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Sep }e} TTT hyT iCTIO! at yous my brother and | wil ol you of the Jsacros tome that you hold in your trembling hands. Winin the pages o! this leaned book you wil the bravest and most headstrong of all of the ‘Space Mane Chapters —the mighty Space Wolves! [As one of he sont ot Russ, you wil learn to gry the thio ate and wil discover thatthe sweetest sound nthe galaxy isthe crack of beter ard whireng Siesh of frost bias. And you wil eam that even in the dark ture thee can sil be heroes, THE SPACE WOLVES ‘The Space Walves are one of tha most famous a a the Space Marine Chapters, ang their name and ddeads are known throughout the galaxy. The ‘Space WoWves were one o! the orginal twenty Space Manne Legions. funded by the Emperor over ton thousand years ago From these times, there are fow dotals of sry catainy was atime of fagends It was an age ot Wer. Suen records as were mage nave not suviea land only lator did ctvoniders of he Adinistatue describe the bloedy events of those days. The Imoerum was en by a tebe cl war, commoniy ngwn ashe Horus Heresy afer ie Warraster that laa hail of the Space Marne Legions In rebalion against the Emperor. According o their own aden, the Space Wolves wore pivotal to one o! the eat campaigns in tis wat, when ihe enike Legon fatacked and devastated the reel ‘Thousand Sons Space Marines 0% their tomeweris of Prospero. The suparhuman Primarch and protogenatar of the Thousand Sone, the eyeopean ‘ant Mageus the Ro, Is sid to have fous against the equaly supemuman Space Wolves Primarch Leman Ass, whist all around the rival Space Marines tattied for supremacy. Eventually the ‘Thousand Sons gave way and Magnus the Red fd th what remained of his forces. Fer ten thousand years ence the end ofthe Hons Heresy, the Space Wolves have continued to sere {he Emperr fatty and wih honour The Chapter thas endured ages of constant batt It has survived times of anarchy whi the Imperism and periods of ‘crasiona olaten from Earth The imperum feat has weathered eres fom within and wihout but at times it has been deeoly riven by rebain or dived by ievasion, On other ocsasions, tumultuous warp storms have stranded parts of the galaxy or fotune, the Space Wolves have held tua‘ the vow ‘of Leman Russ t serve the Emperor, ough not lvays in ne way hat te High Lerds of lerta mat have approved. As many edminisations fave found totheir cos. the ene way you can guarantee to get the Space Welves to do somethin fs fo order them notte do ‘This headstrong attitude means that he ‘Space Wolves have fought in more conflets and Campaigns than any other Space Marine Chapter £0 ‘much 30 hat it would be Impossble to cescribe at fry length the wars fought the Space Wolves over thewcton oveand your history. Indeed, not even their ‘mn extonsve records gis afl account Logonds tet! of feze bates fought against the (Chaos Space Marnes falowing the Horus Herosy Howover, no formal history of those times has preserved only the form of epic sagas, tales of heroism composed by Fenisian bards atthe ccurs ‘Sich tales form an imporant ert of the ‘Space Wolves! tadtion and i in the form that ‘Space Woll waror habiualy rezalthe deeds the past. There are many trousands of these. sagas. ‘Some 00m 80 mprobabo as 10 be pure ivertion but most contain a germ of uth and all are accepted for wnat ey are ~ a ttng testament tothe heroes tthe pas. WHY COLLECT A SPACE WOLVES ARMY? ‘ASpace Wolves army makes fora truly dferent and ‘ungue type of Space Marine ary. The ogansstion ‘ferent Jo those found m other Chapters nd this ‘means tht the compostion af your army and the tectes eu use wi Be very amerent as well. YoU find thatthe Spice Wolves belng to an attacking ‘amy that rowards a player who tks to play aggressively and gots ‘stuck in. This said, the Space Wolves ae not Terocous Deserts like the Bood Angele. The Space Wolves" hoadztiong _atude tends 0 get them nto bates, butonce tere, thay fight with the cunning of the wolf pack reer than te enzy of rabid dog! In torms of appearance, the Space Violves sffer ‘feat opportunies for tho painter and model For the novice, the Space Wolves are delightully sralghfoward topait, st equlang a coat of Space Wolves Grey pabat and the application oa shoulder ‘badge. Cn the cher hand, the ndivduatstic nature 0) the Space Waves, compared to the conservative atitude of Chapters Ike the Dark Angols or LUtamarnes,ofers more experienced madelar and Basically a long a8 thee armour ls grey and they wear the badges and icons demanded by helt Gt Companys Wor Lor, the resto tne deta of each Space Woi"'s panoply is up to you to decide. This provides a huge range of posses ‘or detaling nd converting models fo Sut your ovn sve and level of si ‘The othe thing that makes the Space WoWves unque and fun to colct is that they are very much a ‘antasy amy that happens to Inhabit tha Imgesum Space Wolves armies are tke barbarian warbands, led by @ hele war who has a bodyguard of Weliguard Veterans beckod up by experienced warriors and eager young Blood Claws. Rather than the Techmarinesibraréns and Apothecares othe ‘her Chapors, hey nave Rune Priests, iron Priests and Wot Priest, Chamacters tke these can be ‘companied by lerce Fenrsian Wolves The whole ‘ect b creat an ay thal fas a sttng fantasy ‘erent’. Basicaly, the Space Wolves ae Viking tke ‘tan that ternal Art * areas ae owes ye sates Fi aia 1 Sita 7 scree aR ase gs = Son A eae Erteace aye ee eee eae ones Ueiiiesuper ja, Secret ca Saeco En iba eareetate te Cen Carnes a Beem aod on deers tee esta ‘Ketones sage en eee ie wore cea eee car we Pe er ve eat 91 Gates ton pons an he gerard ot ‘ne soreness es anes Wont \ ee easrenare si "seein WHAT’S IN THIS BOOK? ‘This book breaks down into the three main sections listed beiow, ‘each of which illuminates a diferent aroa of creating your own Space Wolves force and getting t into action on a tabletop battle. ‘The Army List. Tolls you about the diferent characters, troops, weapors and vehicles available to a Space WoWes amy, and how to work out an amy for use in a Warhammer 40,000 game, The Painting and Collecting Guide. Describes choosing an army, basic tactics plus step by step detals of assembling and painting models and vehicles. This section also shows examples of Space Wiolves markings, gives advice an creating your own Great Company and tas tips on modeling and converting ‘The Appendix. This section is dedicated to background details nd extra information about the Space Wolves, I al2o includes ' one fage summary of the troops, vehices and special rules that are used by the Space Wolves, which you can use as (Quick reference sheet when ighting battles, (On the pages that follow, you wil ind special rules and an army Ist which will alow you to field a Space Wolves army in games cof Warhammer 40,000. The army list is designed to work in conjunction with the scenarios included inthe Warhammer 40,000 rulebook but it lso provides te information You wil need if you wish to use Space WoWves in scenarios that you have devised yourself or that form pat of a campaign, USING THE ARMY LISTS The Space Wolves army lst is diferent tothe army lists in the Warhammer 40,000 rulebook in that itis used in conjunction, with the army list in Codex Space Marines, rather than on its own, Although the Space Woives vary tram a. ‘Codex Space Marine army, there are more similarities than differences For this reason, and to avoid unnecessary repetition, the lollowing pages detal only the alrerent erganisation and amy Ist options available to the Space Wolves. Full entries for the ther troops available to. Wolf Lard can be found in Codex: Space Marines. Unless noted otherwise in this volume, all of the rules, options and limitations that aoply to a Space Marne army also apply 10 8 Space Wolves army. CHOOSING YOUR ARMY \When you are choosng your army, you may make choices from Codex: Space Marines andlor Codex: Space Wolves within tha ‘normal imitatins of the Force Organisation chart being used, Points values of the battle, ate. Some of the eniies that follow ‘eplace an entry or option trom the Codex: Space Marine list. It this is the case, you may only use the entry or option presented in this Codox. Note that no matter which Codex was used to fird the enty for a troop type, itis the specal rules that apply 10 Space Wolves presented in this volume that are used fori rather than the specel rules in Codex: Space Marines (ie, the unit wil have acute senses, be able to counter-charge, etc) EO eee Ss nine aA E ‘All around the buildings burned. Ragnar strode ae fe saci ok battle, shouting commands to his men “Brother Hiolf - 1 want two krak missiles into that forward emplacement sow! The rest of you. form up and prepare to storm in a8 soon 38 the door is blown” Acknowledgments filled the carbead shat linked him to the comm-net, He raced across the gap between the doorway where he had been huddling and a huge block of fallen masonry some twenty metres closer to kis objective Enemy laser blasts melted the concrete betind his hecls but even ix his powered armour he moved too quickly for the heretics to get a bead ot him He threw himself into a crouch behind the rubble and waited for a moment. ‘The thunder of avy ordnance filled the air Somewhere off in the distance he could heir the howl of Thusdechawk engines and the multiple sonic booms as they sloved their speed down from the sub-orbital. Even as he watched, bright yellow contails pieced the leaden clouds and the gunships hove into view. Missile clusters detached themselves from their wings and hurtled cartheseds to smash into the hectce’ positions He checked his weapons with ‘the unconscious precision which came from a century of experience, tok a deep heesth,intoned s pryer to the Emperor and wsited He vas aware of everything. The beat of his primary heatt was regula: His ody was already healing the minor cuts and gazes he had taken {rom fragments of shrapnel. He could feel 1 slight nick on his face closing itself. His senses, far sharper than those of the human he had once been, kept up 2 steady flow of information from the batteield iround him. From seatby hhe could smell the comforting presence of his battle-brothers: 4 compound of hardened ceramite, oil the flesh of Fenris and the subtle markers that showed that they were not quite human, He could also pick out the faint pheromone traces of anger. pain and well-controlled feat. He checked fhis armour to ensure that the integrity had not been breached Here and there were a few scuffs where shrapnel had bounced from the hardened ceramite of the carapice In two spots he found blisters on the paintwork that told of the fleeting kiss of a lasgun beam. In one place there vas 2 distinct chip on the shoulder pad where a holt pistol shell had tora through the raised rim. Nothing serious, The servormotors that powered the righty combat suit were currently operating st 75% efficicacy. idling on most systems to sie power. The suits built-in autoscasors told him of {aint traces of pollutants contaminants and a residue of the neurotoxins which the heretics fad used in their surprise attack on the loyalist forces when they began their rebellion Nothing much to worry about, prise Russ. His body's ability to tmetabolise poison was tarely aceded to daal with them. He had known poisons stroag cnoagh to give him headaches and mascle spasms and dizziness while his body adapted to their presence. These were nowhere neat that potent, All in all things did not appear too bad. Ifthe truth be told, he was enjoying the sitution After a moath of meditition is hi cell back in the Fing and 2 week cooped up onboard one of the great Imperium stirships en route 40 this minor war, he relished the action. It was hardly surprising rally: it was what he had been born to do, and what he had tained for. His entire life had been in prepantion for this momest. He was, afterall. an Imperial Space Marise of the Space Wolves Chapter. What more could he possibly ask {rom life thin this? He had a loaded boltgun in his hand and the Emperor's esemies before him. In this life, there was no greater pleasure 10 be found than performing his duty and ending the lives of those Sorry heretics Exeter the orl ‘Spee Wolly Wil King a © | ee Oi eee ye a SEL: Se 3 eae oe SPECIAL RULES ‘The following special rules apply to a Space Wolves army: “And They Shall Know No Fear” Spaco Wiles automaticaly regroup as they fl bac, ‘von if tha squad is reducedto loss than 50% by casualties, he anemy advance thom the Space Wolves are ot cestryed and the ‘cvancoment of th enemy une tated 968 row assault (enemy sinking: +1 te fllonirg tur nthe same way asa sweeping advance, WW the eneny do ret advarco into ther the ‘Space Woes are foe to move, shoot ard ‘assault parma Inte lining tur Drop Pods tthe start of a batt where you can se the Daop Srike rules, you can declare that your Space Wloles are depoying by landing in op pods trom orbing soacecrat. Models doing his decoy using the Deep Strike rules i the Warhammer 40,000 rulebook (ny the folowing can deploy rom crop pods No ther medals nthe amy can be seed this mission (hay slay aboard sip): ary ‘Space Marie model in power or Terminator rou, Space Marve Scous, Oreacnoughis and Land Speeders. IMized Armour. I's possible for Space Wall tunis to have models with dtlerert armour saves, So the normal casually removal ard ou dave flee 6 aDered shy “The opposing player ‘os toh and wound for whichever unit he s fring with as normal Horever, when the Space Woes player makes his amour saves, ba usos the save for he armour wore by the grostst number ‘of model nthe unk: In the caso ofa be. the ‘Space Wolves player may decide which save Is ue Any eauaes removed ater savirg trons have been taken must coma ist fal from the models whose saving throw was used (event hit by weapons that do allow seve tobe aken, tke power weapons sto) For example, it @ Wolf Guard bodyguard consisted ef three: models with Terminator armour and two wth) power armour then the Teminator armour save would be used, but casualbes would betaken on the Teminatos. frtot a Will Not Teleport. Space Wolves have litte Init or respect forthe mere arcane aspecs of te techrology used by the Imperium. paricula, thay dso the doa of teleporirg Into bate nd remain stusborty opposed © Ms us, To prose th, any Space Wolves ‘mocels win Terminator armour may not aep Strike uniees the entre army nore layin crop pods. ‘Acute Senses. Tho Spaco Wohes have fenees as acto asa Wal Fenris superior ‘even to ther Space Marine Chapters. Tiss | result of hale carupt ganic imsants are parol the blessing. as wall as the curso of ‘he Walt. To represent tis, you ray e-all the dice when rong to soe how fara Space Wolves uni can see when tightng at ‘ight You rust accept te result of me ‘second rol even fi less than the 1st one Their sevie senoos mako Space Wolves ver sifiutto sneak up on. To represent tis, in scenarios which use the ‘special es for Senties, a Space Wolves my uses fout Grey Huntrs as Senties and ‘ach sent has @ spoting distance equa ‘709 Its tiative value. Blood Feud. the Space WoWves rever toget ‘2 grudge and have had a milan fg tous ‘wih the Cark Angols Space Marhe Chaptor ‘and the Thousand Sons Caos Stace Marine Logion. A Space Wot wil it ona ral of 3, fepardloss of tha model's repection Weapon ‘Skil, when fghtng in clse combat aganst ‘woops from either of these ‘ormations, Hewever, Dark Angels ard Thowsand Sans ‘opponents wil recprecate and wi also hi on ‘3+! You should dotermine which models in {Chaos amy are Thousand Sonsat he start ‘ofthe bate, CGounter-attack. To the Space wowes, atack is ways the best form of detencs. If charged, fey wil spring forward themseles ‘and countsr-atiack the enemy. To represent this, unengaged Space Wol! and Ferrisian charged bythe enemy must mave upto 610 {get nto base-o-base contact wththe enemy. Treat the counteratack ae you would an assault move, 20 lake forain into acoaun’ as roma ‘Modo that counterattack do notreceve the + attack bonus for chargng but il be sble {om wan tet compament of aac, Long Fangs may nt counercharge because ‘hey are abit old for that knd of thing! Models ‘may counteratace the unt they are in was charged a part ct a ‘sweeping advance, in ‘fier the unit that made the sweeping ‘advance completes its move ‘No Matter The Odds. Space Wolves never row when to gve up and wil Koop on figting ne mater what the edda. They may Iigrore the negative Morale check modiers for being cutnumbared in close combat ‘rue Grit. Batters have s ‘pistol grip’ which means they can be fd wih a sige hand ‘Ts takes considerable practice wd hil and {s not normally encouragud. Unis noted as, having the rua Gri’ skin the army ist however, have lest Row to Use Heir boters In this manner. In-game torms, this means that they may count ther botor as a bolt pistol in cose combat and wil therelore be ‘allowed te roll an exta Attack dice they hhave be2n equipped with a second pita or close combat weapon. Howeve, a model ‘sng ther bolter in this manner may not teceve th attack Donus for charging, 35 8 baler is 0 unweldy to be fred with one hand wile simutaneously hurling yourset at the nem Fenrislan Wolves. Anumder of entesin he amy ist allow charactor to be accompanied by Fenisian VioWes. The Wolves can be represented by any sullable wo! model frm ‘he Cadel range of models. They must ‘emain within 2" of the aharacar at al ines. and more atthe same rato as him (in effect ‘he Woes and the ckaractr form a smal unt). Because the Woes ar the character form a unit they have te take Morale chocks. ‘or suring 25% casuatios ina turn and wil be worn vietoy points reduced to hat strength ec. The character and Welves may join otter nits. Treat these mixed units as one lage init led by the character, The Wolves must Stil stay within 2" ct their mastes, but hens count as belrg part of he unt and may ba remewved aa camvalion hy place ofthe Character or in place at models In the unit hich trey have joined. Fenrisian Wolves may be transported in ‘ici nthe same way as a Space Marne in power armour, Characters sccompeniod by Fenrisian Wolves may not be equippes with Jpmp packs but may ride a bike, as the "Wolves are able to un alongade, Ferssian Wolves sways move attho sare rato as the character thay ore with Fomrisian Wolves Benet from the And They Shall Koow No Fear, Acute Senses, NO Matter The Odes ano CounterAtack special rules. Fonssian Wolves may not use the ptional Voluniy Fall ack re, IF their mastorf kil then the Wolves vl rag avay his body toa plas of salely and s0.re removed tom pay as soon ashe dos. In games where the enemy are alowed to ‘capture characters, or can remove ‘hogs trom ther doad bodies, thoy may not co soi any of the Fenvisian Wolves. that ‘coompanled te character wore abi to tag him of (atleast one was stl alive wren the ‘character was sain). oe al Ss a EE ed Retinues. Tho Spaco Wolvas dont use the military organisation followed by most cther Space ‘Marine Chapters. Instead of astrict system of ranks and suchlike, the Space Wolves form groups. that follow a particular warrior or leacer into battle. This system is fluid troops being moved Irom fone retinue of followers to anoher as needed by the Wolt Lord in charge of the Great Company, Retinues are generally quite smali and several will be joined together to carry In game terms, this method has litle direct effect, except thatthe larger the force, the more HQ. Units i will Include, each HG representing the leader of one of the ‘etinues that make up the army. To represant this, the flowing special rules apply o choosing @ Space Wolves army. +The number of HO units a Space Wolves army must have is not determined by the force organisation chart being used for the scenario. + Instead a Space Wolves amy must have axactly ane HO unit for evory 750 points in the amy, ‘oundirg fractions up. For example, a 1,500 point Space Wolves army wouls have to have two HQ units - no more and no ess! + HO unis aside, al ofer stipulations on the force organ'sation chart forthe scenario apply Each Space Wolves Groot Compania led by ‘Wolf Lord, a mighty \// wert who has gamed the Pa cron see oon Points/Model |_WS_B: sv One eee, hens, Wore = [ss 4 @ 3 8 4 Ww 3 Toner jolt Lore 4 in his Great Ce Fenrisian Wolf 12 4 0 4 4 4 4 2 8B be e (nthe ove of batt a Options: The Wolf Lord maybe given any equipment allowed fom the Space Wolves Armoury. WollLord will pant leaders to commard the ‘troops taking part in the coming ‘conflict. Often these battle Fenris Wolf: AWolt Lord may be accompanied by up to four Fenrisian Wolves, ‘SPECIAL RULES leaders will te chosen trom Independent Charscter: Uniess he has a bodyguard, a Woit Lord is an independent ne ; character and follows all the special rules as detailed inthe Warhammer 40,000 rulebook (reer ec eemade Wolt Guard Bodyguar Wolf Guard entry for details. Wolt Guard bodyguard may accompany the Wolf Lord. See the “s, a8 well as mighty ‘True Grit: Tho Wolf Lord has the strength and skill to fire a bolter with one hand and may ’ se the True Grit nue described on page 4 WOLF GUARD BATTLE LEADER PointsModel| WS BS _S T W 1 A td Sv Battie Leader 60 6 5 4 4 2 5 4 9 & Fenrisian Wolf #12 40 4 4 1 4 2 8 6 ‘Options: The Violf Guard Bate Leader may be given any equipment alowed from the Space Wolves Armoury andor the Wolf Guard enty in the army lis. Fenrisian Wolves: A Wolf Guard Battle Leader may be accompanied by up to four Fenrsian Wolves SPECIAL RULES Independent Character: Uniess he has a bodyguard, a Wolf Guard Battle Leader is an independent character and follows all the specal rules as detalled in the Warhammer 49,000 rulebook, Wolf Guard Bodyguard: A Wolf Guard bodyguard may accompany the Baile Leader See the Wolf Guard entry for deals, ‘True Grit: The Wolf Guard Battle Leader has the strength and skill to fre a bolter with tone hand anc may use the True Grit rule described on page 4 Ona. | ‘Rune Priests. These grim warriors have potent psychis owers based upon the native © Fenrisian shamanic traditions and are the keepers ofthe oral Wolf Priests pertorm the: ‘ole carried out by ‘Apothecartes and Chaplains in other Chapters. These éour warriors combine tho | inthe arts of healing and the lore peace. elineere: ‘heavy with the accunuiates "sea i attebutes of both medics, trained | a Points/Model TW 1 A td sv Rune Priest 80 4.2 5 4 9 3 Options: The Rune Priest may be given equipment allowed from the Space Wolves Armoury, ‘SPECIAL RULES Independent Cheracter: Unioss he has a bodyguard, a Rune Prisstis an independent character an follows al the special rules éetaledin the Warnammer 40,000 rulebook Welt Guard Bodyguard: A Wot Guard bodyguard may accompary the Rune Prost, See the Wot Guard entry or deta, Peychie Power -Storm Caller: Inthe Shooting phase of any Space Walvestum. the Rune Priest can use hs psychic powers to call up a blizzard of psychic energy which can be used Jo hide friendly troops from the enemy. He may not shoot on he same tum that he calls up the slorm. It he successfully uses te power then he can summon tre stom either over hme an the unit he is with or over any friendly unit that has armod! within 12" of him, Thisunit counts astveing in cover for ules purposas and 22 wil raceive a 5+ cover save and wil stike fst in close combat until the lend ofthe following enemy tur. Units that are protected i this way may assaurt ang, i they do 80 land the enemy ar also in cover, attacks are resolved in order of native ‘True Grit: The Runo Priest has th strength and skil to fre boter with one hand and may use the True Grit rule deserbed on page 4 Cle ee PointsMedel| WS BS ST W 1 A td sv Wolt Priest 95 65 5 4 4 2 5 4 10 % Fenrisian Wot #2 44 4 4 1 4 2 8 & Weapons: Bolt pistol, power weapon and Iron Wol! amulet (eee below) Options: The Wol Priest may be given ary equipment sllowed fram the Space Wolves Armeury 7 Wolves: A Wolt Priest may be accompanied by up t four Fenvisian Wolws, Fler 10 the Special Rules section for details, SPECIAL RULES Independent Cheracter: Uniess he has a bod/guard, a Wol Priests an irdepencent character ‘and follos all he special rules as dosed inthe Warhammer 40,000 rulebook } Wolt Guard Bodyguard: A Wott Guard bodyguard may accompany the Wolf Priest. See the Wott Guard entry for detail non Woit Amulet: This amulet bears the symbol ofthe Iron Woll n game terms, has the same effact as an on Halo (See Codex: Space Marines) ‘True Grit: The Wolf Priest nas the strength and skil to tre a bolter with one hand ‘and may use the ‘True Gri rule described on page 4. His word was the roar of thunder, His glance was the look of the sagle, His might wis the strength of the kakes, His guile was the cunning of the Walfea, His temper was the deith of men Sigs of Wolt Pit Armour WS BS S$ Front Side Rear_| A 5 5 60) 2 2 1 4 3 “Type: Walker. Grew: One Space Wolt Weapons: The left arm is ited with a Dreadnought close combat weapon with a builtin siorm bolter. The Dreadnough's right arm is equipped with one weapon from the fallowing list: assault cannon at +30 pts; twir-linked lascannan at +50 pts; twin-linked heavy bolter at +30 pts: mmulti-melta at +40 pts, plasma cannon at +40 pts; twindinked autocannon at 435 pls Options: The Dreadnought may be equipped with any o! the following vehicle upgrades for the ‘ost listed in the Space Marines Armoury: extra armeur, searchiigrs, smoke launchers. No Upgrade may be chosen more than once. “Tha storm bolter may be upgraded to @ heavy flamer at an addtional cost of +40 pte ‘The Dreadnought's ciose combat weapon can be replaced with a missila launcher a an addtional cost of +10 ots. SPECIAL RULES Old & Wise: Venerable Dreadnoughts are revered, ancient warriors who are extremely wise in me ways of war. a Space Wolves amy incudes one then it may re-rll the dice i the mission being played has a dice rol to see who gets the first um, Hard To Kill: Venerable Dreaanoughts are extraordinanly tenacious, To represent this, when the Venerable Dreadnought takes a glancing or penetrating hit, you may force your opponent to reall the rasuting damage. You must accopt the result of the second ro. Leader: In exceptional circumstances a Venerable Dreadnought can lead a Space Wolves retinue into batl. To represent this, tho Droadnought can either count ae an HO unit or as an Eltes unit. DREADNOUGHT SEE CODEX: SPACE MARINES 20 WOLF GUARD be more than 20 Wat Guard in totam an army. Woll Guaid can te used in two nays; they can ether te assigned as 8 bodyguard fora character or hey canbe used as leaders for Space Wolves packs, Whichever way they ae used, Bere cannever te more than 20 Wol Guard in he army attogeher Yyourarmy thon they count ae singe tas choice. The total numbar of Woll Ht youlnclce any Wot Guare then they count as a single Bites unt chowe ‘The Wout Gusra are the ‘bravest warriors of each Wolf Guard Leaders . . tee eee es + 30 points ‘poner Great Bamoany— th Peints/Medel_ WS BS SG T W 1 A td sv Gra ongngfy Wa ov Te Wolf Guard 30 44 4 4 1 4 2 9 B& Woit Lord favbuts hie chosen 7 Options: A Wott Guava por Tet ee ac may bo given equipmant rom the Space WoWes Amroury Antique weapons, orate armour 6f ancient origin and, most precious ofall immense sults of SPECIAL RULES Tormintor aout ‘True Grit: Te Wo Guard have te srongh and silo Boller with ane anda ney use he Tre ated Wl Roca cd Gi described an page 4 seelgied to lead unite oF form a WoW Guard Leaders: At ho sta of a ball, one Wil Guard madel may be atached te each Space ‘urng he game bodyguard to protect the leader Wowes pack as a ader fer the pack. A Wolf Guard leader is a member of his peck ancannot eave of a retinue Wolf Guard bodyguard fee eee 2S Bp Points/Model_WS BS ST W | A Ld sv Wolt Guard 25 a4 4 4 4 4 2 0 % ts ‘Squad: A Wot Guard bodyguard can consist of between 4 to 9 mode It must be assigned oa character hat Is allowed to nave a toayguard and the character and the Beayguara form @ single WN, Dptions: Ary model may be gen equpment tom the Space Wolves Armoury Woit Guard Heavy Weapons: Up o one in thee models inthe Wal Guard bodyguard roundirg fractions up) may be arred with one of he following heavy weapons-

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