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BASALT'S BUILDING GENERATOR: REDUX set of tables to flesh out the interior of a building, and give ‘more unique looks. Maybe the players have been rewarded with a property for their valiant work, or perhaps they've set ‘up in an abandoned building. They're bound to find something unusual On the other hand, maybe you're stumped on the design ofa guild hall or important shop. Basics. This set of tables will help you establish where a building is, what condition it's in, and other basic information ifyou'e starting from scratch, History. These tables will cue you in to who used to live or work in the building what events happened there, or what items might still be found there. Decoration. These tables wil help you come up with decorations that suit the building, They tend to be strange or ‘unique, to give the building more character, Basics Don't know where to start Try out these tables to find out ‘more about the basics of the building. You may want to reroll combinations that don't quite make sense. Size ‘An example building of the size is in parenthesis, Manors and, castles have been left off of the rolling chart. Unusual denotes a building that has strange dimensions. Examples include towers, castle walls, a dome, etc. 43 Size 1 Very small (Shed) 23 Cozy (2 roomcottage) 4-6 Decent (Average shop) 7 Large (lan) 8 Unusual (See description) CONDITION AND AcE ‘The current state of the building, which often has to do with its age. Broken down buildings are more likely to need repairs andjor have a pest problem of some sort. d8 State 1 Decrepit 2 old 3-6 Average 7 Welkkept 8 Newly built Fixes ‘Things about the building that may need to be repaired or otherwise taken care of before it's used Roll on this table ‘ones ifa building is old and twice ifa building is decrepit. ra roll wouldn't be applicable (ex: broken windows in a building with no windows} reroll or ignore it. 412 Fixes 13 1d4 broken windows 4 Cracked stonework 5-7 Lots of cobwebs 8 Mold problems 910 1d4e 11 Rodent infestation ling leaks 12. Avild animal is inside Location ‘Where the building is, relative to nearby towns, landmarks, ‘and buildings. Examples of ‘unusual’ locations include ‘underground, underwater, on the back of a boat, floating in the ocean or sy, ete. 10 Location 1 Nearthe center of town Near a market or trading post Close to a wall or border Ina'shadier' district On the outskirts of town On a harbor or crossroads Ina wealthier district In the wilderness Next to achurch or cemetery 10 Unusual (See description) History If your building doesn't have much of a story, try out these tables. You may want to reroll combinations that don't quite make sense. ORIGINAL PuRPOSE ‘The purpose behind the building's creation. There may be clues as toits origin that remain in its architecture. This includes stained glass ina former church, a huge fireplace in hhome that was once a town hall, ora long counter in what used to be a ber ‘Examples of ‘unusual’ purposes include a house created for cult activity a tinkering workshop, a wizard’s study, ete. 420 Purpose 1. Storehouse or Bam. 2 Housing 3 General store 4 Antisan's shop 5 Guild hall 6 Church 7 Guardhouse 8 Library 9 InnorBakery 10 Bar 11 Town hall 12 Forge 13 Farmhouse 14 Trading post 15 Commons 16 Growery 17 Cellar 18 Monastery 19. Scholar's study 20 Unusual (See description) EVENTS Events that transpired at or near the building, whether recent or pure history. 420 Event 1 Afire set in the building The building was struck by lightning A priest blessed the building The owner was drafted into war The owner died from sickness A large animal nearly virecked the place The ovner left hidden messages in it Every year, a grand party was held at it 9 Ws said that a fairy visited it, once 10 Aston destroyed it, but it was rebuilt 11 Someone was murdered in it 12 Afamous adventurer once visited 13. Owlsnest on the roof every few years 14 Agroup waited out a snowstorm in it 15. strange item was found during its building 16 _ Adramatic confrontation occured in it 17 The building was abandoned for years 18 A brutal fight broke outin the building 19 Amundane invention happened, init 20. Aparanormal experience happened, in it i : DECORATION: GENERAL Rolling tables for all sorts of decorations to make the interior of a building have more character. Choose to roll on whatever tables make most sense for your building. Doors 46 Door 1 Weoden with a brass knocker 2 Light wood, carved with patterns 3 Heavy, thick oak with bronze knobs 4 Hanging canvas, painted with designs 5 Thatch with a small window 6 Bulky but smooth stone FIREPLACE 46 Fireplace 1. Traditional open hearth A large wood stove Set into the floor in the center of the room Looks like a metal dragon's mouth Fire inside of cauldron Huge, stonework fireplace LicHTiNG d6 Lights Hanging gas lanterns Candlebras or candles illamps Fireplace (see above table) Magical ighting Windows (see below table) Winoows dé Window 1 Tall, stained glass 2 Unglazed, cannot close 3 Reinforced glass windows 4 Windows with wooden shutters 5 Tileslike windows 6 Unglazed, has a wooden shutter TABLES 46 Table 1. Wooden, carved with flora patterns Wooden, forms a large semicircle Stone with claved table legs Stone, short enough to sit next to Heavy oak, very long Standard wooden desk CHaIRS 46 Chair Light wood with no cushions Darker wood with leather cushions Wooden bench, abit like apew ‘Omately carved but uncomfortable ‘Simple wood with comfortable cushions Folds in half, with some difficulty DECORATION: SPECIFIC Rolling tables forall sorts of decorations to make the interior of a building have more character. Choose to roll on whatever tables make most sense for your building. Decor: Dark Decorations that might be found in the home of a swamp witch or the study of a dedicated necromancer. 412 Decor 1. Ananimal, mummified on a shelf 2 Scrolls with anatomical drawings 3 Bottles filled with samples 4 Potted carnivorous plants 5 Tapestries that depict fairytales 6 Asconce made from brambles 7 Awooden mask, bolted to the wall 8 Astone chest with a giant lock 9 Agiant amethyst geode 10 Runic beads, draped over the door 11 Anintricate sig, carved into the floor 12 Astained glass window Decor: Nose Decorations that might be found in the house of an aristocrat, noble, or other wealthy or influencial individual 12 Decor 1 Silver candlebras Tablecloths embroidered with the fami crest A globe of the world in a brass frame ‘A collection of old philosophy books Decorative bottles of rare spices (Old paintings and marble busts ‘A marble chess set 9 Omate pottery or teacups A 3 4 5 Ahunting trophy or taxidermy animal 6 7 8 10 Abanner withthe family crest 11 A suit of decorative armor 12 Finely woven rugs Decor: INNs AND Homes. Decorations that might be found in a simple guild hall, a shop, inn, or home. 12 Decor 1 10 u 2 ‘A.crate with a simple tablecloth over it A wooden chest for storage Alarge, wooly rug ‘A wooden sign, bolted to the wall ‘A decorative wicker basket ‘A vase of hand-picked floviers A barrel for storage or as a seat Affew white candles A set of glazed clay vases A pot with flowers growing init Abhand-woven blanket A patterned curtain over a window Decor: NAUTICAL Decorations that might be found in portside homes, dockhouses, and other seaside places, 12 Decor ‘Annet, hung across the wall Jars of collected sea glass hanging ship's flag Decoartive coral and shells An overturmed crate as aside table Oil lamps suspended by intricate knots A ship's wheel, mounted on the wall ‘Aged, greyish wooden furniture Decorative driftwood AA framed star chart or map A bronze weathervane Barrels used as stools, Decor: WILDERNESS Decorations that might be found in the home of a ranger or other outlander. d12_ Decor ‘An animal pelt, hung on the wall ‘A fured blanket or pelt rug ‘A.warm, heavy quilt ‘An old-fashioned wood stove An creaky, wooden rocking chair Small, wooden carvings of animals A stack of chopped wood for a fire ‘An old oil lamp ‘An unused axe or bow on the wall A pile of welkworn books. ‘hand-carved wooden table Thick, dark curtains over the windows

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