Table 4: Accuracy Modifiers
Range
Point Blank, pistol
Point Blank, rifle
Short
Long
Extreme
Movement (of tee
Running/Trot
Evading Galloping
Movement (of shooter
Running/TrottingCalloping
Wounds
Each light wound
Each serious wound
Target Size
Very large
Large
Normal
Ae Ao d&wowk
wR Aw
Very Small
Miscellaneous
Sniping +2
Shotgun, +2
Scattergun 44
Target obscured 2
Using wrong hand 2
Firing two pistols 6
Table 7: Shootout Actions
Action Counts
Steady shot
Careful shot
Fast draw, successful
Fast draw, unsuccessful
Normal draw
Switch targets*
Cock a gun
Fire a cocked gun**
‘Movement
HEN oawNe
1 less than normal
* A character can switch targets between
turns with no delay.
*** Does not apply to fanfiring.
Table 6: Combat Turn Movement
(yardsturn)
On Foot ‘Mounted
Crawling = 2 Walking 8
Walking 6 ‘Trotting 16
Evading «12S Galloping 32
Running 24
Moving through door -2 yards
Moving through window -6 yards,
Coordination check
‘Moving on stairs upddown
1 stair per yard
Light wound in leg move distance
halved
Serious wound in leg walk only, distance
halved
Serious wounds crawl only
in both legs
Other serious wound walk or crawl at
normal speed,other
move distances halved
Mount/dismount, takes one-half
movement allowance
Stand up takes one-half movell
ment allowance
Dive or fall prone no penalty
Jump down one story takes one-half movell
‘ment allowance
Terrible footing move distance halved
Table 8: Speed Modifiers
Walking, Trotting 1
Running, Galloping 3
Light Wound (each) at
Serious Wound (each) 4
Surprised 2
Completely Surprised 4
Firing Two Guns 2
Weapon is:
Very Slow 2
Slow a
Normal 0
Fast #1
Very Fast 2
Table 9: Shootout Movement
On Foot Mounted
Crawling 1 ft.
Walking 1 Walking 1
Evading = 2 Trotting 3