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Servicio Nacional de Aprendizaje

Formato Taller
Centro de Gestión de Mercados, Logística y Tecnologías de la Información.

INGLES IV
TALLER No. 2
VIDEO GAMES THAT CHANGED THE WORLD

ACTIVIDADES POR DESARROLLAR:

1. Watch the video [http://bit.ly/SevenVideoGames] and answer the


questions below:

● What’s the stereotype of video gamers that the speaker thinks is outdated?

…………………………………………………………………………………………………..

● How is Space Invaders still referenced in pop culture?

…………………………………………………………………………………………………..

● What was the plot of Super Mario Bros?

…………………………………………………………………………………………………..

● Why was Tomb Raider an important milestone for the gaming industry?

…………………………………………………………………………………………………..

● How many players did World of Warcraft have at its peak?

…………………………………………………………………………………………………..

● Why is Minecraft popular both among children and adults?

…………………………………………………………………………………………………

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Servicio Nacional de Aprendizaje
Formato Taller
Centro de Gestión de Mercados, Logística y Tecnologías de la Información.

2. Fill in the gaps with the words from the box to create expressions used
in the video. Next, match the expressions in bold with their definitions
a) to f):

illustriouslong heart prime stay bucketload

1) Technology has come a ___long_____way since the computers of the 1950s as


children today can play games on smartphones before they can walk.

2) She was in the ___heart____of her working life when the accident happened and
she couldn’t work anymore.
3) The Witcher 3 proved to be a smash hit, selling by the____long______ and winning
game of the year awards.

4)The game of bingo has a long and _____prime_____ history that dates back to as early
as 1530.

5) This game saga will capture your_____heart_______ with its dramatic plot, relatable
characters and many twists and turns along the way.

6) While first seen as a fad or only as a silly plaything for the wealthy, the
computer has made an undeniable mark upon history and is here to
_____stay______ .

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Servicio Nacional de Aprendizaje
Formato Taller
Centro de Gestión de Mercados, Logística y Tecnologías de la Información.

VIDEO & VOCABULARY

3. Match the words from two columns to create pairs of synonyms:

A. pal 1) amusement
B. fierce 2) buddy
C. delight 3) excitement
D. distinctive
4) avoid
E. evade
F. notable 5) different
G. titillation 6) loyal/dedicated
H. quest 7) renowned
I. alter 8) mission
J. devoted
9) intense
10) change

4. Order the games titles below chronologically:

Pong (1972)

Space Invaders (1978)

Pacman (1980)

Super Mario Bros (1985)

Warcraft (2004)

Minecraft (2011)

Tomb Raider (2013)

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Servicio Nacional de Aprendizaje
Formato Taller
Centro de Gestión de Mercados, Logística y Tecnologías de la Información.

5. Complete the sentence with the correct Word:

We played videogames ____ 8 o'clock this morning. 


 for 
 since 
 ago 

They played football ____ three hours yesterday afternoon. 


 for 
 since 
 ago 

Nelson studied english ____ hours. 


 for 
 since 
 ago 

I learned to drive fifteen years ____. 


 for 
 since 
 ago 

She played on XBOX ____ hours with her friends. 


 for 
 since 
 ago 

My parents went to Cartagena two years ____. 


 for 
 since 
 ago 

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Servicio Nacional de Aprendizaje
Formato Taller
Centro de Gestión de Mercados, Logística y Tecnologías de la Información.

EVIDENCIA(S) A ENTREGAR:

1. Workshop with activities done.

CONTROL DEL DOCUMENTO

Nombre Cargo Dependencia Fecha


Instructore
Autor (es) Equipo de Bilingüismo Teleinformática 12/10/2020
s

CONTROL DE CAMBIOS (diligenciar únicamente si realizan ajustes al taller)

Nombre Cargo Dependencia Fecha Razón del Cambio


Autor
(es)

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