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#Create a wonder

obj_create_wonder = {
type = character

potential = {
has_game_rule = {
name = wonder_rule
value = on
}
NOR = {
has_character_flag = created_wonder
has_wonder = yes
has_started_building_wonder = yes
trait = incapable

}
wealth = 1000
prestige = 500
is_landed = yes
independent = yes
}

allow = {
NOT = {
is_inaccessible_trigger = yes
}
is_adult = yes
}

success = {
custom_tooltip = {
text = create_wonder_condition_tooltip
any_realm_wonder = {
wonder_stage = 2
original_wonder_owner = {
CHARACTER = root
}
}
}
}

abort = {
trait = incapable
}

abort_effect = {

effect = {
custom_tooltip = {
text = create_wonder_effect_tooltip
}
hidden_effect = {
set_character_flag = created_wonder
random_list = {
100 = {
trigger = {
NOT = { any_demesne_wonder =
{ has_wonder_upgrade = upgrade_spikes}}
}
random_demesne_wonder = {
add_wonder_upgrade = upgrade_spikes
}
}
100 = {
trigger = {
NOT = { any_demesne_wonder =
{ has_wonder_upgrade = upgrade_watchtower_network}}
}
random_demesne_wonder = {
add_wonder_upgrade = upgrade_watchtower_network
}
}
100 = {
trigger = {
NOT = { any_demesne_wonder =
{ has_wonder_upgrade = upgrade_tower }}
}
random_demesne_wonder = {
add_wonder_upgrade = upgrade_tower
}
}

}
}

}
}

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