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The Traditional Filipino 

Games are the games of our heritage ("Laro ng Lahi" in Filipino).  Most of the
games are popular street games played by neighborhood children growing up together.  It is passed on
from one generation to another.  As such, it is called "traditional" Filipino games. 

The traditional Filipino games promotes the Filipino spirit in a fun way.  By
and large, it is part of the Filipino culture.  It is a cultural treasure that every
Filipino should cherish, and continue to pass on the new generation, and to
their children's children.

Filipinos can be proud to have their very own games.  The Filipino games are as competitive as
international games played in the Olympic arena

The guide can help you win PUSOY DOS


Good day Everyone Were here to give the an idea on how to Play the Game Pusoy Dos..Please take time
to read..
Pusoy Dos (or Filipino Poker)
A variation of Big Two, is a popular type of shedding card game with origins in the Philippines. The object
of the game is to be the first to discard your hand by playing them to the table. If one cannot be first to
play all cards, then the aim is to have as few cards as possible. Cards can be played separately or in
certain combinations using poker hand rankings. Games of Pusoy Dos can be played by 2, 3 or 4 people.

SUIT ORDER

From highest to lowest: Diamonds ( ♦), Hearts ( ♥), Spades ( ♠) and Clubs ( ♣), with the 2
♦ being the highest card and the 3 ♣ the lowest.
CARD COMBINATIONS
There are various types of card combinations that can be used in play.
Single card: Cards rank from 2 (highest) to 3 (lowest). Between cards of the same rank, the higher suit
beats the lower suit. That is, a 5 ♦ beats a 5 ♥.
Pair: A pair of equally ranked cards. Between pairs of the same rank, the pair with the higher suit wins.
That is, a 7 ♠-7 ♦ beats a 7 ♥-7 ♣.
Three of a kind: Three equally ranked cards. This is a variation of game play and may be excluded or
included as a valid card combination.
Five-card hand: Any five-card combination following the poker hand rankings. From highest to lowest,
valid poker hands include:
Royal Flush (10-J-Q-K-A with the same suits)
Straight Flush Straight flushes are ranked the by the highest single in each straight flush.
Four of a Kind are composed of Four cards with the same face value, and a Single of any value. Four-of-
a-kinds are ranked by the face value of the four cards used.
Full House are composed of a Three-of-a-kind and a Pair. Full houses are ranked by the Three-of-a-kind
used.
Flush Flushes are ranked the by the suite of each flush. Flushes of the same suite are ranked by highest
single in each flush.
Straight are 5 cards with consecutive face values. Straights are ranked by the highest single in each
straight. Wrap-arounds are not allowed. Examples: 3*4*5*6*7C is the lowest straight. 1*2*3*4*5 and
Q*K*A*2*3 are not straights.
The playable combinations are similar to poker hands, but there are vital differences. Unlike poker, there
are no "two pair" combinations, and although a four of a kind needs a fifth card to be complete, a three of
a kind cannot be accompanied by extra cards (except for a full house when played as a five-card hand).
Because the two has the highest rank, a royal flush does not necessarily beat a straight flush.
Also, a combination can only be beaten by a better combination with the same number of cards: A single
card can be beaten only by a single card, a pair by a pair, a three of a kind by a three of a kind, and a
five-card hand by a five-card hand.
DEALING & PLAYING
The dealer shuffles the deck and then deals one card at a time counter-clockwise until each player has 13
cards (52 cards / 4 players = 13 cards per player).

The game begins when the player holding the lowest card, which is the 3 ♣ depending upon the suit
order being played, plays that card or a valid card combination including that card. The card combination
should be placed faced up in the center of the table. Play then proceeds counterclockwise. The next
person must play a higher combination of the same number of cards or pass (play no cards). If all players
pass, the person who last put down a card combination starts a new round by playing any card or valid
card combination.
All players are entitled to know the number of cards each player has in hand at any time, and you must
answer truthfully if asked.
WINNING & SCORING
POPULAR CASE
The first person to get rid of all his/her cards is the winner and collect all player's bet. Each loser lost 1
bet.
SPECIAL CASE
1) If the last cards of the winner is 2 (or a group of card 2), each loser lost:
* Single card 2: 2 bet
* A pair 2: 4 bet
* Three of a kind 2: 8 bet
* Four of kind 2: 16 bet
2) Beat 2 card
You can use Four of a kind or Straight flush to beat a 2 Card, you will get:
* (10 x Bet) Gold: If there's only one 2 card you beat
* (20 x Bet) Gold: If the bigger 2 card beat the smaller 2 card then you beat the bigger one
* (30 x Bet) Gold: There are total three 2 cards beaten
* (40 x Bet) Gold: There are total four 2 cards beaten
You also get (10 x Bet) Gold if you beat a smaller Four of a kind by a bigger Four of a kind/Straight Flush
or beat a smaller Straight Flush by a bigger Straight Flush.

Objective of the game


The primary objective of the game is to shed all your cards. The last player with remaining cards loses.

Notation
In this guide, Diamonds, Hearts, Spades, and Clubs are represented as D, H, S and C respectively. An asterisk
(*) is used to represent any suite.

Gameplay
From a standard 52 card deck, four players are dealt with 13 cards each. The player with 3C must shed any
combination with this card. Players take turns in a clockwise direction. In each turn, a player may either: shed
cards which has a higher rank and has the same number cards as the previous move, or the player may pass.

Control
A player is in control when all players pass after his/her move or when the previous player has shed all of
his/her cards. A player in control must shed any combination (not necessarily higher than the previous move)
and is not allowed to pass.

Combinations
Singles - From lowest to highest, cards are ranked as: 3-4-5-6-7-8-9-10-J-Q-K-A-2. Cards with the same face
values are ranked by suit, from low to high: C-S-H-D. Examples: 7H beats 3H. 10H beats 10C. 2D beats all
cards.

Pairs are two cards with the same face value. Pairs are ranked by face value. Two pairs of the same face value
are ranked by the highest singles of the pairs. Examples: 10H-10D beats 5S-5C. 3D-3C beats 3H-3S. 2D-2*
beats all other pairs.

Three-of-a-kinds are three cards with the same face value and are ranked by face value.

5-combinations - these are listed below, in increasing rank.

    Straight - are 5 cards with consecutive face values. Straights are ranked by the highest single in each
straight. Wrap-arounds (A*2*3*4*5, 2*3*4*5*6) are allowed. Example: 3*4*5*6*7C is the lowest straight.

    Flush - are 5 cards with the same suite. Flushes are ranked the by the suite of each flush. Flushes of the
same suite are ranked by highest single in each flush.

    Full House - are composed of a Three-of-a-kind and a Pair. Full houses are ranked by the Three-of-a-kind
used.

    Four-of-a-kind - are composed of Four cards with the same face value, and a Single of any value. Four-of-a-
kinds are ranked by the face value of the four cards used.
    Straight flush - are 5 cards that is both a straight and a flush. Straight flushes are ranked the by the highest
single in each straight flush.

Sorting

Rules
As with many popular card games, there are regional deviations from these rules, the most common
of which may be noted below.

Suit order
From lowest to highest, clubs (♣), spades (♠), hearts (♥) and diamonds (♦), with the
2♦ being the highest card and the 3♣ the lowest.
Another variation of the suit order is: From lowest to highest, diamonds (♦), clubs (♣),
hearts (♥) and spades (♠), with the 2♠ being the highest card and the 3♦ the lowest.
Filipino Americans in the Bay Area call this variation "Daly City High School."
Card combinations
There are various types of card combinations that can be used in play.
Single card: Cards rank from 2 (highest) to 3 (lowest). Between cards of the same
rank, the higher suit beats the lower suit; that is, a 5♦ beats a 5♥.
Pair: A pair of equally ranked cards. Between pairs of the same rank, the pair with the
higher suit wins; that is, a 7♠-7♦ beats a 7♥-7♣.
Three of a kind: Three equally ranked cards. This is a variation of game play and may
be excluded or included as a valid card combination.
Five-card hand: Any five-card combination following the poker hand rankings. From
highest to lowest, valid poker hands include:

 Royal flush (jack to 2 with the same suit)


 Straight flush (any straight cards with the same suit)
 Four of a kind (plus an additional card/a Kicker)
 Full House (any three cards of the same number with any two cards of the same number)
 Flush (same suit)
 Straight (any straight cards)
 Two-Pair
 Three Kings (no such thing)

 The playable combinations are similar to poker hands, but there are vital
differences. Unlike poker, there are no "two pair" combinations, and although a
four of a kind needs a fifth card to be complete, a three of a kind cannot be
accompanied by extra cards (except for a full house when played as a five-card
hand).
 Also, a combination can only be beaten by a better combination with the same
number of cards: A single card can be beaten only by a single card, a pair by a
pair, a three of a kind by a three of a kind, and a five-card hand by a five-card
hand.[1]
 Dealing and playing
 The dealer shuffles the deck and then deals one card at a time either clockwise
or counter-clockwise[2][unreliable source?] until each player has 13 cards (52 cards / 4
players = 13 cards per player). In games with three people, either 39 or 51 cards
can be dealt (13 or 17 cards per player). In some variations, the deck must be
reshuffled if any player is dealt all four twos.
 The game begins when the player holding the lowest card, which is the
3♣ depending upon the suit order being played, plays that card or a valid card
combination including that card. The card combination should be placed faced up
in the center of the table. Play then proceeds clockwise or counterclockwise; the
next person must play a higher combination of the same number of cards or pass
(play no cards). Once a player passes, he cannot return until a new round has
started. If all players pass, the person who last put down a card combination
starts a new round by playing any card or valid card combination.
 All players are entitled to know the number of cards each player has in hand at
any time, and you must answer truthfully if asked.[2]
Winning and scoring
The first person to get rid of all his/her cards wins, and game play stops at this point. If
you cannot be first to play all your cards, then your aim is to have as few cards as
possible at the end of the game. In some variations of the game, game play continues
until only one person still has cards in hand.
Game scoring can involve penalty points, like Big Two, or positive points. [3][unreliable source?] In
versions of the game where game play ends when a person wins, the winner is
awarded one point and the losers no points. In versions of the game where game play
continues until only one person has cards, the winner is awarded five points, the
second-place finisher is awarded three points, and the third-place finisher is awarded
one point.
Variations
In the South West of England, this is known as Frazz's game, the suits are ranked
Diamonds, Clubs, Hearts, Spades and instead of using a points system the losing
player becomes the dealer; the four of a kind hand cannot be made into a 5 card hand.

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