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Want to add some spice to those curses? Here is someone stealthily, the slain thing lets out
a list of 100 curses that you can use for your an incredibly loud scream that can be
tabletop game. This list was created by the heard from 500 ft away, even if it wouldn't
community over at www .reddit.com/r/dlOO. be possible for the dead thing to scream.
dlOO Curse
14 Characters must only answer questions
01 The character cannot turn right until the with lies, unless they are asked about the
curse is lifted. reason for their behaviour (ex: "are you
cursed?" ''Are you lying on purpose?") In
02 Characters feet always sink at least 1 which case they must respond in the affir-
inch into any surface they walk on mative.
03 All food types becomes tasteless (meat, 15 Characters must agree to every sugges-
equal to or below the CR of the creature life of any living creature (choose depend-
06 A player must close every door they walk 18 Character becomes incapable of visually
through, even if there are people behind perceiving living creatures.
them.
08 A player's weapons become twice as 20 Roll a d lOO. After the amount of dies
heavy, requiring two actions to strike shown on dice, the character explodes for
once, until the curse is lifted. (as per a 5th level Fireball) the next time
they take a long rest, then is immediately
09 A player is stalked by an imp, who simply put under the effects of a Reincarnation
follows him, saying nothing, always spell. The cycle continues until a Wish
staring. No one else can see the imp. spell dispels it.
11 The next item the cursed player grabs is 22 Butt switches place with face. Switches
bound to them forever, they can never get every time either orifice expels any sub-
rid of it. stance.
23 Your CHA stat becomes your CHAR stat, 29 For the next d4 days, every time the
up a mean barbeque. Reflavour spells and cast a spell, they must Save vs Int or in-
sleep, they dream of a burning lake. The thousands of years ago; 3: the spiritual
dreams progress, becoming nightmares beliefs of spiders; 4: the life cycle of the
over time. The target instinctively be- cherub; 5: the various manias, phobias, or
comes aware of the direction of the lake, perversions of the nearest, most powerful
and must save vs Wis or spend that day monarch; 6: the correct method of pre-
trying to reach the lake. The target must paring, storing, and administering a here-
save every day to prevent the condition tofore unknown and spectacularly deadly
progressing, taking a penalty to mental poison; 7: the best tourist destinations in
rolls for every stage it advances. To com- the nearest village; 8: famous fish poets;
pletely recover, the target must make 3 9: the dangers of breathing; 10: the magi-
saves in a row, if they fail a save it re- cal properties of cheese; On a repeated
gresses to its initial condition, and if they roll, the target must continue their lecture
fail 3 times in a row the target becomes from where they left off before.
41 I t is always raining i n a 5ft cube around (ld20 Amount, Roll ld6 to determine
the player. The intensity randomly varies type) Won't take long for pockets to
The player must compulsively juggle softer than the last. If the curse remains
45
items any time the player has two or active for more than 24 hours, the cursed
lO+the number of items being juggled Ac- hands open and closed with each echo.
has any bones. It flops around uselessly rounds the character for 25 feet. It is
in ld4 days.
60 The character must consume 1d4+1 72 Characters ears and eyes switch place.
times the amount of food and drink a PC cannot look straight ahead. This lasts
normal person does do sustain them- until the next full day ends.
selves. They experience terrible thirst and
time they investigate an area they find an- as a beholder and use them as much as
66 Automatically fails all swimming checks; 79 PCs money all goes down a material
it's as if the character weights 10 times (gold turns to silver) until curse is lifted.
their normal weight while in water. Copper turns into wooden toy coins that
children would play with.
86 Character must read one book per week tact with others, unless they are able to
read before.
97 Until this player's curse is lifted, as long
Every dawn, gravity reverses for the as they wear shoes/boots, they will feel as
87
character for one hour. if their feet are walking on burning hot
coals.
88 Whenever the character physically harms 98 This player has been cursed to be afraid
another sentient being the character of the sun.
must apologize.
99 This curse makes the player compelled to
89 Whenever the character is on a sea vehi hug all characters they come across, even
cle of any kind the character vomits any if it would be inappropriate or awkward.
90 The PCs hand's tense up, and are stuck say gibberish every time they cast a spell.