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As far as a split between the three pillars above I think that you did a fairly
good job of splitting time between them. For me personally I like Combat and
Roleplaying more than Exploration. Usually tho you did not make us explore just to
take time up; it usually accompanied a skill challenge or two which are fun.
I think my character is good at ______ and would like more opportunities to explore
That
I think one thing that would have been quite fun and that Moiraine would have been
good at would be solving a mystery. Like the kind of mystery they do at dinner
theatre. Could be a murder but would not have to be. Investigating and finding out
some secrets would be fun leading up to a big reveal.
For NPC's I think there were a good mix. Looking back I would say that a lot of the
NPC's that were leaders in their communities were very similar. It might have been
fun for one of the smaller cities to have a silly leader.
Redemption for her mistakes is probably the biggest. I think on a more vain side
she would also like to consider herself as famous in some regards. People telling
stories of �Remember that one time Moiraine did....�
I tend to like progressing the main story and defeating the ultimate villian. But I
am not beyond taking a number of small detours and doing something fun. Not really
much to add here in terms of things we were not presented with.
Rewards i�d like to see (magic items, titles, access to things, abilities, skills,
treasure etc)
I think that personalized magic items are the most memorable. Giving a character
something that just makes them better at what they do best. Now on the other hand
if you had handed out things that were just generically strong I am a strong
believer that items with innate passive bonuses can be just very powerful. Things
like Ring of Protection are just strong in general for that reason.
I think as far as titles it was more of a joke but I think something like being the
Captain of a ship is/was quite fun.
Would you like more structure to an overall plot or more opportunity to just
explore the universe
I prefer the type of game that has a strong overall plot that can be subdivided
into smaller equally strong plots. That gives the characters a chance to complete
small goals on the way to the final goal.
But with that being said I want the backstory that we create together to have an
impact on the world. I want to have my character be able to make any choice; with
the understanding that some choices have consequences.
I thought you did a good job of this. Some PC's were more interested in bringing
their backstory into the campaign and really making that a focus and some were not.
I would say that coming to a positive conclusion to Lomax is the challenge I would
most want to overcome. It would be a really good way to track Moiraine's growth
into wanting to be better.
I think that adventures that force the team to work together are what I would say
here. One thing about these characters and the way we played thru them is that in
some ways they are not the most cohesive bunch. I can take my share of the blame
for that. But I like when we work together more than having to compete against
eachother.
I think one NPC that would be quite fun to have as part of a small quest would be
the perceived crazy person that in the end was actually correct the whole time and
just no one believed them.
Do you want more/less/about the same amount of side adventures like fishing, yospip
games etc
I think that some side quest stuff is fine. Especially as fill when a PC is unable
to make the session. I think there was a fairly good mix this campaign.
I tried to go back and look to see if you mentioned this at the beginning of the
campaign in the post you made on Roll20 but I could not find that page so if you
did then this is more on me I guess but I feel that the level progression in this
game has been slower than I would have preferred. I think going into a game with
the knowledge of what kind of level the characters will be at the end is helpful
for me since I like to think ahead about things. I keep notes and so from my count
we have had over 80 sessions and we are only level 7.
Other than that I think you have done a great job of running this campaign. You
have given us a large amount of freedom to make different choices and dive deep
into roleplaying amongst ourselves. Having those choices have consequences is also
great.