Professional Documents
Culture Documents
our business idea is a tutorial service that offers a unique experience unlike any other. it is named Fail
Me Not, a play on words that pays homage to our national hero j rizal and it also presents what our
business stands for, we aim for our students to avoid failure.
Fail Me Not offers an innovative online tutorial service where we aim to offer an alternative to mundane
routine of online classes by relating to what our customers are familiar with and something that they
can relate with fun. which are games
our business model will use the game minecraft as our medium for the tutorial service. the tutee and
tutor will meet virtually in their classrooms in the game minecraft and the tutorial services will begin
there. So these are the steps of what will happen when a customer avails our services.
this is a snapshot of the website of the game platform we will be using po sir
there will be a clear and effective communication for the tutor and tutee in the game
it offers subject kits already made for different lessons and subject and for different grade levels and
age levels, making it easier for educators to adapt to it
7
for marketing we will be using the power of social media to advertise our business by posting
infographics, advertisements, and creating pages online for our business entity.
our target market are the pre school students, grade achool students, and high school students
uniqueness?
we offer a different but fun experience for students to learn their subjects compared to the lack of
interest some students get when just watching lecture videos
through this we hope to boost the engagement of the tutor and the tutee compared to the
disengagement in normal online classes
we offer a business idea that adapts to our time today as we take advantage of what technology offers
us
10
FMN aims to ease the difficulties students are having in pnline clases, particularly the lack of motivation
and disengagement of students and their teachers by offering a immersive online platform that our
target market also associates with fun
11
S there is small to none businesses that use this kind of platform for their tutorial services
W the game does use up significant bandwidth so it might need stronger internet connection
O we could be the first ones to push through and present this unique teaching platform to the public
and be the pioneers for this type of learning
T we could not stop other people from imitating our business model because the platform we use is not
copyrighted by us, we are merely using it as a medium for our tutorial services
NOTES
WEAKNESS:
Bandwidth
Learn how to use it first
Purchasing power
Opportunity
Target