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Circle of the Shifter

A new circle for the druid class

by MARK STOUT

Original Concept by CURTIS PRESTON & MARK STOUT

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.

All other original material in this work is copyright 2017 by Mark Stout and published under the Community Content Agreement for Dungeon Masters Guild.

Not for resale. Permission granted to print or photocopy this document for personal use only. CIRCLE OF THE SHIFTER 1
When you change in this manner, you gain the half the

Circle of the Shifter hit points of the beast you take the aspect from as temporary
hit points. Depletion of these hit points does not end the
Combat Shape.
A human man leaps towards the goblin band, his arms swelling
Additionally, you gain the ability to use your Wild Shape
as they grow into the viciously clawed arms of a grizzly bear.
in this manner as a bonus action.
His powerful blows scatter the band, sending them screaming
away in disarray.
Circle Shaping
The bandits threatening the elf woman back away as her The rites learned from your circle grant you the ability to
head changes into that of a growling wolf. Behind her a scorpion transform aspects from more dangerous beasts. Starting at
tail, stinger dripping with venom, rises up to threaten all in 2nd level, you can use your Wild Shape to transform a part
front of her. of your body from a beast with a Challenge Rating as high as
1 (you ignore the Max. CR column of the Beast Shapes table,
The halfling man runs towards the cliff as the ogres behind but abide by other limitations.
him draw near. Without hesitation, he leaps off the cliff. As the Starting at 6th level, you can use aspects from a beast
ogres come to a halt, gawking in astonishment, he rises back into with a challenge rating as high as your druid level divided by
view, carried on the winds by a pair of magnificent eagle wings. 3, rounded down.
Circle Shaping does not benefit you when you use Wild
The druids who join the Circle of the Shifter are not unlike Shape to assume a full animal form.
their brethren in the Circle of the Moon. They too defend
wild places against any who seek to despoil them. The
difference is these druids master tapping into the primal Primal Strike
spirit of an animal, and drawing an aspect of it into Starting at 6th level, your Wild Shaped attacks count as
themselves, as a partial transformation. magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage.
The shifter druid may call on the bear to transform his
arms into natural weapons, the eagle to gain remarkable
sight, the spider to gain extra legs to climb with, or the hawk Multi Shaping
to sprout wings. This grants the shifter druid remarkable Starting at 6th level, you can shape up to two different parts
versatility, at the expense of being less capable of full wild of your body, drawing aspects from two different beasts, as
shaping compared to a moon druid. one use of your Wild Shape. You could have the arms and
legs (speed) of a lion, or the wings of a hawk and stinger of a
The transformation grants the druid the ability of the giant scorpion, or any other combination permitted by your
creature as shown in the stat block. A druid gaining the arms level and Max. CR on the Beast Shapes table.
of a brown bear also gains the bear's Strength score of 19, but If you have two aspects that allow attacks, you are
only for the purposes of calculating attack and damage rolls considered to have Multiattack, allowing you to make one
- not carrying capacity, ability checks, or saving throws. The attack with each aspect as an action.
druid uses her own proficiency bonus when needed. If she
gains a movement ability, the speed is that of the beast Improved Shaping
emulated.
Starting at 10th level, you can shape up to three different
parts of your body, drawing aspects from three different
The shifter druid's ability to cast spells is limited by the
beasts, as one use of your Wild Shape. If you have two
type of shifting she chooses. Any animal change to the
aspects that allow attacks, you have Multiattack, allowing
druid's head makes her incapable of casting spells with a
two attacks with the least damaging aspect, and one attack
verbal (V) component. Any animal change to her arms
with the highest damaging aspect.
likewise makes casting spells with a somatic (S) component
Additionally, you gain another use of Wild Shape that
impossible.
can only be used for a partial transformation.

Combat Shaping Primal Aspect


When you choose this circle at 2nd level, you gain the ability
Starting at 14th level, you can use your Wild Shape to gain
to use Wild Shape to transform one part of your body to gain
the Strength, Dexterity, or Constitution score of a beast you
an aspect of any beast you wish to emulate. This could be the
are able to emulate. This does not count as an aspect. You
arms of a bear, the head of a wolf, the fins and gills of a fish,
raise that ability, immediately gaining all benefits of the
or the wings of an eagle. However, you must still adhere to
improved score.
the limitations in the Beast Shapes table (PH pg. 66) under
You can raise only one ability score at a time. Selecting a
Wild shape. You may not choose an ability score as an aspect
new ability score immediately drops the previously selected
until you gain Primal Aspect at 14th level.
score back to its normal value.

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Example Aspects
The following is a sampling of the aspects a shifter druid can
emulate, based on level and Max. CR as normal. Each subset
is considered a separate aspect.
• Animal Head: Bite attack (including poison), Gore
attack, one sense (darkvision, etc), Keen sight, Keen
hearing (and/or smell), Breathe underwater,
Amphibious.
• Animal Arms/Legs: Claw attack, Talon attack,
Stomp attack, Land speed, Swim speed, Burrow
speed, Standing leap, Sure footed, Spider climb,
Web walker.
• Animal Hide: Armor class.
• Wings: Fly speed, Flyby.

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