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Lecture 4

8086 Instruction Set

Zelalem Birhanu, AAiT 1


In this lecture

• Introduction
• 8086 Instruction Types
• 8086 Addressing Modes

Zelalem Birhanu, AAiT 2


Introduction – recap

• There are three language levels that can be used to


write a program for a microcomputer

Machine language
Assembly Language
High-Level Language

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Introduction – recap…cntd

Machine Language

• These are the binary codes for the instructions you want
the microcomputer to execute
11101001000000000101000

• It is hard or impossible for a programmer to write code


in machine language, because it requires memorizing all the
instructions in binary form and soon the program will
get out of control!

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Introduction – recap…cntd

Assembly Language

• Uses two, three, or four letter mnemonics to represent each


instruction type

• The letters in an assembly language mnemonic are usually


initials or a short form of the English word(s) for the operation
performed by the instruction
e.g., SUB for subtract , XOR for Exclusive OR , etc

• Assembly language program has to be translated to


machine language so that it can be loaded into memory
and run – This is done by the assembler
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Introduction – recap…cntd

High-Level Languages

• These languages use program statements which are even more


English-like than those of assembly language
e.g. BASIC, C, C++, Java, ...

• Each high-level statement may represent many machine code


instructions

• An interpreter (compiler) program is used to translate higher-


level language statements to machine codes, which can be
loaded into memory and executed.

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Introduction – recap…cntd

• Elements of an instruction

Operation Code Addresses


(Opcode) (operands)

• 8086 has variable-length instructions (8 bits to 40 bits)

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8086 Instruction Types

• The 8086 instructions can be grouped in to six


categories

 Data transfer instructions


 Arithmetic instructions
 Bit manipulation instructions
 String manipulation instructions
 Control transfer instructions
 Processor control instructions

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Data Transfer Instructions

• Used to transfer data from source operand to destination


operand
 Memory to register e.g. MOV AX, [0005h] (AX←[0005h])
 Register to memory e.g. PUSH AL
 Immediate to memory/register e.g. MOV AH, 09h
 I/O device to register e.g. IN AX, 4
 Register to I/O device e.g. OUT AL, 2

• All the store, move, load, exchange, input and output


instructions belong to this category
MOV , PUSH, POP , XCHG, XLAT, IN, OUT, LEA, PUSHF, POPF
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Arithmetic instructions

• Perform arithmetic operations


 Addition e.g. ADD, ADC, INC, AAA,
 Subtraction e.g. SUB, SBB, DEC, CMP
 Multiplication e.g. MUL, IMUL
 Division e.g. DIV, IDIV

e.g. ADD AL, 5 (AL←AL+5)


MUL BL (AX ←AL*BL)
MUL BX (DX:AX ←AX*BX)

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Bit Manipulation Instructions

• Logical instructions
NOT, AND, OR, XOR
• Shift instructions
SHL, SHR, SAL, SAR
CF Byte/Word
• Rotate instructions
RCL
ROL, ROR, RCL, RCR

CF Byte/Word
RCR

e.g. MOV AL, 1Ch (AL←1Ch (00011100b))


ROR AL, 1 (rotate AL one bit to the right) (AL = 00001110b)

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String Manipulation Instructions

• A string is a series of bytes or a series of words in


sequential memory locations. It often consists of ASCII
character codes

e.g. LODSB – Load byte at DS: [SI] into AL. Update SI


STOSW – Store word in AX into ES:[DI]. Update DI
CMPSB – Compare bytes: ES:[DI] from DS:[SI]

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Control Transfer Instructions

• These instructions are used to tell the processor to start


fetching instructions from some new address, rather
than continuing in sequence
 Unconditional transfer instructions e.g. CALL, RET, JMP
 Conditional transfer instructions e.g. JE, JG, JGE, JL, JLE, JZ
 Iteration control instructions e.g. LOOP, LOOPE, JCXZ
 Interrupt instructions e.g. INT, IRET

e.g. SUB AX, 32 AX=AX-32;


JZ label If(AX==0)
{
… BX=10;
label: }
MOV BX, 10
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Processor Control Instructions

• Set/clear flags, control the operation of the processor

 Flag instructions
e.g. STC – set carry flag
 External hardware synchronization instructions
e.g. WAIT - Do nothing until signal on the TEST pin is low
 No operation instructions e.g. NOP

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Addressing Modes

• Describe the types of operands and the way they are


accessed for executing an instruction

• 8086 addressing modes:


 Immediate
 Direct
 Register
 Register Indirect
 Indexed
 Register Relative
 Based Indexed
 Relative Based Indexed
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Immediate Addressing

• Immediate data is a part of instruction, and appears in


the form of successive byte(s)

e.g. MOV AX, 0005H (AX←0005H)

Here, 0005H is the immediate data. The immediate


data may be 8-bit or 16-bit in size.

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Direct Addressing

• In the direct addressing mode, a 16-bit memory address


(offset) is directly specified in the instruction

e.g. MOV AX, [5000H ] (AX←[DS:5000H])

Here, data resides in a memory location in the data


segment, whose effective address may be computed
using 5000H as the offset address and content of DS
as segment address.

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Register Addressing

• In register addressing mode, the data is stored in a


register and it is referred using the particular register

• All the registers, except IP, may be used in this mode

e.g. MOV AX, BX (AX←BX)

Here, data is transferred from register BX to register AX

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Register Indirect Addressing

• Sometimes, the address of the memory location, which


contains data or operand, is determined in an indirect
way, using the offset registers

• The offset address of data is in either BX, SI or DI


registers. The default segment is either DS or ES.

e.g. MOV AX, [BX ] (AX←[DS:BX])

Here, data is present in a memory location in DS whose


offset address is in BX.
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Indexed Addressing

• Offset of the operand is stored in one of the index


registers (SI and DI). DS and ES are the default segments
for SI and DI respectively
• This mode is a special case of register indirect
addressing mode

e.g. MOV AX, [SI ] (AX←[DS:SI])

Here, data is present in a memory location in DS whose


offset address is in SI.

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Register Relative Addressing

• The data is available at an effective address formed by


adding an 8-bit or 16-bit displacement with the content
of any one of the registers BX, BP, SI and DI in the default
segment (DS or ES)

e.g. MOV AX, 50H[BX ] (AX←[DS:BX+50H])

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Based Indexed Addressing

• The effective address of data is formed by adding


content of a base register (BX or BP) to the content of an
index register (SI or DI)

e.g. MOV AX, [BX ][SI] (AX←[DS:BX+SI])

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Relative Based Indexed Addressing

• The effective address is formed by adding an 8 or 16-bit


displacement with the sum of contents of any one of the
base registers (BX or BP) and any one of the index
registers (SI or DI), in a default segment

e.g. MOV AX, 50H[BX ][SI] (AX←[DS:BX+SI+50])

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Emu8086

• Assembler (flat assembler)+ emulator (MS-DOS


system)

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More Readings

1. Dr. Manoj’s Handouts, Chapter 2


2. 8086 datasheet
3. emu8086 documentation

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