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T
hese powerful weapons grow as character's Distract & Deceit
complete's special tasks throughout their "Our faith unwavering, our need great, our land soiled our
lifespan. These tasks can vary from side quests life soon. We beseech those who hear our plea we need
to personal goals, and even roleplay. your guidance..."
This prayer was muttered by every felled soldier, child, and
civilian within the Elven capital Iadara during the events of
During times of great need, war, or survival mankind The Ruin.
hungered for a way out. Some turned to the arcane others
turned to the help of Gods. Through dedication, these items Nightmist's Mantle
were made. "The final dream of he who took and had what he wanted,
a luxurious coat that commanded those whose lives had
Virtuous Calamity ended."
"Before there was time, before there was anything, there
was nothing, and before there was nothing... there were Dawnflower's Ward
monsters."-It from the Beyond "Error's in judgement and morals are never the final say
for who you truly are."
These words symbolize the greater purpose of this ancient
Longsword. Currently, this weapon resides within The Plane Starfall, The Cleaver of the Sky
of Earth guarded by one of the creatures it was created to "Legend speaks of the God Aroden who arose the
destroy. Colossal meteorite Starstone from the sea and imbedded
the metorite deep within the city of Absalom. Artisans
Loreweaver have dreamed of using its materials." -Mythos of the Inner
"What story can be told from the bard who started it all? Sea
Who's tasked with keeping it kept and respected? This is
why we are here, we are the story." - The begining of The Edel's Crest
Story "Some say this bow's strength was so powerful that it had
to be contained by the strongst creature in the land." - Orc
Rapier of Azathoth in Winterwall
"Destruction, and entropy are all."- Azathoth's Devoted
Desire and a passionate devotion to the Eldritch God The Anomaly
Azathoth are what brought this maddening weapon to the "There was once a dark place, a place of decay no light,
mortal realm. A massive family of cultist devoted to the nothing. There was once a place of noise, music,
maddening and destructive tenants of Azathoth summoned screaming, laughter, no darkness, no decay, just vibrancy.
this blade from the deep reaches of space to spread the seed There was once a place of trees, foliage, dirt, and fey, no
of destruction to the ill-informed and weak willed. Its simple light, no laughter, no... nothing." -Monolog of a Drifter
appearance hides its true nature and purpose of total Netherlight
destruction. Its previous wielders wanton path of destruction "The Ravenger called for a new vassal, it is time to prove
led to their untimely demise at both the hands of each other your worth." - The Ravenger's Carnivore
and a ravenous pack of Gnolls.
The Martialist Heartbeat
"This weapon will serve for the betterment of our land."- "The pulse of life courses through all and each will end."-
The Creater The Shadow of Maizo
During the harsh war waged in the Plane of Air between Ganymede
White and Silver Dragons. A powerful Dijinni by the name of *"
Creator determined to see the fray ceased did what it knew
best, create. It went through numerous designs but eventually Supernova
settled on the perfect design a glaive that will end this battle.
With its immense power, the devastating war was ended.
Since then the weapon has been passed around through a set
of uniquely placed Wish spells and time. Currently, it is in the
hands of a group of Warforge and genius Gnomes facing
against their own adversaries/Currently, it is in the hands of
an extraordinarily commanding and powerful White Dragon
within the Plane of Air.
4
Virtuous Calamity Virtuous Calamity (Exalted)
Weapon (Longsword), Legendary (Requires Attunement) Weapon (Longsword), Legendary (Requires Attunement)
This thick longsword's hilt holds an unbreakable magic This thick longsword's hilt holds an unbreakable magic
chain, it was created during the world's worst disaster. chain, it was created during the world's worst disaster. The
You gain a +1 bonus to attack and damage rolls made with chain's strength is unmatched.
this magic weapon. It has the thrown property with a normal You gain a +3 bonus to attack and damage rolls made with
range of 30 feet and a long range of 60 feet. this magic weapon. It has the thrown property with a normal
range of 30 feet and a long range of 60 feet.
Calamity's Grip. Twice per day, when you hit a target with a Calamity's Grip. Four times per day, when you hit a target
ranged attack using this weapon you may choose to force the with a ranged attack using this weapon you may choose to
target to make a DC:14 Strength saving throw, on a failed force the target to make a DC:17 Strength saving throw, on a
save they are grappled. (Escape DC: 14) Until this grapple failed save the target is grappled (Escape DC: 17). Until this
ends this weapon cannot be used on another target. If a grapple ends this weapon cannot be used on another target.
target is not grappled after an attack the weapon returns to If a target is not grappled after an attack the weapon returns
your hand. When the target is grappled by Calamity's Grip, to your hand. When the target is grappled by Calamity's Grip,
instead of using one of your attacks when you take the Attack instead of using one of your attacks when you take the Attack
action, you can choose to do the following effect. action, you can choose to do one of the following effects.
Calamity's Tug. You can pull the target up to 60 feet towards Calamity's Tug. You can pull the target up to 60 feet towards
you or pull yourself up to 60 feet towards them. After this, the you or pull yourself up to 60 feet towards them. After this, the
grapple ends. grapple ends.
Virtuous Calamity (Awoken) Calamity's Chains. You can knock the target prone.
Weapon (Longsword), Legendary (Requires Attunement)
Calamity's End. Once per day, you can slam the target onto a
This thick longsword's hilt holds an unbreakable magic solid surface or creature within 60 feet. If slammed they are
chain, it was created during the world's worst disaster. The knocked prone and the grapple ends. If the target strikes a
chain feels much thicker. solid surface, the target takes 1d6 bludgeoning damage for
You gain a +2 bonus to attack and damage rolls made with every 10 feet it was slammed. If the target is slammed onto
this magic weapon. It has the thrown property with a normal another creature, that creature must succeed on a DC: 17
range of 30 feet and a long range of 60 feet. Dexterity saving throw or take the same damage and be
Calamity's Grip. Three times per day, when you hit a target knocked prone.
with a ranged attack using this weapon you may choose to
force the target to make a DC:16 Strength saving throw, on a
failed save the target is grappled (Escape DC: 16). Until this
grapple ends this weapon cannot be used on another target.
If a target is not grappled after an attack the weapon returns
to your hand. When the target is grappled by Calamity's Grip,
instead of using one of your attacks when you take the Attack
action, you can choose to do one of the following effects.
Calamity's Tug. You can pull the target up to 60 feet towards
you or pull yourself up to 60 feet towards them. After this, the
grapple ends.
Calamity's Chains. You can knock the target prone.
5
Once per day each, while attuned to this weapon you can
Loreweaver let the spirit of previous bards overtake you and can cast the
Weapon (Canesword), Legendary (Requires Attunement by a spell Legend Lore, Otto's Irresistible Dance, and Unearthly
Bard) Chorus using your Bard spell save DC.
This legendary, golden canesword has been used by powerful
iconic bards. It shines brightly, drawing the sword sends out a Canesword
heavenly whistle. Orginal Concept by: /u/TurtleKnyghte
You gain a +1 bonus to attack and damage rolls made with Design: by /u/Phylea
this magic weapon. https://drive.google.com/file/d/0B92oRLRd6WqrNWlGTGxtSE1
While attuned this weapon can be used as a spellcasting The Canesword
focus for your bard spells and you gain a +1 bonus to your Weapon (shortsword), uncommon
saving throw DCs for your bard spells.
While sheathed, this weapon appears to be just a
While attuned to this weapon, the lowest number any regular, if slightly heavier than normal, gentleman's
creature can roll on your bardic inspiration dice is equal to cane. However, by releasing a hidden catch, the
your proficiency bonus. user can draw the blade hidden inside. The sheath
itself is reinforced and can be used as a weapon to
Loreweaver (Awoken) make a deadly and surprising combination.
Weapon (Canesword), Legendary (Requires Attunement by a
Bard) While sheathed this weapon can be used as a heavy
club. When unsheathed, the handle and blade form
This legendary golden canesword has been used by powerful a shortsword while the reinforced sheath can be
iconic bards. It shines brightly, drawing the sword sends out a used as a club. Sheathing and unsheathing the
heavenly whistle. The weapon shines even brighter than blade requires an action or bonus action.
before. Weapons
You gain a +2 bonus to attack and damage rolls made with
this magic weapon. When attacking with this magic Name Cost Damage Weight Properties
canesword you deal an extra 1d6 force damage. Martial Melee
Weapons
While attuned this weapon can be used as a spellcasting Canesword 50 1d6 4 lb. Finesse
focus for your bard spells and you gain a +1 bonus to your (Sheathed) gp bludgeoning
saving throw DCs for your bard spells.
Unsheathed - — 1d6 2 lb. Finesse,
While attuned to this weapon, the lowest number any Sword piercing light
creature can roll on your bardic inspiration dice is equal to Unsheathed - — 1d4 2 lb. Finesse,
your proficiency bonus. Sheath bludgeoning light
Whenever you use your Bardic Inspiration feature, you gain
advantage on attacks with this weapon until the end of your
turn.
Loreweaver (Exalted)
Weapon (Canesword), Legendary (Requires Attunement by a
Bard)
This legendary golden canesword has been used by powerful
iconic bards. It shines brightly, drawing the sword sends out a
heavenly whistle. The sword vibrates endlessly while drawn.
You gain a +3 bonus to attack and damage rolls made with
this magic weapon. When attacking with this magic
canesword you deal an extra 1d6 force damage.
While attuned this weapon can be used as a spellcasting
focus for your bard spells and you gain a +1 bonus to your
saving throw DCs for your bard spells.
While attuned to this weapon, the lowest number any
creature can roll on your bardic inspiration dice is equal to
your proficiency bonus.
Whenever you use your Bardic Inspiration feature, you gain
advantage on attacks with this weapon until the end of your
turn.