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CHAPTER V

CONCLUSION AND SUGGESSTION

5.1 Conclusion

After analyzing the data in the previous chapter, the researcher comes to

conclusions as follows. First, this research reveals that games is the most

frequently used method in teaching vocabulary from 2015 to 2020. Second,

students are demanding a new way of teaching vocabulary, and they themselves

are in search of a new way of learning this subject as well. Third, Teacher

frequently used games because it give students chance to learn, practice and to

review the English language in a pleasant atmosphere and game bring in

relaxation and fun for students.

5.2 Suggestion

For the purpose of this research, there are some suggestions to people who

involved in the next project. Those are the teachers, the students, and the next

researcher. First, the teacher should construct a teaching learning activity which

involves the students actively. Game is one of the alternatives in teaching

vocabulary. Games is effectively and much helpfully in increasing students’

vocabulary mastery. Next researchers have to conduct a similar study in other

level of the students to see whether it is effective for improving the student’ voc

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