route to a part of the: alaxy a group wishes to use for covert operations, an demand top prices. ‘Any Explorer relatively new to the trade finds himself in the classic conundrum—he needs experience in or- ddr to attain the choicest contracts, yet he cannot gain that experience because he cannot get hired. As such, many Explorers will take on any opportunity to travel and work in the Outer Rim, gathering what knowledge and leads they can in order to build up thelr contacts, Tesources, and their library of maps and routes. Most commonly, Explorers are able ta parlay their astroga- tion and pit skils into work opportunities EXPLORER SPECIALIZATIONS This section offers a brief overview of each specializa tion and how it connects to the Explorer Career. FRINGER—DISCOVERING POSSIBILITIES Part negotiator, part astrogator, and savvy in the ways. (ofthe galaxy beyond the Core Worlds, the Fringer isa Jack-of-all-trades. He focuses on knowing how to find. what he needs and how to get where he needs to go. He's got the gift of gab when it's time to talk, and the: awareness and reflexes to maneuver away when its time to run, ‘The additional Career skills for a Fringer are indi tive of his diversified nature: Astrogation, nation, Negotiation, and Streetwise. |f this is the character's starting Specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. Fringers are skilled navigators and rugged survivalist. Many Fringers are excellent pilots, some rivaling even. ‘Smugglers in terms of talent. They are also highly prized + for their ability to navigate ships through the uaknown ranges of the Outer Rim, Fringers can also be tough, wiry, and nimble, surprising any would-be assailant with their ability to avoid getting hit and avoid getting caught AA Player Character Fringer stands a good charice of being either the primary or secondary pilot for a ‘group; hel certainly be the likely choice for handling astrogation duties. He may also be the one the group tums to when it comes to dealing with employers, of finding a job in the fist place. IT someone needs to go Intoa starport or town to handle business, the Fringer should definitely be a part of that excursion ‘SCOUT—DISCOVERING NEW PLANETS There's finding a planet, and then there's going down to the planet and seeing what's what. The Scout is the professional for the task, trained to survey and survive, gathering all of the information he can while keeping his head attached to his body. While brav- ery in combat is one thing, there can be no denying the fearlessness of anyone willing to touch down on 2 completely unknown planet and trudge about with ‘only scanners and his wits to discover its secrets. [A Scout knows his way around in any environment, and fe both tough and knowledgeable enough to make the most of his stuation, His additional Career Skils make his job much easier. Athletics, Medicine, Piloting (Planetary), anid Survival. this sthe charac- ters starting Specialization, he may choose wo ofthese skill and gain one free rank in each, without spending starting experience. Most Scouts are skilled at: covering. any ground (or lack thereof; how to find what to eat and Whereto sleep ana how to survey an area and gatherll theneeded data, Scouts are often excellent at driving or piloting atmospheric craft as well There are plenty of Scouts that work either for the Empire or for corporations that actively seek out and survey planets for possible exploitation. They nor mally work with survey teams with excellent support and resources. Independent Scouts—lke the one a player is likely to play—operate with a great deal more autonomy. They will find smaller operations to, ‘Work with, ones with looser rules and regulations that let them operate more as they choose. Living by his toughness and wits as he must, a Scout willbe sump inal effective in most situations: Afterall ad the unknown s.arademark talent of any Se ae ‘TRADER—DISCOVERING NEW MARKETS Those seeking to take what they discover as they ex: plore the Outer Rim and beyond (and turn a serious: profit from it) are Traders. For a Trader, a new planet represents nigh-infinite potential for resource explo) tation, while a new culture or hidden community is a customer base just begging for his particular talents Traders gain access to the additional Career skills of Deception, Knowledge (Core Worlds), Knowledge (Underworld), and Negotiation. Ii this is the char acter’s starting Specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience, Most Traders know how to build connections between the center of civilization and the far reaches, and they are often educated folks who bring knowledge and proficiency in economics, sociology, and politics with them, Traders are exceptionally adept at commerce, natu rally; they know tiow to Find what is needed, and can Usually bypass the kinds of restrictions that stymie oth: ers, Atthe same time, Taderscan get the most out of a transaction, as well as talk themselves into or out of a most anything. Traders are strategic thinkers, planning ahead for contingencies. They are also strong-willed, ‘making them excellent companions in a crisis A Trader played in a campaign wil likely serve as the group's public face, though not necessarily as the: leader. He will be one of the best first choices for i teracting with public officials, money men, and any ‘one with whom the group seeks to do business, When it comes to finding and buying something that the team needs, or fericing something that they wish to Bet rid of for a proft, he is invaluable. EXPLORER STORIES The following are some suggested starting points to consider for an Explorer's story. Any one or more of them might serve to build a background with, or as a guide for both the player and the GM ‘+ Wanderlust: The most common trait anong Ex plorers is the need to travel, to move about the galaxy as much as possible and see all that may bbe seen. Most Explorers simply want to see what the next planet is like, or where they might end Up if they simply set out in any direction and @0.as far as they can, An Explorer with this as a Slory focus probably grew up wanting to catch a ride on the first starship he could, and once he left the surface, he never looked back. ‘+ Hunted: With the rise of the Empire, many have found reasons to seek their fortunes as far away from the Core Worlds a5 possible, An enemy of the New Order, or pertiaps just an enemy to a Powerful individual with a lot of credits, a person may take to the Explorer life asa matter of simple expediency; get lost in the Outer Rim, and stay on the move Guilt: A powerful emotion, guilt can drive a per son to try to get as far away from where he began as possible. An Explorer may well have had no in tention of pursuing such a career, yet he became an expert at: moving from place to place, learn ing many things along the way. He's running, but what he runs from is his own conscience, and hell never escape i Quest: A lost lover, a stolen family treasure, or the legend of a powerful artifact—any of these things, or something else entirely, might be the lure that draws an Explorer to wander the Outer Rim and beyond, He's accumulated maps, fie’s made contacts, and his notes fill dozens of pads, yet the object of his quest continues to elude him. Such an Explorer may well be one of the most experienced and capable, yet there will al ways be that nagging doubt for anyone working ith him, Will he cut and run at the first sign of the goal of his search? Profit: Throughout the ages, Explorers have al ways seen the uncharted territories as lands of milk and honey, just waiting for some enterprising soul to come along and scoop up the gold with buckets. Although any Explorer worth his salt will know this isn’t ever going to be literally true, he will see every planet as the potential source of great riches. Whether it's untapped resources or a brand new market of sentient beings just wait ing to start buying landspeeders, a profitseeking Explorer is ready to start raking in the credits the moment he's planetside. vhs ARCHAEOLOGIST SVE R7E=KVOIOUING group erent entrenched in the old. Th we cha nigh- infinite mi hi able fin THE THIRST FOR DISCOVERY Though Archaeologists have With tHesingltableschalleniges;t Tn thefield An Archaeologists list of & a Clear Indication of his particul Of focus: Ath- letics, Discipline, Knowledge (Education). anc Rooted (Lore) I this the thafacers tring he ndingsto best tits mast Archaeologists perial ith the skills of @ survivalist, the bounty hunter, and the courae the Big-Game Hunter tends to baffle everyone his desire to actively track do» battle with the most terr He understands. and respects the environmen must contend with in order to pursue his quarry, yet he is less. interested in where he is going than inwhat he is going to kill when he gets there ving crea in, confront, and do res in the galaxy WEVE SU VK LV SAL V7 instincts of @ THE THRILL OF THE HUNT Though some true pacifists may take great exception we notion, BigGame Hunters performing a service to the peo y generally seek out truly dangerous a Creatures to fight and kill, thus the galaxy safe for sentient habitation. With a focus on all aspects of the hunt, the bonus career skills for a Big:Game Hunter are Knowledge (Xenology), Ranged (Heavy), Stealth, anc Survival this is the character's starting specialization, he may choose two of these skills and gain one free rank i each without spending starting experience. Big-Game Hunters tend to know how to get where their prey is, how to stay alive once they get there, and all abou whatever its they are there to do battle w Of course han willing to kill pretty much anything that can ne them a hefty profit, whether for pelts, horns, organs, or whatever else someone is wiling to pay for. There some hunters who take specific contracts from lo ‘al governments to thin out a herd of something that owing too large or to eliminate particularly en: ged (and possibly in jeatures that pose a danger to civilization. For a Player Character, a Big-Game Hunter may ot seem like a good fit at first, However, his general Explorer ined with his survival skills and his tale? ing particularly dar oes may well make him a linchpin for a group's success Many Big-Game Hunters wil take wh: they an find out in the Rim just for the e es and see what there is to hunt. TS ORME WEVW 771YVI7 ior traveling from one system to an- "THE NEED FOR SPEED Driver is priceless whi s the Drivers that mave beings around y hit dirtside. While anyone can man Drivers understand the machines they operate, and of a ground vehicle or a speeder, @ they are exceptionally skilled with nearly anything that the blaster bolts start fly mone place on a planet to another, typically thing to know ho: € 0 apply therbreaks. It's ar ns particillarly nasty. I's one ating some higher level of style or fesse forwardvand back and ho F, In addition to the skills that round out an Explore entirely to knovr how Drivers have access to Cool, Gunnery, Mechanics, ‘one can flip a speeder over td Piloting (Planetary) as their bonus career skis © one side without staling |" thisis the character's starting specialization, he may choose two of these skils and gain one free rank i iile skirting the Wall of a canyon, swerving through €3chv Pe rocky outcroppings ana remembe ing a hall of plasma "WO ranks. fire from the swoop gang _rivers are highly valued almost anywhere they go ethat'schasing the group. Companies, military and security units, governments, “ and criminal factions all have a regular need for those ho can transport personnel and goods over a plan et's surface. Additionally, more than a few planets in the Outer Rim have traditions of racing of one style or another. and Drivers are naturals for being able to enter such competitions and walk away w ce purse. Naturally, this depends on their skill and t ability to avoid being killed by other Drivers. An Explorer with a Driver specialization is a natu: ral fit for almost any Player Character group. Hi basic skill set as an Explorer is already helpful, and is talents for moving the group around on a plane a ically make him exceedingly valuable. This is especially true when t ation arises de manding a quick getaway under a hail of blaster fre Explorer: Archaeologist Talent Tree {Career Sis: Atropatin, Cool, Keeuedge (ere, Krowledge (Outer Ri, Knowl Piling (Space, Survie pling cheek _ ed Cite far Resohe, lamer ie SPECIALIZATION corn CE ero pe rank of eck Resear [ei Baa May downgrade aif cor O Ca) os SPECIALIZATION Daunting @06)Dis Shline chee er Er Pee ern Hard (4) Knowledge (Educator heck 0 [ sea Baa Tate Pin acon, make Opposed Atheties.check = fe I ‘ ’ ee, 3 | Explorer: Big-Game Hunter Talent Tree ‘oreo ShilsAstrogitin, Col, Knoulege(arel, Keowlege (ster Rin, KnwiedgeAesloy),Prceton, ting pace), Sura! ame Hantor Bane Carer Silt: Krowdg fenton! Ranged Hea), Stat Sarva STALKER naa rk of Sta Ci )) Ci) Cn Cam Lay Des Ag pe an of Star ce er eso Rene pr nk of —.- tavondhetle Fred wack ues Remove Ip rnk Deen se Bl pe or or Tc HUNTERS QUARRY Cen Ata) carats] a snge hit eas 0 cr =” ome [feat Explorer: Driver Talent Tree ‘Caen Sis Astron, Coa, aowlede (Lor Kaawledge Ote is Plating pace), Sunil ones Career Sil: Coa, Gooey, Mae! Crea [er fo e's Hard) Pr Toting check 819 Lia Ci | , Pilting (Planetary) Do not ser usual pena Cin era numbe sufered camot ce CEttemcd Remove WH per a co con Photaccay | Tas | Full Throttle asa n co 260) ‘o Averag fr ct Remove ML per rank | oa Planetary) ond P recks "Halve the [Ate Dison [Tee THROTTLE : When perorming Ful hie, take a fubstop ma ea vee may ser res. Ths crvot bn oe eo ee se 0 perform anyaticn nies oboe casts Permission granted t print and photocopy ths pane for persona se. LAERO13. FG 2013, 2 + Explorer: Fringer Talent Tree Career Sil Astroation, Ceo, Konfadpe Lore), Knowledge (utr Rin, Krowledge Cenaop), Perception, Pting Spa, Survival ‘ringer Sones Career Sil: stogstion, Coordination, Negotiation, Street Ben Ci CAses Linas Remove Ml per rank of Remove ML per rank of Remove ML per rank 0 Clany Mapper from Ac ret Sets fom Stee Suet Sars fom Ste Ceres CE Pee Remove ML per rank of Remove ML per rank of sin +2 wound tes fa Sled Jockey fom Pr Galaxy Mapger ftom AS ne Planetary) and Pl trognon cheeks Ast co CoE A ng Space) checks the necks take half Cin O Pi Dura 3 mii Lon Bia ay) Teens Ea co co co oa IB RAPIO RECOVERY or on Le O eed ) or (REE OF Te rE Fesmson ranted to prin and photoap this age forpesonl ase WgLz012. ae

You might also like