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AC: SM: Perc: AC: SM: Perc:

AC: SM: Perc: AC: SM: Perc:

AC: SM: Perc: AC: SM: Perc:

AC: SM: Perc: AC: SM: Perc:


Player Race/Class Player Race/Class
Character Character
AC: SM: Perc: AC: SM: Perc:
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example example
Pathfinder: Bonus Calculations Skills by Ability
Bonuses of the Same Type do Not stack, except for Dodge & Circumstance. Str
Climb
Armor Class Swim
AC 10 + Dex + Armor + Shield + Size + NAC + Item(s) + Feat(s) Dex
Flat-Footed AC loose Dex & any Dodge type bonuses Acrobatics
Touch AC loose Armor, Shield & NAC Disable Device
Escape Artist
Saving Throws Fly
Fortitude Base + Con + Feat(s) + Item(s) Ride
Reflex Base + Dex + Feat(s) + Item(s) Sleight of Hand
Will Base + Wis + Feat(s) + Item(s) Stealth
Con
Combat Maneuvers -
CMB (Bonus) B.A.B. + Str + Size Int
CMD (Defense) B.A.B. + Str + Size + Dex + 10 Appraise
Craft*
Melee Knowledge*
Attack B.A.B. + Str + Feat(s) + Item(s) Linguistics
Damage (1-H) Weapon + Str + Feat(s) + Item(s) Spellcraft
Damage (2-H) Weapon + (Str x 1.5) + Feat(s) + Item(s) Wis
Damage (Off-H) Weapon + (Str x 1/2) + Feat(s) + Item(s) Heal
Perception
Ranged Profession*
Attack B.A.B. + Dex + Feat(s) + Item(s) Sense Motive
Damage Weapon + Feat(s) + Item(s) Survival
Cha
Spell DC 10 + Stat + Spell Level Bluff
Diplomacy
Initiative Dex + Feat(s) + Item(s) Disguise
Handle Animal
Speed Base (see race) - Armor penalty + Feat(s) + Item(s) Intimidate
Perform*
Skills Stat + Ranks + Trained?(+3) + Feat(s) + Item(s) Use Magic Device
- Armor Penalty (Str & Dex skills only)

Concentration Check d20 + Caster Level + Stat*


Magic Item Slots Item Type Examples
Head circlets, crowns, hats, helms, masks
Situation Concentration Check DC Headband headbands, phylacteries
Cast defensively 15 + double spell lvl Eyes eyes, glasses, goggles
Injured while casting 10 + dmg dealt + spell lvl Neck amulets, brooches, medallions
Continuous damage while casting 10 + 1/2 dmg dealt + spell lvl Shoulders capes, cloaks
Affected by non-dmg spell while casting DC of the spell + spell lvl Body robes, vestments
Grappled or pinned while casting 10 + grappler's CMB + spell lvl Chest mantles, shirts, vests
Vigorous motion while casting 10 + spell lvl Armor suits of armor
Violent motion while casting 15 + spell lvl Belts belts, girdles
Extremely violent motion while casting 20 + spell lvl Wrist bracelets, bracers
Wind with rain or sleet while casting 5 + spell lvl Hands gauntlets, gloves
Wind with hail and debris while casting 10 + spell lvl Ring (up to 2) rings
Weather caused by spell see spell Feet boots, shoes, slippers
Entangled while casting 15 + spell lvl Shield shields
Experience Point Awards Character Experience Point Total Ability Wealth Treasure per Encounter (gp)
Feats
Total Individual XP Level Slow Medium Fast Score (gp) Slow Medium Fast
CR XP 1-3 4-5 6+ 1st — — — 1st — 200 170 260 400
1/8 50 15 15 10 2nd 3,000 2,000 1,300 — — 1,000 350 550 800
1/6 65 20 15 10 3rd 7,500 5,000 3,300 2nd — 3,000 550 800 1,200
1/4 100 35 25 15 4th 14,000 9,000 6,000 — 1st 6,000 750 1,150 1,700
1/3 135 45 35 25 5th 23,000 15,000 10,000 3rd — 10,500 1,000 1,550 2,300
1/2 200 65 50 35 6th 35,000 23,000 15,000 — — 16,000 1,350 2,000 3,000
1 400 135 100 65 7th 53,000 35,000 23,000 4th — 23,500 1,750 2,600 3,900
2 600 200 150 100 8th 77,000 51,000 34,000 — 2nd 33,000 2,200 3,350 5,000
3 800 265 200 135 9th 115,000 75,000 50,000 5th — 46,000 2,850 4,250 6,400
4 1,200 400 300 200 10th 160,000 105,000 71,000 — — 62,000 3,650 5,450 8,200
5 1,600 535 400 265 11th 235,000 155,000 105,000 6th — 82,000 4,650 7,000 10,500
6 2,400 800 600 400 12th 330,000 220,000 145,000 — 3rd 108,000 6,000 9,000 13,500
7 3,200 1,070 800 535 13th 475,000 315,000 210,000 7th — 140,000 7,750 11,600 17,500
8 4,800 1,600 1,200 800 14th 665,000 445,000 295,000 — — 185,000 10,000 15,000 22,000
9 6,400 2,130 1,600 1,070 15th 955,000 635,000 425,000 8th — 240,000 13,000 19,500 29,000
10 9,600 3,200 2,400 1,600 16th 1,350,000 890,000 600,000 — 4th 315,000 16,500 25,000 38,000
11 12,800 4,270 3,200 2,130 17th 1,900,000 1,300,000 850,000 9th — 410,000 22,000 32,000 48,000
12 19,200 6,400 4,800 3,200 18th 2,700,000 1,800,000 1,200,000 — — 530,000 28,000 41,000 62,000
13 25,600 8,530 6,400 4,270 19th 3,850,000 2,550,000 1,700,000 10th — 685,000 35,000 53,000 79,000
14 38,400 12,800 9,600 6,400 20th 5,350,000 3,600,000 2,400,000 — 5th 880,000 44,000 67,000 100,000
15 51,200 17,100 12,800 8,530
16 76,800 25,600 19,200 12,800 CR Equivalencies
17 102,400 34,100 25,600 17,100 # Creatures Equal to…
18 153,600 51,200 38,400 25,600 1 CR Encounter Design
19 204,800 68,300 51,200 34,100 2 CR +2 Difficulty CR Equals…
20 307,200 102,000 76,800 51,200 3 CR +3 Easy APL –1
21 409,600 137,000 102,400 68,300 4 CR +4 Average APL
22 614,400 205,000 153,600 102,400 6 CR +5 Challenging APL +1
23 819,200 273,000 204,800 137,000 8 CR +6 Hard APL +2
24 1,228,800 410,000 307,200 204,800 12 CR +7 Epic APL +3
25 1,638,400 546,000 409,600 273,000 16 CR +8
Light Weapons Cost Weight Ranged Weapons Cost Weight Other Items Cost Weight
Axe, throwing 8 gp 2 lbs Blowgun 2 gp 1 lbs Barrel (empty) 2 gp 30 lbs
Dagger 2 gp 1 lb Bolas 5 gp 2 lbs Basket (empty) 4 sp 1 lb
Dagger, punching 2 gp 1 lb Crossbow, hand 100 gp 2 lbs Bell 1 gp —
Gauntlet, spiked 5 gp 1 lb Crossbow, heavy 50 gp 8 lbs Block and tackle 5 gp 5 lbs
Hammer, light 1 gp 2 lbs Crossbow, light 35 gp 4 lbs Bottle, glass 2 gp 1 lb
Handaxe 6 gp 3 lbs Crossbow, repeating heavy 400 gp 12 lbs Bucket (empty) 5 sp 2 lbs
Kama 2 gp 2 lbs Crossbow, repeating light 250 gp 6 lbs Candle 1 cp —
Kukri 8 gp 2 lbs Dart 5 sp 1/2 lb Canvas (sq. yd.) 1 sp 1 lb
Mace, light 5 gp 4 lbs Javelin 1 gp 2 lbs Chain (10 ft.) 30 gp 2 lbs
Nunchaku 2 gp 2 lbs Longbow 75 gp 3 lbs Chalk, 1 piece 1 cp —
Pick, light 4 gp 3 lbs Longbow, composite 100 gp 3 lbs Chest (empty) 2 gp 25 lbs
Sai 1 gp 1 lbs Net 20 gp 6 lbs Crowbar 2 gp 5 lbs
Sap 1 gp 2 lbs Shortbow 30 gp 2 lbs Firewood (per day) 1 cp 20 lbs
Siangham 3 gp 1 lbs Shortbow, composite 75 gp 2 lbs Fishhook 1 sp —
Sickle 6 gp 2 lbs Shuriken (5) 1 gp 1/2 lb Fishing net, 25 sq.ft 4 gp 5 lbs
Starknife 24 gp 3 lbs Sling — — Flask (empty) 3 cp 1.5 lbs
Sword, short 10 gp 2 lbs Sling staff, halfling 20 gp 3 lbs Hammer 5 sp 2 lbs
Hourglass 25 gp 1 lb
Arrows (20) 1 gp 3 lbs Ink (1 oz. vial) 8 gp —
1-H Weapons Cost Weight Bolts (10) 1 gp 1 lb Inkpen 1 sp —
Battleaxe 10 gp 6 lbs Bolts, Repeating (5) 1 gp 1 lb Jug, clay 3 cp 9 lbs
Club — 3 lbs Bullets, sling (10) 1 sp 5 lbs Ladder, 10-foot 2 sp 20 lbs
Flail 8 gp 5 lbs Darts, blowgun (10) 5 sp - Lamp, common 1 sp 1 lb
Longsword 15 gp 4 lbs Lantern, hooded 7 gp 2 lbs
Mace, heavy 12 gp 8 lbs Lock-Simple 20 gp 1 lb
Morningstar 8 gp 6 lbs Armor Cost Weight Lock-Average 40 gp 1 lb
Pick, heavy 8 gp 6 lbs Banded mail 250 gp 35 lbs Lock-Good 80 gp 1 lb
Rapier 20 gp 2 lbs Breastplate 200 gp 30 lbs Lock-Superior 150 gp 1 lb
Scimitar 15 gp 4 lbs Buckler 5 gp 5 lbs Manacles 15 gp 2 lbs
Shortspear 1 gp 3 lbs Chain shirt 100 gp 25 lbs Manacles, M.W. 50 gp 2 lbs
Sword, bastard 35 gp 6 lbs Chainmail 150 gp 40 lbs Mirror, small steel 10 gp 1/2 lb
Trident 15 gp 4 lbs Full plate 1,500 gp 50 lbs Mug/Tankard, clay 2 cp 1 lb
Warhammer 12 gp 5 lbs Gauntlet, locked 8 gp +5 lbs Paper (sheet) 4 sp —
Whip 1 gp 2 lbs Half-plate 600 gp 50 lbs Parchment (sheet) 2 sp —
Waraxe, dwarven 30 gp 8 lbs Hide 15 gp 25 lbs Pick, miner's 3 gp 10 lbs
Leather 10 gp 15 lbs Pitcher, clay 2 cp 5 lbs
Padded 5 gp 10 lbs Pole, 10-foot 5 cp 8 lbs
2-H Weapons Cost Weight Scale mail 50 gp 30 lbs Pot, iron 8 sp 4 lbs
Chain, spiked 25 gp 10 lbs Shield, heavy steel 20 gp 15 lbs Ram, portable 10 gp 20 lbs
Falchion 75 gp 8 lbs Shield, heavy wooden 7 gp 10 lbs Sack (empty) 1 sp 1/2 lb*
Flail, dire 90 gp 10 lbs Shield, light steel 9 gp 6 lbs Sealing wax 1 gp 1 lb
Flail, heavy 15 gp 10 lbs Shield, light wooden 3 gp 5 lbs Sewing needle 5 sp —
Glaive 8 gp 10 lbs Shield, tower 30 gp 45 lbs Shovel or spade 2 gp 8 lbs
Greataxe 20 gp 12 lbs Splint mail 200 gp 45 lbs Signal whistle 8 sp —
Greatclub 5 gp 8 lbs Studded leather 25 gp 20 lbs Sledge 1 gp 10 lbs
Greatsword 50 gp 8 lbs Armor spikes +50 gp +10 lbs Soap (per lb.) 5 sp 1 lb
Guisarme 9 gp 12 lbs Shield spikes +10 gp +5 lbs Spyglass 1,000 gp 1 lb
Halberd 10 gp 12 lbs Vial, ink or potion 1 gp —
Lance 10 gp 10 lbs
Longspear 5 gp 9 lbs Food & Drink Cost Weight
Quarterstaff — 4 lbs Bread, loaf of 2 cp 1/2 lb Special Substances Cost Weight
Ranseur 10 gp 12 lbs Cheese, hunk of 1 sp 1/2 lb Acid (flask) 10 gp 1 lb
Scythe 18 gp 10 lbs Meat, chunk of 3 sp 1/2 lb Alchemist's fire (flask) 20 gp 1 lb
Spear 2 gp 6 lbs Ale: Mug 4 cp 1 lb Antitoxin (vial) 50 gp —
Sword, two-bladed 100 gp 10 lbs Ale: Gallon 2 sp 8 lbs Holy water (flask) 25 gp 1 lb
Urgrosh, dwarven 50 gp 12 lbs Wine: Common (pitcher) 2 sp 6 lbs
Axe, orc double 60 gp 15 lbs Wine: Fine (bottle) 10 gp 1.5 lbs
Curve blade, elven 80 gp 7 lbs Banquet (per person) 10 gp —
Hammer, gnome hooked 20 gp 6 lbs Meals/day: Good 5 sp —
Meals/day: Common 3 sp —
Meals/day: Poor 1 sp —
Horse Feed/day 5 cp 10 lbs
Adventuring Gear Cost Weight Mounts & Related Gear Cost Weight Clothing Cost Weight
Backpack (empty) 2 gp 2 lbs* Barding: Medium ×2 ×1 Artisan's outfit 1 gp 4 lbs*
Bedroll 1 sp 5 lbs* Barding: Large ×4 ×2 Cleric's vestments 5 gp 6 lbs*
Blanket, winter 5 sp 3 lbs* Bit and bridle 2 gp 1 lb Cold-weather outfit 8 gp 7 lbs*
Caltrops 1 gp 2 lbs Dog, guard 25 gp — Courtier's outfit 30 gp 6 lbs*
Case, map or scroll 1 gp 1/2 lb Dog, riding 150 gp — Entertainer's outfit 3 gp 4 lbs*
Flint and steel 1 gp — Donkey or mule 8 gp — Explorer's outfit 10 gp 8 lbs*
Grappling hook 1 gp 4 lbs Horse, heavy 200 gp — Monk's outfit 5 gp 2 lbs*
Lantern, bullseye 12 gp 3 lbs " " (combat trained) 300 gp — Noble's outfit 75 gp 10 lbs*
Oil (1-pint flask) 1 sp 1 lb Horse, light 75 gp — Peasant's outfit 1 sp 2 lbs*
Piton 1 sp 1/2 lb " " (combat trained) 110 gp — Royal outfit 200 gp 15 lbs*
Pouch, belt (empty) 1 gp 1/2 lb* Pony 30 gp — Scholar's outfit 5 gp 6 lbs*
Rations, trail (per day) 5 sp 1 lb* " " (combat trained) 45 gp — Traveler's outfit 1 gp 5 lbs*
Rope, hemp (50 ft.) 1 gp 10 lbs Saddle: Military 20 gp 30 lbs Signet ring 5 gp —
Rope, silk (50 ft.) 10 gp 5 lbs Saddle: Pack 5 gp 15 lbs
Tent 10 gp 20 lbs* Saddle: Riding 10 gp 25 lbs
Torch 1 cp 1 lb Saddle, Exotic: Military 60 gp 40 lbs Transport Cost Weight
Waterskin 1 gp 4 lbs* Saddle, Exotic: Pack 15 gp 20 lbs Cart 15 gp 200 lbs
Whetstone 2 cp 1 lb Saddle, Exotic: Riding 30 gp 30 lbs Sled 20 gp 300 lbs
Saddlebags 4 gp 8 lbs Wagon 35 gp 400 lbs
Carriage 100 gp 600 lbs
Tools and Skill Kits Cost Weight Rowboat 50 gp 100 lbs
Alchemist's lab 200 gp 40 lbs Trade Goods Cost Weight **Oar 2 gp 10 lbs
Artisan's tools 5 gp 5 lbs Wheat 1 cp per lb Keelboat 3,000 gp —
Artisan's tools, M.W. 55 gp 5 lbs Flour 2 cp per lb Sailing ship 10,000 gp —
Climber's kit 80 gp 5 lbs* Cinnamon 1 gp per lb
Disguise kit 50 gp 8 lbs* Ginger/Pepper 2 gp per lb
Healer's kit 50 gp 1 lb Salt 5 gp per lb Services Cost
Holly and mistletoe — — Cloves/Saffron 15 gp per lb Coach cab 3 cp/mile
Holy symbol, wooden 1 gp — Tobacco 5 sp per lb Hireling, trained 3 sp/day
Holy symbol, silver 25 gp 1 lb Silk (1 sq.yd) 10 gp per lb Hireling, untrained 1 sp/day
Magnifying glass 100 gp — Iron 1 sp per lb Messenger 2 cp/mile
Music instrument 5 gp 3 lbs* Copper 5 sp per lb Road or gate toll 1 cp
Music instrument, MW 100 gp 3 lbs* Silver 5 gp per lb Ship's passage 1 sp/mile
Scale, merchant's 2 gp 1 lb Gold 50 gp per lb Inn stay/day: Good 2 gp
Spell component pouch 5 gp 2 lbs Platinum 500 gp per lb Inn stay/day: Common 5 sp
Spellbook (blank) 15 gp 3 lbs Chicken 2 cp each Inn stay/day: Poor 2 sp
Thieves' tools 30 gp 1 lb Goat 1 gp each Stabling/day 5 sp
Thieves' tools, M.W. 100 gp 2 lbs Sheep 2 gp each
Tool, M.W. 50 gp 1 lb Pig 3 gp each
Cow 10 gp each
Ox 15 gp each
*These items weigh 1/4 this amount when made for Small characters. Containers for Small characters also carry 1/4 the normal amount.
ARMOR Cost Armor/Shield Max Dex Armor Check Spell Failure spd-30' spd-20' Weight

Unarmed
Padded 5 gp 1 8 0 5% 30' 20' 10 lbs
Light
Leather 10 gp 2 6 0 10% 30' 20' 15 lbs
Studded leather 25 gp 3 5 –1 15% 30' 20' 20 lbs

Light Melee
Chain shirt 100 gp 4 4 –2 20% 30' 20' 25 lbs
Hide 15 gp 4 4 –3 20% 20' 15' 25 lbs
Medium

Scale mail 50 gp 5 3 –4 25% 20' 15' 30 lbs


Chainmail 150 gp 6 2 –5 30% 20' 15' 40 lbs
Breastplate 200 gp 6 3 –4 25% 20' 15' 30 lbs

1-H Melee
Splint mail 200 gp 7 0 –7 40% 20' 15' 45 lbs
Heavy

Banded mail 250 gp 7 1 –6 35% 20' 15' 35 lbs


Half-plate 600 gp 8 0 –7 40% 20' 15' 50 lbs
Full plate 1,500 gp 9 1 –6 35% 20' 15' 50 lbs

2-Hand
Buckler 5 gp 1 — –1 5% — — 5 lbs
Shield, light wooden 3 gp 1 — –1 5% — — 5 lbs
Shields

Shield, light steel 9 gp 1 — –1 5% — — 6 lbs


Shield, heavy wooden 7 gp 2 — –2 15% — — 10 lbs
Shield, heavy steel 20 gp 2 — –2 15% — — 15 lbs
Shield, tower 30 gp 43 2 –10 50% — — 45 lbs

Ranged
Armor spikes +50 gp — — — — — — +10 lbs
Extras

Gauntlet, locked 8 gp — — special n/a4 — — +5 lbs


Shield spikes +10 gp — — — — — — +5 lbs

MARTIAL WEAPONS Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lbs. S —
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lbs. B —
Handaxe 6 gp 1d4 1d6 ×3 — 3 lbs. S —

1-Hand Light Melee


Kukri 8 gp 1d3 1d4 18–20/×2 — 2 lbs. S —
Light Melee

Pick, light 4 gp 1d3 1d4 ×4 — 3 lbs. P —


Sap 1 gp 1d4 1d6 ×2 — 2 lbs. B nonlethal
Shield, light special 1d2 1d3 ×2 — special B —
Spiked armor special 1d4 1d6 ×2 — special P —
Spiked shield, light special 1d3 1d4 ×2 — special P —
Starknife 24 gp 1d3 1d4 ×3 20 ft. 3 lbs. P —
Sword, short 10 gp 1d4 1d6 19–20/×2 — 2 lbs. P —

2-H Melee
Battleaxe 10 gp 1d6 1d8 ×3 — 6 lbs. S —
Flail 8 gp 1d6 1d8 ×2 — 5 lbs. B disarm, trip
Longsword 15 gp 1d6 1d8 19–20/×2 — 4 lbs. S —
1-H Melee

Pick, heavy 8 gp 1d4 1d6 ×4 — 6 lbs. P —


Rapier 20 gp 1d4 1d6 18–20/×2 — 2 lbs. P —
Scimitar 15 gp 1d4 1d6 18–20/×2 — 4 lbs. S —
Shield, heavy special 1d3 1d4 ×2 — special B —
Spiked shield, heavy special 1d4 1d6 ×2 — special P —
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lbs. P brace
Warhammer 12 gp 1d6 1d8 ×3 — 5 lbs. B — Ranged
Falchion 75 gp 1d6 2d4 18–20/×2 — 8 lbs. S —
Glaive 8 gp 1d8 1d10 ×3 — 10 lbs. S reach
Greataxe 20 gp 1d10 1d12 ×3 — 12 lbs. S —
Greatclub 5 gp 1d8 1d10 ×2 — 8 lbs. B —
2-H Melee

Flail, heavy 15 gp 1d8 1d10 19–20/×2 — 10 lbs. B disarm, trip


Greatsword 50 gp 1d10 2d6 19–20/×2 — 8 lbs. S —
Guisarme 9 gp 1d6 2d4 ×3 — 12 lbs. S reach, trip
Halberd 10 gp 1d8 1d10 ×3 — 12 lbs. P or S brace, trip
Lance 10 gp 1d6 1d8 ×3 — 10 lbs. P reach
Ranseur 10 gp 1d6 2d4 ×3 — 12 lbs. P disarm, reach
Scythe 18 gp 1d6 2d4 ×4 — 10 lbs. P or S trip
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lbs. P —
Ranged

Longbow, composite 100 gp 1d6 1d8 ×3 110 ft. 3 lbs. P —


Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lbs. P —
Shortbow, composite 75 gp 1d4 1d6 ×3 70 ft. 2 lbs. P —
Arrows (20) 1 gp — — — — 3 lbs. — —
SIMPLE WEAPONS Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special
Gauntlet 2 gp 1d2 1d3 ×2 — 1 lb. B —
Unarmed strike — 1d2 1d3 ×2 — — B nonlethal
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. P or S —
Dagger, punching 2 gp 1d3 1d4 ×3 — 1 lb. P —
Gauntlet, spiked 5 gp 1d3 1d4 ×2 — 1 lb. P —
Mace, light 5 gp 1d4 1d6 ×2 — 4 lbs. B —
Sickle 6 gp 1d4 1d6 ×2 — 2 lbs. S trip
Club — 1d4 1d6 ×2 10 ft. 3 lbs. B —
Mace, heavy 12 gp 1d6 1d8 ×2 — 8 lbs. B —
Morningstar 8 gp 1d6 1d8 ×2 — 6 lbs. B and P —
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lbs. P —
Longspear 5 gp 1d6 1d8 ×3 — 9 lbs. P brace, reach
Quarterstaff — 1d4/1d4 1d6/1d6 ×2 — 4 lbs. B double, monk
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lbs. P brace
Blowgun 2 gp 1 1d2 ×2 20 ft. 1 lb. P —
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lbs. P —
Crossbow, light 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lbs. P —
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. P —
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lbs. P —
Sling — 1d3 1d4 ×2 50 ft. — B —
Darts, blowgun (10) 5 sp — — — — — — —
Bolts, crossbow (10) 1 gp — — — — 1 lb. — —
Bullets, sling (10) 1 sp — — — — 5 lbs. — —

EXOTIC WEAPONS Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special
Kama 2 gp 1d4 1d6 ×2 — 2 lbs. S monk, trip
Nunchaku 2 gp 1d4 1d6 ×2 — 2 lbs. B disarm, monk
Sai 1 gp 1d3 1d4 ×2 — 1 lb. B disarm, monk
Siangham 3 gp 1d4 1d6 ×2 — 1 lb. P monk
Sword, bastard 35 gp 1d8 1d10 19–20/×2 — 6 lbs. S —
Waraxe, dwarven 30 gp 1d8 1d10 ×3 — 8 lbs. S —
Whip 1 gp 1d2 1d3 ×2 — 2 lbs. S disarm, nonlethal, reach, trip
Axe, orc double 60 gp 1d6/1d6 1d8/1d8 ×3 — 15 lbs. S double
Chain, spiked 25 gp 1d6 2d4 ×2 — 10 lbs. P disarm, trip
Curve blade, elven 80 gp 1d8 1d10 18–20/×2 — 7 lbs. S —
Flail, dire 90 gp 1d6/1d6 1d8/1d8 ×2 — 10 lbs. B disarm, double, trip
Hammer, gnome hooked 20 gp 1d6/1d4 1d8/1d6 ×3/×4 — 6 lbs. B or P double, trip
Sword, two-bladed 100 gp 1d6/1d6 1d8/1d8 19–20/×2 — 10 lbs. S double
Urgrosh, dwarven 50 gp 1d6/1d4 1d8/1d6 ×3 — 12 lbs. P or S brace, double
Bolas 5 gp 1d3 1d4 ×2 10 ft. 2 lbs. B nonlethal, trip
Crossbow, hand 100 gp 1d3 1d4 19–20/×2 30 ft. 2 lbs. P —
Crossbow, repeating heavy 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lbs. P —
Crossbow, repeating light 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lbs. P —
Net 20 gp — — — 10 ft. 6 lbs. — —
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. P monk
Sling staff, halfling 20 gp 1d6 1d8 ×3 80 ft. 3 lbs. B —
Bolts, hand crossbow (10) 1 gp — — — — 1 lb. — —
Bolts, repeating crossbow (5) 1 gp — — — — 1 lb. — —
Bullets, sling (10) 1 sp — — — — 5 lbs. — —
Common Armor, Weapon & Shield Hardness & HP
Weapon or Shield Hardness*(1) Hit Points*(2, 3) Size Bonuses & Penalties
Light blade 10 2 Size AC/Attack CMB/CMD Fly Stealth
1-H blade 10 5 Fine +8 +8 +8 +16
2-H blade 10 10 Diminutive +4 +4 +6 +12
Light metal-hafted weapon 10 10 Tiny +2 +2 +4 +8
1-H metal-hafted weapon 10 20 Small +1 +1 +2 +4
Light hafted weapon 5 2 Medium +0 +0 +0 +0
1-H hafted weapon 5 5 Large -1 -1 -2 -4
2-H hafted weapon 5 10 Huge -2 -2 -4 -8
Projectile weapon 5 5 Gargantuan -4 -4 -6 -12
Armor special*(4) armor bonus x5 Colossal -8 -8 -8 -16
Buckler 10 5
Light wooden shield 5 7
Heavy wooden shield 5 15
Light steel shield 10 10
Heavy steel shield 10 20
Tower shield 5 20
*(1) Add +2 for each +1 enhancement bonus of magic items.
*(2) The hp value given is for Medium armor, weapons, and shields.
. Divide by 2 for each size category of the item smaller than Medium,
. or multiply it by 2 for each size category larger than Medium.
*(3) Add 10 hp for each +1 enhancement bonus of magic items.
*(4) Varies by material; see Table 7–13.

DCs to Break or Burst Items


Substance Hardness & HP Strength Check to: DC
Substance Hardness Hit Points Break down simple door 13
Glass 1 1/in of thickness Break down good door 18
Paper or Cloth 0 2/in of thickness Break down strong door 23
Rope 0 2/in of thickness Burst rope bonds 23
Ice 0 3/in of thickness Bend iron bars 24
Leather or Hide 2 5/in of thickness Break down barred door 25
Wood 5 10/in of thickness Burst chain bonds 26
Stone 8 15/in of thickness Break down iron door 28
Iron or Steel 10 30/in of thickness Condition DC Adjust*
Mithral 15 30/in of thickness Hold portal .+5
Adamantine 20 40/in of thickness Arcane lock .+10
* If both apply, use the larger number.

Object Hardness & Hit Points


Object Hardness Hit Points Break DC
Rope (1 in. diameter) 0 2 23
Simple wooden door 5 10 13
Small chest 5 1 17
Good wooden door 5 15 18
Treasure chest 5 15 23
Strong wooden door 5 20 23
Masonry wall (1 ft. thick) 8 90 35
Hewn stone (3 ft. thick) 8 540 50
Chain 10 5 26
Manacles 10 10 26
Masterwork manacles 10 10 28
Iron door (2 in. thick) 10 60 28
Standard Action AoO? STR Light Medium Heavy
Attack (melee) No Score Load Load Load
Attack (ranged) Yes 1 < 3 lbs 4–6 lbs 7–10 lbs
Attack (unarmed) Yes 2 < 6 lbs 7–13 lbs 14–20 lbs
Activate a magic item other than a potion or oil No 3 < 10 lbs 11–20 lbs 21–30 lbs
Aid another Maybe 4 < 13 lbs 14–26 lbs 27–40 lbs
Cast a spell (1 standard action casting time) Yes 5 < 16 lbs 17–33 lbs 34–50 lbs
Channel energy No 6 < 20 lbs 21–40 lbs 41–60 lbs
Concentrate to maintain an active spell No 7 < 23 lbs 24–46 lbs 47–70 lbs
Dismiss a spell No 8 < 26 lbs 27–53 lbs 54–80 lbs
Draw a hidden weapon (see Sleight of Hand) No 9 < 30 lbs 31–60 lbs 61–90 lbs
Drink a potion or apply an oil Yes 10 < 33 lbs 34–66 lbs 67–100 lbs
Escape a grapple No 11 < 38 lbs 39–76 lbs 77–115 lbs
Feint No 12 < 43 lbs 44–86 lbs 87–130 lbs
Light a torch with a tindertwig Yes 13 < 50 lbs 51–100 lbs 101–150 lbs
Lower spell resistance No 14 < 58 lbs 59–116 lbs 117–175 lbs
Read a scroll Yes 15 < 66 lbs 67–133 lbs 134–200 lbs
Ready (triggers a standard action) No 16 < 76 lbs 77–153 lbs 154–230 lbs
Stabilize a dying friend (see Heal skill) Yes 17 < 86 lbs 87–173 lbs 174–260 lbs
Total defense No 18 < 100 lbs 101–200 lbs 201–300 lbs
Use extraordinary ability No 19 < 116 lbs 117–233 lbs 234–350 lbs
Use skill that takes 1 action Usually 20 < 133 lbs 134–266 lbs 267–400 lbs
Use spell-like ability Yes 21 < 153 lbs 154–306 lbs 307–460 lbs
Use supernatural ability No 22 < 173 lbs 174–346 lbs 347–520 lbs
23 < 200 lbs 201–400 lbs 401–600 lbs
Move Action AoO? 24 < 233 lbs 234–466 lbs 467–700 lbs
Move Yes 25 < 266 lbs 267–533 lbs 534–800 lbs
Control a frightened mount Yes 26 < 306 lbs 307–613 lbs 614–920 lbs
Direct or redirect an active spell No 27 < 346 lbs 347–693 lbs 694–1,040 lbs
Draw a weapon No 28 < 400 lbs 401–800 lbs 801–1,200 lbs
Load a hand or light crossbow Yes 29 < 466 lbs 467–933 lbs 934–1,400 lbs
Open or close a door No +10 x4 x4 x4
Mount/dismount a steed No
Move a heavy object Yes
Pick up an item Yes Max Check Speed
Load
Sheathe a weapon Yes Dex Penalty 30'/20'/Run
Stand up from prone Yes Medium +3 -3 20'/15'/x4
Ready or drop a shield No Heavy +1 -6 20'/15'/x3
Retrieve a stored item Yes

Full-Round Action AoO?


Full attack No
Charge No
Deliver coup de grace Yes
Escape from a net Yes
Extinguish flames No Other Actions AoO?
Light a torch Yes 5-foot step No
Load a heavy or repeating crossbow Yes Cast a quickened spell No
Lock or unlock weapon in locked gauntlet Yes Cast feather fall No
Prepare to throw splash weapon Yes Cease concentration on a spell No
Run Yes Drop an item No
Use skill that takes 1 round Usually Drop to the floor No
Use a touch spell on up to six friends Yes Prepare components to cast a spell No
Withdraw No Speak No
0th-Level School 2nd-Level School 3rd-Level School
___- Resistance Abj ___- Arcane Lock Abj ___- Dispel Magic Abj
___- Acid Splash Con ___- Obscure Object Abj ___- Explosive Runes Abj
___- Detect Magic Div ___- Protection from Arrows Abj ___- Magic Circle against C/E/G/L Abj
___- Detect Poison Div ___- Resist Energy Abj ___- Nondetection Abj
___- Read Magic Div ___- Acid Arrow Con ___- Protection from Energy Abj
___- Daze Enc ___- Fog Cloud Con ___- Phantom Steed Con
___- Dancing Lights Evo ___- Glitterdust Con ___- Sepia Snake Sigil Con
___- Flare Evo ___- Summon Monster II Con ___- Sleet Storm Con
___- Light Evo ___- Summon Swarm Con ___- Stinking Cloud Con
___- Ray of Frost Evo ___- Web Con ___- Summon Monster III Con
___- Ghost Sound Ill ___- Detect Thoughts Div ___- Arcane Sight Div
___- Bleed Nec ___- Locate Object Div ___- Clairaudience/Clairvoyance Div
___- Disrupt Undead Nec ___- See Invisibility Div ___- Tongues Div
___- Touch of Fatigue Nec ___- Daze Monster Enc ___- Deep Slumber Enc
___- Mage Hand Tra ___- Hideous Laughter Enc ___- Heroism Enc
___- Mending Tra ___- Touch of Idiocy Enc ___- Hold Person Enc
___- Message Tra ___- Continual Flame Evo ___- Rage Enc
___- Open/Close Tra ___- Darkness Evo ___- Suggestion Enc
___- Arcane Mark Uni ___- Flaming Sphere Evo ___- Daylight Evo
___- Prestidigitation Uni ___- Gust of Wind Evo ___- Fireball Evo
___- Scorching Ray Evo ___- Lightning Bolt Evo
1st-Level School ___- Shatter Evo ___- Tiny Hut Evo
___- Alarm Abj ___- Blur Ill ___- Wind Wall Evo
___- Endure Elements Abj ___- Hypnotic Pattern Ill ___- Displacement Ill
___- Hold Portal Abj ___- Invisibility Ill ___- Illusory Script Ill
___- Protection from C/E/G/L Abj ___- Magic Mouth Ill ___- Invisibility Sphere Ill
___- Shield Abj ___- Minor Image Ill ___- Major Image Ill
___- Grease Con ___- Mirror Image Ill ___- Gentle Repose Nec
___- Mage Armor Con ___- Misdirection Ill ___- Halt Undead Nec
___- Mount Con ___- Phantom Tramp Ill ___- Ray of Exhaustion Nec
___- Obscuring Mist Con ___- Blindness/Deafness Nec ___- Vampiric Touch Nec
___- Summon Monster I Con ___- Command Undead Nec ___- Beast Shape I Tra
___- Unseen Servant Con ___- False Life Nec ___- Blink Tra
___- Comprehend Languages Div ___- Ghoul Touch Nec ___- Flame Arrow Tra
___- Detect Secret Doors Div ___- Scare Nec ___- Fly Tra
___- Detect Undead Div ___- Spectral Hand Nec ___- Gaseous Form Tra
___- Identify Div ___- Alter Self Tra ___- Haste Tra
___- True Strike Div ___- Bear's Endurance Tra ___- Keen Edge Tra
___- Charm Person Enc ___- Bull's Strength Tra ___- Magic Weapon, Greater Tra
___- Hypnotism Enc ___- Cat's Grace Tra ___- Secret Page Tra
___- Sleep Enc ___- Darkvision Tra ___- Shrink Item Tra
___- Burning Hands Evo ___- Eagle's Splendor Tra ___- Slow Tra
___- Floating Disk Evo ___- Fox's Cunning Tra ___- Water Breathing Tra
___- Magic Missile Evo ___- Knock Tra
___- Shocking Grasp Evo ___- Levitate Tra
___- Color Spray Ill ___- Make Whole Tra
___- Disguise Self Ill ___- Owl's Wisdom Tra
___- Magic Aura Ill ___- Pyrotechnics Tra
___- Silent Image Ill ___- Rope Trick Tra
___- Ventriloquism Ill ___- Spider Climb Tra
___- Cause Fear Nec ___- Whispering Wind Tra
___- Chill Touch Nec
___- Ray of Enfeeblement Nec
___- Animate Rope Tra
___- Enlarge Person Tra
___- Erase Tra
___- Expeditious Retreat Tra
___- Feather Fall Tra
___- Jump Tra
___- Magic Weapon Tra
___- Reduce Person Tra

4th-Level School 5th-Level School 6th-Level School


___- Dimensional Anchor Abj ___- Break Enchantment Abj ___- Antimagic Field Abj
___- Fire Trap Abj ___- Dismissal Abj ___- Dispel Magic, Greater Abj
___- Globe of Invulnerability, Lesser Abj ___- Mage's Private Sanctum Abj ___- Globe of Invulnerability Abj
___- Remove Curse Abj ___- Cloudkill Con ___- Guards and Wards Abj
___- StoneskinM Abj ___- Mage's Faithful Hound Con ___- Repulsion Abj
___- Black Tentacles Con ___- Major Creation Con ___- Acid Fog Con
___- Dimension Door Con ___- Planar Binding, Lesser Con ___- Planar Binding Con
___- Minor Creation Con ___- Secret Chest Con ___- Summon Monster VI Con
___- Secure Shelter Con ___- Summon Monster V Con ___- Wall of Iron Con
___- Solid Fog Con ___- Teleport Con ___- Analyze Dweomer Div
___- Summon Monster IV Con ___- Wall of Stone Con ___- Legend Lore Div
___- Arcane Eye Div ___- Contact Other Plane Div ___- True Seeing Div
___- Detect Scrying Div ___- Prying Eyes Div ___- Geas/Quest Enc
___- Locate Creature Div ___- Telepathic Bond Div ___- Heroism, Greater Enc
___- Scrying Div ___- Dominate Person Enc ___- Suggestion, Mass Enc
___- Charm Monster Enc ___- Feeblemind Enc ___- Symbol of Persuasion Enc
___- Confusion Enc ___- Hold Monster Enc ___- Chain Lightning Evo
___- Crushing Despair Enc ___- Mind Fog Enc ___- Contingency Evo
___- Geas, Lesser Enc ___- Symbol of Sleep Enc ___- Forceful Hand Evo
___- Fire Shield Evo ___- Cone of Cold Evo ___- Freezing Sphere Evo
___- Ice Storm Evo ___- Interposing Hand Evo ___- Mislead Ill
___- Resilient Sphere Evo ___- Sending Evo ___- Permanent Image Ill
___- Shout Evo ___- Wall of Force Evo ___- Programmed Image Ill
___- Wall of Fire Evo ___- Dream Ill ___- Shadow Walk Ill
___- Wall of Ice Evo ___- False Vision Ill ___- Veil Ill
___- Hallucinatory Terrain Ill ___- Mirage Arcana Ill ___- Circle of Death Nec
___- Illusory Wall Ill ___- Nightmare Ill ___- Create Undead Nec
___- Invisibility, Greater Ill ___- Persistent Image Ill ___- Eyebite Nec
___- Phantasmal Killer Ill ___- Seeming Ill ___- Symbol of Fear Nec
___- Rainbow Pattern Ill ___- Shadow Evocation Ill ___- Undeath to Death Nec
___- Shadow Conjuration Ill ___- Blight Nec ___- Bear's Endurance, Mass Tra
___- Animate Dead Nec ___- Magic Jar Nec ___- Beast Shape IV Tra
___- Bestow Curse Nec ___- Symbol of Pain Nec ___- Bull's Strength, Mass Tra
___- Contagion Nec ___- Waves of Fatigue Nec ___- Cat's Grace, Mass Tra
___- Enervation Nec ___- Animal Growth Tra ___- Control Water Tra
___- Fear Nec ___- Baleful Polymorph Tra ___- Disintegrate Tra
___- Beast Shape II Tra ___- Beast Shape III Tra ___- Eagle's Splendor, Mass Tra
___- Elemental Body I Tra ___- Elemental Body II Tra ___- Elemental Body III Tra
___- Enlarge Person, Mass Tra ___- Fabricate Tra ___- Flesh to Stone Tra
___- Mnemonic Enhancer Tra ___- Overland Flight Tra ___- Form of the Dragon I Tra
___- Reduce Person, Mass Tra ___- Passwall Tra ___- Fox's Cunning, Mass Tra
___- Stone Shape Tra ___- Plant Shape I Tra ___- Mage's Lucubration Tra
___- Polymorph Tra ___- Move Earth Tra
___- Telekinesis Tra ___- Owl's Wisdom, Mass Tra
___- Transmute Mud to Rock Tra ___- Plant Shape II Tra
___- Transmute Rock to Mud Tra ___- Stone to Flesh Tra
___- Permanency Uni ___- Transformation Tra
7th-Level School 8th-Level School 9th-Level School
___- Banishment Abj ___- Dimensional Lock Abj ___- Freedom Abj
___- Sequester Abj ___- Mind Blank Abj ___- Imprisonment Abj
___- Spell Turning Abj ___- Prismatic Wall Abj ___- Mage's Disjunction Abj
___- Instant Summons Con ___- Protection from Spells Abj ___- Prismatic Sphere Abj
___- Mage's Magnificent Mansion Con ___- Incendiary Cloud Con ___- Gate Con
___- Phase Door Con ___- Maze Con ___- Refuge Con
___- Plane Shift Con ___- Planar Binding, Greater Con ___- Summon Monster IX Con
___- Summon Monster VII Con ___- Summon Monster VIII Con ___- Teleportation Circle Con
___- Teleport, Greater Con ___- Trap the Soul Con ___- Foresight Div
___- Teleport Object Con ___- Discern Location Div ___- Dominate Monster Enc
___- Arcane Sight, Greater Div ___- Moment of Prescience Div ___- Hold Monster, Mass Enc
___- Scrying, Greater Div ___- Prying Eyes, Greater Div ___- Power Word Kill Enc
___- Vision Div ___- Antipathy Enc ___- Crushing Hand Evo
___- Hold Person, Mass Enc ___- Binding Enc ___- Meteor Swarm Evo
___- Insanity Enc ___- Charm Monster, Mass Enc ___- Shades Ill
___- Power Word Blind Enc ___- Demand Enc ___- Weird Ill
___- Symbol of Stunning Enc ___- Irresistible Dance Enc ___- Astral Projection Nec
___- Delayed Blast Fireball Evo ___- Power Word Stun Enc ___- Energy Drain Nec
___- Forcecage Evo ___- Symbol of Insanity Enc ___- Soul Bind Nec
___- Grasping Hand Evo ___- Sympathy Enc ___- Wail of the Banshee Nec
___- Mage's Sword Evo ___- Clenched Fist Evo ___- Etherealness Tra
___- Prismatic Spray Evo ___- Polar Ray Evo ___- Shapechange Tra
___- Invisibility, Mass Ill ___- Shout, Greater Evo ___- Time Stop Tra
___- Project Image Ill ___- Sunburst Evo ___- Wish Uni
___- Shadow Conjuration, Greater Ill ___- Telekinetic Sphere Evo
___- Simulacrum Ill ___- Scintillating Pattern Ill
___- Control Undead Nec ___- Screen Ill
___- Finger of Death Nec ___- Shadow Evocation, Greater Ill
___- Symbol of Weakness Nec ___- Clone Nec
___- Waves of Exhaustion Nec ___- Create Greater Undead Nec
___- Control Weather Tra ___- Horrid Wilting Nec
___- Elemental Body IV Tra ___- Symbol of Death Nec
___- Ethereal Jaunt Tra ___- Form of the Dragon III Tra
___- Form of the Dragon II Tra ___- Giant Form II Tra
___- Giant Form I Tra ___- Iron Body Tra
___- Plant Shape III Tra ___- Polymorph Any Object Tra
___- Polymorph, Greater Tra ___- Temporal Stasis Tra
___- Reverse Gravity Tra
___- Statue Tra
___- Limited Wish Uni
School 0th-Level Quick Description
Abj. Resistance Subject gains +1 on saving throws.
Con. Acid Splash Orb deals 1d3 acid dmg.
Div. Detect Magic Detects all spells & magic items within 60'
Div. Detect Poison Detects poison in one creature or small object.
Div. Read Magic Read scrolls & spellbooks.
Enc. Daze A single humanoid creature with 4 HD or less loses its next action.
Evo. Dancing Lights Creates torches or other lights.
Evo. Flare Dazzles one creature (–1 on attack rolls).
Evo. Light Object shines like a torch.
Evo. Ray of Frost Ray deals 1d3 cold dmg.
Ill. Ghost Sound Figment sounds.
Nec. Bleed Cause a stabilized creature to resume dying.
Nec. Disrupt Undead Deals 1d6 dmg to one undead.
Nec. Touch of Fatigue Touch attack fatigues target.
Tra. Mage Hand 5-pound telekinesis.
Tra. Mending Makes minor repairs on an object.
Tra. Message Whisper conversation at distance.
Tra. Open/Close Opens or closes small or light things.
Uni. Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
Uni. Prestidigitation Performs minor tricks.

School 1st-Level Quick Description


Abj. Alarm Wards an area for 2 hours/lvl.
Abj. Endure Elements Exist comfortably in hot or cold regions.
Abj. Hold Portal Holds door shut.
Abj. Protection from C/E/G/L +2 to AC & saves, plus additional protection against selected alignment.
Abj. Shield Invisible disc gives +4 to AC, blocks magic missiles.
Con. Grease Makes 10' square or one object slippery.
Con. Mage Armor Gives subject +4 armor bonus.
Con. Mount Summons riding horse for 2 hours/lvl.
Con. Obscuring Mist Fog surrounds you.
Con. Summon Monster I Summons extraplanar creature to fight for you.
Con. Unseen Servant Invisible force obeys your comm&s.
Div. Comprehend Languages You underst& all spoken & written languages.
Div. Detect Secret Doors Reveals hidden doors within 60'
Div. Detect Undead Reveals undead within 60'
Div. Identify Gives +10 bonus to identify magic items.
Div. True Strike +20 on your next attack roll.
Enc. Charm Person Makes one person your friend.
Enc. Hypnotism Fascinates 2d4 HD of creatures.
Enc. Sleep Puts 4 HD of creatures into magical slumber.
Evo. Burning Hands 1d4/lvl fire dmg (max 5d4).
Evo. Floating Disk Creates 3'-diameter horizontal disk that holds 100 lbs./lvl.
Evo. Magic Missile 1d4+1 dmg; +1 missile per two lvls above 1st (max 5).
Evo. Shocking Grasp Touch delivers 1d6/lvl electricity dmg (max 5d6).
Ill. Color Spray Knocks unconscious, blinds, &/or stuns weak creatures.
Ill. Disguise Self Changes your appearance.
Ill. Magic Aura Alters object's magic aura.
Ill. Silent Image Creates minor illusion of your design.
Ill. Ventriloquism Throws voice for 1 min./lvl.
Nec. Cause Fear One creature of 5 HD or less flees for 1d4 rds.
Nec. Chill Touch One touch/lvl deals 1d6 dmg & possibly 1 Str dmg.
Nec. Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 lvls.
Tra. Animate Rope Makes a rope move at your comm&.
Tra. Enlarge Person Humanoid creature doubles in size.
Tra. Erase Mundane or magical writing vanishes.
Tra. Expeditious Retreat Your base speed increases by 30'
Tra. Feather Fall Objects or creatures fall slowly.
Tra. Jump Subject gets bonus on Acrobatics checks.
Tra. Magic Weapon Weapon gains +1 bonus.
Tra. Reduce Person Humanoid creature halves in size.

School 2nd-Level Quick Description


Abj. Arcane LockM Magically locks a portal or chest.
Abj. Obscure Object Masks object against scrying.
Abj. Protection from Arrows Subject gains DR 10/magic against ranged attacks.
Abj. Resist Energy Ignores first 10 (or more) points of dmg per attack from specified energy type.
Con. Acid Arrow Ranged touch attack; 2d4 dmg for 1 rd + 1 rd/three lvls.
Con. Fog Cloud Fog obscures vision.
Con. Glitterdust Blinds creatures, outlines invisible creatures.
Con. Summon Monster II Summons extraplanar creature to fight for you.
Con. Summon Swarm Summons swarm of bats, rats, or spiders.
Con. Web Fills 20'-radius spread with sticky spiderwebs that can grapple foes & impair movement.
Div. Detect Thoughts Allows "listening" to surface thoughts.
Div. Locate Object Senses direction toward object (specific or type).
Div. See Invisibility Reveals invisible creatures or objects.
Enc. Daze Monster Living creature of 6 HD or less loses its next action.
Enc. Hideous Laughter Subject loses actions for 1 rd/lvl.
Enc. Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, & Cha.
Evo. Continual FlameM Makes a permanent, heatless light.
Evo. Darkness 20' radius of supernatural shadow.
Evo. Flaming Sphere Rolling ball of fire deals 3d6 fire dmg.
Evo. Gust of Wind Blows away or knocks down smaller creatures.
Evo. Scorching Ray Ranged touch attack deals 4d6 fire dmg, + 1 ray/four lvls (max 3).
Evo. Shatter Sonic energy dmgs objects or crystalline creatures.
Ill. Blur Attacks miss subject 20% of the time.
Ill. Hypnotic Pattern Fascinates 2d4 + lvl HD of creatures.
Ill. Invisibility Subject is invisible for 1 min./lvl or until it attacks.
Ill. Magic MouthM Object speaks once when triggered.
Ill. Minor Image As silent image, plus some sound.
Ill. Mirror Image Creates decoy duplicates of you.
Ill. Misdirection Misleads divinations for 1 creature or object.
Ill. Phantom TrapM Makes item seem trapped.
Nec. Blindness/Deafness Makes subject blinded or deafened.
Nec. Command Undead Undead creature obeys your commands.
Nec. False Life Gain 1d10 temporary hp + 1/lvl (max +10).
Nec. Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened.
Nec. Scare Frightens creatures of less than 6 HD.
Nec. Spectral Hand Creates disembodied glowing h& to deliver touch attacks.
Tra. Alter Self Assume form of a Small or Medium humanoid.
Tra. Bear's Endurance Subject gains +4 to Con for 1 min./lvl.
Tra. Bull's Strength Subject gains +4 to Str for 1 min./lvl.
Tra. Cat's Grace Subject gains +4 to Dex for 1 min./lvl.
Tra. Darkvision See 60' in total darkness.
Tra. Eagle's Splendor Subject gains +4 to Cha for 1 min./lvl.
Tra. Fox's Cunning Subject gains +4 to Int for 1 min./lvl.
Tra. Knock Opens locked or magically sealed door.
Tra. Levitate Subject moves up & down at your direction.
Tra. Make Whole Repairs an object.
Tra. Owl's Wisdom Subject gains +4 to Wis for 1 min./lvl.
Tra. Pyrotechnics Turns fire into blinding light or thick smoke.
Tra. Rope Trick As many as eight creatures hide in extradimensional space.
Tra. Spider Climb Grants ability to walk on walls & ceilings.
Tra. Whispering Wind Sends a short message 1 mile/lvl.
School 3rd-Level Quick Description
Abj. Dispel Magic Cancels one magical spell or effect.
Abj. Explosive Runes Deals 6d6 dmg when read.
Abj. Magic Circle against C/E/G/L As protection spells, but 10' radius & 10 min./lvl.
Abj. NondetectionM Hides subject from divination, scrying.
Abj. Protection from Energy Absorbs 12 points/lvl of dmg from one kind of energy.
Con. Phantom Steed Magic horse appears for 1 hour/lvl.
Con. Sepia Snake SigilM Creates text symbol that immobilizes reader.
Con. Sleet Storm Hampers vision & movement.
Con. Stinking Cloud Nauseating vapors, 1 rd/lvl.
Con. Summon Monster III Summons extraplanar creature to fight for you.
Div. Arcane Sight Magical auras become visible to you.
Div. Clairaudience/Clairvoyance Hear or see at a distance for 1 min./lvl.
Div. Tongues Speak & underst& any language.
Enc. Deep Slumber Puts 10 HD of creatures to sleep.
Enc. Heroism Gives +2 bonus on attack rolls, saves, skill checks.
Enc. Hold Person Paralyzes one humanoid for 1 rd/lvl.
Enc. Rage Gives +2 to Str & Con, +1 on Will saves, –2 to AC.
Enc. Suggestion Compels a subject to follow stated course of action.
Evo. Daylight 60' radius of bright light.
Evo. Fireball 1d6 dmg per lvl, 20' radius.
Evo. Lightning Bolt Electricity deals 1d6/lvl dmg.
Evo. Tiny Hut Creates shelter for 10 creatures.
Evo. Wind Wall Deflects arrows, smaller creatures, & gases.
Ill. Displacement Attacks miss subject 50% of the time.
Ill. Illusory ScriptM Only select creatures can read text.
Ill. Invisibility Sphere Makes everyone within 10' invisible.
Ill. Major Image As silent image, plus sound, smell & thermal effects.
Nec. Gentle Repose Preserves one corpse.
Nec. Halt Undead Immobilizes undead for 1 rd/lvl.
Nec. Ray of Exhaustion Ray makes subject exhausted.
Nec. Vampiric Touch Touch deals 1d6 dmg per two lvls; caster gains dmg as temporary hp.
Tra. Beast Shape I You take the form & some of the powers of a Small or Medium animal.
Tra. Blink You r&omly vanish & reappear for 1 rd per lvl.
Tra. Flame Arrow Arrows deal +1d6 fire dmg.
Tra. Fly Subject flies at speed of 60'
Tra. Gaseous Form Subject becomes insubstantial & can fly slowly.
Tra. Haste One creature/lvl moves faster, +1 on attack rolls, AC, & Reflex saves.
Tra. Keen Edge Doubles normal weapon's threat range.
Tra. Magic Weapon, Greater Weapon gains +1 bonus/four lvls (max +5).
Tra. Secret Page Changes one page to hide its real content.
Tra. Shrink Item Object shrinks to one-sixteenth size.
Tra. Slow One subject/lvl takes only one action/round, –1 to AC, Reflex saves, & attack rolls.
Tra. Water Breathing Subjects can breathe underwater.
School 4th-Level Quick Description
Abj. Dimensional Anchor Bars extradimensional movement.
Abj. Fire TrapM Opened object deals 1d4 dmg + 1/lvl.
Abj. Globe of Invulnerability, Lesser Stops 1st- through 3rd-lvl spell effects.
Abj. Remove Curse Frees object or person from curse.
Abj. StoneskinM Grants DR 10/adamantine.
Con. Black Tentacles Tentacles grapple all creatures within a 20' spread.
Con. Dimension Door Teleports you a short distance.
Con. Minor Creation Creates one cloth or wood object.
Con. Secure Shelter Creates sturdy cottage.
Con. Solid Fog Blocks vision & slows movement.
Con. Summon Monster IV Summons extraplanar creature to fight for you.
Div. Arcane Eye Invisible floating eye moves 30'/round.
Div. Detect Scrying Alerts you to magical eavesdropping
Div. Locate Creature Indicates direction to familiar creature.
Div. ScryingF Spies on subject from a distance.
Enc. Charm Monster Makes monster believe it is your ally.
Enc. Confusion Subjects behave oddly for 1 rd/lvl.
Enc. Crushing Despair Subjects take –2 on attack rolls, dmg rolls, saves, & checks.
Enc. Geas, Lesser Comm&s subject of 7 HD or less.
Evo. Fire Shield Creatures attacking you take fire dmg; you're protected from heat or cold.
Evo. Ice Storm Hail deals 5d6 dmg in cylinder 40' across.
Evo. Resilient Sphere Force globe protects but traps one subject.
Evo. Shout Deafens all within cone & deals 5d6 sonic dmg.
Evo. Wall of Fire Deals 2d4 fire dmg out to 10' & 1d4 out to 20' Passing through it deals 2d6 dmg + 1/lvl.
Evo. Wall of Ice Ice plane creates wall or hemisphere creates dome.
Ill. Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like).
Ill. Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
Ill. Invisibility, Greater As invisibility, but subject can attack & stay invisible.
Ill. Phantasmal Killer Fearsome illusion kills subject or deals 3d6 dmg.
Ill. Rainbow Pattern Lights fascinate 24 HD of creatures.
Ill. Shadow Conjuration Mimics conjuration below 4th lvl, but only 20% real.
Nec. Animate DeadM Creates undead skeletons & zombies out of corpses.
Nec. Bestow Curse –6 to an ability; –4 attack rolls, saves, & checks; or 50% chance to lose each action.
Nec. Contagion Infects subject with chosen disease.
Nec. Enervation Subject gains 1d4 negative lvls.
Nec. Fear Subjects within cone flee for 1 rd/lvl.
Tra. Beast Shape II You take the form & some of the powers of a Tiny or Large animal.
Tra. Elemental Body I Turns you into a Small elemental.
Tra. Enlarge Person, Mass 1 humanoid creature/lvl doubles in size.
Tra. Mnemonic EnhancerF Wizard only. Prepare extra spells or retain one just cast.
Tra. Reduce Person, Mass As reduce person, but affects 1 humanoid creature/lvl.
Tra. Stone Shape Sculpts stone into any shape.
School 5th-Level Quick Description
Abj. Break Enchantment Frees subjects from enchantments, transmutations, & curses.
Abj. Dismissal Forces a creature to return to its native plane.
Abj. Mage's Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours.
Con. Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con dmg.
Con. Mage's Faithful Hound Phantom dog can guard a location & attack intruders.
Con. Major Creation As minor creation, plus stone & metal.
Con. Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
Con. Secret ChestF Hides expensive chest on Ethereal Plane; you retrieve it at will.
Con. Summon Monster V Summons extraplanar creature to fight for you.
Con. Teleport Instantly transports you as far as 100 miles per lvl.
Con. Wall of Stone Creates a stone wall that can be shaped.
Div. Contact Other Plane Lets you ask question of extraplanar entity.
Div. Prying Eyes 1d4 + 1/lvl floating eyes scout for you.
Div. Telepathic Bond Link lets allies communicate.
Enc. Dominate Person Controls humanoid telepathically.
Enc. Feeblemind Subject's Int & Cha drop to 1.
Enc. Hold Monster As hold person, but any creature.
Enc. Mind Fog Subjects in fog get –10 to Wis & Will checks.
Enc. Symbol of SleepM Triggered rune puts nearby creatures into catatonic slumber.
Evo. Cone of Cold 1d6/lvl cold dmg.
Evo. Interposing Hand H& provides cover against 1 opponent.
Evo. Sending Delivers short message anywhere, instantly.
Evo. Wall of Force Wall is immune to dmg.
Ill. Dream Sends message to anyone sleeping.
Ill. False VisionM Fools scrying with an illusion.
Ill. Mirage Arcana As hallucinatory terrain, plus structures.
Ill. Nightmare Sends vision dealing 1d10 dmg, fatigue.
Ill. Persistent Image As major image, but with no concentration required.
Ill. Seeming Changes appearance of 1 person per 2 lvls.
Ill. Shadow Evocation Mimics evocation below 5th lvl, but only 20% real.
Nec. Blight Withers one plant or deals 1d6/lvl dmg to plant creature.
Nec. Magic JarF Enables possession of another creature.
Nec. Symbol of PainM Triggered rune wracks creatures with pain.
Nec. Waves of Fatigue Several targets become fatigued.
Tra. Animal Growth One animal doubles in size.
Tra. Baleful Polymorph Turns subject into harmless animal.
Tra. Beast Shape III You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Tra. Elemental Body II Turns you into a Medium elemental.
Tra. FabricateM Transforms raw materials into finished items.
Tra. Overland Flight You fly at a speed of 40' & can hustle over long distances.
Tra. Passwall Creates passage through wood or stone wall.
Tra. Plant Shape I Turns you into a Small or Medium plant.
Tra. Polymorph Gives one willing subject a new form.
Tra. Telekinesis Moves object, attacks creature, or hurls object or creature.
Tra. Transmute Mud to Rock Transforms two 10' cubes per lvl.
Tra. Transmute Rock to Mud Transforms two 10' cubes per lvl.
Uni. PermanencyM Makes certain spells permanent.
School 6th-Level Quick Description
Abj. Antimagic Field Negates magic within 10'
Abj. Dispel Magic, Greater As dispel magic, but with multiple targets.
Abj. Globe of Invulnerability As lesser globe of invulnerability, plus 4th-lvl spell effects.
Abj. Guards and Wards Array of magic effects protect area.
Abj. RepulsionF Creatures can't approach you.
Con. Acid Fog Fog deals acid dmg.
Con. Planar Binding As lesser planar binding, but up to 12 HD.
Con. Summon Monster VI Summons extraplanar creature to fight for you.
Con. Wall of IronM 30 hp/four lvls; can topple onto foes.
Div. Analyze DweomerF Reveals magical aspects of subject.
Div. Legend LoreMF Lets you learn tales about a person, place, or thing.
Div. True SeeingM Lets you see all things as they really are.
Enc. Geas/Quest As lesser geas, but affects any creature.
Enc. Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Enc. Suggestion, Mass As suggestion, affects 1 subject/lvl.
Enc. Symbol of PersuasionM Triggered rune charms creatures.
Evo. Chain Lightning 1d6/lvl dmg & 1 secondary bolt/lvl.
Evo. ContingencyF Sets trigger condition for another spell.
Evo. Forceful Hand H& pushes creatures away.
Evo. Freezing Sphere Freezes water or deals cold dmg.
Ill. Mislead Turns you invisible & creates illusory double.
Ill. Permanent Image Permanent illusion, includes sight, sound, smell, & thermal effects.
Ill. Programmed ImageM As major image, but triggered by event.
Ill. Shadow Walk Step into shadow to travel rapidly.
Ill. Veil Changes appearance of a group of creatures.
Nec. Circle of DeathM Kills 1d4/lvl HD of creatures.
Nec. Create UndeadM Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Nec. Eyebite Target becomes panicked, sickened, & comatose.
Nec. Symbol of FearM Triggered rune panics nearby creatures.
Nec. Undeath to DeathM Destroys 1d4/lvl HD of undead (max. 20d4).
Tra. Bear's Endurance, Mass As bear's endurance, affects one subject/lvl.
Tra. Beast Shape IV You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Tra. Bull's Strength, Mass As bull's strength, affects 1 subject per lvl.
Tra. Cat's Grace, Mass As cat's grace, affects 1 subject/lvl.
Tra. Control Water Raises or lowers bodies of water.
Tra. Disintegrate Reduces one creature or object to dust.
Tra. Eagle's Splendor, Mass As eagle's splendor, 1 subject/lvl.
Tra. Elemental Body III Turns you into a Large elemental.
Tra. Flesh to Stone Turns subject creature into statue.
Tra. Form of the Dragon I Turns you into a Medium dragon.
Tra. Fox's Cunning, Mass As fox's cunning, affects 1 subject/ lvl.
Tra. Mage's Lucubration Wizard only. Recalls spell of 5th lvl or lower.
Tra. Move Earth Digs trenches & builds hills.
Tra. Owl's Wisdom, Mass As owl's wisdom, affects 1 subject/lvl.
Tra. Plant Shape II Turns you into a Large plant creature.
Tra. Stone to Flesh Restores petrified creature.
Tra. TransformationM You gain combat bonuses.

School 7th-Level Quick Description


Abj. Banishment Banishes 2 HD/lvl of extraplanar creatures.
Abj. Sequester Subject is invisible to sight & scrying; renders creature comatose.
Abj. Spell TurningM Reflect 1d4+6 spell lvls back at caster.
Con. Instant SummonsM Prepared object appears in your h&.
Con. Mage's Magnificent MansionF Door leads to extradimensional mansion.
Con. Phase Door Creates an invisible passage through a barrier.
Con. Plane ShiftF As many as eight subjects travel to another plane.
Con. Summon Monster VII Summons extraplanar creature to fight for you.
Con. Teleport, Greater As teleport, but no range limit & no off-target arrival.
Con. Teleport Object As teleport, but affects a touched object.
Div. Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures & objects.
Div. Scrying, Greater As scrying, but faster & longer.
Div. VisionM As legend lore, but quicker.
Enc. Hold Person, Mass As hold person, but all within 30'
Enc. Insanity Subject suffers continuous confusion.
Enc. Power Word Blind Blinds creature with 200 hp or less.
Enc. Symbol of StunningM Triggered rune stuns creatures.
Evo. Delayed Blast Fireball 1d6/lvl fire dmg; you can postpone blast for up to 5 rds.
Evo. ForcecageM Cube or cage of force imprisons all inside.
Evo. Grasping Hand H& provides cover, pushes, or grapples.
Evo. Mage's SwordF Floating magic blade strikes opponents.
Evo. Prismatic Spray Rays hit subjects with variety of effects.
Ill. Invisibility, Mass As invisibility, but affects all in range.
Ill. Project Image Illusory double can talk & cast spells.
Ill. Shadow Conjuration, Greater As shadow conjuration, but up to 6th lvl & 60% real.
Ill. SimulacrumM Creates partially real double of a creature.
Nec. Control Undead Undead don't attack you while under your comm&.
Nec. Finger of Death Deals 10 dmg/lvl to one subject.
Nec. Symbol of WeaknessM Triggered rune weakens creatures.
Nec. Waves of Exhaustion Several targets become exhausted.
Tra. Control Weather Changes weather in local area.
Tra. Elemental Body IV Turns you into a Huge elemental.
Tra. Ethereal Jaunt You become ethereal for 1 rd/lvl.
Tra. Form of the Dragon II Turns you into a Large dragon.
Tra. Giant Form I Turns you into a Large giant.
Tra. Plant Shape III Turns you into a Huge plant.
Tra. Polymorph, Greater Gives one willing subject a new, more powerful form.
Tra. Reverse Gravity Objects & creatures fall upward.
Tra. Statue Subject can become a statue at will.
Uni. Limited WishM Alters reality (within limits).
School 8th-Level Quick Description
Abj. Dimensional Lock Teleportation & interplanar travel blocked for 1 day/lvl.
Abj. Mind Blank Subject is protected from mental/emotional magic & scrying.
Abj. Prismatic Wall Wall's colors have array of effects.
Abj. Protection from SpellsMF Confers +8 resistance bonus.
Con. Incendiary Cloud Cloud deals 6d6 fire dmg/round.
Con. Maze Traps subject in extradimensional maze.
Con. Planar Binding, Greater As lesser planar binding, but up to 18 HD.
Con. Summon Monster VIII Summons extraplanar creature to fight for you.
Con. Trap the SoulM Imprisons subject within gem.
Div. Discern Location Reveals exact location of creature or object.
Div. Moment of Prescience You gain +1/lvl insight bonus on single attack roll, check, or save.
Div. Prying Eyes, Greater As prying eyes, but eyes have true seeing.
Enc. Antipathy Object or location affected by spell repels certain creatures.
Enc. BindingM Utilizes an array of techniques to imprison a creature.
Enc. Charm Monster, Mass As charm monster, but all within 30'
Enc. Demand As sending, plus you can send suggestion.
Enc. Irresistible Dance Forces subject to dance.
Enc. Power Word Stun Stuns creature with 150 hp or less.
Enc. Symbol of InsanityM Triggered rune renders nearby creatures insane.
Enc. SympathyM Object or location attracts certain creatures.
Evo. Clenched Fist Large h& provides cover, pushes, or attacks your foes.
Evo. Polar Ray Ranged touch attack deals 1d6/lvl cold dmg & 1d4 points of Dexterity drain.
Evo. Shout, Greater Devastating yell deals 10d6 sonic dmg; stuns creatures.
Evo. Sunburst Blinds all within 10', deals 6d6 dmg.
Evo. Telekinetic Sphere As resilient sphere, but you move the sphere telekinetically.
Ill. Scintillating Pattern Twisting colors confuse, stun, or render unconscious.
Ill. Screen Illusion hides area from vision & scrying.
Ill. Shadow Evocation, Greater As shadow evocation, but up to 7th lvl & 60% real.
Nec. CloneMF Duplicate awakens when original dies.
Nec. Create Greater UndeadM Creates shadows, wraiths, spectres, or devourers.
Nec. Horrid Wilting Deals 1d6/lvl dmg within 30'
Nec. Symbol of DeathM Triggered rune kills nearby creatures.
Tra. Form of the Dragon III Turns you into a Huge dragon.
Tra. Giant Form II Turns you into a Huge giant.
Tra. Iron Body Your body becomes living iron.
Tra. Polymorph Any Object Changes a subject into anything else.
Tra. Temporal StasisM Puts subject into suspended animation.
School 9th-Level Quick Description
Abj. Freedom Releases creature from imprisonment.
Abj. Imprisonment Entombs subject beneath the earth.
Abj. Mage's Disjunction Dispels magic, disenchants magic items.
Abj. Prismatic Sphere As prismatic wall, but surrounds on all sides.
Con. GateM Connects two planes for travel or summoning.
Con. RefugeM Alters item to transport its possessor to your abode.
Con. Summon Monster IX Summons extraplanar creature to fight for you.
Con. Teleportation CircleM Teleports creatures inside circle.
Div. Foresight "Sixth sense" warns of impending danger.
Enc. Dominate Monster As dominate person, but any creature.
Enc. Hold Monster, Mass As hold monster, but all within 30'
Enc. Power Word Kill Kills one creature with 100 hp or less.
Evo. Crushing Hand Large h& provides cover, pushes, or crushes your foes.
Evo. Meteor Swarm Four exploding spheres each deal 6d6 fire dmg.
Ill. Shades As shadow conjuration, but up to 8th lvl & 80% real.
Ill. Weird As phantasmal killer, but affects all within 30'
Nec. Astral ProjectionM Projects you & companions onto Astral Plane.
Nec. Energy Drain Subject gains 2d4 negative lvls.
Nec. Soul BindF Traps newly dead soul to prevent resurrection.
Nec. Wail of the Banshee Deals 10 dmg/lvl to 1 creature/lvl.
Tra. Etherealness Travel to Ethereal Plane with companions.
Tra. ShapechangeF Transforms you into certain creatures, & lets you change forms once per rd.
Tra. Time Stop You act freely for 1d4+1 rds.
Uni. WishM As limited wish, but with fewer limits.
Effect (Total Effective Enhancement -->) 0 1 2 3 4 5 6 7 8 9 10
ability bonus (enhancement) * 1,000 4,000 9,000 16,000 25,000 36,000 * * * *
armor bonus (enhancement) * 1,000 4,000 9,000 16,000 25,000 36,000 49,000 64,000 81,000 100,000
Bonus spell (spell lvl instead of bonus) 500 1,000 4,000 9,000 16,000 25,000 36,000 49,000 64,000 81,000 *
AC bonus (deflection) * 2,000 8,000 18,000 32,000 50,000 * * * * *
AC bonus (other) * 2,500 10,000 22,500 40,000 62,500 * * * * *
natural armor bonus (enhancement) * 2,000 8,000 18,000 32,000 50,000 * * * * *
save bonus (resistance) * 1,000 4,000 9,000 16,000 25,000 * * * * *
save bonus (other) * 2,000 8,000 18,000 32,000 50,000 * * * * *
skill bonus (competence) * 100 400 900 1,600 2,500 3,600 4,900 6,400 8,100 10,000
weapon bonus (enhancement) * 2,000 8,000 18,000 32,000 50,000 72,000 98,000 128,000 162,000 200,000
spell resistance 10,000 per point over SR 12, min SR of 13. [ex: SR 13 costs 10,000; SR 18 costs 60,000]

Spell Effect (spell lvl -->) 0 1 2 3 4 5 6 7 8 9


caster lvl --> 1 1 3 5 7 9 11 13 15 17
single use, spell completion (scrolls) 13 25 150 375 700 1,125 1,650 2,275 3,000 3,825
single use, use-activated (potions) 25 50 300 750 1,400 2,250 3,300 4,550 6,000 7,650
50 charges, spell trigger (wands) 375 750 4,500 11,250 21,000 33,750 49,500 68,250 90,000 114,750
command word (unlimited use) 900 1,800 10,800 27,000 50,400 81,000 118,800 163,800 216,000 275,400
1 Charge per day 180 360 2,160 5,400 10,080 16,200 23,760 32,760 43,200 55,080
2 Charges per day 360 720 4,320 10,800 20,160 32,400 47,520 65,520 86,400 110,160
3 Charges per day 540 1,080 6,480 16,200 30,240 48,600 71,280 98,280 129,600 165,240
4 Charges per day 720 1,440 8,640 21,600 40,320 64,800 95,040 131,040 172,800 220,320
5 Charges per day 900 1,800 10,800 27,000 50,400 81,000 118,800 163,800 216,000 275,400
use-activated or continuous (base price) 1,000 2,000 12,000 30,000 56,000 90,000 132,000 182,000 240,000 306,000
use/cont. (duration-round/lvl) 4,000 8,000 48,000 120,000 224,000 360,000 528,000 728,000 960,000 1,224,000
use/cont. (duration-min/lvl) 2,000 4,000 24,000 60,000 112,000 180,000 264,000 364,000 480,000 612,000
use/cont. (duration-10 min/lvl) 1,500 3,000 18,000 45,000 84,000 135,000 198,000 273,000 360,000 459,000
use/cont. (duration-24hr+) 500 1,000 6,000 15,000 28,000 45,000 66,000 91,000 120,000 153,000

Special
Item takes up no slots on the body Multiply cost by 2
add multiple different abilities Highest cost enchant is normal price, all additional cost 1.5 times normal
charged (50 charges) 1/2 unlimited base price
Effect 0 1 2 3 4 5 6
ability bonus (enhancement) * 1,000 4,000 9,000 16,000 25,000 36,000
armor bonus (enhancement) * 1,000 4,000 9,000 16,000 25,000 36,000
Bonus spell (spell lvl instead of bonus) 500 1,000 4,000 9,000 16,000 25,000 36,000
AC bonus (deflection) * 2,000 8,000 18,000 32,000 50,000 *
AC bonus (other) * 2,500 10,000 22,500 40,000 62,500 *
natural armor bonus (enhancement) * 2,000 8,000 18,000 32,000 50,000 *
save bonus (resistance) * 1,000 4,000 9,000 16,000 25,000 *
save bonus (other) * 2,000 8,000 18,000 32,000 50,000 *
skill bonus (competence) * 100 400 900 1,600 2,500 3,600
weapon bonus (enhancement) * 2,000 8,000 18,000 32,000 50,000 72,000
spell resistance 10,000 per point over SR 12, min SR of 13. [ex: SR 13 costs 10,000; SR 18 costs 6

Spell Effect (spell lvl -->) 0 1 2 3 4 5 6


enter caster lvl --> 1 1 3 5 7 9 11
scrolls single use, spell completion 13 25 150 375 700 1,125 1,650
potions single use, use-activated 25 50 300 750 1,400 2,250 3,300
wands 50 charges, spell trigger 375 750 4,500 11,250 21,000 33,750 49,500
ring of invisibility command word (unlimited use) 900 1,800 10,800 27,000 50,400 81,000 118,800
Charges per day (enter # at end) 180 360 2,160 5,400 10,080 16,200 23,760
use-activated or continuous (base price) 1,000 2,000 12,000 30,000 56,000 90,000 132,000
use/cont. (duration-round/lvl) 4,000 8,000 48,000 120,000 224,000 360,000 528,000
use/cont. (duration-min/lvl) 2,000 4,000 24,000 60,000 112,000 180,000 264,000
use/cont. (duration-10 min/lvl) 1,500 3,000 18,000 45,000 84,000 135,000 198,000
use/cont. (duration-24hr+) 500 1,000 6,000 15,000 28,000 45,000 66,000

Special
Item takes up no slots on the body Multiply cost by 2
add multiple different abilities Highest cost enchant is normal price, all additional cost 1.5 times normal
charged (50 charges) 1/2 unlimited base price
7 8 9 10
* * * *
49,000 64,000 81,000 100,000
49,000 64,000 81,000 *
* * * *
* * * *
* * * *
* * * *
* * * *
4,900 6,400 8,100 10,000
98,000 128,000 162,000 200,000
R 13 costs 10,000; SR 18 costs 60,000]

7 8 9
13 15 17
2,275 3,000 3,825
4,550 6,000 7,650
68,250 90,000 114,750
163,800 216,000 275,400
32,760 43,200 55,080 1
182,000 240,000 306,000
728,000 960,000 1,224,000
364,000 480,000 612,000
273,000 360,000 459,000
91,000 120,000 153,000
Ruined City CR 6 Dungeon (Low-Level) CR 2 Dungeon (Mid-Level) CR 5 Dungeon (High-Level) CR 10
d% Encounter CR d% Encounter CR d% Encounter CR d% Encounter CR
1–4 1 spider swarm 1 1–6 1d6 dire rats 1 1–4 1 gelatinous cube 3 1–4 1 black pudding 7
5–8 1 rat swarm 1 7–12 1d6 fire beetles 1 5–8 1 rust monster 3 5–8 1 dark naga 8
9–16 2d6 human skeletons 3 13–20 1d6 human skeletons 1 9–16 2d4 stirges 4 9–14 1 mohrg 8
17–24 1d6 stirges 3 21–24 1d4 giant centipedes 1 17–22 1 gray ooze 4 15–18 1 nabasu 8
25–28 1 assassin vine 3 25–26 1 spider swarm 1 23–26 1 mimic 4 19–22 1d6 cloakers 8
29–36 1d6 ghouls 4 27–32 1d6 human zombies 2 27–30 1 basilisk 5 23–28 1d6 wraiths 8
37–38 1 barghest 4 33–34 1 choker 2 31–34 1 cloaker 5 29–36 1d4 ettins 8
39–44 1d6 skeletal champions 5 35–36 1 skeletal champion 2 35–38 1 gibbering mouther 5 37–40 1 bone devil 9
45–48 1d4 yeth hounds 5 37–44 2d6 goblins 3 39–42 1 ochre jelly 5 41–44 1 night hag 9
49–54 1d6 ogres 6 45–48 1d4 ghouls 3 43–46 1 wraith 5 45–48 1 spirit naga 9
55–58 1d6 shadows 6 49–54 1d4 giant spiders 3 47–48 1 bearded devil 5 49–54 1 vampire 9
59–62 1d6 wights 6 55–56 1 cockatrice 3 49–52 1d4 shadows 5 55–58 1 vrock 9
63–64 1 lamia 6 57–60 1 gelatinous cube 3 53–56 1d4 wights 5 59–66 1d6 minotaurs 9
65–70 1d6 harpies 7 61–64 1 rust monster 3 57–62 1d8 skeletal champions 6 67–72 2d4 trolls 9
71–72 1 medusa 7 65–68 1 shadow 3 63–68 2d4 ghouls & 1 ghast 6 73–76 1d4 greater shadows 10
73–74 1 nabasu 8 69–70 1 wight 3 69–72 1 ettin 6 77–78 1 bebilith 10
75–76 1 dark naga 8 71–76 2d4 stirges 4 73–78 1 minotaur 4 79–82 1 barbed devil 11
77–84 1d8 gargoyles 8 77–82 1d6 darkmantles 4 79–84 1d4 ogres 6 83–86 1 devourer 11
85–88 1d6 cyclopes 8 83–86 1d6 troglodytes 4 85–88 1d4 trolls 7 87–88 1 hezrou 11
89–92 1d6 wraiths 8 87–90 1d4 bugbears 4 89–90 1 babau 7 89–92 1d4 rakshasas 12
93–94 1 behir 8 91–92 1d4 vargouilles 4 91–94 1 black pudding 7 93–94 1 lich 12
95–96 1 sphinx 8 93–94 1 gray ooze 4 95–96 1 medusa 7 95–96 1 glabrezu 13
97–98 1 spirit naga 9 95–96 1 mimic 4 97–98 1 shadow demon 7 97–98 1 ice devil 13
99–100 1d4 spectres 9 97–100 1 ogre 4 99–100 1d4 xills 8 99–100 1 nalfeshnee 14

Urban (Dangerous City) CR 6 Underground CR 9 Desert CR 6


d% Encounter CR d% Encounter CR d% Encounter CR
1–12 1d6 dogs 1 1–10 2d6 duergar 4 1–8 1 giant spider 1
13–20 1 rat swarm 2 11–16 1d6 cave fishers 5 9–12 1 skeletal champion 2
21–30 1d6 riding dogs 2 17–22 1 basidirond 5 13–18 1d8 skeletons 2
31–32 1 werewolf 2 23–32 2d6 drow & 1 drow noble 5 19–22 1 bat swarm 2
33–40 3d6 dire rats 4 33–40 2d6 giant spiders 6 23–30 1 giant scorpion 3
41–48 2d6 tengus 4 41–46 1d6 violet fungi 6 31–34 1d3 dire bats 4
49–56 2d6 tieflings 4 47–52 1d8 derros 7 35–42 1d6 venomous snakes 4
57–62 1d6 ghouls 4 53–60 2d6 morlocks 7 43–46 1 basilisk 5
63–68 1d6 doppelgangers 5 61–64 1 black pudding 7 47–52 1 mummy 5
69–78 2d6 wererats 7 65–68 1 giant slug 8 53–56 1d4 jann 6
79–82 1 succubus 7 69–72 1d6 cloakers 8 57–60 1 lamia 6
83–86 1d6 jann 7 73–82 2d6 dark creepers, 8 61–68 2d6 giant ants 6
87–90 1d8 gargoyles 8 1 dark stalker 69–72 1 brass dragon (young) 7
91–92 1 mohrg 8 83–86 1d6 driders 10 73–80 2d6 gnolls & 1d4 hyenas 7
93–94 1 intellect devourer (body theft) 8 87–90 1d6 intellect devourers 11 81–84 1 remorhaz (cold desert only) 7
95–96 1 vampire 9 91–92 1 purple worm 12 85–88 1 behir 8
97–98 1 night hag 9 93–96 1d4 ropers 14 89–92 1 sphinx 8
99–100 1 rakshasa 10 97–98 1 neothelid 15 93–96 1 blue dragon (young) 9
99–100 1 shoggoth 19 97–98 1 brass dragon (adult) 11
99–100 1 blue dragon (adult) 13
Forest (Temperate Forest) CR 5 Jungle (Warm Forest) CR 5 Savannah (Warm Plains) CR 7 Hill/Mountain CR 8
d% Encounter CR d% Encounter CR d% Encounter CR d% Encounter CR
1–6 1 bat swarm 2 1–4 1 bat swarm 2 1–6 1 cheetah 2 1–6 1d6 eagles 2
7–8 1 yellow musk creeper 2 5–8 1 yellow musk creeper 2 7–10 1 cockatrice 3 7–14 2d6 orcs 3
9–12 1d4 giant spiders 3 9–14 1 constrictor snake 2 11–16 1 giant scorpion 3 15–22 2d6 tengus 4
13–16 1 assassin vine 3 15–18 1d6 giant centipedes 2 17–20 1 dire lion 5 23–30 2d6 hobgoblins 4
17–20 1 giant mantis 3 19–26 1 leopard 2 21–26 1 giant frilled lizard 5 31–36 1d4 giant eagles 5
21–22 1 unicorn 3 27–30 1d4 giant spiders 3 27–30 1d6 ankhegs 6 37–42 1d6 ogres 6
23–26 1d4 dire bats 4 31–34 1d6 venomous snakes 4 31–34 1d6 pteranodons 6 43–44 1 white dragon (young) 6
27–32 1d4 boars 4 35–40 1d4 boars 4 35–40 1d8 monitor lizards 6 45–48 1 bulette 7
33–34 1 dire boar 4 41–44 1 dire boar 4 41–44 1d6 dire hyenas 6 49–52 1 chimera 7
35–38 1 giant stag beetle 4 45–50 1 tiger 4 45–52 2d6 hyenas 6 53–58 1d6 griffons 7
39–42 1 owlbear 4 51–54 1 giant frilled lizard 5 53–60 2d6 gnolls 6 59–64 2d4 bugbears 7
43–46 1 tiger 4 55–60 1d6 monitor lizards 5 61–66 1d6 lions 6 65–66 1d6 cyclopes 8
47–52 1d6 werewolves 5 61–62 1 army ant swarm 5 67–70 2d6 giant ants 7 67–68 1 gorgon 8
53–56 1d4 dire wolves 5 63–64 1 ankylosaurus 6 71–74 2d4 pegasi 7 69–72 1d4 wyverns 8
57–60 1 ettercap & 1d6 giant spiders 5 65–70 1d6 dire apes 6 75–78 2d6 centaurs 8 73–78 1d6 trolls 8
61–70 2d6 goblins & 1d4 goblin dogs 5 71–78 2d4 gorillas 6 79–80 1 dire tiger 8 79–80 1 ogre mage 8
71–74 1 barghest and 2d6 goblins 6 79–82 2d4 deinonychuses 7 81–82 1d6 ankylosauruses 9 81–82 1 roc 9
75–78 1d6 centaurs 6 83–84 1 nymph 7 83–84 1d6 stegosauruses 10 83–86 1d6 hill giants 10
79–86 2d6 wolves 6 85–86 1d4 girallons 8 85–88 2d4 rhinoceroses 10 87–88 1 silver dragon (young) 10
87–88 1 nymph 7 87–90 1 dire tiger 8 89–90 1 gold dragon (young) 11 89–90 1 red dragon (young) 10
89–92 1 dire tiger 8 91–94 1d4 shambling mounds 8 91–94 2d4 elephants 11 91–92 1d4 frost giants 11
93–94 1 green dragon (young) 8 95–96 1 treant 8 95–96 1d6 tyrannosauruses 12 93–96 1d6 stone giants 11
95–98 1d4 shambling mounds 8 97–98 1 tyrannosaurus 9 97–98 1d8 triceratops 12 97–98 1 cloud giant 11
99–100 1 treant 8 99–100 1 brachiosaurus 10 99–100 1d6 brachiosauruses 13 99–100 1d4 fire giants 12

Swamp CR 7 Ocean CR 8
d% Encounter CR d% Encounter CR
1–6 1 constrictor snake 2 1–4 1 octopus 1
7–10 1 hydra 4 5–14 2d6 dolphins 4
11–14 1 leech swarm 4 15–19 2d6 merfolk 4
15–18 1 gray ooze 4 20–23 1 sea hag 4
19–22 1 green hag 5 24–31 1d6 squid 4
23–26 1 ochre jelly 5 32–36 1d6 water mephits 6
27–32 2d6 stirges 5 37–38 1 aboleth 7
33–38 1d6 crocodiles 5 39–42 1 giant octopus 8
39–46 2d6 giant frogs 6 43–50 2d6 sahuagin 8
47–52 2d6 goblin dogs 6 51–60 2d6 sharks 8
53–56 1d4 harpies 6 61–66 2d6 skum 8
57–64 2d6 lizardfolk 6 67–71 1d6 giant moray eels 8
65–72 2d6 boggards 7 85–88 1d6 shambling mounds 9 72–77 1d6 Large water elementals 8 92–93 1 bronze dragon (young) 9
73–74 1 chuul 7 89–90 1 spirit naga 9 78–79 1 dire shark 9 94–95 1 marid 9
75–76 1 dracolisk 7 91–94 1d6 will-o'-wisps 9 80–81 1 dragon turtle 9 96–97 1 elder water elemental 11
77–80 2d6 giant leeches 7 95–96 1 dire crocodile 9 82–83 1 giant squid 9 98 1 sea serpent 12
81–82 1 black dragon (young) 7 97–98 1 giant flytrap 10 84–85 1d4 elasmosauruses 9 99 1 kraken 18
83–84 1 giant slug 8 99–100 1 froghemoth 13 86–91 2d4 orcas 9 100 1 shoggoth 19
Aberrations Animals Constructs
Aboleth Ape, Dire Animated Object
Akata Arsinoitherium Cobra Construct, Iron
Charybdis Aurochs Doll, Soulbound
Choker Baboon Golem, Adamantine
Chuul Badger Golem, Alchemical
Cloaker Badger, Dire Golem, Carrion
Decapus Bat Golem, Clay
Destrachan Bat, Dire Golem, Clockwork
Drider Bat Swarm Golem, Flesh
Dust Digger Bear, Black Golem, Glass
Ettercap Bear, Brown or Grizzly Golem, Ice
Faceless Stalker Bear, Dire Golem, Iron
Flumph Bear, Polar Golem, Mithral
Froghemoth Bison Golem, Stone
Fungal Crawler Boar Golem, Wood
Gibbering Mouther Boar, Dire Homunculus
Grick Camel Necrophidius
Grindylow Cat Retriever
Gug Cheetah Scarecrow
Intellect Devourer Chimpanzee
Mimic Crocodile
Naga, Dark Crocodile, Dire
Naga, Guardian Dinosaur, Allosaurus
Naga, Spirit Dinosaur, Ankylosaurus
Neh-thalggu Dinosaur, Brachiosaurus
Neothelid Dinosaur, Compsognathus
Otyugh Dinosaur, Deinonychus
Reefclaw Dinosaur, Elasmosaurus
Roper Dinosaur, Megaraptor
Rust Monster Dinosaur, Parasaurolophus
Scylla Dinosaur, Stegosaurus
Seugathi Dinosaur, Triceratops
Sinspawn (all 7 types) Dinosaur, Tylosaurus
Tentamort Dinosaur, Tyrannosaurus
Vampiric Mist Dinosaur, Velociraptor
Vemerak Dog
Will-o'-Wisp Dog, Riding
Dog Breeds
Dog, Goblin Dog
Dolphin
Eagle
Eel, Electric
Eel, Giant Moray
Elephant
Elephant, Mastodon
Frog, Giant
Frog, Poison
Gar, Giant
Gar, Monstrous
Gorilla
Hawk
Hippopotamus
Hippopotamus, Behemoth
Horse
Hyena
Hyena, Dire
Leopard
Lion
Lion, Dire
Lizard
Lizard, Giant Frilled
Lizard, Monitor
Megaloceros
Megatherium
Monkey
Monkey Swarm
Octopus
Octopus, Giant
Orangutan
Orca
Owl
Pony
Pterosaur
Pterosaur, Pteranodon
Ram
Rat
Rat, Dire
Rat Swarm
Raven
Ray, Manta
Ray, Stingray
Rhinoceros
Rhinoceros, Woolly
Roc
Shark
Shark, Dire
Snake, Constrictor
Snake, Emperor Cobra
Snake, Giant Anaconda
Snake, Venomous
Snake, Viper
Squid
Squid, Giant
Tiger
Tiger, Dire
Toad
Toad, Giant
Turtle, Snapping
Turtle, Giant Snapping
Weasel
Whale
Whale, Great White
Wolf
Wolf, Dire
Wolverine
Wolverine, Dire
Dragon Fey Humanoids Magical Beasts
Dracolisk (Black) Atomie Athach Amphisbaena
Dragon, Chromatic (Black) Brownie Boggard Ankheg
Dragon, Chromatic (Blue) Dryad Bugbear Aranea
Dragon, Chromatic (Green) Forlarren Cyclops Aurumvorax
Dragon, Chromatic (Red) Gremlins Dark Creeper Basilisk
Dragon, Chromatic (White) Grig Dark Stalker Behir
Dragon, Imperial (Forest) Kelpie Derro Blindheim
Dragon, Imperial (Sea) Korred Drow Blink Dog
Dragon, Imperial (Sovereign) Leprechaun Duergar Bulette
Dragon, Metallic (Brass Lurker in Light Ettin Bunyip
Dragon, Metallic (Bronze) Mite Giant, Cloud Catoblepas
Dragon, Metallic (Copper) Nereid Giant, Fire Chimera
Dragon, Metallic (Gold) Nymph Giant, Frost Chupacabra
Dragon, Metallic (Silver) Pech Giant, Hill Cockatrice
Dragon, Primal (Brine) Pixie Giant, Marsh Darkmantle
Dragon, Primal (Cloud) Quickling Giant, Rune Death Worm
Dragon, Primal (Crystal) Redcap Giant, Stone Devilfish
Dragon, Primal (Magma) Satyr Giant, Storm Dragon Horse
Dragon, Primal (Umbral) Sprite Giant, Taiga Frost Worm
Dragon Turtle Twigjack Giant, Wood Giant Eagle
Drake, Flame Gnoll Girallon
Drake, Forest Goblin Glacier Toad
Drake, Frost Grippli Gorgon
Drake, Sea Hobgoblin Gray Render
Jabberwock Kobold Griffon
Linnorm, Cairn Lizardfolk Gryph
Linnorm, Crag Locathah Hippocampus
Linnorm, Fjord Lycanthrope, Werebear Hippogriff
Linnorm, Ice Lycanthrope, Wereboar Hydra
Linnorm, Taiga Lycanthrope, Wererat Kraken
Linnorm, Tarn Lycanthrope, Weretiger Krenshar
Linnorm, Tor Lycanthrope, Werewolf Leng Spider
Pseudodragon Merfolk Leucrotta
Wyvern Merrow, Freshwater Manticore
Merrow, Saltwater Mobat
Ogre Owlbear
Orc Pegasus
Skulk Peryton
Spriggan Phase Spider
Svirfneblin Phoenix
Tengu Purple Worm
Troglodyte Remorhaz
Troll Sea Serpent
Troll, Ice Shantak
Troll, Rock Shocker Lizard
Siren
Slurk
Sphinx
Stirge
Tarrasque
Thrasfyr
Thunderbird
Unicorn
Water Orm
Winter Wolf
Worg
Yrthak
Monstrous Humanoids Oozes Plants Undead
Centaur Amoeba, Giant Assassin Vine Attic Whisperer
Charda Amoeba Swarm Basidirond Banshee
Doppelganger Black Pudding Flytrap, Giant Bodak
Gargoyle Carnivorous Blob Hangman Tree Crawling Hand
Gargoyle, Gemstone Gelatinous Cube Mandragora Crawling Hand, Giant
Hag, Green Ochre Jelly Moonflower Crypt Thing
Hag, Sea Ooze, Gray Mu Spore Devourer
Harpy Ooze, Magma Phycomid Draugr
Lamia Shoggoth Quickwood Dullahan
Lamia Matriarch Slime Mold Sard Ghost
Medusa Slithering Tracker Shambling Mound Ghoul
Minotaur Tendriculos Ghoul Bat, Skaveling
Mongrelman Treant Ghul
Morlock Vegepygmy Lich
Mothman Violet Fungus Mohrg
Sahuagin Viper Vine Mummy
Serpentfolk Xtabay Nightshades
Skum Yellow Musk Creeper Poltergeist
Witchwyrd Revenant
Yeti Shadow
Shadow, Greater
Skeleton
Skeleton, Skeletal Champion
Spectre
Totenmaske
Vampire
Wight
Winterwight
Witchfire
Wraith
Zombie
Vermin
Ant, Giant Drone
Ant, Giant Queen
Ant, Giant Soldier
Ant, Giant Worker
Army Ant Swarm
Bee, Giant
Bee, Giant Queen
Beetles
Beetle, Fire
Beetle, Goliath Stag
Beetle, Slicer
Cave Fisher
Centipede, Giant
Centipede, Giant Whiptail
Centipede Swarm
Centipede, Titan
Cockroach Swarm
Crab, Giant
Crab Swarm
Dragonfly Nymph, Giant
Eurypterid
Fly, Giant
Jellyfish, Giant
Jellyfish Swarm
Leech, Giant
Leech Swarm
Maggot, Giant
Mantis, Giant
Mosquito, Giant
Mosquito Swarm
Scorpion, Cave
Scorpion, Giant
Scorpion, Black (Colossal)
Sea Urchin
Slug, Giant
Solifugid
Solifugid, Giant
Spider, Giant
Spider, Giant Black Widow
Spider, Giant Tarantula
Spider Swarm
Tick, Giant
Tick Swarm
Wasp, Giant
Wasp Swarm

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