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Cheats and events For Victoria 2 2014


Por D3XT3R 301 valoraciones

Events and cheats for victoria 2 HOD

FUN :)

    Premiar Favoritos Compartir

CREADO POR
Console Commands
D3XT3R

Sin conexión
Console Commands:

addresearch(addr) [techname] - Adds research at specified name.

blockade <provinceid - Blockade province.

Categoría: Game Modes, Workshop


break - Breaks all alliances for you or for specific country.

breakalliances(breakally) [<tag>] - Breaks country with first rebel faction in specified country.

breakcountry(break) [<tag>] - Change the controller of specified location


Publicado el 2 ENE 2015 a las 15:57
changecontroller [TAG] [province id] - Change the current controller of [province id] to the TAG Actualizado el 8 ABR 2015 a las 12:16
specified. Unless there a war between original owner and TAG province will return to the original
owner.

changeowner [TAG] [province id] - Change the current owner of [province id] to the TAG specified.
21,896 Visitantes únicos
citysize [on/off] [<size 0-100>(if on)] - Overrides the cities size.

601 Favoritos actuales


conquerall [country tag] - Set all enemy provinces under our control.

copyprov - Copy selected provinces ids to clipboard

cpaint - Changes date.


ÍNDICE DE LA GUÍA
date 31 DIC 1969 a las 19:00[invention] - Discover specified invention. The names of all
inventions are in the*inventions*folder.
debug market - Turns on\of price changing log which is
Vista general
located in me documents\paradox interactive\logs\game.log.
debug researchpoints [number] -
rpoints [number]
debug yesmen - The AI accepts any deal with the player or other AI players.
Console Commands 
election - Starts common elections right now.
event [event id] [<country_TAG/province_ID>] -
Executes an event
event [id] [province id] - (Province events) Trigger events with the id specified, Events 
ignoring it requirements. You can specify the province affected, otherwise it default to the capital
Provinces of Victory 2 
province.
event [id] [TAG] - (Country events) Trigger events with the id specified, ignoring it
requirements. You can specify the country affected, if no TAG it use the current country. Countries 
fullscreen - Toggles full screen mode
goods "XXX" - Gives XXX goods to player plus the same
amount of money (Warning: large amount of goods lead to economical problems.)
help Comentarios
[command name] - Print out all console commands or a specific command description.
helplog -
Print out all console commands to game.log file.
inc - Short version of instantconstruction.
Doesn't affect the AI.
inr - Short version of instantresearch. Doesn't affect the AI.
instantconstruction - Buildings finish in one day. Affects human and AI players.
instantresearch -
Research finishes in one day. Affects human and AI players.
invention(invent) [name] - Triggers
specified invention.
leaderprestige(lprestige) [province] [value] - Adds prestige to leaders
attached to units at specified location.
Leadership "XXX" - Gives XXX leadership points to the
player.
lua [luacode] - Executes lua code typed instead of arguments.
militancy [level] - Changes

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militancy level. Try positive and negative values.
militancy [province] [ideology] - Sets high
militancy for pops at location and specified ideology.
minzoom - Controls max and minimum
zoom.
Money "XXX" - Gives XXX money to player
morehumans(humans) [num] - Adds more
humans
newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>] - Generates
fake news for specified article name.
newsfakegenerateall(fakenewsall) [<stylename>]
[<randomseed>] - Generates fake news for each possible fake defined.
newsgenerate(news)
[filename] [<stylename>] [<randomseed>] - Generates news from file.
newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>] - Generates news from
specified folder.
paint - Switch to map painting mode.
Plurality "XXX" - Sets XXX Plurality Level
from 1% to 100%
popstat - Prints out amount of active pops.
Prestige "XXX" - Gives XXX prestige
to player
provblockade(blockade) [province] - Toggles province blockade.
randomlog - Toggles
random logging
reload [file name] - Reloads the gui or lua file
reloadfx [Arguments: map or *.fx
filename] - Reloads the shader
reloadinterface - Reloads the entire interface
reloadnewsdatabase(reloadnews) - Reloads the news databases and styles.
reloadtexture [texture
file name] - Reloads the specified texture
reorg <provinceid> - All units in <provinceid> got 100%
organization and full strength.
researchpoints(rpoints) [num] - Adds specified amount of research
points.
revolt [ province id] - Rise all the valid rebels of the country that controls [province id] (use
twice)
rpaint - Switch to region painting mode.
showprovinceid(provid) - Toggles province ID
visibility in tooltips.
showrails(rails) - Toggles the railroads visibility mode.
spawnactor [actor
name] [province id] [<animation>] [<gun>] [<hat>] - Spawns 3d object at location
spawnunit [unit]
[province id] - A [unit] appears in the province specified at 0 organization and full strength. In
case of a land unit, the soldiers will come from a random province.
suppress [num] - Adds
suppression points to your country.
tag [TAG] - Change th

debug - Various debugging actions

debug allmoney - Shows info for money transfers.

debug alwaysaddwargoal - Removes limits for wargoal.

debug alwaysdiplo - Makes diplomats endless.

debug alwaysreform - Eliminates the 1 month wait between reforms. need +50% of the upper-
house favorable of reforms. effect won't disappear till reset game, unknown if AI is effected.

debug cb_use <cb_type> <TAG> <TAG> - Show all the requirements for a certain CB and marks
which ones are currently valid and invalid with the same syntax of a event manually triggered…

debug fow - Turns on\of fog of war.

debug invent [invention] - Discover specified invention. The names of all inventions are in
the*inventions*folder.

debug market - Turns on\of price changing log which is located in me documents\paradox
interactive\logs\game.log.

debug researchpoints [number] - rpoints [number]

debug yesmen - The AI accepts any deal with the player or other AI players.

election - Starts common elections right now.

event [event id] [<country_TAG/province_ID>] - Executes an event

event [id] [province id] - (Province events) Trigger events with the id specified, ignoring it
requirements. You can specify the province affected, otherwise it default to the capital province.

event [id] [TAG] - (Country events) Trigger events with the id specified, ignoring it requirements.
You can specify the country affected, if no TAG it use the current country.

fullscreen - Toggles full screen mode

goods "XXX" - Gives XXX goods to player plus the same amount of money (Warning: large
amount of goods lead to economical problems.)

help [command name] - Print out all console commands or a specific command description.

helplog - Print out all console commands to game.log file.

inc - Short version of instantconstruction. Doesn't affect the AI.

inr - Short version of instantresearch. Doesn't affect the AI.

instantconstruction - Buildings finish in one day. Affects human and AI players.

instantresearch - Research finishes in one day. Affects human and AI players.

invention(invent) [name] - Triggers specified invention.

leaderprestige(lprestige) [province] [value] - Adds prestige to leaders attached to units at


specified location.

Leadership "XXX" - Gives XXX leadership points to the player.

lua [luacode] - Executes lua code typed instead of arguments.

militancy [level] - Changes militancy level. Try positive and negative values.

militancy [province] [ideology] - Sets high militancy for pops at location and specified ideology.

minzoom - Controls max and minimum zoom.

Money "XXX" - Gives XXX money to player

morehumans(humans) [num] - Adds more humans

newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>] - Generates fake news

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for specified article name.

newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>] - Generates fake news for each


possible fake defined.

newsgenerate(news) [filename] [<stylename>] [<randomseed>] - Generates news from file.

newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>] - Generates news from


specified folder.

paint - Switch to map painting mode.


Plurality "XXX" - Sets XXX Plurality Level from 1% to 100%

popstat - Prints out amount of active pops.

Prestige "XXX" - Gives XXX prestige to player

provblockade(blockade) [province] - Toggles province blockade.

randomlog - Toggles random logging

reload [file name] - Reloads the gui or lua file

reloadfx [Arguments: map or *.fx filename] - Reloads the shader

reloadinterface - Reloads the entire interface

reloadnewsdatabase(reloadnews) - Reloads the news databases and styles.

reloadtexture [texture file name] - Reloads the specified texture

reorg <provinceid> - All units in <provinceid> got 100% organization and full strength.

researchpoints(rpoints) [num] - Adds specified amount of research points.

revolt [] - Rise all the valid rebels of the country that controls [province id] (use twice)

rpaint - Switch to region painting mode.

showprovinceid(provid) - Toggles province ID visibility in tooltips.

showrails(rails) - Toggles the railroads visibility mode.

spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>] - Spawns 3d object at
location

spawnunit [unit] [province id] - A [unit] appears in the province specified at 0 organization and full
strength. In case of a land unit, the soldiers will come from a random province.

suppress [num] - Adds suppression points to your country.

tag [TAG] - Change the player country to the one specified. The [TAG] part must be in caps, and
more than 1 change "sleeps" the AI of the affected country until reload.

technologylist(techs) - Prints out all technologies

teleportselectionto(teleport) [province id] - Teleports currently selected unit to location

togglepopupdate(popupdate) - Toggles ON/OFF updating pops.

tutorial [chapter id] [<reload>] - Sets or reload tutorial

upperhouse - Instant upper house reelection.

window(wnd) [Arguments: open/close] [window gui name] - Opens or closes the specified
window

wireframe - Switches units 3D models to wireframe mode.

Events
Events:

Event 1000 Make Socialist government available

Event 1001 Make Communist government available

Event 1002 Make Anarcho-liberal government available

Event 1003 Make Fascist government available

Event 1100 Gold Rush

Event 2000 Assimilation Troubles

Event 2510 casus belli - Cut Size

Event 2520 casus belli - Humility

Event 2530 casus belli - Place in the Sun

Event 2540 casus belli - Cut Size

Event 2550 casus belli - Drum of War

Event 2560 casus belli - Patrimony

Event 2570 casus belli - Conquest

Event 3000 Health Care In favor of 30% Support in Provence

Event 3100 Press Rights

Event 3200 Forms a New Political Party

Event 3300 Pensions In favor of 20% Support in Provence

Event 3400 Unemployment Subsidies In favor of 30% Support in Provence

Event 3401 Extend Subsidies or No Subsidies

Event 3402 Lower Subsidies or Good Subsidies

Event 3403 40% In favor of Acceptable Subsidies or In favor of 40% Acceptable Min. Wage

Event 3404 20% In favor of Good Subsidies

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Event 3500 30% In favor of Trade Unions

Event 3600 Safety Regulations

Event 3700 40% In favor of Lower Work Hour Reform

Event 3750 Public Meetings

Event 3800 40% In favor of Increases Wage Reform

Event 3900 40% In favor of Trade Unions Reform

Event 4000 Slavery Abolishment Movement Support

Event 4100 40% In favor of Upper House

Event 4200 10% In favor of New Voting System Reform

Event 4300 20% In favor of New Vote Franchise Reform

Event 4305 Provence Lose 2 Militancy

Event 4400 Trade Policy Rich and Middle or Middle and Lower Lose Militancy

Event 4402 30.00 Improve Relations with Neighbor and gain 5.250 Prestige

Event 5000 Introduce New Sport

Event 10000 Liberal Revolutions Liberal Gain Militancy

Event 12000 Safety Regulations

Event 12010 Safety Regulation Reform

Event 12060 Lose 1 War Exhaustion


Event 13000 Enables Western Influence or Isolationism

Event 14000 - 14210 Election Campaign Events

Event 14000 Trade Policy

Event 14010 Economy

Event 14020 Religion

Event 14030 Citizenship

Event 14040 War

Event 14050 Protectionism

Event 14060 Protectionism vs. Free Trade

Event 14070 Laissez Faire

Event 14080 Interventionism

Event 14090 State Capitalism

Event 14100 Planned economy

Event 14110 Atheism

Event 14120 Secularized

Event 14130 Pluralism

Event 14140 Moralism

Event 14150 Residency

Event 14160 Limited Citizenship

Event 14170 Full Citizenship

Event 14180 Jingoism

Event 14190 Pro-Military

Event 14200 Anti-Military

Event 14210 Pacifism

Event 14500 Colonial Uprisings

Event 15000 Nationalist movements Public Meeting/Police Brutality

Event 16000 American Civil War (only work if your are playing as USA)

Event 17000 Suffragette Movements

Event 17500 20% In favor of Socialism

Event 18000 - 18200 Upper House Events

Event 18000 10.0 Socialist

Event 18010 5 Liberals and 2 Conservatives add or 5 Conservatives and 2 Liberals add

Event 18020 20.0 Liberals

Event 18030 10.0 Liberals

Event 18040 20.0 Socialists

Event 18050 20.00 Liberals

Event 18060 10.0 Radicals

Event 18070 30.0 Liberals

Event 18080 30.0 Radicals

Event 18090 45.0 Liberals

Event 18100 All Population 20% in Favor of Healthcare Reform

Event 18110 All Population 20% in Favor of Subsides Reform

Event 18120 50.0 Conservatives

Event 18130 50.0 Socialists

Event 18150 20.0 Fascist

Event 18160 10.0 Liberals

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Event 18170 30.0 Socialists

Event 18180 All Population Loses 1 Consciousness or Lose 1 Militancy

Event 18190 All Population 10% in Favor of Jingoism

Event 18200 All Population 10% in Favor of Laissez Fair

Event 18500 All Population Lose 1 Militancy or Lose 1 Consciences and Gain 5.250 Prestige

Event 18510 Gain 8.400 Prestige

Event 18520 All Population 5% in Favor of Jingoism and Lose 2.0 War Exhaustion or All
Population 10% in Favor of Jingoism

Event 18530 Gain 1629.21 Research Points

Event 18540 Lose 3 Infamy or 2 Infamy and Gain 5.250 Prestige "changes your national value"

Event 18550 Gain 2 Militancy and 10.5 Prestige or Gain 1 Militancy

Event 18560 All Population Lose 1 Militancy or Lose 1 Consciences

Event 18570 Gain 10 Prestige and Lose 1 Militancy or Gain 814.61 Research Points

Event 18580 All Population 20% in Favor of Pacifism

Event 19000 Great Power Rivalries

Event 19500 Boer War Gain casus belli on Zulu

Event 21000 Diseases & Famines -4 Population in Provence

Event 21500 Natural Disasters Lose 10 Life Rate and Gain -10% Population in Provence

Event 22000 - 22080 Crimes & Punishments

Event 22000 Enables Trusty System

Event 22010 Establish a Penal Colony

Event 22020 Penal Reform

Event 22030 Foul Murder

Event 22040 Chain Gang

Event 22050 Wanted

Event 22060 Life Without Parole

Event 22070 Debtors Prison

Event 22080 Capital Punishment

Event 22500 Economical Events Enables Stock Market Crash

Event 23200 Exploration the Nile River

Event 23400 Host the Olympics

Event 23450 Win a Nobel Prize

Event 29900 50% Increases of Farmers Efficiency

Event 30000 Host the World Fairs

Event 31100 The Discovery of Troy

Event 31300 All Population Gain 1 Connectionism

Event 33000 Open a Theater in Berlin

Event 35000 British Monarchy House Splits

Event 37700 Order Church Property Sold

Event 44000 Leper Colony Founded in Hawaii

Event 60000 Country Becomes Communist Dictatorship

Event 60010 Country Becomes Military Dictatorship

Event 60020 Country Becomes Radical Dictatorship

Event 60030 Country Becomes Fascist Dictatorship

Event 60040 Country Becomes Absolute Monarchy

Event 60050 Country Becomes Constitutional Republic

Event 60060 Country Becomes Semi-Constitutional Monarchy

Event 60070 Country Becomes Constitutional Monarchy

Event 60080 Country Becomes Military Dictatorship

Event 60090 Country Becomes Radical Dictatorship

Event 60100 Country Becomes Communist Dictatorship

Event 60110 Country Becomes Fascist Dictatorship

Event 60120 Annexation Event

Event 60140 Political Reform Appointed

Event 60107 GET them BACK in the kitchen Ends Women Suffrage

Event 60108 Extend Slavery or Not to Extend Slavery

Event 96150 Lowers the Badboy to 25 and Gves 25 Prestige

Provinces of Victory 2
Provinces in the wiki

http://www.paradoxian.org/vicky2wiki/Province_IDs

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Countries
Countries in the wiki ¡

http://www.victoria2wiki.com/Country_guides

Fun :)

88 comentarios
Suscribirse al hilo (?) <
1 2 3 4 5 6 ... 9 >

Dos_SPQR
20 JUN a las 17:40 
Its link for Cheats event which increase population of yours country by 1250%
https://github.com/DoSzero/Victoria-2-Population-increases-Cheat-Event-

The Concept of Burgundy


30 SEP 2020 a las 22:57 
@Vehement

I would send whoever you're at war with a peace deal, then tagswitch to them to accept

Vehement
29 SEP 2020 a las 19:00 
What command would I use for peace if I am playing as the CSA or other nation and am
at war when the game starts?

Shanks
5 ABR 2020 a las 21:51 
you mean to only put in yesmen? or are you talking about something else there blazer?

Blaze
3 ABR 2020 a las 21:13 
It's saying that no debug command

Shanks
14 MAR 2020 a las 15:34 
also if anyone wants to use conquerall it can ONLY be used during war

it just makes it as if the provinces/states were sieged and under your controll but NOT
owned by you

so that you can do a peace deal but "debug yesmen" is a better one as it makes the ai
always agree to want you ask no matter what

Shanks
14 MAR 2020 a las 15:28 
no problem

terry.wall+charlie
29 FEB 2020 a las 20:54 
dude one my problem was fixed two i think you have to do change owner command
several times to get it to have all the provinces you want

Shanks
28 NOV 2019 a las 19:03 
@terry.wall+charlie do the changeowner command it becomes yours instantly if you don't
mind putting in each province id each time

Guilherme_Duarte
17 NOV 2019 a las 15:03 
event 10120 muda 10% população para liberal

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