BASALT'S BUILDING GENERATOR: REDUX
set of tables to flesh out the interior of a building, and give
‘more unique looks. Maybe the players have been rewarded
with a property for their valiant work, or perhaps they've set
‘up in an abandoned building. They're bound to find
something unusual On the other hand, maybe you're
stumped on the design ofa guild hall or important shop.
Basics. This set of tables will help you establish where a
building is, what condition it's in, and other basic information
ifyou'e starting from scratch,
History. These tables will cue you in to who used to live or
work in the building what events happened there, or what
items might still be found there.
Decoration. These tables wil help you come up with
decorations that suit the building, They tend to be strange or
‘unique, to give the building more character,
Basics
Don't know where to start Try out these tables to find out
‘more about the basics of the building. You may want to reroll
combinations that don't quite make sense.
Size
‘An example building of the size is in parenthesis, Manors and,
castles have been left off of the rolling chart. Unusual denotes
a building that has strange dimensions. Examples include
towers, castle walls, a dome, etc.
43 Size
1 Very small (Shed)
23 Cozy (2 roomcottage)
4-6 Decent (Average shop)
7 Large (lan)
8 Unusual (See description)
CONDITION AND AcE
‘The current state of the building, which often has to do with
its age. Broken down buildings are more likely to need
repairs andjor have a pest problem of some sort.
d8 State
1 Decrepit
2 old
3-6 Average
7 Welkkept
8 Newly built
Fixes
‘Things about the building that may need to be repaired or
otherwise taken care of before it's used Roll on this table
‘ones ifa building is old and twice ifa building is decrepit. ra
roll wouldn't be applicable (ex: broken windows in a building
with no windows} reroll or ignore it.
412 Fixes
13 1d4 broken windows
4 Cracked stonework
5-7 Lots of cobwebs
8 Mold problems
910 1d4e
11 Rodent infestation
ling leaks
12. Avild animal is inside
Location
‘Where the building is, relative to nearby towns, landmarks,
‘and buildings. Examples of ‘unusual’ locations include
‘underground, underwater, on the back of a boat, floating in
the ocean or sy, ete.
10 Location
1 Nearthe center of town
Near a market or trading post
Close to a wall or border
Ina'shadier' district
On the outskirts of town
On a harbor or crossroads
Ina wealthier district
In the wilderness
Next to achurch or cemetery
10 Unusual (See description)History
If your building doesn't have much of a story, try out these
tables. You may want to reroll combinations that don't quite
make sense.
ORIGINAL PuRPOSE
‘The purpose behind the building's creation. There may be
clues as toits origin that remain in its architecture. This
includes stained glass ina former church, a huge fireplace in
hhome that was once a town hall, ora long counter in what
used to be a ber
‘Examples of ‘unusual’ purposes include a house created
for cult activity a tinkering workshop, a wizard’s study, ete.
420 Purpose
1. Storehouse or Bam.
2 Housing
3 General store
4 Antisan's shop
5 Guild hall
6 Church
7 Guardhouse
8 Library
9 InnorBakery
10 Bar
11 Town hall
12 Forge
13 Farmhouse
14 Trading post
15 Commons
16 Growery
17 Cellar
18 Monastery
19. Scholar's study
20 Unusual (See description)
EVENTS
Events that transpired at or near the building, whether recent
or pure history.
420 Event
1 Afire set in the building
The building was struck by lightning
A priest blessed the building
The owner was drafted into war
The owner died from sickness
A large animal nearly virecked the place
The ovner left hidden messages in it
Every year, a grand party was held at it
9 Ws said that a fairy visited it, once
10 Aston destroyed it, but it was rebuilt
11 Someone was murdered in it
12 Afamous adventurer once visited
13. Owlsnest on the roof every few years
14 Agroup waited out a snowstorm in it
15. strange item was found during its building
16 _ Adramatic confrontation occured in it
17 The building was abandoned for years
18 A brutal fight broke outin the building
19 Amundane invention happened, init
20. Aparanormal experience happened, in it
i
:DECORATION: GENERAL
Rolling tables for all sorts of decorations to make the interior
of a building have more character. Choose to roll on whatever
tables make most sense for your building.
Doors
46 Door
1 Weoden with a brass knocker
2 Light wood, carved with patterns
3 Heavy, thick oak with bronze knobs
4 Hanging canvas, painted with designs
5 Thatch with a small window
6 Bulky but smooth stone
FIREPLACE
46 Fireplace
1. Traditional open hearth
A large wood stove
Set into the floor in the center of the room
Looks like a metal dragon's mouth
Fire inside of cauldron
Huge, stonework fireplace
LicHTiNG
d6 Lights
Hanging gas lanterns
Candlebras or candles
illamps
Fireplace (see above table)
Magical ighting
Windows (see below table)
Winoows
dé Window
1 Tall, stained glass
2 Unglazed, cannot close
3 Reinforced glass windows
4 Windows with wooden shutters
5 Tileslike windows
6 Unglazed, has a wooden shutter
TABLES
46 Table
1. Wooden, carved with flora patterns
Wooden, forms a large semicircle
Stone with claved table legs
Stone, short enough to sit next to
Heavy oak, very long
Standard wooden desk
CHaIRS
46 Chair
Light wood with no cushions
Darker wood with leather cushions
Wooden bench, abit like apew
‘Omately carved but uncomfortable
‘Simple wood with comfortable cushions
Folds in half, with some difficultyDECORATION: SPECIFIC
Rolling tables forall sorts of decorations to make the interior
of a building have more character. Choose to roll on whatever
tables make most sense for your building.
Decor: Dark
Decorations that might be found in the home of a swamp
witch or the study of a dedicated necromancer.
412 Decor
1. Ananimal, mummified on a shelf
2 Scrolls with anatomical drawings
3 Bottles filled with samples
4 Potted carnivorous plants
5 Tapestries that depict fairytales
6 Asconce made from brambles
7 Awooden mask, bolted to the wall
8 Astone chest with a giant lock
9 Agiant amethyst geode
10 Runic beads, draped over the door
11 Anintricate sig, carved into the floor
12 Astained glass window
Decor: Nose
Decorations that might be found in the house of an aristocrat,
noble, or other wealthy or influencial individual
12 Decor
1 Silver candlebras
Tablecloths embroidered with the fami
crest
A globe of the world in a brass frame
‘A collection of old philosophy books
Decorative bottles of rare spices
(Old paintings and marble busts
‘A marble chess set
9 Omate pottery or teacups
A
3
4
5 Ahunting trophy or taxidermy animal
6
7
8
10 Abanner withthe family crest
11 A suit of decorative armor
12 Finely woven rugs
Decor: INNs AND Homes.
Decorations that might be found in a simple guild hall, a
shop, inn, or home.
12 Decor
1
10
u
2
‘A.crate with a simple tablecloth over it
A wooden chest for storage
Alarge, wooly rug
‘A wooden sign, bolted to the wall
‘A decorative wicker basket
‘A vase of hand-picked floviers
A barrel for storage or as a seat
Affew white candles
A set of glazed clay vases
A pot with flowers growing init
Abhand-woven blanket
A patterned curtain over a window
Decor: NAUTICAL
Decorations that might be found in portside homes,
dockhouses, and other seaside places,
12 Decor
‘Annet, hung across the wall
Jars of collected sea glass
hanging ship's flag
Decoartive coral and shells
An overturmed crate as aside table
Oil lamps suspended by intricate knots
A ship's wheel, mounted on the wall
‘Aged, greyish wooden furniture
Decorative driftwood
AA framed star chart or map
A bronze weathervane
Barrels used as stools,Decor: WILDERNESS
Decorations that might be found in the home of a ranger or
other outlander.
d12_ Decor
‘An animal pelt, hung on the wall
‘A fured blanket or pelt rug
‘A.warm, heavy quilt
‘An old-fashioned wood stove
An creaky, wooden rocking chair
Small, wooden carvings of animals
A stack of chopped wood for a fire
‘An old oil lamp
‘An unused axe or bow on the wall
A pile of welkworn books.
‘hand-carved wooden table
Thick, dark curtains over the windows