Professional Documents
Culture Documents
Do not distribute.
Encounter Hooks
■ The adventurers have taken a contract to Suggested Skills: Intelligence, Wisdom
gather furs for a local tradesman in (Percep on)
exchange for a few gold pieces. Rumors of DC 5 Wisdom (Percep on) check: The city gate
a great vicious bear terrorizing the appears to be barred against the bear and is
countryside have led them to the city of unlikely to be opened un l the bear is killed or
Chivesse, where their fortunes have led chased off.
them right to the beast! DC 10 Intelligence check: You recall hearing
■ The adventurers have ventured to the city rumors of a vicious bear that has been ravaging
of Chivesse a er a long journey to restock the lands around the city, killing livestock and
and rest their weary legs... only to find the even dragging some children off to its den.
city gate closed and a massive bear
mauling the guards outside!
■ The adventurers have been summoned by
Some Ways to Resolve the
the beleaguered guards of Chivesse to help Encounter
them put a stop to the ravages of a great
■ Kill or drive off the bear.
brown bear. With the promise of not only
protec ng the city but also earning a small ■ Peacefully convince the bear to leave.
reward for their efforts, the adventurers
have set out to aid the guards.
to that adventurer, offering as much help as he 8 gp reward for slaying the bear, and have the
can. city gate opened for them.
■ If the adventurers save Guard Dorn: Dorn If none of the guards patrolling the outside of
thanks the adventurers for their great help the city are le alive a guard on the inside of the
to the city, gi ing whoever saved him a fine city opens the gate, coming out for his usual
brooch in the shape of a stylized ship sailing patrol.
upon a wave. The brooch is a badge of
honor in Chivesse, given by guard captains
(even low-ranking ones like Dorn) to those
Loot
who have shown great honor and 8 gp presented by a guard if at least one of the
civic-mindedness. (For informa on on the guards is s ll alive and conscious.
brooch, see the loot table.) Given by Guard Dorn if he lives: Brooch of
Chivessian Honor
■ If the adventurers save Guard Tormin: ■ Within the city, anyone wearing this ship
Tormin thanks the adventurers, and reveals brooch is granted advantage on Charisma
this is his first day on the job. Tormin has a (Persuasion) checks when dealing with
small apartment within the city and offers guards or ci zens of Chivesse who are not
to let the adventurers stay there when they associated with the Warden Society. This
come to visit, though it will be a bit effect is not magical.
cramped. ○ The brooch is worth 25 gp, but
can only be sold outside
■ If the adventurers save Guard Thomas: Chivesse.
Thomas grunts in approval, and a er a Guard Dorn. No check required:
moment of hesita on hands over a scrap of Coins: 15 gp
paper he has wri en upon has ly. The note Crushed and useless brooch
reads as follows:
Guard Tormin. No check required:
“If you ever get in trouble with the law, I may Coins: 3 gp
be able to help you out. Just give my name to Guard Thomas. No check required:
whoever is troubling you. Mind, I can’t cover Coins: 5 gp
up larger infrac ons.”
Encounter Tie-Ins
A er the adventurers have resolved the The Verdant Queen Tie-In:
encounter, consider using one or more of the
following e-ins to build off this encounter: As they enter the city, heading towards the
city proper, a guard (Dorn if he is alive) asks
■ One of the city guards has seen the the adventurers their business there and
a ermath of the adventurers’ ba le and, warns them against the city group calling
impressed by their skill, asks them to aid itself the Warden Society. A er pausing a
the mayor’s convoy, serving as addi onal moment the guard asks if the adventurers
muscle as they travel to the southern could take some me to bring in some of
town of Fellwatch. these people for ques oning, offering 5 gp for
each member of the Warden Society brought
■ A er the bear is killed or chased off, an
in. This is on top of the reward presented for
angry druid approaches the adventurers
defea ng or chasing off the bear.
decrying the poaching which has led to
the near ex nc on of brown bears in the
area. He asks the adventurers to seek out
a haven for the remaining bears,
promising to shepherd them to this safe
haven and reward the adventurers with a
totem that can call forth a bear once each
day for 1 minute.