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Table 4: Accuracy Modifiers Range Point Blank, pistol Point Blank, rifle Short Long Extreme Movement (of tee Running/Trot Evading Galloping Movement (of shooter Running/TrottingCalloping Wounds Each light wound Each serious wound Target Size Very large Large Normal Ae Ao d&wowk wR Aw Very Small Miscellaneous Sniping +2 Shotgun, +2 Scattergun 44 Target obscured 2 Using wrong hand 2 Firing two pistols 6 Table 7: Shootout Actions Action Counts Steady shot Careful shot Fast draw, successful Fast draw, unsuccessful Normal draw Switch targets* Cock a gun Fire a cocked gun** ‘Movement HEN oawNe 1 less than normal * A character can switch targets between turns with no delay. *** Does not apply to fanfiring. Table 6: Combat Turn Movement (yardsturn) On Foot ‘Mounted Crawling = 2 Walking 8 Walking 6 ‘Trotting 16 Evading «12S Galloping 32 Running 24 Moving through door -2 yards Moving through window -6 yards, Coordination check ‘Moving on stairs upddown 1 stair per yard Light wound in leg move distance halved Serious wound in leg walk only, distance halved Serious wounds crawl only in both legs Other serious wound walk or crawl at normal speed,other move distances halved Mount/dismount, takes one-half movement allowance Stand up takes one-half movell ment allowance Dive or fall prone no penalty Jump down one story takes one-half movell ‘ment allowance Terrible footing move distance halved Table 8: Speed Modifiers Walking, Trotting 1 Running, Galloping 3 Light Wound (each) at Serious Wound (each) 4 Surprised 2 Completely Surprised 4 Firing Two Guns 2 Weapon is: Very Slow 2 Slow a Normal 0 Fast #1 Very Fast 2 Table 9: Shootout Movement On Foot Mounted Crawling 1 ft. Walking 1 Walking 1 Evading = 2 Trotting 3

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