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then across
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1
e003
swordsman
e004
mercenary
e005
amazons
e006
dwarf
e007
elf
e008
halfling
e
fold and cut along crop marks to make double sided travel tables

band
Lost
e009 e009 e050 e018 e022 e023 9+
2 farm farm local priest monks wizard
Event
constabulary
9+
e052 e055 e057 e051 e054 e052
3 goblins orcs troll bandits goblin goblins
keep

e077 e075 e075 e075 e076 e081


4 herd of wolves wolves wolves great mounted
wild horses hunting cat patrol

e044 e046 e067 e064 e068 e069 Hunt


5 high gateway to abandoned ruins wizard’s wounded
yes
altar darkness mines abode warrior
Fodder
yes
e078 e078 e078 e078 e079 e079
6 bad bad bad bad heavy heavy
going going going going rains rains

countryside r207 e
roll down
then across
1 2 3 4 5 6

1
e009
farm
e009
farm
e009
farm
e009
farm
e009
farm
e009
farm
o
Lost
e018 e018 e022 e022 e023 e130 10+
2 priest priest monks monks wizard meet a
Event
high lord
8+
e003 e004 e005 e006 e007 e008
3 swordsman mercenary amazons dwarf elf halfling
band

e128 e128 e128 e128 e129 e017


4 merchant merchant merchant merchant merchant peasant mob
caravan in pursuit

e049 e048 e032 e081 e050 e050 Hunt


5 traveling fugitive ghosts mounted local local
yes
minstrel patrol constabulary constabulary
Fodder
yes
e078 e078 e079 e079 e009 e009
6 bad bad heavy heavy farm farm
going going rains rains

farmland r207 o
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then across
1 2 3 4 5 6

1
e003
swordsman
e004
mercenary
band
e005
amazons
e006
dwarf
e007
elf
e008
halfling
g
Lost
e098 e102 e023 e051 e068 e022 8+
2 dragon light wizard bandits wizard’s monks
Event
rainstorm abode
10+
e028 e028 e058 e070 e055 e056
3 cave cave band of halfling orcs orc
tombs tombs dwarves town tower

e076 e076 e076 e075 e128 e128


4 great great great wolves merchant merchant
hunting cat hunting cat hunting cat

e118 e052 e059 e067 e066 e064 Hunt


5 giant goblins dwarf abandoned secret ruins
yes
mines mines temple
Fodder
yes
e078 e078 e078 e085 e079 e079
6 bad bad bad narrow heavy heavy
going going going ledges rains rains

hills r207
g

a
roll down
then across
1 2 3 4 5 6
e003 e004 e005 e006 e007 e008
1 swordsman mercenary amazons dwarf elf halfling
band
Lost
e074 e074 e073 e009 e051 e128 8+
2 spiders spiders witch farm bandits merchant
Event
9+
e071 e071 e052 e082 e080 e080
3 elven elven goblins spectre pixies pixies
band band

e083 e083 e084 e084 e076 e075


4 wild boar wild boar bear comes bear comes great wolves
charges charges to dinner to dinner hunting cat

e165 e166 e065 e064 e087 e087 Hunt


5 elven elven hidden ruins impassable impassable
yes
town fortress town woods woods
Fodder
yes
e078 e078 e078 e078 e079 e079
6 bad bad bad bad heavy heavy
going going going going rains rains

forest r207
a
roll down
then across
1 2 3 4 5 6

1
e003
swordsman
e004
mercenary
band
e005
amazons
e006
dwarf
e007
elf
e008
halfling
j
Lost
e022 e009 e073 e051 e051 e074 5+
2 monks farm witch bandits bandits spiders
Event
10+
e034 e082 e164 e052 e057 e098
3 spectre of the spectre giant goblins troll dragon
inner tomb lizard

e091 e091 e094 e094 e092 e092


4 poison poison crocodiles crocodiles flood flood
snake snake

e089 e089 e089 e090 e064 e093 Hunt


5 impassable impassable impassable quicksand ruins poison
yes
morass morass morass plants
Fodder
no
e078 e078 e078 e095 e095 e097
6 bad bad bad mounts mounts marsh gas
going going going at risk at risk and rot

swamp r207 j

v
roll down
then across
1 2 3 4 5 6
e003 e004 e005 e006 e007 e008
1 swordsman mercenary amazons dwarf elf halfling
band
Lost
e099 e100 e023 e068 e101 e102 7+
2 roc griffon wizard wizard’s harpy light
Event
abode rainstorm
9+
e028 e028 e058 e055 e052 e054
3 cave cave band of orcs goblins goblin
tombs tombs dwarves keep

e078 e078 e079 e079 e088 e065


4 bad bad heavy heavy rock hidden
going going rains rains fall town

e085 e085 e086 e086 e086 e095 Hunt


5 narrow narrow high high high mounts
no
ledges ledges pass pass pass at risk
Fodder
no
e118 e052 e059 e067 e066 e064
6 giant goblins dwarf abandoned secret ruins
mines mines temple

r207
v
t
roll down
then across
1 2 3 4 5 6
e022 e129 e128 e051 e023 e068
1 monks merchant merchant bandits wizard wizard’s
caravan abode
Lost
e028 e082 e055 e003 e004 e028 6+
2 cave spectre orcs swordsman mercenary cave
Event
tombs band tombs
10+
e005 e120 e120 e120 e067 e066
3 amazons exhaustion exhaustion exhaustion abandoned secret
mines temple

e034 e164 e164 e091 e091 e120


4 spectre of the giant giant poison poison exhaustion
inner tomb lizard lizard snake snake

e064 e064 e121 e121 e121 e093 Hunt


5 ruins ruins sunstroke sunstroke sunstroke poison
no
plants
Fodder
no
e078 e078 e078 e078 e096 e096
6 bad bad bad bad mounts mounts
going going going going die die

desert r207
t

p
roll down
then across
1 2 3 4 5 6
e018 e022 e023 e073 e009 e009
1 priest monks wizard witch farm farm

Lost
e050 e051 e051 e051 e003 e003 never
2 local bandits bandits bandits swordsman swordsman
Event
constabulary
9+
e004 e004 e005 e006 e006 e008
3 mercenary mercenary amazons dwarf dwarf halfling
band band

e007 e007 e057 e130 e128 e128


4 elf elf troll meet a merchant merchant
high lord

e049 e048 e081 e128 e129 e129 Hunt


5 traveling fugitive mounted merchant merchant merchant
-
minstrel patrol caravan caravan
Fodder
-
e078 e078 e079 e079 e128 e129
6 bad bad heavy heavy merchant merchant
going going rains rains caravan

on road r207
p
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then across
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1
e102
light
rainstorm
e102
light
rainstorm
e103
bad
headwinds
e103
bad
headwinds
e104
good
tailwinds
e104
good
tailwinds
n
Lost
e112 e112 e112 e112 e108 e108 12+
2 meet meet meet meet hawkmen hawkmen
Event
eagle clan eagle clan eagle clan eagle clan attack attack
10+
e106 e106 e105 e105 e079 e079
3 heavy heavy storm clouds storm clouds heavy heavy
overcast overcast ahead ahead rains rains

e107 e109 e077 e101 e110 e111


4 falcon wild herd of harpy air storm
scout pegasus wild horses spirit demon

e099 e098 e100 e101 e064 e065 Hunt


5 roc dragon griffon harpy ruins hidden
-
town
Fodder
-
e281 e281 e281 e281 e281 e281
6 roll again
per ground
roll again
per ground
roll again
per ground
roll again
per ground
roll again
per ground
roll again
per ground
terrain terrain terrain terrain terrain terrain

airborne r207 n

w
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then across
1 2 3 4 5 6
e003 e004 e005 e006 e007 e008
1 swordsman mercenary amazons dwarf elf halfling
band
Lost
e122 e122 e122 e009 e051 e074 8+
2 raftsmen raftsmen raftsmen farm bandits spiders
Event
10+
e123 e123 e057 e057 e052 e055
3 knight at knight at troll troll goblins orcs
the bridge the bridge

e094 e094 e091 e091 e075 e084


4 crocodiles crocodiles poison poison wolves bear comes
snake snake to dinner

e083 e076 e077 e124 e124 e124 Hunt


5 wild boar great herd of raft raft raft
-
charges hunting cat wild horses
Fodder
-
e122 e122 e122 e125 e126 e127
6 raftsmen raftsmen raftsmen raft raft caught raft in
overturns in current rough water

cross river r207


w
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l
die roll

wealth code

0 Character has no gold or possessions


1 0 0 1 1 2 2
2 0 1 2 2 3 4
4 2 3 4 4 5 6
5 2 3+a 4 6+a 7 8+a
7 3 4 6 8 10 11
10 6 8 9 11 12 14
12 5 9+c 11+a 12 15+a 20
15 10 12 14 16 18 20
21 15 18 20 22 24 27
25 20+a 22 24+a 26 28+a 30
30 23 27 29 31 33 37
50 40 45 48 52 55 60
60 45+a 50+c 55 60+b 70+a 80
70 55 60 65 70 80 90
100 85 90 95 100 110 120
110 80+b 90+c 100+b 110+a 130+c 150+a
a e180 e181 e182 e183 e184 e185
b e180 e186 e187 e188 e190 e193
c e186 e188 e189 e191 e192 e194

treasure r226
l

2 e133

x
Plague – follow event instructions.
3 e135 Broken Columns – If you have a magician, wizard, witch, priest, and/or monk,
roll to decipher the inscription: 1 - e042 Alcove of Sending; 2 - e043 Small Altar;
3 - e044 High Altar; 4 - e045 Arch of Travel; 5 - e046 Gateway to Darkness;
6 - e047 Mirror of Reversal.
4 e136 Hidden Treasures – roll one die for treasure, 1 - e037 Broken Chest;
2 - e038 Cache Under Stone; 3 - e039 Treasure Chest; 4 - e044 High Altar;
5 - 500 gold; 6 - nothing.
5 e137 Inhabitants – roll one die: 1 - e032 Ghosts; 2 - e051 Bandits; 3 - e052 Goblins;
4 - e055 Orcs; 5 - e057 Troll; 6 - e082 Spectre.
6 e139 Minor Treasures – roll one die: 1 - wealth 25; 2 - wealth 60; 3 - e038 Cache Under
Stone; 4 - e039 Treasure Chest; 5 - e040 Treasure Chest; 6 - e0140 Magic Box.
7 e131 Empty Ruins – no effect.
8 e132 Organized Search – roll one die less than the number of characters in your party,
including yourself. If you succeed then roll again on this table. If you are alone, no effect.
9 e134 Unstable Ruins – To continue, roll one die for each party member: on a 6 receive
2d6 wounds. If no 6, roll again on this table. The effect is permanent at this ruins.
10 e138 Unclean – roll one die for encounter: 1 - e032 Ghosts; 2 - e033 Warrior Wraiths;
3 - e034 Spectre of the Inner Tomb; 4 - e056 Orc Tower; 5 - e082 Spectre;
6 - e098 Dragon. If you survive, you may roll again on table r208.
11 e135 Broken Columns – see ‘3’.
12 e035 Spell of Chaos – follow event instructions.

searching ruins r208


x

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