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Lanusa, Glaire Joy C.

/ 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

TITLE DURATION/ NUMBER OF PAPERS OBJECTIVE/ RESEARCH QUESTIONS/


REVIEWED GAPS

Investigating the use of Fifty seven high quality articles OBJECTIVE:


innovative mobile pedagogies published between 2010 and 2017
for schoolaged students: A meeting the stringent selection The empirical evidence
systematic literature review criteria surrounding innovative
technology-enhanced-learning
practices in K-12 education is at
best patchy. This study seeks to
address this problem by
investigating innovative mobile
learning pedagogies for school-
aged learners, including the
extent to which these approaches
may be disruptive to traditional
school structures and practices. It
adopts a rigorous Systematic
Literature Review (SLR)
methodology to interrogate this
phenomenon

RESEARCH QUESTION:

1. What do innovative and


disruptive mobile pedagogies for
school-aged learners look like?

2. To what extent do innovative


mobile pedagogies disrupt
structures and practices of
teaching and learning for school-
aged learners?

GAPS:

We may not have captured all


papers in the area, due to limited
numbers of synonyms and
publication date constraints. We
may also have missed papers that
detailed high quality research
because the journal in which they
were published did not meet our

DCIT21 Introduction to Computing pg. 1


Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

quality selection criteria. Also, to


manage the large numbers of
papers that emerged from the
original search (208 papers), we
did not include recently published
scholarly conference papers in our
search. However, the 57 papers in
our final selection provided a
comprehensive and trustworthy
set of data on innovation in mobile
learning.

We recognise that interpretations


of innovation, and the extent to
which a practice is new or
impactful, ultimately depends on
one's perception and context
(Caldwell, 2018). To address this
issue before analysing the data in
this study, the research team held
numerous (10–15) lengthy
discussions informed by relevant
literature to reach consensus on
our collective understanding of
key concepts relevant to this
paper, such as ‘innovation’ and
‘disruption’, and ‘traditional’ and
‘progressive’ practices. These
discussions, as well as inter-
researcher checking procedures,
helped avoid inevitable bias in
relation to researchers'
judgements when selecting and
rating papers in this SLR. However,
we acknowledge that these
ratings were ultimately subjective
and lacked input from other
voices such as those of teachers,
school leaders and especially
learners themselves. Hence, future
studies could be informed by other
stakeholders' perceptions of
notions such as ‘innovation’ and
‘disruption’.

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Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

METHODOLOGY (Data
gathering & Analysis and
REMARKABLE FINDINGS FUTURE RECOMMENDATIONS
Techniques)

3.1. Search strategy The results of this SLR indicate that Given the importance of the debate
while innovative research is on use of mobile pedagogies
We took the following steps in occurring with mobile learning, currently occurring, future studies
order to thoroughly search for the innovation lies on a should examine what sort of mobile
the relevant studies:
continuum (see Fig. 3) with most learning activities are feasible under
1. Derived key search terms studies showing either low or the constraints of current schooling
arising from the Research medium innovation. Valuable systems. We also encourage further
Questions; insights are derived from these studies on what other ‘feasible
results, for example indicating innovative mobile pedagogies’ might
2. Identified possible that disruption is not highly look like, across a range of contexts.
replacement terms for our key feasible in most practices and
search terms, as used in that support for sustaining As noted above, the voice of learners
published literature; innovations is likely to be more is largely lacking in this SLR and it
productive in achieving effective would be beneficial to know what
3. Constructed a search string
student learning outcomes. This learners’ views and concerns are.
from the resulting terms,
connected using Boolean recommendation aligns with Additionally, a SLR that focused on
operators; Jordan’s (2011) discussion of the the seamless nature of learning
complexity and messiness of facilitated by mobile learning would
4. Selected a range of online teaching and the slow rate of be interesting. There was a major
databases for searching; change noted in adoption of emphasis in the SLR on formal
educational technologies for contexts (see Figs. 1 and 2), with few
5. The string was applied on teaching and learning. These studies emphasising mobile learning
abstracts; across contextual boundaries. It is
insights are useful for policy-
makers, researchers, curriculum likely that the number of such studies
6. The searches were open for
developers and education will increase in the future and a SLR
dates from 2010 to 2017;
stakeholders generally. that captures such activities would
7. Managed the search provide rich information on an
findings using an annotation important affordance of mobile
program. learning.

3.2. Study selection Finally, the innovative characteristics


of activities encouraged by mobile
Once all the results were learning lead to a questioning of
obtained from the online current curricula, their structures and
databases, duplicate citations
related high stakes testing regimes.
were discarded. The quality of
the publications
While such questioning is only relevant
at the disruptive side of the
was ensured by checking the continuum, an increase in activities
SCImago journal ranking (SJR) that fall into the disruptive category
and excluding papers from should challenge the nature of
journals that were not placed curriculum and student outcomes,
in the top two quartiles. Any and teacher and student roles. Given
irrelevant papers that were that currently few activities are in this
retrieved due to poor
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Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

performance of search category, this questioning may not be


engines were excluded by needed for a while. It is interesting
reading their titles and however, to consider what learning
abstracts. The initial search for school-aged learners might look
and selection process is
like in the future if such disruption
summarised in Table 1.
becomes more common (Schuck, et
The included papers were al., 2018).
given an identification number
(1–208). If more than one
paper was subsequently found
to be describing results from
the same empirical study, the
papers were treated as one
study and given one
identification number.

Following the initial search and


selection process, the
remaining papers were filtered
with the criteria described in
Table 2. The

selection process was carried


out by the research team using
a rigorous procedure. Pairs of
project team members
applied the

selection criteria to the


abstracts of all papers
included in the search results.
Issues related to selection of a
paper were resolved

through inter-researcher
discussions at team meetings.
Any remaining questions were
resolved by reading the full
text of the paper.

Different team members


randomly checked among the
results to reduce selection bias.

Following this reading of


abstracts, 72 papers had
passed through all inclusion
criteria checks and were
made available for full

text review. The papers were


then assessed for inclusion by
having pairs of researchers

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Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

read the full text to determine


whether:

1. Convincing evidence was


presented and methodology
was rigourous, that is the
quality was assessed as high
(see section 3.3 below);

2. The paper showed


evidence-based benefits to
learners (affective, cognitive
etc.);

3. Pedagogical
strategies/interventions were
identified;

4. A pedagogical innovation
was presented.

If any of these criteria was not


met, the paper was excluded.
Any issues were resolved
through discussions involving
the whole

team.

3.3. Study quality assessment


and data extractions

The next step was to ensure the


quality of the included papers.
We assessed the quality of
each paper on following
criteria:

1. Publication outlet: The SJR


value of the journal was
assessed to rank the included
articles;

2. Impact: Google scholar or


Scopus citation count along
with the year of publication
was used to assess the impact
of the study;

3. Research methodology.
Clear research aims, research
questions, data collection
methodology, data analysis
and results.

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The final quality assessment


outputs were peer reviewed by
the team members to ensure
the inclusion of best evidence.
At the

conclusion of this process there


were 57 articles selected as
being suitable for inclusion in
this systematic review (see
Appendix A for

full list of 57 articles).

Three types of data extractions


were carried out on this final
set of articles:

1. General attributes: The


general attributes included
title, year of publication,
authors, publication outlet,
geographical location

(location in which the study


was conducted);

2. Context: The context and


the details of how the study
was implemented;

3. Findings: The information


required to answer the
research questions, i.e. the
evidence presented of
innovative pedagogies and

benefit to learners.

3.4. Criteria for innovative


studies

Having identified the 57 articles


as showing innovation in some
way and meeting all the
required criteria, the next step
was to

determine the level of


innovation or disruption that
each article presented. This
was assessed by investigating
the level of innovation

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Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

of each of the following factors


or elements of learning. These
four factors were derived from
the discussion of innovation
suggested

by the literature:

A. The purpose of learning (e.g.


the curriculum; learning
objectives, etc) and/or the
nature of the task/activity
and/or the embeddedness of
mobile learning;

B. The context of the learning


(e.g. the place or time in which
learning is undertaken;
pedagogical practices;
mode);

C. The role of the


teacher/educators and their
relationship with the students
(didactic; involving
communities other than
school);

D. The role of the learner


(agency, passive).

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Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

TITLE DURATION/ NUMBER OF PAPERS OBJECTIVE/ RESEARCH


REVIEWED QUESTIONS/ GAPS

A systematic literature review After categorization, 11 OBJECTIVE:


and analysis on mobile apps in qualitative conceptual studies
m-commerce: Implications for and 73 quantitative empirical This study aims to organize and
future research studies were identified. classify literature on mobile apps
in m-commerce and assess the
Content categorization was state of the art in order to
conducted on studies of mobile facilitate future research.
apps published between 2009
and 2018 in the business journals RESEARCH QUESTIONS:
listed in the Journal Citation
Reports. No research questions

GAPS:

Previous studies on branded


apps have focused on how the
apps affect the brand image
and customer purchase
intentions, such as continued use
of the branded apps increased
future spending by providing an
interactive engagement with the
brand on a habitual basis (Kim et
al., 2015). Content analysis
revealed that global brands
employ customization
engagement attributes
(vividness, novelty, motivation,
control, customization,
feedback, and multi-platforming)
in their branded apps (Kim et al.,
2013). Free branded apps were
found to attract more users and
strengthen the brand image
(Stocchi et al., 2017).

Most of the studies focused on


the brand image and influence
on sales, yet there are relatively
few studies that examine the
impact of branded apps on
positioning and differentiation
strategies of the brand.
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Most of the studies on branded


apps were carried out in retail,
banking and hotel contexts such
as the impact of retail apps on
positive WOM (Kang and Kim,
2015), how mobile augmented
reality shopping apps enhance
the shopping experience
(Dacko, 2017), how perception in
usage and demographic
characteristics of users affect
mobile banking app adoption
(Veríssimo, 2016), and usage
intention of apps in a hotel
booking environment (Ozturk et
al., 2016). Studies in other
contexts such as automotive, fast
moving consumer goods, and
delivery services are relatively
scarce despite the real-business
situation in which apps are also
widely adopted in the above
mentioned industries.

For literature on revenue-


generating apps, monetary
value of apps has been widely
studied such as mobile app-
bundling strategy (Wan et al.,
2017), customers’ lifetime value in
app business model (Voigt and
Hinz, 2016), in-app purchase
intention (Hsiao and Chen, 2016),
and inapp advertising (Hao et
al., 2017). Gaming apps are one
of the most commonly examined
contexts due to the prominence
of gaming apps in the global
app market with the highest
download rate and largest
revenue generated among all
app categories (Rauschnabel et
al., 2017b;Tang, 2017b). Other
contexts studied include mobile
social apps (Gong et al., 2018),
food delivery apps (Lee et al.,
2017), and video and music
streaming (Oyedele and
Simpson, 2018). Studies in

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revenue-generating apps mainly


focused on technical levels such
as how to generate more profit
and increase customer
engagement. Yet relatively few
studies investigated the strategic
level such as how to create
sustainable competitive edge to
outperform the competitors.

For both of the studies in


branded apps and revenue-
generating apps, customer
responses are the major stream.
In the coming section, customer
motivation, attitudes and
behaviors in using mobile apps
are reviewed in detail grounded
on cognitive (think), affective
(feel) and conative (do)
perspectives.

METHODOLOGY (Data gathering REMARKABLE FINDINGS FUTURE RECOMMENDATIONS


& Analysis and Techniques)

A systematic review process was The systematic classification of The present literature synthesis
followed to ensure the validity this literature with key insights highlights potential research
and reliability of our research highlighted should help opportunities. Based on our in-
(see Fig. 1). practitioners to understand depth content and scope
mobile apps from a wider classification, researchers can
First, searching was performed perspective and drive their develop concepts and models
using the Google Scholar search business forward by leveraging that help practitioners execute
engine using the keywords the trend of mobile apps as practices in using mobile apps.
“mobile apps” or “apps”, “apps follows: The empirical results summed up
business”,“apps marketing”. As in this study should serve as a
the field of research in mobile 6.1. Leverage the app trends credible and reliable source of
apps is quite new, the time frame and gain new promotion/ reference when practitioners
of the publications was from 2009 business opportunities develop their own strategies.
to 2018. Start year 2009 was
picked because Apple’s app Our study sends a signal to
store was launched on July 10, practitioners that mobile apps
2008 and mobile apps have are overtaking traditional
been widely adopted since then platforms. Branded apps are
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(Apple Inc,2008). Studies in the transforming not only promotion


commerce and marketing routines but the operational
literature were selected articles in modules in the banking, finance
other fields such as and retail industries. It highlights
learning/education/social how capable apps have
science, medical/fitness/health become, and practitioners
care, and engineering/computer should be aware how these core
science were excluded so that experiences will become
this study could provide highly increasingly prominent on their
relevant insights to business business. Findings show gaming
scholars and practitioners. apps account for the highest
Among the app studies available percentage in terms of
in the commerce and marketing download and revenue across
contexts, journal papers listed in the entire app market.
the Journal Citation Reports Practitioners in other industries
(JCR) were selected. can consider leveraging the
Conference proceedings, books trend in mobile gaming apps
and articles, and papers which and capitalize on them such as
were not published in the JCR list organizing joint events with
were excluded to assure the gaming apps, increasing the in-
findings analyzed in this paper app advertising in games, or use
were credible and reliable. gamification to introduce new
products or educate the
Among the selected JCR journal customers.
papers, categorization was
conducted to verify whether the 6.2. Understand customer
literature identified was relevant motivation and response to drive
to mobile apps. Articles that higher engagement and
mentioned the term “apps” but retention
their focus of the study was in
other areas were excluded. App developers who target
different types of users for
Exclusion scope 1: Some studies different purposes are keen to
examined social media such as know how to attract targeted
Facebook. Since Facebook has users, retain current users and
both desktop and app versions, encourage them to recommend
and the study focused on social their apps to others. This study
media usage rather than on the sums up and highlights the key
app itself, meant such studies factors of motivation, attitudes
were excluded. and behaviors of app users. In
particular, hedonic, utilitarian
Exclusion scope 2: Big and social values are the key
data/digital marketing. The term antecedents to continued
“apps” was mentioned in the usage, retention and
paper because apps were one recommendation behavior as
of the tools to collect big revealed in abundant empirical
data/perform digital marketing. studies. The perceived benefits
The focus of those papers was for users affect satisfaction and
not on loyalty toward the company,
which in turn affects purchases

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and word-of-mouth
apps, however, so such studies recommendations.
were excluded.
6.3. Optimize business by
Exclusion scope 3: identifying the right monetization
Mobile/smartphone usage. Some model and best practices in
papers discussed mobile apps
phone/smartphone behavior
such as privacy concerns using From this study, practitioners can
smartphones. The major focus understand how apps monetize
was not on apps usage so they through various revenue-
were also excluded. generating models including
paid, freemium, paidmium and
Eighty-four journal papers were in-app advertising models.
finally selected. An evaluation Determining the best practices
grid was generated by and effectively targeting the
categorizing the studies of audience, practitioners should
mobile apps in terms of the consider the characteristics,
respective study type, research values and functions of these
methodology, theme, and key models to maximize their
constructs. Content analysis and customer acquisition and profit-
summarization were used to making potential. Customer
identify the key findings. relationship management (CRM),
for example, can also be
optimized by apps to collect user
information, generate product
recommendations, and enhance
engagement with loyal
customers. Companies can also
consider utilizing apps in
facilitating product innovation
and development by
understanding customers’
purchase history, consumer
preference, and decision making
processes. Apps can thus be
regarded as value-added tools
to serve customers better,
thereby leading to increased
sales and improved profitability

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Lanusa, Glaire Joy C. / 202010063 / BSCS 1-1 / September 04, 2020 / Written Work #3

TITLE DURATION/ NUMBER OF PAPERS OBJECTIVE/ RESEARCH


REVIEWED QUESTIONS/ GAPS

Mobile applications in crisis This review uses a scoping OBJECTIVE:


informatics literature: A process to identify and analyse
systematic review 49 crisis informatics articles that The purpose of the review was to
focus on mobile apps in disaster find research opportunities for
situations. mobile apps in the crisis
informatics literature. Unlike other
systematic literature typologies,
in scoping reviews, the research
questions are allowed to be
generic.

RESEARCH QUESTIONS:

What purpose do mobile apps


serve in disaster situations?

What are the roles of the public


when using these apps?

In which stage of the disaster


management cycle do the apps
contribute?

GAPS:

there are still research gaps in


advancing complex interaction
between public and authorities
through these built-for-disaster-
purpose apps. To ensure that
these apps will be valuable to
the public-at-large there are
three fundamental areas of
further research needed: (1)
engagement with apps before
the disaster response stage, (2)
public role, behaviour, and
motivation towards apps use,
and (3) usability of mobile apps.

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METHODOLOGY (Data gathering REMARKABLE FINDINGS FUTURE RECOMMENDATIONS


& Analysis and Techniques)

This review used the ‘scoping’ The findings from this review First, future research needs to
typology. Scoping reviews, also answer the following questions. acknowledge that apps used
known as mapping reviews, aim What purpose do mobile apps during disasters can be general-
to frame the nature of existing serve in disaster situations? The purpose or built-for-disaster-
literature on a particular topic articles revealed five thematic purpose. As such, research on
[63]. Scoping reviews have been purposes for built-for-disaster- engaging the public to use apps
conducted and accepted in the purpose apps: Crowdsourcing, before disaster occurrence has
information systems field. For Supporting collaboration, two general directions: (a)
example, Sjøberg et al. [83] and Alerting and providing integrating disaster management
Venkatesh et al. [88] published information, Collating capacities into general-purpose
well-cited scoping studies that information, and Notifying. What apps, as well as (b) attracting
have helped frame the literature interactions do the mobile apps interest and retaining continued
in their respective fields of foster? The disaster apps use for built-for-disaster-purpose
software engineering and promote different interaction apps.
technology adoption [43,63]. The dynamics between one and
scoping review usually starts at a many. However, the largest Second, the use of social
broad level, follows the research proportion of apps focused on technologies such as social
trend and develops the oneto-many authority centric media and mobile apps are
inclusion/exclusion criteria to flow. What are the roles of the already integrated into our
scope the size and nature of a public when using these apps? societal structure. Research on
particular topic [43,63]. This study The review also saw that the mobile apps for crisis informatics
followed Arksey and O’Malley's public has multiple roles as users must acknowledge the current
[8] five-step scoping review of mobile apps during disaster authority-centric communication
process: (1) defining the research events; the roles of the public paradigm but also the recent
question, (2) identifying relevant can be as victims, information changes to a more citizen-
studies, (3) selection of articles, receivers, in-situ sensors, or as centric communication. To fully
(4) charting the data, and (5) offsite volunteers. In which stage realise the potential of mobile
analysing and collating the of the disaster management apps for disasters, it is important
results cycle do the apps contribute? that future research engages in
Mobile apps can assist in various citizen-centred studies to gain
parts of the disaster more insights into users’ needs,
management cycle, but the motivations, expectations,
majority of the apps discussed in experiences, and limitations
the articles covered in this review when using disaster apps.
are designed for the response
stage. Third, the majority of the literature
has focused on data-oriented
and communication-oriented
functionalities. However, just as
significant, as these two
orientations, is the presentation
and visualisation of information in
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the mobile apps’ interface. In the


dynamic disaster environment,
the usability of these disaster
apps is critical. Research is
needed to investigate and
ensure the usability of mobile
apps for disasters.

What is your favorite article (choose from paper 1 to 5) and why?

My favorite article is paper no.4 entitled “A systematic literature review and analysis on mobile apps
in m-commerce: Implications for future research” because I find it more relevant for me since I’m one of
those peoples who always use mobile apps. Its also more interesting because a lot of people already had
a glimpse of what’s happening between mobile apps in m-commerce. I think it’s a lot relatable for me too
since mobile applications will be a part of studying this course that’s why it makes me more curious.

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