Professional Documents
Culture Documents
B
efore the dawn of time, when life was but a Life in the Shadows
dream, there was only darkness. Even now it
waits, in the spaces between worlds, in the In many societies, shadow magic is considered strange and
emptiness between the stars, and in the corner unpleasant at best, and evil and depraved at worst. As such,
of every room. When the light is gone, darkness most shadowcasters choose to live more privately than most
will remain. adventurers, choosing quite study, meditation, and
An elf, clad in black, stands unnoticed behind contemplation.
the front lines. He begins to chant, hands moving to the When they must take to the streets, they tend to prefer the
rhythm with a sense of familiarity. Behind him, his shadow night, when their natural skills are most potent, and they can
makes a different set of gestures. Cold flame erupts from his circumvent most trouble.
fingers, engulfing the enemy soldiers.
A human watches the passing guards, counting. With a The Plane of Shadow
silent whisper, their torches are extinguished. By the time The Plane of Shadow, also called the Shadowfell in some
they're relit, the door stands open, the human gone. world models, is a dark and twisted reflection of the Prime
A gnome nimbly ducks the swing of a sword before rolling Material Plane, working as a sort of counterpart to the
through the door. Her assailant follows, right into the waiting Feywild, and it is the source of all shadow magic.
teeth of a shadow elemental. Color is faded within the Plane of Shadow, muted to
Shadowcasters look beyond the narrow minded view of shades of gray. Emotions are as muted as colors, leaving only
those who live in the light, beyond their natural fear of dark. need to drive the native races. Even conjured light shines but
They understand that shadow is not always evil, and that light half as brightly, and fire is a dim reflection of warmth.
is not always good. They embrace the shadows, and wield the
power they find within.
The Shadowcaster
Proficiency Fundamentals Apprentice Initiate Master
Level Bonus Features Known Mysteries Mysteries Mysteries
1st +2 Shadowcasting, Favored Mystery 2 2
2nd +2 Umbral Sight, Shadowcaster Ideal 2 2
3rd +2 Cloak of Shadows 2 3
4th +2 Ability Score Improvement 3 3
5th +3 Extra Attack 3 4
6th +3 Ideal Feature 3 4
7th +3 Greater Favored Mystery 3 5 2
8th +3 Ability Score Improvement 4 5 2
9th +4 Winter's Touch 4 6 2
10th +4 Ideal Feature, Favored Mystery 4 6 3
Improvement
11th +4 Umbral Sight Improvement, 4 6 3
Sustaining Shadow
12th +4 Ability Score Improvement 4 6 3
13th +5 Sustaining Shadow Improvement 5 6 4 1
14th +5 Ideal Feature 5 6 4 1
15th +5 Sustaining Shadow Improvement 5 6 4 1
16th +5 Ability Score Improvement 5 6 4 1
17th +6 Sustaining Shadow Improvement 5 6 4 2
18th +6 Ideal Feature 5 6 4 2
19th +6 Ability Score Improvement 5 6 4 2
20th +6 Mastered Mysteries 5 6 4 2
Learning Mysteries
Class Features At 1st level you know two apprentice mysteries of your
As a shadowcaster, you have the following class features. choice. You learn additional mysteries of each tier as shown
in the Shadowcaster Table.
Hit Points Additionally, when you gain a level in this class, you can
Hit Dice: 1d8 per shadowcaster level choose one of the mysteries you know and replace it with
Hit Points at 1st Level: 8+ your Constitution modifier another mystery of the same tier.
Hit Points at Higher Levels 1d8 (or 5) + your Constitution
modifier per shadowcaster level after 1st Shadowcasting Ability
Intelligence is your shadowcasting ability for your
Proficiencies shadowcaster mysteries, since the power of your shadow
Armor: Light Armor magic relies on your study and deep understanding of the
Weapons: Simple weapons, Rapiers, Shortswords Plane of Shadow. You use your Intelligence whenever a
Tools: None mystery refers to your shadowcasting ability. In addition, you
Saving Throws: Intelligence, Dexterity use your Intelligence modifier when setting the saving throw
Skills: Choose two from Arcana, History, Insight, Intimidate, DC for a mystery you invoke and when making an attack roll
Investigation, Perception, Sleight of Hand, and Stealth with one.
Equipment Shadow Magic save DC = 8 + your proficiency bonus +
You start with the following equipment, in addition to the your Intelligence Modifier
equipment granted by your background: Shadow Magic attack modifier = your proficiency bonus +
(a) a rapier or (b) a shortsword your Intelligence Modifier
(a) dungeoneer's pack or (b) an explorer's pack Your shadowcasting ability is used in the place of a
A trinket or keepsake touched by the Plane of Shadow spellcasting ability when one is needed, or when targeted by
Alternatively, you may start with 4d4 x 10 gp to buy your an effect such as a Skiamancer's Eldritch Disruption.
own Equipment.
Variant: A Certain Je Ne Sais Quoi
Shadowcasting
While the intense study of planar magic is most
As one who has studied the Plane of Shadow, you have often an intellectual pursuit, there have been some
gathered a number of magical abilities that fall into two notable shadowcasters with an innate talent for
groups: Fundementals and Mysteries. shadow magic.