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VERSION 9.5
The Focused Ranger
R
ough and wild looking, a human stalks alone Creating a Ranger
through the shadows of trees, hunting the
orcs he knows are planning a raid on a As you create your ranger character, consider the nature of
nearby farm. Clutching a shortsword in each the training that gave you your particular capabilities. Did
hand, he becomes a whirlwind of steel, you train with a single mentor, wandering the wilds
cutting down one enemy after another. together until you mastered the ranger’s ways? Did you
After tumbling away from a cone of leave your apprenticeship, or was your mentor slain? Or
freezing air, an elf finds her feet and draws back her bow to perhaps you learned your skills as part of a conclave of
loose an arrow at the white dragon. Shrugging off the wave rangers, possibly affiliated with a druidic circle, trained in
of fear that emanates from the dragon like the cold of its mystic paths as well as wilderness lore. You might be self-
breath, she sends one arrow after another to find the gaps taught, a recluse who learned combat skills, tracking, and
between the dragon’s thick scales. even a magical connection to nature through the necessity
Holding his hand high, a half-elf whistles to the hawk of surviving in the wilds.
that circles high above him, calling the bird back to his If you already know which archetype to choose: what is
side. Whispering instructions in Elvish, he points to the the reason that made your character choose to emulate
owlbear he’s been tracking and sends the hawk to distract that particular archetype? Were you trained in its ways
the creature while he readies his bow. from the very beginning? Or did you experience a unique
Far from the bustle of cities and towns, past the hedges event — such as the destruction of your home by
that shelter the most distant farms from the terrors of the marauding orcs, devouring dragons, or invading fiends
wild, amid the dense-packed trees of trackless forests and from the Abyss — that pushed you into this direction?
across wide and empty plains, rangers keep their unending Is your adventuring career a continuation of your work in
watch. protecting the borderlands, or a significant change? What
made you join up with a band of adventurers? Do you find it
Deadly Hunters challenging to teach new allies the ways of the wild, or do
Warriors of the wilderness, rangers specialize in hunting you welcome the relief from solitude that they offer?
the monsters that threaten the edges of civilization —
humanoid raiders, rampaging beasts and monstrosities,
terrible giants, and deadly dragons. They learn to track Quick Build
their quarry as a predator does, moving stealthily through You can make a ranger quickly by following these
the wilds and hiding themselves in brush and rubble. suggestions. First, make Dexterity your highest
Rangers focus their combat training on perception and ability score, followed by Wisdom. Second,
mobility and learn various techniques to quickly find and choose the outlander background.
dispatch their prey.
Thanks to their familiarity with the wilds, rangers
acquire the ability to cast spells that harness nature’s
power, much as a druid does. Their spells, like their combat
abilities, emphasize speed, stealth, and the hunt. A ranger’s Table of Contents
talents and abilities are honed with deadly focus on the
grim task of protecting the borderlands. Topic Page
Class Features 2
Independent Adventurers
Class Table 2
Though a ranger might make a living as a hunter, a guide,
or a tracker, a ranger’s true calling is to defend the outskirts Ranger Archetypes 5
of civilization from the ravages of monsters and humanoid Beast Master 5
hordes that press in from the wild. In some places, rangers
gather in secretive orders or join forces with druidic Companion Stat Blocks 6
circles. Many rangers, though, are independent almost to a Horizon Walker 7
fault, knowing that, when a dragon or a band of orcs Moon Stalker 8
attacks, a ranger might be the first — and possibly the last
— line of defense. Night Shade 9
This fierce independence makes rangers well suited to Slayer 10
adventuring, since they are accustomed to life far from the
comforts of a dry bed and a hot bath. Faced with city-bred Urban Ranger 11
adventurers who grouse and whine about the hardships of Verdant Protector 12
the wild, rangers respond with some mixture of
amusement, frustration, and compassion. But they quickly Ranger Spell List 13
learn that other adventurers who can carry their own New and Revised Spells 14
weight in a fight against civilization’s foes are worth any
extra burden. Coddled city folk might not know how to feed Animal Companions 17
themselves or find fresh water in the wild, but they make up Downtime Activity: Train Animals 18
for it in other ways.
Armor Class 13 + PB (natural armor) Keen Sense. The spirit has advantage on Wisdom
Hit Points six times your ranger level (the spirit has a (Perception) checks that rely on one specific sense.
number of Hit Dice [d8s] equal to your ranger Choose one of either hearing, sight, or smell.
level) Primal Bond. You can add your proficiency bonus to
Speed 30 ft. any ability check or saving throw that the spirit
makes.
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 8 (-1) 10 (+0) 11 (+0)
Actions
Gore. Melee Weapon Attack: your spell attack
Senses Passive Perception 10 + PB modifier to hit, range 5 ft., one target. Hit: 1d10 + 3
Languages understands the languages you speak + PB magical bludgeoning, piercing, or slashing
Proficiency Bonus (PB) equals your bonus damage (your choice).
Shadow's Cover
At 3rd level, you learn how to utilize shadows and natural
obfuscation to your advantage.
You can add your Focus Die on your Dexterity (Stealth)
checks, and you can try to hide even when you are only
lightly obscured (e.g. by dim light, patchy fog, or moderate
foliage).
In addition, you can see normally in dim light and
nonmagical darkness as well as magical darkness you
created.
Shadow Strike
Also at 3rd level, you learn how to strike terror into your
enemies hearts.
Once per turn, when you are hidden from a creature and
hit it with an attack, the target must succeed on a Wisdom
saving throw against your spell save DC or become
frightened of you until the end of your next turn.
In addition, when you are hidden and miss a creature
with a weapon attack, making the attack doesn't reveal your
position.
Fear is the Mind-Killer
At 7th level, you have conquered your own fears and know
how to instill true terror in others.
You can no longer be frightened.
In addition, while frightened by your spells or abilities,
creatures have disadvantage on all Intelligence, Wisdom,
and Charisma checks and saving throws.
Terror Strike
At 11th level, you have mastered your enemy's fear as a
weapon.
When you hit a creature with an attack, you deal an
additional 1d8 psychic damage, if that creature is
frightened or if you are hidden from it. If the target is
frightened while you are also hidden from it, your attack
deals an additional 2d8 psychic damage instead. 'Thief' by Vladislav Tashkinov
In addition, when a creature you can see fails a saving
throw to prevent being frightened of you, you can use your
reaction to make a single weapon attack against that
creature.
City Stalker
At 3rd level, you have learned how to efficiently track down
and shadow humanoids within their settlements.
You gain proficiency with the disguise kit and thieves
tools.
In addition, you can add your Focus Die on your ability
checks made to gather information about your quarry (e.g.
its current whereabouts or possible associates), as well as
on your ability checks made to blend into a crowd and
following a target without being made.
Urban Explorer
Also at 3rd level, you have adapted to navigate and survive
within an urban jungle.
You use your Survival proficiency while within a
settlement and you can add your Focus Die on your ability
checks made to identify structural hazards (such as loose
shingles or collapsing floors and ceilings).
You can also move through a tight crowd without being
slowed, unless they actively try to hinder you.
Finally, squeezing through tight spaces costs you no
extra movement and you don't suffer the normal penalties
while doing so.
Canny Investigator
At 7th level, your senses become attuned to the presence of
others.
You can add your Focus Die on your Intelligence
(Investigation) and Wisdom (Insight) checks.
In addition, as long as you aren't blinded or deafened, you
can’t be surprised.
Takedown
At 11th level, you have become an expert in taking down
your quarry.
Once on each of your turns, when you hit a Large or
smaller creature with a weapon attack, that creature must
succeed on a Strength saving throw against your spell save
DC or be knocked prone.
In addition, when you are within 5 feet of a prone
creature, you can use your reaction to make a single
weapon attack against it.
'Avenger' by Craig Spearing
For Fans
with any subclass?
The Promised Warlock
Always thought the pact choice should have a
bigger impact on your warlock and that the pact
blade should work without the Hexblade Patron?
Like many of you out there, I was deeply The Sorcerer Revisited
disappointed and simply sad by the way Always thought that the pact magic and
invocation mechanics would work perfectly for a
Dungeons & Dragons 5th Edition had utterly sorcerer?
gutted our beloved Ranger. The Zealous Paladin
Always thought that Smite shouldn't use spell
slots, but rather have you choose between healing
So, like many of you, I thought I would try my the brave or smiting the wicked?
hands to create not only a fun and interesting
Ranger class worthy of the name, but also one
The Soulmonger
that seamlessly fits in right besides the Always thought the Hexblade was just an obvious
patch for the pact blade and rather wished for
remaining official classes of 5e. less on-the-nose Patron from the Shadowfell?
Circle of Primal Might
My thanks go to the many members of Always dreamed of turning into giant dinosaur
r/DnD5CommunityRanger for their invaluable
and devour your enemies?
feedback and collaboration. Path of the Stormbringer
Always wished you could become Thor - God of
Thunder and Lightning?
I hope you will enjoy the Ranger again by Berserker Revised
playing The Focused Ranger. Always loved the Berserker, but felt it was a little
underwhelming?
Untamed Orcs
Created by DracoDruid
Always loved Orcs and wished they were
portrayed as a more complex race?
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Dragonborn Reborn
Always loved the Dragonborn but felt a little
Cover Art 'Grahtwood Ambusher' disappointed?
by Gabriela Dea Julia was created for Humans
Always felt that Humans got the short end of the
The Elder Scrolls Legends creative stick in 5e?
Warforged Reforged
Format: DIN A4 Always loved the Warforged but felt a little
disappointed?
Greater Goliaths
Always loved the Goliaths but felt they needed
just a little bit more?
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