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Your reflection should include:

● The professional context of your project


● Market research and audience identification based on user-centric design principles
for your project and user personas
● Critical reflection on innovations and influences – positioning of your work
● Evidence of user testing
● Sketches, videos, screenshots of the process of development

Professional context
Introduction - This is a website that provides virtual reality exhibitions for people to explore,
they also can purchase artwork that they are interested in when they explore the exhibition.
This website will work as a platform that gathers all the exhibitions, and this will have more
opportunity for people to notice what is the latest exhibition.

The Problem - The pandemic galleries that have been cancelled or closed down. People
can’t travel to other countries so this can also help in it.

Objective
To provide a platform that gathers virtual art exhibitions so that it is more convenient for
people to explore and also to increase the sales of art galleries during this pandemic

How I solve the Problem - create a VR platform for audience to explore, increase the
galleries sales by selling artwork on the platform

The advantages -
stress and fear of getting infected covid while going out, people can't really enjoy the
exhibition. Create a more comfortable area for them to enjoy
Less Travelling time consuming
Sales increasing in this field by selling artwork and paid exhibition
Create more chances for exposure on students works

Market research and audience identification based on user-centric design principles


for your project and user personas

Critical reflection on innovations and influences (positioning of your work)


Mention about the business modal (collaborate with museum and art school)

Evidence of user testing


User testing result
Improvement - add on NFT artwork feature in future? Maybe a better finish on VR? By using
the 360 degree camera

Process of development :
Sketches, Videos, Screenshots

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