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000000.000| ALWAYS| Logging started at 2021-12-04T18:57:35.

392
000000.329| ALWAYS| CFG| CrashHandler(Sentry)
000001.242| ALWAYS| CFG| Command Line: "138.0.15.99 5157
+Blx0uIO0EFSVPqrZ0APvQ== 21883436" "-PlayerID=21883436" "-GameID=1176518855" "-
Region=LA1" "-PlatformID=LA1" "-Locale=es_MX" "-SkipBuild" "-EnableCrashpad=true"
"-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers"
"-RiotClientPort=49950" "-RiotClientAuthToken=y31hksHyGWyO3xjp3DGX4Q"
000002.359| ALWAYS| CFG| Build Version: Version 11.23.409.0111 (Nov 12
2021/12:01:08) [PUBLIC] <Releases/11.23> ChangeList: 4090111
000002.370| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000003.302| ALWAYS| LCURemotingClient: Initializing on port 49950
000003.678| ALWAYS| LCURemotingClient: Connected to app process.
000003.816| ALWAYS| FLOW| Initializing Renderer
000003.827| ALWAYS| r3dRenderLayer::Init enter
000003.827| ALWAYS| r3dRenderLayer::Init() exit successfully
000004.657| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1366, YRes = 768, BPP = 32)
enter
000004.657| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
000004.665| ALWAYS| DXGI version: 1.6
000004.673| ALWAYS| Detected Adapter 'Intel(R) HD Graphics'
000004.720| ALWAYS| DXGI: Tearing support enabled.
000005.322| ALWAYS| DX11 feature level: 11.0
000006.193| ALWAYS| Using X3D Platform: DX11
000006.403| ALWAYS| X3D: Focus Gained
000006.503| ALWAYS| r3dRenderLayer::RecreateOwnedResources
000006.503| ALWAYS| r3dRenderLayer::InitResources exit successfully
000014.020| ALWAYS| GameStartData::GameID=1176518855
000014.068| ALWAYS| CONN| Connecting to address (138.0.15.99) port (5157)
000014.151| ALWAYS| CONN| Waiting for response from game server...
000014.421| ALWAYS| CONN| Hard Connect at LocalSimTime(0.000)
000014.498| ALWAYS| ALE-M1UGR2ZG 0.126622
000014.514| ALWAYS| ALE-M1UGR2ZG 0.142511
000014.522| ALWAYS| ALE-M1UGR2ZG 0.150146
000014.522| ALWAYS| ALE-M1UGR2ZG 0.150247
000014.986| ALWAYS| CONN| Game Info Received ServerSimTime(0.000)
PreviousDisconnectCount(0)
000014.991| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) 'R0CKYV1' -
Champion(Lux) SkinID(0) TeamBuilderRole(NONE) PUUID(93302eb5-f2ea-5441-828a-
945fe94d594b) ConnectionState(Connected)
000014.991| ALWAYS| ROST| CONNECTION READY | TeamOrder 1) 'Charloss' -
Champion(Darius) SkinID(0) TeamBuilderRole(NONE) PUUID(d68eeb93-5e17-5f1b-b41d-
bb3781fd2218) ConnectionState(Connected)
000014.991| ALWAYS| ROST| CONNECTION READY | TeamOrder 2) 'epekkala' -
Champion(Teemo) SkinID(0) TeamBuilderRole(NONE) PUUID(13b93d8c-94e0-5f6b-b5a0-
d9dc29e14428) ConnectionState(Connected)
000014.991| ALWAYS| ROST| CONNECTION READY | TeamOrder 3) 'CASTRASTROGT' -
Champion(Morgana) SkinID(7) TeamBuilderRole(NONE) PUUID(1c51eaf6-27aa-5e3b-8fce-
1a198e0d9a67) ConnectionState(Connected)
000014.991| ALWAYS| ROST| CONNECTION READY | TeamOrder 4) 'flasblu344' -
Champion(Ezreal) SkinID(0) TeamBuilderRole(NONE) PUUID(83f447e4-f5cc-59f3-93c5-
b41a178cb01e) ConnectionState(Connected)
000014.991| ALWAYS| ROST| CONNECTION READY | TeamChaos 0) 'Rorael14' -
Champion(Sett) SkinID(0) TeamBuilderRole(NONE) PUUID(204bc011-e18e-56ce-ba79-
254978629a42) ConnectionState(Connected)
000014.992| ALWAYS| ROST| CONNECTION READY | TeamChaos 1) 'Saiberlink8904' -
Champion(Akali) SkinID(4) TeamBuilderRole(NONE) PUUID(ee411a9d-21f4-5ff7-8de4-
a15f888bc489) ConnectionState(Connected)
000014.992| ALWAYS| ROST| CONNECTION READY | TeamChaos 2) 'TamakiA' -
Champion(Caitlyn) SkinID(0) TeamBuilderRole(NONE) PUUID(f66367df-0749-58a2-bb05-
23675ed23803) ConnectionState(Connected)
000014.992| ALWAYS| ROST| CONNECTION READY | TeamChaos 3) 'juicewlr' **LOCAL** -
Champion(Vi) SkinID(29) TeamBuilderRole(NONE) PUUID(75e56368-33c6-5abd-bed9-
a401de1a51ba) ConnectionState(Connected)
000014.992| ALWAYS| ROST| CONNECTION READY | TeamChaos 4) 'Hazel2403' -
Champion(Lux) SkinID(17) TeamBuilderRole(NONE) PUUID(2735c593-18f9-5781-8f78-
30bfc22a2502) ConnectionState(Connected)
000015.015| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true
MinimumSizeToCompressPayloadThreshold=0 CompressionLevel=3 Logging=false
Wireless=false Redundancy=false Threshold=0 Resends=20 Timeout=8.000
TimeoutDisplay=3.000 MinLatency=0.000
000015.485| ALWAYS| CONN| Game Server Connection Established after 1.334 seconds,
0 retries
000061.241| ALWAYS| Set focus to app
000061.256| ALWAYS| CFG| OS Version: 10 Professional, x64 CPU: Intel(R)
Celeron(R) CPU N2805 @ 1.46GHz, 1472Mhz (2 cores) Instruction Set Level 6Physical
memory: 2147483648Display info: Intel(R) HD Graphics 1076627456 10.18.10.4276
Driver: 10.18.10.4276
000061.905| ALWAYS| LCURemotingClient: Initializing on port 49950
000061.944| ALWAYS| LCURemotingClient: Initializing on port 49950
000062.022| ALWAYS| LCURemotingClient: Connected to app process.
000062.026| ALWAYS| LCURemotingClient: Connected to app process.
000062.112| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at
startup
000062.241| ALWAYS| LCUChatClientAsync: Chat session is "loaded".
000072.251| ALWAYS| FLOW| Begin Async Loading
000119.112| ALWAYS| LOAD| LOADING: Begin Game Object Update
000119.253| ALWAYS| LOAD| LOADING: End Game Object Update
000148.183| ALWAYS| PreloadGlobalEffects
000150.314| ALWAYS| PreloadGlobalEffects Finished
000192.454| ALWAYS| ALE-MM44G8Q7 (120.1683581 105.127467 0.082694 0.002980)
000232.716| ALWAYS| FLOW| Async Loading Complete
000233.159| ALWAYS| FLOW| Data Load Complete
000233.159| ALWAYS| FLOW| Start Main Loop
000233.440| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to
GAMESTATE_SPAWN for reason Received StartSpawn packet.
000249.836| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 09e6dd91
000251.351| ALWAYS| FLOW| Spawning completed
000251.351| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to
GAMESTATE_GAMELOOP for reason Received Game Start Packet.
000253.519| ALWAYS| CONN| Local Player has received reconnection confirmation.
000254.090| ALWAYS| FLOW| SEJ-8711AB1A 109.122
000254.866| ALWAYS| FLOW| SEJ-9651ACAB
000254.901| ALWAYS| FLOW| SEJ-B2890C00
000255.584| ALWAYS| GAMESTATE_GAMELOOP UpdateVis
000257.876| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate
000257.876| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame
000257.977| ALWAYS| FLOW| SEJ-891ACC45
000258.009| ALWAYS| PRFW| Detected very long frame: 24.581s
000259.538| ALWAYS| PRFW| Detected very long frame: 1.019s
000293.523| ALWAYS| PRFW| Detected very long frame: 6.843s
000465.064| ALWAYS| PRFW| Detected very long frame: 1.107s
001228.036| ALWAYS| PRFW| Detected very long frame: 1.162s
001513.588| ALWAYS| VfxCreation: effectKey 3272931171 didn't resolve to anything
001519.475| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to
GAMESTATE_ENDGAME for reason Received Game End Packet.
001519.476| ALWAYS| FLOW| ALE-8SDFH23F
001527.518| ALWAYS| FLOW| Switching Game State from GAMESTATE_ENDGAME to
GAMESTATE_PRE_EXIT for reason Game Ended. Closing after delay is satisfied.
001527.854| ALWAYS| CONN| Requesting disconnect (22)
001527.854| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to
GAMESTATE_EXIT for reason PreExit Game State is Complete.
001528.390| ALWAYS| FLOW| Finished Main Loop
001528.984| ALWAYS| =================== Perf Stats (all in ms)
=========================
001528.984| ALWAYS| Average Frame Time: 72.78
001528.984| ALWAYS| Average FPS: 13.74 fps
001528.984| ALWAYS| StdDev Frame Time: 58.79
001528.986| ALWAYS| Max Frame Time: 6843.19
001528.986| ALWAYS| Ave GPU Frame Time: 41.10
001528.986| ALWAYS| StdDev GPU Frame Time: 17.34
001528.986| ALWAYS| Max GPU Frame Time: 2005.67
001528.987| ALWAYS| Histogram Buckets:
[0.0,1.0,2.0,5.0,7.5,10.0,18.0,35.0,50.0,75.0,100.0,500.0,1000.0,340282346638528859
811704183484516925440.0]
001528.987| ALWAYS| Frame Time Histogram:
[0,0,0,0,0,0,0,0,446,11541,4129,1203,10,4]
001528.987| ALWAYS| GPU Time Histogram: [0,0,0,0,0,0,0,2460,13975,794,63,39,1,1]
001528.988| ALWAYS| Max Memory Allocated = 985.430MB
001551.013| ALWAYS| FLOW| Cleanup Complete
001553.398| ALWAYS| FLOW| LCU Game End Status: GAMEFLOW_EVENT.GAME_COMPLETED
Result: 200: SUCCESS
001593.089| ALWAYS| FLOW| ALE-8SDFH23F
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (6) (SILVER)
001593.482| ALWAYS| - displayedRankedDivision: (2) (IV)
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (0) ()
001593.482| ALWAYS| - displayedRankedDivision: (0) ()
001593.482| ALWAYS| BackingData::CleanupData
001593.482| ALWAYS| - displayedRankedTier: (6) (BRONZE)
001593.483| ALWAYS| - displayedRankedDivision: (1) (I)
001593.483| ALWAYS| BackingData::CleanupData
001593.483| ALWAYS| - displayedRankedTier: (0) ()
001593.483| ALWAYS| - displayedRankedDivision: (0) ()
001593.836| ALWAYS|
{"exit_code":"EXITCODE_NONE","messageType":"riot__game_client__connection_info","me
ssage_body":"Game exited"}
001595.265| ALWAYS| FLOW| Destroying the renderer
001595.265| ALWAYS| r3dRenderLayer::Close() enter
001601.090| ALWAYS| r3dRenderLayer::Close() exit

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