Tekken 7 Steve Combo - Damage List

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Welcome to the combos doc for Steve Fox.

Once you've read the legend,


First of all, if you are not familiar with Tekken notation, here's how the combo doc works :
please read the two legends down below. Below this document you have 6 tabs
1 = Left punch or Square (PS4) or X (XBOX)
2 = Right punch or Triangle (PS4) or Y (XBOX) Regular combos Every combos for (almost) every launcher Steve has.

3 = Left kick or Cross (PS4) or A (XBOX)


4 = Right kick or Circle (PS4) or B (XBOX) Rage Drive Combos Every combos out of the second (amazing) Steve's Rage drive

SSR/SSL = Sidestep Right/Left


S! = Screw/Corkscrew/Tailspin Low parry, float & wake up Every combos out of low parry, jab float (or anything else float) and wake-up kicks
Legend KND = Knockdown
(General) FB! = Floor Break Wall Combos Every wall combo Steve can do.

W! = Wallsplat
(X_Y) = X or Y Mini Combos These are guaranteed follow-up after certain moves.

TZ Legend Page
TZ Wiki Glossary Page Style pointz If you want to shine while playing Steve. Everything is hard here.

TZ Wiki Jargon Page

FLK = Flicker stance = b+3+4 Example : How the doc works


Launcher :
A video on how How many hits Some notation,
What move How much How difficult this Why you should
PAB = Peekaboo stance = f+3+4 Combos : what to do when your opponent is launched. this is supposed the combos explanation or
"launches" your damage it does. combos is. do this combo.
to look. have. further details.
opponent.
Damage & Wall Should Be Your
DCK = Ducking stance = f+(3_4) CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 YouTube 9 73 6/10
Carry BnB
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4) "Should Be Your BnB" : This is what a "veteran" Steve should be using, don't hesitate to choose another as your BnB if the one with this notation is too hard for you.
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
Legend RWV = Right Weave stance = 4

(Steve) iFLK = Instant FLK transition (manual)


iPAB = Instant PAB transition (manual)
~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4) and f
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
DCKc = press d/b to cancel DCK then dash
Authors: Mogly13#6151, ItsOnlyTony#2216
Credits: Thanks to ArcadeMike#1052, Brendanimal#5268, KND.Frontier#7090, Maxwell#3126, Ryzing#7433, Toki#0299, topflat#0001 for the help on this project.
Launcher/Starter Combo Demonstration Hits Damage Difficulty Purpose Notes
GIF / video Number of Damage inflicted How Difficult The
The first hit/move used in the combo Also known as juggle, or hitting the opponent in the air The reason you'd do this combo for Extras/tips
demonstration of combo hits chained on the opponent Combo Is

CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 YouTube 9 73 6/10 Damage & Wall Carry Should Be Your BnB
CH b+1 EXT DCK 1 ssr DCK 1 b+1~FLK 1,d+1 S! b+1~FLK 1~ALB2 Twitch 9 73 7/10 Damage & Wall Carry If you don't SSR it won't connect (second DCK1 and b1b...).
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1~FLK 1, d+1 S! d/f+1+2 YouTube 9 72 4/10 Damage & Wall Carry Should Be Your BnB
CH b+1 EXT DCK 1, b+1~FLK 1~FLK 1, d+1 S! b+1~FLK 1~ALB 2 YouTube 9 72 6/10 Damage & Wall Carry Surprisingly easy for the damage and carry?
CH b+1 EXT DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 YouTube 8 72 5/10 Damage PAB f+2,1 is a bit inconsistent. To make it more consistent, delay EXT DCK 1 as much as you can.
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! iWS1,2 Twitch 9 71 10/10 Damage & Oki & Spike Run as early as possible
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 YouTube 9 70 7/10 Damage & Wall Carry Reliable, works even if off-axis a little bit
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! dash, iPAB f+2,1 YouTube 8 70 4/10 Damage To get the ender, tap f then press and hold f, when you cover enough distance, press 3+4 to go into PAB. (u can also just ALB like FLK 1,d+1 S! 3+4f pab f2,1)
CH b+1 EXT DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 YouTube 8 70 8/10 Damage & Wall Carry Higher wall splat
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! B,n,F+2,1~DCK 1 YouTube 9 69 6/10 Wall Carry & Oki
CH b+1 EXT DCK 1, b+1~FLK 1~FLK 1,d+1 S! iFLK 1,1~ALB 2 YouTube 9 69 6/10 Wall Carry
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! d/f+1+2 YouTube 8 68 4/10 Damage & Wall Carry
CH b+1 EXT DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1,2~1~DCK 1 YouTube 8 68 5/10 Wall Carry & Oki Higher wall splat, gives you more time to do wall combos
CH b+1 EXT DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+2~DCK~iWS+1,2 YouTube 8 68 7/10 Oki & Spike Spikes, FB!
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! (WR+2_f,f+2) YouTube 7 67_65 4/10 Oki & Spike Both enders break the floor, with FDFA spike.
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! WS+1,2 YouTube 8 67 5/10 Oki & Spike
CH b+1 EXT DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, u/f+1 YouTube 7 65 4/10 Oki & Spike Gives a free mixup, spikes, FB!

Note first EXT DCK 1 vs DCK 1 = 3 damages difference

New in Season 3! Do not cancel d/f+2 into duck agaisnt yoshimitsu, he can punish it ON BLOCK with flash!
CH d/f+2~d/f+3_4,db DCK 1+2,1, iFLK~iWS+1, f+2,1~DCK f+2~f+3* S! EXT DCK 1, ff+2 YouTube 9 59 13/10 Damage & Wall Carry (Style points) "Hardest" of the three and can break the floor.
CH d/f+2~d/f+3_4,db DCK 1+2,1, iFLK~iWS+1, f+2,1~DCK f+2~f+3* S! EXT DCK 1, ALB 2 YouTube 9 58 12/10 Damage & Wall Carry (Style points) It's a good mix of damage and wall carry. Delay EXT DCK 1 a bit to make ALB 2 hit.
CH d/f+2~d/f+3_4,db DCK 1+2,1, iFLK~iWS+1, f+2,1~DCK f+2~DCKc S! d/f+1+2 YouTube 9 56 11/10 Damage & Wall Carry (Style points) Should Be Your BnB
CH d/f+2~d/f+3_4,db SWY 1 YouTube 2 41 2/10 Damage Most damaging two hit combos out of CH d/f+2. Can whiff if d/f2 hit from range 2+.
CH d/f+2~d/f+3_4,db ff+2 YouTube 2 40 5/10 Damage & Consistency Tighter than SWY 1 but will always hit due to the range.
CH d/f+2~d/f+3_4,db DCK 1+2,1, F+1+2,2 YouTube 5 40 6/10 Wall Splat Doesn't require iws1 pick up and can wall splatt.
CH d/f+2~d/f+3_4,db ALB 2 YouTube 2 38 3/10 Easy & Consistency Probably the easiest of the two hit combos, will always hit.
CH d/f+2~d/f+3_4,db DCK 1+2,1,2,1, d/f+1+2 YouTube 7 39 6/10 Easy & Consistency You need a "long" massage in order to hit the sonic fang, bigger wall carry than f+1+2,2. Doesn't require iws1.
CH d/f+2~d/f+3_4,db FC d/f+2 YouTube 2 37 3/10 Oki It will give you a good oki situation even if they tech roll. They are pretty minuus and can't avoid to block fff+2 for +9. If they don't tech they are FDFA and you can dash and apply pressure.
The only way to combo with CH d/f+2 is to do the "shirou combo".
It is not advised to try it if you are new to Steve. However, the reward is
Note great and the pickup is extremely consistent :
it is next to imposible to fail to pick up with DCK 1+2,1.

CH DCK 1, and CH EXT DCK 1 have different combo


Note routes, since EXT DCK 1 recovers faster.
These Are Rated So High Because They Are Difficult To React To

CH DCK 1 iFLK 1,d+1 S! dash, RWV 1~PAB 1,2, PAB f+2,1 Twitch 8 64 10/10 Damage Don't dash in too close after S! otherwise it will be off-axis
CH DCK 1 delayed d/f+1,2~1~FLK 1d+1 S! d/f+1,2~1~DCK 1 YouTube 8 63 6/10 no iFLK & Damage Opponent will be backturned.
CH DCK 1 iFLK 1,d+1 S! SSR, d/f+2~DCK iWS+1, f+2,1~DCK 1 Twitch 8 61 10/10 Wall Carry & Oki Should Be Your BnB
CH DCK 1 iFLK 1,d+1 S! SSR, d/f+1,2~1, f+2,1~DCK 1 Twitch 8 61 10/10 Wall Carry & Oki Should Be Your BnB
CH DCK 1 iFLK 1,d+1 S! SSR, d/f+1, f+2,1~FLK 1~ALB 2 Twitch 8 60 8/10 Wall Carry
CH DCK 1 iFLK 1,d+1 S! d/f+1,2~1~FLK 1~ALB 2 Twitch 7 60 7/10 Wall Carry
CH DCK 1 delayed b+1,2 S! SSR, d/f+1,2~1, f+2,1~DCK 1 YouTube 8 56 4/10 no iFLK

CH EXT DCK 1 DCK f+2~f+3* S! Delay EXT DCK f+2~DCK~ws+1, f+2,1~FLK 1 ALB 2 YouTube 8 73 9/10 Damage & Wall Carry Should Be Your BnB, male only
CH EXT DCK 1 b+2, d/f+1,2~1~FLK 1,1,d+1 S! d/f+1+2 Twitch 8 73 8/10 Damage Should Be Your BnB
CH EXT DCK 1 DCK f+2~f+3* S! EXT DCK 1, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 8 70 9/10 Wall Carry & Oki Should Be Your BnB
CH EXT DCK 1 DCK f+2~f+3* S! EXT DCK 1, d/f+1,2~1, f+2,1~DCK 1 Twitch 8 70 8/10 Wall Carry & Oki Should Be Your BnB
CH EXT DCK 1 DCK f+2~f+3* S! EXT DCK 1, d/f+1,2~1~FLK 1~ALB 2 Twitch 7 69 7/10 Wall Carry
CH EXT DCK 1 DCK f+2~f+3* S! EXT DCK 1, d/f+1, f+2,1~FLK 1~ALB 2 Twitch 8 69 7/10 Wall Carry
CH EXT DCK 1 DCK f+2~f+3* S! EXT DCK 1, b+1~FLK 1~FLK 1~ALB 2 Twitch 7 69 6/10 Wall Carry

CH RWV 1,2 d/f+1,2~1 b+1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 10 79 6/10 Damage & Wall Carry Should Be Your BnB.
CH RWV 1,2 d/f+2~DCK 1, d/f+1~2,1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Streamable 9 79 8/10 Damage & Spike Thanks to ArcadeMike#1052 for sharing this combo.
CH RWV 1,2 d/f+1,2~1~FLK 1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 10 78 6/10 Damage & Wall Carry Should Be Your BnB
CH RWV 1,2 d/f+1,2~1~FLK 1~FLK 1~FLK 1,d+1 S! d/f+1+2 Twitch 10 77 4/10 Damage & Wall Carry Thanks to topflat#0001 for sharing this combo
CH RWV 1,2 d/f+1,2~1~FLK 1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 10 75 7/10 Damage & Wall Carry
CH RWV 1,2 d/f+1,2~1~FLK 1~FLK 1,d+1 S! B,n,F+2,1~DCK 1 Twitch 10 74 7/10 Wall Carry & Oki
CH RWV 1,2 d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 8 74 6/10 Damage
CH RWV 1,2 d/f+1,2~1~FLK 1~FLK 1,d+1 S! d/f+1+2 Twitch 9 73 3/10 Damage & Wall Carry
CH RWV 1,2 d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f+2,1~DCK 1 Twitch 9 73 5/10 Wall Carry & Oki
CH RWV 1,2 d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iFLK 1~ALB 2 Twitch 8 72 5/10 Wall Carry
CH RWV 1,2 d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, d/f+1+2 Twitch 8 72 4/10 Damage & Wall Carry

CH WS+2 DCK 1, d+f 1,2,1~FLK 1~FLK 1,d+1 S! d/f+1+2 Twitch 9 69 6/10 Damage & Wall Carry Should Be Your BnB
CH WS+2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 8 69 6/10 Damage & Wall Carry Meh.... delay Ext Dck1 A Bit
CH WS+2 DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 67 7/10 Damage & Wall Carry Should Be Your BnB
CH WS+2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 67 8/10 Damage
CH WS+2 WS+1,d+f 1,2,1~FLK 1,1,d+1 S! d/f+1+2 Twitch 9 66 5/10 Wall Carry Fail safe combo if you didn't believe the WS+2 counter hit. This will most likely be the combo you use most after CH WS+2.

(CH DCK f+2_EXT DCK f+2) EXT DCK 1, SSL, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 9 78 OR 81 10/10 Damage & Wall Carry Tons of damage and wall carry, SSL must be perfect, unless already off-axis to the left, thanks to JuuseBox#0902 for sharing the combo
(CH DCK f+2_EXT DCK f+2) EXT DCK 1, SSL, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 75 OR 78 9/10 Damage & Wall Carry Should Be Your BnB
(CH DCK f+2_EXT DCK f+2) LWV 1,1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 Twitch 8 71 OR 74 6/10 Damage & Wall Carry Cancel DCK after the launcher if you transitioned.

CH PAB 2 RWV~DCK 1, d/f+1,2~1~FLK 1,d+1 S! b1~FLK 1~ALB 2 YouTube 9 72 6/10 Damage & Wall Carry Should Be Your BnB. Thanks to Toki#0299 for sharing this combo.
CH PAB 2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 69 8/10 Damage & Wall Carry
CH PAB 2 DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 69 7/10 Damage & Wall Carry Should Be Your BnB
CH PAB 2 DCK 1, d/f+1,2~1~FLK 1,d+1 S! d/f+2~f+3~DCK 1 Twitch 9 67 7/10 Wall Carry & Oki
CH PAB 2 PAB b+1,1,2,1~FLK 1,d+1 S! d/f+1+2 Twitch 9 67 5/10 Wall Carry Delay the d+1 in FLK 1,d+1 or it will whiff.
CH PAB 2 PAB b+1,1,2,1~FLK 1,d+1 S! d/f+2~DCK 1 Twitch 9 67 9/10 Wall Carry Delay the d+1 in FLK 1,d+1 or it will whiff.
CH PAB 2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, u/f+1 Twitch 7 64 4/10 Oki Delay the first DCK 1 much as possible otherwise u/f+1 won't connect

CH PAB d+2 WS+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 8 78 10/10 Damage & Spike Hitting f,f+2 Is very difficult
CH PAB d+2 WS+1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 8 76 7/10 Damage & Wall Carry Inconsistent, try to iPAB f+2,1 as quick as possible
CH PAB d+2 WS+2~DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 Twitch 8 75 5/10 Damage & Wall Carry Should Be Your BnB
CH PAB d+2 WS+1, d/f+1,2~1~FLK 1,d+1 S! iPAB f+2,1 Twitch 8 74 4/10 Wall Carry
CH PAB d+2 WS+1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, d/f+1+2 Twitch 8 74 8/10 Wall Carry Should Be Your BnB
CH PAB d+2 WS+1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 74 7/10 Wall Carry Should Be Your BnB
CH PAB d+2 WS+1, b+1~FLK 1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 73 7/10 Wall Carry
CH PAB d+2 WS+1, d/f+1,2~1~DCK f+2~f+3* S! d/f+1,2~1~DCK 1 Twitch 8 72 6/10 Wall Carry & Oki
CH PAB d+2 WS+1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, ff+2 Twitch 7 71 5/10 Oki & Spike
CH PAB d+2 WS+1, d/f+1,2~1~FLK 1,d+1 S! WR+2 Twitch 7 71 4/10 Oki & Spike

b+2 iFLK 1,d+1 S! RWV 1~PAB 1,2, PAB f+2,1 Twitch 8 59 8/10 Damage This combo does ave the furthest carry. However, this combo is for damage purpose only.
b+2 iFLK 1,d+1 S! dash, SSR, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 8 56 10/10 Damage & Oki & Wall Carry Should Be Your BnB
b+2 iFLK 1,d+1 S! SSR, dash, d/f+1,2~1, f+2,1~DCK 1 Twitch 8 56 10/10 Damage & Oki & Wall Carry Should Be Your BnB
b+2 iFLK 1,1,d+1 S! dash, d/f+1,2~1~FLK 1~ALB 2 YouTube 8 56 7/10 Wall Carry No SSR for same damage. Thanks to tommy .-.#9132 for sharing this combo.
b+2 iFLK 1,d+1 S! dash, SSR, d/f+1, f+2,1~FLK 1~ALB 2 Twitch 8 55 9/10 Wall Carry Lower wall splatt
b+2 iFLK 1,d+1 S! d/f+1,2~1~FLK 1~ALB 2 Twitch 7 55 7/10 Wall Carry Should Be Your BnB. Easy, lower splatt.
b+2 f+2,1~FLK 1,d+1 S! d/f+1,2~1~DCK 1 Twitch 8 53 5/10 Wall Carry & Oki Opponent back turned
b+2 f+2,1~DCK f+2~DCKc S! d/f+1,2~1~DCK 1 Twitch 7 50 5/10 Wall Carry & Oki Opponent back turned
b+2 b+1,2 S! dash, SSR, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 8 51 6/10 Wall Carry & Oki Unreliable, doesn't work on small characters like Ling, but is more reliable on bigger characters, must hit close or else b+1,2 whiffs on regular sized characters, not recommended
b+2 b+1,2 S! SSR, dash, d/f+1,2~1, f+2,1~DCK 1 Twitch 8 51 6/10 Wall Carry & Oki Unreliable, doesn't work on small characters like Ling, but is more reliable on bigger characters, must hit close or else b+1,2 whiffs on regular sized characters, not recommended
b+2 b+1,2 S! d/f+1,2~1~FLK 1~ALB 2 Twitch 7 50 3/10 Wall Carry [Easy] Unreliable, doesn't work on small characters like Ling, but is more reliable on bigger characters, must hit close or else b+1,2 whiffs on regular sized characters, not recommended

u/f+2 SSR, DCK 1, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 9 70 7/10 Damage & Wall Carry Should Be Your BnB
u/f+2 DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! d/f+1+2 Twitch 9 69 7/10 Damage & Wall Carry
u/f+2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 8 69 7/10 Damage A little inconsistent.
u/f+2 SSR, DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! iWS+1,2 Twitch 9 68 10/10 Spike After the screw dash in and do DCK~iWS+1,2 for style points.
u/f+2 SSR, DCK 1, d/f+1,2~1~FLK 1,d+1 S! f,f,f+2 Twitch 8 68 5/10 Spike
u/f+2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, d/f+1+2 Twitch 8 67 8/10 Damage & Wall Carry Should Be Your BnB
u/f+2 DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 67 7/10 Wall Carry
u/f+2 SSR, DCK 1, d/f+1,2~1~FLK 1,d+1 S! B,n,F+2,1~DCK 1 Twitch 9 66 7/10 Wall Carry & Oki
u/f+2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 7 64 6/10 Spike
u/f+2 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, u/f+1 Twitch 7 62 4/10 Oki & Spike Free 50/50

PAB u/f+2 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! extDCK 1 f,f+2 8 72 10/10 Damage


PAB u/f+2 SSR b+1~FLK 1~FLK 1~FLK 1, d+1 S! b+1~FLK 1~ALB 2 Twitch 9 71 9/10 Damage & Wall Carry Only works on male and highly inconsistent.
PAB u/f+2 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 YouTube 8 69 4/10 Wall Carry & Consistency Should Be Your BnB. Will hit from any range.
PAB u/f+2 b+2, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 69 7/10 Wall Carry
PAB u/f+2 b+2, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 69 9/10 Wall Carry

FC d/f+2 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 8 69 10/10 Oki & Spike
FC d/f+2 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! PAB f+2,1 Twitch 8 68 7/10 Damage & Wall Carry
FC d/f+2 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3~d/b S! d/f+1+2 Twitch 8 66 6/10 Damage & Wall Carry Should Be Your BnB, the first d/f+2 might whiff at max range (farer than 2.50), if you are not sure, use f+2,1 combo.
FC d/f+2 iPAB b+1,1,2,1~FLK 1,d+1 S! d/f+1+2 Twitch 9 65 7/10 Many stances
FC d/f+2 d/f+1,2~1~FLK 1, FLK 1,d+1 S! iWS+1,2 Twitch 8 62 8/10 Oki & Spike
FC d/f+2 d/f+1,2~1~FLK 1, FLK 1,d+1 S! f,f,f+2 Twitch 7 62 7/10 Oki & Spike
FC d/f+2 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1 Twitch 7 62 5/10 Oki
FC d/f+2 f+2,1~FLK 1~FLK 1, d+1 S! iFLK 1,1~ALB 2 Twitch 9 60 7/10 Wall Carry
FC d/f+2 f+2,1~DCK f+2~f+3* S! EXT DCK 1, f+2,1~DCK 1 Twitch 8 58 5/10 Wall Carry & Oki
u/f+2 does all that u/f+4 does but better just don't use it
u/f+4 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 8 69 9/10 Oki & Spike
u/f+4 b+1,d+2,1, f+2,1~DCK f+2~f+3* S! d/f+1+2 Twitch 9 66 6/10 Damage & Wall Carry Should Be Your BnB
u/f+4 d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! d/f+1+2 Twitch 8 66 7/10 Damage
u/f+4 d/f+1,2~1 b+1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 65 8/10 Wall Carry Should Be Your BnB
u/f+4 d/f+1,2~1~FLK 1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 65 7/10 Wall Carry
u/f+4 d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f+2,1~DCK 1 Twitch 8 63 6/10 Oki

PAB d/f+2 f+3+4, d/f+2~DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 YouTube 8 65 10/10 Damage This combo is highly inconsistent. Manually canceling PAB needs practice. No "wall" carry. Hitting f,f+2 is really hard. Thanks to fuuchikurin for finding it out and to Wuzle#9281 for bringing it to our attention.
PAB d/f+2 PAB f+1+2, b+1~DCK f+2~f+3* S! EXT DCK 1 µdash d/f+1+2 8 63 9/10 Damage & Wall Carry Inconsistent. If the angle is not right dck f+2 will whiff. Also hitting d/f+1+2 is especially hard.
PAB d/f+2 PAB b+1,1,2,1~FLK 1,d+1 S! d/f+1+2 Twitch 9 61 5/10 Damage Should Be Your BnB
PAB d/f+2 d/b, WS+1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1 d/f+1+2 Twitch 8 60 8/10 Damage & Wall Carry Should Be Your BnB
PAB d/f+2 d/b, WS+1 d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 8 60 7/10 Damage & Wall Carry
PAB d/f+2 PAB d/f+1,2 S! dash, SSR, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 8 55 7/10 Wall Carry & Oki This carries straighter than the combo above, use this if you're going for a WB!, or BB!.
PAB d/f+2 PAB d/f+1,2 S! SSR, d/f+1,2~1, f+2,1~b~DCK 1 Twitch 8 55 7/10 Wall Carry & Oki Carries straighter.
PAB d/f+2 PAB d/f+1,2 S! SSR, d/f+1, f+2,1~FLK 1~ALB 2 Twitch 8 54 6/10 Wall Carry Carries straighter.

DCK 2 b+2, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 61 8/10 Wall Carry Should Be Your BnB
DCK 2 b+2, d/f+1,2~1~FLK 1,d+1S! iFLK 1,1~ALB 2 Twitch 8 61 7/10 Wall Carry Should Be Your BnB
DCK 2 b+2, d/f+1,2~1~FLK 1,d+1S! iPAB f+2,1 Twitch 8 61 6/10 Damage
DCK 2 DCK f+2~f+3* S! EXT DCK 1, d/f+2~DCK iWS+1 f+2,1~DCK 1 Twitch 8 60 7/10 Wall Carry & Oki If DCK 2 hits off axis, go for this one, B+2 won't hit.
DCK 2 b+2, d/f+1,2~1~FLK 1,d+1 S! d/f+1+2 Twitch 8 59 5/10 Wall Carry
DCK 2 b+2, b+1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 8 59 4/10 Wall Carry Easy Combo, But Shit For Wall (Mogly13: Don't Recommend Going For This)
DCK 2 b+2, d/f+1,2~1~FLK 1,d+1 S! f,f,f+2 Twitch 7 58 4/10 Spike
DCK 2 b+2, d/f+1,2~1~FLK 1,d+1 S! iWS+1,2 Twitch 8 58 7/10 Spike After the screw you can dash in and do DCK~iWS+1,2 for style.
DCK 2 b+2, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 7 58 6/10 Spike
DCK 2 b+2, b+1~FLK 1~ FLK 1,d+1 S! d/f+1+2 Twitch 8 58 5/10 Wall Carry Easy
Don't do B+1,2 aside from punish!
CH B+1,2 S! LWV 1,1 f+2,1~PAB f+2,1 Streamable 8 59 5/10 Damage Should Be Your BnB. Thanks to ArcadeMike#1052 for sharing this combo.
CH B+1,2 S! DCK 1, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 8 55 8/10 Damage & Wall Carry & Oki
CH B+1,2 S! DCK 1, d/f+1,2~1~FLK 1~ALB 2 Twitch 7 54 5/10 Damage & Wall Carry

EXT DCK 2 EXT DCK 1, SSR, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 9 74 10/10 Damage & Wall Carry Should be Your BnB
EXT DCK 2 EXT DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 8 73 7/10 Damage For when you need damage.
EXT DCK 2 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 71 7/10 Damage & Wall Carry Should Be Your BnB
EXT DCK 2 EXT DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 71 8/10 Damage & Wall Carry Should Be Your BnB
EXT DCK 2 EXT DCK f+2~f+3 S! EXT DCK 1, SSR, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 8 71 10/10 Damage & Wall Carry & Oki Could Be Considered A Style Combo
EXT DCK 2 EXT DCK 1, d/f+1,2~1~FLK 1,d+1 S! iWS+1,2 Twitch 8 68 7/10 Spike
EXT DCK 2 EXT DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, u/f+1 Twitch 7 66 5/10 Oki Gives a free mixup, spikes and breaks ground.

SWY 2 d/f+1,2~1, b+1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 9 79 9/10 Damage & Wall Carry Should Be Your BnB
SWY 2 d/f+1,2~1~FLK 1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 9 78 6/10 Damage & Wall Carry Doesn't work off-axis.
SWY 2 d/f+1,2~1~FLK 1~FLK 1~FLK 1,d+1 S! d/f+1+2 Twitch 9 77 5/10 Damage & Wall Carry
SWY 2 d/f+1,2~1~FLK 1~FLK 1,d+1 S! iPAB f+2,1 Twitch 8 75 6/10 Damage
SWY 2 d/f+1,2~1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 Twitch 8 74 5/10 Wall Carry
SWY 2 d/f+1,2~1 b+1~FLK 1,d+1 S! f,f,f+2 Twitch 7 73 5/10 Oki & Spike Free 50/50 [Steve 50/50 is shit... So go for this if the 50/50 can end the round].

CH (d/f+1),2~1 db~WS 2~DCK 1, d/f+1,2~1~DCK f+2~DCK S! extDCK 1, f,f+2 YouTube 8 72 9/10 Damage You can also do DCK~iWS 2 at the beggining of the combo for extra Style Points.
CH (d/f+1),2~1 DCK 1, d/f+1,2~1~FLK 1d1 S! iFLK 1,1 ALB 2 YouTube 9 71 7/10 Damage & Wall Carry Should Be Your BnB
CH (d/f+1),2~1 FLK 1~FLK 1~FLK1~FLK 1~FLK 1d1 S! d/f+1+2 YouTube 9 71 5/10 Damage & Wall Carry Unreliable, works only on male.
CH (d/f+1),2~1 late DCK 1, d/f+1,2~1~DCK f+2~DCK S! ext DCK 1 µdash d/f+1+2 YouTube 8 71 9/10 Damage When DCK 1 is done too late, the opponent is to the side.
CH (d/f+1),2~1 db~WS 1 d/f+1,2~1~FLK 1d1 S! iFLK 1,1 ALB 2 YouTube 9 68 7/10 Consistency The ws1 will realign your opponent, even if you wait too long.
CH (d/f+1),2~1 delay FLK 1~FLK 1~FLK 1~FLK 1d1 S! iFLK 1,1 ALB 2 YouTube 9 67 7/10 Consistency The first FLK 1 need to be delayed in order to hit small characters (Xiaoyu).
New in Season 3!
CH PAB (1,2) 1 RWV~DCK 1, d/f+1,2~1~FLK 1,d+1 S! b1~FLK 1~ALB 2 YouTube 9 75 8/10 Damage & Wall Carry Should Be Your BnB
CH PAB (1,2) 1 DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! d/f+1+2 YouTube 9 74 5/10 Damage & Wall Carry The extra flicker jab brings in 4 damages but can make the combo inconsistent. Doesn't work off-axis.
CH PAB (1,2) 1 DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 YouTube 9 72 7/10 Damage & Wall Carry
CH PAB (1,2) 1 DCK 1, d/f+1,2~1~FLK 1,d+1 S! d/f+1+2 YouTube 8 70 5/10 Consistency If you are not confident with iFLK.
CH PAB (1,2) 1 PAB b+1,1,2,1~FLK 1,d+1 S! d/f+1+2 YouTube 9 70 5/10 Maximum Stances If you really like Steve's stances.
New in Season 3!
CH FLK 2 SSR, DCK 1, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 YouTube 9 75 7/10 Damage & Wall Carry Should Be Your BnB
CH FLK 2 DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! d/f+1+2 YouTube 9 74 5/10 Damage & Wall Carry The extra flicker jab brings in 4 damages but can make the combo inconsistent. Doesn't work off-axis.
CH FLK 2 DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 YouTube 9 72 7/10 Damage & Wall Carry If you forgot the SSR.
CH FLK 2 DCK 1, d/f+1,2~1~FLK 1,d+1 S! d/f+1+2 YouTube 8 70 5/10 Consistency If you are not confident with iFLK or SSR combo.
New in Season 3!
CH FLK (1) d1 S! EXT DCK 1, SSR d/f+1,2~1 f+2,1~FLK 1, ALB 2 YouTube 8 71 7/10 Damage & Wall Carry Should Be Your BnB
CH FLK (1) d1 S! EXT DCK 1, d/f+2~DCK~iWS+1, f+2,1~FLK 1~ALB 2 YouTube 8 70 5/10 Damage & Wall Carry
CH FLK (1) d1 S! EXT DCK 1, d/f+1,2~1~FLK 1~FLK 1, ALB 2 YouTube 7 69 4/10 Damage & Wall Carry
CH FLK (1) d1 S! delayed DCK 1, d/f+1,2~1~FLK 1~FLK 1, ALB 2 YouTube 7 66 4/10 Consistency

BT Combo 2,1~PAB d/f+1,1,2,1, d/b+2 YouTube 7 100 1/10 Damage Should Be Your BnB
BT Combo 2,1~PAB u/f+2, d/f+1,2~1~FLK 1,d+1 S! d/f+1,2~1~DCK 1 YouTube 10 92 4/10 Wall Carry & Oki
BT Combo d/f+2~DCK 2, d/f+1,2~1~FLK 1,(1), d+1 S! d/f+1,2~1~DCK 1 YouTube 9 76 7/10 Oki & Range of d/f+2
BT Combo 2,1~PAB 1,2,1 YouTube 5 71 1/10 Situational & 50/50 You need to be off axis to the right in order to have for the grab to connect. They can avoid the grab by ducking after 121 wich can lead to a 50/50 mixup between the BT throw and a mid launcher (PAB u/f+2)
Only on Bears!
Launcher Combo S! b+1~FLK 1~ALB 2 NOPE NOPE 10/0 NOPE This ender won't work on bears.
PAB d/f+1,2 f+2,1~b DCK f+2~f+3* S! EXT DCK 1 dash d/f+1+2 YouTube 8 69 8/10 Damage from safe string m-h Works only on Bears. They will be off-axis after pick up.

SSR/SSL = Sidestep Right/Left


S! = Screw/Corkscrew/Tailspin
KND = Knockdown
FB! = Floor Break
Legend W! = Wallsplat
(General) (X_Y) = X or Y
TZ Legend Page
TZ Wiki Glossary Page
TZ Wiki Jargon Page

FLK = Flicker stance = b+3+4


PAB = Peekaboo stance = f+3+4
DCK = Ducking stance = f+(3_4)
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4)
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
RWV = Right Weave stance = 4
Legend iFLK = Instant FLK transition (manual)

(Steve) iPAB = Instant PAB transition (manual)


~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4)
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
Launcher/Starter Combo Demonstration Hits Damage Difficulty Purpose Notes
Damage
The first hit/move used in the GIF / video demonstration Number of hits How Difficult The reason you'd do this combo
Also known as juggle, or hitting the opponent in the air inflicted on the Extras/tips
combo of combo chained The Combo Is for
opponent

W! QCF+1 WS! LWV 1,1 df1/+2 2,1~DCK 1+2,1,2,1,2,1,2,1,2,1,2 Twitch 16 73 11/10 Damage & Oki Style Points Possible On All Maps LWV needs to be deep but not too deep or it won't reach
W! d/f+1,2~1~FLK 1,1,1,2 YouTube 6 [27] (36) 3/10 Damage on Big You have to dash in their face as they splat. Work on Bears, Marduk, Jack-7 and Gigas.
very low W! SSR d+2,1,2, d/f+1+2 YouTube 5 [24] (32) 6/10 Damage The timing is crucial for this one. You have to hit d2,1,2 as low as possible in order for the sonic fang to be able to connect. Only work on males. It will ruin side wall splatt and the third hit will break balcony/wall.
W! 2,1~DCK 1+2,1,2,1,2,1,2,1,2,1 Twitch 12 [28] (34) 7/10 Damage & Oki Should Be Your BnB. Can whiff on Big.
W! f+2,1~DCK 1+2,1,2,1,2,1,2,1,2,1 Twitch 12 [27] (32) 6/10 Damage & Oki Should Be Your BnB. Can whiff on Big.
W! LWV 1,1, d/f+1+2 Twitch 4 [21] (31) 2/10 Damage Almost Impossible To Get After A Normal Combo....
W! 2,1~FLK~iWS+1,2 Twitch 4 15 [20] (27) 6/10 Damage & Spike (inescapable) Delaying the 1 in WS+1,2 for grounded hit gives better damage and breaks the floor. Delaying the 2 gives maximum damage, but won't break the floor. You can't delay both hits.
W! f+2,1~FLK~iWS+1,2 Twitch 4 13 [19] (25) 5/10 Damage & Spike (inescapable) Delaying the 1 in WS+1,2 for grounded hit gives better damage and breaks the floor. Delaying the 2 gives maximum damage, but won't break the floor. You can't delay both hits.
W! EXT DCK 1, d/f+1+2 Twitch 3 [19] 1/10 Fail-safe For when you're in EXT DCK and your opponent hits a nearby wall.
W! 2,1~SWY 1 Twitch 3 [20] (26) 1/10 Damage & Oki
W! f+2,1~SWY 1 Twitch 3 [19] (24) 1/10 Damage & Oki
W! 2,1~PAB u/f+2 Twitch 3 [18] (24) 2/10 Oki (+14)
W! f+2,1~PAB u/f+2 Twitch 3 [17] (22) 2/10 Oki (+14)
W! f+2,1, d/f+1+2 YouTube 3 [18] (25) 1/10 ? Thanks to @maxwell#3126 for sharing this combo, i guess?
Damage values: [%30 scaling] (60% scaling, e.g., after QCF+1)
If you're far from the wall, you can dash then do B,n,F+2,1 to get f+2,1.
Notes You can use 2,1~FLK when close instead of f+2,1~FLK
for +1 damage increase (%30 scaling).
Wall combos damage goes lower the more hits you have in a combo.

W! To BB! d/f+1, 2~1 1,2,1,2 BB! iwr2_FLK b+2 YouTube 7 [30]_[29] 2/10 Damage on Big / End of Combo Works only on Big.
W! To BB! SSR d+2,1,2 BB! iwr2_FLK b+2 YouTube 4 [22]_[21] 6/10 Only on males / End of combo Works only on male.
W! To BB! 2,1,2 BB! iwr2_FLK b+2 YouTube 4 [21]_[20] 1/10 End of combo Should Be Your BnB.

W! To WB! d/f+1, 2~1 1,2,1,2 WB! iwr2_iPAB d+2 YouTube 6 [40]_[ 37] 2/10 Damage on Big / End of Combo Works only on Big.
W! To WB! B+1~FLK 1~ALB 2 WB ! iPAB d+2 YouTube 4 [30] 3/10 Only on males / End of combo Works only on male.
W! To WB! 2,1,2 WB! iPAB d+2 YouTube 4 [28] 1/10 End of combo Should Be Your BnB.

W! To FB! To W! qcf+1~FLK iws1,2 FB! b+1~dck1+2,1,2,1,2,1,2,1,2,1 14 [49] 9/10 Damage Oki Should Be Your BnB.
W! To FB! To W! LWV2~PAB d/f+1,1,2,1 FB! B+1 W! DCK 1+2,1,2,1,2,1,2,1,2,1 YouTube 16 [45] 6/10 Damage on Big / End of Combo Works only on Big.
W! To FB! To W! d+2,1,2 iWS+1,2 FB! (DCK 1+2),1,2,1,2,1,2,1,2,1 YouTube 14 [44] 7/10 Only on males / End of combo Works only on male.
W! To FB! To W! PAB d/f+1,1,2,1 FB! 1,2 W! DCK 1+2,1,2,1,2,1,2,1,2,1 YouTube 16 [43] 4/10 End of combo Doesn't work on very small (Eliza/Xiaoyu)
W! To FB! To W! lwv1,1 iWS+1,2 FB! (DCK 1+2),1,2,1,2,1,2,1,2,1 YouTube 13 [40] 7/10 End of combo
W! To FB! To W! 2,1~FLK~iWS+1,2 FB! (DCK 1+2),1,2,1,2,1,2,1,2,1 YouTube 13 [37] 6/10 End of combo
RWV 2 or PAB b+2 Wallbounce
Range 0 2,1 W! Wallcombo YouTube 6 60 4/10 Damage Can make the wallcombo whiff if not at the right angle.
Range 0 B1 W! Wallcombo YouTube 5 59 1/10 Damage Safest bet.
Range 1 iFLK 1d+1 W! Wallcombo YouTube 6 64 7/10 Damage Don't be too late
Range 1 d/f+1+2 W! Wallcombo YouTube 6 64 1/10 Damage Easy and reliable
Range 2 d/f+1,2~1 W! Wallcombo YouTube 6 62 4/10 Range if you're not sure you'll reach the wall
Range 2 lwv 1,1 W! Wallcombo YouTube 6 64 7/10 Damage Don't weave too deep otherwise it'll whiff. Timing can be tricky.
Range 2 iFLK 1d1 W! Wallcombo YouTube 6 64 7/10 Damage Don't be too late
Range 3 b+1~FLK 1d1 W! Wallcombo YouTube 7 69 6/10 Damage Don't be too late
Range 2 to 3 SSR or SSL d/f+1,2~1 FLK 1d+1 W! Wallcombo YouTube 8 71 8/10 Damage You need to Sidestep as soon as posible and to be well aware of the next wall.
Range 1 to 3 f+2,1 W! Wallcombo YouTube 6 58 1/10 Fail-safe If you simply don't know

SSR/SSL = Sidestep Right/Left


S! = Screw/Corkscrew/Tailspin
KND = Knockdown
FB! = Floor Break
Legend W! = Wallsplat
(General) (X_Y) = X or Y
TZ Legend Page
TZ Wiki Glossary Page
TZ Wiki Jargon Page

FLK = Flicker stance = b+3+4


PAB = Peekaboo stance = f+3+4
DCK = Ducking stance = f+(3_4)
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4)
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
RWV = Right Weave stance = 4
Legend iFLK = Instant FLK transition (manual)

(Steve) iPAB = Instant PAB transition (manual)


~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4)
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
Authors: Mogly13#615, ItsOnlyTony#2216
Credits: Thanks to ArcadeMike#1052, Brendanimal#5268, KND.Frontier#7090, Maxwell#3126, Ryzing#7433, Toki#0299, topflat#0001 for the help on this project.
Launcher/Starter Combo Demonstration Hits Damage Difficulty Purpose Notes
GIF / Vid demonstration Number of Damage inflicted How Difficult The
The first hit/move used in the combo Also known as juggle, or hitting the opponent in the air The reason you'd do this combo for Extras/tips
of combo hits chained on the opponent Combo Is

Low Parry SSR, d/f+2~f+3 DCK 1 d/f+1,2~1~DCK f+2~DCKc S! d/f+1,2~1 f,f+2 Twitch 8 52 12/10 Damage & Spike Micro SSR and it should readjust perfectly.
Low Parry SSR, DCK 1, d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 8 50 7/10 Damage & Wall Carry Should Be Your BnB
Low Parry DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 7 49 6/10 Damage Can get a W! but very distance specific. PAB f+2,1 is a bit inconsistent. To make it more consistent, delay EXT DCK 1 as much as you can.
Low Parry DCK 1, d/f+1,2~1, f+2,1~DCK f+2~DCKc S! d/f+1+2 Twitch 8 47 6/10 Damage & Wall Carry Thanks to Mike.#1052 for sharing this combo.
Low Parry DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 8 47 7/10 Damage & Wall Carry Ender can be tricky, angle-specific.
Low Parry DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, µdash, d/f+1+2 Twitch 7 47 8/10 Damage & Wall Carry Should Be Your BnB
Low Parry d/f+2~DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+2~DCK 1 Twitch 7 46 7/10 Oki & Wall Carry Best wall carry?
Low Parry DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1,2~1~DCK 1 Twitch 7 45 6/10 Oki & Wall Carry Delay the final DCK 1, let the DCK animation move Steve forward.
Low Parry DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 6 44 6/10 Easy & Spike (escapable) For FB!
Low Parry DCK 1, d/f+1,2~1~FLK 1,d+1 S! f,f,f+2 Twitch 6 44 5/10 Easy & Spike (escapable) For FB!

Jab Float SSR d/f+1,2~1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 8 43 13/10 Deeper SSR than the one before.
Jab Float SSR, d/f+1,2~1~FLK 1, FLK 1, d+1 S! d/f+1+2 Twitch 8 42 10/10 SSR makes the FLK (1) d1 more reliable.
Jab Float d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 7 42 6/10 Tricky, and inconsistent to land
Jab Float d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 8 41 7/10 Should Be Your BnB
Jab Float d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, d/f+1+2 Twitch 7 41 8/10 Should Be Your BnB
Jab Float d/f+2~DCK~iWS+1, f+2,1~DCK f+2~DCKc S! d/f+1+2 Twitch 8 40 7/10 Kinda useless.
Jab Float b+1~FLK 1,d+1 S! b+1~FLK 1~ALB 2 Twitch 7 39 5/10
Jab Float d/f+1,2~1~FLK 1,d+1 S! d/f+2~DCK 1 Twitch 7 38 6/10
Jab Float d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 Twitch 6 35 5/10

CH FUFT 3 ws2~DCK 1, d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 Youtube 8 60 5/10 Damage & Wall Carry Won't work unless opponent is right next to you.
CH FUFT 3 ws1, d/f+1,2~1~FLK delayed 1,d+1 S! iFLK 1,1~ALB 2 Youtube 9 56 7/10 Damage & Wall Carry
CH FUFT 3 f,f+2 Youtube 2 5/10 Consistency When neither ws2 or ws1 wont reach.

CH FUFA 3 ws1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Youtube 9 56 7/10 Damage & Wall Carry
CH FUFA 3 f,f+2 Youtube 2 5/10 Consistency When ws1 wont reach.

FDFT 3 (clean hit or CH) ws1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Youtube 9 54 7/10 Damage & Wall Carry
FDFT 3 (clean hit or CH) f,f+2 Youtube 2 5/10 Consistency When ws1 wont reach.

CH FDFA 3 ws1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Youtube 9 7/10 Damage & Wall Carry
CH FDFA 3 f,f+2 Youtube 2 5/10 Consistency When ws1 wont reach.

FLK = Flicker stance = b+3+4


PAB = Peekaboo stance = f+3+4
DCK = Ducking stance = f+(3_4)
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4)
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
RWV = Right Weave stance = 4
Legend iFLK = Instant FLK transition (manual)

(Steve) iPAB = Instant PAB transition (manual)


~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4)
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
Authors: Mogly13#615, ItsOnlyTony#2216
Credits: Thanks to ArcadeMike#1052, Brendanimal#5268, KND.Frontier#7090, Maxwell#3126, Ryzing#7433, Toki#0299, topflat#0001 for the help on this project.
Launcher/Starter Combo Demonstration Hits Damage Difficulty Purpose Notes
GIF / Vid demonstration Number of Damage inflicted How Difficult The
The first hit/move used in the combo Also known as juggle, or hitting the opponent in the air The reason you'd do this combo for Extras/tips
of combo hits chained on the opponent Combo Is

RD2 (Sonic Fang Rage Drive) DCK f+2~DCKc S! SSR d/f+1,2~1 micro dash d/f+1,2~1 micro dash iPAB f+2,1 Twitter 9 74 16/10 Max Damage & Style Points Max damage from RD2. Thanks to "DougFromParis" for sharing this combo. Hardest Steve combo.
RD2 (Sonic Fang Rage Drive) DCK f+2~f+3* S! Delay EXT DCK f+2~DCK~ws+1, f+2,1~FLK 1 ALB 2 YouTube 9 73 9/10 Damage & Style Points Only on males. Doesn't work off axis. Thanks to "GG | 4LCH3M15T" and "Yumi#0001" for sharing this combo.
RD2 (Sonic Fang Rage Drive) DCK f+2~DCKc S! dash LWV 1,1, f+2,1~PAB f+2,1 Streamable 9 72 8/10 Damage Thanks to Deviiness#5678 for sharing this combo.
RD2 (Sonic Fang Rage Drive) DCK f+2~f+3* S! EXT DCK 1, SSR d/f+1, f+2,1~PAB f+2,1 YouTube 9 71 5/10 Damage
RD2 (Sonic Fang Rage Drive) DCK f+2~f+3* S! EXT DCK 1, d/f+2~DCK~iWS+1, f+2,1~DCK 1 Twitch 9 70 7/10 Damage & Wall Carry & Oki Should Be Your BnB
RD2 (Sonic Fang Rage Drive) DCK f+2~f+3* S! EXT DCK 1, d/f+1,2~1~b FLK 1~ALB 2 YouTube 8 69 5/10 Damage Very consistent even on 3 bars if you fear your d/f+2~duck iws+1 will fail.
RD2 (Sonic Fang Rage Drive) DCK f+2~f+3* S! EXT DCK 1, d/f+2~DCK~iWS+1,2 YouTube 7 65 6/10 Spike Floor break.
CH d/f+2~f+3,db RD2, DCK f+2~f+3* S! EXT DCK 1, d/f+1,2~1~DCK 1 YouTube 8 73 6/10 Pick-up after d/f+2 easily
EXT DCK 1 micro dash RD2, DCK 1, b+1~b FLK 1,d+1 S! b+1~b FLK 1 ALB 2 Twitch 10 80 8/10 Damage & Wall Carry You have to hit B+1 as close as possible.
EXT DCK 1 micro dash RD2, DCK 1, b+1~b FLK 1,d+1 S! d/f+2 ~DCK1 Twitch 9 75 7/10 Wall Carry & Oki If you are too scared of the big boi combos.
EXT DCK 1 micro dash RD2, DCK 1, b+1~b FLK 1,d+1 S! d/f+1+2 Twitch 9 75 6/10 Wall Carry If you are too scared of the big boi combos.
DCK 1 dash RD2~DCK f+2~f+3* S! ~EXT DCK 1, f2,1 ~DCK 1 Twitch 8 56 8/10 Damage & Wall Carry They can avoid it if they tech roll right.
FLK b+2 micro dash RD2, DCK 1 d/f+1,2~1~DCK f+2~EXT DCK 1 f,f+2 Twitter 9 84 10/10 Damage Thanks to Wuzle#9281 for sharing this combo
FLK b+2 micro dash RD2, DCK 1 d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 YouTube 8 81 10/10 Damage & Oki Thanks to Ryzing#7433 for making the demo for the combo
FLK b+2 micro dash RD2, DCK f+2~f+3* S! EXT DCK 1, d/f+1,2~1~DCK 1 YouTube 8 79 10/10 Damage & Oki
PAB f+2 RD2, DCKc µdash d/f+1,2~1~FLK 1,(1)d1 S! d/f+1+2 YouTube 9 62 11/10 Damage & Wall Carry & Style points Thanks to "ParaSMG#8902" for sharing this combo.
PAB f+2 RD2, DCK~DCK~iws+1 f+2,1~DCK f+2~DCKc S! d/f+1+2 Twitch 9 58 13/10 Damage & Wall Carry & Style points Thanks to "SSJNomad#6066" for sharing this combo
PAB f+2 RD2, DCK f+2~f+3* S! EXT DCK 1, f+2,1~DCK 1 Twitch 8 57 10/10 Damage & Wall Carry & Oki Should Be Your BnB
PAB f+2 RD2, DCK f+2~f+3* S! EXT DCK 1, d/f+1+2 YouTube 7 56 10/10 Wall Carry
d/b+1+2 dash RD2~DCK f+2~f+3* S! ~EXT DCK 1, d/f+2~ iWS+1, f+2,1~DCK 1 YouTube 10 93 10/10 Damage & Wall Carry & Oki Only Possible If d/b+1+2 Hits As Close As Possible
LAUNCHER Combo and RD2 ender ? ? ? Wall Carry

SSR/SSL = Sidestep Right/Left


S! = Screw/Corkscrew/Tailspin
KND = Knockdown
FB! = Floor Break
Legend W! = Wallsplat
(General) (X_Y) = X or Y
TZ Legend Page
TZ Wiki Glossary Page
TZ Wiki Jargon Page

FLK = Flicker stance = b+3+4


PAB = Peekaboo stance = f+3+4
DCK = Ducking stance = f+(3_4)
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4)
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
RWV = Right Weave stance = 4
Legend iFLK = Instant FLK transition (manual)

(Steve) iPAB = Instant PAB transition (manual)


~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4)
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
Launcher/Starter Combo Demonstration Hits Damage Difficulty Purpose Notes
Also known as juggle, or hitting the opponent in the GIF / video demonstration of Number of hits Damage inflicted on How Difficult The reason you'd do this
The first hit/move used in the combo Extras/tips
air combo chained the opponent The Combo Is combo for

f,f+2 f,f+2 Youtube 2 43 3/10 Whiff Punish It isn't guaranteed. It's a mixup : ff+2 if they get up, d/b+2 if they don't. However, f,f+2 into f,f+2 always works on big characters.
f,f+2 d/b+2 Youtube 2 40 1/10 Whiff Punish It isn't guaranteed. It's a mixup : ff+2 if they get up, d/b+2 if they don't.
f,f+2 qcf+2_d+1+2 Youtube 2 38_36 2/10 Whiff Punish Should Be Your BnB
d/b+3,2 ALB d+2 Twitch 3 53 3/10 Jumping low Slow, but more range, can be used to condition for a u/f+4 launcher mix up.
u/f+3,2 ALB d+2 Twitch 3 43 3/10 Close proximity low Sometimes use this after a WR+2 to mix things up.
FLK b+2 f,f+2 Twitch 2 46 3/10 Whiff Punish Should Be Your BnB
FLK 2 qcf+2_d+1+2 2 35 2/10 FLK Mixup Should Be Your BnB
CH FLK (1), f+1 qcf+2_d+1+2 Streamable 2 34_32 1/10 FLK Mixup In case the opponent ducked the FLK 1 and got CH'ed by FLK (1),f+1.
PAB f+2 f+3+4, d/f+1+2 Twitch 3 37 10/10 PAB Mixup Should Be Your BnB
PAB d/f+1,2 f+1+2,2 Twitch 4 49 3/10 PAB Mixup doesn't work off-axis to the right.
PAB d/f+1,2 d/b+2 Twitch 3 48 1/10 PAB Mixup Should Be Your BnB, "Safer" than the one above.
DCK 1 ff+2 Twitch 2 33 5/10 DCK Mixup Should Be Your BnB
DCK 1 dash, d/f+1+2 Twitch 3 36 5/10 DCK Mixup They can techroll to the right and completely avoid it. Shhh. Don't spread the word.
EXT DCK 1 dash, d/f+1+2 Twitch 3 46 6/10 EXT DCK Mixup Should Be Your BnB
EXT DCK 1 f,f,f+2 Twitch 2 45 10/10 EXT DCK Mixup
EXT DCK 1 ff+2 Twitch 2 40 3/10 EXT DCK Mixup
(opponent guarding) EXT DCK f+2~DCK~ WS1,2 Youtube 2 32 8/10 EXT DCK Mixup Should Be Your BnB
(opponent guarding) EXT DCK f+2~DCK~ DCK f+2 Youtube 1 21 1/10 EXT DCK Mixup
CH SWY 1 qcf+2_d+1+2 YouTube 2 45_43 2/10 Party all day Will whiff if not really close.
CH LWV (2), 1 qcf+2_d+1+2 YouTube 2 42_40 2/10 Delay and CH fishing Could whiff on rare occurence.
b+1+2 (punch parry), 1_2 f,f+2 YouTube 2 46 10/10 Parry Very hard, you have 3 frame to do f,f+2
b+1+2 (punch parry), 1_2 qcf+2_d+1+2 YouTube 2 41 1/10 Parry Can whiff if opponent is too far away

SSR/SSL = Sidestep Right/Left


S! = Screw/Corkscrew/Tailspin
KND = Knockdown
FB! = Floor Break
Legend W! = Wallsplat
(General) (X_Y) = X or Y
TZ Legend Page
TZ Wiki Glossary Page
TZ Wiki Jargon Page

FLK = Flicker stance = b+3+4


PAB = Peekaboo stance = f+3+4
DCK = Ducking stance = f+(3_4)
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4)
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
RWV = Right Weave stance = 4
Legend iFLK = Instant FLK transition (manual)

(Steve) iPAB = Instant PAB transition (manual)


~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4)
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
Authors: Mogly13#615, ItsOnlyTony#2216
Credits: Thanks to ArcadeMike#1052, Brendanimal#5268, KND.Frontier#7090, Maxwell#3126, Ryzing#7433, Toki#0299, topflat#0001 for the help on this project.
Launcher/Starter Combo Demonstration Hits Damage Difficulty Purpose Notes
GIF / Vid demonstration Number of Damage inflicted How Difficult The
The first hit/move used in the combo Also known as juggle, or hitting the opponent in the air The reason you'd do this combo for Extras/tips
of combo hits chained on the opponent Combo Is

RD2 (Sonic Fang Rage Drive) DCK f+2~DCKc S! SSR d/f+1,2~1 micro dash d/f+1,2~1 micro dash iPAB f+2,1 Twitter 9 79 16/10 Damage & Style Points Max damage from RD2. Haven't done this combo, seems very hard, 2 micro dashes? Crazy. Thanks to "DougFromParis" for sharing this combo.
CH d/f+2~f+3,db / EXT DCK 1 DCK 1+2,1, iFLK~iWS+1, f+2,1~DCK f+2~DCKc S! iFLK 1,1~ALB 2 Streamable 10 56 15/10 Style Points Aka "Shirou combo" and is very hard. Hardest steve combo iflk after duck f2 is really hard. Many style points for this one.
PAB f+2 RD2, DCK~DCK~iws+1 f+2,1~DCK f+2~DCKc S! d/f+1+2 Twitch 9 62 15/10 Damage & Wall Carry & Style points Thanks to "SSJNomad#6066" for sharing this combo
CH d/f+2~f+3,db / EXT DCK 1 DCK 1+2,1, iFLK~iWS+1, b+1~DCK f+2~f+3* S! EXT DCK 1, µdash, d/f+1+2 Twitter 9 59 14/10 Style Points and Max damage Thanks to SSJNomad#6066 for sharing this combo. You can drop this combo at three different moments, highly unreliable, very hard, very stylish and max damage. Just do it.
CH DCK 1 RD2, EXT DCK f+2~f+3* S! EXT DCK 1 µdash b+1~ FLK 1, ALB 2 Twitch 8 71 14/10 Damage & Wall Carry & Style Points Useless but stylish.
CH PAB d+2 FC d/f+1, iWS+1, f+2,1~DCK f+2~DCKc S! iFLK 1,1~ALB 2 Twitter 9 69 14/10 Style Points iWS+1 is has timing like the 'Shirou combo', cancel PAB by holdinig d/b, not optimal but stylish. Purely for flexing. Thanks to KND.Frontier#7090 for sharing this combo.
CH b+1 EXT DCK 1, µdash d/f+1,2~1 µdash d/f+1,2~1~DCK f+2~DCKc S! d/f+1+2 Twitch 9 73 14/10 Style Points
CH b+1 EXT DCK 1, d/f+1,2~1~FLK 1 FLK 1,d+1 S! iFLK 1,1~ALB 2 10 74 Damage & Wall Carry Thanks to miguel.r#4356 for sharing this combo.
CH d/f+2~f+3,db / EXT DCK 1 DCK 1+2,1, iFLK~iWS+1, f+2,1~DCK f+2~f+3 S! EXT DCK 1, f,f+2 YouTube 9 57 13/10 Style Points Variation of the Shirou combo, Spikes
FLK B2 / df1~2,2 / f2~1,2 DCK 1+2,1,2,1,2 iFLK~iWS+1, f+2,1~DCK f+2~DCKc S! d/f+1+2 YouTube 9 60 / 53 / 53 13/10 Style Points Another version of the "Shirou Combo". You have to do 4 inputs after dck 1+2 but it has to hit only twice. Off axis to the right and only DCK 1+2,1 are required.
DCK 2 ssr d/f+1,2~1 dash d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1 f,f+2 Twitch 7 62 12/10 Style Points For When You Need To Style On'em
EXT DCK 2 SSR iPAB u/f+2 d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 9 73 12/10 Style Points Useless but stylish.
CH d/f+2~f+3,db / EXT DCK 1 DCK 1+2,1, iFLK~iWS+1, f+2,1~DCK f+2~DCKc S! d/f+1+2 YouTube 9 54 12/10 Style Points Variation of the Shirou combo, higher wall splat. Can also opt for iWS 1,1 instead.
Wall on your left d/b+3,2 iPAB d+1, ws1, f+2,1~DCK f+2~DCKc S! d/f+1+2 YouTube 9 63 12/10 Damage & Style Points Only possible with the wall on your left, leaving the opponent close to you. The ws1 is REALLY hard to get, you have 1 frame to cancel PAB and 1 frame to input ws1.
W! QCF+1 WS! LWV 1,1 df1/+2 2,1~DCK 1+2,1,2,1,2,1,2,1,2,1,2 Twitch 16 74 (75) 11/10 Damage & Oki Style Points Possible On All Maps LVW needs to be deep but not too deep or it wont reach [possible after every Wall Splat]
PAB f+2 f+3+4, RD2, DCK f+2~f+3* S! EXT DCK 1, d/f+1+2 Twitch 7 60 11/10 Wall Carry & Style Points You have to cancel PAB mannually before doing RD2.
EXT DCK 2 EXT DCK 1, DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 8 72 11/10 Damage & Spike &Style Points Breaks the floor, hits hard and is hard to do, need I say more?
EXT DCK 2 SSR iPAB u/f+2 d/f+1,2~1~FLK 1,d+1 S! iFLK1,1~ALB 2 Twitch 9 73 11/10 Style Points Useless but stylish.
SWAY 2 b+2, iWS+1, f+2,1~FLK 1, d+1 S! d/f+1+2 Twitch 9 77 11/10 Wall Carry Delay FLK 1,d+1 A Bit Otherwise The d+1 Will Not Connect
Trade d/f+1+2 iFlk~iWS+1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Youtube 9 60 11/10 Situational awareness Being able to do it is not what is hard, what is hard is reacting at this EXCEPTIONAL situation and doing th combo.

SSR/SSL = Sidestep Right/Left


S! = Screw/Corkscrew/Tailspin
KND = Knockdown
FB! = Floor Break
Legend W! = Wallsplat
(General) (X_Y) = X or Y
TZ Legend Page
TZ Wiki Glossary Page
TZ Wiki Jargon Page

FLK = Flicker stance = b+3+4


PAB = Peekaboo stance = f+3+4
DCK = Ducking stance = f+(3_4)
EXT DCK = Extended Ducking stance = f+(3_4)*
SWY = Sway stance = b+(3_4)
ALB = Albatross stance = 3+4
LWV = Left Weave stance = 3
RWV = Right Weave stance = 4
Legend iFLK = Instant FLK transition (manual)

(Steve) iPAB = Instant PAB transition (manual)


~FLK = hold b to enter FLK
~DCK = press f+(3_4) or enter FLK then press f+(3_4) to enter DCK
~EXT DCK = same as the above but hold (3_4)
~PAB = hold f to enter PAB
~SWY = press b+(3_4) or enter FLK then press b+(3_4) to enter SWY
~ALB = enter FLK then press 3+4
FLK~iWS = press d/b when in FLK
DCK~iWS = press d/b when in DCK
1/10
2/10
3/10
4/10
5/10
6/10
7/10
8/10
9/10
10/10
11+/10
Should Be Your BnB
Not Possible Since Season 3!
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! d/f+1+2 Twitch 9 70 Damage & Wall Carry
Addional FLK jab might be tricky, optimal for infinite stages. [Mogly13: Farthest Wall carry (for wall)]
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iPAB f+2,1 Twitch 8 70 Damage Can get a W! but very distance specific. PAB f+2,1 is a bit inconsistent. To make it more consistent, delay EXT DCK 1 as much as you can.
CH d/f+2~f+3 DCK 1, d/f+1,2~1, f+2,1~DCK f+2 S! d/f+1+2 Twitch 9 68 Wall Carry
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! iFLK 1,1~ALB 2 Twitch 9 68 Wall Carry
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, dash, d/f+1+2 Twitch 8 68 Damage & Wall Carry
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, iFLK 1~ALB 2 Twitch 8 68 Damage & Wall Carry
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! d/f+1+2 Twitch 8 66 Damage & Wall Carry
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! d/f+2~DCK 1 Twitch 8 66 Wall Carry & Oki
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2 S! d/f+1,2~1~DCK 1 Twitch 8 66 Wall Carry & Oki
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1~FLK 1,d+1 S! f,f,f+2 Twitch 9 69 Oki & Spike
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2 S! d/f+2~DCK~iWS+1,2 Twitch 8 66 Oki & Spike
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! f,f,f+2 Twitch 7 65 Oki & Spike
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! f,f+2 Twitch 7 63 Oki & Spike
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! WS+1,2 Twitch 8 65 Oki & Spike
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f,f+2 Twitch 7 65 Oki & Spike
CH d/f+2~f+3 DCK 1, b+1~DCK f+2 S! dash, d/f+1,2~1~FLK b+2 Twitch 7 65 Wall Carry
CH d/f+2~f+3 DCK 1, b+1~DCK f+2~f+3* S! EXT DCK 1, f+2,1~DCK 1 Twitch 8 65 Wall Carry & Oki
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, ALB 2 Twitch 7 64 Wall Carry Easy
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f+2,1 Twitch 8 64 Wall Carry & Oki
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2 S! dash, QCF+2,1~DCK 1 Twitch 8 63 Wall Carry & Oki
CH d/f+2~f+3 DCK 1, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, u/f+1 Twitch 7 63 Oki & Spike Gives a free mixup, spikes and breaks ground
CH d/f+2~f+3 DCK 1, d/f+1,2~1~FLK 1,d+1 S! dash, QCF+2,1 Twitch 8 62 Wall Carry & Oki
Mini combo CH FLK 1,d+1, d+2,1,2 Twitch 5 58 FLK CH Fishing
Don't mind this, it is just bad.
PAB u/f+2 b+2, d/f+1,2~1~FLK 1,d+1 S! f,f,f+2 Twitch 7 66 5/10 Spike
PAB u/f+2 b+2, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, ff+2 Twitch 7 66 6/10 Oki & Spike Breaks floor
PAB u/f+2 b+2, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, f+2,1 Twitch 8 65 5/10 Oki Delay EXT DCK 1 as much as possible, setups for EXT DCK options / oki
PAB u/f+2 b+2, d/f+1,2~1~DCK f+2~f+3* S! EXT DCK 1, u/f+1 Twitch 7 64 4/10 Oki & Spike Delay EXT DCK 1 As Much As Possible For u/f+1 To Hit

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