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Barbarianprince Traveltable
Barbarianprince Traveltable
then across
1 2 3 4 5 6
1
e003
swordsman
e004
mercenary
e005
amazons
e006
dwarf
e007
elf
e008
halfling
e
fold and cut along crop marks to make double sided travel tables
band
Lost
e009 e009 e050 e018 e022 e023 9+
2 farm farm local priest monks wizard
Event
constabulary
9+
e052 e055 e057 e051 e054 e052
3 goblins orcs troll bandits goblin goblins
keep
countryside r207 e
roll down
then across
1 2 3 4 5 6
1
e009
farm
e009
farm
e009
farm
e009
farm
e009
farm
e009
farm
o
Lost
e018 e018 e022 e022 e023 e130 10+
2 priest priest monks monks wizard meet a
Event
high lord
8+
e003 e004 e005 e006 e007 e008
3 swordsman mercenary amazons dwarf elf halfling
band
farmland r207 o
roll down
then across
1 2 3 4 5 6
1
e003
swordsman
e004
mercenary
band
e005
amazons
e006
dwarf
e007
elf
e008
halfling
g
Lost
e098 e102 e023 e051 e068 e022 8+
2 dragon light wizard bandits wizard’s monks
Event
rainstorm abode
10+
e028 e028 e058 e070 e055 e056
3 cave cave band of halfling orcs orc
tombs tombs dwarves town tower
hills r207
g
a
roll down
then across
1 2 3 4 5 6
e003 e004 e005 e006 e007 e008
1 swordsman mercenary amazons dwarf elf halfling
band
Lost
e074 e074 e073 e009 e051 e128 8+
2 spiders spiders witch farm bandits merchant
Event
9+
e071 e071 e052 e082 e080 e080
3 elven elven goblins spectre pixies pixies
band band
forest r207
a
roll down
then across
1 2 3 4 5 6
1
e003
swordsman
e004
mercenary
band
e005
amazons
e006
dwarf
e007
elf
e008
halfling
j
Lost
e022 e009 e073 e051 e051 e074 5+
2 monks farm witch bandits bandits spiders
Event
10+
e034 e082 e164 e052 e057 e098
3 spectre of the spectre giant goblins troll dragon
inner tomb lizard
swamp r207 j
v
roll down
then across
1 2 3 4 5 6
e003 e004 e005 e006 e007 e008
1 swordsman mercenary amazons dwarf elf halfling
band
Lost
e099 e100 e023 e068 e101 e102 7+
2 roc griffon wizard wizard’s harpy light
Event
abode rainstorm
9+
e028 e028 e058 e055 e052 e054
3 cave cave band of orcs goblins goblin
tombs tombs dwarves keep
r207
v
t
roll down
then across
1 2 3 4 5 6
e022 e129 e128 e051 e023 e068
1 monks merchant merchant bandits wizard wizard’s
caravan abode
Lost
e028 e082 e055 e003 e004 e028 6+
2 cave spectre orcs swordsman mercenary cave
Event
tombs band tombs
10+
e005 e120 e120 e120 e067 e066
3 amazons exhaustion exhaustion exhaustion abandoned secret
mines temple
desert r207
t
p
roll down
then across
1 2 3 4 5 6
e018 e022 e023 e073 e009 e009
1 priest monks wizard witch farm farm
Lost
e050 e051 e051 e051 e003 e003 never
2 local bandits bandits bandits swordsman swordsman
Event
constabulary
9+
e004 e004 e005 e006 e006 e008
3 mercenary mercenary amazons dwarf dwarf halfling
band band
on road r207
p
roll down
then across
1 2 3 4 5 6
1
e102
light
rainstorm
e102
light
rainstorm
e103
bad
headwinds
e103
bad
headwinds
e104
good
tailwinds
e104
good
tailwinds
n
Lost
e112 e112 e112 e112 e108 e108 12+
2 meet meet meet meet hawkmen hawkmen
Event
eagle clan eagle clan eagle clan eagle clan attack attack
10+
e106 e106 e105 e105 e079 e079
3 heavy heavy storm clouds storm clouds heavy heavy
overcast overcast ahead ahead rains rains
airborne r207 n
w
roll down
then across
1 2 3 4 5 6
e003 e004 e005 e006 e007 e008
1 swordsman mercenary amazons dwarf elf halfling
band
Lost
e122 e122 e122 e009 e051 e074 8+
2 raftsmen raftsmen raftsmen farm bandits spiders
Event
10+
e123 e123 e057 e057 e052 e055
3 knight at knight at troll troll goblins orcs
the bridge the bridge
wealth code
treasure r226
l
2 e133
x
Plague – follow event instructions.
3 e135 Broken Columns – If you have a magician, wizard, witch, priest, and/or monk,
roll to decipher the inscription: 1 - e042 Alcove of Sending; 2 - e043 Small Altar;
3 - e044 High Altar; 4 - e045 Arch of Travel; 5 - e046 Gateway to Darkness;
6 - e047 Mirror of Reversal.
4 e136 Hidden Treasures – roll one die for treasure, 1 - e037 Broken Chest;
2 - e038 Cache Under Stone; 3 - e039 Treasure Chest; 4 - e044 High Altar;
5 - 500 gold; 6 - nothing.
5 e137 Inhabitants – roll one die: 1 - e032 Ghosts; 2 - e051 Bandits; 3 - e052 Goblins;
4 - e055 Orcs; 5 - e057 Troll; 6 - e082 Spectre.
6 e139 Minor Treasures – roll one die: 1 - wealth 25; 2 - wealth 60; 3 - e038 Cache Under
Stone; 4 - e039 Treasure Chest; 5 - e040 Treasure Chest; 6 - e0140 Magic Box.
7 e131 Empty Ruins – no effect.
8 e132 Organized Search – roll one die less than the number of characters in your party,
including yourself. If you succeed then roll again on this table. If you are alone, no effect.
9 e134 Unstable Ruins – To continue, roll one die for each party member: on a 6 receive
2d6 wounds. If no 6, roll again on this table. The effect is permanent at this ruins.
10 e138 Unclean – roll one die for encounter: 1 - e032 Ghosts; 2 - e033 Warrior Wraiths;
3 - e034 Spectre of the Inner Tomb; 4 - e056 Orc Tower; 5 - e082 Spectre;
6 - e098 Dragon. If you survive, you may roll again on table r208.
11 e135 Broken Columns – see ‘3’.
12 e035 Spell of Chaos – follow event instructions.