BASALT's ADDITIONAL WEAPONS
Name Cost Damage Weight Properties
Martial Melee Weapons
Ge and ji 26 Slashing 10lbs. Heavy, Reach, Two-Handed
Karambit 16 Piercing 1b. Light
Khanda 1410 Slashing Bibs
Naginata 148 Slashing lbs.
Neko-Te 4 Slashing Less than 1b.
Tessen 146 Slashing or Bludgeoning Ub.
Unum 34 Slashing 2ibs
‘Monk Weapons
Versatile (1d12), Heavy
Finesse, Reach, Two-Handed
Finesse, Light
Finesse, Special
Finesse, Reach
Emei Piercers 1d6 Slashing Less than TI.
Less than 1b. Light
1d4 Bludgeoning. Sis. Reach, Versatile (146)
Light, Special
Finesse, Light, Special
Kakute +41 to unarmed damage
Monk's Spade
Shoku 1d4 Slashing 1b.
‘Special, Tessen. Th6e Tessen resembles an ordinary ‘Special, Shoku. A pair of gloves with a set of hooks across
Japanese folding fan, but the cloth conceals rows of spiked
iron strips. It can be used as a bludgeoning weapon when
folded or a slashing one when fanned out. Because the
‘essen locks exactly like a folding fan-and functions as one-
itis very difficult to discern that it's a weapon, at all This can
give advantages and other bonuses to checks made to
‘conceal weapon it or get it through security.
‘Special, Emei Piercers. The Piercers are created to be
concealed in sleeves and even operate underwater. Emei
Piercers recieve no penalties from being used underwater,
‘the palms, Shoku are often used to climb and disarm
warriors oftheir blades, While wearing Shokus, you have
‘advantage on checks made to climb wood, panelling, mud,
‘and similar materials. Shoku ares't strong enough to help
‘with climbing stone or harder materials.
Disarming someone by catching their blade in the Shoku's|
‘hooks is dangerous, It grants advantage on checks made to
disarm swords and similar weapons, but at the cost of taking
the damage of the weapon on a filed check.