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000000.000| ALWAYS| Logging started at 2021-12-05T00:39:18.

350
000000.309| ALWAYS| CFG| CrashHandler(Sentry)
000001.019| ALWAYS| CFG| Command Line: "138.0.15.134 5340
RdIm3r6KTpnd2ea1kRdUGQ== 21883436" "-PlayerID=21883436" "-GameID=1176273591" "-
Region=LA1" "-PlatformID=LA1" "-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers"
"-RiotClientPort=49803" "-RiotClientAuthToken=TC4c9__6FMuPwoyihca6sg"
000001.890| ALWAYS| CFG| Build Version: Version 11.23.409.0111 (Nov 12
2021/12:01:08) [PUBLIC] <Releases/11.23> ChangeList: 4090111
000001.904| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000002.879| ALWAYS| LCURemotingClient: Initializing on port 49803
000003.265| ALWAYS| LCURemotingClient: Connected to app process.
000003.413| ALWAYS| FLOW| Initializing Renderer
000003.425| ALWAYS| r3dRenderLayer::Init enter
000003.425| ALWAYS| r3dRenderLayer::Init() exit successfully
000004.062| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000004.062| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000004.070| ALWAYS| DXGI version: 1.6
000004.079| ALWAYS| Detected Adapter 'Intel(R) HD Graphics'
000004.161| ALWAYS| DXGI: Tearing support enabled.
000004.606| ALWAYS| DX11 feature level: 11.0
000005.616| ALWAYS| Using X3D Platform: DX11
000005.844| ALWAYS| X3D: Focus Gained
000005.955| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000005.955| ALWAYS| r3dRenderLayer::InitResources exit successfully
000010.474| ALWAYS| GameStartData::GameID=1176273591
000010.540| ALWAYS| CONN| Connecting to address (138.0.15.134) port (5340)
000010.594| ALWAYS| CONN| Waiting for response from game server...
000011.286| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000011.365| ALWAYS| ALE-M1UGR2ZG 0.136167
000011.381| ALWAYS| ALE-M1UGR2ZG 0.152255
000011.390| ALWAYS| ALE-M1UGR2ZG 0.160529
000011.390| ALWAYS| ALE-M1UGR2ZG 0.160633
000011.886| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'Titiriano2' -
Champion(Veigar) SkinID(0) TeamBuilderRole(NONE) PUUID(75cbad54-f7b8-548e-b9ff-
a3c63225d3ee) ConnectionState(Connected)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'juicewlr' **LOCAL** -
Champion(Vi) SkinID(29) TeamBuilderRole(NONE) PUUID(75e56368-33c6-5abd-bed9-
a401de1a51ba) ConnectionState(Connected)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'RambojrCaballero' -
Champion(Nunu) SkinID(16) TeamBuilderRole(NONE) PUUID(ce7981dd-ad37-50a2-9cdf-
a4e5b682810c) ConnectionState(Connected)
000011.890| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'Yasht0317' -
Champion(Morgana) SkinID(0) TeamBuilderRole(NONE) PUUID(49ee827e-2416-5e8d-8c47-
5cb773ec3129) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'R4Y17' - Champion(Lux)
SkinID(15) TeamBuilderRole(NONE) PUUID(9a948f54-50e3-5bac-8887-f5a05c7dba75)
ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'Pandorum999' -
Champion(Pantheon) SkinID(7) TeamBuilderRole(NONE) PUUID(42ce8785-3fdb-586d-8020-
380bd90bdf7f) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) '3sc4anoR' -
Champion(Warwick) SkinID(0) TeamBuilderRole(NONE) PUUID(551b70fa-7844-51a5-8569-
de44b3c1ecc5) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'Chaserna' -
Champion(Ahri) SkinID(42) TeamBuilderRole(NONE) PUUID(8e7bd1a8-91d9-5d1a-8522-
162cb2b32f03) ConnectionState(Connected)
000011.891| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'RouraRodrigo' -
Champion(Brand) SkinID(0) TeamBuilderRole(NONE) PUUID(df798b96-23df-5c91-bd9a-
b2ede73bfbef) ConnectionState(Connected)
000011.892| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'TROYER19' -
Champion(Ashe) SkinID(32) TeamBuilderRole(NONE) PUUID(f8362ed8-bf64-5c88-88e2-
5fb5f7305933) ConnectionState(Connected)
000011.916| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000012.077| ALWAYS| CONN| Game Server Connection Established after 1.484 seconds,
0 retries
000046.635| ALWAYS| Set focus to app
000046.647| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R)
Celeron(R) CPU N2805 @ 1.46GHz, 1472Mhz (2 cores) Instruction Set Level 6Physical
memory: 2147483648Display info: Intel(R) HD Graphics 1076627456 10.18.10.4276
Driver: 10.18.10.4276
000046.862| ALWAYS| LCURemotingClient: Initializing on port 49803
000046.866| ALWAYS| LCURemotingClient: Initializing on port 49803
000046.975| ALWAYS| LCURemotingClient: Connected to app process.
000046.993| ALWAYS| LCURemotingClient: Connected to app process.
000047.005| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000047.207| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000055.564| ALWAYS| FLOW| Begin Async Loading
000121.590| ALWAYS| LOAD| LOADING: Begin Game Object Update
000121.843| ALWAYS| LOAD| LOADING: End Game Object Update
000168.261| ALWAYS| PreloadGlobalEffects
000171.173| ALWAYS| PreloadGlobalEffects Finished
000176.439| ALWAYS| ALE-MM44G8Q7 (120.5518882 47.041851 0.277035 0.059686)
000294.167| ALWAYS| FLOW| Async Loading Complete
000294.820| ALWAYS| FLOW| Data Load Complete
000294.820| ALWAYS| FLOW| Start Main Loop
000295.469| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000353.063| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 08704c31
000355.857| ALWAYS| FLOW| Spawning completed
000355.857| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000359.871| ALWAYS| CONN| Local Player has received reconnection confirmation.
000363.240| ALWAYS| FLOW| SEJ-8711AB1A 156.972
000365.285| ALWAYS| FLOW| SEJ-9651ACAB
000365.417| ALWAYS| FLOW| SEJ-B2890C00
000366.878| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000371.129| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000371.129| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000371.342| ALWAYS| FLOW| SEJ-891ACC45
000371.375| ALWAYS| PRFW| Detected very long frame: 75.923s
000373.066| ALWAYS| PRFW| Detected very long frame: 1.643s
000599.236| ALWAYS| PRFW| Detected very long frame: 5.205s
000900.384| ALWAYS| PRFW| Detected very long frame: 2.166s
001912.593| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001912.594| ALWAYS| FLOW| ALE-8SDFH23F
001920.643| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
001920.670| ALWAYS| CONN| Requesting disconnect (22)
001920.670| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001920.976| ALWAYS| FLOW| Finished Main Loop
001921.828| ALWAYS| =================== Perf Stats (all in ms)
=========================
001921.828| ALWAYS| Average Frame Time: 68.56
001921.828| ALWAYS| Average FPS: 14.59 fps
001921.828| ALWAYS| StdDev Frame Time: 43.77
001921.828| ALWAYS| Max Frame Time: 5205.45
001921.828| ALWAYS| Ave GPU Frame Time: 41.09
001921.828| ALWAYS| StdDev GPU Frame Time: 23.77
001921.828| ALWAYS| Max GPU Frame Time: 3359.89
001921.828| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001921.828| ALWAYS| Frame Time Histogram:
[0,0,0,0,0,0,0,0,1287,16032,4521,630,6,3]
001921.828| ALWAYS| GPU Time Histogram:
[0,0,0,0,0,0,0,3627,17326,1420,66,38,1,1]
001921.829| ALWAYS| Max Memory Allocated = 1025.281MB
002018.944| ALWAYS| FLOW| Cleanup Complete
002024.055| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
002035.728| ALWAYS| FLOW| ALE-8SDFH23F
002036.092| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (0) ()
002036.093| ALWAYS| - displayedRankedDivision: (0) ()
002036.093| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002036.093| ALWAYS| - displayedRankedDivision: (2) (II)
002036.093| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (0) ()
002036.093| ALWAYS| - displayedRankedDivision: (0) ()
002036.093| ALWAYS| BackingData::CleanupData
002036.093| ALWAYS| - displayedRankedTier: (6) (BRONZE)
002036.093| ALWAYS| - displayedRankedDivision: (3) (III)
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (6) (SILVER)
002036.094| ALWAYS| - displayedRankedDivision: (2) (IV)
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (0) ()
002036.094| ALWAYS| - displayedRankedDivision: (0) ()
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (0) ()
002036.094| ALWAYS| - displayedRankedDivision: (0) ()
002036.094| ALWAYS| BackingData::CleanupData
002036.094| ALWAYS| - displayedRankedTier: (0) ()
002036.094| ALWAYS| - displayedRankedDivision: (0) ()
002036.094| ALWAYS| BackingData::CleanupData
002036.095| ALWAYS| - displayedRankedTier: (0) ()
002036.095| ALWAYS| - displayedRankedDivision: (0) ()
002036.095| ALWAYS| BackingData::CleanupData
002036.095| ALWAYS| - displayedRankedTier: (0) ()
002036.095| ALWAYS| - displayedRankedDivision: (0) ()
002036.374| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
002037.103| ALWAYS| FLOW| Destroying the renderer
002037.103| ALWAYS| r3dRenderLayer::Close() enter
002039.847| ALWAYS| r3dRenderLayer::Close() exit

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