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SHORT
Ug ls
In 1934, Charles B. Darrow of Germantown,
Pennsylvania, presented a game called MONOPOLY to.
the executives of Parker Brothers, Mr Darrow, Ike many
other Americans, was unemployad at the time and often
played thie game to amuse himeolf and pass tho time. le
‘was the geme’s exciting promise of fame and fortune
that prompted Darrow to initially produce this game on
bis own,
With help from a friend who was a printer, Darrow sold
15,000 sets of the MONOPOLY geme to a Philadelphi
deparunent store. As che demand for the game grew,
Darrow could not keep up with the orders and
arranged for Parker Brothers to take over the game.
Since 1935 when Parker Brothers acquired the rights 1
the game, Ir has become the leading proprietary game
rot only in the United States but throughout the
Western World. As of 1998 the game is published under
license in 80 countries. and in 26 languages: in addition,
the US. Spanish edition is sold in ancther 11 countries.
HISTORY
MONOPOLY" GA
“OWN IT ALLI™
‘Thae’s the spirie that's kept the MONOPOLY ® game the
most popuiar board game in the world for all these years!
Now the classic own-itall aeventure is propelled into
the fucure with this spectacular Millennium Edition.
Ifyou have never played, you'll find the complete
MONOPOLY game rules on pages 4-14.
I you're a veteran player, these two pages tell you
what's the same about this MONOPOLY edicion—
and whats different
Welcome to the New Millennium. Enjoy!
WHAT'S THE SAME?
The game is the same game. People have been playing by
the same rules since 1935. Ocher than that it's ll differ
cent You have never seen a MONOPOLY game lke this!
WHAT'S DIFFERENT?
‘Though che properties and spaces are the classi, the
gameboard has never looked Ike this Ie’ made of siver-
colored, holographic foil—with Mr Monopoly™ shining
through!
‘Though its the same illegal tencer, for the first time, the
money is translucent.
“The dice stil roll you snake eyes or double sixes, but
they look like precious jewels.
Besides the glow, the Houses stack one on top of the
‘other. Keep stacking until you have encugh houses to
trade in for a Hote.
Most of the 8 redesigned tokens are different from the:
‘ones you or your parents grew up with. All 8 are things
that redefine how we will live in the New Millannium
‘Thay celebrate the haight of our accomplishments as we
‘top into the nex thousand years.THE COMPUTER
It’s how we work, think and create. Irs the plaything of
the hurran mind.This one does not have a keyboard:
It understands speech,
‘We must be connected, in touch, in the loop,in the
know. And we want to see who were talking to!
THE IN-LINE SKATE
Not your grancmother’s roler skate. This exercise
‘machine requires a wardrobe, safety equipment...
and activide.
THE GLOBE
The world stil curns, bur today we are a
We are not isolated. We are part of The World,
THE PLANE
“To get there fast enough, rake a superjet I's Everyman
‘and Everywoman’s everyday transportation,
THE CAR
We will always love cars: This one drives like the fucure,
con every curve, at every angle
THE BICYCLE
No bell and basket on this one! Ie allterrain, with
frictionless rim drive. Pure recreation.
YELLOW LABRADOR
‘Olay, some things never change. We love dogs.
Tho yellow Lab is today’s most popular breed.FOR ian ee
OBJECT
‘The object of tie game is to become the wealthiest
player through buying, renting and selling property.
PREPARATION
Flace the board on a table. Place the Chance and
Convmunity Chest cards on ther aloted spaces on the Bs
board. Each player chooses one token to represent
him/her while traveling around the board.
Each player is given $1500 divided as follows: 2 each of
$5008, $100's and $505; 6 $20 5 each of $10's, $5
ang $1's, All remaining money and other equipment go
othe Bank.
BANKER
Select as Banker a player who will also make 2 good
‘Auctioneer. A Banker who plays in the game must keep
‘When more than five persons play th
to act only a¢ Barker and Auctioneer a
The Bank collects all axes, f
the price of all properues whic
‘The Bank never “goes broke.” I
‘money, the Banker may issue as
needed by merely writing on any ordinary paper.THE PLAY
Starting with the Banker, each player in eurn throws the
dice. The player withthe highest tocal stares the play:
Place your token on the comer marked “GO,” throw
the two dice and more your token in the direction of
the arrow the rumber of spaces indicated by the dice.
‘After you have completed your ply, the turn passes t0
the left The tokens remain on the spaces occupied and
proceed from that point on the player's nex: turn.
‘Two ar more tokers may rest cn the same space at the
same time
According to che space your token reaches, you may be
entitled co buy real estate or other properties—or be
‘obliged to pay rent, pay taxes, draw a Chance or
‘Community Chest eard,"Go to Ji
ore.
you throw doubles, you move your token as usual, the
sum of the two dice,and are subject to any prvilages or
penakies pertaining to the space on which you land.
Retaining the dice, throw again and move your token as
before. If you throw doubles thres times in succession,
move your token immeciacely to the “In Jail” part of the
“IN JAILJUST VISITING" corner space (see JAIL)
c@@D
Each time a players token lands on or passes over GO,
whether by throw of the dice or by drawing 2 card, the
Banker pays him/her a $200 salary.
“The §200 is paid only once each time around
the board, However if you pass GO on
the throw of the dice and land two
spaces beyond it on Community Chest,
cor 7 spaces beyond it on Chance, and
you draw the “Advance to GO” card,
you collect §200 for passing GO the
first time and another $200 for reaching
it the second time by
instructions on
the card
BUYING PROPERTY
Whenever you land on an unowned property you may
buy that property from the Bank at its printed price.
You receive the Title Deed card showing ownership:
place it face up in front of you,
I you do not wish to buy the property, the Banker sell
tat auction to the highest bidder. The buyer pays to the
Bank the amount of the bid in cash and receives the
Title Deed card for that property. Any player. includi
the one whe declinad the option of buying it at the
printed price, may bid. Bidding may start at any price.
‘PAYING RENT
‘When you land on property owned by another player
‘the owner collecis rent from you in accordance with,
the lst printed on its Tide Deed carc.
If the property is mortgaged, no rene can be collected.
‘When a property is mortgaged, its Title Deed card is
placed face down in front of the owner.
It is an advantage t hold all te Title Deed cards in 2
colomgroup (ue., Boardwalk and Park Flace, or
Connecticut, Vermont and Oriental Avenues) because
the owner may then charge double rent for unimproved
properties in that color-group. This rule applies to
‘unmortgaged propertias even if another property in chat
color group is mortgaged.
~~
Ie is even more advantageous to have houses or hotels
‘on properties because rents are much higher than for
unimproved properues.
ee ee een
Eee atin acta
sce“CHANCE” AND
“COMMUNITY CHEST”
‘When you land on either of these spaces, take the top
card from the deck indicated, follow the instructions and
return the card face down 10 the bottom of the deck.
‘The"Get Out of jail Free” card is held uneil used and
then returned co the bottom ef che deck. Ifthe player
who draws 1¢ does not wish to use Ic, he/she may sell
itjat any time, to another payer at a price agreeable
to both
“INCOME TAX”
IF you land here you have two options: You may estimate
your tax 2€ $200 and pay the Bank, or you may pay 10%
‘of your total worth to the Bank. Your total worth is all
your cash on hand. printed prices of mortgaged and
unmortgaged properties snd cost prio of all buildings
youown,
‘You rrust decide which eption you will rake before you add
up your total worth,“pAtL”
You land in ail when: (I) your token lands on the space
marked “Go to Jal" (2) you draw a card marked "Go to
Jail"s0r (3) you throw doubles three times in succession.
When you are sent to al you cannot collece your $200,
salary in that move since, regardless of where your
token is on the board, you must move it dreetly into
Jail. Your turn ends when you are sent to fail
Ifyou are not"sent” to Jal but in the ordinary course of
play land on that space, you are "just Visiting” you incur
no penalty. and you meve ahead in the usual manner on
your next tura,
‘You gat out of Jali by. (I) throwing doubles on any of
your next three turns:if you succeed in doing this, you
immediately move forward the number of spaces shown
by your doubles throws even though you had thrown
doubles, you do not take ancther turn; (2) using the
“Get Out of fal Free” card if you have it 3) purchasing
‘the "Gat Out of fll Frac” card from another player and
Playing it: or (4) paying a fine of $50 before you roll the
dice on either of your next owo wns.
Ifyou don't throw doubles by your third tur, you
‘must pay the $50 fine. ou then get out of Jall and
immediately meve forward the number of spaces
shown by your throw.
Even though you are in jll, you may buy or sell property,
buy or gall houses and hotels and callect rents
“FREE PARKING
A player landing on this space does not receive any
money property or reward of any kind, This is just a
“tree” resting piace.HOUSES
‘When you own all the properties in a colorgroup
you may buy houses from the Bank and erect them on
those properties.
If you buy one house, you may put It on any one of
those properties. The next house you buy must be
erected on one of the unimproved properties of this or
any other complete color-group you may own, The price
you must pay the Bank for each house is shown on your
Title Deed card for the property on which you erect
the house.
The owner stil collects double rent from an opponent
‘whe lands on the unimproved properties af hislhor
complete color-group.
Following these rules, you may buy and erect at any time
as many houses as your judgement and financial standing
wil allow But you must buld evenly ia. you cannot erect
more than one house on ary one property of any color
group untll you have built one heuse on every property
of that group. You may then begin on the second row of
houses, and ¢0 on, up to a limit of four houses to a
property For exemple, you cannot build three houses on
‘one property if you have only ene house on another
property of that group.
‘As you build evenly, you must also break down evenly if
yu sel houses back to che Bank (see SELLING PROPERTY),
HOTELS
When you have four houses on each property of a
complete coler-group, you may buy a hotel from the
Bank and erect it on any property of that coler-group.
You rewurn the four houses from chat property to the
Bank and pay the price for the hotel as shown on the
Title Deed card. You may erect only one hotel on any
‘one property,
BUILDING SHORTAGES
‘When the Bank has no houses to sel, players wishing to
build must wait for some player to turn back or to sell
his/her houses to the Bank beioro building. If chare aro a
limited number of houses and hotels available and two
‘or more players wish to buy more than the Bank hes,
the houses or hotels must be told st auction to the
highest bidder,SELLING PROPERTY
Unimproved properties, railroads and utilities (but not
buildings) may be sold to any player as a private
transaction for any amount that the owner can get.
However, no property can be sold to another player if
dings are standing on ary properties of that colo
group. Any buildings so located must be sold back to,
the Bank before the owner can sell any property of that
color group.
Houses and hotsls may be sold back to the Bank at any
timo for one-half the price paid for ther.
All houses on one color. group must be sold one by
‘ono, evenly, in reverse ef the manner in which they
wore erected
All hotels on one color group may be sold at once. Or
they may be sold one house ata time (ene hetel equals
five houses), evenly in reverse of the manner in which
they were erected,
MORTGAGES
Unimproved properties can be mortgaged through the
Bank at any time. Before an improved property can be
‘mortgaged, all ehe buildings on all the properties ofits
ccolorgroup must be sold back to the Bank at half price,
‘The mortgage value 's printed on each Title Deed card,
No rent can be collected on mortgaged properties or
slides, but rent can be collected on unmorigaged
properties in the same group.
In order to life the mortgage, the owner must pay the
Bank the amount of the mortgage plus 10% interest.
‘When all the properties of a color-group are no longer
mortgage¢, the owner may bezin to buy back houses at
full price.
‘The plyer who mortgages property retains possession
(f it and no other player may secure it by lifting the
‘mortgage from the Bank However, the owner may tell
this mortgaged property to another playar at any agreed
price Ifyou are the new owner you may lift the moregage
at once if you wish by paying off the mortgage plue 10%
Interest to the Bank. If che mortgage iz not lifeed at once,
you must pay the Bank 10% incerest when you buy the
property and # you life the mortgage Inter you must pay
‘the Bank an addtional 10% interest as well as the
amount of che morgage.pt if you owe more than you
of roturn these co the Bank in exchange
‘extent of one-half the amount paid for
mortgaged property, you alzo turn this property over to,
your creditor but the new owner must at once pay the
Bank the amount of interest on the loan, which is 10%
Cf the value of the property. The new owner who does
this may then, at his/her option, pay the principal or
hold che property until some later curn, then life the
mortgage. Ifhe/she holds property in this way until a
later turn, he/she must pay the Interest again upon
liting the mortgage.
Should you owe the Bank, instead of another player,
more than you can pay (because of taxes or penalties)
‘even by selling off buildings and mortgaging property,
Yyou must turn over all assets to the Bank. In this case,
the Bank immadiztely sells by auction all property
so taken, except buildings. A bankrupe player must
immediately retire from the game. The lace player left
in the game wins.
MISCELLANEOUS
Money ean only be leaned to a payer by the Bank
‘and then only by mortgaging property. No player may
borrow from or lend money to anether player
RULES for a SHORT GAME
(60 to 90 minutes)
There are five changed rules for thie first Short Game.
|. During PREPARATION, the Banker shuffles then deals
three Title Deed cards to each playor These are Froe—
rho payment to the Bank is required.
‘You nead only thrae houses (instead of four} on each lot
of a complete color group before you may buy 4 hotel.
Hotel rent remains the same.
‘The turn-h valve ie sel one-half the purchase price,
Which in this game is one house less than in the
regular game.
- If you land in Jail you must exit on your next turn by (I)
using a “Get Out of lal Free” card if you have (or can
buy) one; or @2) rolling doubles; or (3) paying $50. Unlike
the standard rules, you may try to roll doubles and,
falling to do so, pay the $50 on the same turn,
“The peralty for landing on “Income Tax” is a fat $200,
END OF GAME: The game ends when one player goes
bankrupt. The remaining players value their property.
(1) cash on hand; (2) lots, utilities and raiiroeds owned,
at the price printed on the board: (3) any mortgaged,
property owned, at one-half the price printed on the
board: (4) houses, valuad at purchase price: (5) hotels.
valued at purchase price including the value of the
three houses turned in
‘The richest player wine!
ANOTHER GOOD SHORT GAME
TIME LIMIT GAME... Before starting, agree upon a
dofinito hour of termination, when the richest plyer
will be dechrad the winner. Before starting, the Banker
shufles and cute the Title Deed cards and deske wo to
cach player: Players immediately pay the Bank the price
of the properties dealt to them.