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Ss DUNGEON MASTERS SCREEN This second edition of Dungeon Masters Screen has been redesigned for better clarity and quicker reference. This package consist of two durable, 11" x 25", folding cardstock screens for the DM's reference in playing ADVANCED DUNGEONS & DRAGONS games. One screen contains the Combat and Saving Throw Tables and the other contains the Psionic Combat Tables and miscellaneous information. These screens are useful for shielding maps and other game ‘materials from the players whan placed upright, and also provide instant reference to the charts and tables most commonly used during play. The players! side is printed with Experience Tables and the Weapons Table as ‘ell as being colorfully illustrated, These folders have been varnished on both sides to protect them against common wearanditear. This (and only 's) screen contains all the official AD&D™ statistics and tables. 1 you enjoyed this product, look for the TSR logo on future releases from THE GAME WIZARDS, ADVANCED DUNGEONS & DRAGONS is a registered trademark of TSR Hobbies, Inc. ADVANCED D&O and AD&D are trademarks owned by TSR Hobbies, Ino. © 1979, 1981 TSA Hobbies, Inc. All Rights Reserved SR) TSR GAMES POR 756 eam LAKE GENEVA, Wi 52147 9024 ASSASSINS’ TABLE FOR ASSASSINATIONS* Level ‘ofthe Level ofthe Intended Victim Assonsin on 29 45 47 2 wor 12.43 wt 1 0% 3% 35% 259% 10% 1%. e - 2 55% So% om 20% 15% ™ = S ae 3 om 55% 48% 3st 20% om = = 4 os 20% som o% 25% 10% 1% 5 70% 65% 55% as 20% 15% % ‘ 75% 70% 20% 50% 35% 20% 108%, 1% x 20% 75% 65% 5594 0% 25% 15% om rare 85% 0% 70% 60% 45% 20% 20% 10% ae ae ° 95% 90% 0% 70% 5586 0% 20% 2% ee 10 oH 95% ast 73% 2086 “5% 35% 288 1% 1% " 10086 9% 0% 20% 85% oo 20% 20% ism 12 100% 100% 95% 85% 70% 55%, 5%, 35%, 2% 10% 13 1008 10086 98 95% 20% 05% 0% oo 25% 1 i 0% | 100% 100% 9% 50% 75% om 50%, Bh 18 10086 0086 0% 100% 59% 58 70% om KOH The percentage shown is that for success under near optimum conditions. You may adjust slightly upward for patect condition (absolute ust, asleep and Unguardoa very arankandunguaraed. ete) Simiar'yyoununt desuct pwns the mended vietm = ary takes pracations, and/or sguardes the assassination 'sbeingattemptes by orin behalf aplayercharacteracomplet plan of how ne deed is taba done shouldbe preparedby the player involves. and the precautions. ny. ofthe target eh *Or tacks on helpless opponents by any chorocter class should be compared aguinst te plan Weapon damage always occurs and may kil the victim even tough “assassination GRENADE-LIKE MISSILES: CONTAINERS OF ACID, HOLY/UNHOLY WATER, Ol, POISON AND BOULDERS HURLED BY SUCH THINGS AS GIANTS [AND SIEGE MACHINES, Hurling various containers of liquid is @ common tactic in dungeon ad- ‘ventures. For game purposes iti necessary To make cerain assumptions regarding all such milo, ‘musi be brought into contact wth theo Splash Hit: All eeotures within three feat of the impact and breaking joint ofthe container missile mus! save vertus polsan or be splashed with the contents of he shottered container Boulders ore considered, for game purposes, 1o be 1" in diameter for Giants, Z in diometer for siege engines. Range and damage of siege ‘ochines i given in the opproprate section. (See MONSTER MANUAL for gions abilities) Sine: Acid — 5 pet (808) Holy/Unholy Water — “a pint (402) "10 it” die roll indicates mis, rll 146 and 148, The 56 ol pint (16.02) the distonce in Feat the mise wor off torge. (fhe trge! wos Poison: pint (402) large, simply compute the diatonce trom the oppropricie portion of The Jorge, Le. the choracter aims ata section of the floor which is 1” square, ect: ‘ond miss distance I meorured trom the oppropriots edge oF explained be: low.) The dB indicates the dleecion in which the distance in feet of the DAMAGE FROM A risis measured AREA OF EFFECT SPLASH OIRECT-HIT V-diometer The 28hp, 1 = long ight 5 = thonleft V-diomerer 2he. 27hp. 2= night Saleh 3 = short sight 7 = long lat 2° diom 1dhpt 242hp. + 1bhpt 4= short (before) 8 = long (over) Vdiometer special speciol * Flaming ol splashed on a creature wll bun for 1-3 segments, cavsing 1 hhitpoint of damage per segment * Direct hit with flaming oil causes 2:12 hitpoints of damage the frst found, and 1-6 additonal hitpoints of damage the second round, But then borne out Renge: The ronge of all such container missiles 3 Beyond 1" medium, and beyond 2" is long (-2 ond.-5 "Wahi respectively) Hite: When the necessary 0 {oll ogoin to tee # the container shatters or not vse the BLOW. CRUSH. ING column on the ITEM SAVING THROW MATRIX —- unless speciol pro: endures were token to weaken the container, Le. the container wat specilly scored, is porcuirly fragile, ete. Damage occurs only # the Container breaks, except with regard il which must be alight (Homing) to couse domoge. Pelton special 's dopendent upon whether or no Ihe poison is @ contact poizon ori the container was hurled ino the mouth of the forge erworure In the later cave, breokage isnot necessary i he co: tainer wos unstoppered; #f stoppered check saving throw for breakage ‘sing the BLOW, NORMAL column ofthe ITEM SAVING THROW MATRIX. I ‘il hos been specially prepared by insertion ofa rag into the opening of the container (or wropped around the neck of he container) and se! ative Por to hurling, it will burst into flome when the container breaks pon target impact, otherwise, 9 torch of other means of causing combustion [A shor range you may optionally use dd te determine distance off torget, but then use 46 for long ronge datonce determination. the mise is hurled ot plone such ot 9 wal, read long a high short 98 low, meatur ing up the wall and then lang the celing r down and then along the floor LUghting Olt: fo frch is used o tempo light spilled ol, uae above pro: cedures for misses, os sil could land in the puddle of oil or ol covered ‘rea A lantern shovld be handled similary, ut oko allow ita charter Flaming ot area Crossing Flaming Ot Leaping over spuds of taming oi wil cause no damage Unless the creature 8 doing 's Nahi larmable. Creatures with garment of ‘loth must save vorsu FIRE: NORMAL onthe ITER SAVING THROW MATROX axa greta cachire Waking though orsiandig nang om Holy/Unholy Water: All form of undead, os well os creatures from the lower planes (demone, devils, night hogs, night mares, et) ore affected bby HOLY WATER. Polodins,lommanu, shedy, kin, ond similar erwatures of {0d (or from the upper planes) ore affected by UN-HOLY WATER. The Trquid causes the ofacied eeature to suffer 3 burning 8 if struck by ocd Undead in non-material form cannot be harmed by holy water, Until @ how okes on moterial form, its unaffected, and a vampire in goreout form cannot be harmed by holy woter ADVANCED DUNGEONS & DRAGONS®DUNGEON MASTERS PSIONIC ATTACK UPON DEFENSELESS PSIONIC SCREEN Current ‘anock oe Defenders PsionicSrength Total ‘Aitock Mode ross 0.109, nots 140-209 20259 260309 snot onic lost . c c 15 10 5 5 nd Ts w w “ 5 » % » Foo Whip 20 2 2 15 10 5 5 1a nsinuotion * 3s 2 3 » 5 10 Payehie Crush 7% ro 0% om 0% 2% 10% 0.5 Panic Blast s ° c c 15 10 5 Mind True w w w 2 8 0 % Eaownip 5 » ra » 5 0 5 Igirsinvonon| z © 35 2 % 2 5 Payohie Cush 73% 2H 5% om 2% 2 12% S78 Parone Blast w 5 . a c 6 0 Mind Te . w w w o rs 2 Eoowhip, “ 35 2» % » 5 10 \dnsinwation R ® * Ea x» B 2 Psychic Crush 7% ro 59% om 3% 2% sm 76.100 Prion Blast ° w 5 ° © ic 5 Mind Ts ° ° w w w © 3 too Whio . ry 35 2 25 2 15 \dinanwotion z ® ® * 4s xo 2% Payehic Crush ee om eo om am mm 9% 1or-25 Panic Blast é ° w 5 . c c Mind Tet , ° ° w w w “ EgoWhip 1 ° o 38 » a 2 \d'rsiquaion ® e ® ® © 35 » Payer crush 90% 748% oo 56 oe au 2% i208 ve Prionic Blow x x ° w 5 ° € Mina Trt P ° P ° w w w foowne ‘ P * 3% » 2 1ainainor R R z R z o 8 Payehi Cush 7% oom 70% ton som om 20% Detender's Psionie Strength Totals the score prior o any reductions, even though the eurent total forthe individual could be os low at 0 ‘The attacker's Current Attack Strength & Attack Mode are compored withthe Defenders Psonic Strength Total, reading across, and a result obtained, Numbers indicate the numberof the defenders prionte attack points i! 8 rounds, no psionic ctvity posible turns, no psionic or other acity lacy psionic ably lot forever, hough dicey is curable by oheal spell Killed, rising/resutrection is possible, but psionic ability s lost manent los of one attack or defense mode or psionic discipline", and daxed as above Slooping ino coma for 1-4 woaks (cotaonic state 99% likely tobe mistaken for death) Robot ~~ mind under contol a victor unl releated or 2.8 weeks have elapsed ond a saving throw versus magic is mode Wounded psionically, one crack or defense mode o” psionic discipline” unusable for 28 weeks * Choose randomly rom among all ack ond defense modes and pionic disciplines, Note: Psicnic creatures with mind bor ability will ke damage only afterall psionic sirength is los, so teal etter results os 40 points uni O's reached, Damage accruing beyond the point where 0 psionic atack points was reached results in physical damage (hit points) being token by the defender on poin or point basis, Torgere “Seving Throw Dice Adjustments Total Seving Throw Intelligence at tack Ronge ‘Additions EW isdom** — short” Medium Long magicuser +1 1 PSIONIC BLAST ATTACK os 2 ee Sere +2 7 UPON NON PSIONIC vor sk lection 3 (CREATURE vir a nO ‘mind blank spel #2 3 821 2 " 10 Swart 14 Geingptionicreoted power? 225 10 ° ° halting Ta hing ESP device 5 229 . ? 6 holm of relapethyt 4 eeblominded ” nw ‘ 5 “ tower of wom wil 93 Se inane ~ 335 “ 3 2 ‘mind bor +6 a 2 1 588 up ° 1 large, ESP, ethereciness, feablemind, feign doth, geas, invisibility 1 The helm of telepathy will couse the attacker 19 be stunned for 1-4 rounds ifthe defenders saving throw is successtul *Thote powers or spells are: astral projection/spel, augury, chorm monster, chorm perton, cleroudienee,claiveyance, confusion, detect Cvil/good, detect magic, dimension door, divination, empathy, en (ony 207), know alignment, levitation, locate object, magic je, plane shift, polymorph se, quest. shope chonge, suggestion, symbol, nasi, telepathy, teleportation, te seeing, ‘Rfoebleminded person hoso combined intelligence and wisdom score of05, insane creatures connot be prionically tacked. (See INSANITY.) ek © 1979, 1981 TSR Hobbies, inc. All Rights Reserved. —PSIONIC AND OTHER COMBAT TABLES [/PSIONIC Vs. PSIONIC IN MENTAL COMBAT Eon Defense Mode Prinie Arrac Mind Mantel Intallact ‘Tomar of Stremath ‘Mode Son errors Ferrets tron Wilh Prion Bosng 3 ° H ° 1 Mind These 2 ° ° . 8 90 Whi ° ° ° ° % Iainsinations ’ 8 1 Paychie Cathe ES Prion Beso % ® 7 ° % Mind Tae 6 : é 2 ° fgoWhir 2 ° ° é 2 ISinainvenono 2 0 3 3 Payehie Grose ne 1 Prion Blan 70 2 2 7 31 Wind Trew 8 3 2 3 Ego Why ” i i : % Iatnsinvaions 4 2 ; ‘ Peyehie Gras ™ En im Prion Bloxn 5 3 7 z % Mind Trew 2 5 ‘ 5 te fgoWhipr 2 3 2 3 100 Idinsinsaniono 7 ” 2 10 Peyehic Crs 1096 a= Saw me 2% Prion Blox 7 2 8 1 7 101 Mind Thre % ia ° 7 a ‘e fae Whier Fy a & a ‘ 135 [Strsinsotions " a 2 * i Payee rahe 2% im % om % ion Blosn 78 7 2 rr 7 136 Mind these x uu ry " 2 * oo Why 38 ie 10 7 10 wp Iginainvavono %6 26 2 2B x Pychicushs 2m 1696 i 10% ™ Total Psionie Strength isthe attackers atiock and defense point siength total peor Yo the subiraction of atock poins forthe current etack segment and defense points for the current defense mode for tha! same segment (These points, along with loses, any, are taken only ot the tnd of he segment) ALL ATTACKS AND OBFENSES ARE SIMULTANEOUS. The Attack Mode is compored tothe Defense Mode, reading across, ond ¢ results obroined ‘Numbers indica the numberof pelts of defense strength io! by *he detende Paychic Crush shows the percentage chance of instanly Kling the opponent. Any score above that shown for the defensive mode used Indicates n affect. A dash indicates na possible chance of causing inst death, When both sides have attacked once and defended once the psionic combo! segment i ove. All points of strength expended in attacking ond defending ere toteled separately, points lost dve fo alack ore added, onda new TotelPalone Strengths determined foreach side, EXCEPTION: IWopsychie erush succeeds, the defender is dead, ond adjusiments ore made only for he victor’ sirength Note: The subscripted numbers following the names of the attack ond defense modes (os in Pslone Blast) ore the cots, in alack or defense points respectively, of using the modes. ergot a EFFECT OF PSIONIC BLAST ATTACK ON NON-PSIONIC CREATURES, Permanent Temporory Mid Desth Come Sleep Stun __Confone_tnvoge Panic. Feablomind —Insonty——nvenity” —_neanly EIS We cg reapers eee mete oe = = = < oo ith oe = Bs z s 2 or nts Nem z = 2 iz ar at tae - = = tats te ste a ie | ol als 160k : = eee ee ae ae eed = mee Se eS a o1 nts 1690 eee see et es eo nao © aces ergs oo oF oto == Sy ve a Es 16.00 PSIONIC ATTACK RANGES ANI “Attack Mode ie AMA a rvonetion bene, longi oin cone e este B. Mind Thrust Vereoture © Eowne jee ped Ay tong Plato ETFs winner 8 Mind Thus 3 ° - ae: Aa ky ee : 2g rey let ier eee fies Plier fe . teal rage tictsnedice dag 30, roster ositod : ee ne ey och in sero dd R10 range foreach pion inked i. 2= 200% ot ° nero a ao oe teecchtne ldeosacenetiaporm tan 2 Ctegary (25 points) ond reduce damage by 20%, cons rounded individuel will double or treble range of attack modes B, C, or D. up. It the attacker je obeady. in the 01-25 seengih: range, domoge ede a reas bag ee FIGHTERS TABLE Yosided Dice for Experience Experience Accumulated Laval Point Tevel teins Title 2000 Hi 1 Veteran 20014000 2 2 Wertor “4001-8000 a 3 Swordsman 8,001—18,000 4 4 Hero 1810135.00 5 5 Sworhbucklar 35,00170.000 6 6 Myrmidon 70.901—125,000 7 7 Champion 125.001 250,000 8 8 Superhero 250,001—$00,000 9 9 lord 5000017500010 9+3 Lord 10th Level) 720901—1,00000 11 946 Lord ITihLevel) 250,000 experience points per level for each addtional level beyond the 1h Fighters goin3 hp. pa evel fier the Sh MAGICUSERS TABLE |. ‘Asided Dice for Expertonce Accumuloted Experience Pointe Tovel HitPolnts Level Tile 02500 1 1 -Presidighator 2.501 5000 2 2 Broker 5.001 — 10.00 3 3 Conjurer 10001 — 22,500 ? 7 Thewrgt 22,501 0000 5 5 Thoumotugist 0.001 — «0,000 é & Magician £0,901 — 90.000 7 7 Enchonter 50,001 — 135,000 8 8 Warlock 135001 — 250,000 9 9 Sorcerer 250,001 — 375000 10 10 Necromancer 375,001 —750,000 " Wizard 750,001 — 1.125000 1241 Wizord (12h Jove 1,125,001 — 100,000, 13142 Wizard (11h evel) 1300 001 — 175,000, 141153 Wizard (14th lovel) 875001 —7250,000 1544 Wizard (15th level) 2.250001 — 2625.00 16 N45 Wiaard (16th eve, 2625,001 — 3,000,000 148 waard (17m evel) 3}000,001 — 3.375.000 ie 197 Wiaard (18th evel £75000 experience points per level fr each addtional level beyand the eh Mogi: Users goin 1h per level ter he 11th, SPELLS USABLE BY CLASS AND LEVEL —MAGIC-USERS Mogicsers ‘Magic Users Spell Level evel pecs caal Senn cm? 0) o# 1 TE A LSE Se 2 euch tee se pe see Mie 3 201 Fay Feo “ 202 5 a24 ‘ 4202 7 sme hsecteciate 8 Bit sts Bote e ea 9 aa ea 10 «4030202 " 44433 Wee mass eka sae z pita 8 a ag : Soggy Ae tee eee Saas sues Fae T $05 5 5 8 8f 342 S055 5s 3 ses gm a 8 oA RE Bees d See ager Se ae ay ar Oe ae cases 3 Shee. S S25 95 5 5 gets 3 SEs ss mass SR sees cere i sere eae 5 SSeS a SS, a TOF 7 4 Ge bo 6 ‘THIEVES TABLE 1 6Sided Dice for Experience Accumuleted Experlance Points evel HitPolnts Laval Title o-120 01 1 Rogue (Apprentice) \asi—2500 2 2 Footped 201-500 3 3 Cipurse Soo1—1000 4 4 Robber 1000120000 5 5 Burglar 2001-2500 6 6 Fileher 21700007 7 Sharper 70001110008 8 Mageman No9o1— 160,000 9 9 Thiet 140,001 220,000 10 10 Master Thiet 200140001 ‘ooo — e000 12 1042 Mottor Thief (11th level) 1044. Moser Thief (12th level) £220,000 experience points per level for each additional level Beyond the 12 Thieves goin2h.. per level ater the 10th, (CLERICS TABLE 2.Sided Dice for Experience Experience Accumulated Lavell Points evel HitPolnts Tile 0-150 7 TY Aeolye 1,501—3.000 2 2 Adept 3001-6,000 3 3 Priest ,001—13,000 4 4 Curate 1300127 500 5 5 Pertect 27,50\--55,000 6 & Conon 500110007 7 tomo Nooo1—25.000 8 8 Fawriorch zsoo1—4500 9 High Priest 450,001-475,000 10 942 High Pres (10% level) @75,001-90000 1 944 High Pres (11th lve!) £225,000 experience points per level for each additonal level beyond the Vth Cleves gin 2p. per level ater he mh ‘SPELLS USABLE BY CLASS AND LEVEL— CLERICS cleric Level 1 2 2 2 2 3 4 5 5 6 6 q a 9 ° ° ° ° ° ° 1 2 2 2 2 b 3 4 5 é 7 sale nly by clerics of 17 or greater wisdom ‘Usable only by clerics of 18 or greater wisdom

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