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Legend Burning Sands
Legend Burning Sands
Campaign Sourcebook
for use with the Legend of the Five Rings RPG (1st edition)
In the heart of this wasteland, this burning land, there was a city. Ah, but not just any city, but the most
beautiful city in all the world; the Jewel of the Desert. It was a city built on the only river Lady Sun allowed
to survive her Day of Wrath. Within this city, thousands of merchants barter over fruits, milk, silks and Ð of
course - life-giving water. It was a city where sorcerers sold their hearts for arcane power and the
children of the smokeless fire that we call the jinn can be bound with a single word. It was a city where
shadows breathed and legends walked with men.
Her name was Medinat al-Salaam, the City of Peace. But everyone called her the City of One Thousand
Stories.
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deities of a lost age. Shilah, the sleeping Kaleel, Many died as they wandered the land of sand and
their children in the night sky – all would perish sun.
so that the Jinn could revel in their self-depriving
One group wandered inland, confidant that they
power. Second, the Seal offered a way to contact
would find salvation, that all the fertile land had
Shilah directly, to pierce through the wall of Jinn
not destroyed. They indeed found fertile land, on
that murmured deceitfully in her ear each day,
the banks of a massive deep river that flowed
and opened her clenched eyes to the terrible truth
from east to west. On the banks of this river the
of her creations’ design.
tribe build their first city, calling it Senpet, in
The humans only sought a new ally in their fight honour of their leader who had brought them
against the Jinn, a way to end the awful here.
cataclysm approaching. They never anticipated
Yet another group wandered northwest till they
that their actions would urge it forward.
came across a fertile river delta, a part of the
Awakened from her lunacy, Shilah witnessed the
same might river that the fledgling Senpet
Jinn through the veracity of the Seal, and –
Empire had found. Here they built their villages
calling upon all the power keeping her sane –
and set their farmlands. They tamed the camels
lashed out across the beautiful terrain she had
and horses they found there and thanked Fate for
brought into being. In one climactic moment, the
delivering them to this place of peace.
world dissolved around the Jinn, Ashalan, and
humans. Magic touched by her wrath was
consumed to add to the destruction, ripped away
A Time of Growth: the
from those who would carelessly use it for their Golden Age
own selfish desire. Minor beings – Jinn
subsisting upon the land and within the air, and The Tribes of Senpet faired well, their cities
Ashalan both young and weak – were obliterated growing in size and splendour. Huge pyramids
in a flash of Shilah’s grace. Those who thrived began to dot the landscape of the Senpet cities,
from magic and lived were forced out of Shilah’s marking the tombs of their dead priest-kings.
sight: the Ashalan fled into the earth, and the last The Senpet also traded with the tribes to the
thousand Jinn bound themselves into service west. The Senpet possessed incredible artists
with the humans or fled beyond the boundaries who created some the Burning Sands most
of our world. dazzling paintings, jewellery, and pottery. They
are also accredited with creating the first form of
Kaleel and his brothers, saved by the power writing within the cultures of the Burning Sands.
stolen from the slumbering Moon, were severely Their hieroglyphic writing was adopted by the
weakened during the Day of Wrath. They more learned of the other cultures in order to
attempted to escape but were hunted down by record histories, legends, and important
those whom they had tried to enslave, their documents. Many tribal wise men traveled to the
citadel grounded and buried beneath the sands. cities of the Senpet to learn the arts of writing.
With precious little strength left, they fell into a
long sleep – like their father had before them – The tribes to the west were perhaps the most
not to be seen again for hundreds of years. In prosperous of the cultures of the Burning Sands.
time, the Young Races, who are eternally Ruled by person know as the Sultan, the
optimistic in their nature, assumed the Adversary Sultanate cities grew incredible fast. The entire
and his brethren to be destroyed. One brother, delta was taken under their control. Dozens of
Israk, refused to accept that Kaleel was dead and villages had grown up over the delta, with keeps
ventured into the Blighted Realms to find him. protecting them. The capital itself grew in leaps
and bounds. Nick-named the City of One
The First Jinn War was over. Thousand Stories, Medinat al-Salaam became
the focal point of all trade for the Burning Sands.
The Third Age: The Ships from the lands of the Senpet regularly
Survivors docked on its’ river port. Trade caravans
routinely entered and left the massive gates of
The survivors of Lady Sun's wrath wandered the the merchant quarters, bringing horses, furs and
barren lands for many days. Groups wandered copper, and taking back worked goods. The ruler
outwards seeking lands that would support them, of Medinat al-Salaam, the Sultan, declared his
desperately looking for water and farmable land. city the brightest gem in the Burning Sands and
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that all were welcome to trade, negotiate, and prophets foretold of a Darkness that now walked
live. the sands.
It was during this period of growth, that a group
of peaceful soothsayers and their families were
The Vengeful Sands
exiled from Medinat al-Salaam. The exact reason It began almost trivially. The Senpet were the
for this exile was because the leader of the first to notice it, as the desert seemed to move
group, a person known as the Grey Woman, saw inwards on their cities and croplands. It was if
the current Sultan's son kill his father and family. the desert seemed to now be alive with a life of
She cursed him with immortality and the its own, as if what ever had fallen from the
inability to ever use a weapon again. In revenge heavens had imbued it with a dark, malignant
he had her and her family exiled. He blamed the force.
deaths on the exiles and circulated it throughout
the cities of the Sultanate and Senpet empires. Then came the prophet known as the Shadowed
Thus, no one would accept them in any city, One. A man of unknown origin he wandered in
seeing them as murderers and renegades. They out of the desert claiming to be the voice of the
left in large caravans, heading south into the Fallen God. He proclaimed that the Fallen God
deep desert. was the true creator of the people of the Burning
Sands, not the Jinn as legend told. He proclaimed
It was also at this time that ships from a land to that the reason Lady Sun seared the land and
the distant west arrived, stating that they were held back the soothing rays of Lord Moon was
the ambassadors of the Ivory Kingdoms. The because she was jealous of the Fallen God and
diplomats presented the Sultan with works of wanted to destroy his children.
ivory and volcanic glass that appealed to the
most greedy. Trade negotiations were opened Many cities exiled him, but support for his
immediately. teachings did occur. Small pockets of followers
attempted to take control of cities and towns and
The now immortal Sultan, pleased with the for a time seemed to be gaining strength. Senpet
apparent success of his city and its merchants, and Sultanate towns became dedicated to the
declared it a golden age. word of the Shadowed One.
The Fall of the Dark God The respective rulers of the two kingdoms
declared war on the followers of the Shadowed
It was but 50 years later that the immortal Sultan One and over the following months the followers
vanished into the miles of secret passages and were routed out and butchered. Entire villages
rooms of the palace and city. His cousin took the were flattened. It was during this crusade that
throne and became ruler. Perhaps as an omen to armies of the Senpet ran across their first dark
his disappearance a star appeared in the sky, sorcerer. A small town of followers was
naked to the human eye even during the day discovered and its populace put to the sword.
when Lady Sun blazed in the heavens. When it came to the destruction of their chief
priest they found that he wielded incredible
Senpet priests immediately declared it the light
magics. Sword strokes bounced off him. Fire
of Rha, their prime deity while the Sultan's
couldn’t burn him. The priest screamed of the
priests and wise women declared the star a
power of the Dark God. He taunted the Senpet
warning that darkness was coming.
legions and fled into the deep desert.
Shortly after its appearance cults of death
The rulers of the two kingdoms were noticeable
emerged, prophesizing doom and the coming of
shocked and disturbed by this discovery and set
darkness and a new age of power.
about discovering all they could about this Dark
In the sixth month of the stars’ life the night was God.
brought as bright as day as the star expanded and
It was at also at this time that a group calling
then vanished. A rumble was heard from the
itself the Ujik-hai became known to the Empire
deep desert and the ground shook as if the
of the Senpet and the Sultanate. Fierce nomads,
ancient gods suddenly walked again. Hundreds
descended from the outcast soothsayers, these
died that night, some sacrificing themselves to
people rode mighty horse and raided many of the
their cults of death, others from fright and
caravans of the two empires. They quickly
unknown causes. In the months that followed all
became a force to be contended with, earning the
seemed to return to normal, even though the
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enmity of the Senpet and the grudging respect of came a race known as Ghuls. They fed on flesh,
the Sultanate. fresh or dead, finding it wherever they could.
Some crept up into the city looking for live
The Fourth Age: the bodies to take, especially children.
Journey of the Ki-Rin The clan of the Ki-Rin stayed with the Ujik-hai
for nearly a hundred years, teaching them their
They came from across the Southern Mountains ways while learning of the desert. When they
fifty years after the beginning of the Fourth Age. decided to leave they traveled further west,
They wore strange armour, spoke a tongue none taking with them the blessings and warnings of
could understand, flew a flag of a horned horse, the Ujik-hai, as well as a large number of
and didn't seem to understand the way of the tribesmen who had joined their clan and formed
desert. a new family within it called the Moto.
The Ujik-hai came down out of the steppes, lead The remaining Ujik-hai split into two factions.
by a young woman know as Martazera, and The more militant, the Moto, continued their life
engaged these strange people. Several battles as raiders, striking at caravans from hidden oasis.
occurred till the leader of the strangers came The second, peaceful faction took the name of
forth to do battle. Dozens of people died by the Ra'Shari and wandered into the deep desert,
leader's hand alone and the Ujik-hai fell back becoming nomads, traders, storytellers and
fearful of the power of the strangers. Over the keepers of the amassed knowledge of history.
course of the next weeks, several Ujik-hai
journeyed to the strangers in order to make peace The Coming of the Dark
and teach them the ways of the desert and
steppes. They learned that the strangers called God
themselves the clan of the Ki-Rin and hailed
The Dark God finally made his presence known
from a distant land called Rokugan, far to the
to the Burning Sands by sending out a vast army
south beyond the Great Barrier Mountains.
of evil creatures. Giants, Ghuls, skeletons,
mummies and other things terrible to behold lay
The Darkness Grows siege to the cities of the Burning Sands.
Time passed almost uneventfully. A few Hundreds died and were enslaved. Even with the
assassinations within Medinat al-Salaam combined armies of the Senpet and Sultanate and
occurred, perpetrated by a group known simply the tribes of the Moto forged into a single
as the Assassins. Lead by a person know as the fighting force, the minions of the Dark God were
Old Man of the Mountain, who in reality was the steadily reaching out to claim all.
immortal ex-sultan, the assassins would become It was as the inner cities were starting to fall that
one of the dark tales of the great city. a man called Mekhem appeared out of nowhere
The Senpet cities were still slowly being proclaiming that he could stop the Dark God and
devoured by the desert and its people journeying his forces. He walked out onto the battlefield and
to Medinat al-Salaam to start new lives away into the army of the Dark God. He calmly
from the ever encroaching sands. declared that he would face the Dark God on his
own ground and defeat him there. The general of
Several scouts reported that large hostile the army laughed and took the man to the Dark
creatures had been spotted in desert, preying on God.
caravans, small groups of travellers and tribes of
nomads. Named giants because of their immense The people of the cities shook their heads,
size, these vile creatures seemed to take pleasure knowing that the man was destined for a
in pain and torture and it was rumoured that they gruesome and horrible death at the hands of the
had a dark city deep in the desert where they Dark God. They took hope, though, from the
kept hundreds of slaves for mining silver and man's courage and in some outer areas, the man's
copper, as well as to entertainment them and feed sacrifice bred faith in the human spirit.
them. As the forces of the Dark God pressed their
Within the cities of the Sultanate another evil attack a new fever ran through the human armies.
reared its ugly head. Deep in the sewers and Bolstered by the sacrifice of one man for the
ruins of sunken cisterns and ancient passageways greater good, they surged forward to destroy
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their foe, even though the battle seemed fated to Creatures of darkness wandered the plains of the
be lost. crater and fell flying beasts nested in its walls.
He passed into the citadel and soon stood in the
The Journey of the Prophet throne room of the Dark God.
Mekhem He confronted the high priest of the Dark God
and brought forth the power and truth of Theus.
No one is sure what the man who became know
as the Prophet experienced on his journey into It is said that the light could be seen from all
the heart of the Dark God's forces. One legend around and when it was gone all that remained
told tells of a journey of pain and suffering that was a ruined castle in which lay a massive stone
he endured till finally he reached the Dark God's of ebon with Mekhem standing before it.
castle. Here he endured all the tortures of the He stepped closer and within its depths he could
Dark God till finally the Evil One let him go see something sleeping. Something dark.
impressed that man had such spirit. Something powerful.
Another legend tells of a long journey through Nodding, Mekhem knew that he’d only managed
strange places, each with a riddle that had to be to trap the essence of Legion in the stone and it
solved. As he answered each, another piece of would need to be protected by the strong of
the Dark God's power was destroyed till finally heart, soul and mind. He sent word home and
he sealed the Dark One within his own fortress outwards to the lands of the Burning Sands for
deep in the desert. people to come and assist him.
What really happened has been a contention Dozens paid heed to the call of Mekhem, taking
among the enlightened Priests of the Prophet for the Ritual of the Ebon Stone, becoming
untold decades and will probably continue to be protectors of the Ebon Stone, the most persistent
so for many more. Only two men in all the of these were the men and women who once
Burning Sands know the truth. The head of the served the Dark God, held under its sway by the
Faith of the Prophet and the Prophet Mekhem power they’d unleashed when they started to
himself. worship it. The proclaimed that they and their
The Prophet was from a distant land known as descendants would cleanse the world of evil as
Theah. There he’d been heralded as the head of repayment for their crimes.
their religion, a messenger of their God, Theus. Mekhem himself wandered the lands of the
But he soon realized that his presence there was Burning Sands for many years before finally
causing confusion and dissention among nobles returning to the Ebonite Stronghold and,
and religious groups and so he left, journeying to according to Ebonite legend, ascending to
a land he’d only heard of in legends, in order to heaven.
bring the Word of Theus to what he believed was
a godless place. What he found were a proud Among the people of the Burning Sands,
people who were both civilized and fiercely especially those of the Sultanate, Moto, and
independent. He brought Gods’ word, but in the Ra'Shari, Mekhem was a holy figure who
beginning none would listen. When the Dark spawned an entire religion. A religion followed
God attacked he recognized it as Legion, the as fiercely now as it was then.
Dark One of his religion and took it upon
himself to go forth and destroy its presence on The Return of the Ki-Rin
this earth. His trip was long, stretching across the
Two hundreds years had passed since the day the
desert dunes into the heart of the Great Dune
Clan of the Ki-Rin had left the Ujik-hai.
Sea. Here they came across a massive crater,
surrounded by mountains and three volcanoes. For all that time the descendants know as the
Smoke drifted from the tops of these great Moto have been waiting for their return. The
mounts, and the future Prophet shivered as he White Guard were the first to see the darkness on
felt the dark cold emanating from the place. the horizon, hear the sounds of screams on the
wind and see the evil slowly rise from the
The Darkness Revealed ground. The darkness of the Shadowlands slowly
made its way across the mountains to assault the
Within the great crater lay a massive citadel, Burning Sands as Fu-leng, the Dark Kami made
carved of ebony stone and black volcanic glass. his bid for power and control. It was the Day of
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Thunder, as seven heroes made their way into the until well after dawn. Soon, they were
dark lands of Fu-leng to destroy his power. The conversing, and soon after that, she was reading
undead, demons and fell things of the from the Book, the only item she had managed to
Shadowlands attacked the White Guard of the hide form the vile Merchant King's greed.
Moto with ferocity matched only by the White
It contained many discourses on the nature of
Guard's own tenacity and combat skill. Days of
what comes after the end of life. Where you go,
cat and mouse games in the deserts and mountain
what you do, who you meet, and how your final
passes eventually saw the retreat of the
fate is determined. She feverishly read every
Shadowlands forces. Shinjo herself then
word as if it had come from the mouth of Lady
reappeared with the Unicorn, the descendants of
Sun Herself, though she knew that statements
the Ki-Rin. They fought alongside the White
this true could never have come from Her. No,
Guard Moto in the final battle, a battle in which
Lady Sun did not cherish truth. She knew that
Shinjo lost her weapon and then vanished, saying
now. Lady Sun valued deception, drenched in the
that she would return.
juice of sweet olives.
The Khan of the Moto took up the sword and has
More revelations followed. She found that death
carried it since then, passing it to his son and so
was not such an honourable, or even desirable,
forth through the ages.
thing. Those that died passed on into a dark land
of judgement and arbitrary punishment by ten
The Birth of the Tyrant thousand gods that warred with one another
The child that would grow up to rule the city of endlessly, needlessly. There, you were only one
Medinaat al-Salaam with an iron fist was small soul, a tool to be used by other, terrifying
initially quite benign, her worst traits a touch of beings of immense power and angry
the dangerously curious and a healthy fear of dispositions.
death. These two pre-eminent facets of her As she read, she found herself immersed in the
personality would dominate her actions world of Enala, the dark afterlife that she had
throughout her adolescence, and would - through been taught to believe was where evil people go
the malignant warping of the Senpet Book of the after death. But it was twisted by the foreign
Dead - form the foundation for her mindset into cosmology of the Book of the Dead, recreated as
the present day. an alien hell where nothing human mattered
Soon after her discovery of the Book, her father anymore.
was murdered in the Residential Quarter of the Yet there was something she could do about it.
city, left to bleed to death. The girl was And on a night only days before she would have
"adopted" by the Merchant King that had been auctioned, she struck. The Merchant was
employed her father, the estate she had lived in berating her in her chambers after she had
her whole life absorbed into his holdings. Her "impudently" referred to one of his associates as
works of art were sold off at auction, and she is a "revolting, boil-ridden ghul".
said to have wept a week for each lost memory.
The King was a stern guardian, protective and "How dare you!" he screamed. "What role do
sheltering. He refused to allow her the time she you think you play here?" His face loomed too
had always enjoyed alone, forcing her to study closely to hers, sweat gleaming from his brow
the arts of refinement and courtship instead. and in-between the rolls of fat on his neck.
"You... are property. To be sold like so much
He told her that she would make a fine wife one meat."
day, and that she would fetch a handsome price
at market. She fingered a knife her servant-friend had given
her one night after the Merchant had beaten her.
She hated him. She despised him for every harsh Hidden behind the curtain she was pressed
word he said about her dead father, for every against, she could draw it with only a single
loose comment he made about her, and for the moment's regard.
one time he ever mentioned her mother.
"In one week," the fat Merchant continued, "you
She was eighteen, and had been secretly learning will belong to someone else. Why, I'm half
the language of the Senpet from one of the inclined to *give* you to our mutual friend, the
servants that had raised her as a child. He had 'ghul'. Perhaps he would be motivated to teach
come to her room every night to tutor her, often you some manners...
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"...or at least derive some small pleasure before with hundreds more being slaughtered along the
tossing you into the river." way.
He raised his hand and began to twirl a lock of
her hair in-between his chubby fingers. "So
The Shadow of the Tyrant
beautiful, and yet so grandly impudent... just like Ruled by a benevolent family of nobles, who
your mother..." lived in a grand palace carved from the earth
"What would you know of my mother, cow?" itself, Medinaat al-Salaam had been at peace for
She cursed at him. just over 200 years. The Sultan and his family
were even-handed, and kind, having realised the
"More than you would think... slave." He smiled mistakes of the past, and how to correct them.
and blinked irreverently. "Who do you think sold They had bright eyes for the future.
her to your father?"
But something changed with the arrival of the
With a maniacal scream of anguish, she lunged Tyrant and her corps of Khadi. The Tyrant took
forward, imbedding the knife into his sternum. the title of Caliph and it was rumoured that the
She could feel his ribcage collapse beneath her Prince himself courted her. But disaster struck,
as they toppled over, and she jerked the knife when the Prince murdered his own father. The
free and stabbed him again. And again. And Caliph had him executed as an example.
again, until there were no more hateful words left
upon his lips, or more struggle from his A new Sultan was appointed, recommended
corpulent body. Working quickly, she ripped personally by the Caliph. He governed as best he
open his tunic and began carving. It took longer could, but many claimed he was nothing more
than she would have expected to dig out the than a figurehead and that the Caliph was the one
swollen organ, and when she lifted it before her, true voice of law in the city. The loudest of these
her impression was of a huge, rotten soon followed the Prince, however, and those
pomegranate. that remained came to think twice before
speaking against the Caliph when their words
Looking across the room at the location of her could be repeated, or remembered.
hidden tome, she laughed. With his heart and a
little effort, she would be able to mold Enala into Not very long after that, the Khadi began
whatever he feared the most. And while his policing the streets as enforcers of the Sultan's
anguish within this personal hell would be law. Again, those that complained mysteriously
immeasurable, he was only the first of many, disappeared, leaving no one with the will to
many more... oppose them.
It is said that the Senpet Book of the Dead is a Legends, Alliances, and
wellspring for the human mind - that it contains
not only historical and philosophical notes of the Plots
glory of the Senpet Empire (spanning back some For three hundred years did the Caliph rule from
800 - 1500 years), and a plethora of magical and behind the scenes, making sure that she remained
metaphysical knowledge, but also an in power. She sired several children who became
indeterminate element that allows its contents to prominent businessmen and nobles of the smaller
be "adopted" by the reader, allowing him or her cities that surrounded Medinat al-Salaam.
to form new concepts and create new effects
with every read. The concept of a "living book" It was early in her reign when the Ashalan were
has largely been disputed, however, by those not spotted once again. An ancient race from the 1st
within the astrological or mathematical fields. Age, it became rumoured that the Ashalan had a
massive city deep in the depths of the earth under
Yet a great many sahir and Senpet Thinkers still the City of One Thousand Stories itself. A
believe. Regardless, the future Tyrant managed rumour led credence by the number of Ashalan
to take something away from the experience of spotted in the following years. All of them
reading the Book, and forge it into the Ceremony seemed to be hunting for something or someone.
of the Hidden Heart, which has allowed her to Those who talked with the strange creatures
create many undead thralls from the remains of tended to walked away confused and not all
her enemies. She named them Khadi, which together the same anymore.
translates as "servants", or "slaves". Since that
day, she has managed to create dozens of them,
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This was also the period that the Qabal was Meanwhile, the Caliph, perhaps afraid that others
formed as a rebellious order of sahir who would learn enough to challenge her necromantic
opposed the Caliph and her slave-sorcerers, the army, has made several curious (and oddly open)
khadi. These Qabal took aide from the various orders. All of the libraries in the city have been
merchant princes, know collectively as the shut down, and most burned to the ground. No
House of Dahab, in order to further their cause of practitioners of magic outside her own Khadi are
taking down the Caliph. The Houses of Dahab, legally allowed within city limits. And tithes are
followed a rather different line of thought rising at an unprecedented rate, including not
though. The Houses had long been the home of only copper dinari but water, a far more valuable
an ancient society known as the Qolat. Bent on resource in these perilous days.
the destruction of all sorcerous powers and such
All this has done little to prevent visitors from
so that mortal man could live and decide upon
bringing books and sahir into the city. Senpet
his own destiny instead of having various deific
Astrologers and Moto Traders smuggle
powers make the choice for him, the Houses
information and items from beyond city limits
plotted against all beings of such power, and
every day, much of which falls into the hands of
nothing delighted them more that putting one
a growing number of people unhappy with the
sorcerous group against another.
Caliph's totalitarian rule. The renegade sahir of
To combat this new rebellious faction of sahir the Qabal hide in corners and back rooms,
and merchants, the Caliph made a bittersweet summoning Jinn and casting spells to aid the
alliance with the Senpet Empire. In return for the cause, but many wonder if they are instead
right to move massive parts of their population to ushering in magical annihilation and not
the city, they would provide guards for the revolution.
Caliph. Guards to patrol the city and deal with
The resistance to the Caliph and her inhuman
the unwelcome elements.
soldiers is growing. The city is tiring of the yoke.
Soon, it will rise up in force to stand against her
Today oppressive control. Every day, new heroes are
And so it has been for three hundred more years. being born - in the stables of persecution, under
The Caliph and her heartless mages never get the wing of abusive guidance, and in the hollow
any older, and no one is bold enough to question halls of autocracy. Their lives will decide the fate
why. Sultans have come and gone, yet always of the world, for a growing feeling of change is
they seem amenable to the Caliph's wishes. happening, and all can feel it.
Trade and alliances with those outside the city
has, until recently, dwindled, leaving no new
blood to challenge the old.
Kingdoms of the
Raiders, pirates, and other outsiders have always Burning Sands
plagued the city, and little has ever been done to
stop them. But recently, it would seem that the Ashalan
Caliph has taken an interest in foreign affairs.
For a thousand years they have remained hidden
Last year, a large army of well trained men and
from the other cultures of the Burning Sands.
women entered the burning sands from the north.
Only in the last few decades have the enigmatic
Known as the Yodatai, they are perhaps the
race know as the Ashalan come back into the
strongest military faction to enter the Burning
public eye.
Sands since the time of the Ki-Rin. These
Yodatai have conquered small towns here and The average Ashalan is a tall man or woman
there and even sent two of their legions to camp with pale skin though which show luminescent
outside the City of Stories itself, trading foreign veins of blue. As they use their magical powers,
steel and silver for water and food. The Caliph the veins glow.
has made negotiations with these foreigners, but
Ashalan are said to live in a city deep in the
the extent of the agreements is unknown.
depths of the earth under Medinat al-Salaam.
Open trade agreements with the various Ivory This fabled city, known as the City of the Seven
Kingdoms has finally begun to bring wealth back Stars houses the last of the Ashalan, as the rest
to the city, in the form of both water and material have been killed and lost to time.
treasure such as gold, and silver.
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Ashalan are said to be searching the lands of The Ujik-hai were a simple people, content with
Burning Sand for four artifacts of great power, life in their hidden oasis. When the clan of the
holdovers from the 1st Age. It is said that these Ki-Rin arrived they adopted many of their ways.
artifacts will help guide them to a noble future After the Ki-Rin left, two factions rose to content
where they no longer have to hide from the wrath with each other. The militant Moto and the
of Lady benign Ra'Shari. A man known as a Khan, a
powerful warrior who commanded absolute
Ivory Kingdoms loyalty of his followers, ruled the Moto. He
decided that the Moto would raid the deserts for
Far to the west lie a ridge of tall mountains, and what was needed. That the oasis would provide
beyond them is a lush land of jungles, savannahs, them with a home hidden from the others and
and grasslands. This is the home of the Ivory that they would repay the "kindness" shown to
Kingdoms, a loose collection of lands each ruled them in the past with their lightning raids and
by a Maharajah, the equivalent of a king or attacks. The Ra’Shari are perhaps one of the
prince. The Ivory Kingdoms frequently bicker most benign cultures of the Burning Sands. They
with each other over territory, resources and found the idea abhorrent and so left their
people. While over all they are a peaceful land, brethren and journeyed out into the deep desert.
the occasional war has flowed across their lands Since then the tales of Ra’Shari trade caravans
in the past. and their leader, an enigmatic old woman know
Within the Ivory Kingdoms exists a secret cult of always as the Grey Woman, have stretched
death know as the Thuggee. Worshipers of the across the lands of sun and sand.
Goddess Kali, they seek to bring about her For the Moto, life became drastically similar to
emergence through what they term holy work. that of the Rokugani clan that molded them. As
This holy work is simply the strangulation of a time passed they split into two factions
victim. In their homelands they are persecuted themselves, each dedicated to a different duty.
and have almost been wiped out. In response to The Moto themselves raided the caravans of any
this they summoned an avatar of their Goddess, who would travel the sands, even their once
called Kali-ma, and with it at their head, left the brothers the Ra’Shari. Operating out of hidden
Ivory Kingdoms and came to the Burning Sands. oases, the Moto strike fast and hard, vanishing
Many village oases have felt the power of the into the sands as quickly as they appear. They
Kali-ma and its followers, and many of the cult take no prisoners and leave no survivors.
are within the City of One Thousand Stories,
practicing their art and waiting for the arrival of Each Moto oasis is governed by man called a tar-
their Goddess. Khan, a powerful warrior of the ruling family
who are descended from the original Ki-Rin. The
The Sultanate hosts dozens of trade ships from Khan listens to his tar-Khans intently, knowing
the Ivory Kingdoms each day, as they bring in that they are his ears and eyes to the people and
ivory, volcanic glass, exotic foods and slaves, the land.
and taking back copper and silver. The various
kingdoms see the Burning Sands as a useful ally. Unlike Rokugan, there is no separate warrior
caste among the Moto. Anyone who owns a
Moto, Ra'Shari, and Ujik- weapon can join the warrior caste and fight.
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chroniclers of the history of the Burning Sands, worse than the Rokugani era, often dying of
remembering and writing down everything that exposure, lack of food and over exertion while
has, is and will transpire. Ra’Shari soothsayers working.
are eagerly sought after by many in the cultures
of the Burning Sands. Sultanate
The Ra’Shari travel in large extended family Medinat al-Salaam, the City of One Thousand
caravans. Trading with small towns as they trek Stories, the Jewel of the Desert. This is the home
from location to location. Each caravan is ruled of the Sultanate. Though the city is the largest of
over by the eldest woman and all the Ra’Shari Sultanate’s holdings, it is not the only one, as the
are ruled by the enigmatic Grey Woman, eldest river delta to the east and west of the city is
of the eldest. under the rule of the Sultan and the Caliph as
well. The largest of all the cities in the Burning
Senpet Sands, easily three times the size of the Senpet
capitol and twice that of Otosan-uchi, capitol of
Where the red flag with black scarab flies, one
the Empire of Rokugan, Medinat al-Salaam sits
finds the Senpet. One of the ancient human
astride a massive river that connects it to the
cultures, the Senpet are a hardy people with a
other cultures of the Burning Sands.
culture that seems similar to that of Rokugan’s
from the exterior. The people of the Sultanate are ruled by a figure
known as a Sultan. This is only position of
The Senpet are broken into a caste structure that
power that can be held by a woman within the
is very similar to that of Rokugan. Above all is
Sultanate culture. Though rare, Sultanas have
the Pharaoh. He in turn has a royal family.
ruled the lands on occasion. Beneath the Sultan
Various noble families also exist, ruling the
is Caliph, but most know that the Caliph is the
small cities, towns and villages. Next in the
real power behind the throne. After her are the
pecking order are the Sun Priests and Death
Khadi, the nobility, and clergy, then the
Priests. Considered second to the nobles gives
merchants and landowners and finally the
them great power over the people. Then comes
peasants on the bottom. Slaves also exits, but are
of warrior caste, which is comprised of two lots.
considered good only for manual labour, arena
The cavalry and charioteers, who are the sons of
fighting and, in the case of young women, toys.
the nobles, and the common foot soldiers, who
are peasants who have joined to better their lives Of interest is the group known as the Assassins.
and that of their families. The peasants are on the They have been cursed, and the curse affects
bottom of the ladder and as such do all the labour every male member of the family. A curse that
needed. prevents them from being able to hold a blade.
As such, the inconceivable has occurred. The
This is where the similarities end though.
women have taken the role of assassin, and
In the Senpet lands a peasant is actually beneath learned the arts of death, donning the black robes
notice and can be killed just to amuse a lord or and taking up the ancient knives of vengeance,
lady. Unlike Rokugan, where such acts would be following the schemes of generations to return
deemed un-samurai like and could offend certain their tribe once more to their rightful place in the
lord, in the Senpet lands this is not so. Entire sun. This is of course inconceivable to the men
villages have been wiped out just in order to of the Sultanate, as their society really doesn't
better the training of a noble's personal army. have a place for women except in the place of
The only saving grace of this practice is that the child bearers and keepers of the homes.
Senpet seem to have an abundance of
commoners within their cities. Yodatai
Typical commoner families can easily have eight They arrived barely a decade ago, a vast army on
to twelve children and parents frequently sell the northern edge of the Sands. Well equipped
their youngest children to nobles for slave and heavily armed, they marched across the
labour. sands, conquering town after town. Each one was
given a simple choice. Live as citizens of the
Slavery exists in the Senpet civilization. Slaves
Yodatai Empire, or flee into the desert. Those
tend to be criminals, captured nomads as well as
towns that fled found their towns turning into
anyone else that is deemed unneeded in the
encampments and used as staging points for the
greater scheme of things. Slaves are treated
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It is rumoured that the Houses support Moto and The Qabal are secretly funded by the Houses of
Ra'Shari efforts in the Burning Sands, sending Dahab, who seek to have the two groups destroy
them water, food and equipment. each other by playing them off against each
other.
The Qabal's goals are rather simple. To have the
shelves of the libraries restocked with the scrolls,
and books of knowledge taken from them. To
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allow the people once more the ability to learn to entire Moto culture, a fact that has been realized
read and write. several times in the past.
Also to see the evil that is the Caliph removed The Ra'Shari hold their elder women in
from power and the khadi put down into their reverence, as they see them as depositories of
graves. knowledge. Ra'Shari women always seem to
outlive the men.
Cultural Elements Senpet
Women Within the Senpet nation women are treated as
mere child bearers and home keepers, much like
Within the cultures of the Burning Sands women
those of the lands of the Sultanate. The only
are a controversial thing. While in the lands of
exception is within the nobility. The second and
the Sultanate they are treated as little better than
third daughters of noble families are always sent
chattel, often used as pawns in games of power,
to the guard to learn how to defend their cities
in the cultures of the Senpet, Ashalan, Moto, and
along side the second and third sons.
Ra'Shari they are treated as equals.
If the woman decides to marry after her tenure
Such diversity between the Sands most
within the guard she may do so with impunity. If
prosperous center of life and the various cultures
she decides to continue her career in the military
that support it and use it to support themselves is
she is also allowed to do so.
a matter of much contrition, as noble ladies and
swordmistresses are often insulted, ignored and
even attacked because they are women
Sultanate
pretending to be men. The following gives a The Sultanate has the most restrictive laws
better look at each cultures' view. governing women in the entire Burning Sands.
Among the Sultanate a woman has no rights and
Ashalan is merely the keeper of the family and house.
The bearer of the children and the hostess for
Ashalan women are treated the same a Ashalan
guests. Older women are sometimes regarded as
males. Once they were revered, because the
fonts of wisdom, assuming a position known as a
Ashalan reproduction rate was so small, with
Hakima. A Hakima is treated with reverence and
single children being born every hundred or so
respect, sought out for the knowledge that they
years at a time.
have accumulated over the years.
There has not been a new Ashalan child in close
The daughters of nobles are perhaps the saddest
to a thousand years.
of all. Among the upper classes the women are
pampered and looked after like fine china dolls.
Ivory Kingdoms Each is groomed to be the ultimate vision of
No one is sure how the various nations that make beauty, poise, and purity. The perfect wife for a
up the Ivory Kingdoms treat their women. nobleman. Of all noblewomen only those who
Women have come across with trade caravans are the first born of a Sultan can hope of
and ships participating in the same activities as possessing any power. They alone can hope to
males, but only in very small numbers. It is attain the position of Sultana.
assumed that the Ivory Kingdoms treat their Despite all this, many women turn to a life of
women with much the same respect as that of the adventure in strict disobedience of the their
Moto. parents wishes. The child is often disowned in
public, but privately still accepted by the family.
Moto & Ra'Shari Such women are regarded as an anomaly in the
The Moto women are free to pursue anything way of life and many men often regard them as
they choose in their life. Indeed, a woman can merely other males, ignoring their feminine
aspire to be leader of her town, head of her looks. The life of such a woman can be
town's guard, even a member of the Khan's exasperating as in public most frown upon their
council. Among the Khan's family it is possible life style while in secret it is the stuff of stories
for the daughters to assume leadership of the and legends.
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As with the Ivory Kingdoms and Sultanate, The Ra'Shari tongue and written form on the
commoners of the Yodatai Empire are the other hand has stayed very close to the original,
backbone of their existence. Like the Sultanate having had no need to be changed in the
slavery exists in the Yodatai Empire. hundreds of years that have passed.
Language Senpet
A variety of languages are spoken among those Accredited with the creation of the first written
of the Burning Sands. The most commonly language, the tongue of the Senpet is rather
accepted language is s’Kirt, the spoken tongue of verbose. Long conversations are often had that
the Sultanate. This language serves as a trade would take less time in other languages. The
tongue for entire land. Senpet tongue is often accredited as the tongue
of the learned and the wise. The written form of
As written languages go, all three cultures have the language uses a complex form of
their own, though the Senpet language is hieroglyphics to represent word groupings and
considered the written tongue of the learned. The meanings and as such is a difficult language to
written form of s'Kirt is often used by many learn.
commoners as the way to document sales and do
deals with merchants. The Moto language on the Sultanate
other hand is hardly used outside the Moto lands.
The Sultanate developed a fluid and quick
speaking tongue over the centuries. Direct and to
the point, the language known as "s’Krit " in
their own tongue is considered the trade tongue
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Food Senpet
The food of the Burning Sands can best be Among the Senpet, city garb can vary from
described as a combination of spicy and sweet. person to person. Most males wear a short kilt of
Coffee and tea are drunk at almost every meal. some type, and sometimes a tunic with it in the
Dates (an easily grow fruit) are seen every evenings. Women wear a long dress that covers
where, as are various grains and easily grown the torso and legs, but leaves the arms bare.
tubers. Rice (a staple of the Rokugani diet) is Among the nobles, certain women have adopted
almost unknown among the Sultanate and Senpet the style of leaving their midriff bare, criss-
cultures, though the Moto harvest a decent crop crossing the material over their breasts as
of it, which they trade to the others on a regular protection and for modesty.
basis.
Senpet nobles often sport elaborate semi-
A common meal within Medinat al-Salaam permanent tattoos and make-up designs on their
would consist of a bitter coffee or tea to drink, a faces.
platter of breads, dates and cheeses, a small plate
of mixed peppers and tubers. Sultanate
Clothing In Medinat al-Salaam, men's clothing is often
long and flowing, with colors varying from
Perhaps one of the most unusual of subjects for blacks and whites to reds and golds. The women
the Burning Sands. Some garb is quite common. of the city tend to wear long dresses, which
In the open sands one wears light coloured cover much of their bodies, as it is considered
clothing that reflects the sun and always a against the teachings of the Prophet to show such
headdress to protect one from the heat. At night, flesh. Noble women often wear dresses of
a heavy cloak is over put on to protect one from gossamer material that cover them quite
the cold. completely, but still almost show what is
underneath, flaunting the rule. Fallen women,
those that work by pleasuring men, dress in
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Dwellings Yodatai
It is not know what the Yodatai homes look like.
Ashalan They have merely taken over the towns and
cities they have captured and not built anything
The City of the Seven Stars is the only dwelling new.
of Ashalan style know to exist in entirety today.
Its towering peaks touch the cavern's roof, each Castles
tipped with a spear of burning white light.
The walls are tall and no-one has seen within Ashalan
them in a thousand years.
The City of Seven Stars is the only Ashalan
Ivory Kingdoms castle still standing. It is said to be unassailable,
a rumour proven since no one has even entered
The Ivory Kingdoms homes are a mixture of its walls.
poorly built mud/clay dwellings with thatched
roofs of the common class and the high walled, Ivory Kingdoms
minaret topped towers of the nobles' homes and
castles. The castles of the various Ivory Kingdoms
resemble the castles of the Sultanate. Massive
Moto & Ra'Shari many walled structures with minaret topped
towers.
Among the Moto houses tend to be made of
stone, most with a distinct Rokugani feel to Moto & Ra'Shari
them. The Khans castle is actually a massive
long house of stone and thatched roof, The Moto fortifications are simple affairs. Large
surrounded by a massive stone wall. Moto are stone castles with sturdy walls and a single large
not in the business of making their abodes gate to allow troops and horsemen through.
beautiful or architecturally pleasing, they are Ra'Shari have no castles of note.
there to make them functional and usable.
Ra'Shari have few permanent abodes, tending to Senpet
travel in their caravans for long periods of time. The fortresses of the Senpet are massive
Most Ra'Shari homes of a permanent nature pyramidal structures, walled with huge towers
resemble those of their Moto cousins. that house hundreds of warriors. Filled with
secret passageways and hidden rooms, many
Senpet armies' fear having to invade such a structure.
Many of the Senpet dwellings that stand today
are several hundred, if not thousands of years Sultanate
old. Their great pyramids are tributes to the Medinat al-Salaam is a fortress unto itself.
building capabilities of the Senpet architects. The Massive walls surround the city with towers
average Senpet house is a three or four room placed at strategic points. It is said that the day
affair made of clay with a thatched or tiled roof. the walls of Medinat al-Salaam fall the desert
will swallow all there is. The Sultanate has
several smaller fortresses some distance from
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Medinat al-Salaam, acting as forward posts. When Vendetta is called for, the slighted man
These walled fortresses are large stone towers must approach a neutral party and tell him his
with several walls around them. case. The neutral party then calls upon the
offender and discusses it with him. He then has
Yodatai the two meet with him for coffee and dates at his
house. He tries to settle the matter with words,
The castles of the Yodatai are merely captured for to call upon Vendetta will surely result in the
Sultanate and Senpet fortifications. death of one of the two men. Once it has been
decided that Vendetta must be enacted the
Cities neutral party acts as judge for the coming events.
Within the Burning Sands there are now few The slighted party has the right to call upon
cities. Medinat al-Salaam is the mightiest of the assassins, warriors, traders and other people to
those left. Within the open sands only ruins can either financially and/or physically kill his
now be found, half-buried in sand and long offender. The offender has the right to defend
forgotten memories. One sees most of the himself in the same manner. Some Vendetta last
remaining cities of the Senpet on the riverbanks, mere hours, while some have lasted decades, the
and of course those small outlying communities respective houses feuding against each other in a
of the Sultanate are also upon the river. never ending war over long forgotten insults.
The cities of the Ivory Kingdoms dot their lands It should be noted that Vendetta used to be
near the coastal areas and river ways, leaving unique among the Sultanate. In today's times, the
much of the land untamed. Code of Vendetta is used by any who live within
the Jewel of the Desert, be they of the Sultanate,
Etiquette Senpet or even outsiders such as the Ra'Shari,
Moto or Ivory Kingdom.
Like the distant land of Rokugan, the people of
the Burning Sands value etiquette highly. Men The Vendetta is not actively practised in any
are cordial to other men and extremely polite to other of the cultures of the Burning Sands and it
all women, regardless of their station. The only is considered bad form to take ones Vendetta
time a man is not cordial is if the person has outside Medinat al-Salaam and to other cities and
slighted them in some form or another and kingdoms. As such, the offending party in a case
vendetta has been enacted. of Vendetta can flee the city for another land and
be safe till he decides to return.
Vendetta This is often done in order for an offender to
prepare for the coming hostilities by the slighted
If a man causes a slight to another man then
party.
Vendetta can be called. Vendetta was once
merely a name given to the act of killing one
who insulted you or something you owned. Over
Politics
the years the tenants of the custom has Within the society of the Burning Sands, politics
blossomed into a whole code of conduct. do play a great part of life. From the negotiations
It is perhaps the most bizarre yet gentlemanly between the Caliph and the Senpet to the Moto
code of conduct ever created by any culture. dealings with the Ra'shari about trade routes, the
Within the Burning Sands it is perfectly legal for cultures of the Burning Sands constantly deal
a man to enact the Code of Vendetta upon with their counterparts in an attempt to better
another man who has insulted him in some way. their own lives. The Senpet seek to find a new
This can vary from killing members of his home for their people, knowing that the desert
family, to stealing, to looking at his wife the will soon devour their cities forever. The Moto
wrong way. Vendetta can only be called upon by raid all that come within their sight. As for the
a man of noble birth against another of noble Caliphs political agenda, no one can tell, but it
caste. Calling it upon one of lower caste is will serve her purposes in the end.
considered to be an act of a coward and
barbarian. The peasants of the Burning Sands are
said to have their own version of the Code of
Vendetta but it in no way compares with the
noble one.
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The Faith of the Prophet has a rather small Incredible temples dedicated to the Faith of the
following within the Senpet lands, as the Prophet dot Medinat al-Salaam, only rivalled by
Pharaohs saw it as counter to their power. Still it the majestic temples of the Senpet. Temples and
is allowable for one to worship the Prophet, as shrines to Lady Fate are small affairs, hidden
long as one also acknowledges the Pharaoh as away in places that you find only when Fate
the Son of Heaven. seems to draw you there.
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nothing but a life of death, blood and destruction day. Many whisper that Lady Fate speaks to her
ahead. Many are born into this life, the result of followers through the wind.
age-old vendettas; others merely find themselves
Awareness
a part of it.
This is the PCs intuition and empathy.
Priestly Reflexes
The way of the priest is a path of peace and
How quickly the PC can react to stimuli.
learning. Following the Gods of one culture or
the fickle Mistress of Fate or even the Way of
the Prophet is a tough life but full of spiritual
Flame
reward as one learns more of the faith. The flame is active, always flickering with grace
and beauty. A deadly beauty.
Character Sheet Agility
One: Rings and Traits The ability to move with style and grace.
Intelligence
Sand The ability to acquire and applied knowledge.
This is the characters resistance and fortitude.
The sand is seen as never ending and always Ka
there, a sign of good health is to be told that
This is the linking aspect of the entire world. The
you’re a fit as the desert sands.
life force of all creation. To have no Ka is to be
Stamina dead, or worse, undead.
This is the measure of a man's 'wind'. Can he run Ka Points
for long distances, survive under the hot sun, etc.
Ka points are used like the Void points in L5R,
A low score might indicate that you are hurt or
granted extra unkept dice to rolls or reducing
ill, or possibly a weakling. The lower the score,
damage.
the less you can carry.
Fate Points
Willpower
2x Ka is the fate points available to a person. He
This represents the PCs strength of mind. It is
may call upon fate as many times as he has fate.
mental stamina. A low score means you are weak
See the rules on fate usage in part seven.
minded and easily convinced of things, a high
score means you are one of more steadfast of
people.
Two: Skills
Skills are what the character uses to accomplish
Sea his feats of daring and courage. A full listing of
the skills will be found at the end of this chapter.
The sea is viewed by many as the strength of the
body due to its relentless assault upon the rocky
shores of the northern coast.
Three: Culture, Upbringing
Strength and School
This is the PCs physical might. First: Choose an Upbringing
Perception Choose the upbringing you want to try to play.
This is the PCs ability to perceive things around
him. Second: Choose a Culture and
Wind or Faction
Find the culture that appeals to you the most.
The wind is everywhere, felt by all. It drives the
sandstorm that kills and yet can cool one on a hot
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Low - Men and women of peasant and lower Character Point Cost
birth
Raise a Trait: 8 CP
Middle - Men and women born of rich
merchants, landowners, captains of the guard, etc Raise Ka Ring: 12 CP
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and upper classes, this the written Inbred, Insensitive, Jealousy, Lame, Lechery,
version of Oral History. Lost Love, Low Pain Threshold, Meddler,
• Investigation (Spl) Missing Limb, Nemesis, Obligation, One
• Law (Int) Eye/Poor Vision, Overconfident, Permanent
• Manipulation (Awa) Wound, Phobia, Shy, Small, Soft-Hearted,
• Political Maneuvering (Int) Sworn Enemy, True Love, Unlucky, Vanity,
• Research (Int) Weakness
• Sincerity (Awa)
• SandSmithing (Per/Agl) (Ashalan Culture Sheets
Only)
• Theology (Int) Upbringing Schools
Forbidden Skills These schools are taken as part of the PC and
represent his upbringing to an extent. Can be
(2x normal cost to raise) used by anyone.
• Forgery (Agl) All Upbringings start with a Faith of 5, which
• Poison (Int) can then be modified to suit the PC.
• Seduction (Awa)
• Spellcraft (Int - Sahir/Sorcerer) Scout
• Torture (Awa) Your parents scouted the lands for their
• Traps (Per) respective kingdom. They traveled light and
• Explosives (Int/Agl) quickly and you learned how to do this as well.
• Garrote (Agl)
Caste: Middle
Advantages and Initial Skills: Athletics, Riding: Camel
Advantages Trader
(The following are used as noted in the Legend (No Ashalan)
of the Five Rings main rulebook)
Your parents were merchants and you were
Absolute Direction, Allies, Ambidextrous, brought up travelling from city to city in massive
Blackmail, Bland, Clear Thinker, Dangerous trade caravans.
Beauty, Daredevil, Eidetic Memory, Forbidden
Knowledge, Inheritance, Innate Ability (Sahir & Caste: Middle
Sorcerers only), Keen Eyes, Keen Hearing, Initial Skills: Haggling, Language
Large, Luck, Magic Resistance, Patron
(Merchant Only), Perfect Balance, Precise Bonuses: All Merchant skill tests are at -5 TN.
Memory, Quick, Quick Healer, Read Lips,
Social Position, Swift, Tough, Voice, Wealthy Nomad
(no Yodatai)
Disadvantages
Your parents were members of a wandering
(The following are used as noted in the Legend tribe. You grew up a part of the tribe, moving
of the Five Rings main rulebook) from one oasis to another.
Adopted Blood, Bad Fortune, Bad Health, Bad Caste: Middle
Reputation, Blackmailed, Black Sheep, Brash,
Can't Lie, Chemical Dependency, Colour Blind, Initial Skills: Survival, Riding: Camel
Compulsion, Contrary, Dark Secret, Dependent, Bonuses: All survival, riding: camel skill tests
Disfigured, Driven, Enlightened Madness, are at -5TN.
Epilepsy, Frail Mind, Fascination, Forgotten,
Greed, Gullible, Hard of Hearing, Haunted,
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Skills
The Ashalan Outlook on other Kingdoms
Sandsmithing, Athletics, History, Lore(Crysteel),
• Senpet - They come like a plague,
Knife, +2 from the appropriate lists.
consuming all before them. They seek
Techniques nothing but control. They shall learn
that to gain such a thing is not easy.
The sandsmith has no techniques per se. As the
Sandsmith gains in rank, he learns how to • Moto - They are welcome in our city
fashion different item of crysteel. beneath the city.
The smith learns the most basic of smithing • Sultanate - Within the city lies a
techniques. He learns how to work the sand into darkness that breeds like flies on a
the glass like material known as Crysteel. The corpse. We will deal with it in time.
smith learns how to fashion knifes, daggers and
similar small blades in his first couple of ranks • Yodatai - They do not understand.
of experience. • Ra'shari - They mistakenly believe that
Once the Smith reaches the third rank he starts to they control the destiny of the Sands
learn how to fashion swords and spear heads. and all within them. That what they
Larger items of Crysteel can be fashioned. write in their Chronicles will foretell the
future and preserve the past.
The smith's overall goal for reaching rank 5 is to
fashion his dreams into a sword of Crysteel. • Ivory Kingdoms - They bring within
These dream swords are rare and incredibly them a malignant growth. Like a
powerful artifacts, often named and inscribed surgeon, we will carve it out.
with power and even intelligence. The Ashalan Outlook on the Factions
Outfit • Qabal - There is something to be said
(All items of fine quality) Desert cloak, clothes, about those that fight for what they
crysteel knife, sand containers, smithing tools, believe in. We aid them when we can.
resin, 4 dinari, 4 water tokens
• Houses of Dahab - Pawns of the Qolat
Ashalan Priest/Sorcerer and servants of the most dark of
mistresses…greed.
The sorcerers of the Ashalan practice an ancient
magic from before the Day of Wrath. They wield • The Qolat - They control all that
spells of immense power, capable of both surrounds them, but not what lies
healing the almost dead and destroying the most beneath them.
powerful of creatures.
Benefit: +1 Ka
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
• The Rhumal Cult - Death walks with Swordsmanship, Athletics, Riding, Hunting,
them. Chaos follows them. Fear Defence, Battle, +1 skills from the appropriate
proceeds them. lists.
• Jackals - Anathema! Insanity! Techniques
Abominations! Rank 1: The Dodging Monkey
• Ebonites - They guard the most terrible The Warrior learns how to mimic the quick
secret of all. True death. movements of the nimble monkey, making it
• Assassins - To talk within the upper harder for the opponent to strike him. The
city indoors is to invite them into your Warrior receives +5 to hi TN to hit.
home and business, a place you do not Rank 2: Leap of the Monkey
need them to be.
Monkeys are able to leap great distances to avoid
• Khadi and the Caliph - She, like her harm. The Warrior has watched and studied this
Khadi, are abominations in the face of tactic and has adapted it to his own style. The
the Goddesses and Kaleel. They will Warrior makes an opposed Agility + Defence
feel the wrath of the Sleeping God soon roll versus Attack roll of his opponent. If
enough. successful he gracefully dodges out of the blows
• The Celestial Alliance - Many think way.
that a free jinn is a wondrous thing. We Rank 3: Going to Ground
remember the 1st and 2nd Ages and the
War of the Jinn. Monkeys sometimes drop to the ground,
attempted to snag a leg of their target. The
Ivory Kingdoms Warrior is also able to do this, using a controlled
drop and roll, the Warrior hit the ground, strikes
Situated far to the southeast of the Burning at the opponents legs and then rolls to his feet off
Sands, the Ivory Kingdoms are a vast land of to one side of the opponent. This attack, even if
plains, jungles and savannahs. not successful, often confuses other warriors.
The Warrior adds +10 to his To Hit roll, as he
Her many kingdoms, ruled by men and women
goes to ground and attacks at a strange angle
known as maharajah, seem benevolent and
trusting, willing to trade their lands’ ivory, gold, Rank 4: Rage of the Monkey
water, silks and spices for similar goods.
Monkeys can actually become quite savage and
But the Ivory Kingdoms also bring a cancer to quick when enraged. The Warrior harnesses the
the Jewel, in the form of the Rhumal cult of fury and rage of the monkey, and is able to strike
stranglers. These cultists, worshippers of death, twice a round.
seek to bring about a dark age, and will go to any
Rank 5: Strength of the Many
length to see it.
Monkeys sometimes attack in massive numbers,
Cultural Benefit: +1 Awareness
defeating bigger opponents with sheer
Cultural Advantage: None overwhelming numbers and strength. The
Warrior has learned to place a heavy hit for extra
Cultural Disadvantage: Outsider
damage into his target. He gains +2K0 to
Ivory Kingdom Warrior School damage of all sword weapons
These men and women can be seen on the boats Outfit
and near the docks and warehouses of the Ivory
(All items of average to good quality) Long
Kingdoms in the city. They are competent
Sword, light armour, clothes, cloak, water skin,
swordsmen.
knife, travel bag, 4 dinari, 3 water tokens.
Benefit: +1 Agility
Ivory Kingdom Rakshasa Hunter School
Beginning Honour: 1 + 0 boxes
Among the Ivory Kingdoms, there is one
Skills creature that can strike terror into the hearts of all
men. The Rakshasa. Cruel demons of smoke,
they delight in playing with their prey. Rakshasa
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
Hunters are solitary men and women who have Ivory Kingdom Jakla Spiritualist
taken it upon themselves to hunt these fearsome
The sahirs of the Ivory Kingdoms. These
being down and kill them. They are some of the
individuals are often wanderers and usually give
bravest and deadliest warriors in the Ivory
much leeway in their native country.
Kingdoms.
Benefit: +1 Intelligence
Benefit: +1 Strength
Beginning Honour: 1 + 5 boxes
Beginning Honour: 2 + 5 boxes
Beginning Spells: Summon, Control, Bind,
Skills
Unsummon, Contact
Swordsmanship, Athletics, Riding, Hunting,
Skills
Knife, Defence, +1 skills from the appropriate
lists. History, Calligraphy, Lore(Jinn), Knife, +3 skills
from the appropriate lists.
Techniques
Outfit
Rank 1: The Tiger’s Path
(All items of average quality) Clothes, cloak,
Tiger, though large, are able to nimbly and
water skin, knife, travel bag, 4 dinari, 3 water
agility move. The Hunter can make an opposed
tokens.
Agility + Defence roll versus Attack roll of his
opponent. If successful he gracefully dodges out Generic Schools available to the Ivory
of the blows way. Kingdoms
Rank 2: The Tiger’s Rake • Priests – The Ivory Kingdoms are like
Tigers often attack quickly, raking their targets, the Senpet, possessing many cults with
the Hunter has learned a way to simulate this, many gods and goddesses, not all of
using his long reach and agility to place quick them pleasant.
but deadly strikes. The Hunter may choose • Courtesans – The halls of many of the
where his blows land instead of needing to cities of the Ivory Kingdoms have
declare them as raises. harems of lovely young ladies. Most
Rank 3: The Savage Tiger women of this profession are owned by
a master or mistress.
The Hunter attacks like the savage tiger. He may
strike twice a round. • Merchants – The Ivory Kingdom
merchants always bring Ivory to the
Rank 4: The Circling Tiger table for sale, trade or barter.
Tigers will circle their prey before striking, often • Explorers – The vast lands of both the
waiting for the right opening. The Hunter is able Ivory Kingdoms and the Burning Sands
to make a whirling parry, and can attempt to attract them like moths to the flame.
parry all incoming attacks on opposed
swordsmanship rolls. This technique counts as a • Thieves – The Ivory Kingdoms are
full defence. plague by these wretches as well.
Rank 5: Fury of the Beast • Courtiers/Advisors – Many of the
Ivory Kingdoms "genteel" have come to
The Hunter lashes out at his prey with all the the city, seeing it as a place to practice
savage fury of the wild tiger, slashing and their statecraft.
stabbing as fast as he can. The Hunter almost
seems to spin like a top and attack everything • Slave – The Ivory Kingdoms also have
around him. Attack each target within 5 feet slave pens, using the labour for various
around you once. exhausting tasks, like building, farming,
etc.
Outfit
The Ivory Kingdom Outlook on other Kingdoms
(All items of good quality) Long Sword, light
armour, clothes, cloak, water skin, knife, travel • Senpet - They are a strange people,
bag, 4 dinari, 3 water tokens. with strange customs, but their art is
unparalleled. Such works of beauty.
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
• Moto - Savages. We have no time for the Moto have become the prey. The armies of
them. the Senpet Pharaoh hunt down the nomads,
leaving their bleeding corpses where they lie.
• Sultanate - Esteemed partners. They Now, the Ki-Rin raiders fight to protect the
have so much to offer. Jewel of the Desert from the death-worshipping
• Ashalan - The who? Senpet, the invading legions of the Yodatai and
the dark cults of the Ivory Kingdoms.
• Yodatai - We have dealt with them in
the past and learned to stay clear of The Moto are divided amongst two factions, the
their encampments. White Guard and the Ki-Rin.
the lingering moonlight to confuse their enemies. number of Raises that may be gained for attack
They are also given their second Chronicle. through use of this Technique. Also, the Ki-Rin
When fighting outdoors at night, the Ki-Rin may choose one of his Skills as his "Chronicle",
gains 2 Free Raises to use as he leases. These which is increased by one Rank. The maximum
raises may be applied at any point during the Rank this Skill may now reach is 6. This may not
combat, individually or together, to any Skill be a Skill that was previously chosen as a
check. These Raises are not cumulative, and go Chronicle during a former rank.
away at the end of the combat if not used, At
Rank 5: The Final Chronicle
least five minutes must pass between combats
for them to refresh for the new fight. Note that By this stage in their life, Ki-Rin Moto have
these Raises can be used in conjunction with the made a name for themselves among their own
Ki-Rin's Rank 4 Technique. Also, the Ki-Rin people (and probably beyond). They are legends
may choose one of his Skills as his "Chronicle", among the Ki-Rin Clan, and will be remembered
which is increased by one Rank. The maximum long after they have passed from this world.
Rank this Skill may now reach is 6. This may not They are granted their final Chronicle, and be
be a Skill that was previously chosen as a recorded in the Great Chronicle of the Age, a
Chronicle during a former rank. record of the greatest heroes of the Burning
Sands Moto, which will pass directly into the
Rank 3: Ride Until Dawn
hands of the Kami Shinjo upon her return. The
Ki-Rin are next taught to endure the rigors often Ki-Rin may choose one of his Skills as his
required in the desert wasters, as well as how to "Chronicle", which is increased by one Rank.
outlast their pursuers across the dunes. They are The maximum Rank this Skill may now reach is
also provided with their third Chronicle. The Ki- 7. Finally the Ki-Rin gains the Legendary Hero
Rin may operate normally with minimal sleep advantage for free.
(three hours per day) for a number of weeks
Outfit
equal to half his Sand Rank. At the end of this
ordeal, he will require three extra hours of sleep (All items of good quality) Clothing, desert
each night, for a number of days equal to the cloak, light armour, helm, long sword, spear,
number of weeks spent using the ability. Also, bow, 20 arrows, knife, 8 dinari, 4 water tokens.
the Ki-Rin may choose one of his Skills as his
"Chronicle", which is increased by one Rank. Moto Askaree
The maximum Rank this Skill may now reach is Moto askaree are spies, the eyes and ears of the
6. This may not be a Skill that was previously Moto in the other cultures cities and oases.
chosen as a Chronicle during a former rank.
Askaree are trained from birth how to
Rank 4: Night's Blind Fury impersonate the culture to which they are sent.
At this, the last true stage of development for the Often, a child of that culture is stolen and raised
within the Moto, in order to better the deception.
Ki-Rin, each is shown the secret of combining
all their previous knowledge into one startling Benefit: +1 Intelligence
(and quite vicious) attack. Though less than
honourable by Rokugani standards, this ambush Beginning Honour: 1 + 5 boxes
tactic is shockingly effective. They are also Skills
provided with their fourth "Chronicle". At night
and outdoors, the Ki-Rin may choose to ambush Stealth, Sincerity, Disguise, Lore: (Culture in
an opponent by making a Simple Agility + which they are), Knife, History + 2 skills from
Stealth roll versus the a TN of the target's the appropriate lists.
Perception x5. Success indicates that the Ki-Rin Techniques
automatically gains the initiative for the first
round of combat; no rolls are made for initiative. With each rank the Askaree learns how to adapt
Further, for every five points the Ki-Rin to his culture even better. As he slowly gains
surpasses the TN by, he gains one raise during experience he becomes better at hiding within
the first round of combat (only). These Raises the culture he is in. To represent this, each rank
may not be extended past the first round of gives the Askaree a +1K1 to all rolls he does to
combat, or used for anything other than an attack convince someone that he is a member of that
upon the chosen target. These is no limit to the specific culture.
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
Rank 4: Strike from Above (All items of good quality) Staff, clothes,
travelling pack, water skin, writing tools,
The Moto has learned how to attack at a over the ledgers, 5 dinari, 4 water tokens.
head angle with his sword when mounted. He
gets two attacks per round, and a third attack at White Guard Moto Warrior
end of round if he kills his opponent. Moto White Guard are a hardy lot, taken from all
Rank 5: To be One with the Wind walks of life and trained to help defend the lands
of the people from invaders and creatures from
The Raider has learned the final aspects of his beyond the borders of the Burning Sands.
school and may now re-roll any dice that are less
than the appropriate trait of the skill he used. He Benefit: +1 Strength
may only do this once per round only. Beginning Honour: 1 + 0 boxes
Outfit Skills
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
Archery, Swordsmanship, Battle, Defence, horses and riding gear to the trade table
Knife, +2 skills from the appropriate lists. as well as information on the desert.
Techniques • Explorers – They are some of the
Sands best explorers, having traveled its
Rank 1: Under the Cover of Night
length many times.
The White Guard is able to focus himself to the
task that he has set. He may add his School Rank • Thieves – Even the Moto will raid for
to all skills rolls. supplies and water.
Rank 2: The Darkness Revealed • Slave – Since the Moto do not keep
slaves, this school is taken by a member
The White Guard Warrior is able to seemingly of the Moto who has been captured by
sense danger. After years of training and another culture and put into slavery,
wandering, they are able when something dire is such as the Senpet.
about to happen. The Warrior is unable to be
surprised in any way. • Pit Fighter – Moto are highly
dangerous and as such, many end up in
Rank 3: The Darkness Faltered the Senpet and Sultanate pit fighting
The White Guard Warrior has learned how to rings.
enhance his abilities. He may attack twice per The Moto Outlook on other Kingdoms
round.
• Senpet - They move in quiet patterns,
Rank 4: The Darkness Battled speaking with a forked tongue. They are
The White Guard has become surer of his ability not to be trusted in any way when one
and has learned to harness his body to do things deals with them.
that others cannot. The warrior may spend 2 Fate • Sultanate - To them we owe much, but
points a round. over the recent years their city has
Rank 5: The Darkness Destroyed become dark and strange to journey
within. One must always be cautious
It is said that the White Guard Warrior can within such places.
survive anything and anywhere. This is true to an
extent. The warrior is able to ignore vast • Ashalan - Ancient and wise, they are
amounts of pain and continue to fight when our salvation in this time of the
others would normally die. To represent this the Awakening.
warrior ignores all wound penalties till he
• Yodatai - Fearsome and nearly
reaches dead. Replace dead with three -3 wound
unstoppable, we will fight them till the
ranks, then two -4 wound ranks, then one -5
sands are red with their blood.
wound rank, then dead.
• Ra'shari - Cousins and brethren, we
Outfit
still trade with them in the deep deserts
(All items of good quality) Clothing, desert away from prying eyes.
cloak, light armour, helm, long sword, spear,
bow, 20 arrows, knife, 8 dinari, 4 water tokens. • Ivory Kingdoms - They are too much
like the Sultanate.
Generic Schools available to the Moto
The Moto Outlook on the Factions
• Priests – Among the Moto, priests are
few and usually dedicated to the Faith • Qabal - We support their crusade to
of Lady Fate. free the city from the iron grip of the
Caliph. Our knowledge is theirs.
• Courtesans – Most women of Moto
birth who are captured by the Senpet • Houses of Dahab - They control the
and Sultanate end up in this profession. city with almost as much power as the
Most are no better off than a slave is. Caliph does. They are greedy, power
hungry and utterly ruthless. If it weren't
• Merchants – Though few in number, for their ties with the Senpet, they’d be
Moto merchants often bring valuable considerably allies.
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
The Ra'shari claim to be gods, and while this The Dancer has learned how to blend his
may be yet another one of their stories, they do movements into his combat training, allowing
appear to have an unusual influence on the Fate him to shift out of the way of incoming blows.
of all other factions in the story. What goals are The Dancer has +5 to his TN to be Hit.1
these mysterious wanderers working towards? Rank 3: The Dance Goes On
Cultural Benefit: +1 Ka The Dancer is able to control his movements
Cultural Advantage: Luck 1, Curses with great efficiency. He can strike twice per
round.
Cultural Disadvantage: Benten's Curse, Social
Outcasts Rank 4: Lord of the Dance
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
the Dancer can-not be wearing armour. The The Storyteller can convey the emotions of the
Dancer has a +10 to his TN to be Hit story into his Rank X2 audience members. He
may also sway his Rank X2 people to his side of
Rank 5: As One with the Music
the story with subtle undertones as well as
The Dancer is like the legendary whirling causing his Rank in chosen swayed audience
dervish, striking outwards at all around him. He members to act on his behalf to the best of their
may now strike three times a round. abilities.
Outfit Outfit
(All items of average to fine quality) Cloak, (All items of average quality) Cloak, clothes,
clothes, short sword, knife, travelling pack, camel, large carry bag, knife, parchment and
camel, 5 dinari, 3 water tokens. writing tools, 5 dinari, 5 water tokens
Ra'shari Storyteller School Generic Schools available to the Ra'shari
These enigmatic men and women are fully • Priests – It is known that the Ra’shari
capable of inciting large crowds to a state of follow Lady Fate’s decree, as well as
action through simple words alone. They hold a the auspices of Lady Sun, but not much
power they use with care. else.
Benefit: +1 Perception • Merchants – Ra'shari merchants, while
rare, do grace the markets of the various
Beginning Honour: 0 + 5 boxes
cultures of the Sands. Ra'shari
Skills merchants usually have strange artifacts
for sale.
History, Languages (choose two), Lores (choose
2), Knife, +1 skill from the appropriate lists. • Explorers – It is said that the Ra'shari
Techniques know every dune of the desert, every
oasis, every rock and every den of
Rank 1 -- The 1st Chronicle darkness.
The Storyteller is able to hold an audience in • Thieves – Some Ra'shari have taken to
thrall for his Rank x 1 hour, as he spins his tales. living off the kindness of strangers
Rank 2 -- The 2nd Chronicle while other merely take when needed.
The Storyteller is now able to make a number of The Ra'shari Outlook on other Kingdoms
audience members equal to his Rank, feel like • Senpet - We tried to warn them of the
they are part of the story, thus inciting people to coming awakening, but they spurn and
more willing to listen to the story and lessons it hunt us instead. We stay away from
passes on. their lands when possible.
Rank 3 -- The 3rd Chronicle • Moto - Our cousins are always
The Storyteller can now convey the emotions of welcome in the caravans.
the story into 1 audience member, making that • Sultanate - From here we began and
man or woman feel as if they are part of the story one day it is here we shall end.
itself.
• Ashalan - Like us they remember an
Rank 4 -- The 4th Chronicle early time. Before the Day of Wrath.
The Storyteller can convey the emotions of the Brothers in soul if not in body.
story into 2 audience members at this point as • Yodatai - Three of our caravans have
well as swaying a number of people equal to his not returned from their occupied
rank to your side of the story with subtle territory. Tread softly when you go
undertones. These people are more susceptible to there.
suggestions and ideas that conform to your point
of view. • Ivory Kingdoms - They are all to much
like the Caliph and her minions.
Rank 5 -- The 5th Chronicle
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
The Ra'shari Outlook on the Factions that the Senpet do not worship Lady Sun. They
instead have a mad male Sun God know as Rha,
• Qabal- A noble struggle that is worth who was put down by his brothers and sisters in
helping. an ancient battle in the heavens.
• Houses of Dahab - They seek our Benefit: +1 Ka
deaths.
Beginning Honour: 2, plus 5 boxes
• The Qolat - Secret rulers of the city,
they have amassed so much power that Beginning Acts: 2
it has corrupted them, turning them into Skills
the very thing they sought to destroy.
Calligraphy, Meditation, Theology, Research,
• The Rhumal Cult - Killers and Astrology, +2 skills from the appropriate
murderers. Their Avatar, Kali-ma is a categories.
sign of the coming Dark Times.
Outfit
• Jackals - Soulless minions of the Dark
God, they bring about the Dark Times (All items of fine quality) Staff, scrolls, clothes,
with every soul they destroy and writing material, travelling pack, knife, 8 dinari,
consume. 4 water tokens
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
Calligraphy, Meditation, Sincerity, Research, Contested Willpower test every round or loose
Astrology, +2 skills from the appropriate one action.
categories.
Outfit
Outfit
(All items of good quality) Light armour, long
(All items of fine quality) Staff, scrolls, clothes, sword, shield, spear, bow, 20 arrows, helm, 2
writing material, travelling pack, knife, 3 dinari, other weapons, clothes, water skin, 5 dinari, 2
3 water tokens. water tokens.
Senpet Warrior Generic Schools available to the Senpet
The warriors of the Senpet come from many • Priests – The lands of the Senpet are
walks of life. Slaves, peasants and nobility all full of gods, goddesses, demi-gods and
serve in the military. All are taught the basics of such, and the priestly caste are many.
fighting, but only those with promise go
onwards. • Courtesans – Senpet courtesans are
highly sought after, considered to be
Benefit: +1 Stamina exotic and quite able to please a man in
Beginning Honour: 2, plus 5 boxes many ways.
The Senpet Warrior learns to move in a rather • Thieves – All cultures seem to have
disconcerting fashion, offering only one side of these people.
his body to be attacked. He may add +5 to this • Courtiers/Advisors – The lesser nobles
TN to be hit. of the Senpet who have no wish to fight
Rank 2: The Weaving Head seek these positions of power and
status.
The Senpet Warrior has learned how to move his
weapon in a weaving manner like that of a • Slave – Most of the Senpet slaves are
snake's head, causing distraction for his foreigners, but their own race are there
opponent. The warrior may strike at a -5 to his as well. Debtors, POWs, thieves, etc are
TN to hit. all enslaved and put to work in the
Jandaq Slave Caravans.
Rank 3: Shifting Sands
• Pit Fighter – The worst of the slaves
The Senpet Warrior has master the art of moving end up in the slave pit fights. Brutal
like the sands of the desert, always moving and gladiatorial combat that is used to
shifting position. He may now strike his satisfy the bloodlust of the people.
opponent from oblique angles and as such may
keep an additional die of damage because the The Senpet Outlook on the other Cultures
strikes tend to hit unprotected areas.
• Moto - We shall destroy the raiders and
Rank 4: The Quick Strike bandits, putting them where they
belong. The Jandaq slave pits.
The Senpet learns how to strike as fast as a
snake. He may make two attacks per round. • Sultanate - They will be our future.
Their cities and people will follow the
Rank 5: The Eyes of the Snake
Scarab and the Burning Sands will be
The Senpet Warrior has mastered the arts of ours.
swordsmanship to such a point that he may
almost mesmerize his opponent with the weaving • Ashalan - They are enigmatic and truly
of his blade. His opponent must make a alien to us. The secrets they carry are
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
• Jackals - A tale to scare children, that is The Warrior has learned the basics of combat
all they are. and may add his school rank to his damage.
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
The Warrior spins at his opponent like the Excellent quality armour, excellent quality
Whirling Dervish of legend. He may make 3 weapons, 30 water skins of water, lifetime pass
attacks per round. into one city of the person choice, ownership in a
merchant cartel, 5 slaves, 1 camel with packs,
Outfit
sixteen rank 1 items, eight rank 2 items, four
(All items of good quality) Clothes, light armour, rank 3 items, two rank 4 items.
2 swords, bow, 20 arrows, helm, 5 dinari, 4
Outfit
water tokens
(All of good to fine quality) Clothes, donkey,
Sultanate Merchant
sleeping roll, knife, 20 dinari, 6 water tokens
Considered to be the best of the merchant class
Sultanate Sahir
in the Burning Sands, the Sultanate merchant is a
master of guile, bargaining and grifting his They are few and far between, most having been
targets. exiled, killed, joined the Qabal or worse, forced
to become one of the Khadi.
Benefit: +1 Perception
Still some survive though sheer wits, wandering
Beginning Honour: 3 + 5 boxes
the twisting streets as they seek enlightenment.
Skills
Benefit: +1 Intelligence
Commerce, Knife, Haggling, Gambling,
Beginning Honour: 2 + 5 boxes
Appraisal, Sincerity, +1 skill from the
appropriate list. Beginning Spells: Summon, Control, Bind,
Unsummon, Contact
Techniques
Skills
The Sultanate Merchants have no techniques per
say, instead they start the game with a number of Calligraphy, Meditation, History, Spellcraft,
items that they take and trade. Theology, +2 skills from appropriate categories.
Rank 1 Outfit
Average blot of cloth, lantern, pots, average (All items of low to average quality) Staff,
weapons (knives, arrows, spears), average clothes, travelling pack, water skin, writing tools,
clothing, average jewellery, 1 camel ledgers, 4 dinari, 3 water tokens
Rank 2 Generic Schools available to the Sultanate
Good quality weapons, good quality clothing, • Priests – On every street there are
average jewellery, forged city pass, 5 water skins shrines and temples. Within the Jewel
of water, 1 camel with packs, two rank 1 items all are worshipped.
Rank 3 • Courtesans -- In the Sultanate many
Average quality armour, good quality jewellery, women have adopted this role as a way
illicit maps to locations best not thought about to gain power over men or at least to
(brothels, gambling dens, etc), 10 water skins of survive. In some quarters it can be a
water, 1 camel with packs, 1 slave, four rank 1 dignified profession, but sadly there are
items, two rank 2 items too many girls who are not in so nice a
place.
Rank 4
• Merchants -- The Jewel of the desert is
Good quality armour, 3 pack horses, good full of merchants. At every turn some
quality weapon, excellent quality jewellery, 15 one will try to sell you something.
water skins of water, pass into a city of the
Burning Sands, partnership in a merchant house, • Explorers -- The deserts hold riches in
2 slaves, 1 camel with packs, eight rank 1 items, the ruins of lost civilizations and many
four rank 2 items, two rank 3 items. wander to their deaths seeking them.
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The Alliance Outlook on the Factions Faction Advantages: Major Ally (Ebonites),
Driving Goal (Destroy the Darkness)
• Qabal - Our allies in the coming
Awakening. Faction Disadvantages: Fanatic, Major Enemy
(Jackals)
• Houses of Dahab - They wish to rule
the Jewel. If they manage this the Ebonite Crusader
Awakening will go wrong. Benefit: +1 Strength
• The Qolat - They rule the city from Beginning Honour: 1 + 5 boxes
behind closed doors. They wish to
destroy all magic, jinn and gods. They Skills
are the coming darkness. Swordsmanship, Shield, Ride, Athletics, Battle,
• The Kali Rhumal Cult - They follow a Defence, +1 skill from the appropriate lists
dark god. They will follow it to their Techniques
deaths.
Rank 1
• Jackals - Soulless minions of the Dark
One, they will fall in the coming All Crusaders first learn how to use their shield
Awakening. properly in order to parry incoming shots. The
TN for the shield parry is equal to the attack roll
• Ebonites - They follow the teachings of of the opponent.
the Prophet Mekhem. He spoke of the
time of the Awakening, hoping his Rank 2
students would listen. Let us hope that The Crusader now can strike after his shield
they were attentive pupils. parry. He deflects the blow and then quickly
• Assassins - They are of no concern. strikes his opponent.
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Skills Rank 4
Theology, Meditate, History, Calligraphy, +3 The Templar can now combine his shield parry
skills from the appropriate lists. and strike with a shield bash. On a successful
parry the Crusader rolls his Shield skill and on a
Techniques
successful To Hit roll he bashes the opponent
The Ebonite Priests of the Prophet differ from with the shield. The can be combined with the
the regular priest of the prophet in one way. Rank 3 technique.
They can heal by simple laying on hands.
Rank 5
All priests also start the game with 2 abilities
The Templar can now attack three times per
each. They gain two new abilities with each
round.
rank.
Outfit
Outfit
Cloak, Sword, knife, full armour, horse, bow,
Cloak, Staff, knife, horse, clothes, 4 dinari, 4
arrows, clothes, 10 dinari, 6 water tokens
water tokens
The Ebonite Outlook on other Kingdoms
Ebonite Sorcerer/Sahir
• Senpet - Noble warriors.
Benefit: +1 Intelligence
Beginning Honour: 1 + 5 boxes • Moto - They are bandits at best, thieves
at worst.
Beginning Spells: Summon, Control, Bind,
Unsummon, Contact • Sultanate - The city is the center of the
desert and all life. Protect it as it was
Skills your own body.
Lore (Jinn), Spellcraft, History, Calligraphy, +3 • Ashalan - They are a strange race, full
skills from the appropriate lists. of knowledge and history. Listen
Outfit carefully if one should speak.
Cloak, Staff, knife, horse, clothes, 4 dinari, 4 • Yodatai - Invaders. We shall stop their
water tokens advances on the city.
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• Assassins - They say that within the The Sultanate Merchants have no techniques per
walls of the city are ruins of other cities. say, instead they start the game with a number of
In these cities live a group called the items that they take and trade.
assassins. I’ve only seen their victims,
Rank 1
never their members.
Average blot of cloth, lantern, pots, average
• Khadi and the Caliph - They bring weapons (knives, arrows, spears), average
order the chaos of the city and she clothing, average jewellery, 1 camel
stands amongst them as a sound and
respectful leader. Rank 2
• The Celestial Alliance - Free Jinn Good quality weapons, good quality clothing,
living in the deep desert. We have ways average jewellery, forged city pass, 5 water skins
of making sure that the Jinn do no of water, 1 camel with packs, two rank 1 items
bother us. Rank 3
Houses of Dahab – the Qolat Average quality armour, good quality jewellery,
illicit maps to locations best not thought about
The Houses of Dahab are the most powerful (brothels, gambling dens, etc), 10 water skins of
merchants' guild in the City of Stories. They are water, 1 camel with packs, 1 slave, four rank 1
also the sinister Kolat from Legend of the Five items, two rank 2 items
Rings, who have been happily manipulating
things from behind the scenes in Medinat al- Rank 4
Salaam just as their busybody counterparts in Good quality armour, 3 pack horses, good
Rokugan have. The Qolat decry the influence of quality weapon, excellent quality jewellery, 15
Celestial powers in human destiny (such as is water skins of water, pass into a city of the Three
represented by the Ebonites, Jackals, and Kingdoms, partnership in a merchant house, 2
Celestial Alliance), and seek to remove all gods slaves, 1 camel with packs, eight rank 1 items,
from the world so that man can find their own four rank 2 items, two rank 3 items.
destiny. Given their egotistical goals and weird
philosophy, the Qolat have found their agenda Rank 5
best pursued by forming a conspiracy to control Excellent quality armour, excellent quality
the world's commerce. weapons, 30 water skins of water, lifetime pass
The Merchant Guilds of Medinaat al-Salaam into one city of the person choice, ownership in a
have the final word in all things monetary within merchant cartel, 5 slaves, 1 camel with packs,
her walls. They barter and trade lives with sixteen rank 1 items, eight rank 2 items, four
callous disregard, drawing wealth from every rank 3 items, two rank 4 items.
transaction within the city. Outfit
Faction Advantages: Major Ally (Qolat), Major Clothes, 3 camels, cloak, sword, knife, 20 dinari,
Ally (Houses of Dahab), Driving Goal (Mankind 10 water tokens, 3 slaves
in control), Caliphs Ear (as emperors ear)
The Dahab Outlook on other Kingdoms
Faction Disadvantages: Dark Secret(Qolat
membership), Major Enemies (Celestial • Senpet - They need land and building,
Alliance, Jackals, Ebonites) which we are all to happy to supply.
House of Dahab Merchant • Moto - Bandits. A bounty on all their
heads.
Benefit: +1 Perception
• Sultanate - We control this city and
Beginning Honour: 2 + 5 boxes
everyone in it.
Skills
• Ashalan - They wander like ghosts of
Commerce, Knife, Merchant, Barter, +3 skills bygone age. We shall deal with them
from the appropriate categories. and put them in their place soon
enough.
Techniques
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• Yodatai - They bring well forged steel they touch, bartering the lives of all mortal men
and supplies from their distant lands. for long-forgotten secrets none should ever learn.
We welcome all trade. They are the abyss itself.
• Ra'shari - Nomads and wanderers. Following the mandates of their alien masters
They have no time for us and we for beyond the Black Stone, the Jackals strive to
them. prevent the prophecy's coming fulfilment. Their
targets are the Avatars, the beings whose blood
• Ivory Kingdoms - They bring many is the key to the Awakening and whom the soul-
items of worth to the city. In several stealers believe are harbingers of a dark age for
years they will be subsistent upon our humankind. Should the Jackals fail, they believe
trade and then we shall add them to our that the world will be plunged into a perilous
crown. period of history in which the souls of humanity
The Dahab Outlook on the Factions will be forfeit to a terrifying lord of madness and
eternal night.
• Qabal - It is funny to play these
fanatics against others. Note: Anyone who decides to belong to the
Jackal faction cannot have a cultural or generic
• The Rhumal Cult - We knew about school. He must take one of the two following
them before the first strangler did his schools. The only exception is if the person is a
"holy work" in the city. For now we Sahir. They remain as is.
will let them think that they are safe.
Faction Advantages: Fear 2, Driving Goal
• Jackals - Soul eaters from the depths of (Save the world), Major Allies (Jackals),
the city. Killing them is a hard, long, Knowledge of the City
drawn out process.
Faction Disadvantages: Outcast, Soulless (See
• Ebonites - Fanatics, they are use pawns below), Hunted, Marked (See Below), Major
against the other factions. Enemies (Ebonites)
• Assassins - We have used their services Jackal Soul Hunter School
many times in the past and will do so
The Soul Hunter is the most feared thing to walk
many times in the coming times.
the streets of the Jewel of the Desert. This
• Khadi and the Caliph - She has the vicious creatures hunt the souls of the Avatars,
audacity to think she controls this city. destroying any who come in the way, drinking
their souls or worse, trapping them in bottles for
• The Celestial Alliance - Nothing could future torment.
be more nightmarish than the idea of
free Jinn. The last free Jinn brought Benefit: +1 Ka
about the Day of Wrath. Do we wish a Beginning Honour: 0
repeat of this event?
Skills
Jackals Swordsmanship, Hunting, Stealth, Knife, Lore
"Immortality is a gift few have the courage to ask (City Sewers), +2 skills from the appropriate
for." - Enala lists.
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Like all Jackals, the Soul Hunter can literally Every week that a Jackal goes beyond a month
suck the soul out of his target. To do this, the without feeding gives him a wound level. These
Jackal makes and opposed Ka test versus his wounds are unhealable until a fresh soul is
target. Each raise bid and made sucks away a Ka drunk. Thus a starving Jackal is easy prey.
point. When all the Ka is spent, the Jackal then
Also, the Jackal is counted as an Undead for the
sucks away the actual stat. Anyone who loose all
purposes of spells that harm undead.
their Ka points dies, their soul having been
consumed by the Jackal. The Soul Hunter is also Marked (Outcasts and Jackals Only) – 4 points
capable of storing the stolen soul in a bottle/jar
for later use. Sometimes people are banished or outcast for
crimes that they want everyone to know of. The
While it is possible to reunite a soul with its practice of branding a sigil into the forehead or
body, it is a rare thing and must be down within shoulder of the outcast is common across all the
in a moonrise of the soul being taken. Burning Sands. The Jackals for example, all have
a mystically grafted tattoo of a Jackals head on
Outfit
their arm.
(All items of low to good quality) Clothes, cloak,
The Jackal Outlook on other Kingdoms
sword, knife, three soul bottles, 2 dinari, 1 water
token • Senpet - The think they know where the
Jackal Thief School dead go. Hehehee.
A rare few of the Jackals actually attempt to live • Moto - They are beyond our
above the sewers, hiding from the public eye and grasp…most of the time.
stealing what they need. Most of these wretches • Sultanate - Ahhhhhh, such sweeeet
starve to death, unwilling to succumb to the dire souls to drink.
action of eat another’s soul. Some survive,
hardened and twisted, they are the nightmares • Ashalan - They are to be destroyed
that the people talk of when they speak in hushed when one gets the chance.
whispers of the Jackals. • Yodatai - Hmmmmmm, new souls to
Benefit: +1 Agility consume. Perhaps the Avatar is within
them.
Beginning Honour: 0
• Ra'shari - Kill.
Skills
• Ivory Kingdoms - They bring death.
Lock picking, Pickpocket, Stealth, Knife, Lore
We have been to deaths door, gone
(City Sewers), +2 skills from the appropriate
inside and returned. They will fall like
lists.
the others.
Techniques
The Jackal Outlook on the Factions
Like all thieves, a Jackal thief gains his Rank in a
• Qabal - From time to time we will help
bonus to all thieving skill rolls.
them, secretly, for they wish our
Outfit destruction.
(All items of low to average quality) Clothes, • Houses of Dahab - They hold too much
cloak, knife, 2 dinari, 1 water token power.
Special Disadvantages • The Qolat -We heard whispers of this
Soulless (Jackals only) – 6 points sect.
All Jackals have had 95% of their souls removed • The Rhumal Cult - Kali-ma is perhaps
and replaced with the essence of the Dark God. one of the Avatars we seek. His soul
This causes them to have to feed on other souls will be ours.
to survive. One soul a month is all that is needed, • Ebonites - Brothers dear. Your time is
though tales tell of certain Jackals who feed nigh.
every night.
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The Caliph uses these warriors to patrol the city, It is said that the Caliph has a secret room only
destroy the Qabal and serve her purpose. They known to her where all her ivory boxes sit on
have no other purpose. shelves. It is said that the beating sound can
deafen any man.
Faction Advantages: Ceremony of the Hidden
Heart (Special), Caliphs’ Ear, Military Rank, The Khadi Outlook on other Kingdoms
Loyalty • Senpet - Interlopers who think that they
Faction Disadvantages: Ceremony of the will rule.
Hidden Heart (Special), Major Enemy (Qabal, • Moto - Bandits who deserve the slave
Ashalan) pits as their reward.
Khadi Sahir School • Ashalan - Solitary and powerful, they
Benefit: +1 Stamina would represent a tangible threat if they
were to ever attack en-mass.
Beginning Honour: 0
• Yodatai - Invaders but possibly also
Beginning Spells: Summon, Bind, Control,
our salvation. They bring fresh men and
Unsummon, Contact
women to the conflict, new goods and
Skills strange weapons.
Added to whatever skills the person already • Ra'shari - Once they were the
possesses. soothsayers of the Sultan. Now they are
wanderers and nomads, banished for
Swordsmanship, Sincerity, Spellcraft, Lore
their transgressions. Watch them closely
(Jinn)
in all dealings.
Techniques
• Ivory Kingdoms - New wealth and
Retain the ranks and abilities of whatever power from across the deep desert.
profession they were before the Ceremony of the They need to be watched closely.
Empty Heart. Thus a Rank 4 sultanate warrior
The Khadi Outlook on the Factions
keeps his four techniques as well as gaining the
powers of the Khadi. • Qabal - Renegades who will fail and
Outfit die.
(All of fin quality) Cloak, clothes, badge of • Houses of Dahab - The merchant
office, sword, knife, horse, 10 dinari. princes of the city. Such greed for
material things.
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• Ebonites - They once served a purpose. For each rank the assassin holds he gains one
Now they serve themselves. extra die (1K0) to all strength tests. This really
counts when he is doing the actual strangling.
• Assassins - Be wary of the walls, for
they have knives and ears. Outfit
• Khadi and the Caliph - She is the bane (All items are of low to average quality) Cloak,
of the city and will kill us all if she is clothes, knife, rhumal, 4 dinari, 2 water tokens.
given the chance Note: All Rhumal assassins carry their holy
• The Celestial Alliance - They are weapon, the Rhumal (a strangling scarf) with
possibly the salvation for all the sands. them as a sign of status. They never leave it
They bring a new freedom for the jinn anywhere, much like a samurai with his swords.
that we think they deserve. Unfortunately this also marks the man for what
he is. Most Rhumal assassins have taken to
Rhumal Assassin Cult hiding the scarf as a decorative clothing
example.
Guided by a monstrous being that they believe is
the reincarnation of their ancient goddess of The Rhumal Outlook on other Kingdoms
death, members of the cult of Rhumal have • Senpet - Their cities are dying and so
renewed their campaign of terror. They hide they come to the Jewel of the Desert to
among caravans, slowly growing like a cancer, seek a new life. They shall go to Kali.
until in a flurry of bloodshed all are sacrificed in
the name of their angry ruler. But their exploits • Moto - Dangerous foes. They trust
within the Ivory Kingdoms are legendary, and little.
they are hunted fort heir faith. They have come • Sultanate - Ample prey for the work of
across the desert in the guise of merchants and the holy.
diplomats, hoping to find new prey to sate their
goddess's vicious appetite. • Ashalan - The who?
Faction Advantages: Driving goal (Kali’s • Yodatai - They too shall feel Kali’s
resurrection), Major Ally (Rhumal Assassins) wrath if they seek to harm us.
Faction Disadvantages: Fanatic, death trance, • Ra'shari - We have seen them
outcast, hunted, marked, Major Enemy (Ivory watching us from afar. We have never
Kingdoms, Assassins) met them face to face, yet.
Rhumal Assassin School • Ivory Kingdoms - They sought to
Benefit: +1 Strength destroy us, now we are here in this new
land. They chase us, but it is too little,
Beginning Honour: 0 too late.
Skills The Rhumal Outlook on the Factions
Athletics, Swordsmanship, knife, stealth, • Qabal - They think that they are
sincerity, Rhumal (Special skill), +1 skill from fighting for a cause worth fighting for.
the appropriate list. Sad.
Techniques • Houses of Dahab - They are
The strangler does not learn techniques as responsible for us being here. We shall
normal. With each rank he ascends in status repay them with Kali’s blessing.
among his cult. Rank 1 Stranglers are the one • The Qolat -The what?
who carry the gear of the strangling team, and
also dig the grave for the victim. Rank 4 do the • Jackals - Strange, they do not die when
actual strangling. Rank 2 and 3 tend to be the the holy work is preformed upon them.
distraction and limb holders. A Rank 5 strangler
• Ebonites - They have killed many of
is a sight to behold, for they are solitary
our number, but we persevere.
strangler, possessed of a strength granted to them
by their goddess Kali.
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• Assassins - They are like the shadows The Courtier adds his rank to all negotiation and
at night, silent, dark and cold. Keep diplomacy situations and skill rolls.
away from these people.
Outfit
• Khadi and the Caliph - Like the (All items of good to fine quality) Clothes, cloak,
Jackals, the Khadi are immune to our knife, servant, 8 dinari, 5 water tokens.
holy work. Be careful around them.
• The Celestial Alliance - The idea of a Explorers
city of free Jinn is a thing of
The sands of the desert are full of ruins of the 1st
nightmares.
and 2nd age. Ancient treasures and artifacts
await those brave enough to find them.
Generic Schools Benefit: +1 Stamina
The Burning Sands have several generic schools Beginning Honour: 1
that all cultures have in common. Rather than put
each one in the culture area, they have been put Skills
here. Any culture notations have been made. Investigation, Athletics, Lore(Desert), History,
+3 skills from the appropriate lists.
Courtesans
Techniques
They offer pleasures beyond what man is
supposed to feel. Most female, some male, the All explorers gain their rank added to all rolls
courtesan is a class that is seen, yet not seen. that deal with Exploration (mapping attempts,
reading maps, survival, etc.)
Benefit: +1 Awareness
Outfit
Beginning Honour: 0
(All items of low to average quality) Cloak,
Skills water skin, camel, clothes, knife, 5 dinari, 5
Seduction, knife, storytelling, athletics, +3 skills water tokens, some ‘artifacts’
from the appropriate lists.
Merchants
Techniques
They stand in every market square, hawking
A courtesan adds her Rank to each seduction, their wares and goods.
sincerity or similar skill test.
Benefit: + 1 Perception
Outfit
Beginning Honour: 1
(All items of low to fine quality) Clothes, work
clothes, knife, cloak, 3 dinari, 1 water token Skills
Appraisal, barter, haggling, commerce, +3 skills
Courtiers/Advisors from the appropriate lists.
Most courtiers and advisors of the Burning Techniques
Sands act as go betweens for those who invoke
the tradition of Vendetta. Some advise lords and Rank 1
ladies on the affairs of the day, and still others Average blot of cloth, lantern, pots, average
act as ambassadors of types to the various courts weapons (knives, arrows, spears), average
of the Burning Sands cultures. clothing, average jewellery, 1 camel
Benefit: +1 Intelligence Rank 2
Beginning Honour: 2 Good quality weapons, good quality clothing,
Skills average jewellery, forged city pass, 5 water skins
of water, 1 camel with packs, two rank 1 items
Courtier, Sincerity, Lore (cultural – pick two),
history, 2 skills from the appropriate lists Rank 3
(brothels, gambling dens, etc), 10 water skins of The Pitfighter has learned to use two weapons as
water, 1 camel with packs, 1 slave, four rank 1 one and as such treats an off handed weapon as
items, two rank 2 items no penalties to hit.
Rank 4 Rank 5
Good quality armour, 3 pack horses, good The Pitfighter channels all his rage into one hit,
quality weapon, excellent quality jewellery, 15 doing his Rank Keep 0 in added damage.
water skins of water, pass into a city of the
Outfit
Burning Sands, partnership in a merchant house,
2 slaves, 1 camel with packs, eight rank 1 items, (All items of low to good quality) Clothes, knife.
four rank 2 items, two rank 3 items.
Rank 5
Priests
Excellent quality armour, excellent quality The priestly classes are those who have
weapons, 30 water skins of water, lifetime pass dedicated their lives to the following of specific
into one city of the person choice, ownership in a religious tenants. They can be found many places
merchant cartel, 5 slaves, 1 camel with packs, within the lands of the Burning Sands.
sixteen rank 1 items, eight rank 2 items, four All priests start the game with 2 Acts of Faith
rank 3 items, two rank 4 items. each. They gain two new Acts of Faith with each
Outfit rank.
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highly possible that once freed, the Jinn with Jinn of a Thousand Midnights
return and attack or exact some sort of revenge
Element: Wind
on the sahir.
Bound Effect: The item can make the user
Binding Too Many Jinn invisible for as long as he wears the item and
engages in no combat actions. The negative is
One might wonder how many Jinn a sahir can that the owner of such Jinn will slowly be
bind. Well that’s easy, up to 2x his Ka. Though forgotten by all those around him, till he is a
after reach a number equal to you Ka you need to complete stranger to all.
start checking to see if you’ve noticed by the
Elder Jinn. Jinn do not like to be kept, even by Noted Jinn: None
kind old men who treat them like fine china. A
Jinn of Decay
cage is still a cage, nor matter how gilded the
bars. Element: Wind, Flame
For every Jinn bound over the sahir’s Ka, the Bound Effect: The Jinn can immolate an area
sahir makes a Ka roll at a TN of 5x his Ka. If he about itself, lashing all within a 20X20 foot area
fails the elder Jinn have noticed him and as such with searing flames that do DR5. The Jinn is able
come and pay him a visit in order to find out to do this only once if bound, becoming unbound
why he is summoning and binding so many Jinn. and returning to the ethereal afterwards. Owners
of the Jinn of Decay tend to use it quickly, for
Anyone can use a bound Jinn one becomes susceptible to disease when one
carries this Jinn. Really susceptible.
This of course is the cardinal problem with a
bound Jinn. Anyone can use the Jinn within if he Noted Jinn: None
makes a contested Willpower Roll (Sahir have it Jinn of Desire
easier as the Control Spell gives them bonuses),
against the bound Jinn. Therefore a thief who Element: Flame, Wind
steals an item with Jinn bound to it can use the Bound Effect: The owner of a Jinn of Desire
item as long as him makes the roll. bound into an item is seen as charismatic and full
of grace. He adds +2 unkept dice to all
Known Jinn of the Burning Seduction, Etiquette, Negotiation, Diplomacy
Sands and any other skill in which he talks and is seen
with others. The downside to the Jinn of Desire
Legend has it that there are 1000 Jinn left in the is that if you offend someone it works at 2x the
world. All Jinn have names, and all are merely effect. So instead of being just ticked off, the
aspects of a greater whole. There can be several offended person might call a Vendetta or hire an
Jinn of one aspect, such as a Jinn of Decay or assassin.
Strength. This is a short listing of some of the
Jinn. Noted Jinn: None
Common Abilities of the Jinn: All Jinn can fly at Jinn of Destruction
the speed of a fast run. Jinn are magical creatures Element: Flame, Wind, Sand, Sea, Ka
and as such can only be hurt by magical means,
either spells or crysteel swords. Crystal weapons Bound Effect: Considered by many to be one of
from Rokugan will also hurt them, but Jade will the most powerful of the Jinn race, a Jinn of
not. All Jinn have a Ka from 1-5 depending on Destruction is a mighty thing to behold. It is
their rank within Jinn Society. Ka 1-2 Jinn are capable of raining fire, sandstorms, and even
lesser Jinn. Ka 4 Jinn are elder Jinn, while the Ka rocks upon its victims. All people in a 100X100
5 Jinn are the Lords of their kind. foot area are hit by a DR7 attack by various
elements. Anyone who binds a Jinn of
All Jinn when bound give a benefit and a Destruction radiates a palpable aura of dread,
disadvantage to their owner. These benefits and fear, and angry. Everyone around them must
disadvantages only apply as long as the sahir is make a Fear 2 roll every time they see the bearer.
using the bound Jinn.
Noted Jinn: None
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Jinn of Earthly Pleasure from the users friends or enemies, whichever are
closer.
Element: Flame, Wind, Sea
Noted Jinn: Kai
Bound Effect: When bound, a Jinn of Earthly
Pleasure can make the owner irresistible to a Jinn of Infinite Eyes
member of the opposite sex. The target will
Element: Ka
sacrifice all to be with the owner of the Jinn.
Unfortunately the Jinn also bestows a nasty Bound Effect: This Jinn gains +1K for every
streak of greed and jealousy into its bearer as other Jinn that the caster has already bound to
well. himself. When bound the sahir benefits from the
advantages of Excellent Sight and 6th Sense.
Noted Jinn: Afshin
Strangely enough those that bind the Jinn of
Jinn of Endless Dreams Infinite Eyes seem only to suffer from mild cases
of paranoia.
Element: Wind, Flame, Sea, Sand
Noted Jinn: None
Bound Effect: When bound the owner can enter
the dreams of others, manipulating them to his or Jinn of Lost Hopes
her own desires. Sadly, the owner suffers from
Element: Ka
dreamless nights and must walk others dreams if
he is to sleep properly. Bound Effect: Another rare Jinn, these Jinn are
summoned when one wants to impersonate
Noted Jinn: The Nightmare Devourer
another. The Jinn has the ability, when bound to
Jinn of Eternal Solitude a "dummy" to become an exact duplicate of the
chosen target. So good is the mimic, that it
Element: Flame
requires 3 raises on a Perception Roll to notice
Effect: These Jinn when bound have the ability the difference. Some of these Jinn have taken on
to summon lesser versions of themselves to aide the whole life of their target, living for many
them in defence of the object they are protecting. years as a person. It’s rumoured that the longer a
This object is usually a temple or house, possibly Jinn stays the person it is mimicking, the less the
an item even. There is no known dire effect of person is himself, till finally the original just
owning a Jinn of Eternal Solitude. seemingly fades away.
Noted Jinn: Keeper of the Marble Flame Noted Jinn: Al Amaq
Jinn of Gathering Jinn of Malignity
Element: Element: Sand, Wind, Sea, Flame
Bound Effect: The Jinn of Gathering when Bound Effect: Jinns of the Malignity are not
bound allows the owner to move instantaneously seen as beneficial in any way. All things have
from one location to another that he knows of their bad side, and these Jinn are definitely in
and has memorized. Sadly, the owner of the Jinn that category.
soon comes to rely on the Jinn for its movement
Someone who attempts to use a bound Jinn of
ability, preferring to teleport everywhere instead
Malignity will fly into a berserker rage, ignoring
of walking, riding, or running.
all wound penalties and fighting until they reach
Noted Jinn: Gathriq 2x their wounds, at which point they drop dead.
Jinn of Hungry Dreams There are rumours of unscrupulous sahir who
summon and bind these Jinn to items and then
Element: Wind, Sea use them as punishment for people they do not
Bound Effect: The Jinn of Hungry Dreams like.
almost seems to empower a user with its Noted Jinn: Ajbar ibn Kaleel
strength. The user gains (Jinn’s Ka)K0 to all his
strength related actions. The downside is that the Jinn of Reflection
Jinn siphons of the strength from those around
Type: Lesser Jinn
him, thus a Ka 3 Jinn will siphon 3 Strength
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Bound Effect: Usually bound into a reflective This Jinn is also capable of generating a massive
surface, these Jinn when bound allow the sahir to desert sand storm at a moments notice at its
see other locales that they ask about. The sahir masters whim.
can cast spells into that area if he wishes. It has
Jinn of the Desert Tempest are short tempered
been made known that possession of the Jinn of
and confer this to their owners.
Reflection for any period of time will result in
one making slight errors in judgement, as they Noted Jinn: Asifet of the Fleet
see things that are not where they are at that
point in time. Jinn of the New Moon
because of like-minded sahir wanted to create Example: Besib wishes to bind the Jinn, so an
similar effects with their harness energies, such opposed Willpower + Rank versus the creatures
as a healing spell or a fireball spell. Ka + Rank is made. Thus Besib rolls his
Willpower (3) + his Rank (4) getting 7K3 dice.
Chart of Spell Effect Modifiers
He rolls 26 (-5 for being a Jackal) getting 21.
The Jinn rolls its Ka (5) + its rank (3) for 8k5
Action Bonus to Base TN dice. I didn’t say this was easy. Jinn do not like
being kept prisoner. The Jinn get 38 and so is not
Every extra round -5 (Max of –15) bound. The Jinn smiles and vanishes.
spent casting
Contact Jinn
Ka spell +5 Base TN: 15
(20 (5X the Jinn’s Ka of 5) – 10(2 raises on Unsummon it back to the caster object to free it
Summon roll)). and thus both unbind it and unsummon it. The
first is done exactly like the original unsummon
Besib rolls a 31 gaining two tasks of the Jinn.
of a free Jinn and if successful, the Jinn is
Total time is now 5 rounds. (4 for the Summon,
unusable for a time of 1 day per Ka of the sahir.
and a combined 1 for the Contact and Control. In
If the later, the sahir enters a contest of wills with
the case of a lesser Jinn being summoned, say a
the opposing sahir with a TN of 5X the Ka of the
one element Jinn, the time would be 2 rounds).
Jinn in question. If successful the Jinn is
Summon Jinn unbound and sent to the ethereal for the sahir’s
Ka X 5 days. Of course the Jinn is then likely to
Base TN: 15
attempt to hunt down its former master and exact
Casting Time: 1 round per element of Jinn revenge if the master was unkind.
summoned. Example: Besib is under attack from a rival
Duration: Instant sahir and so attempts to Unsummon his
opponents summoned Jinn. Besib rolls a
Concentration: Full contested Willpower + Rank with the Jinns Rank
Raises: Casting Time + Ka. Thus Besib rolls his Willpower (3) + his
Rank (4) getting 7K3 dice. He rolls 23. The Jinn
Effect: Summon the Jinn to the casters location. rolls its Ka (2) + its rank (3) for 5K3 dice. The
As with Contact Jinn, raises are calculated Jinn gets a 16. The Jinn abruptly stops and fades
afterwards for the purposes of determining away for 3 days (Besibs Ka is 3).
Control Jinn bonus.
Bonuses: -5 if Ra’shari or Moto, +5 if Yodatai or Noted Spell Effects
Jackal. +5 for each additional element the Jinn
The following are actual noted effects that have
possesses. Thus a 4 element Jinn is +15 to the
been used many times by different sahir over
roll. –5 for every success on the contact roll.
time. They have become almost like the spells of
Example: Besib now attempts to summon the Rokugan in that they are stable concrete effects.
jinn he contacted. 4 rounds of casting are
All Effects have a TN, an effect and the element
required with such a powerful Jinn, and so after
that are required by the Jinn in order to create the
4 rounds Besib rolls his 7K3 dice again (same as
effect.
with contact) at a TN of 30 (15 + 5(Jackal) + 15
(4 elements) –5 (one raise on Contact Spell)). Ashim's Rainbow Shield
He gets 41, another incredible roll, which gains TN: 15
him 2 raises.
Element: Sand
Unsummon
Effect: This effect absorbs damage done to the
Base TN: Special target. Every time the person is hit, the effect
absorbs the Jinn’s Ka in damage dice. (For
Casting Time: 1 round per element of Jinn
example, a Jinn with a Ka of 3 will reduce a
Duration: Instant sword damage from Strength + 3K2 to Strength
+ 0K2. Every time the target is hit a brilliant
Concentration: Full flash of rainbow light erupts. All attackers are at
Raises: Casting Time +5 to their next TN to hit.
Effect: This is basically a reverse Bind spell, Blighted Fields
meant to break the bonds holding the creature to TN: 20
this world.
Element: Sea
If a sahir successfully Unsummons a free Jinn, it
is banished to the ethereal for a time of 1 day per Effect: Considered to be the act of a true evil
the Ka of the sahir. The sahir rolls an opposed man, this effect will instantly wither crops in a
Willpower + Rank with the creature. 20X20 meter area.
If the Jinn is a bound entity the sahir must Ceremony of the Black Heart
declare which he is attempting, to merely
TN: 20
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Element: Ka, Flame Effect: This effect surrounds the target with a
protective shield of air and wind. All ranged
Effect: This effect unlocks the inner beast with a weapons (Bows, crossbows, spears, etc) not
target, give them +3 unkept dice to all combat counting magical ranged attacks, cannot hit the
actions. target.
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Effect: Fate Value: 2 Curse Bow a Sahir you • Sea – Up either Strength or Perception.
control and target a Hero with less than 4 Ka. Each raise = +1 to the stat.
Targeted Hero must attack this turn if possible.
• Wind – Up either Reflexes or
Flavour: "The Khadi are weak, my dear. Awareness. Each raise = +1 to the stat.
Certainly no trouble for a killer such as you..." -
Afshan Jarr • Flame – Up Agility. Each raise = +1 to
the stat.
Priestly Acts of Faith • Ka – Increase the Ka trait. Each raise =
All priests of the Burning Sands possess abilities +1 to the Ring.
that are simply know as Acts of Faith. These Illumination of Purity
abilities are all similar in nature and can be
readily used by any Burning Sands priest. Base TN: 10
These abilities are not spells and as such are not Casting Time: 1
counterable with a Jinn Unsummon spell. The Duration: instant
priest is not channelling the power of a Jinn, he
is channelling the power of his God. Concentration: none
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Concentration: Casual with Ka. The length of time the spirit remains
banished is dependant on the number of raise
Raises: TN
that the Priest attempts to get.
Effect: The Priest can raise the TN of a spell
0 raises 1 day
targeted on him by +5 for every raise of the
opposing element + rank he rolls. 1 raise 1 week
The Arms of Purity 2 raises 1 month
Base TN: 15 3 raises 1 year
Casting Time: 3 actions 4 raises 10 years
Duration: 5 rounds The Word of Truth
Concentration: Focused Base TN: 10
Raises: Area of effect, TN Casting Time: 5 actions
Effect: The Priest raises the TN of a spell Duration: 5 rounds
targeted in an area by +5 for every raise of the
Concentration: Casual
opposing element + rank he rolls.
Raises: None
The Hands of Purity
Effect: The Priest is able to see through lies and
Base TN: 10
illusions that muddle the mind. He rolls his
Casting Time: 2 actions Willpower + Shintao to resist.
Duration: Permanent
Rehtu
Concentration: Casual
Rehtu calls forth the power of death, disease, and
Raises: Amount healed other insidious forces to do the bidding of the
summoner. Rehtu mages are often known as
Effect: The Priest is capable of healing a target.
necromancers, as they have many undead
The Priest accepts a part of the wounds into his
servants at their command.
body while purging them from the target. This is
an exhaustive procedure for the Priest, as he is Handle Rehtu like L5R Maho spells for now
literally infusing his life force into the target until a definite treatise is finished.
while taking the damaged life-force into himself.
For each raise the Priest can increase the number Ashalan Sorcery
of wound ranks he heals one a 1 for 1 basis. 1/3 The Ashalan do not summon Jinn and harness
of the wound ranks are accepted into the Priest their power. Nor do they call upon fate or the
(minimum of one). These wounds heal at the rate elements to do their bidding. No, the Ashalan are
if one rank per 10 minutes. The Priest rolls Rank shapers and molders of a more pure source of
+ Ka and can attempt to heal a target 2x his Rank power, that of Order and Chaos. Ashalan refer to
per day. themselves as sorcerers, not sahir or shugenja or
Removal of Purity’s Blessings fate witches. To call an Ashalan Sorcerer
anything else is to lend insult to the Ashalan.
Base TN: 5
Manipulation of the fundamental forces allows
Casting Time: 1 Hour an Ashalan Sorcerer access to great power, the
Duration: See Below power to destroy entire cities if they wished.
Fortunately, the number of Ashalan Sorcerers is
Concentration: Total small and most are benign and peaceful people.
Raises: Time Banished The full range and power of the Ashalan
Effect: Ritual: This power enables the Priest to Sorcerer will be explained in the Book of Ka.
drive off malign or harmful spirits. The Priest Sorcerers are not meant to used a Player
rolls his Rank + the Element of which the spirit Characters unless the GM allows it.
is aligned. Jinn are considered to be associated
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Exploration Ambassadors
The Burning Sands are full of old temples, lost The Ambassadors are those few chosen to speak
cities, ancient tombs, and other lost and hidden on behalf of one culture to another. PCs of this
treasures and artefacts of a bygone era. rank are often awarded great rewards if they do
well, but are almost always executed when they
Mystery fail. Ambassadors live a rather perilous lifestyle.
The everlasting sands have many secrets and not
all of them are meant to be known by mortals.
Plot
The Ashalan are one such secret and mystery. So The plots of a LBS game are varied and myriad.
are the Jinn and the Jackals. From saving a young noble woman from the evil
Dahab Merchant Princes, to hunting for the lost
Romance city of Brass to perhaps seeking the knowledge
of the ancient Ashalan.
All the old Sinbad movies had lovely young
ladies falling in love with dashing young heroes.
Doesn’t take much to involve romance into a
Running LBS
Burning Sands game, though imagine if the hero Running LBS is like running L5R. Keep an eye
is an adventuring woman and the lover a on all players and watch the story. The idea of
homebound man. LBS is make it a grand story like the old Sinbad
movies were. Rent a few and watch them to get
Tragedy the idea.
The sands continue to consume all and the
Senpet are greedily taking over the locales of the
Sultanate. The world is full of tragedy.
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Laqsha
Important People Ashalan Desert Guide, Hunter of the Qanon
Ashalan Her loyalties are not with her people, but out in
the sands. She knows much about the wastes' lost
Althira ruins and oases, and though not very friendly,
Ashalan Priestess, Sahir she asks only for water in return for her services.
"Lady Sun is not angry, she is insane. We must Maymun
wake Lord Moon to restore the balance that was Ashalan Sandsmith, Sahir
shattered so long ago."
"There is power in the sand left over from Lady
Anbari Khalil Sun's wrath. I swear, my lady, I will find it."
Ashalan Champion, Council Leader Mendi-Duad
Only three remain from the Council of Twelve, Ashalan Priest, Sahir.
and even the Ishanti Crystal cannot foretell the
fate of her dying people. "He stumbled across the wounded Senpet Sahir
in a deserted part of the city, clutching a broken
Bakira ivory case. He did not ask what had befallen the
Ashalan Birth-Mother of Onaja, Renegade youth, or what was so precious about his burden,
only carried him across the dunes, back to his
She cradled the precious bundle to her chest, people." -Keseth's Tale, Part Three
hoping that her cowl would keep the deep blue
lines pulsing within her cheeks from showing. - Mirali
"They Collect Their Due," Part One Ashalan Guard
Dawn The sewers are yours, with all the filth and
Ashalan Harbinger of Disaster, Sahir putrescence you have given it. But the lake below
is ours, and I will bleed any man who thinks
She stepped through the settling dust at the first otherwise.
light of day after the Awakening, carrying a
message of ruin for the future. Samarhad
Eyla the Protector Ashalan Sun-Rider
Ashalan Blood-Sworn He bought his horse from the Moto... two
hundred years ago.
The Blood-Sworn. Ashalan holy warriors, have
their blood spilled upon the same Ishanti crystal Sylmun
as every servant of the Council before them. Ashalan Birth-Father of Onaja, Renegade
Hojyn "Please, I can pay! My wife and I must leave the
Ashalan Explorer city at once! We cannot be here when the… when
the sun sets!" –"They Collect Their Due," Part
He chases the sun itself, hoping to find the Two
doomed city of Laramun in its wake.
Tarya
Katani
Ashalan Half-Breed
Ashalan Daughter of Midnight, Sahir
Her mother was the Council Leader of the
You have a choice: Leave with my water, or Ashalan, and her father was a stranger from an
leave with your life. unknown land. She's the only child born to the
Lammassar Ashalan in seven hundred years, and she may be
the last.
Ashalan Heart-Seeker
He has collected three hearts in their ivory
boxes, and there are three Khadi who cannot
raise their hands against him.
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Takiyah
Assassins
Assassin Watcher of Omens. Sahir.
Chandra
Her name means pious, but her dark eyes could
Assassin Bearer of the Black Star ruin a man's faith forever.
"When all you have is a hammer, everything Jamilah
starts looking like a nail." -The Forty-Seven
Sayings of Mekhem Assassin Silken Ghost
Faida "Spare me, spare me!" "Not even your weight in
copper could buy my mercy." -Jamilah's Tale,
Assassin Keeper of the Seventh Gate Part One.
Her first kill was her brother, a traitor to the Old Alhena
man. She killed him in his bed, but she woke him
up to savour his fear. Assassin Apprentice
Fatima With Chandra's guidance and Fatima's support,
Alhena should have been destined for greatness
Assassin First-Born. within the family, but her interests lay in less
The Old Man trusted only his eldest daughter, to savoury arenas.
do the deed. "Strike at the heart of the serpent," Amber
he commanded, "and his fangs cannot strike
you." She nodded and vanished away. -Fatima's Rogue Assassin Confidant
Tale, Part One
"I have known her since before we were given
Haroun our Kris. There is no one I trust more." –Adira
Assassin Master of the Blood Red Tiger. Haja the Twice-Born
Not many of the Old Man's sons show the talent Cursed Assassin Master
for The Calling, but they all bear the mark of the
No one knows where he is or when he will strike,
curse. Only Haroun seems untouched by the
but his blade is felt often and never where one
magic cast against his family so long ago.
expects it.
Marishka
Assassin Midwife.
Celestial Alliance
Ishrak ibn Kaleel
"Hush, little one. They'll never miss you."
Celestial Alliance, Shadow-Jinn
Old Man of the Mountain
He spent many centuries probing the far reaches
Assassin Champion.
of the Black Earth and the realms beyond the
An eternal curse deserves eternal revenge. Stone for any sign that the Adversary had
survived. He found little until the day he stopped
Sabina
looking.
Assassin Lady of the Seven Oaths.
Lurza
Her first love betrayed her to the Senpet.
Celestial Alliance, Agent of the Quest,
Although her body has healed from the wounds,
Champion
her soul never will.
Its name means "secret," and it has a thousand
Shala
to share, all of them dark and deadly.
Assassin Second-Born.
Mohandis the Enchanter
She looks at Fatima with a jealous eye, watching
Celestial Alliance, Sahir
how her father favours her elder sister. She
would pay any price to have that favour, even the "Each new creation is one less warrior upon the
price of blood. field of the coming war."
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Even his most trusted advisors cannot Ivory Kingdoms Deranged Killer, Ruhmal
understand why the Sultan retains an Ebonite to Leader
guard the Nine Rooms of Golden Wonder. "Giya led us here from our homeland. He tells us
Pashal that Kali-Ma demanded it, but some of us
wonder." -Kacha
Ebonite Squire
Kali-Ma
"What is this? It is the Awakening. It is the
future." -Judgement Ivory Kingdoms Champion, Ruhmal Goddess
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Indira Khaidu
Khadi Mistress of Pain, Sahir Moto Clan Trader
"The senpet who escaped us will be mine, my The Khan's brother knows that Gaheris must do
Caliph. I will hunt him, and I will find him, and I something soon, or the whispers will turn into
will break his heart in two." knives.
San'a Khitai
Khadi Mistress of Mercy, Sahir Moto Clan Dunerunner
"She is too young to understand the "She is the best archer in our tribe, her skill
consequences of her actions," Giyath protested. rivalled only by the lovely Senpet who guards the
"So much the better," the Caliph snarled. winter caravan." -Yesugai
Tasir Kiyoshi
Khadi Silencer, Sahir Moto Clan Tar-khan.
"You cannot ignore me. You cannot defeat me. "In his blood lies the fury of the berserker, a gift
You can only pray for mercy that I will not give." from his ancestors." -Gaheris
The Caliph Malakai
Sahir, Khadi Moto Askaree, Royal Informant
She sees the same fire in Hensatti's eyes that she In his position as a Caliphate guard, he has
once saw in the Sultan's. She captured that fire heard many cruel words and seen many violent
once; she can do it again. deaths. He is always willing to part with them for
just a few dinari.
Moto Moto Marik
Argoun Moto Raid Master
Moto Clan Youth. The dust clouds parted to reveal two figures.
The maps he sells tell the caravans how to avoid One of them was Marik. The other... -Kara's
the desert's dangers, but not its predators. Tale, Part Five
Gaheris Sha-gir
Moto Clan Khan Moto Clan Master Horseman, Spy
"From the East comes the tiger-men. From the Under cover of darkness, Sha-gir rode from post
West, those who worship Death. I hunt tigers for to post collecting every detail about the troops
my dinner, and I'll help the Senpet on the way to around Medinaat al Salaam. Kiyoshi would be
their god." pleased at the results.
Jangir Shu-kai
Moto Clan Shujenga, Sahir Moto Scout
"I know nothing of jinn or demons. My way is the His father lost his hand to one of those heartless
way of my ancestors, taught to me by father. The mages. Now, he has to fend for his family any
dance of the elements is my way." way he can.
Kara Yesugai
Moto Clan Huntress. Moto Clan Guide
The Senpet were returning from their victory "His eyes light up like stars whenever she arrives
over the scorpion when the Moto descended with the winter caravan and he looks like a
upon them. But a sudden sandstorm swept up weepy little girl. It's disgraceful." -Khitai
around them, and the will of the Lady washed
them away into the sand. -Kara's Tale, Part One
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Ferran
Senpet
Dancer of the first chronicle of the flame
Abresax
"You may read the ashes, Melinda. I shall read
the flames." Unique. Senpet Fist of the Pharaoh
Shagala the Damned "Each drop of his blood exists to serve his
Pharoah. It will be a pity to see such loyalty
Accuser of the First Chronicle * Sahir spilled on dry desert sand." -Takiyah
She gained all of her mother's power and none of Hensatti
her father's control.
Senpet Pharoah. Champion.
Shalimar
Her Empire is crumbling, so she has found
Dancer. another to rule.
"We know so little of her people, only what she Jaqhabet
has told us. And if we believe everything she
says, we would believe they are gods." -In'am, Senpet Falconer, Foreign Insurgent
Regent of the River Valley The tacticians at the Senpet capital were
The Grey Woman confused by the bold Yodatai scouting mission,
given their recent experience overwhelming them
Grandmother, Sahir in the western mountains. But when Jaqhabet's
latest reports arrived with his war-bird, Ani, they
"I tell fortunes for those who are ready to hear
realized the terrible truth.
them. It is not always wise to know your own
destiny. Are you ready?" Kepsat
The Living Memory Senpet brother of the black shield
Ra-Shari Champion * Keeper of the Great "I know now what happened to me when I was
Chronicle taken on that fateful day so many years ago. I
know what the Qanon did when they took me to
He remembers a time where all was right in the
the City of Orphans, and I know what I must do
world. He remembers a time when all is nothing.
for them in return. Farewell, my dear friend." -
He remembers it all as if he were there.
Hekau
Keseth
Senpet Seer. Sahir. Khadi
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His skill with sorcery captured Ghiyath's with the heads of tigers, corpses wearing
attention. It was a matter of child's play to porcelain masks and women whose arms were
capture the youth, but keeping him was not as great rainbow coloured wings. The one thing I
simple as the Master thought it would be. - don't know is where I'll be tomorrow.
Keseth's Tale, Part One
Adira
Kosus of Byrnia
Unaligned Adopted Daughter of the Mountain
Senpet Obsessed Slave Master, Tracker
"She carries the weight of the Old Man's burden
"It is said that he once recovered an escaped in her heart and fights with a prodigal skill all
slave after the fool ran into a sandstorm," Atep her own."
said. "I heard the slave was on a carpet at the
Adnan
time," returned Kepsat.
Tomb Raider
Nekhebet
"And how many marvels have you seen in your
Senpet Explorer
days, my boy?" "At least a thousand, my lady."
Her extensive journey's have brought her many He smiled, and the Caliph laughed.
fabulous artifacts, including that strange ivory
al-Hazaad
bow...
Sahir
Nepherus
al-Hazaad, the Twice-Exalted, has returned from
Senpet Astrologer. Sahir
Rokugan with foreign magic, but he has not
He fears the return of Selqet signals the returned alone.
beginning of dark times, and he watches the
Bayushi Tangen
stars for an omen of the future.
Scorpion Clan Martyr
Nepherus
"These foreigners reek of disaster and sin."
Senpet Ambassador to Medinaat al Salaam,
Sahir Bonepicker
After the Tyrant's fall, Nepherus kept the Undead Ghul
accursed Book of the Dead close to him. Never
again was it opened, nor the terrible secrets "What do you do with the bodies of your dead?"
asked the Scorpion of his captor. "We bury them
within misused.
under the city and leave them to dream of the
Qer Apet stories they will never see."
Senpet Brother of the Black Shield Dairya, The Eye of Night
"Those who voluntarily put themselves under the Ronin.
heel of a tyrant get exactly what they deserve." -
The Forty-Seven Sayings of Mekhem They came across the mountains on a carpet of
flame and wind. The stranger at al-Hazaad's side
Ramontet speaks little, and his language is strange, but he
has a deadly purpose in his one good eye.
Senpet Strategist.
Dena
"Hensatti knows nothing of warfare and tactics,
but Ramontet does. Remove Ramontet, and you Thief
remove the Pharaoh's left hand." -Hekau
She doesn't know what it is, but the cats certainly
seem interested in it.
Unaligned
Dharr
Abd al-Zhayn
Unaligned Fated Orphan
Wanderer
Dharr wouldn't understand why the cats loved
I have traveled the world, and I have seen more
him so, not for many moonless nights. Yet they
than you could ever imagine. I have seen men
were in his earliest memories and with him ever
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Unaligned Rakshasa "I walk with the gods over the broken bodies of
those you fear."
"We have remained hidden from man for
centuries. Some of us hide in plain sight; others, Avitus
beyond the veil of darkness." -Rahjid Yodatai Diseased Alchemist, Spy
Ropp'Cht'Cht He walks bent and crippled, yet his eyes are
Unaligned Ratling Traveler more perceptive and keen than ever.
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worthy, he can be seen fighting alongside his • The Steed of the Goddess - A
descendants as well. magnificent horse made of brass that
can fly. It is owned by the champion of
Phyrrus
the Moto Raiders.
Yodatai Centurion, Siege-Master
"The first step toward conquest is a foothold.
Current Items
These riders called Moto have provided us with Many items have been created since the Day of
an unexpected opportunity that we cannot Wrath. Most are imitations of the items found
neglect. from that era, but some are impressive and
Valeria deadly.
Her father left a long trail of shattered lives-and • Shard of the Ancients - A piece of the
broken bodies-behind them, a hundred victims of actual Ebon Stone, it will destroy
her fertile beauty. undead with but a touch.
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Legend of the Five Rings ™ Fan Book
Legend of the Burning Sands RPG Campaign Setting
Creatures
They are many strange creatures in the Burning
Sands.
Giants
The giants are massive solitary creatures that ply
the deep desert. They kill and eat anything that
they can catch. Rumour says that once the giants
walked the land as brothers to man, but now they
are agents of evil.
Gryphons
With the head of an eagle and the hindquarters of
a lion the Gryphon are hunters of excellent skill.
The come from the deep deserts near the
mountains and are reputed to have much
treasure.
Roc
Legends speak of the Roc, a massive bird that
can carry off elephants in its claws. A bird that
makes its nest out of pure gold and gems. The
Roc is now legend and exists in small numbers.
Once in a while, each year, a Roc is sighted
preying upon livestock. Rumours that the great
birds have riders is merely tall tales…maybe.
Salamanders
Massive snake like creatures that roam the
deserts in packs, they are ancient descendants of
the Naga.
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Legend of the Five Rings ™ Fan Book