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Output Log
Output Log
Output Log
0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 9.17.10.4459]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM: 848 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0
NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
CSharp-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
CSharp.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\UnityEngine.UI.dl
l (this message is harmless)
Loading
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\UnityEngine.UI.dl
l into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\ICSharpCode.Sharp
ZipLib.dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\ICSharpCode.Sharp
ZipLib.dll into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Photon3Unity3D.dl
l (this message is harmless)
Loading
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Photon3Unity3D.dl
l into Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Boo.Lang.dll
(this message is harmless)
Loading
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\Boo.Lang.dll into
Unity Child Domain
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\UnityScript.Lang.
dll (this message is harmless)
Loading
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\UnityScript.Lang.
dll into Unity Child Domain
- Completed reload, in 0.501 seconds
desktop: 1280x768 60Hz; virtual: 1280x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly:
C:\Users\Usuario\Desktop\ENOL\Roña\Aottg\UniverseMod_Data\Managed\System.dll (this
message is harmless)
The referenced script on this Behaviour is missing!
You are trying to load data from a www stream which had the following error when
downloading.
Couldn't open file
/Users/Usuario/Desktop/ENOL/Roña/Aottg/UniverseMod_Data/imp/eren_titan_texture.png
You are trying to load data from a www stream which had the following error when
downloading.
Couldn't open file
/Users/Usuario/Desktop/ENOL/Roña/Aottg/UniverseMod_Data/imp/eren_titan_texture.png
You are trying to load data from a www stream which had the following error when
downloading.
Couldn't open file
/Users/Usuario/Desktop/ENOL/Roña/Aottg/UniverseMod_Data/imp/reiner.png
(Filename: Line: 1075)
You are trying to load data from a www stream which had the following error when
downloading.
Couldn't open file
/Users/Usuario/Desktop/ENOL/Roña/Aottg/UniverseMod_Data/imp/reiner.png
You are trying to load data from a www stream which had the following error when
downloading.
Couldn't open file
/Users/Usuario/Desktop/ENOL/Roña/Aottg/UniverseMod_Data/imp/ojos.png
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
at UnityEngine.GameObject.GetComponent[UILabel] () [0x00000] in <filename
unknown>:0
at PanelMain.showTxt () [0x00000] in <filename unknown>:0
at PanelMain.Update () [0x00000] in <filename unknown>:0
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
The appId this client sent is unknown on the server (Cloud). Check settings. If
using the Cloud, check account.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnFailedToConnectToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
The appId this client sent is unknown on the server (Cloud). Check settings. If
using the Cloud, check account.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnFailedToConnectToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
The appId this client sent is unknown on the server (Cloud). Check settings. If
using the Cloud, check account.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnFailedToConnectToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
The appId this client sent is unknown on the server (Cloud). Check settings. If
using the Cloud, check account.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnFailedToConnectToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at FengGameManagerMKII.OnGUI3 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.OnGUI () [0x00000] in <filename unknown>:0
OnConnectedToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
The appId this client sent is unknown on the server (Cloud). Check settings. If
using the Cloud, check account.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnFailedToConnectToPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToMaster
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnCreatedRoom
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
UnloadTime: 60.148499 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 2504.
Total: 14.821700 ms (FindLiveObjects: 0.193000 ms CreateObjectMapping: 0.122200 ms
MarkObjects: 0.711200 ms DeleteObjects: 7.075300 ms)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDestroy for PhotonView View (0)1011 on Crawler but GO is still in
instantiatedObjects. instantiationId: 1011. Use PhotonNetwork.Destroy(). Loading
new scene caused this. Identical with this: True PN.Destroyed called for this PV:
True
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnDestroy for PhotonView View (0)1006 on FXtitanSpawn(Clone) but GO is still in
instantiatedObjects. instantiationId: 1006. Use PhotonNetwork.Destroy(). Loading
new scene caused this. Identical with this: True PN.Destroyed called for this PV:
True
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
UnloadTime: 158.589996 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 1116 unused Assets to reduce memory usage. Loaded Objects now: 5346.
Total: 10.490800 ms (FindLiveObjects: 0.248000 ms CreateObjectMapping: 0.104600 ms
MarkObjects: 3.065300 ms DeleteObjects: 0.865800 ms)
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
minVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
maxVolume is not supported anymore. Use min-, maxDistance and rolloffMode instead.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:GetComponent (System.Type)
at UnityEngine.GameObject.GetComponent[UILabel] () [0x00000] in <filename
unknown>:0
at PanelMain.showTxt () [0x00000] in <filename unknown>:0
at PanelMain.Update () [0x00000] in <filename unknown>:0
Can't execute Disconnect() while not connected. Nothing changed. State: PeerCreated
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnConnectedToMaster
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
OnCreatedRoom
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
UnloadTime: 4.234100 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 2779.
Total: 12.972400 ms (FindLiveObjects: 0.153700 ms CreateObjectMapping: 0.077500 ms
MarkObjects: 0.949000 ms DeleteObjects: 6.878500 ms)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 1179 unused Assets to reduce memory usage. Loaded Objects now: 6049.
Total: 11.806100 ms (FindLiveObjects: 1.596200 ms CreateObjectMapping: 0.122300 ms
MarkObjects: 3.716200 ms DeleteObjects: 1.248900 ms)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
Failed to 'network-remove' GameObject because it's null.
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
UnloadTime: 4.490600 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 2994.
Total: 6.528700 ms (FindLiveObjects: 0.157100 ms CreateObjectMapping: 0.086300 ms
MarkObjects: 1.025300 ms DeleteObjects: 0.423900 ms)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
at Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock
(System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.FlushFinalBlock () [0x00000] in
<filename unknown>:0
at System.Security.Cryptography.CryptoStream.Close () [0x00000] in <filename
unknown>:0
at System.IO.Stream.Dispose () [0x00000] in <filename unknown>:0
at SimpleAES.Transform (System.Byte[] buffer, ICryptoTransform transform)
[0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.Byte[] buffer) [0x00000] in <filename unknown>:0
at SimpleAES.Decrypt (System.String encrypted) [0x00000] in <filename unknown>:0
at FengGameManagerMKII.core2 () [0x00000] in <filename unknown>:0
at FengGameManagerMKII.LateUpdate () [0x00000] in <filename unknown>:0
OnDisconnectedFromPhoton
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)
(Filename:
C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngine
Debug.cpp Line: 49)