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LAND of the RISING SUN MM YN 72S Bey) OROcHH gh 4 é © copyRiGHT 1780 KP BADGER LAND of the RISING SUN US. COPYRIGHT NOTICE Copyright 1980 Lee Gol, All rights to this book are reserved. No part of this book may be used or reproduced lany manner whatsoever without permission, except in the case of brief quotations bodied in critical articles or reviews, Cover illustration and interior artwork are copyright 1980 by Ken Pick, Box design: Consultad Ltd. For information contact Fantasy Games Unlimited Inc., P.0. Box 182, Rosiyn, New ‘York'11876. The editors would like to preface this book with a comment. Lee Gold is well known to {ong time role playing game enthusiasts as the editor of Alarums & Excursions, perhaps: the only truly open forum available for game designers and sapiring designers to express their views. We have long been familiar with A&E and were quite complimented when Lee's columns in ARE made it clear that her own campaign was based on Chivalty & became aware of Lee's interest in Japan and Japanese culture the Bos. ight be willing to work on a dreamed of Samural expansion for C&S What this is really about is to indicate the great pride we take in the fact that Lee Gold has finally decided to publish a role playing game (afterall, who could be more know- ledgeable) and that this game, Land of the Rising Sun, secs print with our company, We are proud and feel greatly honored. Hopefully we have not caused Lee too much ‘embarrassment by adding these comments as an editorial introduction. Scott 8, Bizar and Edward E, Simbalist CONTENTS - INTRODUCTION 1. charsters Saw. ae = 2 ini! Social Css a. eee - er 3. Money, Income, & Pay Seales 6. 5 6. Profesions & Experience 6 Influence & Reletionsios. : = 7 Dres, Aes ad Armor. 8 Prices 9, Maple 10, Subtypes of Magicians 11, Learning Splis & Enchanting Materials ==> 7 12, Buying & Selling Manic Materia a 13, Mape Spats : : 14, Magical Combet . 18. The Marit & Fine Arte 1. Sle of tenth & Detection 17. Thieves, Bandits, & Nini... =~ 2S : 18 Individual Physical Combat 19, Aerial Combat 20, Water Combat, 21. The Anal Plane rh : 22. Medicine 23. Religion 24. Clerics 25. Afters Character Die : 26. The Calender & Westher, = sees 27. Busines: 28, Designing Feudal open 20. Mass Combat 20, Animale es a qth Pee Bi. Homane Se ~ ‘ BSpinteBskemone ss. 2a. anifact Spins ‘34. Demons : : ‘35. The Dragon Resim 36. Gat 37. Goblne 38. Hengoyokai 238. Muman Spirits. 40. Weather Spirits 41. The Kam, Budhas, and Their tenants 421 Intentions of Chance Met Beings 45, Town Businesses & Encounters. “44, Road Encounters... {5 Random Wild Ani ‘46 Home Defense & Valusbiae «=. APPENDICES 4. Provine Names oo 2, Recommended Reading.» =. 3. Scanarioideas sss sss Aledo... = 5, Conversion irom Modern Jepanese Pisce Names to Ancient 6. Guide 10 Character Shoets & Sample Character Sheets = INTRODUCTION For centuries the Japaneee have called thr islands NIPPON, Land of the Rising Sun. This Fantasy Role Playing Game i tn Feud! Age pan, roughly the culture that prevailed between 850 and 1500, This isthe dapan of legend ~~ with brove samurai, stsithy nino, crafty fox sins, trying demons, awe-inspiring Kam and Buddha, ard lovely geisha, Ie lies comfortsbly ster the sudual ofthe Ain bor. barons’ and’comforabiy before the coming of Europeans with the foreign weapons, medicines, end other contribuiont which were to revolutionize the course of Japanese culture, The raoding ist atthe ‘hd ofthe rules may be uted by thos intereied in more information soout Japanese culture, This rules system ie part of the CHIVALRY & SORCERY femiy, but is usable on ts own without the need of buying C85, The combat section introduces some altenative modules for vriout CBS options ‘th the intent of providing 2 simpler version of some procedures father than with ny intent of superseding the origina ules for hand (a) pen, eraser anc paper. (Putting mape end character sheet in side plastic protectors ‘and using 4 ease pent for notes on them has als ban oud se) Wo) dice: one or more 20:ided aie; one oF more sisided dee. {recommend thee ofeach plus pen that wil etch plese) 1 leo advise the we of. (a) miniatures 10 represent choscters 10 that battle vanes may be 42% up in detail (set fr determining exactly who iin the path of stance weapons oF the target area Of 3 spel ~~ and numerous other questions arising during the course of faht) (b) a bettieboar: a board rule into squres ese large enough for 2a minature to stand on for sory massuring at ditonce, (c)ecateuisto, Players should either ak one oftheir amber to tke overall Game Master functions or divide the tertory into several actions, n ech ‘of which ‘one player is the GM, remponaible for sunning the nom layer characters hare end knowing the train features, GAME SPEED: 2 siow game speed (one game week to four real ‘weoks wil favor the fighter wno gain EP chity by killing things dur ing gamed combat, wile a fox gre speed {four game weeks to one ‘eal week wil fvor the mages, who wl gain additional game tie to ressorch spells and enchant mater Players sould be prapared 19 Vary initial gome time Tor emergencies {Iie school inl, shming onvention, te} or to raslanen advancement ofthe varus cha ‘ctor types | recommend 2-4 game weds to each period in betwen roleplaying together, My ow Fantasy Role Playing ie began when I dicovered Dungeons ‘nd Dragons in 1978.1 have playa an increatingly mole form of it'over the yeu. I 1975 1 founded an amateur press ssnelation called ALARUMS AND ESCURSIONS to allow Fantany Role Players %o tak treely to one another without first being Fitered tough ¢ lets tothe editor column, ABE stl continuce with an international S21 of contributors at 160 mineosraphed pages month, ‘Somehow with the pasting of time, even Variant O80 began to seem less ae less satisfying to. ma. I waplesed when F dacovered CHIVALRY & SORCERY ‘by Ed’ Simbalt, Wit Backheus and friends. They discovered me shorty theester when sont them care ‘of FGU ast of 20 questions about ambiguities in the C&S rues, For » while | maintained a 20 questions « month private orrewond. nce ith Ed Simbalit whieh sow print ot the and of THE C&S SOURCEBOOK). Eventually this flowered inp the occasional p> ‘earanco of both Simbalst and Backhau in ARE. ‘The CBS campaign | co O10) i triangle probebilty curve with sproad of 2-20 but greater chance of get {ing a numer inthe mide ofthe spread than a the end OTHER ABBREVIATIONS CGM: Goma Master, the person running the areshwordlesmpsign. Pc: Player Character (a character role played by player NPC: Non-payer Character (one ole-played by the GN. Wr Weight AL: Alignment DEX: Dexterity CON: Constitition STR: Swenath ‘APP: Appearance vc: Bardie Voie WIS: Wisdom INT: ttaligence CHA: Chariime FP: Fatigue points BP: Body points HP: Hitpoints (FP + BP, EP. Experience points LVL: Experience level, MK: Magi ove! PCF: Persona! Combet Factor PA: Personal Maie Factor AC: Armor Class (CC: carrying Capacity THANKS ARE DUE TO many people for helping me with thi ‘me. Among thom are Barry Gold, Owen and Hilda Hansiten, 0b Frager, Clint Bialestone, Elizabeth Wolcott, Adams Dousiss, Kevin Simak, Rod Burr, Mark Swanton, and tho other FAPers wh ‘he helped ith playtsting or ertiqung the Tle, ether i person ‘oF though the pages of ALARUMS AND EXCURSIONS. Now THAT YOU HAVE BOUGHT THIS RULEBOOK, skim throush once (especialy sections 8, 6 and 28) before roiling up your ehar- Scterah When rolling up shart, look up ll sctions reerenes, {Check the glossary on any unfomilor trm. Feel fee to xerox cha tor sheets and calendars, melee combat tables, ad mesic combat Sayonara 1 GHARACTERS |LSPECIES (OPTIONAL) 1 player may akuaye opt 10 have a PC be human, To have 2 PC Hengevokai or Bakemono, however, he must rll Di00.on the chart, 0.85 ase tpanese Human 86.95. -- Hengeyoka Shapechange: se 8.00% for characteristics) ‘00. = ee Se e130. Soa 2 Badger B19: 2 1 eHow 96.00 See Se Lillie 196.00... || “Bakemono (Noster These ae the only BC Bakarnono. oe on Kappa Ieee 37.07" for character) 20 "Tengu lane 3713+ for characteris) 220. LIT Lefin foe 36.07 for enaractritis ato: | ‘rach ee 35 04+ for enfracterties) 00: 1 Rokr Kb (ne 3718+ for enaraterities) 1.02 GENDER (OPTIONAL) 2 player may always opt to nave # PC be his or her own gender. hermits rll 0100 and check below: HUMAN 0.75% é Soke aaa 76.0. ee SS ramale FOXICATITREE ors =e 76-00 Male BADGER/KAPPA/KOJIN/TENGU or50% ae Mate S008 oe =o CD Female ‘OnOCHI/ROKURO KUBI o150% 51008 102 HOROSCOPE ASPECTS For fuller information, se section 10.2, Roll O10 +2, Wo Aspected: may reroll one charactors. LO - Li or Kile 3.0 Average Aspacted: may be killed off by player if any character isuel.08 Ii 2 or below. oseted: may be killed off by plaver if any character: iedorbelow. (ote that infanticide of the weakly or starred child mas ional Sepanese method of population contol) trod soa size Flt 2010 for humans Hosght of Mate 27 a an “eam 18-20 = 2 Dota Height of Female 200i er : SS us 3 : : “ears 20 eet ‘ral Effects of Frame ‘ory ight frame: -2 height loves to weight: +2 DEX Ligh frame: 1 height lve to weight; #1 DEX ‘Average frome: normal weight Heavy frome: *! Regt ev! to weight ‘Very heay frame +2 hight levels to weight; 1 DEX ‘Note that Frame indictes whether person i ght or heavy boned, not whether parson ie urerwegnt oF overnight. BPidey Regeneration: the first figure is for a day of strenuous [ctivity, the seand fora day of moderate activity, the tid fora Gay of rst [FP/nr Regeneration: the fs figure is for an hour of unencumbered trlking, the stcond for an hour of rest, the thie for an Rout of see. 07 STRENGTH Roll 2010 Yor humans. If CON i below the minis for rolled STR, lower STR until the CON requirement is met, Thus, If 10 i ‘olleg for CON and 20 or STR, lower STR to 17 oll er ; 4 3 3 3 = 6 = 78 : S10 - 2 a 8 a ra 2 's 4 6 3 ” 4 8 8 ® 6 » See Superhuman Strength ‘SUPERHUMAN STRENGTH: roll 020 Carrying Minimum Fewer con 30 8 35 8 40 5 so. « ‘Bekemono Carrying Factor: +. STRENGTH EFFECTS: 1+ = 11 0 CHA;20+ = +3 to CHA ‘Add IDF per Superhuman STR grade (48.20) 108 APPEARANCE ‘The measure of character’ attractiveness Rell 2010 for humans. 2: HIDEOUS: +165 to Surprie; 6 to CHA 2S: UNSIGHTLY: +5% to Surpete; 4 19 CHA 4: HOMELY: 3 wo CHA 5:7: PLAIN: 10CHA, 8.12: AVERAGE: blends in with the coms [545 FAIR: sigtiy more atractve than usual (6:07; COMELY: #10. CHA 18.9: STRIKING: +3 to CHA; those with APP |-2 may hate on ight, 20% chance, 20" EXQUISITE: +4 to CHA + 10% to Surpriee, Those with APPL ‘ay hate on sah 30% chance. ‘Wounds to the head have a SOX chance of maring good looks ‘hd being | 10 APP See seetion 16.0 for Surpis. 109 BARDIC VOICE ‘This prevents attic alent, eapecily that of the spoken andl sung ‘nord, Those with SVC 19+ have CHARM PERSON (see section 3.09) S's natural pel! that does not raquire FP to cast. Rol 2010 for 2: STAMMERING: 3 19 CHA if nots APP 3. RABPING. 2 to CHA nat le APP ‘47° BORING: -1t0 CHA itnot ite APP 4: AVERAGE. I5i6: ARTICULATE: +1 to CHA 7: PERSUASIVE: +2 to CHA Ia: ELOQUENT, +3 to CHA '9: BARDIC: #410 CHA, to Miltary Abiity 20: ORPHIC: #5 0 CHA: + toMiltary ABILCY Mo INTELLIGENCE ‘The characters silty +o reason logically, engage in scholarly re: “arch, remember nd understand mages! sale, and improve lang ogee Roll 2010 for rman. Dis Language Detect Research Remember Read Roll Points Faotor Limit Spells” —‘Serolls BP 2 ley 2K 0 108 oo 34 lony BNO 20% gee 56 Joy x 0 25% et 7 2enly BR 30% ° ao ze Ot 358, 40% o ave ome 50% u 3 ow oy 55% m 3uv tex 0% 70% BSL Ra asx 4 SKVE 4m 0%. sox ave ie v5 sox 1 BML wom ka. oom 2 7 ehve Hoe ix 20% om 32 VL eR Xx 95% See 2 ave tew oon om 3 2 SVL 20K x ‘00% Yoox 48, Langue Points Except fr fornaners, all dweller in Japan —~ including Hengeyakat land Bekemone speak Japanese. Japanese s.9 spoken langage ‘snot related to any other language in the warid, eventhough iit ‘ten with the Chinese ideonraphe. Disact The Imperial Court speaks its own distnet dialect with 2 unique gammar and 3 highly intalletual voesbulory: this datct i spoken By all samurai nd nobles. Commoners speak the elect of thet province. (There are 72 provinees, each with @ more or les unique Sale) Al merenants and clones understand court silt se wall {heir province ile. All Entertainers understand and speak court Glolect as wall es thet provincial dialect. Eta (untouchables) have their own dialect. Women speak 2 dlstinctlyaiferent version of Hengevokal and Bakemono spook the province dalect, but under stand court daact. Language points ae used for scairng al ther language sls thn ‘tow mentioned above. Samirei and Nobler require HALF the stan: ‘dard languoge points to learn writen language skis. Foreigners tava ta sander nguon poms oan wien inane Wiiten Japanese Japanese i writen using thre sets of symbole: (@) KATAKANA: 2 syllabery of 78 sans used for foreign words and ‘proper nouns in adult Japanese fist script warned by ehiléen, (b) HIRAGANA: @ sylabory of 76 signs used for grammatical in- ‘iecions by the fully literate; used Yor ative words By the 0m! iterate {e) CHINESE IDEOGRAPHS: 2000 common ideographs used for common concepts ~~ and 3000 eddtional compl ideopraphs used {or sophistiate concepts. Langue Sis ff Understand dlaict of another province Read and write Katakana : ead and write Hiapona. == Understand Eta aiieet. === Se Speak in understood atect of another provines = =. = Speak in understood Etadigect.- esas less ccc c es Understand cour dialect. ss == 2 Speak understood court dialect: | Speak as member of opposite sex. Understand foreign spoken language == a. ‘Speak understood foreign lanquser Understand Jepanace foreigner Read and write basic oomph «es « FRead ond write complex weogrephe : Read end write foreign language using known ideonrahe FRead end write known foreign language using alphabet 8 ‘Thus, e Geisha with INT 17 [6 language points per level) would grow ‘ip speaking both her provinets lect ond court alc. She {ould earn to read and write katakana and hiregona on besinning her tet level, butt would ot be unt Tove! two that she could read and write basic Weographs and not until level three could ‘he res and write complex sear aphs DETECT FACTOR: the character's modifications to the standord ‘hance of noticing something, See sections (3.07 and 16.04+. RESEARCH LIMIT; the highest ev! spall a character may usally learn. (Ghaacter with INT IB may learn level XI spall thee moge subtype is sppropriate REMEMBER SPELLS: » character's ability to corecly remember {spall he has not fully mastered. READ SCROLL: a character's ability to rod from # sol wsoom ‘The characters ability to make prudent or se consstnt decisions in secordance. with his slgnmant and ideal, including religion. Fol 2010 for humans, 2: SILLY: sets on the whim of the moment. 5 to INT (out if INT 2 t6t, make WIS 3 and 3 to INT instead). Not clerical materi 3: FOOLISH: 3 to INT tout st INT is 16t, make WIS +03 fist and lower INT as then specified Not cleieal material, 145: NAIVE: -2 to INT lout i INT i16, make WIS +03 and lower INT ae mecitieg neon 6:7: IMPRUDENT. 1 to INT (but if INT 16+, make WIS +02 Iran, 2: AVERAGE F244: PRUDENT: reads oxhr characters wel, 15: DISCERNING: straund judge of other Ve: THOUGHTFUL: #1¢0 INT. 17: JUDICIOUS: never sete rashy; +2 18: WISE: 4340 INT. 19: SAGACIOUS: +4 to INT Mage or Cleric is 45% when eating fell or cerforming mirc, 20% chance of calling upon his Nghe {culties tie, the GM) to eve him added insight, after {turn of Inaetnity and ons of 03 FP. 20: PROFOUND: #5 to INT: HO% when casting spell or miracle 28% chance of alin upon higher faculties. wt 112 UNDERSTANDING MECHANISMS. both INT and WIS ore 142, 2 character may intuitively unde and the operation of mochenisme, Chance i % + 8% per WIS point over Ia. Only one atemot mey be mede to understand 9 given rmecheniam, with understanding coming in D6 turns. f sucestu the character understands the mechanam’s bate Funetion end ‘mode of operation. ua CHARISMA ‘The character's ability to scouse loyalty end enthusam, to imorets chancemet eoquaintances. Ths talent grows out of his other char sete (HA = WNT + WS + APP + BVE+ DEX) + affectsof MT FRAME STR APP and BVC “Thus, schoractr with INT 17, WIS 9, APP, BVC 13, DEX 9, everope HT, FRAME, and STR would haw CHA of 7 +19 +5 + 19 9) = 632 126-1 (APP) =16, s: 2 oF less: INSIGNIFICANT: no appeal a leader. 3.4; UNINSPIRING: can command smal group if delegated author: % morale 1 group 30 ed 157: UNIMPRESSIVE: can lead men, but not make them fo secure: 80% to followers’ morale, Iz: AVERAGE: can commend men, but those of equal rank oF (CHA prow difficult to contol 5% to followers” moral. I516: INFLUENTIAL: Men follow with confidence, 16:17: COMMANDING: +530 followers" moral 18; DOMINANT: +10% to followers" moral '9: LORDLY: Commands unewerving loyalty; 18% morale 20.29; CHARISMATIC: Roya bering; 120% morale, 30+: AWESOME: Kemlike bearing: ¥25% morale. ‘tocking Chariema [A character can cloak upto half his Charisma whan not under heavy ‘motional sess. (Thus a charactor with CHA 1 may appear aero: {character with CHA 30 may appenr ony “influeti") 4 ALIGNMENT [A cherectrs morale. Alignment should not be regirded as 2 mandate for good and el charactors t0 attack one another on sight (or have ‘any moral right to do sol. Its possible for characters of opposite Btigent 10. develop rspoct and fendinip for one another. Allon ‘ment a guide to the player fr e bass on which to Bud the PC" personality Flot! 020. OF, if you with to opt for # particular spectrum of alin: ment, rl either O10 for Good/Moraly or 10+ 010 Tor Wordly Eu. Good TSAINTLY: Devout; will ty to become 9 cleric. Will break sei Conventions to help the good and innocent. Honorable snd loyal. Fe WIS #015 i lomer 2: PIOUS: Devout wll try to become a cleric, Honorable and aya ws 3s 3: UPRIGHT: Devout; honorable and loys: WIS 8+. 45: MORAL: Socks to oct devoutly: H fale, rents end attempts to atone for it afterwards, Honorable and loyal. (67: TRUSTWORTHY: Seeks to seem devout. Honorable and loyal. Wirtaty 8.9: LAW ABIDING: seoks to stam honorable and loyal. Will not break wactions o is. OIG: MUNDANE: seoks to sem honorable end loyal. Seok to sem law abicing. Wl not be a prty to Waly ell conduct lig: CORRUPTABLE: Seats to soem Honorable and lwabicing, but wil do almost anything If prin is met, loyal to parents and eu 16:17: BASE: Seeks to seem honorable, but will do anything if orice Is met. Has no eompunctions about injuring anyone ather than pare IB: IMMORAL: Enjoys fraud, cotrion; sake to soem honorable, 1B; WICKED: Enjoys foud, coercion and depravity. Enjoys Wola ing religious and soca codes of plety and honor. Seeks to seem loyal to mester ond parents. 20 DEPRAVED: enjoys fraud, coercion and depravity. Seeks to ap- pear demonie wien withthe weak or other il peop. Otherwise Saks 0 seem loyal to mastr and parents. For further notes on Japenese conventional morality see sctions 6.09% ond 23.08. Ls BoD POINTS ‘The amount of pyseal damage a charecter's body ean endure, Thit Is orved from the BP given for HT, STR, CON, and INT. Whon the character has chowen a profesion, one of the folowing factors also ‘sided ~— and the total recorded on the character sheet, Addition! bonuses will beaded as a character guns experience and adware n fighting sil. (ee section 518 for dale) io - 7 ‘ @ 8 ‘3 6 io S 2 . ‘a soem i Peasant a ‘a ‘Ascti Core = < ‘4 Entertain es Merehantriaon © 00222200 Saat (Other Person. Sie i 8 See Section 06 for recovery of lost BP. Lis FATIGUE POINTS: ‘The amount of fatigue character con endure. As a charactor be- comes mare experienced, he develops kil and endurance, Blows \abich would once have inured his body are paried or blocked, ‘suiting notin physteal damage but in energy loss Normal dora {is therfore frat eseased against a characters FP. Only i there are ‘ot enough FP to absorb damage (or if 2 critical hit occurs) wil {emage be done to BP-FP are ato lost duo to severe physical x fron, casting spall, of saving agpnst spells of ution and com- ‘Bognning FP (se 2.00) ‘Superhuman STF Semural ves: ‘Other Human => Hengeyokal Bakernona Each time the character ries t0 2 higher experiance lve, new FP fare rollad, The now FP are used if they afe higher than the old ‘one otherwise the old FP are retained, See tection BiB for de ‘Se section 1.06 for recovery of lst FP. U7 CARRYING CAPACITY ‘A resaure of character's tre strength, not ust his capacity as 2 ‘best of burden. ‘CARRYING CAPACITY = STR + CON carrying factors! X WT “Thus, 8 5'6" tall human with Heavy Frame (hus weighing 80 bs) with CON I6'and STR Ia would have 8 earrying capacity of (4 + T= 2) 130 = 260 oe 40% of carrying capacity = PARTIAL ENCUMBERANCE” A parilly encumbered charecter moves 2Tsgment slower than Use nd ie HOS eaver toi ‘50% of cereyng capscty = FULL ENCUMBERANCE’ a fully on eumbered chorecter moves Ssegment slower than uso and 25m eanierto hit. Lae MILITARY ABILITY [Avcharsctors talent £0 be a succesful fel commander, with Indicating minimum and 10+ Indisting. maximum tats! and frotage sence MILITARY ABILITY = (INT + wis + STR + DEX + CHA) INT Css BTREDESCE CHA 1 forwis i+ or CHA ioe 4 for DEX 19+ forms 7- or CHA 7 or INT 7. MILITARY ABILITY {8.2 If the character if not 2 TRAINED FIGH- ‘TER. The child of @ samurai, noble, bend, nina, quad, ward hed, framing possant” oF fighting’ cleric is'© Trained Fighter. All other ‘characters may tain 19 become £0 By’ (3) spending DIOO/INT months ot @ bandit, ued, tahtng clei, wandering iter, o fighting mene 1) influencing & Matar of @ Marti! Art to accept them as students nd being svectastliy taught a Martial Art 19 COMMAND LEVEL Used in large scale setions os a measure of the Commanders ability 1 Itad roopt and inspire their marie, A PC's Command Level i hat his Miltary Ability rounded to the nearest whole number. A ‘character with CHA 20 1 t0 Command Level 120 PERSONAL COMBAT FACTOR ‘A character's ability to fight. To reflect the fect thet the choacter’ {otal being determines his fighting abilty, the PCF is computed tory ‘various ehorecterisies —~ and reid slowly with inresied exper- lence (S50 section 518.) PCF = Canrying Capacity + Miliary Ability + DEX + Class Factor a PCF Clas Factor ste section 2.01, 5) Semura Sees ast es Weaponsmith = Nina a Bena: (Guard Ward Heed Figting Cire (Omer Fighter Kolin. eee ss: ‘Ascetic Cenc | Entertsiner. Natural Talent Moge 222 22III TT <. acre sa “Thus, a character with CC 31, Miltary Abilty 6.84, DEX 1? and Clos Factor 10 (for Bandit) would have 9 PCF of (216 + 3:42 41.7 +10) =9.27. Light Weapons oma/ Per aL wor wir PARRY oF 4 ' ee 3 # 2 = = a = . wx es : 3 tx ae * A 3 0% 40% : 3 +m aK. to a 3 Moxos, i a 3 He ee ie 2 3 420% 20% iss 2 4 im ZN a 3 4 x ae 2 2 4 vex ae Ze * a ‘0x 08 a 4 a 3358 3K aor 3s 4 tex San ae Pr 4 30% 40% a 4% 5 “5% 45% aor ” 5 sox ox ast 2 6 yen ox 50+ # 6 0% 50% mar WOF HIT PARRY SHIELDING DODGE ' ™ 40K 1% eka = = = Sas : ae ax es a x 2 ee ox = 3 Hon Bk aw x 20 We oe ax. 2% HS Hex dom ase 0% H 4) fax ox lew mm M4 yon bx ow 8 4 lan eae 4 4 Ye ox Soe Sox 44 mx eee 35%, 34 Yam ex Sa 20x “44 sak ex aoe 455 45 iam Sk aa 50% % 5 tax Sax oe 50% % 6) Mom See Sam 4 48 tam Sex Sox 35% 7 Mex Ox S5 x ‘BL = Adsitons blows per turn, DMGIWOF: Damage multiplier times Weapon Damoge Factor. All Ins are assumed to be sold blows, so standard damage of ven weapon is constant, unless erties! nit i truck, Se 1819 for de- {all I WOF/grade of Superhuman Strength. LH: Light neewy weapon, the intermedi weight clas of wanpons. ‘Shisiiog can only be used by @ Trained Fighter. See suction 18.09, for details “rained fahtors get one free ctv shield or weapon parry. See setion 1.12 for ont, Attacks end Chain attacks get only HALF HIT bonus. attacks donot get any oxtee blows per turn from an in resid PCF. [Note that increased hitting ability Is axpresed oo plus, wile in- rented parryin/gng/shieiing reduees the opponents chance {o hit and is therefore expressed‘ @ minut to hs hit percentape. 1.21 DEXTERITY EFFECTS ON FIGHTING CAPABILITY Low DEX: (Character with DEX 9. is -2% to hit and +25 to parrydodge for ‘och DEX point below 1. Thus, « DEX 5, PCF 10 person i 10% 1 hit and 0% to porryidedge, making him only 28% to hi per- {centage ith Light Weapons and 5% to opponents hit percentage Darryng with light weapons. A person of DEX I, PCF is thus 23% {o his hit percentage with light weapon and 428% to an oppon- ‘ns Wt pareentage whan arrying with © heavy weapon: 1 Such | person pories 3 awiewardly that the opponent is more ept to hit im High DEX ‘Avcharacter with DEX 12+ can specilze in wespons/body parts. Fighters are 42% to hit and -2% with perry per level sdvaied Up to LVL 6 with ther specalizd attack. Norfighters ae +8 to hit {nd 18 with parry per level advanced up to LVL I with ther spe ialized attacks. Fighters may specaiz in fve weapons/body pars, bon fighters in thre. (Humanoid body ports attack ae: hand chop, ‘hand gouse, heed butt, kick and aapoler e819 18.20.) [A character with DEX IS+ gets one free Dodge per turn and one fextra shot per turn with missle weapons. A character with DEX + gets two Tee shots e turn with mise weapons, 2 INITIAL SOCIAL CLASS Foreigners are roerded as inferors to all but Outcast Japanese (and are suspected of being Eta if sen esting mest). Foreigners sre brbarans who may possess things of valve to Japanese. Trade for ‘these things may be repulated ahd monopolized by the goverament {wich il Keep tabs onal believers foreign religion or iselogy) stor forbidden entirely, In the letter cam, foreigners wil ot Be ‘lowe to set up lade apreements, but wil be expelled trom the lands; saloys who leave the coastal area wil be executed as itor {even ifthe jus got blown of cours in storm); and people who opt 2 foreign religion oF ideology wil be executed as trator. Possible Paters for Japanese Power Structure ‘A. Strong Emperor. (Assume al references to the Shogun apply to ‘he Emperor or rol depending on applieabilty,) Chet sourees of power other than the imperial ureauercy are the Buadhist Templar 5nd Clan heads. The Emperor is the nominal head of Shinto worship, but the heads of the more powerful Shinto cults will also sare at indopondent powers. The actual authority In uch a cultore may Be the Emperor himsl, a retired Emperor or the Emperor's tethers lan. Inthe lat two cates, the Emperor wl typialy retire to become 2 Gudahis priest upon reaching 25 year old, 8 som or younger brother ofthe Emparor wil hen assume the Throne 8. Weak Emperor; strong Shogunate. (The Shogun wat officially ‘the Chief Genera ‘of the Resim) Chit independent sources of ‘Dower are the Buddhist Temples, the Shinto shine, and clan hese ‘ther than the Shogun’ ais. The Shogun wil be chief ofthe most powerful clon. The Shogunate Bureaveracy may be controlled By the ‘Shogun oF the Shonun's Repent. C._ Weak Emperor with Clan heads contending for the Shogunate, “This tends to produce an age of endemic bates with cits ging silence to the contender who has the mort powerful nearby armies Other “independant sources of power are the Buddhist Temples, fd the Shino Shrine, 1. Wook Emperor: weak Shogunate, Countryside is under the con: ‘rol of provincial clan heads; Towns are under the contol of wer leaders andor gambler gangs. The Buddhist Temples ond Shinto Shrines 25 t0 Japanese power strue- tone ‘The Nobles and Samurai of the 72 provinces of Japan are divided Into soproximately 250 clan. All panese of sll sei cates have 2 least minimal sense of loyalty to ther ative region and clan tor See 28.02), 201 FATHER'S SOCIAL CLASS Flt 0100 ‘Mo, Children Chance. Adopted PC 0105 Ouest ie O65 Marchant DB +2 Male 10%; Female 1% 1635 Artin DS. Male 10%; Femele 1. 3645 Clene Da Male 10%; Female 8% 4675 Pease 208 3s 7695 Semursi OG 1% 900 Noble” = (2062 20% Social Clase Officily the highest status farts wore the nobles; next came the {alciersYesmurall who protected thems next the pansants who pro- “ded the food and other matralsused by all: nex the rtaans wo ‘aha not producing anything cisely took materials end fashioned ‘hinge of value trom them: an inaly the merchants ane traders who neither produced nor fashioned anything but only transported and {old thinge Outearte wore socially Beneath contempt. They inched ‘he Eta (the Japanese untouchables! who spoke ther own dialect of Joponese and Iabored st contemptible trades incuding hang of ‘dead odie of human and enimalz Ets alo wore despised for sot Ing most (forbidden by Buddhist teachings). (The higher clases sometimes ate veniso, euphemistially called mountain whale, but ‘never the butchered mast of domestic animals sich at chickens and ls and cows) ‘Adoption ‘Adoption was rampant in Jopan inthis period. Cildron wre gener ‘ily T9OR) adopted by parents n the tame socal elas or OS) m8 higher social class. The adopted child owed fila duty to both nat Ural and sdoptive parents. Children were adopted by a couple that had no children or by «couple thet wonted to heve more chile Boys ware adopted to carry on the fry namebusnas ahd gener. ally wore marred to the fois eldest daughter to sea the change ‘of arly. Adoption of apoentins is common In entertainer rats ‘snd among martial artists. 202 BIRTHPLACE Countryside Town Outcast ors 5100 Merchant ou 00 ‘Arison 9:20 2100 tere 0150 500 Peasant 9:00 hy ‘Somaral ous ‘00 Noble = 00 «Farming vilaoe 227 cosetat vase Mining village Smal town eer Provincial capital ‘shogunate Capitol Se Imperial apitot 12.03 SIBLING RANK Roll fathers numberof children, Roll sex of other enldren on a 50/50 base. The father wl select an heir among his offspring with ‘he adext male usually chosen. However, I" none exist, oF IF te {hil seems unit, «younger boy may be chosen or 9 boy adopted fk married off to the ldert daughter. Ifthe het leaves the home, {iid D20% tomard chance family wil egerd character a5 2 disgrace. To determine choracter's order of birth, ol 06: elated cond eh ‘hid en CITTEET oor eit LooS ie ets sixth or younger hi 208 FAMILY STATUS Flt 2100 if enld woe fther i not a mage (95%) becomes 3 ‘mage, roll 60 + 2020 for farly status If father is Semurumoble, roll 20° 4020 # commoner, Set section 90+) 105 . . 0625 2675. 7685. - «Favorite child Ged hil the fey Poor cid Disrace to the fil 1205 CHANCE OF RECEIVING BENEFITS FROM FAMILY Father's Soca Case Outen Cherie Peasant : Semanal Nae ere amity status moditer Frontech Dingrace ovgheer Horoscope modifier Wet aspected Poorly Aspected. == 206 BENEFITS RECEIVED Father's vel is $4020. See setion 3.02¢ fr father’s income, Check ‘separately foreach step inthe appropriate category tee how much ‘he cheracar wll tart out with ‘Sood Fovorite Cis Parent wl ws linens to hei charter ete table ro- fenton rll ot ade, check te paral sop unde retante ‘child. a on {Maney Thirty days of tah income anda alowance of one dy fear’ income per month or he rs yan oy 2 Armor. On crn cae may othe Banat, rn, merchants 0180 Ac 181-00 Ac2 ers tani peaes.- "AC OS Semi See tet Nobles chesccn ss ae Aer? 203 Soa ise 06+1 ‘Total valve of weapon i teatitedfo'O6 montie of father's income, + Toll D6: 1-2 Average, 3-5 Good, 6 Excellent {toll D6: 1 Average, 2:4 Good, 8.6 Excllnt Soe section 30.02 fer frther details on hose. Credible Child (or Good Favorit hid who filed rot), «+ rll D6: 1.3 Average, 45 Good, 6 Exellont ‘roll D6: 1.2 Average, 35 Good, 6 Exeallnt AUNT + 18) 10 Mon (INT + WIS) x Bu iuvt + Wis! x 2Bu plus 8 Oban SUNT + Wis) x'3Bu pus 020 Oban May attempt to steal 10 days of father's income and 10 days food. ‘Succes chance of DEX + INT + AL par cant, Addr 10% to chance {ater will use influence gaint cid. 3. Weapon. Semaraifnobeenini “Total value of weapons is restricted to one O2 months) of father's Income. 4: Stolen Weapon. May attempt to steal 2 weapon not worth more than one month of father's income, Succes chance of DEX + INT + AL percent, HOM 19 chance father will use influence oi, ‘Armor, Sone ony, Soma nobles -AcD2+1 6. Hore. Somutalinobie . + sl D6: 15 Average, 6 Good 7. Stolen Horse ANiay attempt to steal hors with vale a that gven to Good Child. ‘Success chance of DEX'+ INT + AL percent +0% to father's chance of using influence span. Chance father wil ute influence ageinst child Poor Chil . = 6O% (5% x CHA of Pc} 90% - 5X x CHA of PC) 207 ouTcast Rot 0100 (01-40: ETA (untouchabel. Not considered citizens: killable by fany dipleand citizen, Lived in hamlet with others of caste ou ‘ae townie. Rol O10: me orovecioger “eather wore 41.60; ENTERTAINERS. See 2.08 75: GANDIT/THIEF (20% chance also camber; BOX chanes not ‘born as Outeest; check original soci status as 2.01.) Roll O10: cy 3 pilfeee as somner 7 bora Pees LLL ehootitee = ‘Burp’ gang merter (10% leader Countryside tors righway bandit 5 ‘eater of animals 8. ure Ta : 2 Shopttae ee “Sanat gong mente (5% eader) 7690: GAMBLER (G0% not born as Outcast; check rina {oval tue ae 2.01) ol 020: O1t8 Wanderer, sometimes doing uni labor or bandiry/ ‘hie sei. SE «Gaming Gang Meret 2. : % Flative of local Gambling Bos rl 020) ‘dics | : ‘Cousin 16.19 | | otnartsonitetheriunciloephew 2. Boss hielt 91.00: NINJA apy, assessn, commando-ype martial artist.) See 17.04.” Despeed by. sii cocent. samurai,” Roll D20: on. oad of Wife Group (Martial Arts) 0208 Sonlor Ninja (Marti Aris) 0720 Nina 208 ENTERTAINER fot D10 1. Artist rtt 6 12. 24) : 5. 1 etraoner 6 “attooist 2.Pot 3 PayaritelStoryete/Singer ‘4 Musil; rll 8 bie the) tute samizes rum « lve theatre No, Kabuki et.) : ‘puppeteer [Bunrok) ‘8, Animal Act Trainer/Pectormer (monkeys, dop, cts et) (0. Floating Works ‘Courtesan ‘Snnapata (mal ator specializing in female ote) [Gethelsinger/daneer avilable for sexus! Nite) “Though respectable merchant, artisans, amura and noblet-or even gumblers, thieves and bandits-might be poet rari, the men and ‘women who sarned thee ving solely by the accomplishments of an EEntoreiner were typiealy wanderers, honored for thei skill but ‘xpi Yor thei late of eocil postion. CCourtesens/Gelsha might be bought at children of 5.6 years old or at ‘olescante of 14-18; their contacts generally expived atthe 90 of 530, wan thay would ether retire and Ive of hel sovings, uth to ‘beoging or manage 8 young courtesan/9iha, Such men and women ‘might be members of good families who had allowed themives £0 ‘be wold out of filial oF wifey duty oF for some other nable motive, [Men as wll as woman were employed a courtesan. There wate no imate Galt, but there wore onnapata (ala actors specializing In ‘womens roles who could be Influenced to take homosexual lovers) ‘A courtesan of LVL 1-8 was sexually available to anyone who paid ‘he manager the price. A'geshe, annagta or high level courte ‘had fo be courted and Influenced; winning the ffections of such 2 ‘one wat an expensive but prestigious undertaking. Buying 9 eben’ ‘or courtesans contract was expensive, but somtimes attempted By ‘howe pasionately In lve and jalout of othr customers. A retired ‘2th or courteran never returned to her forma fri 209 MERCHANT ‘This was simultaneously the lowest and the richest of the classe in feudal Japon. Rell D100, O108. + Home Furnishings Merchants (Cabinets, ete) ooo. 122! : oe Shipper Trader by Sea 1120. = . DIDI sioperader by Land gia, seers = 227. DIL incense wag. 00 TL LLL" Gleacloting Merchant 3840 eo Builder of Mansons anas oe = likeepet 4647.1 Teahouse Proprietor (GeishalCacrotan Hour 4050 Bathnouse Proprietor 51.52. | Jewtorewalamith, goldsmith sverenith, abel on mere "sore, clotonnel 59.55. ..... . Artwork Merchant (ls al inkeae, pepe, ee) (6162, Ward Head: adminis town werd oe visas headman. lt psi see whet busines eer. Entartaine but of Merchant seit cas) sa 2.08 ers : ‘ske/Brandy Merchant 76.95. : Focus Moehant (raise, ete) inexs Manage for Samurai who ls Magician [97-99 - Busines Manager for Samara wo i Armorer/ Weaponsmith Bs. ee Busines Manager for Marta! Art Master 210 ARTISAN, oll 0100; 105 a Blacksmith 6, SELITIDTID OS Reo wee Dre ae yet "Cabinet Maker WBC. - Sesser, Sereen Carver cr tga tae * -Laccuerer COLLET DTTDTIIT eet taker “Tatar Mat Mi 5 5 ike of Paton icomiorters ued for beds] Cookstove Maker LILI Servant at i/Teahoute (20% cook) 3140. | ‘Serant a some rll rank of tary served at (010006); $00 2031. Roll 10: = ee 00k 221 ardener Iaurcicy worker ‘sewer of clothing 22 aera noun ‘Shipbuliser ‘allor Spinnerieover of Cloth 1 Embroiderer/Dyer of Cloth ° Fireman NasogerShampoces (usally Bind) ‘Guard at Inn/Teahouse 1 Live ute Were hoo’ asa 290 or Norimona carrier euuder of Ligntwerahe Homer ee Stableman : = CondieLamp/Oit Maker * Maer of Paperisitc tor writng/aigamipsinting n= Maker of Paper Sereent i of Artiean Social Clete 208, 2.17 PEASANTS: 01.75 United ‘A. Farming Vilge (01.85 Farmer roll O10 cece Ging 5, eatton or heme ‘Faia, nut or mulberry toes [II 1 2 Green vegetabtes and melons ‘eons Pit Chicken TEL sire Fisher (10% chence head of fishing bost) oe armer la above) 2 Shel ive tr pears, shes ee ©. Mining Vile (in mountain) O1GD >. = Miner (5% chanes head of mining gna) 3135 Ak Farmer le above) 2695 | DIDI Xeimat Tendo 96.00 7690 Site; roti 06” 76.90 Skit rol 08: Farming Vilage Courts Village 1 woodeutee etmakor 2 charcoal burner Charesal burner Sait maker 3 blacksmith blacksmith Blakamith 4 baker ‘etal refine baker 5 brewer of ‘olosves brewer of kel sakefbrandy ——_maker/ser brandy | © heasman heaaen peodman {Wor headman ro apin for type of peasant) 91.00 Fighting Peasant foot soldier retainer ofthe local el ford (P,PCF, ete 88 Fighter; income at Guard) 2.12 CLERICS Check relative’ social status as par 2.01 to determine clerics relative {oval tur unlearwnior or heed pret oF Presto, (440 shine Cleric (1-48. Wandering Diviner 16.08 Mombor of Shrine Order cece ee eee stele Oder * Fighting Order (01.15: Wondering Priest 16.20 Exoreist/ehs (devoted to Vakushi Buddha) 21.99 Member of Temple Order Guwkers

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