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APPENDIX I

MIDDENBALL

MIDDENBALL PLAYERS
are muscular brutes with a talent for hurting people, the second
are lithe athletes with a talent for avoiding being hurt, and the
third are Dwarfs.
BRUTE
MUCOS REGULATIONS M WS BS S T I Ag Dex Int WP Fel W
The very mention of regulations irks the purists, who recall the
days when games were just roiling melees with goal scoring a
secondary consideration. MUCoS enforces the following code
for its events.
0 The game is played between 2 teams of 11 players; 2 additional
players may be substituted for retired players. ATHLETE
0 The pitch is 200 ft long by 85 ft wide. A goal 11 ft wide and M WS BS S T I Ag Dex Int WP Fel W
7 ft high stands at each end.
0 Before play begins, at the start of each half and after a goal is
scored, a team must occupy its own half of the pitch.
0 The ball is placed at the centre of the pitch at the start of
play and at the sound of the whistle play begins.
DWARF
0 Regulation balls are made of leather and stuffed with feathers.
They are to be no larger than 24 inches in circumference and M WS BS S T I Ag Dex Int WP Fel W
no more than a pound in weight.
0 Play proceeds over 2 halves of 30 minutes each, with an
interval of 15 minutes at half time. If the scores are level at
full time, 2 additional periods of 10 minutes each are played .
0 Weapons are prohibited and a mail coif is the only metal
armour to be worn.
0 No spells or blessings may be used to affect play.
BASIC QUICK PLAY RULES
0 An area called the box, which is 11 ft wide and 4 ft deep, is
marked out directly in front of the goal. This area may be
occupied by no more than one defending player at a time
(usually referred to as the Keeper).
0 A prone player must be spared further assault.
0 If part of an attacking player’s anatomy is in contact with the
ball as it crosses the goal line, the goal is void.
0 If the need to bury a deceased player should arise during a
game, this is to be done without impeding play.
ADVANCED RULES

0
0
A P P E N D I X I - M I D D E N BA L L

The Athletics Table The Brutality Table


Roll a D100 and add the Home Teams A score, then subtract Roll a D100 and add the Home Teams B score, then subtract
the Away Teams A score. If you wish, you can instead determine the Away Teams B score. If you wish, you can instead determine
the difference between these two scores, then add or subtract the difference between these two scores, then add or subtract
from the result of the D100 role as appropriate. from the result of the D100 role as appropriate.

Determining Player
If there are different sorts of players on the team, then it may
be necessary to randomly determine who is hurt, or who has
achieved a good position to shoot from. Athletes tend to be

result does not apply (the team has no available Athletes, for
example), then choose the next option, and so on.

Note: Certain characters are not immediately affected by


results on the Athletics and Brutality tables. These are Player
Characters, and/or the character in possession of the ball.
WA R H A M M E R FA N TA S Y R O L E P L AY

0
FREE PLAYERS
If there is a discrepancy in the number of players on the pitch,
0 Free Players will almost always opt to Move to Mark the player
in possession of the ball or Move to Guard. This may mean
two players try to Mark the player in possession. If this player
KICK OFF
At kick off, a player from each team is chosen to try to get the Challenging (+0) Endurance Test. If they
ball. These two players make an Opposed Athletics Test. The fail, they suffer from a Fatigued Condition.
winner becomes the player in possession of the ball and they
A P P E N D I X I - M I D D E N BA L L

Random Events
At the end of each turn roll on the following table to see if any
unexpected events affect play.

GUARDING
The player in possession of the ball subtracts –10 from any
Ballistic Skill Tests for each player who counts as guarding a
goal or another player. If the player in possession of the ball
fails a Ballistic Skill Test whilst players are guarding the target,
those players may make a Challenging (+0) Athletics Test for a
thrown ball or a Test for a kicked ball.
If they pass the Test, they take possession of the ball.

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