Professional Documents
Culture Documents
Economic
Impact
of the
Creative
Industries
in the
Americas
A report prepared by for
The aim of this research is to 2
assess and demonstrate the
economic contribution and potential
of the creative and cultural
industries in the countries of
the Americas and 10 benchmark
countries. This report provides an
overview of the availability of data
and makes recommendations on
how to improve the measurement
of this important sector.
Executive summary 3
A global market for creative Trends in cultural consumption and Common definitions and
goods and services is growing rapidly infrastructure provide the context methodologies are necessary. Efforts
and outperforming other exportable for future development. As shown in this direction will lead to a more
sectors. The sector is also becoming in changing advertising distribution fluid and effective exchange of
increasingly international, with both patterns, the soaring consumption ideas across the Americas, helping
creative goods and creative services of videogames, the continual overcome the challenge of producing
traded in international markets, disappearance of newspapers, statistics for a sector where there
highlighted by growth in global creative and wider access to the Internet, is rapid technological and market
exports at over 10% per annum for successful business models are in change. The search for a minimum
much of the past decade. The Americas constant evolution. If the Americas are common ground is underway, albeit
account for approximately $87 billion of to continue to increase their global far from consolidated. This could be
world creative exports, approximately competitiveness and harness the achieved by adopting an internationally
14% of the world total. It is worth dividends of nurturing their creative recognised statistical framework such
highlighting that the region accounts economies, policy interventions need to as UNESCO’s published framework
for almost two-fifths of global ‘personal, take into account the fluid dynamics of for cultural statistics using detailed
cultural and recreational services’ modern creative businesses. International Standard Industrial
(which includes audio-visual services) Classification (ISIC) and International
exports and over one quarter of global Market intelligence for Standard Classification of Occupations
‘visual arts’ exports illustrating its growing sectors is important to enable (ISCO) codes, or developing a new
position as a world leader. ‘evidence-based’ policymaking. There agreed definition for the region using
is an evident lack of knowledge ISIC and ISCO codes common to all
Creative industries have base on the economic impact of the countries as a base.
continued to perform well during the creative industries both nationally
recent global recession. Resilience to and internationally. This research has Governments are currently reliant
the crisis is also evident in the exports signposted the available evidence to upon non-economic data to provide
of creative services; they have grown demonstrate economic contribution and intelligence in many countries. Very
at 4.3% per annum since the global potential; further research is required to few countries in the world publish
recession began in 2008. As a rapidly better understand the economic impact reliable, continuous, comparable data
growing international market, this of the sector. An enhanced evidence of the creative industries. Infrastructure
presents an opportunity for countries base could be used to argue in favour and creative consumption variables
that are engaged in international trade of measures, policies or initiatives that are used as proxies. Information on
of creative goods and services. The would help to encourage growth in the the cultural infrastructure within a
sector’s resilience and the evidence creative industries. country can be valuable information
that it is an important provider of for policymakers in the absence of the
employment opportunities is all the Estimating the contribution availability of GDP and employment in
more interesting because creative of culture to the economy across numbers. Cultural atlases, like those
sectors have a higher percentage of the Americas poses challenges. The of Argentina, Costa Rica, Ecuador,
youth employment than the rest of the lack of an agreed framework for Jamaica, Mexico and Peru are good
economy, at a time of record high youth researchers to follow leads to widely examples of this.
unemployment in both developed and varying estimates on the scale of the
developing countries. sector. Due to the dynamic and diverse
nature of the sector, it often does
not align well with official statistical
measurement frameworks, which tend
to use Standard Industrial Classification
(SIC) codes or Standard Occupational
Classification (SOC) codes.
5
In this report, Oxford Economics has Ideally the best data to provide
concentrated on collecting all available insight into the sector relates to
data and statistics that fall under a employment, GDP and trade. However,
number of key headings common in a number of countries this level of
across most definitions of creative detail is unavailable or unquantifiable.
industries. We have also collected any data
available relating to either creative
consumption or creative infrastructure.
Audio-Visual /
Film
Cultural
Heritage
Design
Entertainment
Software,
including
Fashion
Music
Performing Arts
Publishing
Video Games
Visual Arts
Figure 1.1 10
Creative industries data collection
— Number of cinemas
— Number of film
distribution companies
— Creative Goods
— Number of libraries
— Number of museums Trade imports and exports
— Creative services
imports and exports
Scale of Employment
Infrastructure Creative / GDP
Sector
— Video game
expenditure
— Advertising sales
— Limited data at the
— Music sales
— Film box office sales Cultural required level of detail
— Dependent upon
Consumption national studies
11
vailability of data on
A ppendix 5
A
the creative industries WIPO copyright industries
the creative
industries
Diversity of terms used for the creative economy 14
UK DCMS model Symbiotic texts model Concentric circles model WIPO copyright model
Advertising Core cultural industries Core creative arts Core copyright industries
Architecture Advertising Literature Advertising
Art and antiques market Film Music Collecting societies Film and
Crafts Internet Performing arts video
Design Music Visual arts Music
Fashion Publishing Other core cultural industries Performing arts
Film and video Television and radio Film Publishing
Music Video and computer games Museums and libraries Software
Performing arts Peripheral cultural industries Wider cultural industries Television and radio
Publishing Creative arts Heritage services Visual and graphic art
Software Borderline cultural industries Publishing Interdependent copyright
Television and radio Consumer electronics Sound recording industries
Video and consumer games Fashion Television and radio Blank recording material
Software Video and computer games Consumer electronics
Sport Related industries Musical instruments
Advertising Paper
Architecture Photocopiers
Design Photographic equipment
Fashion Partial copyright industries
Source: United Nations (2008), Creative Architecture
Economy Report 2008 : The Challenge Clothing
of Assessing the Creative Economy: Footwear design
towards informed Policy-making Fashion
Household goods
Toys
Formal Employment 41,207,548 100 21,098,135 100 12,079,131 100 6,722,364 100 4 ,621,085 100
Firjan 6,635 ,379 16.1 21,098,135 16.4 2,029,607 16.8 1,164 ,805 17.3 805,505 17.4
DCMS 2,281,527 5.5 3,465,671 5.5 684 ,659 5.7 380,450 5.7 295 ,451 6.4
UNESCO 1,527,721 3.8 1,150,067 4.4 511,362 4.2 316,637 4.7 237,537 5.1
Fundap 753,178 1.8 927,307 2.2 296,231 2.5 215,982 3.2 140,499 3.0
IBGE 751,539 1.8 464 ,927 2.2 279,049 2.3 183,490 2.7 134 ,969 2.9
OIC 729,053 1.7 437,395 2.1 277,694 2.3 210,544 3.1 151,194 3.3
UNCTAD 390,454 0.9 468,788 1.1 136,536 1.1 103,482 1.5 81,195 1.8
Term Used Creative industries Culture & creative Culture industries Cultural sector
industries
Architecture
× × ×
Audio-visual (film, TV, radio)
× × × ×
Performing arts
× × × ×
Libraries
× ×
Design
× ×
Art market / visual arts
× × × ×
Publishing
× × × ×
Fashion
×
Software / multimedia
× ×
Museums / cultural heritage
× ×
Music
× × × ×
Crafts
×
Advertising
× ×
Source: British Council (2010) Mapping
the creative industries: A Toolkit
Costa Rica
× Uruguay
× × ×
Dominica
× × × Venezuela
× × ×
Dominican Rep.
× × Benchmark Countries
Ecuador
× × China
× ×
El Salvador
× Malaysia
× ×
Grenada
× × × Italy
Guatemala
× × Jordan
× ×
Guyana
× × Mauritius
× ×
Haiti
× × Phillippines
× × ×
Honduras
× × South Africa
Jamaica
× × South Korea
× ×
Mexico
× Spain
UK
22
of data on
the creative
industries
Satellite accounts 24
The
Although it is difficult to − to establish the magnitude of cultural
get data from national accounts at a activity and compare it with the
development
disaggregated level to estimate creative national economy;
industries output, some governments
of satellite
have recognised the importance of the − to come up with instruments that
sector as a key contributor to economic contribute to all decision-making
accounts in
growth and have commissioned a processes, and the definition and
satellite account. A number of countries evaluation of cultural policies;
Colombia
in the Americas have produced a
satellite account measuring the sector, − to identify in the main framework
including Chile and Colombia. the set of cultural activities and
In Colombia, the cultural satellite implement the measurement
The cultural satellite account account (CSC) has been developed mechanisms of the national accounts
is an economic information system by the DANE (national statistics system;
for cultural products and the activities office) and the Ministry of Culture
that create them. The account has as a from late 2002, with the support of − to make available to the community
frame of reference the United Nation’s the Convenio Andrés Bello (CAB) and (business organizations, creators,
System of National Accounts. Its main the National Copyright Office at the academia, etc.) reliable information
objective is to produce information that Ministry of Interior. This concept has on cultural activities;
will make possible economic analysis been introduced within the financial
and evaluation of cultural activities in accounting systems with the goal of − to achieve an economic
the country and to facilitate public and "expanding the analytical capacity of measurement of culture that allows
private decision-making in the cultural national accounts in a flexible manner, international and inter-sectoral
sector. without overloading or distorting the comparisons;
central system."
− to provide information to identify the
In the CSC system, the cultural sector strengths and weaknesses of the
is "defined in a practical way, based on various cultural activities from their
the guidelines adopted and developed economic dimension;
by the economy and culture project of
the CAB. This does not only include − to enrich the economic analysis of
activities such as arts, folklore or culture with non-monetary indicators.
tangible and intangible heritage, but
also other activities from which much
of the cultural processes flow, such
as television, radio, advertising, film or
publication of books, magazines and
newspapers."
The data illustrate that the The development of cultural undertaken in partnership with other
scale of the cultural sector in Colombia accounts is an extremely positive countries in the region and international
has more than doubled in size13 over recent development in the statistical organizations working in this field to
the six year time period for which data measurement of the sector. Argentina, ensure that the accounts are produced
are available. The sector has only Colombia, Chile and Canada15 already using the same methodology and
marginally increased its share of total produce cultural satellite accounts. definition of the sector to enable
GDP as the economy as a whole has Brazil, Costa Rica, the United States accurate comparisons among countries.
experienced strong growth over the and Uruguay have made advanced
period in question. progress towards the development of a 13
cultural satellite accounts, and Bolivia, In current prices.
Although there are some Ecuador and Peru are currently in the
other countries that have produced initial stages of developing a cultural 14
cultural satellite accounts, international satellite account. The expansion in the Heritage; Archives and Libraries;
comparisons can still be problematic. number of countries producing satellite Books and Press; Visual Arts;
For example, in the cultural satellite accounts is hugely important and will Performing Arts; Audio-visuals and
account of Spain, one of the benchmark provide enhanced market intelligence Multimedia; and Interdisciplinary.
countries in this study, a slightly on the evolution of the sector, highlight
different set of sub-sectors14 is used growth markets within the sector and 15
making comparisons at detailed be an informative tool for governments Canada does not technically produce a
levels difficult. Therefore, although in to draw upon to enable evidence based cultural account, however it does have
Spain the cultural sector is recorded policy making for the creative and the most complete cultural statistical
in its satellite account in 2007 as cultural industries. framework in the hemisphere and,
representing 2.9% of GDP, this is not arguably, the world.
directly comparable to the 1.8% figure It should be noted that
recorded in Colombia due to the slightly governments should not undertake the
different definitions of the cultural development of their satellite accounts
sector that have been used. in isolation, and the development
of satellite accounts should be
Trade information 27
$646 billion of exports (in 2011), 16 Although it is one of the best sources
growing at an average annual rate of of data with regard to the creative
10.8 per cent between 2002 and 2011; industries, the trade information
does have some gaps where trade
2.5% of world export of goods (in 2011); in particular goods or services is of
a small volume; the measurement
and of trade in services is difficult and
methods to improve data measurement
34.4% of world export of services of intangibles are constantly being
(in 2011). reviewed.
All Creative 49706 100 % 2.9% 87860 100 % 2.6 % 87600 100 % 2.2%
Industries
All Creative 49706 64% 2.4% 54261 62% 2.0 % 49453 56 % 1.6 %
Goods
Publishing 9421 19% 0.7% 11331 13% 0.4% 9412 11% 0.3%
goods
Design goods 12676 26 % 1.0 % 20725 24% 0.8 % 21724 25% 0.7%
Architecture and 4297 9% 1.1% 11029 13% 1.5% 12760 15% 1.5%
related services
Source: UNCTAD
Oxford Economics Note: Creative goods are expressed as a
% of total goods exports, creative services are expressed as a % of total
services exports and total creative industries are expressed as a % of
all exports of goods and services.
Trade information 29
300
Benchmark
250
Creative goods exports (2002 = 100)
200
150
100
50
0
2006
2008
2009
2005
2007
2002
2003
2004
2010
2011
Source: UNCTAD
Figure 1.10
Creative services exports index (2002=100)
150
Countries in the Americas
100
50
Source: UNCTAD
2006
2008
2009
2005
2007
2002
2003
2004
2010
2011
Figure 1.11 31
Creative goods exports growth rate (2002-2011)
Benchmark
Arts crafts goods
Countries in the Americas
Publishing goods
Audiovisual goods
Design goods
Figure 1.12
Creative services exports growth rate (2002-2011)
Benchmark
Personal, cultural and recreational services Countries in the Americas
Brazil
Canada
USA
El Salvador
Argentina
Jamaica
Colombia
Mexico
Guatemala
Bolivia
Costa Rica
Chile
Peru
Paraguay
Dominican Republic
Ecuador
18
Please refer to the country data files
which accompany this report for further
information.
Other data providers 33
WIPO
Mexico (2006)
Grenada (2012)
Malaysia (2008)
Phillipines (2006)
Panama (2009)
St Vincent & the Grenadines (2012)
Canada (2004)
Jamaica (2007)
Trinidad & Tobago (2011)
Dominica (2012)
Colombia (2008)
Peru (2009)
South Korea (2012)
China (2009)
Source: UNCTAD
Note: 2010 data is used where 2011 data has not yet been published
34
UNESCO 6%
0%
USA (2011)
St Lucia (2012)
St Kitts & Nevis (2012)
Mexico (2006)
Grenada (2012)
Panama (2009)
St Vincent and the Grenadines (2012)
Canada (2004)
Jamaica (2007)
Trinidad & Tobago (2011)
Dominica (2012)
Colombia (2008)
Peru (2009)
South Korea (2012)
China (2009)
Malaysia (2008)
Phillipines (2006)
South Africa (2011)
Jordan (2012)
Source: WIPO
Number of cinemas per 1 million inhabitants
0
5
15
10
20
25
Canada
USA
St Kitts & Nevis
Figure 1.16
St Vincent & the Grenadines
Venezuela
Source: UNESCO
Argentina
Mexico
Costa Rica
Brazil
Chile
South Korea
Malaysia
Philippines
Benchmark countries
China
Number of cinemas per 1 million inhabitants (2009)
35
Daily newpaper titles per 1million inhabitants
0
5
15
10
20
25
30
St Vincent & the Grenadines
Antigua & Barbuda
St Kitts & Nevis
Figure 1.17
Bahamas
Suriname
Barbados
Source: UNESCO
USA
Argentina
Guyana
Chile
Venezuela
Canada
Mexico
Ecuador
Brazil
Peru
Panama
Mauritius
Spain
South Korea
UK
Italy
Malaysia
Philippines
Jordan
Benchmark countries
36
China
Daily newspaper titles per 1 million inhabitants (2006)
South Africa
37
US
Spain
Italy
Mexico
Brazil
Argentina
Malaysia
Thailand
China
Phillipines
Indonesia
Source: EuroMonitor
38
Figure 1.19
Advertising spending
per capita (US$)
90.0 Video Game Spending per Capita (US $)
80.0
70.0
60.0
50.0
40.0
30.0
20.0
10.0
0.0
UK
US
Spain
Italy
Mexico
Brazil
Argentina
Malaysia
Thailand
China
Phillipines
Indonesia
Source: WARC
Data available from national sources 39
19
These 26 countries are the borrowing
members of the IDB.
40
% of total GDP
Industry associations: 500,000.000 4.00
2008
2009
2005
2007
2002
2003
2004
2001
2010
El Salvador 9.0
Guatemala 9.0
Jamaica 9.0
Uruguay 4.1
Peru 2.6
Ecuador 1.7
Panama 0.5
UK 1573.8
Canada 395.9
italy 252.0
Spain 245.9
China 74.9
Phillipines 17.6
Source:
Recording Industry in Numbers, 2010
Table 1.22 42
Number of museums by country
and recom-
mendations
Key Points 44
The growing importance of the creative Creative services have been Despite the limited data
industries is illustrated through trade the driver of creative exports growth available and lack of comparable
statistics, highlighting that global since 2008, increasing by 4.3% per indicators, the creative industries
creative exports have grown by over annum since the global recession are showing significant promise,
10% per annum for much of the past began in 2008. Established creative with data highlighting that the sector
decade. The countries in the Americas service sectors such as ‘architecture is accounting for a growing share
accounted for approximately $87 and related services’ and ‘personal, of national GDP in countries such
billion of world creative exports in 2011, cultural and recreational services’ as Argentina, Brazil, Colombia,
approximately 14% of the world total.20 have continued to grow throughout the Paraguay, and the United States.21 In
recession recording positive export some countries the sector is clearly
Creative exports in the growth between 2008-11. established and accounts for a sizable
Americas accounted for 2.2% of all share of GDP and/or employment.
their exports in 2011. This is comprised Other smaller tradable creative However, there are still some countries
of approximately 1.6% of all goods industries such as ‘advertising and such as Peru22 which account for a
exports and 4.6% of all services related services’, which account for small proportion of employment, GDP
exports. The most important sectors only around 2% of creative industries and trade that have an underdeveloped
in the goods market for the region exports but grew at over 10% per creative industries sector which
are design goods and publishing annum between 2008-11 highlighting highlights the potential for growth and
goods which account for 25% and 11% potential for further growth. development. When considered as a
respectively of creative exports from region there is still further potential for
countries in the Americas. The most Many countries have elaborate growth, with creative trade representing
important sectors in the service sector statistics on the creative sector but approximately 2.2% of total exports
are ‘personal, cultural and recreational economic aspects are usually not at the compared to 2.9% at world level and
services’ and ‘architecture and related core. For example, in our data collection 4.3% in the benchmark countries
services’ which account for 21% and we have been able to find more data illustrating further potential for the
15% respectively of creative exports by relating to creative infrastructure development of the sector. Other
countries in the region. (e.g. number of museums, libraries, creative consumption and infrastructure
publishers etc.) than hard economic variables such as increasing numbers
It is worth highlighting that statistics relating to output and of theatres and cinemas, and rising
according to UNCTAD, the Americas employment. numbers of software and digital content
account for almost two-fifths of global professionals in addition to soaring
‘personal, cultural and recreational The studies on the economic consumption pattern for video games,
services’ (which includes audio-visual aspects have typically been carried advertising and films provide a positive
services) exports and over one quarter out by research institutes, not national context for future development.
of global ‘visual arts’ exports illustrating statistical bodies. They have used
the position of the Americas as a world varying terminology such as creative
leader. industries, copyright industries or
cultural industries. Comparisons
among the studies are difficult due to
differing methodologies and/or scope.
A more active role of multilateral bodies
and other international organizations
is key in bridging these gaps, and
help different positions to reach a
compromise.
45
In order to devise a robust system to Peru. All these experiences served as Common approach to
measure the economic impact of the the springboard for the SICLA, which accounting frameworks: Existing data
creative industries in countries in the will house the atlases of 26 countries in collection instruments can be used
Americas a number of aspects must be a central location.23 The atlases follow to collect data relating to the creative
considered: a common methodology, thus enabling industries. These data collection
cross-national analysis. This initiative instruments consist of existing
Agreed definition of the is a strong example of South-South international classification systems,
sector across countries: One of the cooperation and should be completed which will allow for the production and
most important requirements is that in 2014. analysis of internationally comparable
states work from a common definition. data for creative industries. Most of
Across countries there are too many Overcoming data gaps: these international classifications
different terminologies and varying Generally, cultural activities can be provide a comprehensive framework
definitions being used relating to the accurately identified within statistical within which economic data can be
creative industries to enable accurate industrial classification systems only collected and reported in a format
international comparisons and to at the greatest level of disaggregation that is designed for the purposes of
assess the economic contribution of (four- or five-digit classes). This economic analysis, decision taking
the sector across the Americas as a creates difficulties, as data provided and policy-making. Data can be
whole. The work that WIPO has done by national statistical offices from collected from business and enterprise
is a good example of a large scale sources for many variables (e.g. GDP) surveys, household expenditure
research programme working from are often only available for industry surveys, business registers, earnings
a common definition with a uniform sectors at a higher level of aggregation, surveys, labour force surveys and
methodology across countries. typically in the two- or three-digit censuses. While these data collection
class. One approach is that national instruments may not have been
Regular publication of detailed statistics agencies commit resources to designed specifically for the collection
statistics: Trade indicators have conducting business surveys to collect of information relating to the creative
highlighted that the creative industries enough information to produce data industries, they nonetheless can allow
are growing rapidly. Trade in creative at the required level of granularity to for an analysis of selected creative
goods and services has been growing estimate creative industries output and activities. If the information from these
at over 10% per annum over much of employment. research instruments are published
the past decade. With this rapid growth, using International Standard Industrial
and a dynamic sector such as the Leveraging existing sources: Classifications (ISIC) or International
creative industries that is constantly As we have highlighted in this report Standard Classification of Occupations
evolving and developing new markets there are a number of useful data (ISCO) at a high level of disaggregation
it is important to regularly measure and providers publishing information they can be mapped to the creative
monitor the evolution of the sector by relating to the creative industries, but industries. UNESCO has published a
conducting regular studies / surveys. with limited country coverage of the framework for cultural statistics using
One off research studies are useful, but smaller states in the region. There is detailed ISIC and ISCO codes. This
can quickly become outdated. an opportunity to open dialogue with framework, or an amended version
existing data providers to scope the that better matches the structure of
Publishing infrastructure potential for additional countries to be the creative industries in the countries
data on a consistent basis: There added to improve their data coverage. in the Americas, could potentially be
is a plentiful supply of data relating For example, a private sector data employed as a common framework
to the infrastructure of the creative provider may be persuaded to include across the region.
industries. However it is often published additional countries as part of its
across a range of sources in sections service if a statistical authority were
of statistical websites. Based on the to offer to work collaboratively with it
experiences of Argentina and Mexico or provide financial resources to fund
in producing atlases, the IDB Cultural the research necessary to include
Center supported similar efforts by additional countries.
Costa Rica, Ecuador, Jamaica, and
48
DCMS
creative
industries
definition
Arts and antiques 47.78/1 Retail sale in commercial galleries 3.0 % 3.1%
47.79/1 Retail sale of antiques including antique books, in stores 26.9% 27.2%
78.10/1 Motion picture, television and other theatrical casting 100 % 100 %
UNESCO
cultural
industries
proposal
definition
ISCO-08 code Occupation class
2642 Journalists
2655 Actors
3118 Draughtspersons
3431 Photographers
7310 Advertising
UNESCO
review of
labor force
surveys
Table A.3.1 55
UNESCO review of labor force surveys –
industrial activity classifications
Industrial activity classification
used in labor force surveys
USA US Census Bureau’s Industrial Classification System. 236 ISIC-Rev.2. (indirect) NAICS
Table A.3.2
UNESCO review of labor force surveys –
occupational classifications
Occupation Classifications used in LFS
Global
creative
trade
Table A.4.1 57
World exports of all creative industry (goods and
services), by subgroup, 2002, 2008 and 2011
All Creative Industries 262018 100 % 3.3% 589595 100 % 3.0 % 646096 100 % 2.9%
All Creative Goods 198240 76 % 3.1% 408731 69% 2.6 % 453910 70 % 2.5%
Design goods 114694 44% 1.8 % 243521 41% 1.5% 301262 47% 1.7%
All Creative Services 63778 24% 3.9% 180864 31% 4.6 % 192186 30 % 4.4%
Advertising and related services 8843 3% 0.5% 28747 5% 0.7% 32265 5% 0.7%
Architecture and related services 18786 7% 1.2% 80354 14% 2.1% 80307 12% 1.8 %
Research and development services 12763 5% 0.8 % 30366 5% 0.8 % 33161 5% 0.8 %
Personal, cultural & recreational 23386 9% 1.4% 41396 7% 1.1% 46452 7% 1.1%
Table A.4.2 58
Exports of all creative industry (goods and
services) in benchmark countries, by subgroup,
2002, 2008 and 2011
2002 2008 2011
All Creative Industries 84255 100 % 5.1% 175580 100 % 4.0 % 217189 100 % 4.3%
All Creative Goods 72073 86 % 5.5% 148256 84% 4.2% 188512 87% 4.5%
All Creative Services 12182 14% 3.5% 27324 16 % 3.2% 28677 13% 3.2%
Advertising and related services 2820 3% 0.8 % 7836 4% 0.9% 8921 4% 1.0 %
Architecture and related services 2513 3% 0.7% 7839 4% 0.9% 7655 4% 0.9%
Research and development services 2784 3% 0.8 % 4356 2% 0.5% 3994 2% 0.4%
Personal, cultural & recreational 4066 5% 1.2% 7293 4% 0.9% 8108 4% 0.9%
WIPO copy-
right industries
Table A.5 60
Contribution of copyright industries to
GDP and employment (WIPO)
Country Year of Total Core inter- Partial Non- Total Core inter- Partial Non-
publication share dependant dedicated share dependant dedicated
Colombia 2006 3.3% 1.05% 0.80 % 0.30 % 0.40 % 5.8 % 1.70 % 1.90 % 1.50 %
Dominica 2012 3.40 % 1.25% 0.30 % 0.68 % 1.38 % 4.80 % 1.97% 0.06 % 0.28 % 2.50 %
Grenada 2012 4.60 % 2.12% 0.30 % 0.96 1.22% 3.60 % 1.34% 0.38 % 0.82% 1.05%
Jamaica 2007 4.81% 1.70 % 0.74% 0.47 1.90 % 3.03% 1.79% 0.31% 0.23% 0.68 %
Jordan 2012 2.43% 1.53% 0.12% 0.21 0.57% 2.88 % 1.80 % 0.08 % 0.20 % 0.80 %
Malaysia 2008 5.70 % 2.90 % 2.10 % 0.60 0.10 % 7.50 % 4.70 % 1.60 % 0.90 % 0.20 %
Mexico 2006 4.77% 1.55% 1.69% 0.85 0.68 % 11.01% 3.41% 3.65% 2.53% 1.41%
Panama 2009 6.35% 5.40 % 0.06 % 0.05 0.84% 3.17% 1.52% 1.20 % 0.31% 0.13%
Peru 2009 2.67% 1.23% 0.28 % 0.02 1.14% 4.50 % 2.09% 0.14% 0.07% 2.20 %
Philippines 2006 4.82% 3.53% 0.96 % 0.04 0.29% 11.10 % 8.81% 1.40 % 0.20 % 0.60 %
South Africa 2011 4.11% 2.05% 0.56 % 0.21 1.29% 4.08 % 2.31% 0.51% 0.23% 1.03%
South Korea 2012 9.89% 3.51% 4.75% 0.66 0.97% 6.24% 2.85% 1.59% 0.67% 1.12%
St Kitts
2012 6.60 % 4.29% 0.56 % 0.93 0.82% 3.10 % 1.44% 0.45% 0.81% 0.41%
& Nevis
St Lucia 2012 8.00 % 4.38 % 0.26 % 2.13% 1.23% 4.40 % 1.85% 0.33% 1.09% 1.14%
St Vincent &
2012 5.60 % 2.73% 0.13% 1.09% 1.66 % 4.90 % 1.81% 0.15% 1.01% 1.81%
The Grenadines
Trinidad
2011 4.80 % 1.41% 0.13% 0.97% 2.28 % 5.00 % 2.67% 1.73% 0.20 % 0.41%
& Tobago
USA 2011 11.10 % 6.36 % 2.25% 0.22% 2.27% 8.19% 3.93% 2.17% 0.26 % 2.03%
Note: The different categories of b. The interdependent industries: materials protected by copyright (such
copyright-based industries are as these are industries that contribute as jewellery, architecture, handicrafts,
follows: to the production, manufacture and etc.).
sale of equipment. Their purpose is to
a. The core copyright industries: facilitate the creation, production and d. The non-dedicated support
this group brings together all industries use of material protected by copyright industries: this category relies indirectly
wholly dedicated to the creation, (manufacture and sale of appliances and marginally on materials protected
production, representation, exhibition, such as televisions, CD recorders and by copyright. Industries in this group
communication, distribution and sale computers, musical instruments and dedicate their efforts equally to other
of materials protected by copyright (i.e. photographic equipment, etc.). activities not related to copyright (sales
music, literature, theatrical productions, of telephone and transport equipment
film, communication media, visual arts, c. The partial copyright and other products).
advertising services and collective industries: these refer to certain
copyright management). activities that are related or linked to
Appendix 6
61
Data matrix
of data
availability
Table A.6 62
Creative industries data availability by country
× No Data Creative Industries Data Coverage
ü Moderate Data
Cutural Heritage
Performing Arts
üü Reasonable Data
Entertainement
üüü Good Data
Employment
Arts & Craft
Advertising
Publishing
Film & TV
sofware
Patents
fashion
Design
Music
Trade
GDP
Antigua & Barbuda × × × × üüü üüü × × × × × üüü × ×
Argentina üüü üüü üüü üü üü üü üüü × × × ü üüü üü üü
Bahamas üüü × × × ü ü × × × ü × üüü × ×
Barbados üüü × ü × ü ü × × × ü × üüü üü üü
Belize üüü × × × ü üü × × × × × üüü × ×
Bolivia üüü üüü × × ü üüü × × × × × üüü × ×
Brazil üüü üüü üü ü üü üü üü ü ü ü × üüü üü üü
Canada üüü üüü üü ü üüü üü üüü ü × × × üüü üüü üüü
Chile üüü üüü üü ü üü üüü × ü × üüü × üüü üüü üüü
Colombia üüü üüü üü × ü üü × × × × × üüü üüü üüü
Costa Rica üüü üüü ü ü üü üüü × × × × × üüü × ×
Dominica üüü × × × ü ü × × × × × üüü üü üü
Dominican Republic üüü üüü ü × üü üü × × × × × üüü × ×
Ecuador üüü üü ü × üü üü × × × × × üüü × ×
El Salvador üüü ü ü × ü üü × × × ü × üüü üü üü
Grenada × × × × ü ü × × × × × üüü üü üü
Guatemala üüü ü ü ü ü ü × × × × × üüü × ×
Guyana üüü üü × × ü üü × × × ü × × × ×
Haiti × ü × × ü ü × × × × × üüü × ×
Honduras üü ü × ü ü ü × × × × × üüü × ×
Jamaica üüü ü ü × ü ü × × × ü × üüü üü üü
Mexico üüü üüü ü ü ü üü üü × × ü × üüü üü üü
Nicaragua üüü üüü × ü ü üü × × × × × üüü × ×
Panama üüü ü ü × ü üü × × × × × üüü üü üü
Paraguay üüü üü × × ü üü × × × × × üüü üü üü
Peru üüü üüü üü ü üü üüü × ü × ü × üüü üü üü
Saint Kitts & Nevis üü ü × × ü ü × × × × × üüü üü üü
Saint Lucia × ü ü ü ü ü × × ü ü × × üü üü
Saint Vincent & the Grenadines üü üü × × ü ü × × × × × üüü üü üü
Suriname üü üü × × ü üü × × × × × üüü ×× ××
Trinidad & Tobago üüü ü × × ü üü × × × üü × üüü üü üü
United States of America üüü üüü ü ü ü üü üü × × üü × üüü üü üü
Uruguay üüü üüü ü ü ü üü × × × × × üüü ü ×
Venezuela üüü üüü ü ü üü üü × × × × × üüü ü ×
Benchmark Countries
China üüü üüü ü ü ü üü üü × × × × üüü üü üü
Italy üüü üüü ü ü ü üü üü × üü ü × üüü üü üü
Jordan üüü üü × ü üü üü × × × ü × üüü üü üü
Malaysia üüü üüü × ü ü üü üü × × × × üüü üü üü
Mauritius üüü üüü × × ü üü × × × × × üüü
Philippines üüü üüü ü ü ü üü üü × × × × üüü üü üü
South Africa üüü üüü üü ü ü üü üü × × × × üüü üü üü
South Korea üüü üüü ü ü ü üü üü × × × × üüü üü üü
Spain üüü üüü üü ü üüü üüü üü × × ü × üüü üü ×
UK üüü üüü üü ü ü üü üü × × × × üüü üü üü
Appendix 7
63
Country
Summary
Dashboards
Brazil 64 64
Creative Creative
Research & Development 5% Goods Services
Fashion 5%
Proportion of creative exports 2011 5 Advertising spend by medium 2009–2013 6 Creative consumption
$ million (current prices) Audio-visual Spectators at commercial cinemas (2009) 9 113m
/ Film
Total film box office in millions (2008, USD) 9 $395m
Outdoor Publishing Total publishers net revenue (2012) 10 $2,576m
2000 Adver tising Total adver tising spend (2011) 6 $18,063m
Cinema Video games % population playing video games (2011) 11 32.3%
Creative Creative Creative
Goods as a % Exports as Services as 1500 Total retail sales of video games (2011) 11 $ 597.3
of total goods a % of total a % of total Radio
Music Music sales (2009) 8 $203 .7m
exports exports service exports
1000
0.37% 3.20% 22.04% Television
Creative infrastructure
500 Magazines
Audio-visual Films produced (2009) 7 84
/ Film
Newspapers Inhabitants per cinema screen (2008) 9 84 ,227
0
Number of film distribution companies (2009) 7 52
2009 2010 2011 2012 2013
Publishing Number of publishers (2006) 12 4 ,298
1000
Foreign
Digital 13%
feature films
800
Sources
Cultural value added by sub-sector 1 Cultural employment by sub-sector 2 Proportion of creative exports 3
1800000
Creative Exports
1600000
as a % of
total exports
1400000
Other service activities
Leasure activities
0.54%
Film, TV & radio
1200000
2005 and other entertainment
2011
0
0 50000 100000 150000 200000 Sources
1 National Council for Culture and the Arts
Number of employees 2 Internal Revenue Service
3 United Nations Conference on Trade and Development
Creative exports 2002–2011 3 Exports growth 2005–2011 (p.a.) 3 Distribution of creative goods exports 2011 3
$Million
New Media 45.4%
5000
Art Crafts 8.8%
Design 46%
Creative Goods 6.3%
4000 Computer & Information
Gross box office receipts by film Number of cultural spaces by type 2012 4 Household arts sector consumption 2007 5
type 2005-2009 6
Cultural company distribution 2010 4 Advertising spend by medium 2009–2011 7 Creative infrastructure
Theater; 1% Circus; 0% Dance; 0% Heritage; 0% Performing Arts; 1%
Television; 1% Consumable Manufacture; 1% Radio; 1%
Publishing
Visual Arts; 1% Number of publishers (2012) 8 34
Cinema
Titles produced by national authors (2006) 9 3,543
Music; 2%
Advertising 19% $ million (current prices)
Audiovisual; 2% Film & TV
Internet
Education; 3% 1500 Number of film exhibitors (2009) 6 20
Transversal; 4% National feature films produced (2009) 6 14
Photography; 4% Outdoor
Sources
Design; 5% 1000 4 National Council for Culture and the Arts
Radio
5 Instituto Nacional de Estadisticas
Architecture; 6%
6 United Nations Educational, Scientific
Television and Cultural Organization
500
Media 14% Publishing 18% 7 Warc
Magazines 8 Litarary Marketplace
9 Centro Regional para el Fomento del Libro en
Craftwork 17% 0 America Latina y el Caribe
2009 2010 2011
Colombia 68 68
Cultural GDP as a % of total GDP 1 Distribution of net value added in cultural Creative exports 2002–2011 2
1.80% activities by sector 2007 1
1.80% $ Million
Arts education 2%
Government 4%
1.75% 800
Research 6%
Creative Goods Design Creative Services
49% Art Crafts
5%
New Media
5%
Architecture Design
Publishing 27%
& engineering -3% Publishing
58%
Personal & cultural 27% -10% Visual Arts Sources
1 Departmento Administrativo Nacional de Estadistica
2 United Nations Conference on Trade and Development
Colombia 69 69
Proportion of creative exports 2011 3 Gross expenditure by cultural sub-sector 2010 5 Creative infrastructure
Craft shows
15
Libraries
Foriegn Feature Filnms
10 Theatre, dance & opera
Museums
5
Exports growth 2005–2011 (p.a.) 1 Proportion of creative exports 2011 1 Distribution of music sales by type 2009 9
Performance Rights 5%
Economic contribution Creative exports 2005–2011 2 Distribution of creative goods exports 2011 2
Contribution of copyright
$ million
based industries to Art Crafts 5% Visual Arts 2%
2000
Contribution of copyright
1000
based industries to Creative Services
employment (2003) 1 0
Design 1.9%
-22.6%
Personal & Cultural
Sources
1 World Intellectual Property
Organization
2 United Nations Conference on
Trade and Development
Mexico 72 72
Gross box office receipts by type Distribution of music sales by type 2009 4 Creative consumption
of film 2005–2009 3 Cultural heritage
Digital 15% Performance Rights 1% Number of public libraries per 64.6
LCU Millions million persons (2009) 5
8000 Foreign
Number of museums per 8.1
feature films
7000 million persons (2011) 6
National
6000 feature films Film & TV
Indoor cinemas per million persons (2009) 6 5.0
5000
Radio channels (2005) 7 339
4000
TV channels (2005) 7 272
3000
Publishing
2000 Number of publishers (2012) 8 183
Physical 84%
1000 Number industrial publishers (2006) 9 239
Creative exports 2002–2011 1 Distribution of creative goods Advertising spend by medium Creative infrastructure
exports 2011 1 Creative infrastructure 2009–2011 2
Number of public libraries 27.9
$ million (current prices) per million persons (2009) 4
600
Cinema Number of museums 7.7
$ million
Creative Goods Audio Visuals 0% per million persons (2011) 5
Outdoor
300 500
Number of registered theatres 1.9
Internet per million persons (2011) 6
Visual Arts 6%
250 Creative Goods
400 Radio Number of registered cultural 3.7
200 Art Crafts 11% centres per million persons (2011) 6
Television
300 Number of national parks 0.4
150 Magazines per million persons (2011) 7
Gross box office receipts by type Proportion of creative Gross box office receipts by
of film 2005–2009 3 exports 2011 1 type of film 2005–2009 3
70 $ million (current prices)
Foreign
60
feature films
Art Crafts 31.0%
50 National
AudioVisuals 11.1% feature films
40
New Media 26.3% Sources
Creative Goods Creative Creative Services
1 United Nations Conference on Trade
as a % of total Exports as as a % of total 30
Visual Arts and Development
9.7% goods exports a % of total service exports
2 Warc
0.50% exports 0.11%
20 3 United Nations Educational, Scientific and
Publishing 6.9% 0.47%
Cultural Organization
4International Federation of Library Associations
10
-2.7% Design and Institutions – World Report
5 Museums of the World, 18th Edition
0 6 Ministerio de Cultura
7 S ervicio Nacional de Áreas Naturales Protegidas
por el Estado, Ministerio del Ambiente
Trinidad & Tobago 74 74
Contribution of Copyright Based Value added in the core Distribution of creative Creative infrastructure
Industries to GDP & Employment copyright industries (2011) 3 goods exports 2010 1 Audio-Visual
by Sub-Sector (2011) 2 Number of radio stations (2012) 2 30
Creative exports 2004–2010 1 Exports growth 2005–2010 (p.a.) 1 Creative goods exports 2010 1
Creative Goods as
20
New Media 27.6%Visual Arts
a % of total goods
15
Creative Goods exports 0.08%
-7.6% Visual Arts
Sources
10 -8.9% Design 1 United Nations Conference on Trade and
Development
5 -12.4% Art Crafts 2 World Intellectual Property Organization
3 International Federation of Library Associations and
0 -13.3% Publishing Institutions – World Report
4 Museums of the World, 18th Edition
2004 2005 2006 2007 2008 2009 2010
5 Literary Marketplace
6 United Nations Educational, Scientific and
Cultural Organization
Appendix 8
75
Excel
Country
Data Files
76
The authors of this report would like and acknowledge as well: David
to thank the members of the steering Codling from the British Council, Iván
group from the three sponsoring Duque Márquez, Gerardo Martinez,
institutions for this study: and Hugo Bahamon from the IDB, and
Lenore Garcia and Delfina Iervolino
— Rosine Plank-Brumback from the OAS.
(Organization of American States)
— Cesar Parga (Organization of This research was made possible with
American States) the financial contributions of:
— Maria Graciela Meza (Organization of
American States)
— Pablo Rosselló (British Council)
Ecuador Coordinación General Técnica, Instituto Nacional de Jorge Eduardo García Guerrero
Estadística y Censos (INEC)
Ecuador Industrias y Emprendimientos Culturales, Ministerio de Cultura Daniela Fuentes
St. Lucia Ministry of Tourism, Heritage and Creative Industries Angela Smith
International Centro Regional para el Fomento del Libro en Mónica Torres Cadena
Organization América Latina y el Caribe (CERLALC)
International Centro Regional para el Fomento del Libro en Lenin Monak Salinas
Organization América Latina y el Caribe (CERLALC)