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INTRODUCTION From the Realm of Chaos come the daemonic servants of the Dark Gods, nightmarish entities whose ‘eternal wars span the breadth of existence. With this book, you can recreate the brutal and bloody clashes fought between the forces of Khorne and Slaanesh as their rivalry spills violently into realspace. This book contains all ofthe rules you need to field the Gitadel Miniatures included in Wrath and Rapture in games of Warhammer 40,000. The rules are split into the following sections, DATASHEETS This describes how datasheets are used to determine the characteristics and abilities of each unit, and presents a datasheet for every unit in Wrath and Rapture. You will also find rules that are common to multiple datasheets alongside the rules that apply to all Daemons of Chaos, there are also some specific to the daemonic servants of Khorne and those of Slaanesh, Further rules for armies ofthe Dark Gods’ daemonic servants can be found in Codex: Chaos Daemons GAME RULES AND MISSIONS This section contains three Echoes of War missions that uilise the miniatures inthis box. Each is accompanied bya description of the events leading up to the battle, together retelling a timeless conflict between the ‘Daemons ofthe Blood God and those of his dark brother Slaanesh, Also provided are additional abilities and Stratagems that grant you further tactical choices ‘when playing these missions, as well as rules for playing, through all ofthe missions as part of a campaign, where the result of each batle affects what happens when your POINTS VALUES ‘This section contains points values for each of the units in Wrath and Rapture, allowing you to field them in ‘matched play games or in other Warhammer 40,000 ‘games that use a points cos To discover more about the Warhammer 40,000 De ‘a wealth of resources, including the free core rules, painting guides, faction introductions Pen eat eee re DATASHEETS Each unit in Warhammer 40,000 has a datasheet that lists the charact ‘wargear and abilities of the models in that unit - here we explain what each ‘element and number on these datasheets means and represents. You will also find all ofthe datasheets that you will need to fight battles with the Khorne and Slaanesh Daemon miniatures included in Wrath and Rapture. 1. Battlefield Role Move (I): This isthe speed at which a This is typically used when making a rmodel moves across the battlefield Bate-frged army, ‘Weapon Skill (WS): Ths tells you a 2. Power Rating ‘models ski at hand-to-hand fighting The higher thisis,the more powerful __1fa model has a Weapon Skill of~ its the unit! You can determine the Power _unable to fight in melee and cannot make Level of your entie army by adding close combat attacks a al. ‘up the Povier Ratings of ll the units in “THE SERVANTS OF your army, Ballistic Skill (BS): This shows how Kiorne stoop From " accurate a model is when shooting HORIZON TO HORIZON, 3. Unit Name with ranged weapons. Ifa model has a FILLING THE AIR WITH Models move and fight in units, which Ballistic Skill oft has no proficiency THEIR BARKS, GIBBERS can have one of more models. Here you'll with ranged weapons and cannot make AND HOWLS. THEIR find the name of the unit shooting attacks a al. BATTLE BANNERS. STRAINED IN THE 4. Profiles Strength (S): This indicates how strong COPPERY WIND THAT ‘These contain the following a model isand how likely it isto inflict BLEW THROUGH THEIR characteristics that tell you how mighty _ damage in hand-to-hand combst. pe the models in the unit are: ‘Toughness (I): This reflects the model's resilience against physical harm. ‘A LEGEND OF SIMPLE. ‘tHE BLoop Goo. At = SOME SECRET SIGNAL, WARHAMMER 40,000 CODEXES ‘ALL PRL stuawt, TaN ‘CAME A SINGLE RIE OF DARK AND SHOCKING LOYALTY, A PACT OF HATE AND DEATH. IT ECHOED PROM LEATHERED SKINS AND BURNISHED ARMOUR, GROWING TO SHAKE THE CLOUDS. FAR ‘ABOVE THE DaEMONs’ RANKS, THERE WAS AN ANSWERING ROAR OF BLOODY APPROVAL, TORN FROM KHORNE's OWN BRAZEN THROAT” ‘So now you know what a datasheet is and how it works ~ in conjunetion with the core rules and datasheets included in Wrath and Rapture (plus your Citadel ‘Miniatures, battlefield, dice and tape measure, of course), you've got everything Porites SO tee earn enc erg ‘Citadel Miniatures theyll be in the box with them, and they are also presented in Codex: Chaos Daemons. in addition to Chaos Daemons datasheets, pe eee ee en ee ee et ee eter ete ‘Warlord Traits, Stratagems, wargear, and even unique relics. Codex: Chaos Daemons isilled with inspirational background mater organisational OU em Lette Nae eee heraldry. Head over to warhammer40000.com to find out more. Pee eee ee ee ey printed in the 2018 edition of Codex: Chaos Daemons have been updated inthis oe ee tee ee Cerny So ‘Wounds (W): Wounds showhow hand combat. Allother weaponsare into battle this section describes ‘much damage a modelcan sustain refered to as ranged weapons. these options. Weapons that a unit before it succumbs to its injuries, ‘ay take as an optional choice are ‘Type: These ar all explained under typically described inthe appendix. tacks (A): This tls you how the Shooting and Fight phases of ‘many times a model can strike the core rules 8. Abilities blows in hand-to-hand combat Many units have exciting special Strength (8): How likely the abilities that are not covered Leadership (Ld): Thiseevealshow weapon isto inflict damage. Ifa___—by thecorerules;these willbe courageous, determined or self _ weapon's Strength lists ‘User it described here controlled a modd is. is equal tothe wielders current Strength. Ifa weapon listsa 9. Keywords a Save (Sv: Tis indicates the ‘modifier such as‘+1' or'x2\ you _All datasheets have ist of i protection amodels armour gives. should modify the users curtent Keywords, sometimes separated Strength characteristic asshown to into Fection keywords and other 5. Unit Composition & determine the weapon's Strength. keywords. The former can be used Wargear Foresample,ifa weapon’ Strength af aguldé to help decide which ‘This tells you what models are wwas'x2} and the user hada Strength models to include in your army, but in the unit and covers the basic characteristic of, that weapon has otherwise both sets of keywords are ‘weapons and equipment the models Strength 12. functionally the same. Sometimes a are armed with ‘ale wil say tat it applies to models ‘Armour Penetration (AP): How thathavea specific keyword, For 6. Weapons good itis at getting through armour. example, a rule might say that The weapons that unit comes it applies to ‘friendly SLAANESH equipped with are described using Damage (D): The amount of DAEMON units This means it would set of characteristics s follows: damage inflicted by a successful hit. only apply to models that have both 4 ‘the Slasnesh and Daemon keyword ‘Range: How far the weapon can 7. Wargear Options on their datasheet. shoot. Weapons with arange of Some units have a number of ‘Melee can only be used in hand-to- choices as to which gear they take Ths ni ovine Alves an'9 Boson Ian nea ps 1 alltel Daemons Power Rag +) orp 100 ol Daemon (Bower Rating 8), Ech noel atc wth ie pereng as warm vmnoe TE 8 ues TRE TRS or yn ao Be Dien an tn Cos "as ‘Demonic, Quicker ites, Daemonie Ril 6) ‘uemonic eon: Ifyoarclls when king Morals nstranent of Chaos Aunt tines ny ter uni with any Danni ons ety Blinks tame of Chins so th Advance and nde tcmanic bare sb No modes cages ieeand De dhin Denotes rine eed ‘cron CerwoRs ‘CitA08, SLAANESH, DAEMON, re Gg INFANTRY, DAENONETES BLOOD AND EXCESS ‘This section contains all of the datasheets that you will need to fight battles with the Chaos Dacmons miniatures included in Wrath and Rapture, and the rules for all of the weapons they can wield in battle. Each datasheet includes the characteris special abil referenced on the datasheets themselves. ABILITIES ies profiles of the unit it describes, as well as any wargear and ies it may have. Any abilities that are common to several units are described below and. The following abilities are common to several Chaos Daemon units. Darmonic ‘he denizens ofthe warp do not have a true physical ‘form; they are beings of energy, given fell shape and terrible purpose, Such a creature defies the natural laws ofthe universe, and many of the most powerful weapons are all but useless against them. Units with this ability have a 5+ invulnerable save. UNSTOPPABLE FEROCITY Khorne Daemons hunger to spill blood and claim skulls, ‘and their fury in the mids of battle is without limit this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic ofall te ‘models and add 1 to the Strength characteristic ofall the melee weapons the unit is armed with. Quicksi-ver SwirTNEss Slaaneshis Daemons are graceful and impossibly quick, ‘moving to strike their foes faster than the eye ca se. This unit always fight first in the Fight phase, even ifit didet charge. IFthe enemy has units that have charged, or that havea similar ability, then alternate choosing ‘units to fight with starting with the player whose turn ‘staking place, Daemonic RituaL Through dark pacts and blasphemous rituals, a champion of Chaos can weaken the fabric of reality to ‘create a gateway to the warp. From this rent pour forth the Daemons of that realm, ready to rend and tear those ‘who stand against the Ruinous Powers. Instead of moving in their Movement phase, any Cnaos Cuaracren can, atthe end of their Movement phase, mpt to summon a DaEMoN unit with this ability by performing a Daemonic Ritual (the character cannot do 0 they arrived as reinforcements this turn, orifthey ‘were themselves summoned to the battlefield this turn), Ifthey do so, first choose one of the four Chaos Gods ~ Knonwe,T2seNrcn, NURGLE oF SLAANESH. A cuanacren who owes allegiance to one ofthe Dark Gods can only attempt to summon the units oftheir patron = for example, a KHoRNE CHARAcrER could only attempt to summon KHoxNE DAENOSS. Roll up to 3 dice ~ this s your summoning roll. You can ‘umimon one new unit with the Daemonic Ritual ability tothe battlefield that has a Power Rating equal to or less, than the total result so long as ithas the same Chaos God keyword you chose atthe start (in the case of units that have a choice of allegiance, such as Furies, the unit ‘when summoned will have this keyword). This unit {s treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and more than 9" from any enemy siodel, Ifthe total rolled is insufficient to summon an unt, the ritual fails and no new unit is summoned, Ifyour summoning roll included any doubles, your character then suffers a mortal wound. Iit contained any triples it instead suffers D3 mortal wounds. ARILTES Brass Collar of Bloody Vengeance: Karanak can attempt to deny two psychic p FACTION KEYWORDS Doren eee oe te et BST Bloodcrusher Bloodhunter fea simee ces Seg a eae “This unit contains 1 Bloodhunter and 2 Bloodcrushers.Ircan include up to 3 additional Bloodcrushers (Power Rating +7), up to 6 additional Bloodcrushers (Power Rating +14) or up to 9 addtional Blooderushers (Power Rating +21). Each model is armed with ahellblade and rides a snorting Juggernaut that attacks with its bladed horn RANGE TYPE After a model riding a Juggernaut makes is close ke 5-11 combatattacks, you can attack with its mount. Make 3 ditional attacks, using this weapon profile, juggernaut’ bladed horn ‘WARGEAR OPTIONS (One Blooderusher may take an Instrument of Chaos + One Bloodcrusher may take a Daemonic Icon. ‘ABILITIES Daemonic, Unstoppable Ferocity, Daemonic Devastating Charge: Add2 to the Strength ofa Ritual (pg 6) Juggernauts bladed horn attack fits unit charged in the Daemenic Ieon: Ifyou rll #1 when taking « Morale test for a unit with any Daemonic Icons, reality blinks Instrument of Chaos: A unit that includes any and the daemonic horde is bolstered. No models flee Instruments of Chaos adds 1 to their Advance and and I slain Blooderusher sinstead added to the unit.___charge rolls * FACTION KEYWORDS CHia0s, Knoune, DAEMON KEYWORDS CavaLRy, BLOODLETTER, BLOODCRUSHERS Flesh Hound Gore Hound 3+ 6+ 10; Re aaa aie 6 “This unit contains 5 Flesh Hounds, Ivcan include up to S additonal Flesh Hounds (Power Rating +4), up to 10 additional Flesh Hounds (Power Rating +8) or up to 15 adlitional Flesh Hounds (Power Rating +12), Each model attacks with gore-drenched fangs. Burning roar Gore-renched fangs 8 Assault 1 4 This weapon automatically hits it target. Melee Melee ier EET GER + For every 5 models in this unit, one Flesh Hound can be upgraded to a Gore Hound. Each Gore Hound attacks with a burning rar in addition tits gore-drenched fan Daemonic, Unstoppable Ferocity, Daemonic Ritual (pg Collar of Khore: This unit can attempt to deny one psychic power in each enemy Psychic phase (Cxiaos, KHoRne, DAEMON Beast, Fes Hounps Ws woA Wow Infernal Enrapturess 7" 2+ 2+ 4 3A BG “Af Infernal Barapluress Isa single model tha attack with hs hearistring lye and ravaging daw Wear RANGE _TYPE ‘SP 0 ARLES string lyre When attacking with this weapon, choose one of the profes below. Cacophonous melod 18! Assault 6 441 Euphonic blast aw Assault 1 8 Each time you make a wound roll of 6¢ for this weapon, that hits resolved with an AP of instead of. ‘aLTES Dacmonie, Quicksilver Swiftness,Daemonic Ritual (p56) Ravaging claws Melee Melee User 1 Discordant Disruption: Enemy PsvxkeRs that attempt to manifesta psychic power whilst they are within 24° of any models with this ability wil sufer Peril ofthe Warp if their psychic test includes any doubles. Harmonic Alignment: Ian Infernal Enraptures attempts to summon & StaANESH DAEMON unit to the battlefield using a Daemonie Ritual (pg 6) you can add 3 tothe resulting summoning rol. In adlition, at the start ofeach of your turns, you can roll a D6 for each friendly SLAANESH DAEMON tit within 6" of any Infernal snrapturesss; on a 6a single slain models returned to that unit FACTION KEYWORDS (CHAOS, SLAANESH, DAEMON ae kevwoRos CHARACTER, INFANTRY, DAEMONETTE, HERALD OF SLAANESH, INFERNAL ENRAPTURESS 1 Infernal Enrapturess composes a symphony of horrors NAME Daemonette Alluress ws: 3+ es This unit contains 1 Allaress and 9 Dacmonettes. It can Include up to 10 additional Daemonettes (Power Rating +4) or up t 20 additional ‘Daemoneties (Power Rating +8). Each moda attacks with its piecing claws RANGE TYPE sw ARTES Piercing claws Each time you make a wound rll of 6+ for this weapon aise __ MES ver that itis resolved with an AP of -4 instead of-. ‘WARGEAR DPTIONS 1 For every ten models in the unit, one Daemonetie may take an Instrument of Chaos. «For every ten models in the unit, one Daemonette may take a Daemonic con, ‘ALITIES aemonic, Quicksilver Swiftness, Daemonic ‘Graceful Killers: Whilst this unit contains 20 or more tual (Pe 6) model, increase their Attacks characteristic by 2 Daemonic Icon: Ifyou rll 1 when aking Morale Instrument of Chaos: A unit that includes any test fora unit with any Daemonie Icons, reality blinks Instruments of Chaos adds 1 to thelr Advance and and the daemonic horde is bolstered, No models charge rolls flee and Ds slain Daemonetes are instead added the unit FABTION KEYWORDS (CHA0s, SLAANESH, DAEMON KEYWORDS. INFANTRY, DAEMONETTES Fiend Blissbringer S additional Fends (Power Rating +2 per model this nit contains atleast thice models one Jaws and vicious barbed tal TES Each time you make a woun hat hit is resolved with an A A model can only make a Disruptive Song: Enemy PovkeRs within 12' of any models with this ability must subtract | from the result of Paychic tests they take Seeker Woe eT Heartsecker lac acess stains ee seea arenes This unit contains | Heartsecker and 4 Seekers, It can include up to 5 additional Seekers (Power Rating #5), up to 10 additional Seekers (Power Rating +10) or upto 15 additional Seckers (Power Rating +14). Each model attacks with piercing claws and rides a Steed of Slaanesh that attacks wit its lashing tongue. WEAPON RANGE _TYPE Peds —— User 11 thathitis resolved with an AP of 4 instead of 1 Alter a model ridinga Steed of Slaanesh makes its close Lashing tongue Melee Melee 4 0 1 combat attack, you can attack with its mount, Make 2 sdditional attacks, using this weapon profi (WARGEAR OPTIONS + One Seeker may take an Instrument of Chaos + One Seeker nay take a Daemon leon = "TES Daemoni, Quictatlver Swifiness, Demonic ‘Unholy Speed: Re-roll led charge rls for this unit Ritual (pg 8) E Instrument of Chaos: A nit that includes ay Daemonic Icon: Ifyou rolla when taking a Morale Instruments of Chsos adds Ito their Advance and testfora unit with any Daemonic Icons reality blinks charge roll and the daemonic horde i bolstered, No models lee _____and D3 slain Seekers are instead added to the unit |"racTon KeYwaRDS (CHAOS, SLAANESH, DAEMON werwonns CAVALRY, DAEMONET TE, SEEKERS GAME RULES & MISSIONS ‘This section includes three Warhammer 40,000 Echoes of War isions inspired by the story of the theft of one of Khornes Daemon blades at the hands of an Infernal Enrapturess, and the ensuing hunt that was launched as Karanak pursued her across time and space, There are two main ways in which you can use the iissions in this booklet ~ the most straightforward Isto simply choose the mission you want to play. ‘Alternatively, you can fight a basic tree campaign, Ifyou choose the latter, we recommend using the additional ‘campaign rules opposite. ‘There's nothing to stop you from playing the missions ‘using different armies from those inthe story, With a Title imagination and some changes to certain mission rules and Stratagems, you can easily fight similar batles with any combination of miniatures and terrain you have in your collection. ‘The Armies Each mission informs you which datasheets should bbe used ifyou want to fight the battle according to the story. Ifyou are using these armies then Karanak gains the Locus of Rage ability, and the Infernal Enrapturess ‘gains the Locus of Swiftness ability (see below). If players are using different armies, then itis up to them to choose sides. KHORNE: LOCUS OF RAGE ‘The Daemons of Khorne perceive everything through «red mist of undiluted rage. They cannot wait to spill blood, and so surge across the battlefield to get to grips with their foes as quickly as possible so that the slaughter can begin in earnest. ‘You can re-roll charge rolls for Know DAEMON units that are within 6” of friendly model withthe Locus of ‘Rage ability inthe Charge phase, SLAANESH: LOCUS OF SWIFTNESS The Daemons of Slaanesh dance across the battlefield ‘with a grace and speed that belies belief. They can close the killing fields of a battlefield ina heartbeat, falling upon their surprised and panic-stricken prey with psychotic delight ‘SLAANESH DAEMON nits within 6" ofa friendly model ‘with the Locus of Swiftness ability in the Charge phase can declare a charge even if they Advanced in their ‘Movement phase Stratagems Ifyou are playing a mission from this book, players can spend Command Points to use the Stratagems listed below. SOF DE ea (Khorne player only) PO So te eee ea ee ene Karanak, and they are spurred to 6 ee greater acts tagem at the start of your turn, Until ee ee enue er cern whilst they are within 6" of Karanak. Campaign Games A tree campaign is a simple series of linked games, with Tan anes the outcome of each one affecting the conditions of the next. They are ideal for two players to play through. and can be completed in a few evenings single long gaming session An example ofa tree campaign fortwo one takes command of Khorne’ forces, the army of Slaanesh, can be found bel players, where and the other CTD as re ame ea) (Slaanesh player only) ee eee cy Daemonette followers ofthe Infernal Enrapturess ere re ee et eee ee ete er ee ec eee) Posten erence) ‘the Fight phase whilst they are within 6” of this erie teat ‘This tree campaign consists of three consecutive battles. Whichever player wins the battle will determine which battle played next, and the winner will receive a bonus during the second game. Similarly, the result of the second batle will determine which mission is played next, and the winner of that mission wins the campaign! aS Ht ae (O22) Reet meter rene Speen pete oratS ererteitect Pe A aS aD esa) Risen Ki rset thy ceed laanesh wins a a) (p22) er Senora crear (pg18) Rea Besta LU eo) rea tcc! is increased to 3CP in this mission, SS See ae 20) ton cree Peceereeey ees oe Sey re Rey Eran) Pree pene cies ‘Once roused, the apocalyptic rage ‘of Khorne can only be slaked by bloodshed. In the nightmare reality of the Realm of Chaos, the Blood God's ire was stoked when one of Slaanesh’ Infernal Enrapturesses ‘oak possession ofa powerful relic ‘that had been forged in his domain. Khorne’ fury erupted, and a great ‘hunt was begun that spanned the inscrutable breadth of the warp and far beyond, As more and more Dloodthitsty Daemons were called to the chase, Slaanesh watched with delight, revelling in the excess of his dark brother’ apoplexy. “The Infernal Enrapturess flited {inand out of the Realm of Chaos with her stolen trophy, appearing in realspace wherever the veilof reality had been thinned by acts of horrific depravity, and leading the Blood God’ Daemons on an ‘unending pursuit Nee ECHOES OF WAR Bur the servants of Khorne ould not let thels bloodlust go ‘nfulilled, and so they embarked upon a campaign of brutality in order to trap and butcher the ‘wayward Enrapturess. Karanab the Daemon beast that prowls the throne room ofthe Brass Citadel, was loosed on the hunt, He tore through the penubra veil, his howls

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