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6

Follower of Asura
When you activate Hadrathus, you
• d ð W Y may look at one opponent’s hand.

5 6 2 1 5 6I
6I I Animate Statue
5 6 1 1 4 ^ One pillar or tree in Hadrathus’
5 5 1 1 3 6I
surroundings becomes a unit with
5 5 1 1 2 6I •8, ð0 and W 1 for this turn only.

5 5 0 0 1 - You can activate it after the end of

Hadrathus’ activation without
playing an activation card. The
“Statue” cannot be destroyed.

I “Calm and Self-Possessed”
^ Remove all opponents’
markers/token from friendly units
3
in Hadrathus’ surroundings.
Leader, Close Protection








­ Master Thief
• Y Shevatas cannot be the target
d ð W
of Mighty Throw. He cannot be
7 6 0 2 6 ­6
attacked by troops.
7 6 0 2 5 ­6

6 6 0 2 4 ­6
6 6 0 1 3 ­6 6 “Jewel-hilted Sword”
If Shevatas’ attack causes any
6 6 0 1 2 ­6
wounds, make an additional 3
5 6 0 0 1 6
dice attack against the target.


3

5 Gem Collector, Mobility,

Climb

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