oar
Ua
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tla eesCagapor DE DEMONIOS
‘Uma senhora prende a respiragao em silencio enquanto enfia,
‘uma flecha em sua besta, Escondida atris dos escombros, ela
observa um demdnio de assos perseguir os restos de uma
vila que destruiu, Sabendo que o diabo esté desavisado, ela
sai correndo de seu esconderijo para devastar 0 demonio,
enquanto seu companheito encoraja sua presenga
‘As criaturas cercam o homem, escondendo-se em meio is
sombras. perseguindo-o, preparando-s. Eles estio se
reunindo hi horas enquanto ele espera, caimo, controlado,
Eles preparam seus nimeros para seus ataques iminentes,
langando-se a vista na esperanga de pegi-o desprevenido. Ele
sort, pois presafinalmente se reuniv para o predador
‘A haggard halfling wanders out of what was once a town.
‘The buildings have collapsed walls, and burn marks, while
the center of town is but a patch of scorched earth, the devils
that had been there prior, but ash in the wind,
Upon the fields of slaughter, a lone human transforms,
bearing the form of an angel. He makes quick work of the
grolls that descend on his location, drawing his blade from
their corpses and heading in the direction of the demon
‘Yeenoghu, for itis time for them to settle their batle.
BOND OF THE FALLEN
Demons hunters are those who are lucky enough to cross
paths wit a fallen divinity. Though not a god, an angel can
sill grant power, and before you lay one broken, dying,
tainted by the demons it fought. Looking in its eyes, you can
tell that it still refuses to give up. Its war has not ended, and it
is ready to do anything to complete its task, and so it offers
you a deal allowing it to recuperate within your body.
When you die, its body will reform
and it ean retum to battle, in the
‘meantime it will tain you, altering
‘your body to withstand the horrors of
the demonic planes, and granting you
# ‘power that few achieve in their lifetimes.
‘THE PINNACLE OF HUNTERS
‘Warriors ofthe mortal realms, demon hunters specialize in
hhunting the monsters that threaten the mortal planes, be
them demons, devils, or the likes ofthe undead liches, and
aberrant aberrations. They learn to track their targets as the
apex predators ofthe realms, using an assortment of
knowledge, skill and magic to find any bunt, wherever it may
choose to hide. They move stealthily through the destruction
of their foes, and strike when the enemy least expects it
Demon hunters focus their combat training on techniques
that will slay ionds quickly, so that they may help those in
need quickly and efficiently
‘Thanks to their familiarity with fiends, demon hunters
acquire the ability to cast spells that utilize the divine powers
granted to them by the angels, much as a cleric or paladin
‘would Their spells, like their combat abilities, emphasize
speed stealth, and the decimation of all that is deemed
‘unholy and demonic. A demon hunter's talents and abilities
are honed with the grim purpose of fighting a never ending.
‘war against the most formidable of enemies.
CREATING A DEMON HUNTER
‘Asyou create your demon hunter character, consider what
Jed you to the dying body of an angel, and what led you to
accept its powers and become its host? Was your village
caught in the battle between the angel and a demon? Was
your sister stolen as a child by cultists for a dark ritual and
now you seek the power to destroy what was summoned?
Was it by happenstance that you came across the body of a
dying angel who had escaped from the outer realms only to
lay there dying inthe woods? Or perhaps you are a part of a
special order that fights alongside angels, and acts as hosts in
extreme situations, teaching you the secrets of fighting the
abyss and hells while preparing you to save the life ofa divine
warrior. You might be a normal person who wound up in a
situation that you can barely handle, and now must fight for
yout life.Proficiency
Level Bonus Features.
Fighting Style, Hunter's Path, Pact
Magic
Ability Score Increase
Hunter's Sense, Keen Insight
Ability Score Increase
+4
+4 Ability Score Increase
+3 Hunter's Path Feature
+5 Ability Score Increase
46 Hunter's Path Feature
+6 True Metamorphosis
‘Why do you hate more than demons, going so far as to train
to target another species beyond demons and devils? Did a
‘monster kill someone you loved or was it employed by the
likes of Oreus? Or do you deem them as dangerous as the
‘demons you squander, actively attempting to protect people
from multiple fronts? Is your adventuring career a means to
an end, or a significant change? What made you join up with a
‘band of adventurers? Do you find it challenging to socialize
‘with those who haven't faced horrors from the outer realms,
‘or do you welcome the relief from solitude that they offer?
Quick Bury
You can make a demon hunter quickly by following these
suggestions Fira make Dexteriy your highest sbility score,
followed by Intelligence. Second choose the acolyte
background.
CLass FEATURES
‘Asa demon hunter, you gain the following class features.
Hrr Ponts
Hit Dice: 148 per demon hunter level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 148 (or 5) + your
Constitution modifier per demon hunter level ater 1st
PROFICIENCIES
‘Armor: Light armor, medium armor
‘Weapons: Simple weapons, hand crossbow, heavy crossbow,
shortsword, rapier
‘Tools: Alchemists supplies, thieves! tools
Saving Throws: Dexterity, Intelligence
killa: Choose three skills from Acrobatics, Athlt
‘Arcana, Deception, History, Insight, Investigation, Nature,
Perception, Stealth, and Survival
EQurement
You start with the following equipment, n dition tothe
‘equipment granted by your background:
* (aa rapier or (b) a shortsword
‘+ (a)a hand crossbow with 20 bolts or (b) a light crossbow
with 20 bots
Class | Demon Hunter+ (a) a dungeoneer's pack or (2) An explorer’s pack
+ Studded leather armor, a dagger, and an arcane focus
RADIANT STRIKES
Beginning at ist level you know how to imbue divine energy
into your strikes. Once per turn, you can use a radiant point
to deal an extra 1d6 radiant damage to one creature you hit
with an Attack. The Attack must use a Finesse or a ranged
‘weapon,
‘Your number of radiant points is equal to your demon
hunter level + your Dexterity modifier (minimum 1)
When you spend a radiant point, it is unavailable until you
finish a short or long rest, at the end of which all of your
radiant points return
‘The amount ofthe extra damage increases as you gain
levels inthis class, as shown in the Radiant Strikes column of
the Demon Hunter table.
‘TARGETS OF ENMITY
[At Ist level thanks tothe aid of your symbiotic hunter's bond,
‘you have advantage on all checks to track or recall
information on fiends and one more target of choice:
aberrations, celestals, elementals, fey, monstrosities, or
undead.
[At 6th level,you gain a +1 on al attack and damage rolls,
made against your Target of Eamity targets. This bonus
becomes +2 at 10th level and=3 at L4th level
FIGHTING STYLE
‘At 2nd level you adopt a syle of fighting as your specialy
Choose one ofthe following options. You can't take a Fighting
Ste option more than once, even ifyou later get to choose
again.
ARCHERY
You gain a 12 bonus to Attack rolls you make with ranged
‘weapons
Bunp Ficuinc.
‘You have blindsight with a range of 10 feet. Within that range,
you can effectively see anything that isnt behind total cover,
even ifyou're blinded or in darkness, Moreover, you can gee
an invisible creature within that range, unless the creature
‘successfully hides from you
Cuose Quarters SHooTER (UA).
‘When making a ranged attack while you are within 5 feet of
hostile creature, you do not have disadvantage on the attack.
roll Your ranged attacks ignore half cover and three quarters
cover agains targets within 30 feet of you, You have a +1
bonus to attack ols on ranged attacks
DEFENSE
‘While wearing armor, you gain a+ bonus to AC
‘Tran Ficntna
‘You gain a +2 bonus to melee weapon attack rolls you make
against Large or larger creatures
‘Two-WEAPON FIGHTING
‘When you engage in TwoWeapon Fighting, you can add your
ability modifier to the damage of the second attack.
Hunter's PATH
When you reach the 2rd level you can select a Hunter's Path.
‘This choice gives you a feature at 3rd, 7¢h, 11th, 15th and.
18th level
Pact Macic
Also at 2nd level you have accomplished a form of eymbios
with a dying angel Thanks to the teachings of the angel you
have learned to control the power within you, calling upon
strong magic, granting you stronger spel, though limiting
the amount of arcane power you can expel See Spells Rules
for the general rules of spellcasting and the Spells Listing for
the demon hunter spell lis.
CANTRIPS
‘You know one cantrip of your choice from the demon hunter
spell list. You learn additional demon hunter cantrips of your
choice at higher levels, as shown in the Cantrips Known
column of the demon hunter table.
‘SPELL SLOTS
‘The demon hunter table shows how many spell slots you
hhave to cast your demon hunter spells of Ist through 5th
level. The table also shows what the level of those slots i; all
‘of your spell sats are the same level To cast one of your
demon hunter spells of Ist evel or higher, you must expend
spell slot. You regain all expended spel slots when you finish
‘a short of long rest.
For example, when you are 9th level. you have two Srdlevel
spell slots. To cast the Istevel spell witch bolt, you must
spend one of those slots, and you cast it asa 3rdevel spell
SPELLS KNOWN OF 1ST LEVEL AND HIGHER
‘AU2nd level you know two Istlevel spells of your choice from
the demon hunter spell lis.
‘The Spells Known columa of the demon hunter table
shows when you learn more demon hunter spells of your
choice of Ist level and higher. A spell you choose must be of
level no higher than what's shown in the tables Slot Level
column for your level. When you reach L1th level for
example, you learn a new demon hunter spell which ean be
Ist, 2nd, or 3rd level
Additionally, when you gain a level in tis class, you ean.
choose one of the demon hunter spells you know and replace
itwith another spell from the demon unter spell st, whieh
also must be ofa level for which you have spell slots.
SPELLCASTING ABILITY
Intelligence is your spelleasting ability for your demon hunter
spells, 0 you use your Intelligence whenever a spell refers to
‘your spelleasting ability: In addition, you use your Intelligence
‘modifier when setting the saving throw DC for a demon
hunter spell you cast and when making an attack roll with
Spell Save Dé
your Intelligence modifier
+ your proficiency bonus +
Spell attack modifier = your proficiency bonus +
your Intelligence modifierSPELLCASTING Focus
You can use an arcane focus (see the Adventuring Gear
section) as a spelicasting focus for your demon hunter spells.
METAMORPHOSIS
At 3nd level your symbioti relationship with your angel has
started to transform your body even more. You can use your
action to partially transform your appearance briefly
Dampened divine energy flows from your back like false
wings, and you give off an aura of divine anger. Each creature
‘of your choice that is within 20 f, and is aware of you must
suceeed on Charisma saving throw against your spell save
DC or become Frightened for a number of rounds equal to
your proficiency modifier (minimum 2) A creature can repeat
the saving throw at the end of each of its turns, Ending the
Effect on itself on a success.
‘The transformation ends after a number of rounds equal to
your proficiency modifier passes (minimum 2)
After using this feature, you must finish a long rest before
you can use it again.
Asiiiry Score INCREASE
When you reach 4th level and again at 8th, 12th, 16th and
19th level you can increase one ability score of your choice
by 2 or two ability scores of your choice by 1. As normal you
cart increase an ability score above 20 using this feature.
Extra ATTACK
Boginning at Sth level you can attack twice, instead of once,
whenever you take the Attack action on your tur.
HUNTER's SENSE
Upon reaching 6th level your symbiotic relationship has
altered your senses, causing the presence of strong evil
registers on your senses like a noxious odor. You can sense
the presence of any fiend or ather Target of Enmity within 20
feet of you. You know the type of any being whose presence
you sense, bul not its identity or location. Within the same
radius, you cannot be surprised by fends and your Target of
Enmity, and said creatures cannot gain advantage on attack
rolls against you as a result of being hidden from you.
‘When you reach 10th level the range ofthis feature
increases to 30 ft, 40 ft, at 14th level and 50 ft. at 18th level
KEEN INSIGHT
Also at 6th level your body continues to change and adapt to
the form of your angelic counterpart, you start to pick up on
the ways people talk around you. You gain advantage om all
Wisdom (Insight) checks to tell f someone is telling ale
UPGRADED METAMORPHOSIS
When you reach 9th level, your symbiotic relationship with
your angel has transformed your body to a point where you
ccan temporarily manifest its true form, When you use your
‘Metamorphosis feature, divine energy flows from your back
creating strange ethereal wings, and you now channel an,
aura of divine anges, granting Metamorphosis the following
abilities:+ Your wings shed bright light in a 10oot radius and dim
light for an additional 10 feet.
+ When you land an attack against an opponent, you deal an
additional 146 radiant damage
+ While under the transformation you are under the effects
of a feather fall spel.
‘Your transformation now lasts for I minute, and after using
this feature, you must finish a long rest before you can use it
again
DEMONIC RESISTANCE
‘When you reach the 13th level your knowledge of your foes
has extended to theis arcane abilities. You gain advantage on
all saving throws against spells cast against you by fiends and
your targets of enmity.
TRUE METAMORPHOSIS
‘At 20th level, the angel infused in your body has finished
transforming your bods, enhancing your Metamorphosis
feature, and altering your base physiology. All damage rolls
‘made against fiends and your other target of enmity include
additional radiant damage equal to your intelligence modifier,
and you can now telepathically communicate with creatures
‘within 60 ft of you, though this doesn't overcome language
barriers,
Additionally, when you activate Metamorphosis, you gain
the following properties:
+ Your wings have fully ms
of 30 f,
Attack rolls made against Targets of Enmity are made at
advantage,
nt damage against fiends is doubled
+ You gain true sight of 30 f.
ested, you have a fying speed
Your transformation now lasts for 10 minute, and after
using this feature, you must finish a short or fong rest before
{you can use it again,
HUuNTER'S PATH
‘A demon hunter's Path isthe path a demon hunter takes to
achieve their end goals. Angels can transform a mortal body
in many ways, and can help them towards different forms of
mutation. These paths are what differentiates one demon
hunter from another, and shows how they prefer to go about
Aealing with their common enemies.
PATH OF THE ANNIHILATOR
‘Those who choose the Path of the Annihilator don't
understand the meaning of mercy when it eomes to fighting
against the forces of evil A lot of ereatures are evi fiends are
only part oft, therefore everything will be used to accomplish
the sacred task: the annibilation of every evil being.
Detect Evi
Starting at 2rd level, your metamorphosis shows the true
nature of those around you. While in your metamorphosis,
Yyou can sense the alignment of any creature within 30 fof
you.
RELENTLESS ASSAULT
Beginning at 7th level, when you're hit by a melee attack, you
ccan use your reaction to make a melee attack roll against that
creature. If'your assailant isa creature which has been
marked as evil by your Detect Evil feature, you can also use
‘your Radiant Strikes feature on the attack, without expending
2 radiant point.
ANGER AGAINST EVIL
Starting at 11th level you use a bonus action to determine
the alignment ofa single creature within 30 fof you. Ifthe
creature's alignment is evil then you gain the effect of the
spell hunter's markon the creature without a need for
‘concentration, You can use this feature twice per long rest.
At 15th level you ean detect the alignment of 2 creatures
with a single use ofthis feature, and can use the feature 3
times per long rest, and four times at 18th, while detecting up
to three creatures alignments per use.
RESISTANCE AGAINST EVIL
At 4th evel you have an unbearable will agsinst the spells of,
villains. You gain advantage to all saving throws against spells,
cast against you by a creature detected as evil by your Detect
Bul feature.
-ANNIHILATOR OF EVIL
Reaching 18th level no one can deceive you from their real
nature. The Detect Evil feature is now active outside of
‘Metamorphosis and its range has increased to 60 ft
Also when you use your Metamorphosis feature you choose
to gain a temporary new target of enmity for the duration of
‘your metamorphosis which can be of any type you want
PATH OF THE STALKER
You hone your skills tobe quick and efficient. Being quick on
your feet, and the first to react to any given situation, Demon
hhunters who embrace the Path of the Stalker are expert
trackers, and have no qualms entering what some may call a
sticky situation
‘Vautr
‘Starting at 2rd level. you can take the disengage action as a
bonus action, and gain an additional 10 feet of movement
when disengaging.
EVASION
Beginning at 7th evel you can nimbly dodge out of the way of
certain area effects, such as an ancient red dragon’ fiery
breath or an ice storm spell When you are subjected to an
effect that allows you to make a Dexterity saving throw to
take only half damage, you instead take no damage if you
succeed on the saving throw, and only half damage if you fail
‘STALKER'S MOBILITY
At Lith level your walking speed increases by 10 feet. Ifyou
hhave a climbing or swimming speed this increase applies to
that speed as well
‘This bonus increases by 10 feet when you reach the 17th
fovel and an additional 10 feet atthe 19th level This increase
will affect your True Metamorphosis fying speed at level 20.Erricrent DEFLECTION
[At th level your weapons training has improved to the
point where you can use your opponent's momentum t0
counteract their attacks
‘When a creature lands a successful melee attack roll
against you while within 5. of you, you ean use your
reaction to make a Dexterity saving throw against the attack
roll taking the normal damage on fail or taking no damage
‘on a success, with the creature taking the damage instead.
Once you have used this feature you must complete a long,
rest before using it agin.
RADIANT ONSLAUGHT
‘When you reach 18th level You have fully weaponized the
divine energy flowing within you. Whenever you use your
Radiant Strikes feature you triple the dice used.
‘When you use the Radiant Strike Feature against a fiend or
a Target of Enmity, you triple the dice used.
Additionally when you use your True Metamorphosis
feature, radiant damage against fiends is tripled.
PATH OF THE DEMON-FusED
‘You desire more power, tainting your new form with the blood
and souls of demons. A more brutal form, demon hunters on
the Path of the Demon-Fused tend to act on primal instinct,
and will sooner turn themselves into a monster to achieve
their goals, then worry about what consequences these
actions may have.
DEMONIC ALTERATION
Starting at 2nd level your absorption of demonic energy has
altered the course of your mutations. Your Radiant Strikes:
feature now deals necrotic damage, and you can cast the
spell darkness ance per long rest without expending a spell
slot.
Additionally, after 2nd level any form of metamorphosis is
altered and takes on a more demonic form. When you reach
‘9th level your Upgraded metamorphosis ability is altered and
the following changes are made:
‘+ Bright light within 10 fof you is dimmed and dim light
‘within 10 ft is treated as darkness.
+ When you land an attack against an opponent, you deal an
additional 1d6 of necrotic damage instead of radiant
Additionally when you reach 20th level, the radiant damage
of True Metamorphosis is also changed to necrotic.
War Macia
Beginning at 7th level when you use your action to cast &
ccantrip, you can make one weapon attack as a bonus action.
Eves OF THE FIEND
‘When you reach L1th level you gain darkwision out to a range
(of 60 feet. If you already have darkvision from your race, its
range increases by 30 feet. With this feature, you can see
normally in darkness, both magical and nonmagical, and are
capable of discerning color,
Dawn OF THE Devi.
At 14th level the demonic energies you have been absorbing
have tainted your physical form, Strange colored markings
and scars cover your body, amidst other changes. You gain &
resistance to fire damage, and the range of your aura of
divine anger from the metamorphosis feature is increased to
30 f.
Demonrc Grrr
Starting at 18th level when you hit a creature that is not a
fiend with an attack, you can force a portion of the demonic
‘energies in your body into theirs,
‘The creature takes 10410 necrotic damage and is,
paralyzed until the end of their turn,
Once you use this feature, you can't use it again until you
finish a long rest
PATH OFDEMON Hunter SPELL List
Longstrider
Clairvoyance
Divination
CANTRIPS Protection From Good and Counterspell Freedom of Movernent.
Create Bonfire Evil Crusader's Mantle Greater Invisibility
Dancing Lights Purify Food and Dritk Daylight. Hallucinatry Train
een ast Shield of ath Digpe magic lee Storm
ireen Flame Blac Elemental Weapon Locate Creature
Light 2nb Lever Fear q Resilient Sphere
Mage Hand Alter Self Glyph of warding Wal of Fire
Mending Arcane Lock Magic Circle
Message Blindness/Deafness skal insee Sri Levey
Minor lusion li eee enn ae clot ever
Prestdgitation Detect Thoughts Neste Cone of Cold
psvereeat FatereetAlnlie PB estac From Ear Contact Other Plane
Heat Meta nape Case Destructive Wave
Ist LeveL eh Soe Domnihee Ferzo
Cause Fear Invisibility Sleet Storm Dream
Charm Person Levitate foe Dispel Good and Ev
Golr Spray Locate Object al eas
Comprehend Languages Magic Weapon Hold Monster
Detect Magic (fants aru Lever Holy Weapon
Detect Poison and Disease Misty Step ‘Arcane Eye Legend Lore
Disguise Self Phantasmal Force Aura of Life Modify Mernory
Divine Favour See ivisibiity Banishment serving
Entangle Suggestion Compulsion Seeming
Faerie Fre Zone of Truth Confusion Telekiesis
Feather Fall Control Water Telenor st eiciele
Hellish Rebuke pecan Death Ward Wall of Force
identity Blink Diehate beat
StarTING EQUIPMENT pe
le pee ee ce
‘When you create your demon hunter, you receive equipment
based on a combination of your class and background You
can however choose to instead start out with a number of|
sold pieces based on the following chart and spend the gold
fn items from the equipment lists in Chapter 5 of the Players
gain some of that class's starting proficiencies, as shown in
the Multiclassing Proficiencies table.
MULTICLASSING PROFICIENCIES
Chass _Proficiencies Gained
Handbook.
STARTING WEALTH
Class Ability Score Minimum
Deron Hunter 346xT0gp
MULTICLASSING
Multiclassing can allow you to gain levels in multiple classes.
‘The following information will help you with multclassing
into the demon hunter class
PREREQUISITES
for a new class, you must meet the ability seore
's for both your current class, and the class you
‘wish to multiclass into.
PREREQUISITES
Class Ability Score MinimumChas |Cajador de Demsios