You are on page 1of 9
oar Ua ae tla ees Cagapor DE DEMONIOS ‘Uma senhora prende a respiragao em silencio enquanto enfia, ‘uma flecha em sua besta, Escondida atris dos escombros, ela observa um demdnio de assos perseguir os restos de uma vila que destruiu, Sabendo que o diabo esté desavisado, ela sai correndo de seu esconderijo para devastar 0 demonio, enquanto seu companheito encoraja sua presenga ‘As criaturas cercam o homem, escondendo-se em meio is sombras. perseguindo-o, preparando-s. Eles estio se reunindo hi horas enquanto ele espera, caimo, controlado, Eles preparam seus nimeros para seus ataques iminentes, langando-se a vista na esperanga de pegi-o desprevenido. Ele sort, pois presafinalmente se reuniv para o predador ‘A haggard halfling wanders out of what was once a town. ‘The buildings have collapsed walls, and burn marks, while the center of town is but a patch of scorched earth, the devils that had been there prior, but ash in the wind, Upon the fields of slaughter, a lone human transforms, bearing the form of an angel. He makes quick work of the grolls that descend on his location, drawing his blade from their corpses and heading in the direction of the demon ‘Yeenoghu, for itis time for them to settle their batle. BOND OF THE FALLEN Demons hunters are those who are lucky enough to cross paths wit a fallen divinity. Though not a god, an angel can sill grant power, and before you lay one broken, dying, tainted by the demons it fought. Looking in its eyes, you can tell that it still refuses to give up. Its war has not ended, and it is ready to do anything to complete its task, and so it offers you a deal allowing it to recuperate within your body. When you die, its body will reform and it ean retum to battle, in the ‘meantime it will tain you, altering ‘your body to withstand the horrors of the demonic planes, and granting you # ‘power that few achieve in their lifetimes. ‘THE PINNACLE OF HUNTERS ‘Warriors ofthe mortal realms, demon hunters specialize in hhunting the monsters that threaten the mortal planes, be them demons, devils, or the likes ofthe undead liches, and aberrant aberrations. They learn to track their targets as the apex predators ofthe realms, using an assortment of knowledge, skill and magic to find any bunt, wherever it may choose to hide. They move stealthily through the destruction of their foes, and strike when the enemy least expects it Demon hunters focus their combat training on techniques that will slay ionds quickly, so that they may help those in need quickly and efficiently ‘Thanks to their familiarity with fiends, demon hunters acquire the ability to cast spells that utilize the divine powers granted to them by the angels, much as a cleric or paladin ‘would Their spells, like their combat abilities, emphasize speed stealth, and the decimation of all that is deemed ‘unholy and demonic. A demon hunter's talents and abilities are honed with the grim purpose of fighting a never ending. ‘war against the most formidable of enemies. CREATING A DEMON HUNTER ‘Asyou create your demon hunter character, consider what Jed you to the dying body of an angel, and what led you to accept its powers and become its host? Was your village caught in the battle between the angel and a demon? Was your sister stolen as a child by cultists for a dark ritual and now you seek the power to destroy what was summoned? Was it by happenstance that you came across the body of a dying angel who had escaped from the outer realms only to lay there dying inthe woods? Or perhaps you are a part of a special order that fights alongside angels, and acts as hosts in extreme situations, teaching you the secrets of fighting the abyss and hells while preparing you to save the life ofa divine warrior. You might be a normal person who wound up in a situation that you can barely handle, and now must fight for yout life. Proficiency Level Bonus Features. Fighting Style, Hunter's Path, Pact Magic Ability Score Increase Hunter's Sense, Keen Insight Ability Score Increase +4 +4 Ability Score Increase +3 Hunter's Path Feature +5 Ability Score Increase 46 Hunter's Path Feature +6 True Metamorphosis ‘Why do you hate more than demons, going so far as to train to target another species beyond demons and devils? Did a ‘monster kill someone you loved or was it employed by the likes of Oreus? Or do you deem them as dangerous as the ‘demons you squander, actively attempting to protect people from multiple fronts? Is your adventuring career a means to an end, or a significant change? What made you join up with a ‘band of adventurers? Do you find it challenging to socialize ‘with those who haven't faced horrors from the outer realms, ‘or do you welcome the relief from solitude that they offer? Quick Bury You can make a demon hunter quickly by following these suggestions Fira make Dexteriy your highest sbility score, followed by Intelligence. Second choose the acolyte background. CLass FEATURES ‘Asa demon hunter, you gain the following class features. Hrr Ponts Hit Dice: 148 per demon hunter level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 148 (or 5) + your Constitution modifier per demon hunter level ater 1st PROFICIENCIES ‘Armor: Light armor, medium armor ‘Weapons: Simple weapons, hand crossbow, heavy crossbow, shortsword, rapier ‘Tools: Alchemists supplies, thieves! tools Saving Throws: Dexterity, Intelligence killa: Choose three skills from Acrobatics, Athlt ‘Arcana, Deception, History, Insight, Investigation, Nature, Perception, Stealth, and Survival EQurement You start with the following equipment, n dition tothe ‘equipment granted by your background: * (aa rapier or (b) a shortsword ‘+ (a)a hand crossbow with 20 bolts or (b) a light crossbow with 20 bots Class | Demon Hunter + (a) a dungeoneer's pack or (2) An explorer’s pack + Studded leather armor, a dagger, and an arcane focus RADIANT STRIKES Beginning at ist level you know how to imbue divine energy into your strikes. Once per turn, you can use a radiant point to deal an extra 1d6 radiant damage to one creature you hit with an Attack. The Attack must use a Finesse or a ranged ‘weapon, ‘Your number of radiant points is equal to your demon hunter level + your Dexterity modifier (minimum 1) When you spend a radiant point, it is unavailable until you finish a short or long rest, at the end of which all of your radiant points return ‘The amount ofthe extra damage increases as you gain levels inthis class, as shown in the Radiant Strikes column of the Demon Hunter table. ‘TARGETS OF ENMITY [At Ist level thanks tothe aid of your symbiotic hunter's bond, ‘you have advantage on all checks to track or recall information on fiends and one more target of choice: aberrations, celestals, elementals, fey, monstrosities, or undead. [At 6th level,you gain a +1 on al attack and damage rolls, made against your Target of Eamity targets. This bonus becomes +2 at 10th level and=3 at L4th level FIGHTING STYLE ‘At 2nd level you adopt a syle of fighting as your specialy Choose one ofthe following options. You can't take a Fighting Ste option more than once, even ifyou later get to choose again. ARCHERY You gain a 12 bonus to Attack rolls you make with ranged ‘weapons Bunp Ficuinc. ‘You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isnt behind total cover, even ifyou're blinded or in darkness, Moreover, you can gee an invisible creature within that range, unless the creature ‘successfully hides from you Cuose Quarters SHooTER (UA). ‘When making a ranged attack while you are within 5 feet of hostile creature, you do not have disadvantage on the attack. roll Your ranged attacks ignore half cover and three quarters cover agains targets within 30 feet of you, You have a +1 bonus to attack ols on ranged attacks DEFENSE ‘While wearing armor, you gain a+ bonus to AC ‘Tran Ficntna ‘You gain a +2 bonus to melee weapon attack rolls you make against Large or larger creatures ‘Two-WEAPON FIGHTING ‘When you engage in TwoWeapon Fighting, you can add your ability modifier to the damage of the second attack. Hunter's PATH When you reach the 2rd level you can select a Hunter's Path. ‘This choice gives you a feature at 3rd, 7¢h, 11th, 15th and. 18th level Pact Macic Also at 2nd level you have accomplished a form of eymbios with a dying angel Thanks to the teachings of the angel you have learned to control the power within you, calling upon strong magic, granting you stronger spel, though limiting the amount of arcane power you can expel See Spells Rules for the general rules of spellcasting and the Spells Listing for the demon hunter spell lis. CANTRIPS ‘You know one cantrip of your choice from the demon hunter spell list. You learn additional demon hunter cantrips of your choice at higher levels, as shown in the Cantrips Known column of the demon hunter table. ‘SPELL SLOTS ‘The demon hunter table shows how many spell slots you hhave to cast your demon hunter spells of Ist through 5th level. The table also shows what the level of those slots i; all ‘of your spell sats are the same level To cast one of your demon hunter spells of Ist evel or higher, you must expend spell slot. You regain all expended spel slots when you finish ‘a short of long rest. For example, when you are 9th level. you have two Srdlevel spell slots. To cast the Istevel spell witch bolt, you must spend one of those slots, and you cast it asa 3rdevel spell SPELLS KNOWN OF 1ST LEVEL AND HIGHER ‘AU2nd level you know two Istlevel spells of your choice from the demon hunter spell lis. ‘The Spells Known columa of the demon hunter table shows when you learn more demon hunter spells of your choice of Ist level and higher. A spell you choose must be of level no higher than what's shown in the tables Slot Level column for your level. When you reach L1th level for example, you learn a new demon hunter spell which ean be Ist, 2nd, or 3rd level Additionally, when you gain a level in tis class, you ean. choose one of the demon hunter spells you know and replace itwith another spell from the demon unter spell st, whieh also must be ofa level for which you have spell slots. SPELLCASTING ABILITY Intelligence is your spelleasting ability for your demon hunter spells, 0 you use your Intelligence whenever a spell refers to ‘your spelleasting ability: In addition, you use your Intelligence ‘modifier when setting the saving throw DC for a demon hunter spell you cast and when making an attack roll with Spell Save Dé your Intelligence modifier + your proficiency bonus + Spell attack modifier = your proficiency bonus + your Intelligence modifier SPELLCASTING Focus You can use an arcane focus (see the Adventuring Gear section) as a spelicasting focus for your demon hunter spells. METAMORPHOSIS At 3nd level your symbioti relationship with your angel has started to transform your body even more. You can use your action to partially transform your appearance briefly Dampened divine energy flows from your back like false wings, and you give off an aura of divine anger. Each creature ‘of your choice that is within 20 f, and is aware of you must suceeed on Charisma saving throw against your spell save DC or become Frightened for a number of rounds equal to your proficiency modifier (minimum 2) A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. ‘The transformation ends after a number of rounds equal to your proficiency modifier passes (minimum 2) After using this feature, you must finish a long rest before you can use it again. Asiiiry Score INCREASE When you reach 4th level and again at 8th, 12th, 16th and 19th level you can increase one ability score of your choice by 2 or two ability scores of your choice by 1. As normal you cart increase an ability score above 20 using this feature. Extra ATTACK Boginning at Sth level you can attack twice, instead of once, whenever you take the Attack action on your tur. HUNTER's SENSE Upon reaching 6th level your symbiotic relationship has altered your senses, causing the presence of strong evil registers on your senses like a noxious odor. You can sense the presence of any fiend or ather Target of Enmity within 20 feet of you. You know the type of any being whose presence you sense, bul not its identity or location. Within the same radius, you cannot be surprised by fends and your Target of Enmity, and said creatures cannot gain advantage on attack rolls against you as a result of being hidden from you. ‘When you reach 10th level the range ofthis feature increases to 30 ft, 40 ft, at 14th level and 50 ft. at 18th level KEEN INSIGHT Also at 6th level your body continues to change and adapt to the form of your angelic counterpart, you start to pick up on the ways people talk around you. You gain advantage om all Wisdom (Insight) checks to tell f someone is telling ale UPGRADED METAMORPHOSIS When you reach 9th level, your symbiotic relationship with your angel has transformed your body to a point where you ccan temporarily manifest its true form, When you use your ‘Metamorphosis feature, divine energy flows from your back creating strange ethereal wings, and you now channel an, aura of divine anges, granting Metamorphosis the following abilities: + Your wings shed bright light in a 10oot radius and dim light for an additional 10 feet. + When you land an attack against an opponent, you deal an additional 146 radiant damage + While under the transformation you are under the effects of a feather fall spel. ‘Your transformation now lasts for I minute, and after using this feature, you must finish a long rest before you can use it again DEMONIC RESISTANCE ‘When you reach the 13th level your knowledge of your foes has extended to theis arcane abilities. You gain advantage on all saving throws against spells cast against you by fiends and your targets of enmity. TRUE METAMORPHOSIS ‘At 20th level, the angel infused in your body has finished transforming your bods, enhancing your Metamorphosis feature, and altering your base physiology. All damage rolls ‘made against fiends and your other target of enmity include additional radiant damage equal to your intelligence modifier, and you can now telepathically communicate with creatures ‘within 60 ft of you, though this doesn't overcome language barriers, Additionally, when you activate Metamorphosis, you gain the following properties: + Your wings have fully ms of 30 f, Attack rolls made against Targets of Enmity are made at advantage, nt damage against fiends is doubled + You gain true sight of 30 f. ested, you have a fying speed Your transformation now lasts for 10 minute, and after using this feature, you must finish a short or fong rest before {you can use it again, HUuNTER'S PATH ‘A demon hunter's Path isthe path a demon hunter takes to achieve their end goals. Angels can transform a mortal body in many ways, and can help them towards different forms of mutation. These paths are what differentiates one demon hunter from another, and shows how they prefer to go about Aealing with their common enemies. PATH OF THE ANNIHILATOR ‘Those who choose the Path of the Annihilator don't understand the meaning of mercy when it eomes to fighting against the forces of evil A lot of ereatures are evi fiends are only part oft, therefore everything will be used to accomplish the sacred task: the annibilation of every evil being. Detect Evi Starting at 2rd level, your metamorphosis shows the true nature of those around you. While in your metamorphosis, Yyou can sense the alignment of any creature within 30 fof you. RELENTLESS ASSAULT Beginning at 7th level, when you're hit by a melee attack, you ccan use your reaction to make a melee attack roll against that creature. If'your assailant isa creature which has been marked as evil by your Detect Evil feature, you can also use ‘your Radiant Strikes feature on the attack, without expending 2 radiant point. ANGER AGAINST EVIL Starting at 11th level you use a bonus action to determine the alignment ofa single creature within 30 fof you. Ifthe creature's alignment is evil then you gain the effect of the spell hunter's markon the creature without a need for ‘concentration, You can use this feature twice per long rest. At 15th level you ean detect the alignment of 2 creatures with a single use ofthis feature, and can use the feature 3 times per long rest, and four times at 18th, while detecting up to three creatures alignments per use. RESISTANCE AGAINST EVIL At 4th evel you have an unbearable will agsinst the spells of, villains. You gain advantage to all saving throws against spells, cast against you by a creature detected as evil by your Detect Bul feature. -ANNIHILATOR OF EVIL Reaching 18th level no one can deceive you from their real nature. The Detect Evil feature is now active outside of ‘Metamorphosis and its range has increased to 60 ft Also when you use your Metamorphosis feature you choose to gain a temporary new target of enmity for the duration of ‘your metamorphosis which can be of any type you want PATH OF THE STALKER You hone your skills tobe quick and efficient. Being quick on your feet, and the first to react to any given situation, Demon hhunters who embrace the Path of the Stalker are expert trackers, and have no qualms entering what some may call a sticky situation ‘Vautr ‘Starting at 2rd level. you can take the disengage action as a bonus action, and gain an additional 10 feet of movement when disengaging. EVASION Beginning at 7th evel you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’ fiery breath or an ice storm spell When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail ‘STALKER'S MOBILITY At Lith level your walking speed increases by 10 feet. Ifyou hhave a climbing or swimming speed this increase applies to that speed as well ‘This bonus increases by 10 feet when you reach the 17th fovel and an additional 10 feet atthe 19th level This increase will affect your True Metamorphosis fying speed at level 20. Erricrent DEFLECTION [At th level your weapons training has improved to the point where you can use your opponent's momentum t0 counteract their attacks ‘When a creature lands a successful melee attack roll against you while within 5. of you, you ean use your reaction to make a Dexterity saving throw against the attack roll taking the normal damage on fail or taking no damage ‘on a success, with the creature taking the damage instead. Once you have used this feature you must complete a long, rest before using it agin. RADIANT ONSLAUGHT ‘When you reach 18th level You have fully weaponized the divine energy flowing within you. Whenever you use your Radiant Strikes feature you triple the dice used. ‘When you use the Radiant Strike Feature against a fiend or a Target of Enmity, you triple the dice used. Additionally when you use your True Metamorphosis feature, radiant damage against fiends is tripled. PATH OF THE DEMON-FusED ‘You desire more power, tainting your new form with the blood and souls of demons. A more brutal form, demon hunters on the Path of the Demon-Fused tend to act on primal instinct, and will sooner turn themselves into a monster to achieve their goals, then worry about what consequences these actions may have. DEMONIC ALTERATION Starting at 2nd level your absorption of demonic energy has altered the course of your mutations. Your Radiant Strikes: feature now deals necrotic damage, and you can cast the spell darkness ance per long rest without expending a spell slot. Additionally, after 2nd level any form of metamorphosis is altered and takes on a more demonic form. When you reach ‘9th level your Upgraded metamorphosis ability is altered and the following changes are made: ‘+ Bright light within 10 fof you is dimmed and dim light ‘within 10 ft is treated as darkness. + When you land an attack against an opponent, you deal an additional 1d6 of necrotic damage instead of radiant Additionally when you reach 20th level, the radiant damage of True Metamorphosis is also changed to necrotic. War Macia Beginning at 7th level when you use your action to cast & ccantrip, you can make one weapon attack as a bonus action. Eves OF THE FIEND ‘When you reach L1th level you gain darkwision out to a range (of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. With this feature, you can see normally in darkness, both magical and nonmagical, and are capable of discerning color, Dawn OF THE Devi. At 14th level the demonic energies you have been absorbing have tainted your physical form, Strange colored markings and scars cover your body, amidst other changes. You gain & resistance to fire damage, and the range of your aura of divine anger from the metamorphosis feature is increased to 30 f. Demonrc Grrr Starting at 18th level when you hit a creature that is not a fiend with an attack, you can force a portion of the demonic ‘energies in your body into theirs, ‘The creature takes 10410 necrotic damage and is, paralyzed until the end of their turn, Once you use this feature, you can't use it again until you finish a long rest PATH OF DEMON Hunter SPELL List Longstrider Clairvoyance Divination CANTRIPS Protection From Good and Counterspell Freedom of Movernent. Create Bonfire Evil Crusader's Mantle Greater Invisibility Dancing Lights Purify Food and Dritk Daylight. Hallucinatry Train een ast Shield of ath Digpe magic lee Storm ireen Flame Blac Elemental Weapon Locate Creature Light 2nb Lever Fear q Resilient Sphere Mage Hand Alter Self Glyph of warding Wal of Fire Mending Arcane Lock Magic Circle Message Blindness/Deafness skal insee Sri Levey Minor lusion li eee enn ae clot ever Prestdgitation Detect Thoughts Neste Cone of Cold psvereeat FatereetAlnlie PB estac From Ear Contact Other Plane Heat Meta nape Case Destructive Wave Ist LeveL eh Soe Domnihee Ferzo Cause Fear Invisibility Sleet Storm Dream Charm Person Levitate foe Dispel Good and Ev Golr Spray Locate Object al eas Comprehend Languages Magic Weapon Hold Monster Detect Magic (fants aru Lever Holy Weapon Detect Poison and Disease Misty Step ‘Arcane Eye Legend Lore Disguise Self Phantasmal Force Aura of Life Modify Mernory Divine Favour See ivisibiity Banishment serving Entangle Suggestion Compulsion Seeming Faerie Fre Zone of Truth Confusion Telekiesis Feather Fall Control Water Telenor st eiciele Hellish Rebuke pecan Death Ward Wall of Force identity Blink Diehate beat StarTING EQUIPMENT pe le pee ee ce ‘When you create your demon hunter, you receive equipment based on a combination of your class and background You can however choose to instead start out with a number of| sold pieces based on the following chart and spend the gold fn items from the equipment lists in Chapter 5 of the Players gain some of that class's starting proficiencies, as shown in the Multiclassing Proficiencies table. MULTICLASSING PROFICIENCIES Chass _Proficiencies Gained Handbook. STARTING WEALTH Class Ability Score Minimum Deron Hunter 346xT0gp MULTICLASSING Multiclassing can allow you to gain levels in multiple classes. ‘The following information will help you with multclassing into the demon hunter class PREREQUISITES for a new class, you must meet the ability seore 's for both your current class, and the class you ‘wish to multiclass into. PREREQUISITES Class Ability Score Minimum Chas |Cajador de Demsios

You might also like