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#include <math.h>
#include <graphics.h>
#include <winbgim.h>
struct casuta{
int x,y;
}T[11][11];
nrc=x/10;
nrl=y/10;
for(int i=0;i<x;i+=nrc)
for(int j=nrl;j<=y;j+=nrl)
line(i,j,i+nrc,j);
line(i,j-nrl,i,j);
}
int interx(int a , int x )
nrc=x/10;
while(a>nrc)
a=a-nrc;
k++;
return k;
nrc=x/10;
while(a>nrc)
a=a-nrc;
k++;
}
if(a>nrc/2)
return k;
else
return k-1;
int main()
cout<<"MENIU:"<<endl<<endl;
cin>>opt;
do
{if(opt==1)
initwindow(x,y);
tabla(x,y);
POINT cursorPosition;
GetCursorPos(&cursorPosition);
mx=cursorPosition.x;
my=cursorPosition.y;
if(GetAsyncKeyState(VK_LBUTTON))
getch(); closegraph();
if(opt==2)
cout<<"OPTIUNI:";
cin>>optt;
do{
if(optt==1)
cout<<"Seteaza rezolutia:";
cin>>x>>y;
}
if(optt==2)
cin>>n;
if(optt==0)
break;
cin>>optt;
while(optt!=0);
if (opt==0)
break;
cout<<"MENIU:"<<endl<<endl;
cin>>opt;
while(opt!=0);
return 0;
Am reusit sa colorez la click fiecare casetuta, trebuie si sa modific culoare corespunzatoare fiecarui
jucator.